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- #include "stdafx.h"
- #include "utils.h"
- #include "config.h"
- #include "desc.h"
- #include "char.h"
- #include "char_manager.h"
- #include "battle.h"
- #include "item.h"
- #include "item_manager.h"
- #include "mob_manager.h"
- #include "vector.h"
- #include "packet.h"
- #include "pvp.h"
- #include "profiler.h"
- #include "guild.h"
- #include "affect.h"
- #include "unique_item.h"
- #include "lua_incl.h"
- #include "arena.h"
- #include "castle.h"
- #include "sectree.h"
- #include "ani.h"
- #include "locale_service.h"
- #ifdef ENABLE_WAITHACK_DETECT
- #include "db.h"
- #endif
- int battle_hit(LPCHARACTER ch, LPCHARACTER victim, int & iRetDam);
- bool battle_distance_valid_by_xy(long x, long y, long tx, long ty)
- {
- long distance = DISTANCE_APPROX(x - tx, y - ty);
- if (distance > 170)
- return false;
- return true;
- }
- bool battle_distance_valid(LPCHARACTER ch, LPCHARACTER victim)
- {
- return battle_distance_valid_by_xy(ch->GetX(), ch->GetY(), victim->GetX(), victim->GetY());
- }
- bool timed_event_cancel(LPCHARACTER ch)
- {
- if (ch->m_pkTimedEvent)
- {
- event_cancel(&ch->m_pkTimedEvent);
- return true;
- }
- /* RECALL_DELAY
- 차후 전투로 인해 귀환부 딜레이가 취소 되어야 할 경우 주석 해제
- if (ch->m_pk_RecallEvent)
- {
- event_cancel(&ch->m_pkRecallEvent);
- return true;
- }
- END_OF_RECALL_DELAY */
- return false;
- }
- bool battle_is_attackable(LPCHARACTER ch, LPCHARACTER victim)
- {
- //DAMAGE SOLO CON AFFECT
- int DamageFlag = victim->GetDamAff();
- if (DamageFlag > 0)
- {
- if (!ch->IsAffectFlag(DamageFlag))
- {
- return false;
- }
- }
- int race = ch->GetJob();
- int RaceFlag = victim->GetDamRace();
- if (RaceFlag > 0)
- {
- if(race!=RaceFlag-1)
- {
- return false;
- }
- }
- // 상대방이 죽었으면 중단한다.
- if (victim->IsDead())
- return false;
- // 안전지대면 중단
- {
- SECTREE *sectree = NULL;
- sectree = ch->GetSectree();
- if (sectree && sectree->IsAttr(ch->GetX(), ch->GetY(), ATTR_BANPK))
- return false;
- sectree = victim->GetSectree();
- if (sectree && sectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK))
- return false;
- }
- // 내가 죽었으면 중단한다.
- if (ch->IsStun() || ch->IsDead())
- return false;
- if (ch->IsPC() && victim->IsPC())
- {
- CGuild* g1 = ch->GetGuild();
- CGuild* g2 = victim->GetGuild();
- if (g1 && g2)
- {
- if (g1->UnderWar(g2->GetID()))
- return true;
- }
- }
- if (IS_CASTLE_MAP(ch->GetMapIndex()) && false==castle_can_attack(ch, victim))
- return false;
- if (CArenaManager::instance().CanAttack(ch, victim) == true)
- return true;
- return CPVPManager::instance().CanAttack(ch, victim);
- }
- int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim)
- {
- if (test_server&&ch->IsPC())
- sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());
- if (!victim || ch == victim)
- return BATTLE_NONE;
- if (test_server&&ch->IsPC())
- sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());
- if (!battle_is_attackable(ch, victim))
- return BATTLE_NONE;
- if (test_server&&ch->IsPC())
- sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());
- // 거리 체크
- int distance = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY());
- if (!victim->IsBuilding())
- {
- int max = 300;
- if (false == ch->IsPC())
- {
- // 몬스터의 경우 몬스터 공격 거리를 사용
- max = (int) (ch->GetMobAttackRange() * 1.15f);
- }
- else
- {
- // PC일 경우 상대가 melee 몹일 경우 몹의 공격 거리가 최대 공격 거리
- if (false == victim->IsPC() && BATTLE_TYPE_MELEE == victim->GetMobBattleType())
- max = MAX(300, (int) (victim->GetMobAttackRange() * 1.15f));
- }
- if (distance > max)
- {
- if (test_server)
- sys_log(0, "VICTIM_FAR: %s distance: %d max: %d", ch->GetName(), distance, max);
- return BATTLE_NONE;
- }
- }
- if (timed_event_cancel(ch))
- ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다."));
- if (timed_event_cancel(victim))
- victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다."));
- ch->SetPosition(POS_FIGHTING);
- ch->SetVictim(victim);
- const PIXEL_POSITION & vpos = victim->GetXYZ();
- ch->SetRotationToXY(vpos.x, vpos.y);
- int dam;
- int ret = battle_hit(ch, victim, dam);
- return (ret);
- }
- // 실제 GET_BATTLE_VICTIM을 NULL로 만들고 이벤트를 캔슬 시킨다.
