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Oct 14th, 2011
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  1. #include <a_samp>
  2. #include <Dini>
  3. #include <Streamer>
  4. #pragma tabsize 0
  5. #define fixchars(%1) for(new charfixloop=0;charfixloop<strlen(%1);charfixloop++)if(%1[charfixloop]<0)%1[charfixloop]+=256 // Anti-crash
  6.  
  7. new stringx[256];
  8. new status[MAX_PLAYERS][3];
  9. new Carro[MAX_PLAYERS];
  10. new Vidap,coletep,coletep2,Extintor,Extintor2,Extintor3,Extintor4,Extintor5;
  11. new Dildo,Taco,Taco2,Soco;
  12. #define COLOR_ROXO          0x9955DEBB
  13. #define COLOR_LARANJA       0xFF9900AA
  14. #define COLOR_VERMELHOFRACO 0xFF6347AA
  15. #define COLOR_NOVO 0x33CCFFAA
  16. #define VERMELHO 0xF63D00AA
  17. #define CORLOR_SAW 0xFF0000AA
  18. #define AMARELO 0xF6F600AA
  19. #define Trains 72
  20. #define PmMessage 73
  21. #define CivilServ 70
  22. #define Govern 69
  23. #define RC 68
  24. #define Luxury4 67
  25. #define Luxury4_2 66
  26. #define TwoDoor 65
  27. #define TwoDoor2 64
  28. #define Heavy 63
  29. #define Heavy2 1
  30. #define Light 2
  31. #define Light2 3
  32. #define Streets 4
  33. #define Muscles 5
  34. #define SuvWagon 6
  35. #define Sports 7
  36. #define ReCreated 8
  37. #define Bikes 9
  38. #define Bicycles 71
  39. #define Monsters 10
  40. #define Boats 11
  41. #define Helis 12
  42. #define Planes12 13
  43. #define Cars 14
  44. #define Lowriders 15
  45. #define Vehicle_Dialog 16
  46.  
  47. enum Info { Cores, Cores2 }; //Enumérico com a cor 1 e 2
  48.  
  49. new StatusCarroMaluco[MAX_PLAYERS][Info]; //New que define o Status do carro em conjunto com Enum
  50.  
  51.  
  52. new Text:Message;
  53. new Afk[MAX_PLAYERS];
  54. new Timer[MAX_PLAYERS];
  55. new Name[24];
  56.  
  57. new MSGs[][] = {
  58. "[SaW SERVER]: SaW Clãn - Melhor Death Match do SAMP",
  59. "[SaW SERVER]: Use /teles para ver os teleportes",
  60. "[SaW SERVER]: Use /dms para ver os dms",
  61. "[SaW SERVER]: Mude sua cor! use /mudarcor",
  62. "[SaW SERVER]: Deixe seu carro maluko /carromaluko",
  63. "[SaW SERVER]: Use /comandos para ver os comandos do jogo",
  64. "[SaW SERVER]: Seja bem vindo volte sempre!"
  65. };
  66. new SAWMSG[][] = {
  67. "[SaW SERVER]: SaW é o PODER!!",
  68. "[SaW SERVER]: Para Ver a lista de Membros Da Familía SaW Digite /LMS * /LMS2"
  69. };
  70. new SAWCOR[] = {
  71. 0xFF0000AA
  72. };
  73. forward MSGSAW();
  74. new Mortes[MAX_PLAYERS];
  75. new Kills[MAX_PLAYERS];
  76. new COLORS[] = {
  77. 0xC715FFFF,0x20B2AAFF,0x33FF33AA,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
  78. 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
  79. 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
  80. 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
  81. 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
  82. 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
  83. 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
  84. 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
  85. 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
  86. 0x3FE65CFF
  87. };
  88.  
  89. new playerColors[99] = {
  90. 0xC715FFFF,0x20B2AAFF,0x33FF33AA,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
  91. 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
  92. 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
  93. 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
  94. 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
  95. 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
  96. 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
  97. 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
  98. 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
  99. 0x3FE65CFF
  100. };
  101.  
  102.  
  103. forward FLIPAUTO(playerid);
  104. new Float:UltimaVida[200];
  105.  
  106. new Vehicle[MAX_PLAYERS];
  107. new iSpawnSet[MAX_PLAYERS];
  108. new GodOn[MAX_PLAYERS];
  109. new GentenoX1,SouFodda;
  110. new JatemCarroSafado[MAX_PLAYERS];
  111. // Dms //
  112.  
  113. new nodm[MAX_PLAYERS],noex[MAX_PLAYERS],nacw[MAX_PLAYERS],nacr[MAX_PLAYERS],naserra[MAX_PLAYERS],
  114. napistola[MAX_PLAYERS],nox1[MAX_PLAYERS],nox1w[MAX_PLAYERS],naad[MAX_PLAYERS],naada[MAX_PLAYERS],nam4[MAX_PLAYERS],
  115. naarena[MAX_PLAYERS],nasniper[MAX_PLAYERS],naminigun[MAX_PLAYERS];
  116.  
  117. public OnGameModeExit()
  118. {
  119.     for(new i = 0; i < MAX_PLAYERS; i++)
  120.     {
  121.     KillTimer(Timer[i]);
  122.     TextDrawHideForAll(Text:Message);
  123.     TextDrawDestroy(Text:Message);
  124.     }
  125.     return 1;
  126. }
  127.  
  128. public OnPlayerRequestClass(playerid, classid)
  129. {
  130.     ApplyAnimation(playerid,"DANCING","DAN_LOOP_A",4.0,1,0,0,0,-1);
  131.     if(classid == 0 || classid == 1) {
  132.     GameTextForPlayer(playerid,"~y~Viver ~y~ou ~y~Morrer ~y~Qual ~y~e ~y~a ~y~Sua ~y~Escolha",1000,80);
  133. }
  134.     SetPlayerInterior(playerid, 1);
  135.     SetPlayerPos(playerid,953.5050,2145.9558,1011.0298);
  136.     SetPlayerCameraPos(playerid, 957.8736,2135.2761,1011.0234);
  137.     SetPlayerCameraLookAt(playerid, 957.7734,2135.5801,1011.0234);
  138.     SetPlayerFacingAngle(playerid,206.9469);
  139.     ApplyAnimation(playerid, "DANCING", "DAN_LOOP_A", 4.0, 1, 0, 0, 0, -1);
  140.     return 1;
  141. }
  142. stock pName(playerid)
  143. {
  144.     new Nome[MAX_PLAYER_NAME]; GetPlayerName(playerid, Nome, sizeof(Nome));
  145.     if (playerid == INVALID_PLAYER_ID) format(Nome, sizeof(Nome), "Ninguem");
  146.     return Nome;
  147. }
  148. public OnPlayerConnect(playerid)
  149. {
  150.     iSpawnSet[playerid] = 1;
  151.     GodOn[playerid] = 0;
  152.     Kills[playerid] = 0;
  153.     Mortes[playerid] = 0;
  154.     Afk[playerid]=0;
  155.     nodm[playerid]=0;noex[playerid]=0;nacw[playerid]=0;nacr[playerid]=0;naserra[playerid]=0;
  156.     napistola[playerid]=0;nox1[playerid]=0;nox1w[playerid]=0;naad[playerid]=0;naada[playerid]=0;nam4[playerid]=0;
  157.     naarena[playerid]=0;nasniper[playerid]=0;naminigun[playerid]=0;
  158.     SetPlayerColor(playerid,playerColors[playerid]);
  159.     GameTextForPlayer(playerid,"~w~Bem Vindo ao ~y~SaW~g~Death Match",3000,5);
  160.     SendClientMessage(playerid, 0xFF9900AA,"----------------------------------------------------------------------------------------------");
  161.     SendClientMessage(playerid, 0x33CCFFAA,"--> SaW Clan ~ Para Sempre o Melhor! <-- ");
  162.     SendClientMessage(playerid,0xFF9900AA,"Viver ou Morrer, Faça Sua Escolha");
  163.     SendClientMessage(playerid,0xFF9900AA,"Use /Comandos /Teles /Créditos para ver alguns comandos do servidor");
  164.     SendClientMessage(playerid,0x33CCFFAA,"Tenha um Otimo Jogo!");
  165.     SendClientMessage(playerid, 0xFF9900AA,"----------------------------------------------------------------------------------------------");
  166.     new Text:texto;
  167.     texto = TextDrawCreate(0.0, 435.0, "~r~Clan ~r~SaW ~r~Aos ~r~Invejosos ~r~Deixo ~r~Meu ~r~Silencio...~y~SaW e o Poder!");
  168.     TextDrawUseBox(texto, true);
  169.     TextDrawFont(texto, 2);
  170.     TextDrawBoxColor(texto, 0x00000AA);
  171.     TextDrawBackgroundColor(texto, 0x00000AA);
  172.     TextDrawUseBox(texto, true);
  173.     TextDrawShowForPlayer(playerid, texto);
  174.    
  175.     new Text: gText2;
  176.     gText2 = TextDrawCreate(491.000000,1.000000,"SaW e o Poder");
  177.     TextDrawAlignment(gText2,0);
  178.     TextDrawBackgroundColor(gText2,0x000000ff);
  179.     TextDrawFont(gText2,0);
  180.     TextDrawLetterSize(gText2,0.699999,1.100000);
  181.     TextDrawColor(gText2,0x00ffffcc);
  182.     TextDrawSetOutline(gText2, true);
  183.     TextDrawSetProportional(gText2, true);
  184.     TextDrawShowForPlayer(playerid, gText2);
  185.  
  186.     if(dini_Isset("Kills.ini",PlayerName(playerid))) Kills[playerid] = (playerid,dini_Int("Kills.ini",PlayerName(playerid)));
  187.     if(dini_Isset("Mortes.ini",PlayerName(playerid))) Mortes[playerid] = (playerid,dini_Int("Mortes.ini",PlayerName(playerid)));
  188.     if(dini_Isset("Dinheiro.ini",PlayerName(playerid))) GivePlayerMoney(playerid,dini_Int("Dinheiro.ini",PlayerName(playerid)));
  189.     new nome[MAX_PLAYER_NAME];
  190.     new string[128];
  191.     GetPlayerName(playerid, nome, sizeof(nome));
  192.     format(string, 256, "%s (%d) Entrou no Servidor!", nome, playerid);
  193.     SendClientMessageToAll(0xAFAFAFAA, string);
  194.     new nickdocara[MAX_PLAYER_NAME];
  195.     new string222 [256];
  196.     new ip[128];
  197.     GetPlayerIp(playerid,ip,128);
  198.     GetPlayerName(playerid, nickdocara, sizeof(nickdocara));
  199.     format(string222, 256, "[INFORME] Seu ID [%d] Seu Nome: %s Seu Endereço de IP: %s ",playerid,nickdocara,ip);
  200.     SendClientMessageToAll(AMARELO, string222);
  201.     return 1;
  202. }
  203.  
  204. public OnPlayerDisconnect(playerid, reason)
  205. {
  206.     Afk[playerid]=0;
  207.     TextDrawHideForPlayer(playerid,Text:Message);
  208.     KillTimer(Timer[playerid]);
  209.     if(nox1w[playerid] == 1)
  210.     {
  211.     nox1w[playerid] = 0;
  212.     GentenoX1 = 0;
  213.     }
  214.     if(nox1[playerid] == 1)
  215.     {
  216.     nox1[playerid] = 0;
  217.     SouFodda = 0;
  218.     }
  219.     if(JatemCarroSafado[playerid] == 1)
  220.     {
  221.     DestroyVehicle(Vehicle[playerid]);
  222.     }
  223.     JatemCarroSafado[playerid] = 0;
  224.     dini_IntSet("skins.ini",pName(playerid),GetPlayerSkin(playerid));
  225.     switch(reason)
  226.     {
  227.     case 0: format(stringx, sizeof(stringx), "*** %s Saiu do Servidor. (Problemas na conexão)", pName(playerid));
  228.     case 1: format(stringx, sizeof(stringx), "*** %s Saiu do Servidor. (Resolveu Sair)", pName(playerid));
  229.     case 2: format(stringx, sizeof(stringx), "*** %s saiu do servidor. (Kickado/Banido)", pName(playerid));
  230.     }
  231.     SendClientMessageToAll(0xF0F8FFAA, stringx);
  232.     dini_IntSet("Kills.ini",PlayerName(playerid),Kills[playerid]);
  233.     dini_IntSet("Mortes.ini",PlayerName(playerid),Mortes[playerid]);
  234.     dini_IntSet("Dinheiro.ini",PlayerName(playerid),GetPlayerMoney(playerid));
  235.     return 1;
  236. }
  237. public OnPlayerDeath(playerid, killerid, reason)
  238. {
  239. nodm[playerid]=0;noex[playerid]=0;nacw[playerid]=0;nacr[playerid]=0;naserra[playerid]=0;
  240. napistola[playerid]=0;nox1[playerid]=0;nox1w[playerid]=0;naad[playerid]=0;naada[playerid]=0;nam4[playerid]=0;
  241. naarena[playerid]=0;nasniper[playerid]=0;naminigun[playerid]=0;
  242. SendDeathMessage(killerid, playerid, reason);
  243. Kills[killerid]++;
  244. Mortes[playerid]++;
  245. new playercash;
  246. if(nox1w[playerid] == 1)
  247. {
  248.     nox1w[playerid] = 0;
  249.     GentenoX1 = 0;
  250. }
  251. if(nox1w[killerid] == 1)
  252. {
  253.     nox1w[killerid] = 0;
  254.     GentenoX1 = 0;
  255.     SpawnPlayer(killerid);
  256. }
  257.  
  258. if(nox1[playerid] == 1)
  259. {
  260.     nox1[playerid] = 0;
  261.     SouFodda = 0;
  262. }
  263. if(nox1[killerid] == 1)
  264. {
  265.     nox1[killerid] = 0;
  266.     SouFodda = 0;
  267.     SpawnPlayer(killerid);
  268. }
  269. if(playercash > 0)
  270. {
  271. GivePlayerMoney(killerid, playercash);
  272. }
  273.  
  274. if(playercash > 0)
  275. {
  276. ResetPlayerMoney(playerid);
  277. }
  278.  
  279. if(killerid == INVALID_PLAYER_ID)
  280. {
  281. GameTextForPlayer(playerid, "~r~Game Over", 5000, 3);
  282. status[playerid][2] += 1;
  283. }
  284. else
  285. {
  286. if(status[killerid][0] > 0)
  287. {
  288. status[killerid][0] -= 1;
  289. }
  290.  
  291. status[killerid][0] += 1;
  292. status[playerid][1] += 1;
  293. }
  294. nodm[playerid]=0;noex[playerid]=0;nacw[playerid]=0;nacr[playerid]=0;naserra[playerid]=0;
  295. napistola[playerid]=0;nox1[playerid]=0;nox1w[playerid]=0;naad[playerid]=0;naada[playerid]=0;nam4[playerid]=0;
  296. naarena[playerid]=0;nasniper[playerid]=0;naminigun[playerid]=0;
  297. if(!status[killerid][0])
  298. {
  299. }
  300. else
  301. {
  302. //Status Kill
  303. if(status[killerid][0] == 5)
  304. {
  305. format(stringx, sizeof(stringx), "*** %s Ja Matou 5 Pessoas, Parabens, e mate muito mais!", pName(killerid));
  306. SendClientMessageToAll(0xFF66FFAA, stringx);
  307. }
  308.  
  309. else if(status[killerid][0] == 10)
  310. {
  311. format(stringx, sizeof(stringx), "*** %s Ja Matou 10 Pessoas e axo que vai continuar matando tome cuidado!", pName(killerid));
  312. SendClientMessageToAll(0xFF66FFAA, stringx);
  313. }
  314. else if(status[killerid][0] == 20)
  315. {
  316. format(stringx, sizeof(stringx), "*** %s Esta Virando uma Maquina de Matar ja matou 20 pessoas, esse Quando morrer não pro Céu!", pName(killerid));
  317. SendClientMessageToAll(0xFF66FFAA, stringx);
  318. }
  319. else if(status[killerid][0] == 30)
  320. {
  321. format(stringx, sizeof(stringx), "*** %s Ja Matou 30 pessoas, Oque é isso?Chamen o FBI isso é um risco a Humanidade!", pName(killerid));
  322. SendClientMessageToAll(0xFF66FFAA, stringx);
  323. }
  324. else if(status[killerid][0] == 40)
  325. {
  326. format(stringx, sizeof(stringx), "*** %s ja Matou 40, cuidado com ele, axo que ele te mata ate com uma camera fotogafica!", pName(killerid));
  327. SendClientMessageToAll(0xFF66FFAA, stringx);
  328. }
  329. else if(status[killerid][0] == 50)
  330. {
  331. format(stringx, sizeof(stringx), "*** %s fez pacto com o Chifrudo, ele ja Matou 50, assim não da peguem ele!", pName(killerid));
  332. SendClientMessageToAll(0xFF66FFAA, stringx);
  333. }
  334. else if(status[killerid][0] == 60)
  335. {
  336. format(stringx, sizeof(stringx), "*** %s ja Matou 60, Sera Que ele é da Policia do RJ? Ou ele mata por que quer?!", pName(killerid));
  337. SendClientMessageToAll(0xFF66FFAA, stringx);
  338. }
  339. else if(status[killerid][0] == 70)
  340. {
  341. format(stringx, sizeof(stringx), "*** %s axo que vc é parente do Arnold Schwarzenegger, ja Matou 70, lol!", pName(killerid));
  342. SendClientMessageToAll(0xFF66FFAA, stringx);
  343. }
  344. else if(status[killerid][0] == 80)
  345. {
  346. format(stringx, sizeof(stringx), "*** %s ja matou 80, Axo que ele é o Osama Binladem disfarçado.!", pName(killerid));
  347. SendClientMessageToAll(0xFF66FFAA, stringx);
  348. }
  349. else if(status[killerid][0] == 90)
  350. {
  351. format(stringx, sizeof(stringx), "*** %s esta humilhando a todos, ja matou 90 pessoas, esse cara é o melhor!", pName(killerid));
  352. SendClientMessageToAll(0xFF66FFAA, stringx);
  353.  
  354. }
  355. else if(status[killerid][0] == 100)
  356. {
  357. format(stringx, sizeof(stringx), "*** %s é de mais matou 100, Ele é Simplesmente o MELHOR tentem encara ele, e fike longe de min... ", pName(killerid));
  358. SendClientMessageToAll(0xFF66FFAA, stringx);
  359. }
  360. }
  361. if(!status[playerid][1])
  362. {
  363. }
  364. else
  365. {
  366. if(status[playerid][1] == 5)
  367. {
  368. format(stringx, sizeof(stringx), "*** %s já começou morrendo, ja morreu 5 vezes, espero que não continue assim!", pName(playerid));
  369. SendClientMessageToAll(0xFFFF00AA, stringx);
  370. }
  371.  
  372. else if(status[playerid][1] == 10)
  373. {
  374. format(stringx, sizeof(stringx), "*** %s ja morreu 10 vezes, COmo é cara vai fica ae apanhando ou vai reagir?", pName(playerid));
  375. SendClientMessageToAll(0xFFFF00AA, stringx);
  376. }
  377. else if(status[playerid][1] == 20)
  378. {
  379. format(stringx, sizeof(stringx), "*** %s já morreu 20 vezes, Oxe vamos ter que fazer uma vaquinha e te dar uma Bazuka?So assim pra vc mata!", pName(playerid));
  380. SendClientMessageToAll(0xFFFF00AA, stringx);
  381. }
  382. else if(status[playerid][1] == 30)
  383. {
  384. format(stringx, sizeof(stringx), "*** %s já morreu 30 vezes, melhor vc axa um tutorial de como usar uma arma eim!", pName(playerid));
  385. SendClientMessageToAll(0xFFFF00AA, stringx);
  386. }
  387. else if(status[playerid][1] == 40)
  388. {
  389. format(stringx, sizeof(stringx), "*** %s já virou uma alma penada, ja morreu 40 vezes, sem salvação!", pName(playerid));
  390. SendClientMessageToAll(0xFFFF00AA, stringx);
  391. }
  392. else if(status[playerid][1] == 50)
  393. {
  394. format(stringx, sizeof(stringx), "*** %s já morreu 50 vezes, axo que ele ta sem arma não é possivel morre 50 vezes!", pName(playerid));
  395. SendClientMessageToAll(0xFFFF00AA, stringx);
  396. }
  397. else if(status[playerid][1] == 60)
  398. {
  399. format(stringx, sizeof(stringx), "*** %s já morreu 60 vezes, Ainda levando pau, kkkkkkkk!", pName(playerid));
  400. SendClientMessageToAll(0xFFFF00AA, stringx);
  401. }
  402. else if(status[playerid][1] == 70)
  403. {
  404. format(stringx, sizeof(stringx), "*** %s já morreu 70 vezes, Procure o PCC quem sabe eles não te dão alguma dica?!", pName(playerid));
  405. SendClientMessageToAll(0xFFFF00AA, stringx);
  406. }
  407. else if(status[playerid][1] == 80)
  408. {
  409. format(stringx, sizeof(stringx), "*** %s já morreu 80 vezes, Tem certeza que vc sabe oq signifika: MATAR?!", pName(playerid));
  410. SendClientMessageToAll(0xFFFF00AA, stringx);
  411. }
  412. else if(status[playerid][1] == 90)
  413. {
  414. format(stringx, sizeof(stringx), "*** %s já morreu 90 vezes, è Realmente ta feio pro seu lado amigo(a)!", pName(playerid));
  415. SendClientMessageToAll(0xFFFF00AA, stringx);
  416. }
  417. else if(status[playerid][1] == 100)
  418. {
  419. format(stringx, sizeof(stringx), "*** %s já morreu 100 vezes, Desisto, vc não tem mais salvação não!!", pName(playerid));
  420. SendClientMessageToAll(0xFFFF00AA, stringx);
  421. }
  422. }
  423. return 1;
  424. }
  425. public OnPlayerSpawn(playerid)
  426. {
  427.     GivePlayerWeapon(playerid, 24, 99999);
  428.     GivePlayerWeapon(playerid, 26, 99999);
  429.     GivePlayerWeapon(playerid, 32, 99999);
  430.     GivePlayerWeapon(playerid, 34, 99999);
  431.     SetPlayerRandomSpawn(playerid);
  432.     SetPlayerVirtualWorld(playerid, 0);
  433.     SetPlayerInterior(playerid, 0);
  434.     for(new d=0;d<MAX_VEHICLES;d++)
  435.     {
  436.     SetVehicleNumberPlate(d, "SaW-Clan");
  437.     }
  438.     if(dini_Isset("skins.ini",pName(playerid))) SetPlayerSkin(playerid,dini_Int("skins.ini",pName(playerid)));
  439.     return 1;
  440. }
  441. new Float:gCopPlayerSpawns[][] =
  442. {
  443. {2297.0002,2451.8662,10.8203},
  444. {2296.7415,2467.9626,10.8203},
  445. {2001.6642,1543.9481,13.5859},
  446. {1956.6538,1342.6417,15.3746},
  447. {2024.8113,1007.8333,10.8203},
  448. {2292.745605, 2451.403808, 10.820312},
  449. {2293.272216, 2468.626220, 10.820312},
  450. {2286.647949, 2462.179443, 10.820312},
  451. {2286.472167, 2457.112304, 10.820312},
  452. {2265.014892, 2446.065429, 10.820312},
  453. {2247.420654, 2456.716308, 10.820312},
  454. {2291.342285, 2452.064697, 3.531250},
  455. {2292.088134, 2462.521484, 3.531250},
  456. {2270.175537, 2468.257324, 3.531250},
  457. {2283.333496, 2468.445312, 3.531250},
  458. {1958.3783,1343.1572,15.3746},
  459. {2199.6531,1393.3678,10.8203},
  460. {2483.5977,1222.0825,10.8203},
  461. {2637.2712,1129.2743,11.1797},
  462. {2000.0106,1521.1111,17.0625},
  463. {2024.8190,1917.9425,12.3386},
  464. {2261.9048,2035.9547,10.8203},
  465. {2262.0986,2398.6572,10.8203},
  466. {2244.2566,2523.7280,10.8203},
  467. {2335.3228,2786.4478,10.8203},
  468. {2150.0186,2734.2297,11.1763},
  469. {2158.0811,2797.5488,10.8203},
  470. {1969.8301,2722.8564,10.8203},
  471. {1652.0555,2709.4072,10.8265},
  472. {1564.0052,2756.9463,10.8203},
  473. {1271.5452,2554.0227,10.8203},
  474. {1441.5894,2567.9099,10.8203},
  475. {1480.6473,2213.5718,11.0234},
  476. {1400.5906,2225.6960,11.0234},
  477. {1598.8419,2221.5676,11.0625},
  478. {1318.7759,1251.3580,10.8203},
  479. {1558.0731,1007.8292,10.8125},
  480. {1705.2347,1025.6808,10.8203}
  481. };
  482. forward SetPlayerRandomSpawn(playerid);
  483. public SetPlayerRandomSpawn(playerid)
  484. {
  485.     if (iSpawnSet[playerid] == 1)
  486.     {
  487.         new rand = random(sizeof(gCopPlayerSpawns));
  488.         SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
  489.         SetPlayerFacingAngle(playerid, 270.0);
  490.     }
  491.     return 1;
  492. }
  493.  
  494. public OnVehicleSpawn(vehicleid)
  495. {
  496.     return 1;
  497. }
  498.  
  499. public OnVehicleDeath(vehicleid, killerid)
  500. {
  501.     return 1;
  502. }
  503.  
  504. public OnPlayerText(playerid, text[])
  505. {
  506.     fixchars(text);
  507.     if(strfind(text, "189.", true) != -1 || strfind(text, "201.", true) != -1 || strfind(text, "200.", true) != -1 || strfind(text, "69.", true) != -1 || strfind(text, "187.", true) != -1){
  508.     SendClientMessage(playerid,0xFFFF00AA,"Você tentou divulgar e será kickado.");
  509.     format(stringx, sizeof(stringx), "[Anti-BOT]: ~%s Tentou Divulgar e foi Kickado." ,pName(playerid));
  510.     SendClientMessageToAll(0xFFFF00AA, stringx);
  511.     Kick(playerid);
  512.     return 0;
  513.     }
  514.     if(strlen(text) > 100)
  515.     {
  516.     SendClientMessage(playerid, 0xAA3333AA, "Desculpe, Seu texto passou do limite de digitos cujo é 100!");
  517.     return 0;
  518.     }
  519.     new string[256];
  520.     format(string,sizeof(string),"[ID:%d]: %s",playerid,text);
  521.     SendPlayerMessageToAll(playerid,string);
  522.     return 0;
  523. }
  524. //======================================= Comandos AQUI ========================
  525. public OnPlayerCommandText(playerid, cmdtext[])
  526. {
  527.     new strreset[1024];
  528.     new cmd[256];
  529.     new tmp[256];
  530.     new idx;
  531.     cmd = strtok(cmdtext, idx);
  532.  
  533.     if (GetPlayerVirtualWorld(playerid)!= 0&& strcmp(cmdtext,"/kill",true) != 0)
  534.     {
  535.     SendClientMessage(playerid, 0xFFFFFF80, "Você não pode usar comandos enquanto estiver em locais de DM ! Use /kill para sair");
  536.     return 1;
  537.     }
  538. //================================= CARRO ======================================
  539.     if (strcmp("/c", cmdtext, true, 10) == 0)
  540.     {
  541.     new Float:x, Float:y, Float:z, Float:Angulo;
  542.     GetPlayerPos(playerid, x, y, z);
  543.     GetPlayerFacingAngle(playerid, Angulo);
  544.     Carro[playerid] = CreateVehicle(535, Float:x, Float:y, Float:z, Angulo, random(500),random(500), 60);
  545.     PutPlayerInVehicle(playerid, Carro[playerid], 0);
  546.     }
  547. //=============================== MUDARCOR =====================================
  548.     if (strcmp("/mudarcor", cmdtext, true, 10) == 0)
  549.     {
  550.     format(strreset, 256, "Alteração de cor :\nA nova cor deve conter letras de A-F e números de 0-p\nO padrão de mistura de cor segue o RGB\nInsira no campo abaixo o código da nova cor:");
  551.     ShowPlayerDialog(playerid, 93, DIALOG_STYLE_INPUT,"ALTERAR COR", strreset, "Alterar", "Cancelar");
  552.     PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  553.     return 1;
  554.     }
  555. //=============================== RANK ========================================
  556.     if (strcmp(cmdtext, "/rank", true)==0)
  557.     {
  558.     SendClientMessage(playerid, 0xFFFFFF80, "Comando desativado '");
  559.     //ShowPlayerDialog(playerid, 8888, 2, "Ranking", "{8B0000}Assasinos\n{8B0000}Noobs\n{8B0000}Ricos", "Selecionar", "Cancelar" );
  560.     return 1;
  561.     }
  562. //=============================== STATUS =======================================
  563.     if(strcmp(cmd, "/status", true) == 0)
  564.     {
  565.         new string[256];
  566.         new giveplayerid;
  567.         giveplayerid = strval(tmp);
  568.         tmp = strtok(cmdtext, idx);
  569.         if(!strlen(tmp))
  570.         {
  571.             SendClientMessage(playerid, 0x9400D3, "USE: /status [playerid]");
  572.             return 1;
  573.         }
  574.         new a,b,c;
  575.         giveplayerid = strval(tmp);
  576.         a = Kills[giveplayerid];
  577.         b = Mortes[giveplayerid];
  578.         c = GetPlayerMoney(giveplayerid);
  579.         if(IsPlayerConnected(giveplayerid))
  580.         {
  581.             new pname[30];
  582.             GetPlayerName(giveplayerid, pname, sizeof(pname));
  583.             format(string, sizeof(string), "STATUS: Status de {FF0000}%s{FFFFFF}", pname);
  584.             SendClientMessage(playerid, 0x9400D3, string);
  585.             format(string, sizeof(string), "{9370DB}Matou [ %d ] Morreu [ %d ] Grana [ %d ] Ratio [ %0.2f ]", a,b,c,(Float:a/Float:b));
  586.             SendClientMessage(playerid, 0x9400D3, string);
  587.  
  588.         }
  589.         else
  590.         {
  591.             SendClientMessage(playerid, 0x9400D3, "ERRO: ID invalido!");
  592.         }
  593.         return 1;
  594.     }
  595. //=============================== AFK ==========================================
  596.     if (strcmp("/afk", cmdtext, true, 10) == 0)
  597.     {
  598.         if(Afk[playerid]==0)
  599.         {
  600.         GetPlayerName(playerid, Name, 24);
  601.         Afk[playerid]=1;
  602.         Timer[playerid] = SetTimer("SendMessage",100,0);
  603.         TogglePlayerControllable(playerid,0);
  604.         format(stringx, sizeof(stringx), "%s está afk", Name);
  605.         SendClientMessageToAll(0x33CCFFAA, stringx);
  606.         }else{SendClientMessage(playerid,0xFF0000AA, "Você está no modo AFK");}
  607.         return 1;
  608.     }
  609. //=============================== SAIR AFK =====================================
  610.     if (strcmp("/sairafk", cmdtext, true, 10) == 0)
  611.     {
  612.         if(Afk[playerid]==1){
  613.         GetPlayerName(playerid, Name, 24);
  614.         Afk[playerid]=0;
  615.         Timer[playerid] = SetTimer("SendMessage",100,0);
  616.         TogglePlayerControllable(playerid,1);
  617.         format(stringx, sizeof(stringx), "%s voltou para o server", Name);
  618.         SendClientMessageToAll(0x33CCFFAA, stringx);
  619.         }else{SendClientMessage(playerid,0xFF0000AA, "You are already Back");}
  620.         return 1;
  621.     }
  622. //=============================== LISTA AFK ====================================
  623.     if (strcmp("/listafk", cmdtext, true, 10) == 0)
  624.     {
  625.             SendClientMessage(playerid, 0x33CCFFAA, "Jogadores AFK:");
  626.             for(new i = 0; i < MAX_PLAYERS; i++)
  627.             {
  628.                 if(IsPlayerConnected(i))
  629.                 {
  630.                     if(Afk[i]==1)
  631.                     {
  632.                         GetPlayerName(i, Name, sizeof(Name));
  633.                         format(stringx, 256, "Jogador: %s", Name);
  634.                         SendClientMessage(playerid, 0xFFFFFFAA, stringx);
  635.                     }
  636.                 }
  637.             }
  638.             return 1;
  639.     }
  640. //=========================== CREDITOS =========================================
  641. if(!strcmp(cmdtext,"/créditos", true))
  642. {
  643.         format(strreset, 1024,"%s{FFFFFF}Criador e Scripter Do GM : LinK\n\n",strreset);
  644.         format(strreset, 1024,"%s{FFFFFF}Ajuda: AlQaeda__[]\n\n",strreset);
  645.         format(strreset, 1024,"%s{FFFFFF}Mapper Do GM : Mr.Ev1L_.\n\n",strreset);
  646.         ShowPlayerDialog(playerid, 20001, DIALOG_STYLE_MSGBOX, "Créditos", strreset, "Ok", "Cancelar");
  647. return 1;
  648. }
  649. //=============================== CS ===========================================
  650.     if(strcmp(cmdtext, "/cs", true) == 0)
  651.     {
  652.     if(JatemCarroSafado[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você já tem um carro");
  653.     if(IsPlayerInAnyVehicle(playerid))
  654.     {
  655.     SendClientMessage(playerid, 0xE60000FF, "Você já esta em um veiculo, saia dele e tente novamente");
  656.     }
  657.     else
  658.     {
  659.     ShowPlayerDialog(playerid, Vehicle_Dialog, 2, "Veiculos", "Bicicletas\nMotos\nMonster trucks\nBarcos\nHelicoteros\nAvioes\nCarros\nRC veiculos", "Selecionar", "Cancelar" );
  660.     }
  661.     return 1;
  662.     }
  663. //=============================== GOD CAR ======================================
  664.     if(strcmp(cmdtext, "/GodCar", true) == 0)
  665.     {
  666.     if(GodOn[playerid] == 1)
  667.     {
  668.     SendClientMessage(playerid, 0xE60000FF, "Você já esta com GodCar ligado!");
  669.     }
  670.     if(GodOn[playerid] == 0)
  671.     {
  672.     SendClientMessage(playerid, 0xE60000FF, "Você ligou seu GodCar para desliga-lo novamente use /GodCar!");
  673.     GodOn[playerid] = 1;
  674.     }
  675.     return 1;
  676.     }
  677. //=============================== MEU SKIN =====================================
  678.     if (strcmp(cmd, "/Ms", true) == 0 )
  679.     {
  680.         new skin[256];
  681.         skin = strtok(cmdtext, idx);
  682.  