- void battle_end_ex(LPCHARACTER ch)
- {
- if (ch->IsPosition(POS_FIGHTING))
- ch->SetPosition(POS_STANDING);
- }
- void battle_end(LPCHARACTER ch)
- {
- battle_end_ex(ch);
- }
- // AG = Attack Grade
- // AL = Attack Limit
- int CalcBattleDamage(int iDam, int iAttackerLev, int iVictimLev)
- {
- if (iDam < 3)
- iDam = number(1, 5);
- //return CALCULATE_DAMAGE_LVDELTA(iAttackerLev, iVictimLev, iDam);
- return iDam;
- }
- int CalcMagicDamageWithValue(int iDam, LPCHARACTER pkAttacker, LPCHARACTER pkVictim)
- {
- return CalcBattleDamage(iDam, pkAttacker->GetLevel(), pkVictim->GetLevel());
- }
- int CalcMagicDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim)
- {
- int iDam = 0;
- if (pkAttacker->IsNPC())
- {
- iDam = CalcMeleeDamage(pkAttacker, pkVictim, false, false);
- }
- iDam += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS);
- return CalcMagicDamageWithValue(iDam, pkAttacker, pkVictim);
- }
- float CalcAttackRating(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, bool bIgnoreTargetRating)
- {
- int iARSrc;
- int iERSrc;
- if (LC_IsYMIR()) // 천마
- {
- iARSrc = MIN(90, pkAttacker->GetPolymorphPoint(POINT_DX));
- iERSrc = MIN(90, pkVictim->GetPolymorphPoint(POINT_DX));
- }
- else
- {
- int attacker_dx = pkAttacker->GetPolymorphPoint(POINT_DX);
- int attacker_lv = pkAttacker->GetLevel();
- int victim_dx = pkVictim->GetPolymorphPoint(POINT_DX);
- int victim_lv = pkAttacker->GetLevel();
- iARSrc = MIN(90, (attacker_dx * 4 + attacker_lv * 2) / 6);
- iERSrc = MIN(90, (victim_dx * 4 + victim_lv * 2) / 6);
- }
- float fAR = ((float) iARSrc + 210.0f) / 300.0f; // fAR = 0.7 ~ 1.0
- if (bIgnoreTargetRating)
- return fAR;
- // ((Edx * 2 + 20) / (Edx + 110)) * 0.3
- float fER = ((float) (iERSrc * 2 + 5) / (iERSrc + 95)) * 3.0f / 10.0f;
- return fAR - fER;
- }
- int CalcAttBonus(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int iAtk)
- {
- // PvP에는 적용하지않음
- if (!pkVictim->IsPC())
- iAtk += pkAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_ATTACK_BONUS);
- // PvP에는 적용하지않음
- if (!pkAttacker->IsPC())
- {
- int iReduceDamagePct = pkVictim->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_TRANSFER_DAMAGE);
- iAtk = iAtk * (100 + iReduceDamagePct) / 100;
- }
- if (pkAttacker->IsNPC() && pkVictim->IsPC())
- {
- iAtk = (iAtk * CHARACTER_MANAGER::instance().GetMobDamageRate(pkAttacker)) / 100;
- }
- if (pkVictim->IsNPC())
- {
- if (pkVictim->IsRaceFlag(RACE_FLAG_ANIMAL))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ANIMAL)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_UNDEAD))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_UNDEAD)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_DEVIL))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DEVIL)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_HUMAN))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_ORC))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ORC)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_MILGYO))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MILGYO)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_INSECT))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_INSECT)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_FIRE))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_FIRE)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_ICE))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_DESERT))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DESERT)) / 100;
- else if (pkVictim->IsRaceFlag(RACE_FLAG_TREE))
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_TREE)) / 100;
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MONSTER)) / 100;
- }
- else if (pkVictim->IsPC())
- {
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100;
- switch (pkVictim->GetJob())
- {
- case JOB_WARRIOR:
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WARRIOR)) / 100;
- break;
- case JOB_ASSASSIN:
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ASSASSIN)) / 100;
- break;
- case JOB_SURA:
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SURA)) / 100;
- break;
- case JOB_SHAMAN:
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SHAMAN)) / 100;
- break;
- #ifdef ENABLE_WOLFMAN
- case JOB_WOLFMAN:
- iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WOLFMAN)) / 100;
- break;
- #endif
- }
- }
- if (pkAttacker->IsPC() == true)
- {
- switch (pkAttacker->GetJob())
- {
- case JOB_WARRIOR:
- iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_WARRIOR)) / 100;
- break;
- case JOB_ASSASSIN:
- iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_ASSASSIN)) / 100;
- break;
- case JOB_SURA:
- iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SURA)) / 100;
- break;
- case JOB_SHAMAN:
- iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHAMAN)) / 100;
- break;
- #ifdef ENABLE_WOLFMAN
- case JOB_WOLFMAN:
- iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_WOLFMAN)) / 100;
- break;
- #endif
- }
- }
- //[ mob -> PC ] 원소 속성 방어 적용
- //2013/01/17
- //몬스터 속성공격 데미지의 30%에 해당하는 수치에만 저항이 적용됨.
- if (pkAttacker->IsNPC() && pkVictim->IsPC())
- {
- if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ELEC))
- iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ELEC)) / 10000;
- else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_FIRE))
- iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_FIRE)) / 10000;
- else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ICE))
- iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ICE)) / 10000;
- else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_WIND))
- iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_WIND)) / 10000;
- else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_EARTH))
- iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_EARTH)) / 10000;
- else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_DARK))
- iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_DARK)) / 10000;
- }
- return iAtk;
- }
- void Item_GetDamage(LPITEM pkItem, int* pdamMin, int* pdamMax)
- {
- *pdamMin = 0;
- *pdamMax = 1;
- if (!pkItem)
- return;
- switch (pkItem->GetType())
- {
- case ITEM_ROD:
- case ITEM_PICK:
- return;
- }
- if (pkItem->GetType() != ITEM_WEAPON)
- sys_err("Item_GetDamage - !ITEM_WEAPON vnum=%d, type=%d", pkItem->GetOriginalVnum(), pkItem->GetType());
- *pdamMin = pkItem->GetValue(3);
- *pdamMax = pkItem->GetValue(4);