  683.         if (!strlen(skin))
  684.         {
  685.             SendClientMessage(playerid, 0xE60000FF, "Use: /Ms [skinid]");
  686.             return 1;
  687.         }
  688.         new newskin = strval(skin);
  689.         if ((newskin < 0) || (newskin > 299)) {
  690.             SendClientMessage(playerid, 0xE60000FF, "Server: Este skin não existe!");
  691.             return 1;
  692.         }
  693.  
  694.         if (GetPlayerMoney(playerid) >= 0)
  695.         {
  696.             SetPlayerSkin(playerid, newskin);
  697.             GivePlayerMoney(playerid,-0);
  698.             format(stringx, 128, "Server: Skin Modificada para %d, Divirta-se", newskin);
  699.             SendClientMessage(playerid, 0xE60000FF, stringx);
  700.         }
  701.         else
  702.         {
  703.             SendClientMessage(playerid, 0xE60000FF, "Você não pode mudar de skin");
  704.         }
  705.         return 1;
  706.     }
  707. //=============================== TRANCAR ======================================
  708.     new vehicleid = GetPlayerVehicleID(playerid);
  709.     if (strcmp(cmdtext, "/trancar", true) == 0)
  710.     {
  711.     if(IsPlayerInAnyVehicle(playerid))
  712.     {
  713.     new Stat5 ;
  714.     Stat5=GetPlayerState(playerid);
  715.     if(Stat5!=PLAYER_STATE_DRIVER)
  716.     {
  717.     SendClientMessage(playerid,0xE60000FF,"Voce não pode trancar esse veículo!");
  718.     return 1;
  719.     }
  720.     new i;
  721.     for(i=0;i<MAX_PLAYERS;i++)
  722.     {
  723.     if(i != playerid)
  724.     {
  725.     SetVehicleParamsForPlayer(vehicleid,i, 0, 1);
  726.     }
  727.     }
  728.     GameTextForPlayer(playerid,"~b~]]] Veiculo Trancado ]]]",5000,5);
  729.     }
  730.     else
  731.     {
  732.     SendClientMessage(playerid, 0xE60000FF,"Voce não está em um veículo!");
  733.     }
  734.     return 1;
  735.     }
  736. //============================= DESTRANCAR =====================================
  737.     if (strcmp(cmdtext, "/destrancar", true)==0)
  738.     {
  739.     if(IsPlayerInAnyVehicle(playerid))
  740.     {
  741.     new Stat6 ;
  742.     Stat6 = GetPlayerState(playerid);
  743.     if(Stat6!=PLAYER_STATE_DRIVER)
  744.     {
  745.     SendClientMessage(playerid,0xE60000FF,"Voce não pode destrancar esse veículo!");
  746.     return 1;
  747.     }
  748.     new i;
  749.     for(i=0;i<MAX_PLAYERS;i++)
  750.     {
  751.     SetVehicleParamsForPlayer(vehicleid,i, 0, 0);
  752.     }
  753.     GameTextForPlayer(playerid,"~b~]]] Veiculo Destrancado ]]]",5000,5);
  754.     }
  755.     else
  756.     {
  757.     SendClientMessage(playerid, 0xE60000FF, "Voce não está em um veículo!");
  758.     }
  759.     return 1;
  760.     }
  761. //=============================== TRANSFERIR ===================================
  762.     if(strcmp(cmd, "/transferir", true) == 0 || strcmp(cmd, "/tr", true) == 0)
  763.     {
  764.         tmp = strtok(cmdtext, idx);
  765.         if(!strlen(tmp))
  766.         {
  767.         SendClientMessage(playerid, 0xFFFFFF80, "-USE- /transferir ou /tr [playerid] [valor]");
  768.         return 1;
  769.         }
  770.         new giveplayer[MAX_PLAYER_NAME];
  771.         new sendername[MAX_PLAYER_NAME];
  772.         new playermoney;
  773.         new giveplayerid;
  774.         giveplayerid = strval(tmp);
  775.         tmp = strtok(cmdtext, idx);
  776.         if(!strlen(tmp))
  777.         {
  778.         SendClientMessage(playerid, 0xFFFFFF80, "-USE- /transferir ou /tr [playerid] [valor]");
  779.         return 1;
  780.         }
  781.         new moneys;
  782.         moneys = strval(tmp);
  783.         if (IsPlayerConnected(giveplayerid))
  784.         {
  785.         GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  786.         GetPlayerName(playerid, sendername, sizeof(sendername));
  787.         playermoney = GetPlayerMoney(playerid);
  788.         if (moneys > 0 && playermoney >= moneys)
  789.         {
  790.         GivePlayerMoney(playerid, (0 - moneys));
  791.         GivePlayerMoney(giveplayerid, moneys);
  792.         format(stringx, sizeof(stringx), "Você enviou á {FF0000}%s{FFFFFF} (id: %d), $%d.", giveplayer,giveplayerid, moneys);
  793.         SendClientMessage(playerid, 0xFFFFFF80, stringx);
  794.         format(stringx, sizeof(stringx), "Você recebeu $%d de {FF0000}%s{FFFFFF} (id: %d).", moneys, sendername, playerid);
  795.         SendClientMessage(giveplayerid, 0xFFFFFF80, stringx);
  796.         }
  797.         else
  798.         {
  799.         SendClientMessage(playerid, 0xFFFFFF80, "[ERRO] Valor invalido.");
  800.         }
  801.         }
  802.         else
  803.         {
  804.         format(stringx, sizeof(stringx), "[ERRO] %d não e um player ativo.", giveplayerid);
  805.         SendClientMessage(playerid, 0xFFFFFF80, stringx);
  806.         }
  807.         return 1;
  808.  }
  809. //============================= CD =============================================
  810.     if(!strcmp(cmdtext, "/cd", true))
  811.     {
  812.     if(JatemCarroSafado[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você já tem um carro");
  813.     if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xE60000FF, "Você esta em um veiculo, saia dele e tente novamente");
  814.     aCreateThing(playerid, 535, 192);
  815.     PlayerPlaySound(playerid, 1139, 0.0, 0.0, 0.0);
  816.     return 1;
  817.     }
  818. //=============================== EQ ===========================================
  819.     if(!strcmp(cmdtext, "/eq", true))
  820.     {
  821.         if(IsPlayerInAnyVehicle(playerid)) {
  822.         new VehicleID;
  823.         VehicleID = GetPlayerVehicleID(playerid);
  824.         GameTextForPlayer(playerid,"~w~Bem Vindo a El Quebrado!", 2673, 10);
  825.         SetVehiclePos(VehicleID,-1402.4888,2639.6326,55.6875);
  826.         new pname[MAX_PLAYER_NAME];
  827.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  828.         new string[256];
  829.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para El Quebrado | Comando: {F60000} /EQ", pname);
  830.         SendClientMessageToAll(0x008080AA, string);
  831.         SetPlayerInterior(playerid,0);
  832.         }else{
  833.         new pname[MAX_PLAYER_NAME];
  834.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  835.         SetPlayerInterior(playerid,0);
  836.         SetPlayerPos(playerid,-1402.4888,2639.6326,55.6875);
  837.         new string[256];
  838.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para El Quebrado | Comando: {F60000} /EQ", pname);
  839.         SendClientMessageToAll(0x008080AA, string);
  840.         }
  841.  
  842.         return 1;
  843.         }
  844. //=========================== CLUBE DA LUTA ====================================
  845.     if(!strcmp(cmdtext, "/cl", true))
  846.     {
  847.     if(nodm[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está no Clube da Luta");
  848.     SetPlayerPos(playerid, 1952.2276611328,1520.0408935547,13.090148925781);
  849.     ResetPlayerWeapons(playerid);
  850.     SetPlayerVirtualWorld(playerid, 1);
  851.     nodm[playerid] =1;
  852.     GivePlayerWeapon(playerid, 14, 99999);
  853.     GivePlayerWeapon(playerid, 3, 99999);
  854.     GivePlayerWeapon(playerid, 17, 99999);
  855.     SetPlayerSkin(playerid, 80);
  856.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Clube da Luta | Comando: {F60000} /CL", pName(playerid));
  857.     SendClientMessageToAll(0x008080AA, stringx);
  858.     return 1;
  859.     }
  860. //=============================== DM ===========================================
  861.     if(!strcmp(cmdtext, "/dm", true))
  862.     {
  863.     if(nodm[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está no DM");
  864.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  865.     SetPlayerVirtualWorld(playerid, 1);
  866.     nodm[playerid] =1;
  867.     ResetPlayerWeapons(playerid);
  868.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para DM | Comando: {F60000} /DM", pName(playerid));
  869.     SendClientMessageToAll(0x008080AA, stringx);
  870.     GivePlayerWeapon(playerid, 26, 99999);
  871.     GivePlayerWeapon(playerid, 32, 99999);
  872.     return 1;
  873.     }
  874. //============================== ARENA DE EXTINTOR =============================
  875.     if(!strcmp(cmdtext, "/ex", true))
  876.     {
  877.     if(noex[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está no Ex");
  878.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  879.     SetPlayerVirtualWorld(playerid, 2);
  880.     noex[playerid] =1;
  881.     ResetPlayerWeapons(playerid);
  882.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Arena De Extintor | Comando: {F60000}/EX", pName(playerid));
  883.     SendClientMessageToAll(0x008080AA, stringx);
  884.     GivePlayerWeapon(playerid, 41, 99999);
  885.     GivePlayerWeapon(playerid, 42, 99999);
  886.     return 1;
  887.     }
  888. //=============================== SERRA ========================================
  889.     if(!strcmp(cmdtext, "/serra", true))
  890.     {
  891.     if(naserra[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na Serra");
  892.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  893.     SetPlayerVirtualWorld(playerid, 3);
  894.     ResetPlayerWeapons(playerid);
  895.     naserra[playerid] =1;
  896.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Serra| Comando: {F60000} /SERRA", pName(playerid));
  897.     SendClientMessageToAll(0x008080AA, stringx);
  898.     GivePlayerWeapon(playerid, 9, 99999);
  899.     return 1;
  900.     }
  901. //================================ PISTOLA =====================================
  902.     if(!strcmp(cmdtext, "/pistola", true))
  903.     {
  904.     if(napistola[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na Pistola");
  905.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  906.     SetPlayerVirtualWorld(playerid, 4);
  907.     napistola[playerid] =1;
  908.     ResetPlayerWeapons(playerid);
  909.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Pistola | Comando: {F60000} /PISTOLA", pName(playerid));
  910.     SendClientMessageToAll(0x008080AA, stringx);
  911.     GivePlayerWeapon(playerid, 24, 99999);
  912.     return 1;
  913.     }
  914. //============================== SNIPER ========================================
  915.     if(!strcmp(cmdtext, "/snp", true))
  916.     {
  917.     if(nasniper[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na Sniper");
  918.     SetPlayerPos(playerid, 150.6370,1349.5055,10.5859);
  919.     SetPlayerVirtualWorld(playerid, 5);
  920.     nasniper[playerid] =1;
  921.     ResetPlayerWeapons(playerid);
  922.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Arena De Sniper | Comando: {F60000} /SNP", pName(playerid));
  923.     SendClientMessageToAll(0x008080AA, stringx);
  924.     GivePlayerWeapon(playerid, 34, 99999);
  925.     GivePlayerWeapon(playerid, 4, 99999);
  926.     return 1;
  927.     }
  928. //================================ CW ==========================================
  929.     if(!strcmp(cmdtext, "/cw", true))
  930.     {
  931.     if(nacw[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na Cw");
  932.     SetPlayerPos(playerid, -2149.8027,-215.5991,35.3265);
  933.     SetPlayerVirtualWorld(playerid, 7);
  934.     nacw[playerid] =1;
  935.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Arena CW | Comando: {F60000} /CW", pName(playerid));
  936.     SendClientMessageToAll(0x008080AA, stringx);
  937.     ResetPlayerWeapons(playerid);
  938.     GivePlayerWeapon(playerid, 34, 99999);
  939.     GivePlayerWeapon(playerid, 25, 99999);
  940.     GivePlayerWeapon(playerid, 24, 99999);
  941.     return 1;
  942.     }
  943. //=================================== CR =======================================
  944.     if(!strcmp(cmdtext, "/cr", true))
  945.     {
  946.     if(nacr[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na CR");
  947.     SetPlayerPos(playerid, -2149.8027,-215.5991,35.3265);
  948.     SetPlayerVirtualWorld(playerid, 8);
  949.     nacr[playerid] =1;
  950.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Arena CR | Comando: {F60000} /CR", pName(playerid));
  951.     SendClientMessageToAll(0xFF0000AA, stringx);
  952.     ResetPlayerWeapons(playerid);
  953.     GivePlayerWeapon(playerid, 26, 99999);
  954.     GivePlayerWeapon(playerid, 32, 99999);
  955.     return 1;
  956.     }
  957. //==================================== X1 ======================================
  958.     if(!strcmp(cmdtext, "/x1", true))
  959.     {
  960.     if(nox1[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está no X1");
  961.     if (SouFodda < 2)
  962.     {
  963.     if (SouFodda == 0)
  964.     {
  965.     SouFodda = 1;
  966.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  967.     SetPlayerVirtualWorld(playerid, 9);
  968.     nox1[playerid] =1;
  969.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080}Foi Para o X1 | {F60000}Comando: {F60000} /X1", pName(playerid));
  970.     SendClientMessageToAll(0x008080AA, stringx);
  971.     ResetPlayerWeapons(playerid);
  972.     GivePlayerWeapon(playerid, 26, 99999);
  973.     GivePlayerWeapon(playerid, 32, 99999);
  974.     SetPlayerHealth(playerid , 100);
  975.     SetPlayerArmour(playerid, 100);
  976.     }
  977.     else if (SouFodda == 1)
  978.     {
  979.     SouFodda = 2;
  980.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  981.     SetPlayerVirtualWorld(playerid, 9);
  982.     nox1[playerid] =1;
  983.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080}Foi Para o X1 | {F60000}Comando: {F60000} /X1", pName(playerid));
  984.     SendClientMessageToAll(0x008080AA, stringx);
  985.     ResetPlayerWeapons(playerid);
  986.     GivePlayerWeapon(playerid, 26, 99999);
  987.     GivePlayerWeapon(playerid, 32, 99999);
  988.     SetPlayerHealth(playerid , 100);
  989.     SetPlayerArmour(playerid, 100);
  990.     }
  991.     }
  992.     else
  993.     {
  994.     SendClientMessage(playerid, 0xE60000FF, "X1 lotado tente mais cedo");
  995.     }
  996.     return 1;
  997.     }
  998. //============================ X1W =============================================
  999.     if(!strcmp(cmdtext, "/x1w", true))
  1000.     {
  1001.     if(nox1w[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está no X1w");
  1002.     if (GentenoX1 < 2)
  1003.     {
  1004.     if (GentenoX1 == 0)
  1005.     {
  1006.     GentenoX1 = 1;
  1007.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  1008.     SetPlayerVirtualWorld(playerid, 10);
  1009.     nox1w[playerid] =1;
  1010.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para O X1 DE WALKING | Comando: {F60000} /X1W", pName(playerid));
  1011.     SendClientMessageToAll(0x0080800AA, stringx);
  1012.     ResetPlayerWeapons(playerid);
  1013.     GivePlayerWeapon(playerid, 34, 99999);
  1014.     GivePlayerWeapon(playerid, 24, 99999);
  1015.     GivePlayerWeapon(playerid, 25, 99999);
  1016.     SetPlayerHealth(playerid , 100);
  1017.     SetPlayerArmour(playerid, 100);
  1018.     }
  1019.     else if (GentenoX1 == 1)
  1020.     {
  1021.     GentenoX1 = 2;
  1022.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  1023.     SetPlayerVirtualWorld(playerid, 10);
  1024.     nox1w[playerid] =1;
  1025.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para O X1 DE WALKING | Comando: {F60000} /X1W", pName(playerid));
  1026.     SendClientMessageToAll(0x008080AA, stringx);
  1027.     ResetPlayerWeapons(playerid);
  1028.     GivePlayerWeapon(playerid, 34, 99999);
  1029.     GivePlayerWeapon(playerid, 24, 99999);
  1030.     SetPlayerHealth(playerid , 100);
  1031.     SetPlayerArmour(playerid, 100);
  1032.     }
  1033.     }
  1034.     else
  1035.     {
  1036.     SendClientMessage(playerid, 0xE60000FF, "X1 lotado tente mais cedo");
  1037.     }
  1038.     return 1;
  1039.     }
  1040. //================================= CARRO MALUCO ===============================
  1041.     if (strcmp("/Carromaluko", cmdtext, true, 10) == 0)
  1042.     {
  1043.     if (StatusCarroMaluco[playerid][Cores] == 1)
  1044.     {
  1045.     SendClientMessage(playerid, 0xFFFFFFAA, "Você já personalizou o carro maluko, use /CarromalukoOff");
  1046.     }
  1047.     ShowPlayerDialog(playerid, 1342, DIALOG_STYLE_LIST, "Escolha a Primeira Cor", "Preto\nBranco\nAmarelo\nAzul\nVermelho\nVerde", "Cor 2", "Cancelar");
  1048.     return 1;
  1049.     }
  1050. //================================= CARRO MALUCO OF ============================
  1051.     if (strcmp("/CarromalukoOff", cmdtext, true, 10) == 0)
  1052.     {
  1053.     if (StatusCarroMaluco[playerid][Cores] == 0)
  1054.     {
  1055.     SendClientMessage(playerid, 0xFFFFFFAA, "Você ainda não personalizou seu carro louco use /CarroMalukoOFF");
  1056.     }
  1057.     StatusCarroMaluco[playerid][Cores] = 0;
  1058.     StatusCarroMaluco[playerid][Cores2] = 0;
  1059.     SendClientMessage(playerid, 0xFFFFFFAA, "Você desativou o carro Maluko");
  1060.     return 1;
  1061.     }
  1062. //=================================== M4 =======================================
  1063.     if(!strcmp(cmdtext, "/m4", true))
  1064.     {
  1065.     if(nam4[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na M4");
  1066.     SetPlayerPos(playerid, -2052.7219,-253.0859,35.3203);
  1067.     SetPlayerVirtualWorld(playerid, 11);
  1068.     nam4[playerid] =1;
  1069.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para M4 | Comando: {F60000} /M4", pName(playerid));
  1070.     SendClientMessageToAll(0xFF0000AA, stringx);
  1071.     ResetPlayerWeapons(playerid);
  1072.     GivePlayerWeapon(playerid, 31, 99999);
  1073.     return 1;
  1074.     }
  1075. //=================================== ARENA ====================================
  1076.     if(!strcmp(cmdtext, "/arena", true))
  1077.     {
  1078.     if(naarena[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na Arena");
  1079.     SetPlayerPos(playerid, -2149.8027,-215.5991,35.3265);
  1080.     SetPlayerVirtualWorld(playerid, 12);
  1081.     naarena[playerid] =1;
  1082.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para ARENA | Comando: {F60000} /ARENA", pName(playerid));
  1083.     SendClientMessageToAll(0xFF0000AA, stringx);
  1084.     return 1;
  1085.     }
  1086. //=================================== ADA ======================================
  1087.     if(!strcmp(cmdtext, "/ada", true))
  1088.     {
  1089.     if(naada[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na Ad");
  1090.     SetPlayerVirtualWorld(playerid, 13);
  1091.     naada[playerid] =1;
  1092.     ResetPlayerWeapons(playerid);
  1093.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o AD Como Atacante | Comando: {F60000} /ADA", pName(playerid));
  1094.     SendClientMessageToAll(0xFF0000AA, stringx);
  1095.     GivePlayerWeapon(playerid, 34, 99999);
  1096.     GivePlayerWeapon(playerid, 24, 99999);
  1097.     GivePlayerWeapon(playerid, 34, 99999);
  1098.     GivePlayerWeapon(playerid, 24, 99999);
  1099.     GivePlayerWeapon(playerid, 25, 99999);
  1100.     SetPlayerSkin(playerid,230);
  1101.     SetPlayerTeam(playerid,naada[playerid]);
  1102.     SetPlayerPos(playerid,-2160.4753,-178.5625,35.3203);
  1103.     return 1;
  1104.     }
  1105. //=================================== ADD ======================================
  1106.     if(!strcmp(cmdtext, "/add", true))
  1107.     {
  1108.     if(naad[playerid] == 1) return SendClientMessage(playerid, 0xE60000FF, "Você ja está na Add");
  1109.     SetPlayerVirtualWorld(playerid, 13);
  1110.     naad[playerid] =1;
  1111.     ResetPlayerWeapons(playerid);
  1112.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o AD Como Defensor | Comando: {F60000} /ADD", pName(playerid));
  1113.     SendClientMessageToAll(0xFF0000AA, stringx);
  1114.     SetPlayerSkin(playerid,53);
  1115.     GivePlayerWeapon(playerid, 34, 99999);
  1116.     GivePlayerWeapon(playerid, 24, 99999);
  1117.     GivePlayerWeapon(playerid, 25, 99999);
  1118.     SetPlayerTeam(playerid,naad[playerid]);
  1119.     SetPlayerPos(playerid, -2129.6868,-275.2838,35.3203);
  1120.     return 1;
  1121.     }
  1122. //================================== BALADA ====================================
  1123.     if(!strcmp(cmdtext, "/bl", true))
  1124.     {
  1125.         if(IsPlayerInAnyVehicle(playerid)) {
  1126.         new VehicleID;
  1127.         VehicleID = GetPlayerVehicleID(playerid);
  1128.         GameTextForPlayer(playerid,"~w~Bem Vindo a Balada!", 2673, 10);
  1129.         SetVehiclePos(VehicleID,1828.4932,-1682.1869,13.5469);
  1130.         new pname[MAX_PLAYER_NAME];
  1131.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1132.         new string[256];
  1133.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Balada | Comando: {F60000} /BL", pname);
  1134.         SendClientMessageToAll(0x008080AA, string);
  1135.         SetPlayerInterior(playerid,0);
  1136.         }else{
  1137.         new pname[MAX_PLAYER_NAME];
  1138.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1139.         SetPlayerInterior(playerid,0);
  1140.         SetPlayerPos(playerid,1828.4932,-1682.1869,13.5469);
  1141.         new string[256];
  1142.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Balada | Comando: {F60000} /BL", pname);
  1143.         SendClientMessageToAll(0x008080AA, string);
  1144.         }
  1145.  
  1146.         return 1;
  1147.         }
  1148. //================================== GARAGEM ===================================
  1149.     if(!strcmp(cmdtext, "/pmc", true))
  1150.     {
  1151.         if(IsPlayerInAnyVehicle(playerid)) {
  1152.         new VehicleID;
  1153.         VehicleID = GetPlayerVehicleID(playerid);
  1154.         GameTextForPlayer(playerid,"~w~Bem Vindo a PMC!", 2673, 10);
  1155.         SetVehiclePos(VehicleID,2768.3059,464.4995,8.2898);
  1156.         new pname[MAX_PLAYER_NAME];
  1157.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1158.         new string[256];
  1159.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para PMC | Comando: {F60000} /PMC", pname);
  1160.         SendClientMessageToAll(0x008080AA, string);
  1161.         SetPlayerInterior(playerid,0);
  1162.         }else{
  1163.         new pname[MAX_PLAYER_NAME];
  1164.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1165.         SetPlayerInterior(playerid,0);
  1166.         SetPlayerPos(playerid,2768.3059,464.4995,8.2898);
  1167.         new string[256];
  1168.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o PMC | Comando: {F60000} /PMC", pname);
  1169.         SendClientMessageToAll(0x008080AA, string);
  1170.         }
  1171.  
  1172.         return 1;
  1173.         }
  1174. //================================== GARAGEM ===================================
  1175.     if(!strcmp(cmdtext, "/garagem", true))
  1176.     {
  1177.         if(IsPlayerInAnyVehicle(playerid)) {
  1178.         new VehicleID;
  1179.         VehicleID = GetPlayerVehicleID(playerid);
  1180.         GameTextForPlayer(playerid,"~w~Bem Vindo a Garagem!", 2673, 10);
  1181.         SetVehiclePos(VehicleID,2833.6582,2383.1948,10.8203);
  1182.         new pname[MAX_PLAYER_NAME];
  1183.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1184.         new string[256];
  1185.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Garagem | Comando: {F60000} /PMC", pname);
  1186.         SendClientMessageToAll(0x008080AA, string);
  1187.         SetPlayerInterior(playerid,0);
  1188.         }else{
  1189.         new pname[MAX_PLAYER_NAME];
  1190.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1191.         SetPlayerInterior(playerid,0);
  1192.         SetPlayerPos(playerid,2833.6582,2383.1948,10.8203);
  1193.         new string[256];
  1194.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Garagem | Comando: {F60000} /PMC", pname);
  1195.         SendClientMessageToAll(0x008080AA, string);
  1196.         }
  1197.  
  1198.         return 1;
  1199.         }
  1200. //======================================= FAZENDA ==============================
  1201.    if(!strcmp(cmdtext, "/fz", true))
  1202.     {
  1203.         if(IsPlayerInAnyVehicle(playerid)) {
  1204.         new VehicleID;
  1205.         VehicleID = GetPlayerVehicleID(playerid);
  1206.         GameTextForPlayer(playerid,"~w~Bem Vindo a Fazendo!", 2673, 10);
  1207.         SetVehiclePos(VehicleID,-707.1085,956.3660,12.4490);
  1208.         new pname[MAX_PLAYER_NAME];
  1209.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1210.         new string[256];
  1211.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Fazendo | Comando: {F60000} /FZ", pname);
  1212.         SendClientMessageToAll(0x008080AA, string);
  1213.         SetPlayerInterior(playerid,0);
  1214.         }else{
  1215.         new pname[MAX_PLAYER_NAME];
  1216.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1217.         SetPlayerInterior(playerid,0);
  1218.         SetPlayerPos(playerid,-707.1085,956.3660,12.4490);
  1219.         new string[256];
  1220.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Fazendo | Comando: {F60000} /FZ", pname);
  1221.         SendClientMessageToAll(0x008080AA, string);
  1222.         }
  1223.  
  1224.         return 1;
  1225.         }
  1226. //=============================== DESERTO ======================================
  1227.     if(!strcmp(cmdtext, "/deserto", true))
  1228.     {
  1229.         if(IsPlayerInAnyVehicle(playerid)) {
  1230.         new VehicleID;
  1231.         VehicleID = GetPlayerVehicleID(playerid);
  1232.         GameTextForPlayer(playerid,"~w~Bem Vindo ao Deserto!", 2673, 10);
  1233.         SetVehiclePos(VehicleID,-697.6855,2346.6682,127.5995);
  1234.         new pname[MAX_PLAYER_NAME];
  1235.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1236.         new string[256];
  1237.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Deserto | Comando: {F60000} /DESERTO", pname);
  1238.         SendClientMessageToAll(0x008080AA, string);
  1239.         SetPlayerInterior(playerid,0);
  1240.         }else{
  1241.         new pname[MAX_PLAYER_NAME];
  1242.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1243.         SetPlayerInterior(playerid,0);
  1244.         SetPlayerPos(playerid,-697.6855,2346.6682,127.5995);
  1245.         new string[256];
  1246.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Deserto | Comando: {F60000} /DESERTO", pname);
  1247.         SendClientMessageToAll(0x008080AA, string);
  1248.         }
  1249.  
  1250.         return 1;
  1251.         }
  1252. //============================ CIDADE FANTASMA =================================
  1253.     if(!strcmp(cmdtext, "/cf", true))
  1254.     {
  1255.         if(IsPlayerInAnyVehicle(playerid)) {
  1256.         new VehicleID;
  1257.         VehicleID = GetPlayerVehicleID(playerid);
  1258.         GameTextForPlayer(playerid,"~w~Bem Vindo a Cidade Fantasma!", 2673, 10);
  1259.         SetVehiclePos(VehicleID,-331.2513,2221.2246,42.4894);
  1260.         new pname[MAX_PLAYER_NAME];
  1261.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1262.         new string[256];
  1263.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Cidade Fantasma | Comando: {F60000} /CF", pname);
  1264.         SendClientMessageToAll(0x008080AA, string);
  1265.         SetPlayerInterior(playerid,0);
  1266.         }else{
  1267.         new pname[MAX_PLAYER_NAME];
  1268.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1269.         SetPlayerInterior(playerid,0);
  1270.         SetPlayerPos(playerid,-331.2513,2221.2246,42.4894);
  1271.         new string[256];
  1272.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Cidade Fantasma | Comando: {F60000} /CF", pname);
  1273.         SendClientMessageToAll(0x008080AA, string);
  1274.         }
  1275.  
  1276.         return 1;
  1277.         }
  1278. //==================================== MINA ====================================
  1279.     if(!strcmp(cmdtext, "/mina", true))
  1280.     {
  1281.         if(IsPlayerInAnyVehicle(playerid)) {
  1282.         new VehicleID;
  1283.         VehicleID = GetPlayerVehicleID(playerid);
  1284.         GameTextForPlayer(playerid,"~w~Bem Vindo a Mina!", 2673, 10);
  1285.         SetVehiclePos(VehicleID,604.1912,868.4202,-40.3976);
  1286.         new pname[MAX_PLAYER_NAME];
  1287.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1288.         new string[256];
  1289.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para MINA | Comando: {F60000}/MINA", pname);
  1290.         SendClientMessageToAll(0x008080AA, string);
  1291.         SetPlayerInterior(playerid,0);
  1292.         }else{
  1293.         new pname[MAX_PLAYER_NAME];
  1294.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1295.         SetPlayerInterior(playerid,0);
  1296.         SetPlayerPos(playerid,604.1912,868.4202,-40.3976);
  1297.         new string[256];
  1298.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para MINA | Comando: {F60000}/MINA", pname);
  1299.         SendClientMessageToAll(0x008080AA, string);
  1300.         }
  1301.  
  1302.         return 1;
  1303.         }
  1304. //================================= LAS PAYSADAS ===============================
  1305.     if(!strcmp(cmdtext, "/lp", true))
  1306.     {
  1307.         if(IsPlayerInAnyVehicle(playerid)) {
  1308.         new VehicleID;
  1309.         VehicleID = GetPlayerVehicleID(playerid);
  1310.         GameTextForPlayer(playerid,"~w~Bem Vindo a Las Paysadas!", 2673, 10);
  1311.         SetVehiclePos(VehicleID,-220.8657,2618.9958,62.7513);
  1312.         new pname[MAX_PLAYER_NAME];
  1313.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1314.         new string[256];
  1315.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Las Paysadas | Comando: {F60000} /LP", pname);
  1316.         SendClientMessageToAll(0x008080AA, string);
  1317.         SetPlayerInterior(playerid,0);
  1318.         }else{
  1319.         new pname[MAX_PLAYER_NAME];
  1320.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1321.         SetPlayerInterior(playerid,0);
  1322.         SetPlayerPos(playerid,-220.8657,2618.9958,62.7513);
  1323.         new string[256];
  1324.         format(string, sizeof(string), "[SaW INFORMA]*** %s Foi Para Las Paysadas | Comando: {F60000} /LP", pname);
  1325.         SendClientMessageToAll(0x008080AA, string);
  1326.         }
  1327.  
  1328.         return 1;
  1329.         }
  1330. //================================== PRAIA =====================================
  1331.     if(!strcmp(cmdtext, "/praia", true))
  1332.     {
  1333.         if(IsPlayerInAnyVehicle(playerid)) {
  1334.         new VehicleID;
  1335.         VehicleID = GetPlayerVehicleID(playerid);
  1336.         GameTextForPlayer(playerid,"~w~Bem Vindo a Praia!", 2673, 10);
  1337.         SetVehiclePos(VehicleID,260.7662,-1813.8246,4.2395);
  1338.         new pname[MAX_PLAYER_NAME];
  1339.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1340.         new string[256];
  1341.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Praia | Comando: {F60000} /praia", pname);
  1342.         SendClientMessageToAll(0x008080AA, string);
  1343.         SetPlayerInterior(playerid,0);
  1344.         }else{
  1345.         new pname[MAX_PLAYER_NAME];
  1346.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1347.         SetPlayerInterior(playerid,0);
  1348.         SetPlayerPos(playerid,260.7662,-1813.8246,4.2395);
  1349.         new string[256];
  1350.         format(string, sizeof(string), "[SaW INFORMA]*** %s Foi Praia | Comando: {F60000} /praia", pname);
  1351.         SendClientMessageToAll(0x008080AA, string);
  1352.         }
  1353.  