- }
- int CalcMeleeDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, bool bIgnoreDefense, bool bIgnoreTargetRating)
- {
- LPITEM pWeapon = pkAttacker->GetWear(WEAR_WEAPON);
- bool bPolymorphed = pkAttacker->IsPolymorphed();
- if (pWeapon && !(bPolymorphed && !pkAttacker->IsPolyMaintainStat()))
- {
- if (pWeapon->GetType() != ITEM_WEAPON)
- return 0;
- switch (pWeapon->GetSubType())
- {
- case WEAPON_SWORD:
- case WEAPON_DAGGER:
- case WEAPON_TWO_HANDED:
- case WEAPON_BELL:
- case WEAPON_FAN:
- case WEAPON_MOUNT_SPEAR:
- #ifdef ENABLE_WOLFMAN
- case WEAPON_CLAW:
- #endif
- break;
- case WEAPON_BOW:
- sys_err("CalcMeleeDamage should not handle bows (name: %s)", pkAttacker->GetName());
- return 0;
- default:
- return 0;
- }
- }
- int iDam = 0;
- float fAR = CalcAttackRating(pkAttacker, pkVictim, bIgnoreTargetRating);
- int iDamMin = 0, iDamMax = 0;
- // TESTSERVER_SHOW_ATTACKINFO
- int DEBUG_iDamCur = 0;
- int DEBUG_iDamBonus = 0;
- // END_OF_TESTSERVER_SHOW_ATTACKINFO
- if (bPolymorphed && !pkAttacker->IsPolyMaintainStat())
- {
- // MONKEY_ROD_ATTACK_BUG_FIX
- Item_GetDamage(pWeapon, &iDamMin, &iDamMax);
- // END_OF_MONKEY_ROD_ATTACK_BUG_FIX
- DWORD dwMobVnum = pkAttacker->GetPolymorphVnum();
- const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
- if (pMob)
- {
- int iPower = pkAttacker->GetPolymorphPower();
- iDamMin += pMob->m_table.dwDamageRange[0] * iPower / 100;
- iDamMax += pMob->m_table.dwDamageRange[1] * iPower / 100;
- }
- }
- else if (pWeapon)
- {
- // MONKEY_ROD_ATTACK_BUG_FIX
- Item_GetDamage(pWeapon, &iDamMin, &iDamMax);
- // END_OF_MONKEY_ROD_ATTACK_BUG_FIX
- }
- else if (pkAttacker->IsNPC())
- {
- iDamMin = pkAttacker->GetMobDamageMin();
- iDamMax = pkAttacker->GetMobDamageMax();
- }
- iDam = number(iDamMin, iDamMax) * 2;
- // TESTSERVER_SHOW_ATTACKINFO
- DEBUG_iDamCur = iDam;
- // END_OF_TESTSERVER_SHOW_ATTACKINFO
- //
- int iAtk = 0;
- // level must be ignored when multiply by fAR, so subtract it before calculation.
- iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2);
- iAtk = (int) (iAtk * fAR);
- iAtk += pkAttacker->GetLevel() * 2; // and add again
- if (pWeapon)
- {
- iAtk += pWeapon->GetValue(5) * 2;
- // 2004.11.12.myevan.TESTSERVER_SHOW_ATTACKINFO
- DEBUG_iDamBonus = pWeapon->GetValue(5) * 2;
- ///////////////////////////////////////////////
- }
- iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS); // party attacker role bonus
- iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100);
- iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk);
- int iDef = 0;
- if (!bIgnoreDefense)
- {
- iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkVictim->GetPoint(POINT_DEF_BONUS)) / 100);
- if (!pkAttacker->IsPC())
- iDef += pkVictim->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_DEFENSE_BONUS);
- }
- if (pkAttacker->IsNPC())
- iAtk = (int) (iAtk * pkAttacker->GetMobDamageMultiply());
- iDam = MAX(0, iAtk - iDef);
- if (test_server)
- {
- int DEBUG_iLV = pkAttacker->GetLevel()*2;
- int DEBUG_iST = int((pkAttacker->GetPoint(POINT_ATT_GRADE) - DEBUG_iLV) * fAR);
- int DEBUG_iPT = pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS);
- int DEBUG_iWP = 0;