  1354.         return 1;
  1355.         }
  1356. //================================== PIER ======================================
  1357.     if(!strcmp(cmdtext, "/pier", true))
  1358.     {
  1359.         if(IsPlayerInAnyVehicle(playerid)) {
  1360.         new VehicleID;
  1361.         VehicleID = GetPlayerVehicleID(playerid);
  1362.         GameTextForPlayer(playerid,"~w~Bem Vindo a PIER!", 2673, 10);
  1363.         SetVehiclePos(VehicleID,374.3796,-2036.9424,7.6719);
  1364.         new pname[MAX_PLAYER_NAME];
  1365.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1366.         new string[256];
  1367.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Pier | Comando: {F60000} /PIER", pname);
  1368.         SendClientMessageToAll(0x008080AA, string);
  1369.         SetPlayerInterior(playerid,0);
  1370.         }else{
  1371.         new pname[MAX_PLAYER_NAME];
  1372.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1373.         SetPlayerInterior(playerid,0);
  1374.         SetPlayerPos(playerid,374.3796,-2036.9424,7.6719);
  1375.         new string[256];
  1376.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Pier | Comando: {F60000} /PIER", pname);
  1377.         SendClientMessageToAll(0x008080AA, string);
  1378.         }
  1379.  
  1380.         return 1;
  1381.         }
  1382. //================================== Fort Carson ===============================
  1383.     if(!strcmp(cmdtext, "/fc", true))
  1384.     {
  1385.         if(IsPlayerInAnyVehicle(playerid)) {
  1386.         new VehicleID;
  1387.         VehicleID = GetPlayerVehicleID(playerid);
  1388.         GameTextForPlayer(playerid,"~w~Bem Vindo a Fort Carson!", 2673, 10);
  1389.         SetVehiclePos(VehicleID,-300.9769,1077.8210,19.7422);
  1390.         new pname[MAX_PLAYER_NAME];
  1391.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1392.         new string[256];
  1393.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Fort Carson | Comando: {F60000} /FC", pname);
  1394.         SendClientMessageToAll(0x008080AA, string);
  1395.         SetPlayerInterior(playerid,0);
  1396.         }else{
  1397.         new pname[MAX_PLAYER_NAME];
  1398.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1399.         SetPlayerInterior(playerid,0);
  1400.         SetPlayerPos(playerid,-300.9769,1077.8210,19.7422);
  1401.         new string[256];
  1402.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Fort Carson | Comando: {F60000} /FC", pname);
  1403.         SendClientMessageToAll(0x008080AA, string);
  1404.         }
  1405.  
  1406.         return 1;
  1407.         }
  1408. //================================= MONTANHA ===================================
  1409.     if(!strcmp(cmdtext, "/mt", true))
  1410.     {
  1411.         if(IsPlayerInAnyVehicle(playerid)) {
  1412.         new VehicleID;
  1413.         VehicleID = GetPlayerVehicleID(playerid);
  1414.         GameTextForPlayer(playerid,"~w~Bem Vindo a Montanha!", 2673, 10);
  1415.         SetVehiclePos(VehicleID,-2320.2666,-1614.2289,483.7575);
  1416.         new pname[MAX_PLAYER_NAME];
  1417.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1418.         new string[256];
  1419.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Drift | Comando: {F60000} /MT", pname);
  1420.         SendClientMessageToAll(0x008080AA, string);
  1421.         SetPlayerInterior(playerid,0);
  1422.         }else{
  1423.         new pname[MAX_PLAYER_NAME];
  1424.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1425.         SetPlayerInterior(playerid,0);
  1426.         SetPlayerPos(playerid,-2320.2666,-1614.2289,483.7575);
  1427.         new string[256];
  1428.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Montanha | Comando: {F60000} /MT", pname);
  1429.         SendClientMessageToAll(0x008080AA, string);
  1430.         }
  1431.  
  1432.         return 1;
  1433.         }
  1434. //================================ DRIFT =======================================
  1435.     if(!strcmp(cmdtext, "/drift", true))
  1436.     {
  1437.         if(IsPlayerInAnyVehicle(playerid)) {
  1438.         new VehicleID;
  1439.         VehicleID = GetPlayerVehicleID(playerid);
  1440.         GameTextForPlayer(playerid,"~w~Bem Vindo ao Drift!", 2673, 10);
  1441.         SetVehiclePos(VehicleID,-302.5465,1520.4229,75.3594);
  1442.         new pname[MAX_PLAYER_NAME];
  1443.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1444.         new string[256];
  1445.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Drift | Comando: {F60000} /DRIFT", pname);
  1446.         SendClientMessageToAll(0x008080AA, string);
  1447.         SetPlayerInterior(playerid,0);
  1448.         }else{
  1449.         new pname[MAX_PLAYER_NAME];
  1450.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1451.         SetPlayerInterior(playerid,0);
  1452.         SetPlayerPos(playerid,-302.5465,1520.4229,75.3594);
  1453.         new string[256];
  1454.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Drift | Comando: {F60000} /DRIFT", pname);
  1455.         SendClientMessageToAll(0x008080AA, string);
  1456.         }
  1457.  
  1458.         return 1;
  1459.         }
  1460. //============================== FAVELA PM =====================================
  1461.     if(!strcmp(cmdtext, "/fp", true))
  1462.     {
  1463.     SetPlayerPos(playerid,2217.9609,-1164.3759,25.7266); //
  1464.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Favela Como Policial | Comando: {F60000} /FP", pName(playerid));
  1465.     SendClientMessageToAll(0x008080AA, stringx);
  1466.     SetPlayerSkin(playerid,267);
  1467.     return 1;
  1468.     }
  1469. //================================ FAVELA TRAFICANTE ===========================
  1470.     if(!strcmp(cmdtext, "/ft", true))
  1471.     {
  1472.     SetPlayerPos(playerid,2147.5313,-1020.3012,69.0391); //
  1473.     format(stringx, 256, "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Favela Como Traficante | Comando: {F60000} /FT", pName(playerid));
  1474.     SendClientMessageToAll(0x008080AA, stringx);
  1475.     SetPlayerSkin(playerid,30);
  1476.     return 1;
  1477.     }
  1478. //=============================== AVENIDA ======================================
  1479.     if(!strcmp(cmdtext, "/avenida", true))
  1480.     {
  1481.         if(IsPlayerInAnyVehicle(playerid)) {
  1482.         new VehicleID;
  1483.         VehicleID = GetPlayerVehicleID(playerid);
  1484.         GameTextForPlayer(playerid,"~w~Bem Vindo a Avenida!", 2673, 10);
  1485.         SetVehiclePos(VehicleID,2058.5874,844.5053,6.7010);
  1486.         new pname[MAX_PLAYER_NAME];
  1487.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1488.         new string[256];
  1489.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Avenida | Comando: {F60000} /AVENIDA", pname);
  1490.         SendClientMessageToAll(0x008080AA, string);
  1491.         SetPlayerInterior(playerid,0);
  1492.         }else{
  1493.         new pname[MAX_PLAYER_NAME];
  1494.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1495.         SetPlayerInterior(playerid,0);
  1496.         SetPlayerPos(playerid,2058.5874,844.5053,6.7010);
  1497.         new string[256];
  1498.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Avenida | Comando: {F60000} /AVENIDA", pname);
  1499.         SendClientMessageToAll(0x008080AA, string);
  1500.         }
  1501.  
  1502.         return 1;
  1503.         }
  1504. //================================= AEROAB =====================================
  1505.     if(!strcmp(cmdtext, "/aa", true))
  1506.     {
  1507.         if(IsPlayerInAnyVehicle(playerid)) {
  1508.         new VehicleID;
  1509.         VehicleID = GetPlayerVehicleID(playerid);
  1510.         GameTextForPlayer(playerid,"~w~Bem Vindo ao Aeroporto AB!", 2673, 10);
  1511.         SetVehiclePos(VehicleID,420.4532,2499.8518,16.4844);
  1512.         new pname[MAX_PLAYER_NAME];
  1513.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1514.         new string[256];
  1515.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Aeroporto Abandonado | Comando: {F60000} /AA", pname);
  1516.         SendClientMessageToAll(0x008080AA, string);
  1517.         SetPlayerInterior(playerid,0);
  1518.         }else{
  1519.         new pname[MAX_PLAYER_NAME];
  1520.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1521.         SetPlayerInterior(playerid,0);
  1522.         SetPlayerPos(playerid,420.4532,2499.8518,16.4844);
  1523.         new string[256];
  1524.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Aeroporto Abandonado | Comando: {F60000} /AA", pname);
  1525.         SendClientMessageToAll(0x008080AA, string);
  1526.         }
  1527.  
  1528.         return 1;
  1529.         }
  1530. //=============================== AREA51 =======================================
  1531.     if(!strcmp(cmdtext, "/area51", true))
  1532.     {
  1533.         if(IsPlayerInAnyVehicle(playerid)) {
  1534.         new VehicleID;
  1535.         VehicleID = GetPlayerVehicleID(playerid);
  1536.         GameTextForPlayer(playerid,"~w~Bem Vindo a Area51!", 2673, 10);
  1537.         SetVehiclePos(VehicleID,212.9358,1868.5372,13.14060);
  1538.         new pname[MAX_PLAYER_NAME];
  1539.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1540.         new string[256];
  1541.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para a Area51 | Comando: {F60000} /AREA51", pname);
  1542.         SendClientMessageToAll(0x008080AA, string);
  1543.         SetPlayerInterior(playerid,0);
  1544.         }else{
  1545.         new pname[MAX_PLAYER_NAME];
  1546.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1547.         SetPlayerInterior(playerid,0);
  1548.         SetPlayerPos(playerid,212.9358,1868.5372,13.14060);
  1549.         new string[256];
  1550.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para a Area51 | Comando: {F60000} /AREA51", pname);
  1551.         SendClientMessageToAll(0x008080AA, string);
  1552.         }
  1553.  
  1554.         return 1;
  1555.         }
  1556. //============================ AEROLS ==========================================
  1557.    if(!strcmp(cmdtext, "/aerols", true))
  1558.     {
  1559.         if(IsPlayerInAnyVehicle(playerid)) {
  1560.         new VehicleID;
  1561.         VehicleID = GetPlayerVehicleID(playerid);
  1562.         GameTextForPlayer(playerid,"~w~Bem Vindo ao Aeroporto de LS!", 2673, 10);
  1563.         SetVehiclePos(VehicleID,1998.1438,-2378.3289,13.5469);
  1564.         new pname[MAX_PLAYER_NAME];
  1565.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1566.         new string[256];
  1567.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Aeroporto de LS | Comando: {F60000} /AEROLS", pname);
  1568.         SendClientMessageToAll(0x008080AA, string);
  1569.         SetPlayerInterior(playerid,0);
  1570.         }else{
  1571.         new pname[MAX_PLAYER_NAME];
  1572.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1573.         SetPlayerInterior(playerid,0);
  1574.         SetPlayerPos(playerid,1998.1438,-2378.3289,13.5469);
  1575.         new string[256];
  1576.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Aeroporto de LS | Comando: {F60000} /AEROLS", pname);
  1577.         SendClientMessageToAll(0x008080AA, string);
  1578.         }
  1579.  
  1580.         return 1;
  1581.         }
  1582. //============================= AEROSF =========================================
  1583.     if(!strcmp(cmdtext, "/aerosf", true))
  1584.     {
  1585.         if(IsPlayerInAnyVehicle(playerid)) {
  1586.         new VehicleID;
  1587.         VehicleID = GetPlayerVehicleID(playerid);
  1588.         GameTextForPlayer(playerid,"~w~Bem Vindo ao Aeroporto de SF!", 2673, 10);
  1589.         SetVehiclePos(VehicleID,-1644.0930,-203.1691,14.1484);
  1590.         new pname[MAX_PLAYER_NAME];
  1591.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1592.         new string[256];
  1593.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Aeroporto de SF | Comando: {F60000} /AEROSF", pname);
  1594.         SendClientMessageToAll(0x008080AA, string);
  1595.         SetPlayerInterior(playerid,0);
  1596.         }else{
  1597.         new pname[MAX_PLAYER_NAME];
  1598.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1599.         SetPlayerInterior(playerid,0);
  1600.         SetPlayerPos(playerid,-1644.0930,-203.1691,14.1484);
  1601.         new string[256];
  1602.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Aeroporto de SF | Comando: {F60000} /AEROSF", pname);
  1603.         SendClientMessageToAll(0x008080AA, string);
  1604.         }
  1605.  
  1606.         return 1;
  1607.         }
  1608.  //============================ AEROLV =========================================
  1609.     if(!strcmp(cmdtext, "/aerolv", true))
  1610.     {
  1611.         if(IsPlayerInAnyVehicle(playerid)) {
  1612.         new VehicleID;
  1613.         VehicleID = GetPlayerVehicleID(playerid);
  1614.         GameTextForPlayer(playerid,"~w~Bem Vindo ao Aeroporto de LV!", 2673, 10);
  1615.         SetVehiclePos(VehicleID,1318.8428,1256.7787,10.8203);
  1616.         new pname[MAX_PLAYER_NAME];
  1617.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1618.         new string[256];
  1619.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Aeroporto de LV | Comando: {F60000} /AEROLV", pname);
  1620.         SendClientMessageToAll(0x008080AA, string);
  1621.         SetPlayerInterior(playerid,0);
  1622.         }else{
  1623.         new pname[MAX_PLAYER_NAME];
  1624.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1625.         SetPlayerInterior(playerid,0);
  1626.         SetPlayerPos(playerid,1318.8428,1256.7787,10.8203);
  1627.         new string[256];
  1628.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para o Aeroporto de LV | Comando: {F60000} /AEROLV", pname);
  1629.         SendClientMessageToAll(0x008080AA, string);
  1630.         }
  1631.         return 1;
  1632.         }
  1633. //=============================== SAN FIERO ====================================
  1634.     if(!strcmp(cmdtext, "/sf", true))
  1635.     {
  1636.         if(IsPlayerInAnyVehicle(playerid)) {
  1637.         new VehicleID;
  1638.         VehicleID = GetPlayerVehicleID(playerid);
  1639.         GameTextForPlayer(playerid,"~w~Bem Vindo a San Fiero!", 2673, 10);
  1640.         SetVehiclePos(VehicleID,-1988.7007,137.8210,27.5391);
  1641.         new pname[MAX_PLAYER_NAME];
  1642.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1643.         new string[256];
  1644.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para San Fiero | Comando: {F60000} /SF", pname);
  1645.         SendClientMessageToAll(0x008080AA, string);
  1646.         SetPlayerInterior(playerid,0);
  1647.         }else{
  1648.         new pname[MAX_PLAYER_NAME];
  1649.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1650.         SetPlayerInterior(playerid,0);
  1651.         SetPlayerPos(playerid,-1988.7007,137.8210,27.5391);
  1652.         new string[256];
  1653.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para San Fiero | Comando: {F60000} /SF", pname);
  1654.         SendClientMessageToAll(0x008080AA, string);
  1655.         }
  1656.     return 1;
  1657.         }
  1658. //=========================== LOS SANTOS =======================================
  1659.     if(!strcmp(cmdtext, "/ls", true))
  1660.     {
  1661.         if(IsPlayerInAnyVehicle(playerid)) {
  1662.         new VehicleID;
  1663.         VehicleID = GetPlayerVehicleID(playerid);
  1664.         GameTextForPlayer(playerid,"~w~Bem Vindo a Los Santos!", 2673, 10);
  1665.         SetVehiclePos(VehicleID,1129.0863,-1466.4833,15.7495);
  1666.         new pname[MAX_PLAYER_NAME];
  1667.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1668.         new string[256];
  1669.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Los Santos | Comando: {F60000} /LS", pname);
  1670.         SendClientMessageToAll(0x008080AA, string);
  1671.         SetPlayerInterior(playerid,0);
  1672.         }else{
  1673.         new pname[MAX_PLAYER_NAME];
  1674.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1675.         SetPlayerInterior(playerid,0);
  1676.         SetPlayerPos(playerid,1129.0863,-1466.4833,15.7495);
  1677.         new string[256];
  1678.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Los Santos | Comando: {F60000} /LS", pname);
  1679.         SendClientMessageToAll(0x008080AA, string);
  1680.         }
  1681.         return 1;
  1682.         }
  1683. //============================== LAS VENTURA ============================================
  1684.     if(strcmp(cmdtext, "/lv", true) == 0) {
  1685.         if(IsPlayerInAnyVehicle(playerid)) {
  1686.         new VehicleID;
  1687.         VehicleID = GetPlayerVehicleID(playerid);
  1688.         GameTextForPlayer(playerid,"~w~Bem vindo a Las Venturas!", 2673, 10);
  1689.         SetVehiclePos(VehicleID,2031.8252,1007.6095,10.8203);
  1690.         new pname[MAX_PLAYER_NAME];
  1691.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1692.         new string[256];
  1693.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Las Venturas | Comando: {F60000} {F60000}/LV", pname);
  1694.         SendClientMessageToAll(0x008080AA, string);
  1695.         SetPlayerInterior(playerid,0);
  1696.         }else{
  1697.         new pname[MAX_PLAYER_NAME];
  1698.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1699.         SetPlayerInterior(playerid,0);
  1700.         SetPlayerPos(playerid,2031.8252,1007.6095,10.8203);
  1701.         new string[256];
  1702.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000}%s {008080} Foi Para Las Venturas | Comando: {F60000} {F60000}/LV", pname);
  1703.         SendClientMessageToAll(0x008080AA, string);
  1704.         }
  1705.         return 1;
  1706.         }
  1707. //============================== DRIFT DA MORTE ================================
  1708.     if(!strcmp(cmdtext, "/dfm", true)){
  1709.         if(IsPlayerInAnyVehicle(playerid)) {
  1710.         new VehicleID;
  1711.         VehicleID = GetPlayerVehicleID(playerid);
  1712.         GameTextForPlayer(playerid,"~w~Bem vindo ao Drift Da Mort!", 2673, 10);
  1713.         SetVehiclePos(VehicleID,-2414.9111,-603.7136,132.5625);
  1714.         new pname[MAX_PLAYER_NAME];
  1715.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1716.         new string[256];
  1717.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000} %s {008080} Foi Para Drift Da Mort | Comando: {F60000} /DFM", pname);
  1718.         SendClientMessageToAll(0x008080AA, string);
  1719.         SetPlayerInterior(playerid,0);
  1720.         }else{
  1721.         new pname[MAX_PLAYER_NAME];
  1722.         GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  1723.         SetPlayerInterior(playerid,0);
  1724.         SetPlayerPos(playerid,-2414.9111,-603.7136,132.5625);
  1725.         new string[256];
  1726.         format(string, sizeof(string), "[SaW INFORMA]*** {F60000} %s {008080} Foi Para Drift Da Mort | Comando: {F60000} /DFM", pname);
  1727.         SendClientMessageToAll(0x008080AA, string);
  1728.         }
  1729.         return 1;
  1730.         }
  1731. //============================= TELEPORTES =====================================
  1732.     if(!strcmp(cmdtext, "/teles", true))
  1733.     {
  1734.         format(strreset, 1024,"%s{FF0000}/LV /LS /SF /AEROLV /DFM /EQ /GARAGEM /AEROSF /AA /AEROLS\n\n/AREA51 /FT /FP /AVENIDA /DRIFT /MT /FC /PIER /MINA /CF /LP \n\n/DESERTO /PRAIA /PMC /BL\n\n",strreset);
  1735.         ShowPlayerDialog(playerid, 20001, DIALOG_STYLE_MSGBOX, "Teles", strreset, "Ok", "Cancelar");
  1736.         return 1;
  1737.     }
  1738.     if(!strcmp(cmdtext, "/dms", true))
  1739.     {
  1740.         format(strreset, 1024,"%s{FF0000}/DM é teleportado para uma Arena com as Armas [Sawnoff Shotgun e tec9]\n\n/EX é teleportado para Uma Arena com a Arma [Extintor]\n\n/Serra é Teleportado para Uma Arena com a Arma [Serra-Elétrica]\n\n/Pistola é teleportado para Uma Arena com a Arma [Deagle]\n\n/SNP é teleportado para uma Arena com a Arma [Sniper + Faca]\n\n",strreset);
  1741.         format(strreset, 1024,"%s{FF0000}/add vc é teleportado para uma Arena de a/d como Defensor[ShotGun + Eagle + Sniper]\n\n/ada vc é teleportado para uma Arena de a/d como atacante[ShotGun + Sniper + Eagle]\n\n/Arena é teleportado Para uma Arena de batalha com as Armas [Knife + Sawn + Deagle + tec9]\n\n/m4 é teleportado para uma Arena de Batalha Com a Arma [M4]\n\n",strreset);
  1742.         format(strreset, 1024,"%s{FF0000}/cw Você é teleportado para Arena de Walking [deagle,Shotgun e Sniper]\n\n/Cr vc é teleportado para uma arena de Running\n\n/x1 Você é teleportado para arena de /x1.\n\n/x1w Você é teleportado para x1 de Walking Armas [Deagle Shotgun e Sniper]",strreset);
  1743.         ShowPlayerDialog(playerid, 20001, DIALOG_STYLE_MSGBOX, "Dms", strreset, "Ok", "Cancelar");
  1744.         return 1;
  1745.     }
  1746. //=============================== MEMBROS SAW ==================================
  1747.    if(!strcmp(cmdtext, "/lms", true))
  1748.     {
  1749.         format(strreset, 1024,"%s{FF4500}[SaW]Mr.Ev1L_.  {FFFFFF}[Fundador]\n",strreset);
  1750.         format(strreset, 1024,"%s{FF4500}[SaW]BioWare_.  {FFFFFF}[Fundador]\n",strreset);
  1751.         format(strreset, 1024,"%s{FF4500}[SaW]AlQaeda__[]  {FFFFFF}[Lider]\n",strreset);
  1752.         format(strreset, 1024,"%s{FF4500}[SaW]InFerNaL_[]  {FFFFFF}[Lider]\n",strreset);
  1753.         format(strreset, 1024,"%s{FF4500}[SaW]COLOMB14_.  {FFFFFF}[Membro]\n",strreset);
  1754.         format(strreset, 1024,"%s{FF4500}[SaW]4FR0DIT3_.  {FFFFFF}[Membro]\n",strreset);
  1755.         format(strreset, 1024,"%s{FF4500}[SaW]X_3v0LuTi0n  {FFFFFF}[Membro]\n",strreset);
  1756.         format(strreset, 1024,"%s{FF4500}[SaW]Freddy  {FFFFFF}[Membro]\n",strreset);
  1757.         format(strreset, 1024,"%s{FF4500}[SaW]Chapa_C  {FFFFFF}[Membro]\n",strreset);
  1758.         ShowPlayerDialog(playerid, 20001, DIALOG_STYLE_MSGBOX, "Lista De Membros Da Família SaW", strreset, "Ok", "Cancelar");
  1759.         return 1;
  1760.     }
  1761.     if(!strcmp(cmdtext, "/lms2", true))
  1762. {
  1763.         format(strreset, 1024,"%s{FF4500}[SaW]DeaDPoOL_.  {FFFFFF}[Membro]\n",strreset);
  1764.         format(strreset, 1024,"%s{FF4500}[SaW]Rafinha  {FFFFFF}[Membro]\n",strreset);
  1765.         format(strreset, 1024,"%s{FF4500}[SaW]Spr4N_.  {FFFFFF}[Membro]\n",strreset);
  1766.         format(strreset, 1024,"%s{FF4500}[SaW]Cashi$_.[]  {FFFFFF}[Membro]\n",strreset);
  1767.         format(strreset, 1024,"%s{FF4500}[SaW]TR0i4N0__[]  {FFFFFF}[Membro]\n",strreset);
  1768.         format(strreset, 1024,"%s{FF4500}[SaW]Mr.GunZ__[]  {FFFFFF}[Membro]\n",strreset);
  1769.         format(strreset, 1024,"%s{FF4500}[SaW]ELeKTra__.  {FFFFFF}[Membro]\n",strreset);
  1770.         format(strreset, 1024,"%s{FF4500}[SaW]TwisteR__[]  {FFFFFF}[Membro]\n",strreset);
  1771.         format(strreset, 1024,"%s{FF4500}[SaW]FreeZeR__[]  {FFFFFF}[Membro]\n",strreset);
  1772.         ShowPlayerDialog(playerid, 20002, DIALOG_STYLE_MSGBOX, "Lista De Membros Da Família SaW", strreset, "Ok", "Cancelar");
  1773.         return 1;
  1774.     }
  1775. //============================== ROJÃO ========================================
  1776.     if (strcmp(cmdtext, "/rojão", true)==0)
  1777. {
  1778.         new Float:X, Float:Y, Float:Z;
  1779.         GetPlayerPos(playerid, X, Y, Z);
  1780.         CreateExplosion(X,Y,Z+25,7,10);
  1781.         CreateExplosion(X,Y,Z+25,7,10);
  1782.         CreateExplosion(X,Y,Z+25,7,10);
  1783.         CreateExplosion(X,Y,Z+25,7,10);
  1784.         new Playername[MAX_PLAYER_NAME];
  1785.         new String[256];
  1786.         GetPlayerName(playerid,Playername,30);
  1787.         format(String,256,"[SaW INFORMA]*** %s Viro Fogueteiro acabou de Soltar um rojão | Comando /rojão",Playername);
  1788.         SendClientMessageToAll(COLOR_NOVO,String);
  1789.         SendClientMessage(playerid,VERMELHO, "[LOL]> Você é locão Mesmo Em O.O...Mando Uma Bomba Nos Ares...SaW é o PODER Manolo");
  1790.         GameTextForPlayer(playerid, "~r~BOMBAAA!",1200,5);
  1791.         return 1;
  1792. }
  1793. //================================== Comandos ==================================
  1794.     if(!strcmp(cmdtext, "/Comandos", true))
  1795.     {
  1796.         format(strreset, 1024,"%s{FF0000}Para ver os teleportes disponiveis use /Teleportes\n\nUse /Transferir [ id ] [ quantia ] para transferir grana a alguem\n\nUse /Ms [ id ] para trocar sua skin\n\nUse /Kill - Para se Matar\n\nUse /Dms para ver a lista de DMs\n\n/C para criar uma Slamvan\n\n/Rank Para Ver o Ranks do Server\n\n",strreset);
  1797.         format(strreset, 1024,"%s/Cs escolha um veiculo\n\n/Trancar para trancar o carro\n\n/mudarcor para mudar a cor do player\n\n/status para ver o status de alguem\n\n/carromaluko deixe seu carro doidao\n\n/gang - Criar Gang /Rojão Sorte Um Foguete No Ar\n\n/LMS e /LMS2 Para Ver A lista De Membros Da SaW\n\n/CL Clube Da Luta\n",strreset);
  1798.         ShowPlayerDialog(playerid, 20001, DIALOG_STYLE_MSGBOX, "Comandos", strreset, "Ok", "Cancelar");
  1799.         return 1;
  1800.     }
  1801. //============================= KILL ===========================================
  1802.     if(strcmp(cmdtext,"/kill",true)==0)
  1803.     {
  1804.         new var6[30];
  1805.         GetPlayerName(playerid, var6, 30);
  1806.         format(stringx, 256, "{FF0000}%s{FFFFFF} se matou {00FF00}(/Kill)", var6);
  1807.         SendClientMessage(playerid, 0xFFFFFF80, stringx);
  1808.         SetPlayerHealth(playerid, 0.0);
  1809.         return 1;
  1810.     }
  1811.     new comandinvalido[128];
  1812.     format(comandinvalido, sizeof(comandinvalido), "{FFFFFF}Comando {FF0000}%s{FFFFFF} não existe use /ajuda para obter ajuda!",cmdtext);
  1813.     return SendClientMessage(playerid,0xFFFFFF80,comandinvalido);
  1814. }
  1815. main()
  1816. {
  1817.     print( "|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|");
  1818.     print( "|                                           |");
  1819.     print( "|           Death Match versão 1.0          |");
  1820.     print( "|         All Right Reserved @ 2011         |");
  1821.     print( "|                                           |");
  1822.     print( "|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|");
  1823.     return 0;
  1824. }
  1825.  
  1826. public OnGameModeInit()
  1827. {
  1828.     UsePlayerPedAnims();
  1829.     SetTimer("RandomMSGs",140000,1);
  1830.     SetTimer("MSGSAW",600000,1);
  1831.     SendRconCommand("rcon 0");
  1832.     SetTeamCount(13);
  1833.     SetWorldTime(10);
  1834.     SetGameModeText("[BRA]SaW é o PODER !!");
  1835.     if(!fexist("skins.ini")) dini_Create("skins.ini");
  1836.     if(!fexist("dinheiro.ini")) dini_Create("dinheiro.ini");
  1837.     if(!fexist("Mortes.ini")) dini_Create("Mortes.ini");
  1838.     if(!fexist("Kills.ini")) dini_Create("Kills.ini");
  1839.     if(!fexist("Dinheiro.ini")) dini_Create("Dinheiro.ini");
  1840.    
  1841.     Extintor = CreatePickup(366, 2,2001.6288,891.0232,10.8203, 0);
  1842.     Extintor2 = CreatePickup(366, 2,1984.8002,879.6417,10.1105, 0);
  1843.     Extintor3 = CreatePickup(366, 2,1998.1160,871.9429,8.5991, 0);
  1844.     Extintor4 = CreatePickup(366, 2,2108.6677,1080.6512,10.8092, 0);
  1845.     Extintor5 = CreatePickup(366, 2,2090.2087,1141.2991,11.1761, 0);
  1846.     Vidap = CreatePickup(1242, 2, 1503.3359,1432.3585,10.1191,0);
  1847.     coletep = CreatePickup(1042, 2, 1001.8361,2099.2053,10.8203,0); // pickup Colete
  1848.     coletep2 = CreatePickup(1240, 2, 1013.2689,2151.9451,10.8203,0); // pickup Life
  1849.     Dildo = CreatePickup(321, 2,1961.2155,1527.8401,11.0901,0);
  1850.     Taco = CreatePickup(338, 2,1962.3839,1531.2141,11.0901,0);
  1851.     Taco2 = CreatePickup(336, 2,1941.2740,1530.4248,11.0901,0);
  1852.     Soco = CreatePickup(331, 2,1941.4275,1508.8110,11.0901,0);
  1853.     Create3DTextLabel("Bioware Fundador",0xF60000AA,1014.0312,2151.1528,9.9203,100.0,0);
  1854.     Create3DTextLabel("Base da SaW",0x0000CD,997.5840,2132.9399,10.8203,100.0,0);
  1855.     Create3DTextLabel("Base da Isaf",0x0000CD,-8.4781,2506.9326,16.7058,100.0,0);
  1856.     Create3DTextLabel("Jaguar Fundador",0xF60000AA,-59.3801,2502.5142,21.5326,100.0,0);
  1857.     Create3DTextLabel("Mr.Ev1L_. Fundador",0xF60000AA,1000.5081,2100.4683,12.1479,100.0,0);
  1858.     Create3DTextLabel("AlQaeda__[] Lider",0xF60000AA,2422.7571,-1651.2640,13.5469,100.0,0);
  1859.     Create3DTextLabel("InFerNaL_[] Lider",0xF60000AA,2423.7437,-1665.6873,13.5370,100.0,0);
  1860.     Create3DTextLabel("SaW é o PODER",0x0000CD,2034.9286,965.1893,11.7415,100.0,0);
  1861.     Create3DTextLabel("SaW é o PODER",0x0000CD,2079.8750,979.8231,10.8169,100.0,0);
  1862.     Create3DTextLabel("Viver Ou Morrer Faça Sua Escolha",0x0000CD,2078.9526,868.7816,7.0039,100.0,0);
  1863.    