- int DEBUG_iPureAtk = 0;
- int DEBUG_iPureDam = 0;
- char szRB[32] = "";
- char szGradeAtkBonus[32] = "";
- DEBUG_iWP = int(DEBUG_iDamCur * fAR);
- DEBUG_iPureAtk = DEBUG_iLV + DEBUG_iST + DEBUG_iWP+DEBUG_iDamBonus;
- DEBUG_iPureDam = iAtk - iDef;
- if (pkAttacker->IsNPC())
- {
- snprintf(szGradeAtkBonus, sizeof(szGradeAtkBonus), "=%d*%.1f", DEBUG_iPureAtk, pkAttacker->GetMobDamageMultiply());
- DEBUG_iPureAtk = int(DEBUG_iPureAtk * pkAttacker->GetMobDamageMultiply());
- }
- if (DEBUG_iDamBonus != 0)
- snprintf(szRB, sizeof(szRB), "+RB(%d)", DEBUG_iDamBonus);
- char szPT[32] = "";
- if (DEBUG_iPT != 0)
- snprintf(szPT, sizeof(szPT), ", PT=%d", DEBUG_iPT);
- char szUnknownAtk[32] = "";
- if (iAtk != DEBUG_iPureAtk)
- snprintf(szUnknownAtk, sizeof(szUnknownAtk), "+?(%d)", iAtk-DEBUG_iPureAtk);
- char szUnknownDam[32] = "";
- if (iDam != DEBUG_iPureDam)
- snprintf(szUnknownDam, sizeof(szUnknownDam), "+?(%d)", iDam-DEBUG_iPureDam);
- char szMeleeAttack[128];
- snprintf(szMeleeAttack, sizeof(szMeleeAttack),
- "%s(%d)-%s(%d)=%d%s, ATK=LV(%d)+ST(%d)+WP(%d)%s%s%s, AR=%.3g%s",
- pkAttacker->GetName(),
- iAtk,
- pkVictim->GetName(),
- iDef,
- iDam,
- szUnknownDam,
- DEBUG_iLV,
- DEBUG_iST,
- DEBUG_iWP,
- szRB,
- szUnknownAtk,
- szGradeAtkBonus,
- fAR,
- szPT);
- pkAttacker->ChatPacket(CHAT_TYPE_TALKING, "%s", szMeleeAttack);
- pkVictim->ChatPacket(CHAT_TYPE_TALKING, "%s", szMeleeAttack);
- }
- return CalcBattleDamage(iDam, pkAttacker->GetLevel(), pkVictim->GetLevel());
- }
- int CalcArrowDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, LPITEM pkBow, LPITEM pkArrow, bool bIgnoreDefense)
- {
- if (!pkBow || pkBow->GetType() != ITEM_WEAPON || pkBow->GetSubType() != WEAPON_BOW)
- return 0;
- if (!pkArrow)
- return 0;
- // 타격치 계산부
- int iDist = (int) (DISTANCE_SQRT(pkAttacker->GetX() - pkVictim->GetX(), pkAttacker->GetY() - pkVictim->GetY()));
- //int iGap = (iDist / 100) - 5 - pkBow->GetValue(5) - pkAttacker->GetPoint(POINT_BOW_DISTANCE);
- int iGap = (iDist / 100) - 5 - pkAttacker->GetPoint(POINT_BOW_DISTANCE);
- int iPercent = 100 - (iGap * 5);
- if (iPercent <= 0)
- return 0;
- else if (iPercent > 100)
- iPercent = 100;
- int iDam = 0;
- float fAR = CalcAttackRating(pkAttacker, pkVictim, false);
- iDam = number(pkBow->GetValue(3), pkBow->GetValue(4)) * 2 + pkArrow->GetValue(3);
- int iAtk;
- // level must be ignored when multiply by fAR, so subtract it before calculation.
- iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2);
- iAtk = (int) (iAtk * fAR);
- iAtk += pkAttacker->GetLevel() * 2; // and add again
- // Refine Grade
- iAtk += pkBow->GetValue(5) * 2;
- iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS);
- iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100);
- iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk);
- int iDef = 0;
- if (!bIgnoreDefense)
- iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkAttacker->GetPoint(POINT_DEF_BONUS)) / 100);
- if (pkAttacker->IsNPC())
- iAtk = (int) (iAtk * pkAttacker->GetMobDamageMultiply());
- iDam = MAX(0, iAtk - iDef);
- int iPureDam = iDam;
- iPureDam = (iPureDam * iPercent) / 100;
- if (test_server)
- {