  1864.     GentenoX1 = 0;
  1865.     SouFodda = 0;
  1866.     AddPlayerClass(285,1958.3783,1343.1572,15.3746,270.1425,25,50,24,300,4,1);
  1867.     AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,25,50,24,300,4,1);
  1868.     AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,25,50,24,300,4,1);
  1869.     AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1870.     AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1871.     AddPlayerClass(280,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1872.     AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1873.     AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1874.     AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,25,50,24,300,4,1);
  1875.     AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1876.     AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1877.     AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1878.     AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1879.     AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1880.     AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1881.     AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1882.     AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1883.     AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1884.     AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1885.     AddPlayerClass(265,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1886.     AddPlayerClass(266,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1887.     AddPlayerClass(267,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1888.     AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1889.     AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1890.     AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1891.     AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1892.     AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1893.     AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1894.     AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1895.     AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1896.     AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1897.     AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1898.     AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1899.     AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1900.     AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1901.     AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1902.     AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1903.     AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1904.     AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1905.     AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1906.     AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1907.     AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1908.     AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1909.     AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1910.     AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1911.     AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1912.     AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1913.     AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1914.     AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1915.     AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1916.     AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1917.     AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1918.     AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1919.     AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1920.     AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1921.     AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1922.     AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1923.     AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1924.     AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1925.     AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1926.     AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1927.     AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1928.     AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1929.     AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1930.     AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1931.     AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1932.     AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1933.     AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1934.     AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1935.     AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1936.     AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1937.     AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1938.     AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1939.     AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1940.     AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1941.     AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1942.     AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1943.     AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1944.     AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1945.     AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1946.     AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1947.     AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1948.     AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1949.     AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1950.     AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1951.     AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1952.     AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1953.     AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1954.     AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1955.     AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1956.     AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1957.     AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1958.     AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1959.     AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1960.     AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1961.     AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1962.     AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1963.     AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1964.     AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1965.     AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1966.     AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1967.     AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1968.     AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1969.     AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1970.     AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,25,0,24,300,4,1);
  1971.     AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1972.     AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1973.     AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1974.     AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1975.     AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1976.     AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1977.     AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1978.     AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1979.     AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1980.     AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1981.     AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1982.     AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1983.     AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1984.     AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1985.     AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1986.     AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1987.     AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1988.     AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1989.     AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1990.     AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1991.     AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1992.     AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1993.     AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1994.     AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1995.     AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1996.     AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1997.     AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1998.     AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  1999.     AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2000.     AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2001.     AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2002.     AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2003.     AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2004.     AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2005.     AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2006.     AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2007.     AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2008.     AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2009.     AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2010.     AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2011.     AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2012.     AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2013.     AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2014.     AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2015.     AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2016.     AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2017.     AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2018.     AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2019.     AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2020.     AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2021.     AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2022.     AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2023.     AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2024.     AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2025.     AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2026.     AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2027.     AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2028.     AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2029.     AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2030.     AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2031.     AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2032.     AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2033.     AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2034.     AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2035.     AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2036.     AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2037.     AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2038.     AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2039.     AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2040.     AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2041.     AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2042.     AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2043.     AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2044.     AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2045.     AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2046.     AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2047.     AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2048.     AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2049.     AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2050.     AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2051.     AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2052.     AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2053.     AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2054.     AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2055.     AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2056.     AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2057.     AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2058.     AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2059.     AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2060.     AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2061.     AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2062.     AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2063.     AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2064.     AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2065.     AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2066.     AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2067.     AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2068.     AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2069.     AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2070.     AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2071.     AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2072.     AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2073.     AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2074.     AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2075.     AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2076.     AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2077.     AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2078.     AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2079.     AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2080.     AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2081.     AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2082.     AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2083.     AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2084.     AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2085.     AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2086.     AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2087.     AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2088.     AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2089.     AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2090.     AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2091.     AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2092.     AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2093.     AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2094.     AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2095.     AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2096.     AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2097.     AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2098.     AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2099.     AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2100.     AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2101.     AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2102.     AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2103.     AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2104.     AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2105.     AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,25,50,24,300,4,1);
  2106.     AddPlayerClass(102,2080.9138,1234.9226,10.8203,87.7354,24,300,26,300,32,300); // ballas
  2107.     AddPlayerClass(103,2080.9138,1234.9226,10.8203,87.7354,24,300,26,300,32,300); // ballas
  2108.     AddPlayerClass(104,2080.9138,1234.9226,10.8203,87.7354,24,300,26,300,32,300); // ballas
  2109.     AddPlayerClass(105,2011.8260,1167.7239,10.8203,265.4189,24,300,26,300,32,300); // groves
  2110.     AddPlayerClass(106,2011.8260,1167.7239,10.8203,265.4189,24,300,26,300,32,300); // groves
  2111.     AddPlayerClass(107,2011.8260,1167.7239,10.8203,265.4189,24,300,26,300,32,300); // groves
  2112.     AddPlayerClass(114,1958.2107,1342.6140,15.3746,276.8835,24,300,26,300,32,300); // aztecas
  2113.     AddPlayerClass(115,1958.2107,1342.6140,15.3746,276.8835,24,300,26,300,32,300); // aztecas
  2114.     AddPlayerClass(116,1958.2107,1342.6140,15.3746,276.8835,24,300,26,300,32,300); // aztecas
  2115.     AddPlayerClass(108,2217.8467,1836.7902,10.8203,98.3052,24,300,26,300,32,300); // vagos
  2116.     AddPlayerClass(109,2217.8467,1836.7902,10.8203,98.3052,24,300,26,300,32,300); // vagos
  2117.     AddPlayerClass(110,2217.8467,1836.7902,10.8203,98.3052,24,300,26,300,32,300); // vagos
  2118.    
  2119.     AddStaticVehicleEx(560,2502.41772461,-1657.77343750,13.20954514,54.00000000,16,1,15); //Sultan
  2120.     AddStaticVehicleEx(518,2473.34008789,-1690.55358887,13.30893612,0.00000000,16,1,15); //Buccaneer
  2121.     AddStaticVehicleEx(522,2510.18725586,-1691.09472656,13.18878174,0.00000000,3,6,15); //NRG-500
  2122.     AddStaticVehicleEx(438,1084.67626953,-1382.93554688,13.98124981,179.99993896,6,1,15); //Cabbie
  2123.     AddStaticVehicleEx(562,1124.99707031,-1327.63366699,13.10880280,0.00000000,3,1,15); //Elegy
  2124.     AddStaticVehicleEx(462,1091.00170898,-1368.76135254,13.95146942,172.00000000,-1,-1,15); //Faggio
  2125.     AddStaticVehicleEx(409,1148.60791016,-1347.42187500,13.59292603,0.00000000,-1,-1,15); //Stretch
  2126.     AddStaticVehicleEx(420,1088.80432129,-1383.08154297,13.63124943,179.99993896,6,1,15); //Taxi
  2127.     AddStaticVehicleEx(438,1092.56860352,-1382.85046387,13.98779392,180.00000000,6,1,15); //Cabbie
  2128.     AddStaticVehicleEx(487,1077.79541016,-1377.38403320,18.94392586,0.00000000,-1,-1,15); //Maverick
  2129.     AddStaticVehicleEx(598,2206.03247070,-1176.56823730,25.59656143,270.00000000,-1,1,15); //Police Car (LVPD)
  2130.     AddStaticVehicleEx(599,2206.21240234,-1165.13098145,26.11168861,270.00000000,-1,1,15); //Police Ranger
  2131.     AddStaticVehicleEx(597,2206.26611328,-1156.85656738,25.60442162,270.00000000,-1,1,15); //Police Car (SFPD)
  2132.     AddStaticVehicleEx(528,2221.57373047,-1174.89953613,25.91156197,0.00000000,-1,-1,15); //FBI Truck
  2133.     AddStaticVehicleEx(427,2227.78051758,-1165.95715332,25.99331856,90.00000000,-1,1,15); //Enforcer
  2134.     AddStaticVehicleEx(523,2216.74414062,-1148.53930664,25.42894745,0.00000000,-1,-1,15); //HPV1000
  2135.     AddStaticVehicleEx(523,2218.76782227,-1148.72741699,25.42788506,0.00000000,-1,-1,15); //HPV1000
  2136.     AddStaticVehicleEx(593,1870.91699219,-2301.53271484,14.09705734,276.00000000,6,-1,15); //Dodo
  2137.     AddStaticVehicleEx(553,1868.83215332,-2279.02343750,15.78187466,274.00000000,-1,-1,15); //Nevada
  2138.     AddStaticVehicleEx(520,1878.17871094,-2245.69433594,25.63051224,268.00000000,-1,-1,15); //Hydra
  2139.     AddStaticVehicleEx(553,1921.68127441,-2259.80468750,15.78187466,179.99993896,-1,-1,15); //Nevada
  2140.     AddStaticVehicleEx(592,2033.89257812,-2492.97924805,12.53911781,90.00000000,3,1,15); //Andromada
  2141.     AddStaticVehicleEx(469,1922.64648438,-2667.45458984,13.65316772,0.00000000,-1,-1,15); //Sparrow
  2142.     AddStaticVehicleEx(487,1802.80761719,-2415.62402344,13.81968784,179.99993896,-1,-1,15); //Maverick
  2143.     AddStaticVehicleEx(425,1457.03796387,-2445.21020508,14.40568733,177.99993896,-1,-1,15); //Hunter
  2144.     AddStaticVehicleEx(476,2134.33959961,-2546.29248047,14.71702766,88.00000000,-1,-1,15); //Rustler
  2145.     AddStaticVehicleEx(476,2132.51953125,-2559.56591797,14.71702766,87.99499512,-1,-1,15); //Rustler
  2146.     AddStaticVehicleEx(476,2128.43896484,-2583.76928711,14.71702766,87.99499512,-1,-1,15); //Rustler
  2147.     AddStaticVehicleEx(476,2133.41625977,-2528.85229492,14.71702766,87.99499512,-1,-1,15); //Rustler
  2148.     AddStaticVehicleEx(512,1876.45385742,-2364.27539062,14.18868732,222.00000000,-1,-1,15); //Cropdust
  2149.     AddStaticVehicleEx(508,353.27316284,-1808.15966797,5.01288033,0.00000000,-1,-1,15); //Journey
  2150.     AddStaticVehicleEx(429,321.21594238,-1809.42553711,4.22738600,0.00000000,-1,-1,15); //Banshee
  2151.     AddStaticVehicleEx(480,324.76733398,-1788.33593750,4.63680220,179.99993896,-1,-1,15); //Comet
  2152.     AddStaticVehicleEx(533,337.23297119,-1809.16015625,4.31374073,0.00000000,-1,-1,15); //Feltzer
  2153.     AddStaticVehicleEx(439,334.66436768,-1789.24340820,4.88808966,179.99993896,-1,-1,15); //Stallion
  2154.     AddStaticVehicleEx(535,321.18261719,-1772.66699219,4.62540960,0.00000000,-1,-1,15); //Slamvan
  2155.     AddStaticVehicleEx(468,227.49459839,-1863.97131348,2.68239832,0.00000000,-1,-1,15); //Sanchez
  2156.     AddStaticVehicleEx(471,164.12503052,-1775.24987793,3.85437417,177.99993896,-1,-1,15); //Quad
  2157.     AddStaticVehicleEx(522,358.11666870,-1804.04064941,4.35597992,80.00000000,-1,-1,15); //NRG-500
  2158.     AddStaticVehicleEx(522,358.51428223,-1805.73046875,4.29958153,79.99694824,-1,-1,15); //NRG-500
  2159.     AddStaticVehicleEx(402,-1993.56933594,243.28147888,35.11187363,354.00000000,-1,-1,15); //Buffalo
  2160.     AddStaticVehicleEx(415,-1986.93676758,243.38162231,35.02139664,356.00000000,-1,-1,15); //Cheetah
  2161.     AddStaticVehicleEx(463,-1989.39709473,306.20245361,34.79635620,84.00000000,-1,-1,15); //Freeway
  2162.     AddStaticVehicleEx(522,-1989.25073242,302.19009399,34.83973312,86.00000000,-1,-1,15); //NRG-500
  2163.     AddStaticVehicleEx(407,-2020.26220703,93.36658478,28.29748154,268.00000000,3,1,15); //Firetruck
  2164.     AddStaticVehicleEx(544,-2020.49243164,77.21589661,28.31050873,0.00000000,3,1,15); //Firetruck LA
  2165.     AddStaticVehicleEx(592,-1645.73168945,-149.72879028,13.14843750,316.00000000,-1,-1,15); //Andromada
  2166.     AddStaticVehicleEx(553,-1559.13220215,-190.45645142,16.37896538,314.00000000,-1,-1,15); //Nevada
  2167.     AddStaticVehicleEx(488,-1389.26000977,-227.55270386,14.41343784,0.00000000,-1,-1,15); //News Chopper
  2168.     AddStaticVehicleEx(487,-1346.73815918,-260.18847656,14.40896606,0.00000000,-1,-1,15); //Maverick
  2169.     AddStaticVehicleEx(593,-1255.88110352,-58.23152542,14.69861984,130.00000000,-1,-1,15); //Dodo
  2170.     AddStaticVehicleEx(476,-1249.34387207,-121.83027649,15.31411839,44.00000000,-1,-1,15); //Rustler
  2171.     AddStaticVehicleEx(476,-1260.55297852,-132.73173523,15.31411839,43.99475098,-1,-1,15); //Rustler
  2172.     AddStaticVehicleEx(476,-1272.06274414,-143.75044250,15.31859016,43.99475098,-1,-1,15); //Rustler
  2173.     AddStaticVehicleEx(476,-1284.54711914,-156.06411743,15.31859016,43.99475098,-1,-1,15); //Rustler
  2174.     AddStaticVehicleEx(562,-2339.39355469,-1617.47766113,483.46124268,245.99780273,6,1,15); //Elegy
  2175.     AddStaticVehicleEx(562,-2342.33862305,-1622.32836914,483.43750000,245.99841309,-1,1,15); //Elegy
  2176.     AddStaticVehicleEx(468,-2348.28686523,-1625.48535156,483.43142700,242.00000000,-1,-1,15); //Sanchez
  2177.     AddStaticVehicleEx(468,-2349.38720703,-1627.72949219,483.43798828,241.99584961,-1,-1,15); //Sanchez
  2178.     AddStaticVehicleEx(481,-2333.50537109,-1614.88525391,483.32556152,252.00000000,-1,-1,15); //BMX
  2179.     AddStaticVehicleEx(481,-2332.90820312,-1613.77416992,483.32666016,251.99890137,-1,-1,15); //BMX
  2180.     AddStaticVehicleEx(560,-2391.08740234,-601.54681396,132.45341492,126.00000000,3,1,15); //Sultan
  2181.     AddStaticVehicleEx(560,-2392.79003906,-599.05670166,132.45341492,126.00000000,-1,-1,15); //Sultan
  2182.     AddStaticVehicleEx(562,-2395.96533203,-594.24151611,132.40199280,126.00000000,106,1,15); //Elegy
  2183.     AddStaticVehicleEx(562,-2397.63769531,-591.79211426,132.40199280,124.00000000,1,1,15); //Elegy
  2184.     AddStaticVehicleEx(506,-2401.30029297,-587.26385498,132.44055176,124.00000000,40,1,15); //Super GT
  2185.     AddStaticVehicleEx(506,-2403.01562500,-584.78765869,132.44055176,123.99719238,17,1,15); //Super GT
  2186.     AddStaticVehicleEx(402,-314.79409790,1515.55029297,75.29695892,0.00000000,4,1,15); //Buffalo
  2187.     AddStaticVehicleEx(402,-321.01397705,1515.77038574,75.29937744,0.00000000,97,1,15); //Buffalo
  2188.     AddStaticVehicleEx(476,281.28875732,2023.68518066,18.81077766,270.00000000,-1,-1,15); //Rustler
  2189.     AddStaticVehicleEx(476,280.95898438,1989.30334473,18.81077766,270.00000000,-1,-1,15); //Rustler
  2190.     AddStaticVehicleEx(476,281.35717773,1955.40625000,18.81077766,270.00000000,-1,-1,15); //Rustler
  2191.     AddStaticVehicleEx(519,309.48202515,2046.34838867,18.64069748,177.99993896,-1,-1,15); //Shamal
  2192.     AddStaticVehicleEx(520,310.21319580,1809.47692871,18.56019974,0.00000000,-1,-1,15); //Hydra
  2193.     AddStaticVehicleEx(432,380.45742798,1901.31884766,17.73996162,0.00000000,-1,-1,15); //Rhino
  2194.     AddStaticVehicleEx(440,2891.67993164,2379.54321289,11.03300190,90.00000000,65,1,15); //Rumpo
  2195.     AddStaticVehicleEx(459,2891.73095703,2371.98364258,10.96031284,92.00000000,-1,-1,15); //Berkley's RC Van
  2196.     AddStaticVehicleEx(483,2891.97900391,2364.59204102,10.91590881,90.00000000,6,16,15); //Camper
  2197.     AddStaticVehicleEx(508,2890.68286133,2356.97900391,11.27031231,90.00000000,80,1,15); //Journey
  2198.     AddStaticVehicleEx(582,2891.40209961,2349.48217773,10.97531223,90.00000000,23,18,15); //Newsvan
  2199.     AddStaticVehicleEx(428,2891.55883789,2342.03027344,11.07010269,90.00000000,81,112,15); //Securicar
  2200.     AddStaticVehicleEx(609,2892.07006836,2334.44995117,11.03031254,90.00000000,83,1,15); //Boxville
  2201.     AddStaticVehicleEx(478,2892.17211914,2327.09716797,10.90031242,90.00000000,-1,1,15); //Walton
  2202.     AddStaticVehicleEx(402,2867.51953125,2379.64916992,10.75298023,90.00000000,69,1,15); //Buffalo
  2203.     AddStaticVehicleEx(411,2867.63671875,2372.10864258,10.62031269,90.00000000,68,1,15); //Infernus
  2204.     AddStaticVehicleEx(415,2867.67285156,2364.44628906,10.66983414,90.00000000,100,1,15); //Cheetah
  2205.     AddStaticVehicleEx(429,2867.52709961,2356.93139648,10.57031250,92.00000000,3,-1,15); //Banshee
  2206.     AddStaticVehicleEx(451,2867.60913086,2349.49658203,10.58468437,90.00000000,82,67,15); //Turismo
  2207.     AddStaticVehicleEx(477,2867.21386719,2341.75268555,10.67031288,90.00000000,18,16,15); //ZR-350
  2208.     AddStaticVehicleEx(480,2867.39111328,2334.32397461,10.67031288,90.00000000,-1,6,15); //Comet
  2209.     AddStaticVehicleEx(506,2867.82641602,2327.11499023,10.61242580,90.00000000,100,1,15); //Super GT
  2210.     AddStaticVehicleEx(541,2842.00000000,2379.47607422,10.52031231,90.00000000,-1,-1,15); //Bullet
  2211.     AddStaticVehicleEx(555,2841.93847656,2371.83129883,10.60068703,90.00000000,-1,-1,15); //Windsor
  2212.     AddStaticVehicleEx(558,2841.79296875,2364.47534180,10.51677227,90.00000000,-1,-1,15); //Uranus
  2213.     AddStaticVehicleEx(559,2842.10791016,2356.88012695,10.56704426,90.00000000,-1,-1,15); //Jester
  2214.     AddStaticVehicleEx(560,2841.94287109,2349.43969727,10.62528801,88.00000000,-1,-1,15); //Sultan
  2215.     AddStaticVehicleEx(562,2841.96606445,2341.97680664,10.57386208,90.00000000,6,1,15); //Elegy
  2216.     AddStaticVehicleEx(565,2842.13867188,2334.47265625,10.51224327,90.00000000,3,1,15); //Flash
  2217.     AddStaticVehicleEx(587,2841.94775391,2327.17504883,10.63031292,90.00000000,4,1,15); //Euros
  2218.     AddStaticVehicleEx(578,2826.07324219,2311.94116211,11.57031250,0.00000000,3,1,15); //DFT-30
  2219.     AddStaticVehicleEx(574,2834.07592773,2308.95849609,10.61424637,0.00000000,66,1,15); //Sweeper
  2220.     AddStaticVehicleEx(487,365.18313599,2537.68139648,16.93062592,252.00000000,-1,-1,15); //Maverick
  2221.     AddStaticVehicleEx(476,325.62310791,2546.90014648,17.97785759,184.00000000,-1,-1,15); //Rustler
  2222.     AddStaticVehicleEx(476,290.54733276,2547.38818359,17.99054337,177.99902344,-1,-1,15); //Rustler
  2223.     AddStaticVehicleEx(476,359.51345825,2468.31127930,17.65452766,357.99499512,-1,-1,15); //Rustler
  2224.     AddStaticVehicleEx(476,266.84451294,2533.92773438,17.97484016,181.99493408,-1,-1,15); //Rustler
  2225.     AddStaticVehicleEx(476,268.68014526,2466.47802734,17.64671516,357.99902344,-1,-1,15); //Rustler
  2226.     AddStaticVehicleEx(487,1361.07019043,1261.80798340,11.08531284,0.00000000,-1,-1,15); //Maverick
  2227.     AddStaticVehicleEx(488,1577.48876953,1361.43249512,11.12431431,261.99645996,-1,-1,15); //News Chopper
  2228.     AddStaticVehicleEx(548,1513.43603516,1198.65307617,12.71256161,0.00000000,-1,-1,15); //Cargobob
  2229.     AddStaticVehicleEx(563,1638.46057129,1538.35339355,11.67448425,0.00000000,-1,-1,15); //Raindance
  2230.     AddStaticVehicleEx(476,1286.20520020,1361.69458008,11.99046516,268.00000000,-1,-1,15); //Rustler
  2231.     AddStaticVehicleEx(476,1287.78540039,1323.89782715,11.99046516,267.99499512,-1,-1,15); //Rustler
  2232.     AddStaticVehicleEx(476,1589.25390625,1477.71411133,11.99493599,101.99499512,-1,-1,15); //Rustler
  2233.     AddStaticVehicleEx(476,1585.49157715,1429.36303711,12.00550652,101.99157715,-1,-1,15); //Rustler
  2234.     AddStaticVehicleEx(512,1285.95617676,1302.09252930,11.45431232,276.00000000,17,1,15); //Cropdust
  2235.     AddStaticVehicleEx(513,1562.05920410,1314.80786133,11.65291595,0.00000000,-1,-1,15); //Stunt
  2236.     AddStaticVehicleEx(513,1287.43334961,1404.74572754,11.60506916,272.00000000,-1,-1,15); //Stunt
  2237.     AddStaticVehicleEx(519,1478.11804199,1284.09741211,11.82038498,0.00000000,-1,-1,15); //Shamal
  2238.     AddStaticVehicleEx(592,1387.11437988,1305.43750000,9.82031059,0.00000000,-1,-1,15); //Andromada
  2239.     AddStaticVehicleEx(593,1356.75512695,1481.36828613,11.37049484,0.00000000,-1,-1,15); //Dodo
  2240.     AddStaticVehicleEx(593,1329.32141113,1578.76464844,11.37049484,286.00000000,-1,-1,15); //Dodo
  2241.     AddStaticVehicleEx(522,1325.25842285,1279.72436523,10.48069000,0.00000000,-1,-1,15); //NRG-500
  2242.     AddStaticVehicleEx(522,1328.50073242,1279.13610840,10.48069000,0.00000000,-1,-1,15); //NRG-500
  2243.     AddStaticVehicleEx(481,1322.24084473,1279.61877441,10.42908859,0.00000000,-1,-1,15); //BMX
  2244.     AddStaticVehicleEx(468,1309.81701660,1279.70751953,10.58031273,0.00000000,-1,-1,15); //Sanchez
  2245.     AddStaticVehicleEx(402,2182.47705078,987.64062500,10.76031208,0.00000000,-1,1,15); //Buffalo
  2246.     AddStaticVehicleEx(560,2151.13574219,987.32940674,10.62528801,0.00000000,7,1,15); //Sultan
  2247.     AddStaticVehicleEx(562,2162.78344727,1025.72863770,10.57386208,88.00000000,2,1,15); //Elegy
  2248.     AddStaticVehicleEx(565,2141.67114258,1019.65606689,10.51224327,270.00000000,53,1,15); //Flash
  2249.     AddStaticVehicleEx(522,2120.17138672,999.31469727,10.48069000,270.00000000,-1,-1,15); //NRG-500
  2250.     AddStaticVehicleEx(522,2120.19531250,1000.61169434,10.48069000,270.00000000,-1,-1,15); //NRG-500
  2251.     AddStaticVehicleEx(463,2120.21777344,1003.80383301,10.43731213,276.00000000,-1,-1,15); //Freeway
  2252.     AddStaticVehicleEx(463,2120.11181641,1006.56335449,10.43731213,274.00000000,-1,-1,15); //Freeway
  2253.     AddStaticVehicleEx(402,2075.83837891,900.50976562,7.79099464,0.00000000,-1,-1,15); //Buffalo
  2254.     AddStaticVehicleEx(522,2028.71875000,981.95666504,10.48069000,219.99993896,-1,-1,15); //NRG-500
  2255.     AddStaticVehicleEx(411,2075.75122070,1005.86712646,10.47187519,0.00000000,-1,-1,15); //Infernus
  2256.     AddStaticVehicleEx(500,2095.57006836,1209.26867676,11.03284168,126.00000000,6,-1,15); //Mesa
  2257.     AddStaticVehicleEx(470,2100.67211914,1354.87255859,10.92285347,52.00000000,102,1,15); //Patriot
  2258.     AddStaticVehicleEx(437,2038.93713379,1602.57775879,10.92187500,0.00000000,-1,-1,15); //Coach
  2259.     AddStaticVehicleEx(437,2038.92443848,1670.44104004,10.92187500,0.00000000,-1,-1,15); //Coach
  2260.     AddStaticVehicleEx(403,2103.23803711,2092.07250977,11.52031231,270.00000000,-1,-1,15); //Linerunner
  2261.     AddStaticVehicleEx(515,2102.45581055,2082.60009766,11.97403336,270.00000000,-1,-1,15); //Roadtrain
  2262.     AddStaticVehicleEx(535,2116.82104492,1397.99328613,10.66031265,0.00000000,-1,-1,15); //Slamvan
  2263.     AddStaticVehicleEx(405,2177.28027344,1821.70617676,10.82031250,0.00000000,-1,-1,15); //Sentinel
  2264.     AddStaticVehicleEx(421,2171.50537109,1799.56140137,10.82031250,0.00000000,-1,-1,15); //Washington
  2265.     AddStaticVehicleEx(540,2118.93969727,1887.14709473,10.65137577,0.00000000,-1,-1,15); //Vincent
  2266.     AddStaticVehicleEx(550,2170.56201172,1988.90539551,10.74309444,272.00000000,-1,-1,15); //Sunrise
  2267.     AddStaticVehicleEx(427,2257.19189453,2475.58837891,11.06831264,0.00000000,-1,1,15); //Enforcer
  2268.     AddStaticVehicleEx(598,2272.57348633,2461.80639648,10.69031239,0.00000000,-1,1,15); //Police Car (LVPD)
  2269.     AddStaticVehicleEx(523,2243.95849609,2437.97851562,10.48069000,0.00000000,-1,-1,15); //HPV1000
  2270.     AddStaticVehicleEx(523,2241.99487305,2437.97119141,10.48069000,0.00000000,-1,-1,15); //HPV1000
  2271.     AddStaticVehicleEx(415,2231.61547852,2382.74414062,10.66983414,168.00000000,-1,-1,15); //Cheetah
  2272.     AddStaticVehicleEx(451,2122.49023438,2468.43994141,10.58468437,0.00000000,-1,-1,15); //Turismo
  2273.     AddStaticVehicleEx(480,2080.80908203,2468.59326172,10.67031288,0.00000000,-1,-1,15); //Comet
  2274.     AddStaticVehicleEx(506,2046.41857910,2468.40722656,10.61242580,0.00000000,-1,-1,15); //Super GT
  2275.     AddStaticVehicleEx(541,2245.29077148,2038.57739258,10.52031231,88.00000000,-1,-1,15); //Bullet
  2276.     AddStaticVehicleEx(559,2360.92407227,2024.30444336,10.42593861,0.00000000,-1,-1,15); //Jester
  2277.     AddStaticVehicleEx(495,2449.13305664,1992.23071289,11.38038635,0.00000000,-1,-1,15); //Sandking
  2278.     AddStaticVehicleEx(589,2526.32714844,2006.86413574,10.53723812,0.00000000,-1,-1,15); //Club
  2279.     AddStaticVehicleEx(589,2571.84155273,2057.94067383,10.53723812,0.00000000,3,1,15); //Club
  2280.     AddStaticVehicleEx(542,2175.14648438,-994.02600098,62.81893539,350.00000000,-1,3,15); //Clover
  2281.     AddStaticVehicleEx(549,2121.86303711,-986.22283936,57.51433945,168.00000000,-1,3,15); //Tampa
  2282.     AddStaticVehicleEx(468,2224.08593750,-1011.12908936,60.25383759,145.99993896,3,1,15); //Sanchez
  2283.     AddStaticVehicleEx(419,2126.06909180,1409.50939941,10.75031281,0.00000000,-1,-1,15); //Esperanto
  2284.     AddStaticVehicleEx(534,1000.22259521,2093.19213867,10.49475193,207.99993896,-1,1,15); //Remington
  2285.     AddStaticVehicleEx(518,1014.89611816,2145.15258789,10.61511993,156.00000000,-1,1,15); //Buccaneer
  2286.     AddStaticVehicleEx(476,-59.90365219,2511.89697266,17.66233635,270.00000000,-1,-1,15); //Rustler
  2287.     AddStaticVehicleEx(476,-60.19256592,2524.95361328,17.66233635,270.00000000,-1,-1,15); //Rustler
  2288.     AddStaticVehicleEx(476,-43.77420044,2532.51464844,17.65452766,182.00000000,-1,-1,15); //Rustler
  2289.     AddStaticVehicleEx(476,-28.99218750,2532.61743164,17.65452766,175.99945068,-1,-1,15); //Rustler
  2290.     AddStaticVehicleEx(520,5.31160593,2471.17968750,17.40394974,316.00000000,-1,-1,15); //Hydra
  2291.     AddStaticVehicleEx(520,10.99558926,2533.35375977,17.40394974,137.99548340,-1,-1,15); //Hydra
  2292.     AddStaticVehicleEx(476,-44.65182495,2499.17919922,17.65452766,270.00000000,-1,-1,15); //Rustler
  2293.     AddStaticVehicleEx(451,-270.57568359,1547.54919434,75.12374878,136.00000000,-1,1,15); //Turismo
  2294.     AddStaticVehicleEx(451,-275.39514160,1552.28308105,75.12374878,135.99975586,6,1,15); //Turismo
  2295.     AddStaticVehicleEx(506,-280.65823364,1557.20422363,75.15148926,134.00000000,-1,-1,15); //Super GT
  2296.     AddStaticVehicleEx(560,-287.67678833,1564.77722168,75.16435242,138.00000000,3,1,15); //Sultan
  2297.     AddStaticVehicleEx(560,-292.45477295,1569.65063477,75.16435242,135.99926758,86,1,15); //Sultan
  2298.     CreateDynamicObject(5057,1062.94824219,1342.54003906,23.85908127,0.00000000,0.00000000,0.00000000); //object(lanitewin1_las) (1)
  2299.     CreateDynamicObject(2034,2514.15893555,-1660.93103027,12.74922180,0.00000000,0.00000000,306.00000000); //object(cj_sawnoff) (1)
  2300.     CreateDynamicObject(852,2520.29272461,-1681.28222656,13.81543636,0.00000000,0.00000000,356.00000000); //object(cj_urb_rub_4) (1)
  2301.     CreateDynamicObject(849,2507.82495117,-1650.25463867,13.08146477,0.00000000,0.00000000,148.00000000); //object(cj_urb_rub_3) (1)
  2302.     CreateDynamicObject(3119,2533.27001953,-1664.55346680,14.47045517,0.00000000,0.00000000,0.00000000); //object(cs_ry_props) (1)
  2303.     CreateDynamicObject(3006,2462.17529297,-1689.74194336,12.51106834,0.00000000,0.00000000,79.99993896); //object(smash_box_brk) (1)
  2304.     CreateDynamicObject(853,2521.62670898,-1714.38549805,12.96244621,0.00000000,0.00000000,42.00000000); //object(cj_urb_rub_5) (1)
  2305.     CreateDynamicObject(854,2490.91015625,-1685.38574219,12.71669197,0.00000000,0.00000000,168.00000000); //object(cj_urb_rub_3b) (1)
  2306.     CreateDynamicObject(851,2493.48242188,-1652.85180664,12.74839211,0.00000000,0.00000000,184.00000000); //object(cj_urb_rub_2) (2)
  2307.     CreateDynamicObject(3005,2464.39770508,-1709.08007812,12.50308323,0.00000000,0.00000000,34.00000000); //object(smash_box_stay) (1)
  2308.     CreateDynamicObject(2950,2512.34082031,-1648.34082031,17.01836586,0.00000000,0.00000000,0.00000000); //object(break_wall_2a) (1)
  2309.     CreateDynamicObject(2926,2522.98754883,-1683.08837891,14.49699974,0.00000000,0.00000000,32.00000000); //object(dyno_box_a) (1)
  2310.     CreateDynamicObject(2908,2515.30834961,-1661.35693359,13.00367832,0.00000000,91.99996948,97.99996948); //object(kmb_deadhead) (1)
  2311.     CreateDynamicObject(2907,2514.54663086,-1661.54907227,12.93575096,0.00000000,0.00000000,100.00000000); //object(kmb_deadtorso) (1)
  2312.     CreateDynamicObject(2906,2513.95556641,-1660.67016602,12.73112774,0.00000000,302.00000000,216.00000000); //object(kmb_deadarm) (1)
  2313.     CreateDynamicObject(2906,2514.60620117,-1662.07116699,12.83826447,0.00000000,204.00000000,134.00000000); //object(kmb_deadarm) (2)
  2314.     CreateDynamicObject(2905,2513.65209961,-1661.77197266,12.69049168,0.00000000,93.99993896,92.00000000); //object(kmb_deadleg) (1)
  2315.     CreateDynamicObject(2905,2513.71142578,-1661.43420410,12.71618176,0.00000000,82.00000000,92.00000000); //object(kmb_deadleg) (2)
  2316.     CreateDynamicObject(2890,2514.31665039,-1671.59265137,12.55294991,0.00000000,0.00000000,259.99548340); //object(kmb_skip) (1)
  2317.     CreateDynamicObject(2744,2464.27099609,-1665.74450684,14.55719185,0.00000000,0.00000000,238.00000000); //object(cj_stat_2) (1)
  2318.     CreateDynamicObject(1773,2466.59521484,-1690.55200195,13.31105900,0.00000000,0.00000000,176.00000000); //object(cj_cooker2) (1)
  2319.     CreateDynamicObject(1462,2479.65209961,-1648.85021973,12.47642231,0.00000000,0.00000000,350.00000000); //object(dyn_woodpile) (1)
  2320.     CreateDynamicObject(1450,2514.65576172,-1687.59716797,13.15263462,0.00000000,0.00000000,284.00000000); //object(dyn_crate_3) (1)
  2321.     CreateDynamicObject(1442,2477.57373047,-1687.74584961,13.10629559,0.00000000,0.00000000,310.00000000); //object(dyn_firebin0) (1)
  2322.     CreateDynamicObject(1440,2523.58374023,-1662.61364746,15.01266384,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_3) (1)
  2323.     CreateDynamicObject(1438,2527.95825195,-1720.64672852,12.53847504,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_2) (1)
  2324.     CreateDynamicObject(1369,2496.31616211,-1644.49328613,13.40448380,0.00000000,0.00000000,0.00000000); //object(cj_wheelchair1) (1)
  2325.     CreateDynamicObject(2908,2496.19653320,-1644.68994141,13.46050930,0.00000000,0.00000000,0.00000000); //object(kmb_deadhead) (2)
  2326.     CreateDynamicObject(1415,2479.15917969,-1687.74511719,12.50781250,0.00000000,0.00000000,171.99645996); //object(dyn_dumpster) (1)
  2327.     CreateDynamicObject(1358,2502.25390625,-1648.59851074,13.77703381,0.00000000,0.00000000,0.00000000); //object(cj_skip_rubbish) (1)
  2328.     CreateDynamicObject(12961,2460.06518555,-1714.92053223,13.28439140,0.00000000,0.00000000,268.00000000); //object(sw_hedstones) (1)
  2329.     CreateDynamicObject(1265,2468.37182617,-1646.36999512,13.24913979,0.00000000,0.00000000,0.00000000); //object(blackbag2) (1)
  2330.     CreateDynamicObject(1265,2464.60546875,-1664.44165039,12.93800163,0.00000000,0.00000000,0.00000000); //object(blackbag2) (2)
  2331.     CreateDynamicObject(1265,2508.90014648,-1673.68127441,12.84955788,0.00000000,0.00000000,0.00000000); //object(blackbag2) (3)
  2332.     CreateDynamicObject(2672,2496.76562500,-1687.10314941,12.79922104,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_4) (1)
  2333.     CreateDynamicObject(2674,2495.22924805,-1644.27514648,12.80434990,0.00000000,0.00000000,292.00000000); //object(proc_rubbish_2) (1)
  2334.     CreateDynamicObject(1775,2499.76245117,-1642.17346191,13.87964630,0.00000000,0.00000000,0.00000000); //object(cj_sprunk1) (1)
  2335.     CreateDynamicObject(2702,2496.91406250,-1644.65771484,12.85957241,0.00000000,0.00000000,0.00000000); //object(cj_pizza_1) (1)
  2336.     CreateDynamicObject(3380,2446.46362305,-1664.77233887,12.47032833,0.00000000,0.00000000,266.00000000); //object(ce_hairpinl) (1)
  2337.     CreateDynamicObject(7091,2499.86035156,-1689.88769531,17.70626640,0.00000000,0.00000000,90.00000000); //object(vegasflag02) (1)
  2338.     CreateDynamicObject(3088,2524.47729492,-1671.32812500,14.27869797,0.00000000,0.00000000,0.00000000); //object(nf_list_3) (1)
  2339.     CreateDynamicObject(3087,2529.99511719,-1653.41601562,13.61473083,0.00000000,0.00000000,0.00000000); //object(nf_list_2) (1)
  2340.     CreateDynamicObject(3085,2517.89526367,-1713.21289062,13.35686111,0.00000000,0.00000000,0.00000000); //object(nf_list_1) (1)
  2341.     CreateDynamicObject(1211,2470.08056641,-1682.45581055,13.09283733,0.00000000,0.00000000,0.00000000); //object(fire_hydrant) (1)
  2342.     CreateDynamicObject(1216,2512.39477539,-1681.15209961,13.16959572,0.00000000,0.00000000,213.99993896); //object(phonebooth1) (1)
  2343.     CreateDynamicObject(1292,2500.53125000,-1687.45361328,13.04218197,0.00000000,0.00000000,190.00000000); //object(postbox1_d) (1)
  2344.     CreateDynamicObject(2114,2529.40551758,-1668.03405762,14.31545639,0.00000000,0.00000000,0.00000000); //object(basketball) (1)
  2345.     CreateDynamicObject(1425,2424.88842773,-1656.41223145,12.83530998,0.00000000,0.00000000,266.00000000); //object(dyn_roadbarrier_3) (1)
  2346.     CreateDynamicObject(1425,2424.65502930,-1661.10217285,12.83530998,0.00000000,0.00000000,266.00000000); //object(dyn_roadbarrier_3) (2)
  2347.     CreateDynamicObject(1434,2424.39672852,-1662.88000488,12.38281250,0.00000000,0.00000000,266.00000000); //object(dyn_roadbarrier_5a) (1)
  2348.     CreateDynamicObject(1434,2424.62841797,-1659.60034180,12.38281250,0.00000000,0.00000000,268.00000000); //object(dyn_roadbarrier_5a) (2)
  2349.     CreateDynamicObject(1434,2424.69946289,-1658.03063965,12.38281250,0.00000000,0.00000000,267.99499512); //object(dyn_roadbarrier_5a) (3)
  2350.     CreateDynamicObject(1434,2424.86010742,-1654.93542480,12.38281250,0.00000000,0.00000000,267.99499512); //object(dyn_roadbarrier_5a) (4)
  2351.     CreateDynamicObject(1457,2504.82934570,-1643.21813965,14.23281670,0.00000000,0.00000000,0.00000000); //object(dyn_outhouse_2) (1)
  2352.     CreateDynamicObject(14467,2423.57031250,-1651.72192383,15.28066826,0.00000000,0.00000000,264.00000000); //object(carter_statue) (1)
  2353.     CreateDynamicObject(14467,2424.18090820,-1666.42187500,15.27677536,0.00000000,0.00000000,213.99594116); //object(carter_statue) (2)
  2354.     CreateDynamicObject(1503,2457.94677734,-1724.63952637,12.60387325,0.00000000,0.00000000,0.00000000); //object(dyn_ramp) (1)
  2355.     CreateDynamicObject(18451,2418.36254883,-1659.14562988,12.89523888,0.00000000,0.00000000,272.00000000); //object(cs_oldcarjmp) (1)
  2356.     CreateDynamicObject(3046,2509.67163086,-1663.37561035,12.97161293,0.00000000,8.00000000,12.00000000); //object(kb_barrel) (1)
  2357.     CreateDynamicObject(1451,2484.58129883,-1649.50134277,13.29503727,0.00000000,0.00000000,0.00000000); //object(dyn_coup) (1)
  2358.     CreateDynamicObject(3585,2536.45239258,-1633.58166504,14.44104195,0.00000000,0.00000000,306.00000000); //object(lastran1_la02) (1)
  2359.     CreateDynamicObject(3066,2538.74291992,-1643.60766602,13.68105316,0.00000000,0.00000000,0.00000000); //object(ammotrn_obj) (1)
  2360.     CreateDynamicObject(2359,2501.24902344,-1642.30407715,12.99289513,0.00000000,0.00000000,0.00000000); //object(ammo_box_c5) (1)
  2361.     CreateDynamicObject(1585,1155.08178711,-1460.89147949,17.01932716,0.00000000,0.00000000,266.00000000); //object(tar_civ2) (1)
  2362.     CreateDynamicObject(18451,1125.00427246,-1386.47595215,13.04367638,0.00000000,0.00000000,0.00000000); //object(cs_oldcarjmp) (2)
  2363.     CreateDynamicObject(2056,2530.53442383,-1637.12536621,14.62158966,0.00000000,0.00000000,0.00000000); //object(cj_target6) (1)
  2364.     CreateDynamicObject(14781,311.60470581,-1797.90905762,4.62292671,0.00000000,0.00000000,0.00000000); //object(in_bxing05) (1)
  2365.     CreateDynamicObject(1461,205.34501648,-1871.01721191,2.47728634,0.00000000,0.00000000,178.00000000); //object(dyn_life_p) (1)
  2366.     CreateDynamicObject(1461,240.05340576,-1874.12609863,1.89613414,0.00000000,0.00000000,177.99499512); //object(dyn_life_p) (2)
  2367.     CreateDynamicObject(1461,283.42175293,-1876.47863770,2.10202217,0.00000000,0.00000000,177.99499512); //object(dyn_life_p) (3)
  2368.     CreateDynamicObject(1461,330.69717407,-1876.08325195,2.34733462,0.00000000,0.00000000,177.99499512); //object(dyn_life_p) (4)
  2369.     CreateDynamicObject(1598,203.94152832,-1830.73742676,3.23790336,0.00000000,0.00000000,0.00000000); //object(beachball) (1)
  2370.     CreateDynamicObject(1598,308.39462280,-1829.28210449,3.22280097,0.00000000,0.00000000,0.00000000); //object(beachball) (2)
  2371.     CreateDynamicObject(1608,218.19506836,-1947.53308105,0.00000000,0.00000000,0.00000000,0.00000000); //object(shark) (1)
  2372.     CreateDynamicObject(1610,279.30566406,-1946.53906250,23.33577156,0.00000000,0.00000000,0.00000000); //object(sandcastle1) (1)
  2373.     CreateDynamicObject(1637,224.18261719,-1870.91308594,2.76307416,0.00000000,4.00000000,273.99902344); //object(od_pat_hutb) (1)
  2374.     CreateDynamicObject(2404,230.20730591,-1870.14257812,2.72314525,0.00000000,0.00000000,184.00000000); //object(cj_surf_board) (1)
  2375.     CreateDynamicObject(2405,229.15354919,-1870.27526855,2.72400212,0.00000000,0.00000000,180.00000000); //object(cj_surf_board2) (1)
  2376.     CreateDynamicObject(2406,231.11035156,-1870.11523438,2.71537209,0.00000000,0.00000000,185.99853516); //object(cj_surf_board3) (1)
  2377.     CreateDynamicObject(1682,2212.85595703,-1183.90356445,38.98547745,0.00000000,0.00000000,0.00000000); //object(ap_radar1_01) (1)
  2378.     CreateDynamicObject(978,2239.52661133,-1149.02038574,25.63709450,0.00000000,0.00000000,343.99996948); //object(sub_roadright) (1)
  2379.     CreateDynamicObject(978,2230.85961914,-1146.54919434,25.63709450,0.00000000,0.00000000,343.99841309); //object(sub_roadright) (2)
  2380.     CreateDynamicObject(978,2207.93066406,-1139.27856445,25.66165924,0.00000000,0.00000000,343.99841309); //object(sub_roadright) (3)
  2381.     CreateDynamicObject(8041,2218.98242188,-1144.41210938,30.36075401,0.00000000,0.00000000,71.99890137); //object(apbarriergate06_lvs) (1)
  2382.     CreateDynamicObject(10757,2217.98535156,-1144.87695312,37.29384613,0.00000000,7.99804688,167.99792480); //object(airport_04_sfse) (1)
  2383.     CreateDynamicObject(1490,2173.30859375,-1018.17706299,63.26310730,0.00000000,0.00000000,0.00000000); //object(tag_01) (1)
  2384.     CreateDynamicObject(960,2177.04443359,-1038.30810547,57.99674225,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (1)
  2385.     CreateDynamicObject(960,2164.90649414,-1051.08874512,56.67827606,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (2)
  2386.     CreateDynamicObject(960,2208.73925781,-1070.14965820,38.95924377,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (3)
  2387.     CreateDynamicObject(960,2224.47314453,-1057.02941895,45.38960266,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (4)
  2388.     CreateDynamicObject(960,2227.39086914,-1036.83020020,57.67200470,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (5)
  2389.     CreateDynamicObject(960,2247.26586914,-1054.42309570,51.59334946,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (6)
  2390.     CreateDynamicObject(933,2216.71020508,-1009.90686035,59.85591888,0.00000000,0.00000000,0.00000000); //object(cj_cableroll) (1)
  2391.     CreateDynamicObject(933,2193.78662109,-1004.00457764,61.57318497,0.00000000,0.00000000,0.00000000); //object(cj_cableroll) (2)
  2392.     CreateDynamicObject(928,2138.46069336,-1008.02453613,60.74482346,0.00000000,0.00000000,0.00000000); //object(rubbish_box1) (1)
  2393.     CreateDynamicObject(928,2159.18286133,-986.98132324,63.69341278,0.00000000,0.00000000,0.00000000); //object(rubbish_box1) (2)
  2394.     CreateDynamicObject(928,2184.41699219,-1019.16259766,62.07449341,0.00000000,0.00000000,0.00000000); //object(rubbish_box1) (3)
  2395.     CreateDynamicObject(928,2222.45336914,-1083.89025879,31.65973282,0.00000000,0.00000000,0.00000000); //object(rubbish_box1) (4)
  2396.     CreateDynamicObject(926,2222.02319336,-1084.13696289,31.66941452,0.00000000,0.00000000,0.00000000); //object(rubbish_box2) (1)
  2397.     CreateDynamicObject(854,2196.04150391,-1072.66992188,41.81554794,0.00000000,24.00000000,316.00000000); //object(cj_urb_rub_3b) (2)
  2398.     CreateDynamicObject(854,2215.66308594,-1110.29357910,25.19985962,0.00000000,4.00000000,354.00000000); //object(cj_urb_rub_3b) (3)
  2399.     CreateDynamicObject(853,2174.04028320,-1049.13354492,55.32070541,0.00000000,18.00000000,310.00000000); //object(cj_urb_rub_5) (2)
  2400.     CreateDynamicObject(852,2174.40039062,-1062.36145020,51.30466080,0.00000000,22.00000000,318.00000000); //object(cj_urb_rub_4) (2)
  2401.     CreateDynamicObject(851,2156.20532227,-1027.17297363,61.82140350,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (1)
  2402.     CreateDynamicObject(850,2171.70727539,-1030.57495117,60.45801926,0.00000000,4.00000000,306.00000000); //object(cj_urb_rub_1) (1)
  2403.     CreateDynamicObject(849,2149.07739258,-993.78894043,61.53728104,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3) (2)
  2404.     CreateDynamicObject(849,2206.96289062,-1007.87121582,60.90472412,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3) (3)
  2405.     CreateDynamicObject(3302,2240.32446289,-1041.16162109,54.33914566,0.00000000,12.00000000,312.00000000); //object(cxrf_corpanel) (1)
  2406.     CreateDynamicObject(3099,2156.58081055,-991.31567383,61.88557053,0.00000000,356.00000000,358.00000000); //object(break_wall_3b) (1)
  2407.     CreateDynamicObject(3092,2143.29052734,-1006.53283691,64.40360260,0.00000000,0.00000000,354.00000000); //object(dead_tied_cop) (1)
  2408.     CreateDynamicObject(3092,2179.55004883,-1018.03283691,68.50677490,0.00000000,0.00000000,333.99597168); //object(dead_tied_cop) (2)
  2409.     CreateDynamicObject(2926,2190.06347656,-1000.33349609,61.77083206,0.00000000,0.00000000,0.00000000); //object(dyno_box_a) (2)
  2410.     CreateDynamicObject(2926,2194.52685547,-1020.44976807,61.19730377,0.00000000,0.00000000,0.00000000); //object(dyno_box_a) (3)
  2411.     CreateDynamicObject(2743,2137.98852539,-1009.82305908,66.58361816,0.00000000,0.00000000,164.00000000); //object(cj_stat_1) (1)
  2412.     CreateDynamicObject(1462,2260.18774414,-1029.65759277,51.77252579,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile) (2)
  2413.     CreateDynamicObject(1462,2251.33691406,-1060.97705078,49.85702515,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile) (3)
  2414.     CreateDynamicObject(1462,2243.09521484,-1071.80847168,40.71968079,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile) (4)
  2415.     CreateDynamicObject(1450,2234.15820312,-1076.38684082,41.21866608,0.00000000,0.00000000,0.00000000); //object(dyn_crate_3) (2)
  2416.     CreateDynamicObject(1449,2192.37255859,-1090.72656250,40.02165604,0.00000000,0.00000000,188.00000000); //object(dyn_crate_2) (1)
  2417.     CreateDynamicObject(1442,2200.97949219,-1106.44396973,24.96194458,0.00000000,0.00000000,0.00000000); //object(dyn_firebin0) (2)
  2418.     CreateDynamicObject(1441,2205.90698242,-1108.92492676,25.27677727,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_4) (1)
  2419.     CreateDynamicObject(1440,2225.42529297,-1119.97412109,25.31599045,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_3) (2)
  2420.     CreateDynamicObject(1438,2174.96704102,-1019.19879150,61.92879868,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_2) (2)
  2421.     CreateDynamicObject(1415,2146.39575195,-1010.33575439,61.39958191,0.00000000,0.00000000,162.00000000); //object(dyn_dumpster) (2)
  2422.     CreateDynamicObject(1365,2100.83056641,-982.82122803,53.65446472,0.00000000,0.00000000,0.00000000); //object(cj_big_skip1) (1)
  2423.     CreateDynamicObject(1358,2208.51245117,-1003.55596924,63.75201797,0.00000000,0.00000000,0.00000000); //object(cj_skip_rubbish) (2)
  2424.     CreateDynamicObject(12957,2161.93359375,-1006.65618896,62.67144775,0.00000000,7.99804688,89.99597168); //object(sw_pickupwreck01) (2)
  2425.     CreateDynamicObject(1265,2197.22143555,-1021.73852539,61.37342834,0.00000000,0.00000000,0.00000000); //object(blackbag2) (4)
  2426.     CreateDynamicObject(1265,2172.74975586,-1016.51751709,62.43515015,0.00000000,0.00000000,0.00000000); //object(blackbag2) (5)
  2427.     CreateDynamicObject(1265,2180.30712891,-998.38793945,62.39850616,0.00000000,0.00000000,0.00000000); //object(blackbag2) (6)
  2428.     CreateDynamicObject(1265,2109.18139648,-998.23626709,55.11593628,0.00000000,0.00000000,0.00000000); //object(blackbag2) (7)
  2429.     CreateDynamicObject(1265,2098.14892578,-984.02569580,52.61951065,0.00000000,0.00000000,0.00000000); //object(blackbag2) (8)
  2430.     CreateDynamicObject(1265,2132.94677734,-981.72442627,58.78310013,0.00000000,0.00000000,0.00000000); //object(blackbag2) (9)
  2431.     CreateDynamicObject(2670,2167.92968750,-997.41284180,62.05672073,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_1) (1)
  2432.     CreateDynamicObject(2672,2154.85327148,-1016.01519775,62.16090012,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_4) (2)
  2433.     CreateDynamicObject(2677,2146.40795898,-1018.93389893,68.31108093,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_7) (1)
  2434.     CreateDynamicObject(3593,2168.91577148,-996.68975830,62.67555618,0.00000000,28.00000000,260.00000000); //object(la_fuckcar2) (1)
  2435.     CreateDynamicObject(18248,2266.39355469,-1039.14892578,58.33481979,0.00000000,10.00000000,308.00000000); //object(cuntwjunk01) (1)
  2436.     CreateDynamicObject(1475,2136.00854492,-1007.51440430,61.53084946,0.00000000,0.00000000,70.00000000); //object(dyn_porch_3b) (1)
  2437.     CreateDynamicObject(1265,2163.46655273,-1007.94543457,62.26483917,0.00000000,0.00000000,0.00000000); //object(blackbag2) (10)
  2438.     CreateDynamicObject(1265,2161.03588867,-1006.57171631,62.99922943,0.00000000,0.00000000,0.00000000); //object(blackbag2) (11)
  2439.     CreateDynamicObject(1096,2196.58740234,-1001.16723633,61.96916962,0.00000000,346.00000000,255.99996948); //object(wheel_gn3) (1)
  2440.     CreateDynamicObject(1273,1961.30346680,-2182.52392578,12.74134350,0.00000000,0.00000000,0.00000000); //object(property_fsale) (3)
  2441.     CreateDynamicObject(14467,2212.39038086,-1112.46533203,27.53066826,0.00000000,0.00000000,343.99996948); //object(carter_statue) (3)
  2442.     CreateDynamicObject(14467,2225.39648438,-1117.27526855,27.66165543,0.00000000,0.00000000,307.99841309); //object(carter_statue) (4)
  2443.     CreateDynamicObject(2896,2193.68505859,-1003.93261719,63.26908875,0.00000000,0.00000000,0.00000000); //object(casket_law) (1)
  2444.     CreateDynamicObject(2895,2193.56762695,-1004.82287598,61.90555573,0.00000000,0.00000000,0.00000000); //object(fun_flower_law) (1)
  2445.     CreateDynamicObject(955,399.85958862,-2065.42407227,10.24875546,0.00000000,0.00000000,90.00000000); //object(cj_ext_sprunk) (1)
  2446.     CreateDynamicObject(3363,-2164.10766602,-192.33409119,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_ruin1_) (1)
  2447.     CreateDynamicObject(980,-2201.46386719,-206.19619751,43.51135254,0.00000000,0.00000000,90.00000000); //object(airportgate) (1)
  2448.     CreateDynamicObject(980,-2201.44506836,-217.48265076,43.51135254,0.00000000,0.00000000,90.00000000); //object(airportgate) (2)
  2449.     CreateDynamicObject(980,-2201.55859375,-228.84608459,43.51135254,0.00000000,0.00000000,90.00000000); //object(airportgate) (3)
  2450.     CreateDynamicObject(980,-2201.56030273,-240.32849121,43.51135254,0.00000000,0.00000000,90.00000000); //object(airportgate) (4)
  2451.     CreateDynamicObject(980,-2201.76416016,-251.92643738,43.51135254,0.00000000,0.00000000,90.00000000); //object(airportgate) (5)
  2452.     CreateDynamicObject(980,-2201.71630859,-263.51785278,43.51135254,0.00000000,0.00000000,90.00000000); //object(airportgate) (6)
  2453.     CreateDynamicObject(980,-2201.51000977,-274.91003418,43.51135254,0.00000000,0.00000000,90.00000000); //object(airportgate) (7)
  2454.     CreateDynamicObject(980,-2195.52050781,-280.61123657,43.51135254,0.00000000,0.00000000,180.00000000); //object(airportgate) (8)
  2455.     CreateDynamicObject(980,-2183.96972656,-280.66546631,43.51135254,0.00000000,0.00000000,179.99450684); //object(airportgate) (9)
  2456.     CreateDynamicObject(980,-2172.29052734,-280.46594238,43.51135254,0.00000000,0.00000000,179.99450684); //object(airportgate) (10)
  2457.     CreateDynamicObject(980,-2160.75732422,-280.55773926,43.51135254,0.00000000,0.00000000,179.99450684); //object(airportgate) (11)
  2458.     CreateDynamicObject(980,-2149.15307617,-280.47497559,43.51135254,0.00000000,0.00000000,179.99450684); //object(airportgate) (12)
  2459.     CreateDynamicObject(980,-2137.76318359,-280.61434937,43.51135254,0.00000000,0.00000000,179.99450684); //object(airportgate) (13)
  2460.     CreateDynamicObject(980,-2126.34106445,-280.65368652,43.51135254,0.00000000,0.00000000,179.99450684); //object(airportgate) (14)
  2461.     CreateDynamicObject(980,-2114.80737305,-280.57183838,43.51135254,0.00000000,0.00000000,179.99450684); //object(airportgate) (15)
  2462.     CreateDynamicObject(980,-2103.33886719,-280.55273438,43.51135254,0.00000000,0.00000000,179.99450684); //object(airportgate) (16)
  2463.     CreateDynamicObject(980,-2096.89941406,-274.71386719,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (17)
  2464.     CreateDynamicObject(980,-2096.83691406,-263.10937500,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (18)
  2465.     CreateDynamicObject(980,-2096.93920898,-251.45727539,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (19)
  2466.     CreateDynamicObject(980,-2096.79052734,-240.00083923,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (20)
  2467.     CreateDynamicObject(980,-2096.67065430,-228.47438049,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (21)
  2468.     CreateDynamicObject(980,-2096.64111328,-216.84748840,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (22)
  2469.     CreateDynamicObject(980,-2096.77075195,-205.29476929,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (23)
  2470.     CreateDynamicObject(980,-2096.79199219,-193.72882080,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (24)
  2471.     CreateDynamicObject(980,-2096.92065430,-182.18736267,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (25)
  2472.     CreateDynamicObject(980,-2097.01318359,-170.61810303,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (26)
  2473.     CreateDynamicObject(980,-2097.07543945,-159.00808716,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (27)
  2474.     CreateDynamicObject(980,-2096.90380859,-147.44320679,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (28)
  2475.     CreateDynamicObject(980,-2096.87255859,-136.07644653,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (29)
  2476.     CreateDynamicObject(980,-2096.99853516,-124.46897888,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (30)
  2477.     CreateDynamicObject(980,-2096.98999023,-112.89109802,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (31)
  2478.     CreateDynamicObject(980,-2096.73730469,-101.54400635,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (32)
  2479.     CreateDynamicObject(980,-2096.69653320,-90.02651215,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (33)
  2480.     CreateDynamicObject(980,-2096.73706055,-86.13367462,43.51135635,0.00000000,0.00000000,269.98901367); //object(airportgate) (34)
  2481.     CreateDynamicObject(980,-2156.44238281,-86.88412476,43.42699051,0.00000000,0.00000000,269.98901367); //object(airportgate) (35)
  2482.     CreateDynamicObject(980,-2156.48388672,-98.24343109,43.42196655,0.00000000,0.00000000,269.98901367); //object(airportgate) (36)
  2483.     CreateDynamicObject(980,-2156.45019531,-109.28075409,43.34347534,0.00000000,0.00000000,269.98901367); //object(airportgate) (37)
  2484.     CreateDynamicObject(980,-2156.45019531,-120.69188690,43.22086716,0.00000000,0.00000000,269.98901367); //object(airportgate) (38)
  2485.     CreateDynamicObject(980,-2156.45019531,-132.20553589,43.45584488,0.00000000,0.00000000,269.98901367); //object(airportgate) (39)
  2486.     CreateDynamicObject(980,-2156.45019531,-143.57077026,43.38667679,0.00000000,0.00000000,269.98901367); //object(airportgate) (40)
  2487.     CreateDynamicObject(980,-2156.70019531,-155.13507080,43.38623047,0.00000000,0.00000000,267.98901367); //object(airportgate) (41)
  2488.     CreateDynamicObject(980,-2158.23388672,-166.67413330,43.50776672,0.00000000,0.00000000,257.98901367); //object(airportgate) (42)
  2489.     CreateDynamicObject(980,-2161.21752930,-176.90293884,43.50776672,0.00000000,0.00000000,243.98646545); //object(airportgate) (43)
  2490.     CreateDynamicObject(980,-2167.63305664,-186.32829285,43.50776672,0.00000000,0.00000000,227.98437500); //object(airportgate) (44)
  2491.     CreateDynamicObject(980,-2176.10693359,-193.53956604,43.50776672,0.00000000,0.00000000,209.98278809); //object(airportgate) (45)