- pkAttacker->ChatPacket(CHAT_TYPE_INFO, "ARROW %s -> %s, DAM %d DIST %d GAP %d %% %d",
- pkAttacker->GetName(),
- pkVictim->GetName(),
- iPureDam,
- iDist, iGap, iPercent);
- }
- return iPureDam;
- //return iDam;
- }
- void NormalAttackAffect(LPCHARACTER pkAttacker, LPCHARACTER pkVictim)
- {
- // 독 공격은 특이하므로 특수 처리
- if (pkAttacker->GetPoint(POINT_POISON_PCT) && !pkVictim->IsAffectFlag(AFF_POISON)
- #ifdef ENABLE_WOLFMAN
- && !pkVictim->IsAffectFlag(AFF_BLEEDING)
- #endif
- )
- {
- if (number(1, 100) <= pkAttacker->GetPoint(POINT_POISON_PCT))
- pkVictim->AttackedByPoison(pkAttacker);
- }
- #ifdef ENABLE_WOLFMAN
- // BLEED
- if (pkAttacker->GetPoint(POINT_BLEEDING_PCT) && !pkVictim->IsAffectFlag(AFF_BLEEDING) && !pkVictim->IsAffectFlag(AFF_POISON))
- {
- if (number(1, 100) <= pkAttacker->GetPoint(POINT_BLEEDING_PCT))
- pkVictim->AttackedByBleeding(pkAttacker);
- }
- #endif
- int iStunDuration = 2;
- if (pkAttacker->IsPC() && !pkVictim->IsPC())
- iStunDuration = 4;
- AttackAffect(pkAttacker, pkVictim, POINT_STUN_PCT, IMMUNE_STUN, AFFECT_STUN, POINT_NONE, 0, AFF_STUN, iStunDuration, "STUN");
- AttackAffect(pkAttacker, pkVictim, POINT_SLOW_PCT, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, 20, "SLOW");
- }
- int battle_hit(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int & iRetDam)
- {
- //PROF_UNIT puHit("Hit");
- if (test_server)
- sys_log(0, "battle_hit : [%s] attack to [%s] : dam :%d type :%d", pkAttacker->GetName(), pkVictim->GetName(), iRetDam);
- int iDam = CalcMeleeDamage(pkAttacker, pkVictim);
- if (iDam <= 0)
- return (BATTLE_DAMAGE);
- NormalAttackAffect(pkAttacker, pkVictim);
- // 데미지 계산
- //iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST)) / 100;
- LPITEM pkWeapon = pkAttacker->GetWear(WEAR_WEAPON);
- if (pkWeapon)
- switch (pkWeapon->GetSubType())
- {
- case WEAPON_SWORD:
- iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_SWORD)) / 100;
- break;
- case WEAPON_TWO_HANDED:
- iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_TWOHAND)) / 100;
- break;
- case WEAPON_DAGGER:
- iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_DAGGER)) / 100;
- break;
- case WEAPON_BELL:
- iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_BELL)) / 100;
- break;
- case WEAPON_FAN:
- iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_FAN)) / 100;
- break;
- case WEAPON_BOW:
- iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_BOW)) / 100;
- break;
- #ifdef ENABLE_WOLFMAN
- case WEAPON_CLAW:
- iDam = iDam * (100 - pkVictim->GetPoint(POINT_RESIST_CLAW)) / 100;
- break;
- #endif
- }
- //최종적인 데미지 보정. (2011년 2월 현재 대왕거미에게만 적용.)
- float attMul = pkAttacker->GetAttMul();
- float tempIDam = iDam;
- iDam = attMul * tempIDam + 0.5f;
- iRetDam = iDam;
- //PROF_UNIT puDam("Dam");
- if (pkVictim->Damage(pkAttacker, iDam, DAMAGE_TYPE_NORMAL))
- return (BATTLE_DEAD);
- return (BATTLE_DAMAGE);
- }
- DWORD GET_ATTACK_SPEED(LPCHARACTER ch)
- {
- if (NULL == ch)
- return 1000;
- LPITEM item = ch->GetWear(WEAR_WEAPON);
- DWORD default_bonus = SPEEDHACK_LIMIT_BONUS; // 유두리 공속(기본 80)
- DWORD riding_bonus = 0;
- if (ch->IsRiding())
- {
- // 뭔가를 탔으면 추가공속 50
- riding_bonus = 50;
- }
- DWORD ani_speed = ani_attack_speed(ch);