  2492.     CreateDynamicObject(980,-2186.48437500,-197.87545776,43.50776672,0.00000000,0.00000000,191.98168945); //object(airportgate) (46)
  2493.     CreateDynamicObject(980,-2196.16577148,-200.09338379,43.50776672,0.00000000,0.00000000,189.98059082); //object(airportgate) (47)
  2494.     CreateDynamicObject(987,-2132.01953125,-80.78319550,34.32031250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
  2495.     CreateDynamicObject(2047,-2113.85839844,-161.29937744,37.17160416,0.00000000,0.00000000,0.00000000); //object(cj_flag1) (1)
  2496.     CreateDynamicObject(6976,-2137.23828125,-225.48207092,34.32031250,0.00000000,0.00000000,272.00000000); //object(shamheliprt04) (1)
  2497.     CreateDynamicObject(987,-2095.61328125,-221.13188171,34.32031250,0.00000000,0.00000000,2.00000000); //object(elecfence_bar) (2)
  2498.     CreateDynamicObject(987,-2083.63330078,-220.61862183,34.32031250,0.00000000,0.00000000,1.99951172); //object(elecfence_bar) (3)
  2499.     CreateDynamicObject(987,-2071.79003906,-220.19964600,34.32031250,0.00000000,0.00000000,1.99951172); //object(elecfence_bar) (4)
  2500.     CreateDynamicObject(987,-2059.80004883,-219.87203979,34.32031250,0.00000000,0.00000000,1.99951172); //object(elecfence_bar) (5)
  2501.     CreateDynamicObject(987,-2047.80273438,-219.41152954,34.32739258,0.00000000,0.00000000,1.99951172); //object(elecfence_bar) (6)
  2502.     CreateDynamicObject(987,-2035.89086914,-218.88607788,34.32031250,0.00000000,0.00000000,1.99951172); //object(elecfence_bar) (7)
  2503.     CreateDynamicObject(987,-2023.97412109,-218.43814087,34.32031250,0.00000000,0.00000000,1.99951172); //object(elecfence_bar) (8)
  2504.     CreateDynamicObject(3119,-2094.35937500,-235.86695862,34.62416840,0.00000000,0.00000000,0.00000000); //object(cs_ry_props) (2)
  2505.     CreateDynamicObject(3092,-2093.83764648,-237.45436096,37.08924484,0.00000000,0.00000000,266.00000000); //object(dead_tied_cop) (3)
  2506.     CreateDynamicObject(11441,-2097.89624023,-263.07705688,34.32031250,0.00000000,0.00000000,274.00000000); //object(des_pueblo5) (1)
  2507.     CreateDynamicObject(11442,-2108.53613281,-262.20019531,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo3) (1)
  2508.     CreateDynamicObject(11446,-2102.40917969,-266.65856934,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo07) (1)
  2509.     CreateDynamicObject(11458,-2111.54980469,-267.77343750,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo10) (1)
  2510.     CreateDynamicObject(11442,-2103.53515625,-274.85742188,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo3) (2)
  2511.     CreateDynamicObject(11443,-2119.75268555,-276.46356201,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo4) (1)
  2512.     CreateDynamicObject(11442,-2104.22827148,-251.05215454,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo3) (2)
  2513.     CreateDynamicObject(11442,-2117.88964844,-257.75933838,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo3) (2)
  2514.     CreateDynamicObject(11458,-2117.65551758,-263.71261597,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo10) (1)
  2515.     CreateDynamicObject(11442,-2117.86572266,-250.80230713,34.32031250,0.00000000,0.00000000,179.99993896); //object(des_pueblo3) (2)
  2516.     CreateDynamicObject(11442,-2104.26367188,-244.37594604,34.32031250,0.00000000,0.00000000,179.99450684); //object(des_pueblo3) (2)
  2517.     CreateDynamicObject(11442,-2133.31567383,-260.49328613,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo3) (2)
  2518.     CreateDynamicObject(11442,-2126.62158203,-260.72085571,34.32031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo3) (1)
  2519.     CreateDynamicObject(11442,-2127.08642578,-251.86978149,34.32031250,0.00000000,0.00000000,179.99450684); //object(des_pueblo3) (2)
  2520.     CreateDynamicObject(11442,-2133.73779297,-249.53849792,34.38469696,0.00000000,0.00000000,179.99450684); //object(des_pueblo3) (2)
  2521.     CreateDynamicObject(3524,-2108.17846680,-244.29301453,37.20565414,0.00000000,0.00000000,179.99993896); //object(skullpillar01_lvs) (1)
  2522.     CreateDynamicObject(3524,-2118.96191406,-247.79132080,37.20565414,0.00000000,0.00000000,183.99996948); //object(skullpillar01_lvs) (2)
  2523.     CreateDynamicObject(3524,-2128.10107422,-246.84246826,37.20565414,0.00000000,0.00000000,181.99996948); //object(skullpillar01_lvs) (3)
  2524.     CreateDynamicObject(2985,-2151.82519531,-202.96101379,40.12973785,0.00000000,0.00000000,306.00000000); //object(minigun_base) (1)
  2525.     CreateDynamicObject(3279,-2160.75317383,-240.89390564,45.25000000,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
  2526.     CreateDynamicObject(3878,-2054.36230469,-191.10546875,34.83159256,0.00000000,0.00000000,267.99499512); //object(headstones_sfsx) (1)
  2527.     CreateDynamicObject(5777,-2056.04077148,-195.67182922,34.91659546,0.00000000,0.00000000,177.99499512); //object(tombston01_lawn) (1)
  2528.     CreateDynamicObject(5777,-2054.14746094,-195.66699219,34.91659546,0.00000000,0.00000000,177.98950195); //object(tombston01_lawn) (2)
  2529.     CreateDynamicObject(2896,-2055.10571289,-196.07562256,35.71161652,0.00000000,0.00000000,0.00000000); //object(casket_law) (2)
  2530.     CreateDynamicObject(2895,-2054.97216797,-209.90434265,34.58488846,0.00000000,0.00000000,0.00000000); //object(fun_flower_law) (2)
  2531.     CreateDynamicObject(3279,2511.53320312,-1704.89758301,12.44122124,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (3)
  2532.     CreateDynamicObject(3256,2529.49560547,-1677.71911621,18.93022537,0.00000000,0.00000000,0.00000000); //object(refchimny01) (1)
  2533.     CreateDynamicObject(3878,-2054.44726562,-186.47265625,34.58159256,0.00000000,0.00000000,267.99499512); //object(headstones_sfsx) (1)
  2534.     CreateDynamicObject(3878,-2054.47583008,-181.47584534,34.83159256,0.00000000,0.00000000,267.99499512); //object(headstones_sfsx) (1)
  2535.     CreateDynamicObject(3878,-2054.01806641,-174.48994446,34.82451248,0.00000000,0.00000000,267.99499512); //object(headstones_sfsx) (1)
  2536.     CreateDynamicObject(854,-2073.97387695,-195.32350159,34.52705383,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (4)
  2537.     CreateDynamicObject(854,-2026.14453125,-169.45735168,34.52705383,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (5)
  2538.     CreateDynamicObject(854,-2043.57250977,-149.36486816,34.52705383,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (6)
  2539.     CreateDynamicObject(854,-2062.31762695,-140.11434937,34.52705383,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (7)
  2540.     CreateDynamicObject(854,-2062.31762695,-140.11434937,34.52705383,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (8)
  2541.     CreateDynamicObject(854,-2083.64428711,-162.11900330,34.52705383,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (9)
  2542.     CreateDynamicObject(854,-2057.87255859,-170.22758484,34.52705383,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (10)
  2543.     CreateDynamicObject(852,-2019.89123535,-200.19274902,34.32031250,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (3)
  2544.     CreateDynamicObject(852,-2019.89123535,-200.19274902,34.32031250,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (4)
  2545.     CreateDynamicObject(852,-2017.57189941,-191.47961426,34.32739258,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (5)
  2546.     CreateDynamicObject(852,-2045.06982422,-179.41662598,34.32739258,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (6)
  2547.     CreateDynamicObject(852,-2017.34716797,-128.98762512,34.27783966,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (7)
  2548.     CreateDynamicObject(852,-2017.34716797,-128.98762512,34.27783966,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (8)
  2549.     CreateDynamicObject(852,-2045.53173828,-121.21235657,34.24395370,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (9)
  2550.     CreateDynamicObject(852,-2045.53173828,-121.21235657,34.24395370,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (10)
  2551.     CreateDynamicObject(852,-2085.65014648,-134.83573914,34.32031250,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (11)
  2552.     CreateDynamicObject(852,-2085.05200195,-134.65522766,34.32031250,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (12)
  2553.     CreateDynamicObject(852,-2073.75756836,-165.66233826,34.32031250,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (13)
  2554.     CreateDynamicObject(851,-2081.36694336,-177.40280151,34.63318253,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (3)
  2555.     CreateDynamicObject(849,-2043.59667969,-109.49099731,34.51684952,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3) (4)
  2556.     CreateDynamicObject(1462,-2037.92675781,-102.79483795,34.17187500,0.00000000,0.00000000,322.00000000); //object(dyn_woodpile) (5)
  2557.     CreateDynamicObject(1365,-2015.69018555,-112.07296753,35.23652649,0.00000000,0.00000000,0.00000000); //object(cj_big_skip1) (2)
  2558.     CreateDynamicObject(1358,-2014.61499023,-123.40267181,35.43743134,0.00000000,0.00000000,300.00000000); //object(cj_skip_rubbish) (3)
  2559.     CreateDynamicObject(1265,-2054.99438477,-209.85762024,34.78935623,0.00000000,0.00000000,0.00000000); //object(blackbag2) (12)
  2560.     CreateDynamicObject(16317,-2014.96740723,-98.15099335,34.44464111,0.00000000,0.00000000,0.00000000); //object(des_quarstmound_03) (1)
  2561.     CreateDynamicObject(9583,-2401.66992188,-1632.91015625,519.54357910,0.00000000,0.00000000,0.00000000); //object(freight_sfw15) (1)
  2562.     CreateDynamicObject(8253,-2341.13574219,-1619.63769531,486.62142944,0.00000000,0.00000000,335.99487305); //object(pltschlhnger01_lvs) (1)
  2563.     CreateDynamicObject(1463,-2324.36523438,-1610.03808594,483.07925415,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (1)
  2564.     CreateDynamicObject(654,-2359.80517578,-1647.36474609,485.40429688,0.00000000,0.00000000,0.00000000); //object(pinetree08) (1)
  2565.     CreateDynamicObject(654,-2337.20410156,-1680.27905273,483.27719116,0.00000000,0.00000000,0.00000000); //object(pinetree08) (2)
  2566.     CreateDynamicObject(654,-2353.84594727,-1668.92102051,483.12545776,0.00000000,0.00000000,0.00000000); //object(pinetree08) (3)
  2567.     CreateDynamicObject(654,-2336.64794922,-1583.06677246,482.57916260,0.00000000,0.00000000,0.00000000); //object(pinetree08) (4)
  2568.     CreateDynamicObject(654,-2316.62377930,-1598.07336426,482.87612915,0.00000000,0.00000000,0.00000000); //object(pinetree08) (5)
  2569.     CreateDynamicObject(660,-2280.27905273,-1703.32385254,478.41558838,0.00000000,0.00000000,0.00000000); //object(pinetree03) (1)
  2570.     CreateDynamicObject(660,-2300.31640625,-1711.00317383,476.53866577,0.00000000,0.00000000,0.00000000); //object(pinetree03) (2)
  2571.     CreateDynamicObject(683,-2275.69140625,-1614.18457031,475.79910278,0.00000000,0.00000000,0.00000000); //object(sm_fir_group) (1)
  2572.     CreateDynamicObject(683,-2366.63574219,-1635.92578125,485.14276123,0.00000000,0.00000000,0.00000000); //object(sm_fir_group) (6)
  2573.     CreateDynamicObject(683,-2357.00195312,-1654.58007812,483.72277832,0.00000000,0.00000000,0.00000000); //object(sm_fir_group) (7)
  2574.     CreateDynamicObject(683,-2358.53051758,-1627.36096191,483.08837891,0.00000000,0.00000000,0.00000000); //object(sm_fir_group) (9)
  2575.     CreateDynamicObject(683,-2344.53613281,-1596.71911621,482.61865234,0.00000000,0.00000000,0.00000000); //object(sm_fir_group) (10)
  2576.     CreateDynamicObject(687,-2362.80273438,-1621.64257812,487.23257446,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (1)
  2577.     CreateDynamicObject(687,-2369.11035156,-1619.95312500,490.05264282,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (2)
  2578.     CreateDynamicObject(687,-2368.00488281,-1605.09851074,494.99496460,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (3)
  2579.     CreateDynamicObject(687,-2375.27148438,-1612.29492188,494.84658813,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (4)
  2580.     CreateDynamicObject(687,-2366.06542969,-1601.24414062,494.38873291,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (5)
  2581.     CreateDynamicObject(687,-2361.58398438,-1591.75781250,490.92498779,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (6)
  2582.     CreateDynamicObject(687,-2361.57031250,-1601.15527344,490.79489136,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (7)
  2583.     CreateDynamicObject(687,-2354.82617188,-1589.27343750,485.23782349,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (8)
  2584.     CreateDynamicObject(687,-2362.44531250,-1609.16210938,489.26229858,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (9)
  2585.     CreateDynamicObject(687,-2369.23925781,-1612.98449707,492.86694336,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (10)
  2586.     CreateDynamicObject(687,-2383.59765625,-1626.37402344,493.29861450,0.00000000,0.00000000,0.00000000); //object(sm_fir_) (11)
  2587.     CreateDynamicObject(650,-2263.42871094,-1684.75073242,480.19937134,0.00000000,0.00000000,0.00000000); //object(sjmcacti2) (1)
  2588.     CreateDynamicObject(14872,-2320.79687500,-1608.43554688,483.25241089,0.00000000,0.00000000,0.00000000); //object(kylie_logs) (1)
  2589.     CreateDynamicObject(1463,-2330.03125000,-1605.04382324,483.07226562,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (1)
  2590.     CreateDynamicObject(1463,-2329.27441406,-1600.48229980,483.10626221,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (1)
  2591.     CreateDynamicObject(14872,-2323.21362305,-1597.72790527,483.26675415,0.00000000,0.00000000,0.00000000); //object(kylie_logs) (2)
  2592.     CreateDynamicObject(654,-2320.04907227,-1586.04602051,482.48410034,0.00000000,0.00000000,0.00000000); //object(pinetree08) (6)
  2593.     CreateDynamicObject(847,-2342.97583008,-1590.43811035,484.58438110,0.00000000,0.00000000,0.00000000); //object(dead_tree_19) (1)
  2594.     CreateDynamicObject(16088,-2427.93823242,-601.73181152,131.56250000,0.00000000,0.00000000,304.00000000); //object(des_pipestrut01) (1)
  2595.     CreateDynamicObject(16088,-2816.87768555,-349.47387695,6.03125000,0.00000000,0.00000000,261.99719238); //object(des_pipestrut01) (2)
  2596.     CreateDynamicObject(3066,-2420.60473633,-591.81658936,132.79838562,0.00000000,0.00000000,8.00000000); //object(ammotrn_obj) (2)
  2597.     CreateDynamicObject(4639,-2435.74609375,-607.80566406,133.36392212,0.00000000,0.00000000,0.00000000); //object(paypark_lan02) (1)
  2598.     CreateDynamicObject(8253,-2398.98535156,-594.96838379,135.57621765,0.00000000,0.00000000,216.00000000); //object(pltschlhnger01_lvs) (2)
  2599.     CreateDynamicObject(10281,-2410.77734375,-603.38562012,138.61703491,0.00000000,357.99499512,307.99621582); //object(michsign_sfe) (1)
  2600.     CreateDynamicObject(14562,-2413.82177734,-604.30426025,132.83160400,0.00000000,0.00000000,215.99995422); //object(triad_lion) (1)
  2601.     CreateDynamicObject(14826,-2396.89331055,-583.16931152,132.50524902,0.00000000,0.00000000,122.00000000); //object(int_kbsgarage2) (1)
  2602.     CreateDynamicObject(973,-2409.68823242,-615.17779541,132.44723511,0.00000000,0.00000000,132.00000000); //object(sub_roadbarrier) (1)
  2603.     CreateDynamicObject(973,-2425.88696289,-592.94604492,132.04447937,0.00000000,0.00000000,125.99520874); //object(sub_roadbarrier) (3)
  2604.     CreateDynamicObject(973,-2437.14428711,-601.25061035,132.18785095,0.00000000,356.00000000,303.99121094); //object(sub_roadbarrier) (5)
  2605.     CreateDynamicObject(973,-2419.51123047,-624.48107910,132.44349670,0.00000000,0.00000000,311.99520874); //object(sub_roadbarrier) (7)
  2606.     CreateDynamicObject(1422,-2468.65673828,-481.48043823,101.04021454,0.00000000,350.00000000,324.00000000); //object(dyn_roadbarrier_5) (1)
  2607.     CreateDynamicObject(1422,-2472.58203125,-478.59741211,99.82625580,0.00000000,349.99694824,327.99780273); //object(dyn_roadbarrier_5) (2)
  2608.     CreateDynamicObject(1422,-2476.33715820,-476.66400146,98.80095673,0.00000000,349.99694824,333.99780273); //object(dyn_roadbarrier_5) (3)
  2609.     CreateDynamicObject(1422,-2479.86621094,-474.82614136,97.93052673,0.00000000,349.99145508,337.99536133); //object(dyn_roadbarrier_5) (4)
  2610.     CreateDynamicObject(1422,-2484.70874023,-473.26812744,96.90437317,0.00000000,349.99145508,343.99438477); //object(dyn_roadbarrier_5) (5)
  2611.     CreateDynamicObject(1422,-2488.80883789,-472.26348877,96.18242645,0.00000000,349.99145508,349.99291992); //object(dyn_roadbarrier_5) (6)
  2612.     CreateDynamicObject(1422,-2493.00854492,-471.68551636,95.49477386,0.00000000,349.99145508,355.99145508); //object(dyn_roadbarrier_5) (7)
  2613.     CreateDynamicObject(1422,-2499.13696289,-472.06170654,94.33509827,0.00000000,349.99145508,9.98999023); //object(dyn_roadbarrier_5) (8)
  2614.     CreateDynamicObject(1422,-2503.46777344,-472.77053833,93.39326477,0.00000000,347.99145508,13.98657227); //object(dyn_roadbarrier_5) (9)
  2615.     CreateDynamicObject(1422,-2507.64111328,-474.01351929,92.08741760,0.00000000,343.99148560,17.98559570); //object(dyn_roadbarrier_5) (10)
  2616.     CreateDynamicObject(1422,-2623.65234375,-509.48526001,70.72704315,0.00000000,355.99145508,341.98657227); //object(dyn_roadbarrier_5) (11)
  2617.     CreateDynamicObject(1422,-2628.78051758,-506.73019409,70.36421967,0.00000000,355.99145508,317.98144531); //object(dyn_roadbarrier_5) (12)
  2618.     CreateDynamicObject(1422,-2631.96850586,-503.44131470,70.06429291,0.00000000,355.99145508,309.97729492); //object(dyn_roadbarrier_5) (13)
  2619.     CreateDynamicObject(1422,-2634.93188477,-498.98770142,69.71978760,0.00000000,357.98999023,293.97375488); //object(dyn_roadbarrier_5) (14)
  2620.     CreateDynamicObject(1422,-2636.37011719,-492.50936890,69.52737427,0.00000000,359.98449707,279.97216797); //object(dyn_roadbarrier_5) (15)
  2621.     CreateDynamicObject(1422,-2635.95654297,-486.45318604,69.29324341,0.00000000,357.98449707,255.97009277); //object(dyn_roadbarrier_5) (16)
  2622.     CreateDynamicObject(1422,-2632.81567383,-479.21295166,68.94840240,0.00000000,357.98449707,235.96495056); //object(dyn_roadbarrier_5) (17)
  2623.     CreateDynamicObject(1422,-2407.80737305,-409.43240356,84.29028320,0.00000000,355.98449707,175.96435547); //object(dyn_roadbarrier_5) (18)
  2624.     CreateDynamicObject(1422,-2403.46850586,-409.66760254,84.08650970,0.00000000,355.98449707,173.96252441); //object(dyn_roadbarrier_5) (19)
  2625.     CreateDynamicObject(1422,-2399.08935547,-410.61380005,83.81812286,0.00000000,355.98449707,163.95751953); //object(dyn_roadbarrier_5) (20)
  2626.     CreateDynamicObject(1422,-2394.59960938,-412.07870483,83.43499756,0.00000000,355.98449707,159.95446777); //object(dyn_roadbarrier_5) (21)
  2627.     CreateDynamicObject(1422,-2388.98291016,-414.42272949,82.93516541,0.00000000,353.98449707,151.94995117); //object(dyn_roadbarrier_5) (22)
  2628.     CreateDynamicObject(1422,-2384.61938477,-416.81671143,82.49111938,0.00000000,353.97949219,149.94644165); //object(dyn_roadbarrier_5) (23)
  2629.     CreateDynamicObject(1422,-2379.80053711,-419.94815063,82.02801514,0.00000000,353.97399902,141.94140625); //object(dyn_roadbarrier_5) (24)
  2630.     CreateDynamicObject(1422,-2328.61499023,-468.97119141,79.50398254,0.00000000,359.97399902,209.93792725); //object(dyn_roadbarrier_5) (25)
  2631.     CreateDynamicObject(1422,-2325.63378906,-467.02453613,79.51688385,0.00000000,359.97399902,213.93774414); //object(dyn_roadbarrier_5) (27)
  2632.     CreateDynamicObject(1422,-2322.25903320,-464.62591553,79.50901794,0.00000000,359.97399902,217.93626404); //object(dyn_roadbarrier_5) (28)
  2633.     CreateDynamicObject(1422,-2319.02246094,-461.24151611,79.51741028,0.00000000,359.97399902,235.93579102); //object(dyn_roadbarrier_5) (29)
  2634.     CreateDynamicObject(1422,-2316.97583008,-458.10791016,79.50701141,0.00000000,359.97399902,235.93141174); //object(dyn_roadbarrier_5) (30)
  2635.     CreateDynamicObject(1422,-2314.32397461,-452.91680908,79.44742584,0.00000000,357.97399902,249.93139648); //object(dyn_roadbarrier_5) (31)
  2636.     CreateDynamicObject(1422,-2313.53271484,-449.76004028,79.32949066,0.00000000,357.97399902,257.92797852); //object(dyn_roadbarrier_5) (32)
  2637.     CreateDynamicObject(1422,-2313.19824219,-445.44763184,79.19674683,0.00000000,357.97302246,269.92602539); //object(dyn_roadbarrier_5) (33)
  2638.     CreateDynamicObject(1422,-2313.19482422,-441.59051514,79.10176086,0.00000000,357.96752930,269.92309570); //object(dyn_roadbarrier_5) (34)
  2639.     CreateDynamicObject(1422,-2313.94433594,-436.53643799,79.03389740,0.00000000,357.96752930,281.92309570); //object(dyn_roadbarrier_5) (35)
  2640.     CreateDynamicObject(1422,-2315.03588867,-432.81619263,79.03765869,0.00000000,357.96752930,287.92016602); //object(dyn_roadbarrier_5) (36)
  2641.     CreateDynamicObject(1422,-2384.85083008,-368.48651123,75.16207123,0.00000000,355.96752930,341.91375732); //object(dyn_roadbarrier_5) (37)
  2642.     CreateDynamicObject(1422,-2367.98510742,-377.68450928,76.22985840,0.00000000,357.98950195,319.97216797); //object(dyn_roadbarrier_5) (38)
  2643.     CreateDynamicObject(1422,-2388.87792969,-367.29046631,74.81617737,0.00000000,353.98950195,343.97216797); //object(dyn_roadbarrier_5) (39)
  2644.     CreateDynamicObject(1422,-2370.89648438,-375.40121460,76.10173035,0.00000000,357.98950195,327.97131348); //object(dyn_roadbarrier_5) (38)
  2645.     CreateDynamicObject(1422,-2375.23681641,-372.74972534,75.84885406,0.00000000,357.98950195,331.96936035); //object(dyn_roadbarrier_5) (38)
  2646.     CreateDynamicObject(1422,-2379.37402344,-370.67538452,75.58226776,0.00000000,357.98950195,333.96838379); //object(dyn_roadbarrier_5) (38)
  2647.     CreateDynamicObject(1422,-2392.02612305,-366.61492920,74.48390961,0.00000000,355.98950195,349.97094727); //object(dyn_roadbarrier_5) (39)
  2648.     CreateDynamicObject(1422,-2621.87255859,-371.56381226,38.80727386,0.00000000,349.96252441,19.91101074); //object(dyn_roadbarrier_5) (37)
  2649.     CreateDynamicObject(1422,-2625.48999023,-372.81838989,38.08368301,0.00000000,349.95849609,19.90673828); //object(dyn_roadbarrier_5) (37)
  2650.     CreateDynamicObject(1422,-2628.89355469,-373.98236084,37.34682083,0.00000000,349.95849609,21.90673828); //object(dyn_roadbarrier_5) (37)
  2651.     CreateDynamicObject(1422,-2632.07958984,-375.18429565,36.66426086,0.00000000,349.95849609,21.90673828); //object(dyn_roadbarrier_5) (37)
  2652.     CreateDynamicObject(1422,-2635.19409180,-376.34057617,35.99582291,0.00000000,349.95849609,21.90673828); //object(dyn_roadbarrier_5) (37)
  2653.     CreateDynamicObject(1422,-2638.59106445,-377.85574341,35.32917404,0.00000000,349.95849609,25.90673828); //object(dyn_roadbarrier_5) (37)
  2654.     CreateDynamicObject(1422,-2641.56542969,-379.54718018,34.80185699,0.00000000,351.95300293,25.90576172); //object(dyn_roadbarrier_5) (37)
  2655.     CreateDynamicObject(1422,-2644.84619141,-381.27389526,34.24548721,0.00000000,351.95300293,25.90576172); //object(dyn_roadbarrier_5) (37)
  2656.     CreateDynamicObject(1422,-2648.08813477,-382.89538574,33.70181656,0.00000000,351.95251465,27.90026855); //object(dyn_roadbarrier_5) (37)
  2657.     CreateDynamicObject(1422,-2651.50756836,-384.73809814,33.21337891,0.00000000,351.94702148,33.89880371); //object(dyn_roadbarrier_5) (37)
  2658.     CreateDynamicObject(1422,-2654.36474609,-386.70935059,32.66629791,0.00000000,351.94702148,35.89782715); //object(dyn_roadbarrier_5) (37)
  2659.     CreateDynamicObject(1422,-2657.20288086,-388.81219482,32.28009415,0.00000000,355.94702148,35.89782715); //object(dyn_roadbarrier_5) (37)
  2660.     CreateDynamicObject(1422,-2660.37255859,-391.11138916,31.90620041,0.00000000,357.94702148,33.89782715); //object(dyn_roadbarrier_5) (37)
  2661.     CreateDynamicObject(1422,-2663.35546875,-393.62054443,31.65474892,0.00000000,357.94555664,41.89636230); //object(dyn_roadbarrier_5) (37)
  2662.     CreateDynamicObject(1422,-2666.00170898,-396.38082886,31.57426071,0.00000000,359.94006348,49.89440918); //object(dyn_roadbarrier_5) (37)
  2663.     CreateDynamicObject(1422,-2668.49755859,-399.33822632,31.56143188,0.00000000,357.94006348,49.89440918); //object(dyn_roadbarrier_5) (37)
  2664.     CreateDynamicObject(1422,-2671.13769531,-402.39672852,31.44120598,0.00000000,357.94006348,49.89440918); //object(dyn_roadbarrier_5) (37)
  2665.     CreateDynamicObject(1422,-2673.52441406,-405.37823486,31.36323357,0.00000000,357.94006348,53.89440918); //object(dyn_roadbarrier_5) (37)
  2666.     CreateDynamicObject(1422,-2676.00683594,-409.16271973,31.31083870,0.00000000,357.94006348,61.89147949); //object(dyn_roadbarrier_5) (37)
  2667.     CreateDynamicObject(1422,-2677.97656250,-413.18249512,31.34026146,0.00000000,357.94006348,63.89147949); //object(dyn_roadbarrier_5) (37)
  2668.     CreateDynamicObject(1422,-2681.08007812,-420.33090210,31.40379715,0.00000000,357.94006348,77.89099121); //object(dyn_roadbarrier_5) (37)
  2669.     CreateDynamicObject(1422,-2679.84985352,-416.96124268,31.33452988,0.00000000,357.94006348,65.88757324); //object(dyn_roadbarrier_5) (37)
  2670.     CreateDynamicObject(8407,-294.29479980,1507.65917969,76.03786469,0.00000000,0.00000000,127.99993896); //object(carparkhut01_lvs) (1)
  2671.     CreateDynamicObject(8841,-328.22265625,1522.74902344,77.68561554,0.00000000,0.00000000,0.00000000); //object(rsdncarprk01_lvs) (1)
  2672.     CreateDynamicObject(2692,-313.11126709,1522.83337402,75.41579437,0.00000000,0.00000000,80.00000000); //object(cj_banner10) (1)
  2673.     CreateDynamicObject(10281,-300.30648804,1540.99206543,78.50175476,0.00000000,0.00000000,43.99475098); //object(michsign_sfe) (2)
  2674.     CreateDynamicObject(16480,-273.99246216,1480.19995117,77.46528625,0.00000000,0.00000000,203.99996948); //object(ftcarson_sign) (1)
  2675.     CreateDynamicObject(14826,-310.81890869,1536.23608398,75.32688141,0.00000000,0.00000000,184.00000000); //object(int_kbsgarage2) (2)
  2676.     CreateDynamicObject(970,-352.73040771,1507.57690430,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
  2677.     CreateDynamicObject(970,-348.44802856,1507.58129883,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
  2678.     CreateDynamicObject(970,-344.19015503,1507.60473633,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
  2679.     CreateDynamicObject(970,-340.14620972,1507.60607910,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
  2680.     CreateDynamicObject(970,-335.95812988,1507.62133789,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
  2681.     CreateDynamicObject(970,-331.81045532,1507.61669922,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
  2682.     CreateDynamicObject(970,-327.95730591,1507.62365723,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
  2683.     CreateDynamicObject(970,-323.89620972,1507.59399414,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
  2684.     CreateDynamicObject(970,-319.81182861,1507.59582520,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (9)
  2685.     CreateDynamicObject(970,-315.75665283,1507.60302734,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
  2686.     CreateDynamicObject(970,-311.59533691,1507.60668945,75.11398315,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (11)
  2687.     CreateDynamicObject(979,-301.43164062,1501.45214844,75.43824005,0.00000000,357.99499512,273.99902344); //object(sub_roadleft) (1)
  2688.     CreateDynamicObject(978,-302.25128174,1501.50805664,75.42639160,0.00000000,2.00000000,94.00000000); //object(sub_roadright) (4)
  2689.     CreateDynamicObject(3066,-286.07839966,1522.06884766,75.41365051,0.00000000,0.00000000,332.00000000); //object(ammotrn_obj) (3)
  2690.     CreateDynamicObject(16088,-302.23937988,1505.01269531,74.35937500,0.00000000,0.00000000,92.00000000); //object(des_pipestrut01) (3)
  2691.     CreateDynamicObject(16088,-1193.50695801,1798.90966797,40.28395462,0.00000000,0.00000000,351.99768066); //object(des_pipestrut01) (4)
  2692.     CreateDynamicObject(654,-309.57165527,1488.03601074,74.83194733,0.00000000,0.00000000,0.00000000); //object(pinetree08) (7)
  2693.     CreateDynamicObject(654,-291.13354492,1490.02246094,75.09269714,0.00000000,0.00000000,0.00000000); //object(pinetree08) (8)
  2694.     CreateDynamicObject(654,-288.66799927,1448.07214355,72.89099121,0.00000000,0.00000000,0.00000000); //object(pinetree08) (9)
  2695.     CreateDynamicObject(654,-304.84741211,1447.59912109,72.69552612,0.00000000,0.00000000,0.00000000); //object(pinetree08) (10)
  2696.     CreateDynamicObject(654,-304.20196533,1423.39514160,71.71417999,0.00000000,0.00000000,0.00000000); //object(pinetree08) (11)
  2697.     CreateDynamicObject(654,-287.02944946,1424.45996094,71.85437012,0.00000000,0.00000000,0.00000000); //object(pinetree08) (12)
  2698.     CreateDynamicObject(654,-288.30218506,1471.90563965,74.36322784,0.00000000,0.00000000,0.00000000); //object(pinetree08) (13)
  2699.     CreateDynamicObject(654,-309.10382080,1468.88171387,74.01876831,0.00000000,0.00000000,0.00000000); //object(pinetree08) (14)
  2700.     CreateDynamicObject(16113,-427.70422363,1409.67675781,31.05216599,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (1)
  2701.     CreateDynamicObject(973,-370.58776855,2067.97143555,60.41066360,0.00000000,0.00000000,102.00000000); //object(sub_roadbarrier) (2)
  2702.     CreateDynamicObject(973,-374.11614990,2076.21508789,60.51135635,0.00000000,358.00000000,125.99707031); //object(sub_roadbarrier) (4)
  2703.     CreateDynamicObject(973,-380.24423218,2083.00488281,60.68829727,0.00000000,357.99499512,137.99670410); //object(sub_roadbarrier) (6)
  2704.     CreateDynamicObject(973,-387.89208984,2087.96313477,61.12924576,0.00000000,357.98950195,155.99377441); //object(sub_roadbarrier) (8)
  2705.     CreateDynamicObject(973,-396.97012329,2089.81542969,61.57526398,0.00000000,357.98950195,179.98937988); //object(sub_roadbarrier) (9)
  2706.     CreateDynamicObject(1422,-414.20092773,1791.65844727,70.18286896,0.00000000,354.00000000,276.00000000); //object(dyn_roadbarrier_5) (67)
  2707.     CreateDynamicObject(1422,-413.86965942,1786.48840332,70.65560913,0.00000000,354.00000000,267.99853516); //object(dyn_roadbarrier_5) (68)
  2708.     CreateDynamicObject(1422,-414.22073364,1781.56896973,70.98402405,0.00000000,358.00000000,261.99499512); //object(dyn_roadbarrier_5) (69)
  2709.     CreateDynamicObject(1422,-414.92779541,1776.48999023,71.22513580,0.00000000,358.00000000,257.99096680); //object(dyn_roadbarrier_5) (70)
  2710.     CreateDynamicObject(1422,-415.91012573,1772.56628418,71.40022278,0.00000000,358.00000000,253.98651123); //object(dyn_roadbarrier_5) (71)
  2711.     CreateDynamicObject(1422,-417.54782104,1768.81787109,71.55838013,0.00000000,0.00000000,241.98193359); //object(dyn_roadbarrier_5) (72)
  2712.     CreateDynamicObject(1422,-419.88470459,1765.12304688,71.65332031,0.00000000,0.00000000,231.97937012); //object(dyn_roadbarrier_5) (73)
  2713.     CreateDynamicObject(1422,-422.48211670,1761.85681152,71.70063019,0.00000000,0.00000000,229.97631836); //object(dyn_roadbarrier_5) (74)
  2714.     CreateDynamicObject(1422,-425.54406738,1758.68798828,71.75808716,0.00000000,0.00000000,223.97134399); //object(dyn_roadbarrier_5) (75)
  2715.     CreateDynamicObject(1422,-428.80032349,1755.90087891,71.81616211,0.00000000,0.00000000,215.96728516); //object(dyn_roadbarrier_5) (76)
  2716.     CreateDynamicObject(1422,-432.16006470,1753.89355469,71.85295868,0.00000000,0.00000000,209.96374512); //object(dyn_roadbarrier_5) (77)
  2717.     CreateDynamicObject(1422,-435.87377930,1751.83166504,71.87340546,0.00000000,0.00000000,205.95971680); //object(dyn_roadbarrier_5) (78)
  2718.     CreateDynamicObject(1422,-439.94470215,1750.34875488,71.90213013,0.00000000,0.00000000,191.95520020); //object(dyn_roadbarrier_5) (79)
  2719.     CreateDynamicObject(1422,-444.59411621,1749.91186523,71.88938904,0.00000000,359.99548340,185.95310974); //object(dyn_roadbarrier_5) (80)
  2720.     CreateDynamicObject(1422,-449.01889038,1749.40234375,71.90174103,0.00000000,359.98999023,185.94909668); //object(dyn_roadbarrier_5) (81)
  2721.     CreateDynamicObject(1422,-453.18368530,1749.47546387,71.88713074,0.00000000,359.98999023,171.94909668); //object(dyn_roadbarrier_5) (82)
  2722.     CreateDynamicObject(16304,274.40011597,1917.86364746,21.82590485,0.00000000,0.00000000,0.00000000); //object(des_gravelpile05) (1)
  2723.     CreateDynamicObject(955,267.36987305,1965.83007812,16.64062500,0.00000000,0.00000000,88.00000000); //object(cj_ext_sprunk) (2)
  2724.     CreateDynamicObject(3255,255.84742737,1836.84875488,16.64062500,0.00000000,0.00000000,0.00000000); //object(ref_oiltank01) (1)
  2725.     CreateDynamicObject(3256,207.71969604,1931.93212891,22.24218750,0.00000000,0.00000000,0.00000000); //object(refchimny01) (2)
  2726.     CreateDynamicObject(972,285.50228882,1407.75756836,9.40030766,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (1)
  2727.     CreateDynamicObject(5816,217.23410034,1428.41125488,18.77721596,0.00000000,2.00000000,88.00000000); //object(odrampbit) (1)
  2728.     CreateDynamicObject(5816,179.44183350,1357.80078125,18.77721596,0.00000000,0.00000000,0.00000000); //object(odrampbit) (5)
  2729.     CreateDynamicObject(5816,159.58404541,1383.33764648,19.75377846,0.00000000,10.00000000,232.00000000); //object(odrampbit) (6)
  2730.     CreateDynamicObject(5816,157.94726562,1418.47363281,19.27721596,0.00000000,5.99755859,231.99279785); //object(odrampbit) (7)
  2731.     CreateDynamicObject(6976,170.12500000,1436.47167969,24.09484482,0.00000000,1.99951172,59.99633789); //object(shamheliprt04) (2)
  2732.     CreateDynamicObject(6976,241.99707031,1362.90625000,22.37500000,0.00000000,21.99462891,157.99438477); //object(shamheliprt04) (3)
  2733.     CreateDynamicObject(6976,217.83062744,1382.43041992,28.36910629,0.00000000,341.99462891,145.99441528); //object(shamheliprt04) (4)
  2734.     CreateDynamicObject(6976,223.28585815,1416.37902832,28.00933075,0.00000000,15.99291992,199.99279785); //object(shamheliprt04) (5)
  2735.     CreateDynamicObject(6976,223.10075378,1468.94958496,22.73437500,0.00000000,359.99340820,1.99182129); //object(shamheliprt04) (6)
  2736.     CreateDynamicObject(6976,176.20893860,1396.79150391,22.76733017,0.00000000,359.98352051,21.98303223); //object(shamheliprt04) (7)
  2737.     CreateDynamicObject(955,266.84277344,1897.07604980,32.89843750,0.00000000,0.00000000,0.00000000); //object(cj_ext_sprunk) (3)
  2738.     CreateDynamicObject(960,2770.89868164,593.26831055,7.67154312,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (7)
  2739.     CreateDynamicObject(960,2762.35253906,577.98626709,7.67864418,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (8)
  2740.     CreateDynamicObject(960,2770.91113281,557.83129883,7.67154312,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (9)
  2741.     CreateDynamicObject(960,2763.74194336,529.13604736,7.67864418,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (10)
  2742.     CreateDynamicObject(960,2762.82250977,495.01712036,7.67154312,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (11)
  2743.     CreateDynamicObject(960,2770.70800781,524.67657471,7.67154312,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (12)
  2744.     CreateDynamicObject(960,2762.69018555,452.25094604,7.67154312,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (13)
  2745.     CreateDynamicObject(960,2769.90161133,411.31896973,7.67333174,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (14)
  2746.     CreateDynamicObject(960,2763.03710938,375.48556519,7.67154312,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (15)
  2747.     CreateDynamicObject(960,2770.61181641,329.93579102,7.67154312,0.00000000,0.00000000,0.00000000); //object(cj_arm_crate) (16)
  2748.     CreateDynamicObject(933,2769.98901367,392.69015503,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_cableroll) (3)
  2749.     CreateDynamicObject(933,2770.59228516,482.20706177,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_cableroll) (4)
  2750.     CreateDynamicObject(933,2763.15039062,564.27520752,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_cableroll) (5)
  2751.     CreateDynamicObject(854,2770.67626953,335.53909302,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (11)
  2752.     CreateDynamicObject(854,2767.17626953,362.83169556,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (12)
  2753.     CreateDynamicObject(854,2763.24047852,411.96566772,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (13)
  2754.     CreateDynamicObject(854,2767.21875000,445.95416260,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (14)
  2755.     CreateDynamicObject(854,2762.99438477,471.73712158,7.49699402,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (15)
  2756.     CreateDynamicObject(854,2767.12524414,501.72015381,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (16)
  2757.     CreateDynamicObject(854,2763.15551758,516.58099365,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (17)
  2758.     CreateDynamicObject(854,2767.29516602,547.41864014,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (18)
  2759.     CreateDynamicObject(854,2762.72070312,569.96911621,7.50197124,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (19)
  2760.     CreateDynamicObject(854,2767.33544922,595.30426025,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (20)
  2761.     CreateDynamicObject(854,2763.48168945,604.75781250,7.49649477,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3b) (21)
  2762.     CreateDynamicObject(853,2767.43334961,585.47357178,7.69042683,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_5) (3)
  2763.     CreateDynamicObject(853,2767.33520508,476.94827271,7.69042683,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_5) (4)
  2764.     CreateDynamicObject(853,2767.21704102,424.72018433,7.69042683,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_5) (5)
  2765.     CreateDynamicObject(853,2767.13769531,341.68209839,7.69042683,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_5) (6)
  2766.     CreateDynamicObject(853,2767.14965820,313.68350220,7.68972492,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_5) (7)
  2767.     CreateDynamicObject(852,2762.88500977,351.66983032,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (14)
  2768.     CreateDynamicObject(852,2763.08789062,393.47045898,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (15)
  2769.     CreateDynamicObject(852,2763.08715820,437.21105957,7.28990746,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (16)
  2770.     CreateDynamicObject(852,2762.81250000,485.21496582,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (17)
  2771.     CreateDynamicObject(852,2762.89379883,537.23931885,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (18)
  2772.     CreateDynamicObject(852,2762.83154297,586.58178711,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (19)
  2773.     CreateDynamicObject(852,2767.12524414,609.10351562,7.28975296,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_4) (20)
  2774.     CreateDynamicObject(851,2767.18994141,574.44409180,7.60262394,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (4)
  2775.     CreateDynamicObject(851,2763.02832031,554.31213379,7.60262394,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (5)
  2776.     CreateDynamicObject(851,2767.28540039,509.89929199,7.60262394,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (6)
  2777.     CreateDynamicObject(851,2762.87890625,457.89840698,7.60262394,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (7)
  2778.     CreateDynamicObject(851,2763.12963867,368.40570068,7.60262394,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_2) (8)
  2779.     CreateDynamicObject(850,2766.94702148,333.71322632,7.40176344,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_1) (2)
  2780.     CreateDynamicObject(849,2763.12646484,327.10214233,7.58950758,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3) (5)
  2781.     CreateDynamicObject(849,2771.08154297,378.16467285,7.58950758,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3) (6)
  2782.     CreateDynamicObject(849,2771.09448242,435.88024902,7.58950758,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3) (7)
  2783.     CreateDynamicObject(849,2771.12133789,467.23571777,7.58950758,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_3) (8)
  2784.     CreateDynamicObject(3119,2763.24584961,524.57666016,7.59361076,0.00000000,0.00000000,0.00000000); //object(cs_ry_props) (3)
  2785.     CreateDynamicObject(3092,2761.37622070,590.24774170,10.50074863,0.00000000,0.00000000,258.00000000); //object(dead_tied_cop) (4)
  2786.     CreateDynamicObject(3092,2772.16113281,590.26177979,10.52200031,0.00000000,0.00000000,95.99743652); //object(dead_tied_cop) (5)
  2787.     CreateDynamicObject(3092,2772.16113281,333.15698242,10.15357399,0.00000000,0.00000000,95.99304199); //object(dead_tied_cop) (6)
  2788.     CreateDynamicObject(3092,2761.37622070,333.21868896,10.15213871,0.00000000,0.00000000,263.99304199); //object(dead_tied_cop) (7)
  2789.     CreateDynamicObject(3006,2770.87915039,376.33523560,7.28975296,0.00000000,0.00000000,0.00000000); //object(smash_box_brk) (2)
  2790.     CreateDynamicObject(3006,2763.25415039,510.29776001,7.28975296,0.00000000,0.00000000,0.00000000); //object(smash_box_brk) (3)
  2791.     CreateDynamicObject(3006,2762.94384766,594.73217773,7.28975296,0.00000000,0.00000000,0.00000000); //object(smash_box_brk) (4)
  2792.     CreateDynamicObject(2926,2770.75830078,580.99517822,7.28975296,0.00000000,0.00000000,0.00000000); //object(dyno_box_a) (4)
  2793.     CreateDynamicObject(2926,2770.86474609,537.67883301,7.28975296,0.00000000,0.00000000,0.00000000); //object(dyno_box_a) (5)
  2794.     CreateDynamicObject(2926,2771.06738281,457.50543213,7.28975296,0.00000000,0.00000000,0.00000000); //object(dyno_box_a) (6)
  2795.     CreateDynamicObject(2907,2767.22119141,494.84939575,7.44978857,0.00000000,0.00000000,0.00000000); //object(kmb_deadtorso) (2)
  2796.     CreateDynamicObject(2908,2767.21289062,493.99188232,7.36717319,0.00000000,0.00000000,0.00000000); //object(kmb_deadhead) (3)
  2797.     CreateDynamicObject(2906,2767.86962891,494.60119629,7.36376619,0.00000000,0.00000000,268.00000000); //object(kmb_deadarm) (3)
  2798.     CreateDynamicObject(2906,2766.62695312,494.67227173,7.36376619,0.00000000,0.00000000,124.00000000); //object(kmb_deadarm) (4)
  2799.     CreateDynamicObject(2905,2767.44848633,496.23355103,7.38120127,0.00000000,0.00000000,0.00000000); //object(kmb_deadleg) (3)
  2800.     CreateDynamicObject(2905,2766.99487305,496.20596313,7.38120127,0.00000000,0.00000000,0.00000000); //object(kmb_deadleg) (4)
  2801.     CreateDynamicObject(1358,2763.03759766,481.77926636,8.49329948,0.00000000,0.00000000,92.00000000); //object(cj_skip_rubbish) (4)
  2802.     CreateDynamicObject(12957,2761.37622070,486.99279785,14.26732731,0.00000000,0.00000000,0.00000000); //object(sw_pickupwreck01) (1)
  2803.     CreateDynamicObject(12957,2772.18530273,486.64834595,14.69295025,0.00000000,0.00000000,0.00000000); //object(sw_pickupwreck01) (3)
  2804.     CreateDynamicObject(2674,2767.02099609,493.04263306,7.31149292,0.00000000,0.00000000,0.00000000); //object(proc_rubbish_2) (2)
  2805.     CreateDynamicObject(2035,2768.07763672,494.90606689,7.31418991,0.00000000,0.00000000,90.00000000); //object(cj_m16) (1)
  2806.     CreateDynamicObject(967,2762.97460938,310.73132324,7.26992702,0.00000000,0.00000000,268.00000000); //object(bar_gatebox01) (1)
  2807.     CreateDynamicObject(967,2771.65380859,614.81762695,7.29160976,0.00000000,356.00000000,85.99499512); //object(bar_gatebox01) (2)
  2808.     CreateDynamicObject(8493,2777.09033203,476.47296143,18.43329048,0.00000000,358.00000000,177.99993896); //object(pirtshp01_lvs) (1)
  2809.     CreateDynamicObject(955,578.29492188,867.09741211,-44.10642242,0.00000000,356.00000000,269.99499512); //object(cj_ext_sprunk) (4)
  2810.     CreateDynamicObject(3279,384.49322510,2598.41064453,15.48437500,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (2)
  2811.     CreateDynamicObject(3795,313.27819824,2531.44897461,16.15457726,0.00000000,0.00000000,0.00000000); //object(missile_04_sfxr) (1)
  2812.     CreateDynamicObject(3795,336.21520996,2530.82958984,16.14337349,0.00000000,0.00000000,0.00000000); //object(missile_04_sfxr) (2)
  2813.     CreateDynamicObject(16093,294.12579346,2472.17993164,19.75679016,0.00000000,0.00000000,0.00000000); //object(a51_gatecontrol) (1)
  2814.     CreateDynamicObject(3884,294.63790894,2471.45727539,23.13960266,0.00000000,0.00000000,0.00000000); //object(samsite_sfxrf) (1)
  2815.     CreateDynamicObject(2985,412.82772827,2528.97583008,15.61240005,0.00000000,0.00000000,262.00000000); //object(minigun_base) (2)
  2816.     CreateDynamicObject(16101,414.43832397,2531.46582031,22.29998398,0.00000000,0.00000000,0.00000000); //object(des_windsockpole) (1)
  2817.     CreateDynamicObject(1682,42.63489151,2469.51220703,30.97230721,0.00000000,3.99902344,355.99951172); //object(ap_radar1_01) (2)
  2818.     CreateDynamicObject(8038,42.14995193,2432.73217773,35.59189987,0.00000000,0.00000000,0.00000000); //object(arprtermnl01_lvs) (1)
  2819.     CreateDynamicObject(10757,-7.57714844,2507.21386719,43.92638016,0.00000000,7.99755859,83.99548340); //object(airport_04_sfse) (2)
  2820.     CreateDynamicObject(2898,987.83477783,2142.08691406,9.84225464,0.00000000,0.00000000,320.00000000); //object(funturf_law) (1)
  2821.     CreateDynamicObject(3057,995.47637939,2179.49975586,10.20631695,0.00000000,0.00000000,290.00000000); //object(kb_barrel_exp) (1)
  2822.     CreateDynamicObject(3267,964.40972900,2174.18676758,18.69388771,0.00000000,0.00000000,0.00000000); //object(mil_samsite) (1)
  2823.     CreateDynamicObject(3267,963.74450684,2097.90283203,18.69388771,0.00000000,0.00000000,0.00000000); //object(mil_samsite) (2)
  2824.     CreateDynamicObject(3524,997.34704590,2123.32788086,12.70565224,0.00000000,0.00000000,88.00000000); //object(skullpillar01_lvs) (4)
  2825.     CreateDynamicObject(3524,997.20318604,2142.99560547,12.70565224,0.00000000,0.00000000,87.99499512); //object(skullpillar01_lvs) (5)
  2826.     CreateDynamicObject(3525,966.59558105,2158.41064453,11.79335403,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)
  2827.     CreateDynamicObject(3525,966.59558105,2162.95605469,11.77625561,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (2)
  2828.     CreateDynamicObject(2985,987.19903564,2141.97607422,9.87218189,0.00000000,0.00000000,318.00000000); //object(minigun_base) (3)
  2829.     CreateDynamicObject(2921,997.39562988,2121.56250000,13.14231396,0.00000000,0.00000000,170.00000000); //object(kmb_cam) (1)
  2830.     CreateDynamicObject(2921,997.39562988,2143.59741211,12.99931145,0.00000000,0.00000000,169.99694824); //object(kmb_cam) (2)
  2831.     CreateDynamicObject(2899,1005.02355957,2149.54467773,9.78886795,0.00000000,0.00000000,96.00000000); //object(temp_stinger2) (1)
  2832.     CreateDynamicObject(2899,1009.78491211,2149.87719727,9.78886795,0.00000000,0.00000000,95.99853516); //object(temp_stinger2) (2)
  2833.     CreateDynamicObject(2899,1009.53240967,2102.48999023,9.78886795,0.00000000,0.00000000,89.99853516); //object(temp_stinger2) (3)
  2834.     CreateDynamicObject(2899,1004.91796875,2102.30078125,9.78886795,0.00000000,0.00000000,95.99450684); //object(temp_stinger2) (4)
  2835.     CreateDynamicObject(3279,953.10424805,2133.76953125,18.69388771,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (4)
  2836.     CreateDynamicObject(12957,1013.04125977,2158.49291992,10.69852924,0.00000000,0.00000000,310.00000000); //object(sw_pickupwreck01) (4)
  2837.     CreateDynamicObject(3594,1014.67071533,2097.89697266,10.45148945,0.00000000,0.00000000,182.00000000); //object(la_fuckcar1) (1)
  2838.     CreateDynamicObject(3066,988.61993408,2179.39843750,10.87458897,0.00000000,0.00000000,249.99998474); //object(ammotrn_obj) (4)
  2839.     CreateDynamicObject(2358,982.80975342,2182.42578125,9.93684769,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (1)
  2840.     CreateDynamicObject(2358,982.80761719,2182.41284180,10.18115997,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (2)
  2841.     CreateDynamicObject(2358,982.12451172,2182.40136719,9.93684769,0.00000000,0.00000000,0.00000000); //object(ammo_box_c2) (3)
  2842.     CreateDynamicObject(3878,982.23956299,2106.24316406,10.32451248,0.00000000,0.00000000,268.00000000); //object(headstones_sfsx) (2)
  2843.     CreateDynamicObject(3878,982.17321777,2110.24438477,10.32451248,0.00000000,0.00000000,267.99499512); //object(headstones_sfsx) (3)
  2844.     CreateDynamicObject(3878,982.10516357,2114.33032227,10.32451248,0.00000000,0.00000000,267.99499512); //object(headstones_sfsx) (4)
  2845.     CreateDynamicObject(3878,981.95825195,2120.02539062,10.32451248,0.00000000,0.00000000,267.99499512); //object(headstones_sfsx) (5)
  2846.     CreateDynamicObject(3878,982.04565430,2117.90063477,10.32451248,0.00000000,0.00000000,267.99499512); //object(headstones_sfsx) (6)
  2847.     CreateDynamicObject(5777,982.25292969,2103.84521484,10.40951729,0.00000000,0.00000000,85.99993896); //object(tombston01_lawn) (3)
  2848.     CreateDynamicObject(8407,996.29260254,2141.91528320,11.29568005,0.00000000,0.00000000,0.00000000); //object(carparkhut01_lvs) (2)
  2849.     CreateDynamicObject(8841,980.31518555,2157.92089844,13.14655304,0.00000000,0.00000000,88.00000000); //object(rsdncarprk01_lvs) (2)
  2850.     CreateDynamicObject(1682,961.42504883,2117.95166016,25.14811516,0.00000000,0.00000000,0.00000000); //object(ap_radar1_01) (3)
  2851.     CreateDynamicObject(2693,996.54357910,2140.71777344,10.52948475,0.00000000,0.00000000,32.00000000); //object(cj_banner11) (1)
  2852.     CreateDynamicObject(2692,997.04827881,2124.02685547,10.56611347,0.00000000,0.00000000,146.00000000); //object(cj_banner10) (2)
  2853.     CreateDynamicObject(2047,966.37274170,2129.59179688,13.26048660,0.00000000,0.00000000,88.00000000); //object(cj_flag1) (2)
  2854.     CreateDynamicObject(3263,1001.79675293,2168.94189453,9.82031250,0.00000000,0.00000000,176.00000000); //object(privatesign2) (1)
  2855.     CreateDynamicObject(14467,1013.88757324,2150.90283203,12.55410576,0.00000000,0.00000000,195.99996948); //object(carter_statue) (5)
  2856.     CreateDynamicObject(14467,1000.91473389,2100.67309570,12.55410576,0.00000000,0.00000000,3.99606323); //object(carter_statue) (6)
  2857.     CreateDynamicObject(14562,999.27551270,2134.64721680,11.08940887,0.00000000,0.00000000,0.00000000); //object(triad_lion) (2)
  2858.     CreateDynamicObject(14826,970.51422119,2134.64770508,10.58469105,0.00000000,0.00000000,235.99996948); //object(int_kbsgarage2) (3)
  2859.     CreateDynamicObject(3276,974.27325439,2121.93627930,10.72283077,0.00000000,0.00000000,0.00000000); //object(cxreffencesld) (1)
  2860.     CreateDynamicObject(3276,988.47607422,2122.01733398,10.72283077,0.00000000,0.00000000,0.00000000); //object(cxreffencesld) (2)
  2861.     CreateDynamicObject(16052,981.56750488,2122.07934570,11.46630859,0.00000000,0.00000000,179.99993896); //object(des_ghotfence) (1)
  2862.     CreateDynamicObject(1245,1628.51586914,1298.20410156,11.30041885,0.00000000,0.00000000,178.00000000); //object(newramp) (1)
  2863.     CreateDynamicObject(1245,1648.21166992,1298.19750977,11.30788517,0.00000000,0.00000000,3.99499512); //object(newramp) (2)
  2864.     CreateDynamicObject(1503,1626.90722656,1338.71875000,10.05771637,0.00000000,0.00000000,271.99951172); //object(dyn_ramp) (2)
  2865.     CreateDynamicObject(1632,1335.99645996,1688.66857910,11.12042427,0.00000000,0.00000000,0.00000000); //object(waterjump1) (1)
  2866.     CreateDynamicObject(1632,1334.76025391,1722.45556641,17.94777107,0.00000000,0.00000000,0.00000000); //object(waterjump1) (2)
  2867.     CreateDynamicObject(1634,1572.25781250,1651.83203125,10.86763000,0.00000000,0.00000000,0.00000000); //object(landjump2) (2)
  2868.     CreateDynamicObject(1634,1644.82519531,1604.06347656,10.86763000,0.00000000,0.00000000,0.00000000); //object(landjump2) (3)
  2869.     CreateDynamicObject(1634,1601.71093750,1316.43261719,10.87861252,0.00000000,0.00000000,277.99804688); //object(landjump2) (4)
  2870.     CreateDynamicObject(3269,1429.62500000,1418.22167969,9.31297874,0.00000000,0.00000000,0.00000000); //object(bonyrd_block1_) (1)
  2871.     CreateDynamicObject(3270,1442.36328125,1524.83105469,8.82031250,0.00000000,0.00000000,0.00000000); //object(bonyrd_block2_) (1)
  2872.     CreateDynamicObject(3625,1397.37670898,1221.59582520,12.65548897,0.00000000,0.00000000,0.00000000); //object(crgostntrmp) (1)
  2873.     CreateDynamicObject(16134,1436.15698242,1583.95776367,7.06297874,0.00000000,6.00000000,0.00000000); //object(des_rockfl1_01) (1)
  2874.     CreateDynamicObject(16303,1439.21582031,1611.49255371,6.32031250,0.00000000,354.00000000,281.99707031); //object(des_quarryramp01) (1)
  2875.     CreateDynamicObject(2035,996.53625488,2125.02441406,9.84474945,0.00000000,0.00000000,82.00000000); //object(cj_m16) (2)
  2876.     CreateDynamicObject(2034,996.53759766,2139.12353516,9.85113049,0.00000000,0.00000000,0.00000000); //object(cj_sawnoff) (2)
  2877.     CreateDynamicObject(2036,980.63647461,2138.06958008,9.85423851,0.00000000,0.00000000,0.00000000); //object(cj_psg1) (1)
  2878.     CreateDynamicObject(2044,1000.57379150,2119.87353516,9.84784508,0.00000000,0.00000000,0.00000000); //object(cj_mp5k) (1)
  2879.     CreateDynamicObject(2045,1000.86169434,2151.38403320,9.91318893,0.00000000,0.00000000,0.00000000); //object(cj_bbat_nails) (1)
  2880.     CreateDynamicObject(1273,2106.11108398,2125.72314453,10.01478100,0.00000000,0.00000000,0.00000000); //object(property_fsale) (18)
  2881.     CreateDynamicObject(697,2089.64599609,818.32324219,6.85583115,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (1)
  2882.     CreateDynamicObject(697,2081.07592773,816.90814209,7.12568092,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (2)
  2883.     CreateDynamicObject(697,2086.33300781,806.63330078,9.14281464,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (3)
  2884.     CreateDynamicObject(697,2078.25317383,806.03820801,9.25964737,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (4)
  2885.     CreateDynamicObject(697,2071.29467773,806.45190430,9.17842102,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (5)
  2886.     CreateDynamicObject(697,2073.97509766,814.28698730,7.64822388,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (6)
  2887.     CreateDynamicObject(697,2067.14208984,815.00878906,7.50651741,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (7)
  2888.     CreateDynamicObject(697,2058.26123047,816.27673340,7.24964142,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (8)
  2889.     CreateDynamicObject(697,2047.78588867,813.74475098,7.74670792,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (9)
  2890.     CreateDynamicObject(697,2024.87829590,806.30383301,9.21545601,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (10)
  2891.     CreateDynamicObject(697,2053.83544922,806.32019043,9.21224213,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (11)
  2892.     CreateDynamicObject(697,2038.33789062,805.14648438,9.43463707,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (12)
  2893.     CreateDynamicObject(697,2035.96289062,814.66790771,7.57344437,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (13)
  2894.     CreateDynamicObject(657,2089.48730469,872.79711914,6.83118534,0.00000000,0.00000000,0.00000000); //object(pinetree02) (1)
  2895.     CreateDynamicObject(657,2088.98193359,886.47216797,6.89973259,0.00000000,0.00000000,0.00000000); //object(pinetree02) (2)
  2896.     CreateDynamicObject(657,2089.03540039,897.11639404,7.32370186,0.00000000,0.00000000,0.00000000); //object(pinetree02) (3)
  2897.     CreateDynamicObject(657,2088.81567383,908.23455811,7.61845398,0.00000000,0.00000000,0.00000000); //object(pinetree02) (4)
  2898.     CreateDynamicObject(657,2089.62304688,919.28747559,8.34865570,0.00000000,0.00000000,0.00000000); //object(pinetree02) (5)
  2899.     CreateDynamicObject(657,2089.76416016,932.26977539,8.76026630,0.00000000,0.00000000,0.00000000); //object(pinetree02) (6)
  2900.     CreateDynamicObject(657,2089.89379883,948.88543701,9.26063442,0.00000000,0.00000000,0.00000000); //object(pinetree02) (7)
  2901.     CreateDynamicObject(657,2089.27001953,959.62109375,9.67778206,0.00000000,0.00000000,0.00000000); //object(pinetree02) (8)
  2902.     CreateDynamicObject(657,2025.72644043,874.85449219,6.72747898,0.00000000,0.00000000,0.00000000); //object(pinetree02) (9)
  2903.     CreateDynamicObject(657,2025.83789062,884.89965820,6.94933510,0.00000000,0.00000000,0.00000000); //object(pinetree02) (10)
  2904.     CreateDynamicObject(657,2026.26452637,896.88818359,7.26289654,0.00000000,0.00000000,0.00000000); //object(pinetree02) (11)
  2905.     CreateDynamicObject(657,2026.55444336,912.23889160,7.82996368,0.00000000,0.00000000,0.00000000); //object(pinetree02) (12)
  2906.     CreateDynamicObject(657,2026.66528320,924.75830078,8.36573601,0.00000000,0.00000000,0.00000000); //object(pinetree02) (13)
  2907.     CreateDynamicObject(657,2026.04467773,936.36932373,8.85967255,0.00000000,0.00000000,0.00000000); //object(pinetree02) (14)
  2908.     CreateDynamicObject(657,2026.69799805,946.61590576,9.05013084,0.00000000,0.00000000,0.00000000); //object(pinetree02) (15)
  2909.     CreateDynamicObject(657,2025.67785645,956.53198242,9.45714188,0.00000000,0.00000000,0.00000000); //object(pinetree02) (16)
  2910.     CreateDynamicObject(10757,2157.45361328,1101.92468262,24.34606552,0.00000000,10.00000000,332.00000000); //object(airport_04_sfse) (3)
  2911.     CreateDynamicObject(2745,2057.67211914,984.86218262,11.12621498,0.00000000,0.00000000,0.00000000); //object(cj_stat_3) (1)
  2912.     CreateDynamicObject(8406,2163.35742188,984.32189941,15.31138992,0.00000000,0.00000000,0.00000000); //object(carparksign01_lvs) (1)
  2913.     CreateDynamicObject(10281,2192.48193359,996.54516602,15.96968842,0.00000000,0.00000000,290.00000000); //object(michsign_sfe) (3)
  2914.     CreateDynamicObject(14826,2190.20068359,996.69891357,10.58469105,0.00000000,0.00000000,120.00000000); //object(int_kbsgarage2) (4)
  2915.     CreateDynamicObject(3749,2147.30664062,961.72070312,15.55809975,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
  2916.     CreateDynamicObject(8041,2107.07226562,1386.21386719,15.38716316,0.00000000,0.00000000,270.00000000); //object(apbarriergate06_lvs) (2)
  2917.     CreateDynamicObject(8041,2102.50634766,2466.00317383,15.63716316,0.00000000,0.00000000,270.00000000); //object(apbarriergate06_lvs) (3)
  2918.     CreateDynamicObject(8041,2062.81445312,2465.65869141,15.63716316,0.00000000,0.00000000,270.00000000); //object(apbarriergate06_lvs) (4)
  2919.     CreateDynamicObject(3502,2093.30859375,1062.78588867,11.74422932,0.00000000,0.00000000,306.00000000); //object(vgsn_con_tube) (1)
  2920.     CreateDynamicObject(3502,2098.97851562,1069.67260742,11.73689651,0.00000000,0.00000000,333.99670410); //object(vgsn_con_tube) (2)
  2921.     CreateDynamicObject(3502,2104.40747070,1076.62536621,11.73503113,0.00000000,0.00000000,311.99536133); //object(vgsn_con_tube) (3)
  2922.     CreateDynamicObject(3502,2109.04980469,1086.08813477,11.74895287,0.00000000,0.00000000,347.99523926); //object(vgsn_con_tube) (4)
  2923.     CreateDynamicObject(3502,2113.87402344,1081.02929688,11.74895287,0.00000000,0.00000000,283.99194336); //object(vgsn_con_tube) (5)
  2924.     CreateDynamicObject(3502,2121.89599609,1085.81750488,11.74150276,0.00000000,0.00000000,315.99108887); //object(vgsn_con_tube) (6)
  2925.     CreateDynamicObject(3502,2128.54003906,1088.71582031,11.73529339,0.00000000,0.00000000,11.98608398); //object(vgsn_con_tube) (7)
  2926.     CreateDynamicObject(3502,2120.78857422,1093.77172852,11.74895287,0.00000000,358.00000000,57.98400879); //object(vgsn_con_tube) (8)
  2927.     CreateDynamicObject(3502,2110.97021484,1094.96777344,11.74895287,0.00000000,0.00000000,347.99194336); //object(vgsn_con_tube) (9)
  2928.     CreateDynamicObject(3502,2113.50781250,1100.43554688,11.74895287,0.00000000,357.98950195,37.97973633); //object(vgsn_con_tube) (10)
  2929.     CreateDynamicObject(697,2031.54846191,804.82574463,9.50562668,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (12)
  2930.     CreateDynamicObject(697,2028.88232422,813.69873047,7.76370621,0.00000000,0.00000000,0.00000000); //object(sm_fir_tall) (12)
  2931.     CreateDynamicObject(3569,2100.03857422,2036.57690430,12.43393135,0.00000000,0.00000000,269.99996948); //object(lasntrk3) (1)
  2932.     CreateDynamicObject(3569,2100.34887695,2098.90087891,12.43393135,0.00000000,0.00000000,269.99450684); //object(lasntrk3) (2)
  2933.     CreateDynamicObject(1503,2086.04394531,1025.10400391,9.82031250,0.00000000,0.00000000,253.99998474); //object(dyn_ramp) (3)
  2934.     CreateDynamicObject(1503,2089.80981445,963.94543457,9.81251717,0.00000000,0.00000000,253.99841309); //object(dyn_ramp) (4)
  2935.     CreateDynamicObject(18609,2055.70605469,787.13360596,11.52405071,0.00000000,0.00000000,0.00000000); //object(cs_logs06) (1)
  2936.     CreateDynamicObject(18609,2028.06225586,786.09307861,11.53919315,0.00000000,0.00000000,0.00000000); //object(cs_logs06) (2)
  2937.     CreateDynamicObject(14467,2080.72314453,980.83331299,12.55110168,0.00000000,0.00000000,40.00000000); //object(carter_statue) (7)
  2938.     CreateDynamicObject(14562,2147.29467773,966.45300293,11.08173370,0.00000000,0.00000000,90.00000000); //object(triad_lion) (3)
  2939.     CreateDynamicObject(8041,2158.65527344,914.47460938,15.38716316,0.00000000,2.00000000,179.99450684); //object(apbarriergate06_lvs) (5)
  2940.     CreateDynamicObject(3243,2084.94335938,811.63281250,8.16116905,356.00000000,0.00000000,0.00000000); //object(tepee_room_) (1)
  2941.     CreateDynamicObject(3243,2059.31542969,801.67382812,9.43319321,358.00000000,0.00000000,271.99951172); //object(tepee_room_) (2)
  2942.     CreateDynamicObject(3243,2041.15820312,811.29589844,7.97743797,0.00000000,354.00000000,271.99951172); //object(tepee_room_) (3)
  2943.     CreateDynamicObject(11442,2008.64489746,897.92694092,9.82031250,0.00000000,0.00000000,90.00000000); //object(des_pueblo3) (3)
  2944.     CreateDynamicObject(11442,2011.02893066,887.01409912,9.82031155,0.00000000,0.00000000,48.00000000); //object(des_pueblo3) (4)