- DWORD real_speed = (ani_speed * 100) / (default_bonus + ch->GetPoint(POINT_ATT_SPEED) + riding_bonus);
- // 단검의 경우 공속 2배
- if (item && item->GetSubType() == WEAPON_DAGGER)
- real_speed /= 2;
- #ifdef ENABLE_WOLFMAN
- else if (item && item->GetSubType() == WEAPON_CLAW)
- real_speed /= 2;
- #endif
- return real_speed;
- }
- void SET_ATTACK_TIME(LPCHARACTER ch, LPCHARACTER victim, DWORD current_time)
- {
- if (NULL == ch || NULL == victim)
- return;
- if (!ch->IsPC())
- return;
- ch->m_kAttackLog.dwVID = victim->GetVID();
- ch->m_kAttackLog.dwTime = current_time;
- }
- void SET_ATTACKED_TIME(LPCHARACTER ch, LPCHARACTER victim, DWORD current_time)
- {
- if (NULL == ch || NULL == victim)
- return;
- if (!ch->IsPC())
- return;
- victim->m_AttackedLog.dwPID = ch->GetPlayerID();
- victim->m_AttackedLog.dwAttackedTime= current_time;
- }
- bool IS_SPEED_HACK(LPCHARACTER ch, LPCHARACTER victim, DWORD current_time)
- {
- if(!gHackCheckEnable) return false;
- if (ch->m_kAttackLog.dwVID == victim->GetVID())
- {
- if (current_time - ch->m_kAttackLog.dwTime < GET_ATTACK_SPEED(ch))
- {
- INCREASE_SPEED_HACK_COUNT(ch);
- if (test_server)
- {
- sys_log(0, "%s attack hack! time (delta, limit)=(%u, %u) hack_count %d",
- ch->GetName(),
- current_time - ch->m_kAttackLog.dwTime,
- GET_ATTACK_SPEED(ch),
- ch->m_speed_hack_count);
- ch->ChatPacket(CHAT_TYPE_INFO, "%s attack hack! time (delta, limit)=(%u, %u) hack_count %d",
- ch->GetName(),
- current_time - ch->m_kAttackLog.dwTime,
- GET_ATTACK_SPEED(ch),
- ch->m_speed_hack_count);
- }
- SET_ATTACK_TIME(ch, victim, current_time);
- SET_ATTACKED_TIME(ch, victim, current_time);
- return true;
- }
- }
- SET_ATTACK_TIME(ch, victim, current_time);
- if (victim->m_AttackedLog.dwPID == ch->GetPlayerID())
- {
- if (current_time - victim->m_AttackedLog.dwAttackedTime < GET_ATTACK_SPEED(ch))
- {
- INCREASE_SPEED_HACK_COUNT(ch);
- #if ENABLE_WAITHACK_DETECT
- if (ch->m_speed_hack_count > 50)
- {
- DBManager::instance().Query("INSERT INTO log.wait_hack SET login='%s', nickname='%s', ip='%s', time=NOW(), map_index=%d, server='%s';",ch->GetDesc()->GetAccountTable().login, ch->GetName(), ch->GetDesc()->GetHostName(), ch->GetMapIndex(), g_stHostname.c_str());
- #endif
- if(test_server){
- sys_log(0, "%s Attack Speed HACK! time (delta, limit)=(%u, %u), hack_count = %d",
- ch->GetName(),
- current_time - victim->m_AttackedLog.dwAttackedTime,
- GET_ATTACK_SPEED(ch),
- ch->m_speed_hack_count);
- ch->ChatPacket(CHAT_TYPE_INFO, "Attack Speed Hack(%s), (delta, limit)=(%u, %u), hack_count = %d",
- ch->GetName(),
- current_time - victim->m_AttackedLog.dwAttackedTime,
- GET_ATTACK_SPEED(ch),
- ch->m_speed_hack_count);
- }
- #if defined(ENABLE_BAN_WAITHACK)&&defined(ENABLE_WAITHACK_DETECT)
- std::auto_ptr<SQLMsg> msg(DBManager::instance().DirectQuery("UPDATE account.account SET status= 'BLOCK' WHERE id = %d", ch->GetDesc()->GetAccountTable().id));
- #endif
- #ifdef ENABLE_WAITHACK_DETECT
- ch->GetDesc()->DelayedDisconnect(3);
- }
- #endif
- SET_ATTACKED_TIME(ch, victim, current_time);
- return true;
- }
- }
- SET_ATTACKED_TIME(ch, victim, current_time);
- return false;
- }
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