  2945.     CreateDynamicObject(11442,2005.52893066,879.77032471,8.79309845,0.00000000,352.00000000,43.99926758); //object(des_pueblo3) (5)
  2946.     CreateDynamicObject(11442,2000.56152344,872.99041748,7.57300949,0.00000000,347.99645996,43.99475098); //object(des_pueblo3) (6)
  2947.     CreateDynamicObject(987,1984.71606445,869.21569824,7.06366348,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (9)
  2948.     CreateDynamicObject(987,1972.74584961,869.23950195,7.06833887,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (10)
  2949.     CreateDynamicObject(987,1960.75061035,869.29931641,7.08007383,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11)
  2950.     CreateDynamicObject(987,1959.99780273,881.20397949,9.33836079,0.00000000,12.00000000,274.00000000); //object(elecfence_bar) (12)
  2951.     CreateDynamicObject(987,1960.01513672,892.43103027,9.82031250,0.00000000,1.99902344,269.99804688); //object(elecfence_bar) (13)
  2952.     CreateDynamicObject(987,1960.24060059,902.63403320,9.82031250,0.00000000,1.99401855,269.99450684); //object(elecfence_bar) (14)
  2953.     CreateDynamicObject(987,1960.22985840,911.66406250,10.07645512,0.00000000,1.99401855,269.99450684); //object(elecfence_bar) (15)
  2954.     CreateDynamicObject(987,2009.45678711,901.69213867,9.82031250,0.00000000,1.99401855,91.99450684); //object(elecfence_bar) (16)
  2955.     CreateDynamicObject(11441,2002.83666992,896.49530029,9.82031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo5) (2)
  2956.     CreateDynamicObject(11441,1999.31958008,882.17370605,9.60754967,0.00000000,0.00000000,0.00000000); //object(des_pueblo5) (3)
  2957.     CreateDynamicObject(11441,1993.65136719,873.55346680,8.06862450,0.00000000,352.00000000,54.00000000); //object(des_pueblo5) (4)
  2958.     CreateDynamicObject(11443,2002.86926270,886.82342529,9.82031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo4) (2)
  2959.     CreateDynamicObject(11443,1995.38330078,894.40441895,9.82031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo4) (3)
  2960.     CreateDynamicObject(11443,1991.44921875,879.89428711,9.02569389,0.00000000,354.00000000,96.00000000); //object(des_pueblo4) (4)
  2961.     CreateDynamicObject(11445,1988.87255859,898.45642090,9.82031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo06) (1)
  2962.     CreateDynamicObject(11445,1986.72912598,889.68524170,9.82031250,0.00000000,0.00000000,205.99996948); //object(des_pueblo06) (2)
  2963.     CreateDynamicObject(11445,1985.39257812,875.28723145,8.15980721,0.00000000,10.00000000,257.99914551); //object(des_pueblo06) (3)
  2964.     CreateDynamicObject(11443,1979.06958008,896.90081787,9.82031250,0.00000000,0.00000000,251.99998474); //object(des_pueblo4) (5)
  2965.     CreateDynamicObject(11443,1976.43945312,885.24816895,9.82031250,0.00000000,358.00000000,133.99890137); //object(des_pueblo4) (6)
  2966.     CreateDynamicObject(11441,1972.95446777,891.21954346,9.82031441,0.00000000,351.99645996,53.99780273); //object(des_pueblo5) (5)
  2967.     CreateDynamicObject(11441,1971.66040039,894.30346680,9.82031441,0.00000000,355.99645996,285.99780273); //object(des_pueblo5) (6)
  2968.     CreateDynamicObject(11443,1966.46875000,892.10668945,9.82031250,0.00000000,0.00000000,251.99890137); //object(des_pueblo4) (7)
  2969.     CreateDynamicObject(11442,1976.13574219,875.97241211,8.39012146,0.00000000,354.00000000,90.00000000); //object(des_pueblo3) (7)
  2970.     CreateDynamicObject(11446,1967.87609863,871.78186035,7.56744862,0.00000000,0.00000000,0.00000000); //object(des_pueblo07) (2)
  2971.     CreateDynamicObject(11446,1962.59167480,898.60162354,9.82031250,0.00000000,0.00000000,0.00000000); //object(des_pueblo07) (3)
  2972.     CreateDynamicObject(11443,1965.02368164,884.16143799,9.82031250,0.00000000,13.99499512,251.99475098); //object(des_pueblo4) (8)
  2973.     CreateDynamicObject(11457,2200.69726562,950.15136719,14.17201614,0.00000000,0.00000000,87.99499512); //object(des_pueblo09) (1)
  2974.     CreateDynamicObject(8251,2173.50683594,943.64355469,18.59983063,0.00000000,0.00000000,0.00000000); //object(pltschlhnger02_lvs) (1)
  2975.     CreateDynamicObject(3279,2191.25903320,957.47796631,14.67201614,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (5)
  2976.     CreateDynamicObject(2985,2034.77441406,965.10711670,9.50833893,0.00000000,0.00000000,0.00000000); //object(minigun_base) (4)
  2977.     CreateDynamicObject(14537,2057.45996094,856.23632812,7.68073654,0.00000000,0.00000000,0.00000000); //object(pdomesbar) (1)
  2978.     CreateDynamicObject(1337,2025.28491211,790.44482422,10.71093750,0.00000000,0.00000000,0.00000000); //object(3)
  2979.     CreateDynamicObject(1337,2052.97753906,790.22967529,10.60156250,0.00000000,0.00000000,0.00000000); //object(4)
  2980.     CreateDynamicObject(3502,2112.90527344,1109.73486328,11.74161339,0.00000000,357.98950195,333.97424316); //object(vgsn_con_tube) (10)
  2981.     CreateDynamicObject(3502,2102.96118164,1114.58935547,11.74895287,0.00000000,21.98913574,321.97442627); //object(vgsn_con_tube) (10)
  2982.     CreateDynamicObject(3502,2098.63183594,1106.46704102,11.74895287,0.00000000,41.98425293,157.96887207); //object(vgsn_con_tube) (10)
  2983.     CreateDynamicObject(3502,2105.26611328,1106.26391602,11.74895287,0.00000000,47.98278809,71.96386719); //object(vgsn_con_tube) (10)
  2984.     CreateDynamicObject(3502,2101.72143555,1098.01354980,11.74895287,0.00000000,47.98278809,57.96386719); //object(vgsn_con_tube) (10)
  2985.     CreateDynamicObject(3502,2104.39355469,1089.39941406,11.74895287,0.00000000,65.97839355,339.96093750); //object(vgsn_con_tube) (10)
  2986.     CreateDynamicObject(3502,2091.94335938,1099.86914062,11.74895287,0.00000000,65.97839355,289.95666504); //object(vgsn_con_tube) (10)
  2987.     CreateDynamicObject(3502,2099.08862305,1081.16564941,11.74895287,0.00000000,65.97839355,313.96093750); //object(vgsn_con_tube) (10)
  2988.     CreateDynamicObject(3502,2107.93969727,1122.09765625,11.74161339,0.00000000,9.97729492,323.96374512); //object(vgsn_con_tube) (10)
  2989.     CreateDynamicObject(3502,2114.23291016,1119.53393555,11.74895287,0.00000000,21.98913574,13.97433472); //object(vgsn_con_tube) (10)
  2990.     CreateDynamicObject(3502,2111.10791016,1134.86425781,11.74895287,0.00000000,21.98913574,35.97326660); //object(vgsn_con_tube) (10)
  2991.     CreateDynamicObject(3502,2103.83398438,1142.23999023,11.74895287,0.00000000,21.98913574,55.97192383); //object(vgsn_con_tube) (10)
  2992.     CreateDynamicObject(3502,2109.49291992,1142.48645020,11.74895287,0.00000000,21.98913574,53.97192383); //object(vgsn_con_tube) (10)
  2993.     CreateDynamicObject(3502,2096.15673828,1146.55932617,11.74895287,0.00000000,29.98718262,63.97192383); //object(vgsn_con_tube) (10)
  2994.     CreateDynamicObject(8240,-41.36425781,2507.65917969,29.10755348,0.00000000,0.00000000,267.99499512); //object(vgssbighanger1) (1)
  2995.     CreateDynamicObject(987,-77.36304474,2466.68041992,15.48437500,0.00000000,0.00000000,266.00000000); //object(elecfence_bar) (17)
  2996.     CreateDynamicObject(987,-77.96951294,2454.91162109,15.18224239,0.00000000,0.00000000,1.99548340); //object(elecfence_bar) (18)
  2997.     CreateDynamicObject(987,-66.12592316,2455.45776367,14.95223331,0.00000000,0.00000000,1.99401855); //object(elecfence_bar) (19)
  2998.     CreateDynamicObject(987,-53.99279785,2455.70654297,15.15226841,0.00000000,0.00000000,1.99401855); //object(elecfence_bar) (20)
  2999.     CreateDynamicObject(987,-42.00931168,2456.11206055,15.37571907,0.00000000,0.00000000,1.99401855); //object(elecfence_bar) (21)
  3000.     CreateDynamicObject(987,-30.04346085,2456.55151367,15.37949562,0.00000000,0.00000000,1.99401855); //object(elecfence_bar) (22)
  3001.     CreateDynamicObject(987,-18.03404617,2456.93798828,15.38752365,0.00000000,0.00000000,1.99401855); //object(elecfence_bar) (23)
  3002.     CreateDynamicObject(987,-6.10088921,2457.39184570,15.48437500,0.00000000,0.00000000,1.99401855); //object(elecfence_bar) (24)
  3003.     CreateDynamicObject(987,5.92042637,2457.80419922,15.48437500,0.00000000,0.00000000,1.99401855); //object(elecfence_bar) (25)
  3004.     CreateDynamicObject(987,17.79771233,2457.76489258,15.48437500,0.00000000,0.00000000,87.99401855); //object(elecfence_bar) (26)
  3005.     CreateDynamicObject(987,18.30915642,2469.78173828,15.48437500,0.00000000,0.00000000,87.98950195); //object(elecfence_bar) (27)
  3006.     CreateDynamicObject(987,19.40407753,2526.24658203,15.48437500,0.00000000,0.00000000,87.98950195); //object(elecfence_bar) (28)
  3007.     CreateDynamicObject(987,19.76008987,2538.16894531,15.49208069,0.00000000,0.00000000,87.98950195); //object(elecfence_bar) (29)
  3008.     CreateDynamicObject(987,20.38464355,2550.05224609,15.48892212,0.00000000,0.00000000,177.98950195); //object(elecfence_bar) (30)
  3009.     CreateDynamicObject(987,8.36461258,2550.41943359,15.51686096,0.00000000,0.00000000,177.98950195); //object(elecfence_bar) (31)
  3010.     CreateDynamicObject(987,-3.62627888,2550.82934570,15.54819489,0.00000000,0.00000000,177.98950195); //object(elecfence_bar) (32)
  3011.     CreateDynamicObject(987,-15.65554810,2551.19482422,15.57833481,0.00000000,0.00000000,177.98950195); //object(elecfence_bar) (33)
  3012.     CreateDynamicObject(987,-27.68240547,2551.66748047,15.70391464,0.00000000,0.00000000,177.98950195); //object(elecfence_bar) (34)
  3013.     CreateDynamicObject(987,-39.76952744,2552.23315430,15.87983704,0.00000000,0.00000000,177.98950195); //object(elecfence_bar) (35)
  3014.     CreateDynamicObject(987,-51.85854721,2552.65185547,16.00365829,0.00000000,0.00000000,177.98950195); //object(elecfence_bar) (36)
  3015.     CreateDynamicObject(987,-63.75210571,2553.16479492,16.26971626,0.00000000,0.00000000,177.98950195); //object(elecfence_bar) (37)
  3016.     CreateDynamicObject(987,-74.12895966,2553.51538086,15.99015236,0.00000000,356.00000000,267.98950195); //object(elecfence_bar) (38)
  3017.     CreateDynamicObject(14467,-59.10048676,2502.62158203,21.62010002,0.00000000,2.00000000,76.00000000); //object(carter_statue) (8)
  3018.     CreateDynamicObject(4641,16.91763687,2526.46606445,17.18095398,0.00000000,0.00000000,316.00000000); //object(paypark_lan04) (1)
  3019.     CreateDynamicObject(4639,17.30179787,2481.25585938,17.18876266,0.00000000,0.00000000,225.99996948); //object(paypark_lan02) (2)
  3020.     CreateDynamicObject(3884,-66.49494934,2460.17822266,15.22121525,0.00000000,358.00000000,104.00000000); //object(samsite_sfxrf) (2)
  3021.     CreateDynamicObject(2985,17.15484619,2523.39453125,15.48437500,0.00000000,0.00000000,0.00000000); //object(minigun_base) (5)
  3022.     CreateDynamicObject(2985,16.93147659,2484.61596680,15.49218369,0.00000000,0.00000000,0.00000000); //object(minigun_base) (6)
  3023.     CreateDynamicObject(3279,4.31819534,2545.82177734,15.48437500,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (6)
  3024.     CreateDynamicObject(3794,-16.46447563,2538.36157227,16.08377647,0.00000000,0.00000000,0.00000000); //object(missile_07_sfxr) (1)
  3025.     CreateDynamicObject(3794,-13.99887276,2474.89013672,16.08377647,0.00000000,0.00000000,0.00000000); //object(missile_07_sfxr) (2)
  3026.     CreateDynamicObject(3794,-59.34119415,2499.74194336,19.48570824,0.00000000,0.00000000,0.00000000); //object(missile_07_sfxr) (3)
  3027.     CreateDynamicObject(3795,-72.20617676,2488.02685547,19.22384262,0.00000000,0.00000000,0.00000000); //object(missile_04_sfxr) (3)
  3028.     CreateDynamicObject(3399,2192.19580078,920.86224365,12.41435909,0.00000000,358.00000000,88.00000000); //object(cxrf_a51_stairs) (1)
  3029.     CreateDynamicObject(3524,2153.23730469,964.31860352,12.85733795,0.00000000,0.00000000,190.00000000); //object(skullpillar01_lvs) (6)
  3030.     CreateDynamicObject(3524,2141.48144531,964.28869629,12.69785690,0.00000000,0.00000000,183.99755859); //object(skullpillar01_lvs) (7)
  3031.     CreateDynamicObject(3528,2158.65966797,944.32653809,17.56119919,0.00000000,0.00000000,176.00000000); //object(vgsedragon) (1)
  3032.     CreateDynamicObject(6865,2091.08935547,1285.49426270,16.33392906,0.00000000,0.00000000,317.99993896); //object(steerskull) (2)
  3033.     CreateDynamicObject(7392,2105.86889648,956.96240234,24.45489120,0.00000000,1.99951172,293.99963379); //object(vegcandysign1) (1)
  3034.     CreateDynamicObject(13667,2179.23876953,1035.95544434,59.74855423,0.00000000,0.00000000,210.00000000); //object(monkeyman) (1)
  3035.     CreateDynamicObject(16778,2015.98095703,1342.97326660,14.80049419,0.00000000,0.00000000,168.00000000); //object(des_ufosign) (1)
  3036.     CreateDynamicObject(3425,1843.88964844,792.93750000,21.01325607,0.00000000,0.00000000,0.00000000); //object(nt_windmill) (1)
  3037.     CreateDynamicObject(3502,2094.91088867,1115.79577637,11.74161339,0.00000000,27.98913574,87.96899414); //object(vgsn_con_tube) (10)
  3038.     CreateDynamicObject(3502,2100.57104492,1130.42956543,11.74895287,0.00000000,39.98913574,335.96862793); //object(vgsn_con_tube) (10)
  3039.     CreateDynamicObject(3502,2093.22290039,1140.39501953,11.74895287,0.00000000,21.98913574,69.96676636); //object(vgsn_con_tube) (10)
  3040.     CreateDynamicObject(3502,2089.32397461,1135.63671875,11.74895287,0.00000000,21.98913574,163.96643066); //object(vgsn_con_tube) (10)
  3041.     CreateDynamicObject(3502,2089.84399414,1147.57189941,11.74895287,0.00000000,27.98913574,339.96203613); //object(vgsn_con_tube) (10)
  3042.     CreateDynamicObject(3502,2088.97583008,1118.65808105,11.74895287,0.00000000,25.98913574,177.96179199); //object(vgsn_con_tube) (10)
  3043.     CreateDynamicObject(3502,2107.60058594,1131.14990234,11.74161339,0.00000000,25.98815918,47.95651245); //object(vgsn_con_tube) (10)
  3044.     CreateDynamicObject(3502,2099.72143555,1139.95507812,11.74895287,0.00000000,33.98474121,39.96496582); //object(vgsn_con_tube) (10)
  3045.     CreateDynamicObject(3502,2099.87426758,1121.24914551,11.74895287,0.00000000,39.98474121,13.96740723); //object(vgsn_con_tube) (10)
  3046.     CreateDynamicObject(3502,2096.44824219,1132.47045898,11.74895287,0.00000000,39.98474121,345.96362305); //object(vgsn_con_tube) (10)
  3047.     CreateDynamicObject(3502,2088.37207031,1127.66357422,11.74161339,0.00000000,19.98474121,7.95947266); //object(vgsn_con_tube) (10)
  3048.     CreateDynamicObject(3502,2089.19873047,1095.56604004,11.74895287,0.00000000,65.97839355,9.96093750); //object(vgsn_con_tube) (10)
  3049.     CreateDynamicObject(3502,2090.73120117,1086.61450195,11.74895287,0.00000000,65.97839355,9.95910645); //object(vgsn_con_tube) (10)
  3050.     CreateDynamicObject(3502,2089.91381836,1078.07653809,11.74895287,0.00000000,65.97839355,339.95910645); //object(vgsn_con_tube) (10)
  3051.     CreateDynamicObject(3502,2094.49926758,1074.40466309,11.74895287,0.00000000,65.97839355,339.95547485); //object(vgsn_con_tube) (10)
  3052.     CreateDynamicObject(3399,184.11816406,1928.05468750,19.42589188,0.00000000,0.00000000,0.00000000); //object(cxrf_a51_stairs) (2)
  3053.     CreateDynamicObject(1225,2099.50195312,1113.54125977,10.22606754,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
  3054.     CreateDynamicObject(1225,2126.60742188,1088.69519043,10.21671009,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
  3055.     CreateDynamicObject(16776,2202.55859375,1998.53381348,15.73795414,0.00000000,0.00000000,269.99996948); //object(des_cockbody) (1)
  3056.     CreateDynamicObject(3399,2190.31176758,1976.92126465,12.52005672,0.00000000,352.00000000,0.00000000); //object(cxrf_a51_stairs) (2)
  3057.     CreateDynamicObject(3399,2204.07446289,1970.28320312,18.33200073,0.00000000,347.99645996,270.00000000); //object(cxrf_a51_stairs) (2)
  3058.     CreateDynamicObject(16367,2083.82617188,1407.43688965,11.57920074,0.00000000,0.00000000,179.99993896); //object(des_quayramp) (1)
  3059.     CreateDynamicObject(9482,2045.91796875,864.98535156,12.15508270,0.00000000,1.99951172,270.00000000); //object(chinagate) (1)
  3060.     CreateDynamicObject(9482,2069.47949219,864.86914062,11.90464783,0.00000000,1.99951172,269.98901367); //object(chinagate) (2)
  3061.     CreateDynamicObject(5817,-2344.17187500,-1636.19128418,485.12469482,0.00000000,0.00000000,336.00000000); //object(odrampbit01) (1)
  3062.     CreateDynamicObject(5816,967.80377197,2125.55615234,15.26159096,0.00000000,0.00000000,0.00000000); //object(odrampbit) (2)
  3063.     CreateDynamicObject(3092,998.03527832,2075.42553711,16.09061432,0.00000000,0.00000000,258.00000000); //object(dead_tied_cop) (8)
  3064.     CreateDynamicObject(3092,1016.56970215,2144.28393555,15.29783154,0.00000000,0.00000000,143.99746704); //object(dead_tied_cop) (9)
  3065.     CreateDynamicObject(3092,997.71142578,2182.94653320,15.55571842,0.00000000,0.00000000,243.99234009); //object(dead_tied_cop) (10)
  3066.     CreateDynamicObject(5817,1965.56884766,910.06341553,11.74187660,0.00000000,0.00000000,0.00000000); //object(odrampbit01) (3)
  3067.     CreateDynamicObject(5816,2185.49121094,1140.01904297,19.25743866,0.00000000,0.00000000,68.00000000); //object(odrampbit) (3)
  3068.     CreateDynamicObject(6976,2250.16552734,1115.10351562,36.02343750,0.00000000,352.00000000,126.00000000); //object(shamheliprt04) (12)
  3069.     CreateDynamicObject(6976,2257.20263672,1121.19311523,63.09472656,0.00000000,5.99645996,331.99670410); //object(shamheliprt04) (13)
  3070.     CreateDynamicObject(6976,2300.81689453,1154.72729492,30.46808624,0.00000000,15.99609375,331.99584961); //object(shamheliprt04) (14)
  3071.     CreateDynamicObject(6976,2241.14697266,1133.18750000,48.15136719,0.00000000,347.99609375,325.99584961); //object(shamheliprt04) (15)
  3072.     CreateDynamicObject(6976,2273.30004883,1139.64416504,69.92486572,0.00000000,359.99304199,101.99584961); //object(shamheliprt04) (16)
  3073.     CreateDynamicObject(6976,2276.01318359,1116.67285156,69.37454224,0.00000000,33.98901367,95.99511719); //object(shamheliprt04) (17)
  3074.     CreateDynamicObject(6976,2203.76074219,1141.97045898,82.93750000,0.00000000,19.98901367,239.99163818); //object(shamheliprt04) (18)
  3075.     CreateDynamicObject(6976,2175.75122070,1088.81005859,86.43118286,0.00000000,15.98510742,65.98684692); //object(shamheliprt04) (19)
  3076.     CreateDynamicObject(6976,2183.82836914,1106.91674805,89.45645142,358.42376709,37.99996948,65.21697998); //object(shamheliprt04) (20)
  3077.     CreateDynamicObject(9241,1952.38964844,1520.05468750,8.26202393,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (1)
  3078.     CreateDynamicObject(971,1960.41479492,1532.46679688,12.66006660,0.00000000,0.00000000,0.00000000); //object(subwaygate) (1)
  3079.     CreateDynamicObject(971,1952.94799805,1532.30322266,12.66006660,0.00000000,0.00000000,0.00000000); //object(subwaygate) (2)
  3080.     CreateDynamicObject(971,1944.08544922,1532.33129883,12.66006660,0.00000000,0.00000000,0.00000000); //object(subwaygate) (3)
  3081.     CreateDynamicObject(971,1964.84924316,1527.92712402,12.66006660,0.00000000,0.00000000,270.00000000); //object(subwaygate) (4)
  3082.     CreateDynamicObject(971,1964.76953125,1511.92578125,12.66006660,0.00000000,0.00000000,269.98901367); //object(subwaygate) (6)
  3083.     CreateDynamicObject(971,1964.83593750,1519.22680664,12.66006660,0.00000000,0.00000000,269.99450684); //object(subwaygate) (7)
  3084.     CreateDynamicObject(971,1960.52160645,1507.78601074,12.66006660,0.00000000,0.00000000,0.00000000); //object(subwaygate) (8)
  3085.     CreateDynamicObject(971,1951.73352051,1507.75793457,12.59756660,0.00000000,0.00000000,0.00000000); //object(subwaygate) (9)
  3086.     CreateDynamicObject(971,1944.73498535,1507.72119141,12.66006660,0.00000000,0.00000000,0.00000000); //object(subwaygate) (10)
  3087.     CreateDynamicObject(971,1940.26757812,1512.08105469,12.66006660,0.00000000,0.00000000,269.99450684); //object(subwaygate) (11)
  3088.     CreateDynamicObject(971,1940.15673828,1520.91333008,12.66006660,0.00000000,0.00000000,269.99450684); //object(subwaygate) (12)
  3089.     CreateDynamicObject(971,1940.08264160,1528.12634277,12.59756660,0.00000000,0.00000000,271.98901367); //object(subwaygate) (13)
  3090.     CreateDynamicObject(2580,1960.25292969,1532.27014160,13.99363995,0.00000000,0.00000000,0.00000000); //object(sex_1) (1)
  3091.     CreateDynamicObject(2587,1952.56140137,1532.10656738,13.59964943,0.00000000,0.00000000,0.00000000); //object(sex_2) (1)
  3092.     CreateDynamicObject(2588,1944.03283691,1532.13464355,13.52928829,0.00000000,0.00000000,0.00000000); //object(sex_3) (1)
  3093.     CreateDynamicObject(2693,1964.31347656,1532.08532715,9.79932117,0.00000000,0.00000000,322.00000000); //object(cj_banner11) (2)
  3094.     CreateDynamicObject(7903,1956.10815430,1559.49841309,18.61722946,0.00000000,0.00000000,20.00000000); //object(vgwestbillbrd04) (1)
  3095.     CreateDynamicObject(14467,1957.66528320,1506.65222168,11.82243538,0.00000000,2.00000000,91.99993896); //object(carter_statue) (9)
  3096.     CreateDynamicObject(953,1956.39160156,1499.95410156,6.49706221,0.00000000,0.00000000,0.00000000); //object(cj_oyster) (1)
  3097.     CreateDynamicObject(953,1967.65087891,1502.15026855,6.49706221,0.00000000,0.00000000,0.00000000); //object(cj_oyster) (2)
  3098.     CreateDynamicObject(953,1970.03991699,1508.59814453,6.49706221,0.00000000,0.00000000,0.00000000); //object(cj_oyster) (3)
  3099.     CreateDynamicObject(953,1972.85913086,1522.93212891,6.49706221,0.00000000,0.00000000,0.00000000); //object(cj_oyster) (4)
  3100.     CreateDynamicObject(1461,1961.66809082,1472.91296387,10.62152576,0.00000000,0.00000000,0.00000000); //object(dyn_life_p) (5)
  3101.     CreateDynamicObject(1599,1931.48925781,1500.13696289,6.38776636,0.00000000,0.00000000,0.00000000); //object(fish1single) (1)
  3102.     CreateDynamicObject(1599,1953.39819336,1506.78796387,7.25041866,0.00000000,0.00000000,0.00000000); //object(fish1single) (2)
  3103.     CreateDynamicObject(1599,1931.59057617,1527.76000977,6.38776636,0.00000000,0.00000000,0.00000000); //object(fish1single) (3)
  3104.     CreateDynamicObject(1599,1925.96166992,1533.92163086,6.38776636,0.00000000,0.00000000,0.00000000); //object(fish1single) (4)
  3105.     CreateDynamicObject(1600,1984.06335449,1536.89599609,6.20312500,0.00000000,0.00000000,0.00000000); //object(fish2single) (1)
  3106.     CreateDynamicObject(1600,1998.91979980,1504.30920410,6.20312500,0.00000000,0.00000000,0.00000000); //object(fish2single) (2)
  3107.     CreateDynamicObject(1600,1985.93017578,1485.06738281,6.20312500,0.00000000,0.00000000,0.00000000); //object(fish2single) (3)
  3108.     CreateDynamicObject(1600,1979.89819336,1522.70556641,6.20312500,0.00000000,0.00000000,0.00000000); //object(fish2single) (4)
  3109.     CreateDynamicObject(1600,1962.16418457,1542.62487793,6.20312500,0.00000000,0.00000000,0.00000000); //object(fish2single) (5)
  3110.     CreateDynamicObject(1600,1977.25585938,1529.08618164,6.20312500,0.00000000,0.00000000,0.00000000); //object(fish2single) (6)
  3111.     CreateDynamicObject(1601,1937.98559570,1548.55773926,6.59516859,0.00000000,0.00000000,0.00000000); //object(fish3s) (1)
  3112.     CreateDynamicObject(1601,1932.99707031,1533.69836426,6.59516859,0.00000000,0.00000000,0.00000000); //object(fish3s) (2)
  3113.     CreateDynamicObject(1605,1980.71411133,1542.06030273,6.61557293,0.00000000,0.00000000,0.00000000); //object(fish1s) (1)
  3114.     CreateDynamicObject(1608,1883.55053711,1515.09692383,8.35577965,0.00000000,0.00000000,0.00000000); //object(shark) (2)
  3115.     CreateDynamicObject(5817,188.81840515,1452.48376465,37.43445587,0.00000000,0.00000000,278.00000000); //object(odrampbit01) (2)
  3116.     CreateDynamicObject(6976,243.29804993,1383.77880859,23.01716042,0.00000000,25.99462891,201.99438477); //object(shamheliprt04) (3)
  3117.     CreateDynamicObject(6976,244.24020386,1412.05041504,23.43307877,0.00000000,15.99365234,157.98913574); //object(shamheliprt04) (3)
  3118.     CreateDynamicObject(7093,1964.82836914,1511.03796387,25.86796379,0.00000000,0.00000000,0.00000000); //object(weddingsifgn1) (1)
  3119.     CreateDynamicObject(7093,1940.02478027,1535.59777832,25.98093987,0.00000000,0.00000000,0.00000000); //object(weddingsifgn1) (2)
  3120.     CreateDynamicObject(8322,-391.53286743,1436.28405762,47.75129700,354.01467896,355.97802734,281.57992554); //object(vgsbboardsigns08) (1)
  3121.     CreateDynamicObject(3173,1928.23303223,1571.98986816,9.82031250,0.00000000,0.00000000,272.00000000); //object(trailer_large4_01) (1)
  3122.     CreateDynamicObject(4550,2031.96533203,606.15228271,77.10715485,0.00000000,344.00000000,356.00000000); //object(librtow1_lan) (1)
  3123.     CreateDynamicObject(8417,1951.40148926,1485.24597168,8.73850632,0.00000000,0.00000000,0.00000000); //object(bballcourt01_lvs) (1)
  3124.     CreateDynamicObject(3819,1962.84619141,1499.95385742,9.69720173,0.00000000,0.00000000,314.00000000); //object(bleacher_sfsx) (2)
  3125.     CreateDynamicObject(3819,1951.45471191,1495.88830566,9.69720173,0.00000000,0.00000000,267.99951172); //object(bleacher_sfsx) (3)
  3126.     CreateDynamicObject(3819,1940.06896973,1499.02868652,9.69720173,0.00000000,0.00000000,237.99951172); //object(bleacher_sfsx) (5)
  3127.     CreateDynamicObject(14781,1951.93627930,1519.45471191,10.18049812,0.00000000,0.00000000,0.00000000); //object(in_bxing05) (2)
  3128.     CreateDynamicObject(947,1969.54736328,1488.31909180,10.90236664,0.00000000,0.00000000,88.00000000); //object(bskballhub_lax01) (1)
  3129.     CreateDynamicObject(947,1934.92370605,1488.30310059,10.90236664,0.00000000,0.00000000,271.99951172); //object(bskballhub_lax01) (2)
  3130.     CreateDynamicObject(2114,1937.80603027,1487.55639648,8.84575367,0.00000000,0.00000000,0.00000000); //object(basketball) (2)
  3131.     CreateDynamicObject(1586,-2011.99157715,-257.94683838,36.32739258,0.00000000,0.00000000,90.00000000); //object(tar_civ1) (1)
  3132.     CreateDynamicObject(1586,-2095.68017578,-260.25115967,37.10847092,0.00000000,0.00000000,90.00000000); //object(tar_civ1) (2)
  3133.     CreateDynamicObject(1584,-2095.68017578,-226.12152100,37.09829330,0.00000000,0.00000000,86.00000000); //object(tar_gun1) (1)
  3134.     CreateDynamicObject(1584,-2048.59252930,-280.40838623,36.55395508,0.00000000,0.00000000,181.99548340); //object(tar_gun1) (2)
  3135.     CreateDynamicObject(1583,-2095.68017578,-242.54629517,36.71794891,0.00000000,0.00000000,86.00000000); //object(tar_gun2) (1)
  3136.     CreateDynamicObject(1583,-2080.33276367,-280.17373657,36.87310028,0.00000000,0.00000000,357.99548340); //object(tar_gun2) (2)
  3137.     CreateDynamicObject(2589,-2143.26708984,-149.76989746,42.34058380,0.00000000,0.00000000,0.00000000); //object(ab_carcass) (1)
  3138.     CreateDynamicObject(17969,-2095.68603516,-270.37789917,38.41014862,0.00000000,0.00000000,181.99996948); //object(hub_graffitti) (1)
  3139.     CreateDynamicObject(1531,-2011.90283203,-267.92385864,37.89581680,0.00000000,0.00000000,0.00000000); //object(tag_azteca) (1)
  3140.     CreateDynamicObject(1530,-2011.90283203,-222.97393799,38.03470612,0.00000000,0.00000000,0.00000000); //object(tag_vagos) (1)
  3141.     CreateDynamicObject(1526,-2011.90283203,-237.72691345,38.26402283,0.00000000,0.00000000,0.00000000); //object(tag_rifa) (1)
  3142.     CreateDynamicObject(1528,-2025.58044434,-280.20468140,38.21679688,0.00000000,0.00000000,269.99996948); //object(tag_seville) (1)
  3143.     CreateDynamicObject(1529,-2066.70507812,-280.40838623,37.77439880,0.00000000,0.00000000,269.99996948); //object(tag_temple) (1)
  3144.     CreateDynamicObject(2589,955.90063477,2146.13696289,1016.80895996,0.00000000,0.00000000,0.00000000); //object(ab_carcass) (3)
  3145.     CreateDynamicObject(2590,952.84838867,2140.56542969,1010.06848145,0.00000000,170.00000000,31.99993896); //object(ab_hook) (1)
  3146.     CreateDynamicObject(2803,957.48101807,2145.80810547,1010.68627930,0.00000000,0.00000000,0.00000000); //object(cj_meat_bag_1) (1)
  3147.     CreateDynamicObject(2804,952.84161377,2141.01293945,1010.18505859,2.00000000,0.00000000,0.00000000); //object(cj_meat_1) (1)
  3148.     CreateDynamicObject(2805,952.73046875,2142.14282227,1010.74053955,0.00000000,0.00000000,0.00000000); //object(cj_meat_bag_2) (1)
  3149.     CreateDynamicObject(1736,957.69940186,2146.86816406,1013.58862305,0.00000000,0.00000000,0.00000000); //object(cj_stags_head) (1)
  3150.     CreateDynamicObject(3119,953.06518555,2143.57910156,1010.32080078,0.00000000,0.00000000,120.00000000); //object(cs_ry_props) (4)
  3151.     CreateDynamicObject(2908,956.48272705,2140.00219727,1010.10083008,0.00000000,93.99993896,250.00012207); //object(kmb_deadhead) (4)
  3152.     CreateDynamicObject(2907,957.37335205,2139.67700195,1010.18347168,0.00000000,0.00000000,256.00000000); //object(kmb_deadtorso) (3)
  3153.     CreateDynamicObject(2906,957.21960449,2138.77368164,1010.09747314,0.00000000,0.00000000,198.00000000); //object(kmb_deadarm) (5)
  3154.     CreateDynamicObject(2906,956.93701172,2140.75854492,1010.10205078,0.00000000,186.00000000,345.99560547); //object(kmb_deadarm) (6)
  3155.     CreateDynamicObject(2905,958.40429688,2139.46337891,1010.11486816,0.00000000,91.99996948,254.00000000); //object(kmb_deadleg) (5)
  3156.     CreateDynamicObject(2905,958.24639893,2139.19409180,1010.11486816,0.00000000,90.00000000,245.99853516); //object(kmb_deadleg) (6)
  3157.     CreateDynamicObject(3399,251.92709351,1469.51306152,35.85694122,0.00000000,337.99630737,270.00000000); //object(cxrf_a51_stairs) (4)
  3158.     CreateDynamicObject(3399,149.53866577,1355.15502930,22.62425232,0.00000000,24.00000000,0.00000000); //object(cxrf_a51_stairs) (5)
  3159.     CreateDynamicObject(3399,149.68838501,1392.16894531,22.78412628,0.00000000,23.99963379,0.00000000); //object(cxrf_a51_stairs) (6)
  3160.     CreateDynamicObject(3399,133.93905640,1375.55932617,22.33277893,0.00000000,23.99963379,268.00000000); //object(cxrf_a51_stairs) (7)
  3161.     CreatePickup(1242, 2,2239.1594,2449.4951,11.0372, 0);
  3162.     CreatePickup(1242, 2,999.9055,2098.6140,10.8203, 0);
  3163.  
  3164. /*
  3165. Objects converted: 758
  3166. Vehicles converted: 179
  3167. Vehicle models found: 77
  3168. ----------------------
  3169. In the time this conversion took to finish 0.52 micro-fortnights have passed!
  3170. */
  3171.  
  3172.  
  3173.     return 1;
  3174. }
  3175.  
  3176. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3177. {
  3178.     if(dialogid == 1342) { //Dialog onde irá escolher a primeira cor
  3179.     if(response) {
  3180.     if(listitem == 0) { //Preto
  3181.     StatusCarroMaluco[playerid][Cores] = 1;
  3182.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como {000000}preto");
  3183.     SendClientMessage(playerid, 0xFFFFFFAA, "Agora escolha a segunda cor para seu carro maluko");
  3184.     ShowPlayerDialog(playerid, 1343, DIALOG_STYLE_LIST, "Escolha a Segunda Cor", "Preto\nBranco\nAmarelo\nAzul\nVermelho\nVerde", "Pronto", "Cancelar"); return 1; }
  3185.     if(listitem == 1) { //Branco
  3186.     StatusCarroMaluco[playerid][Cores] = 2;
  3187.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como branco");
  3188.     SendClientMessage(playerid, 0xFFFFFFAA, "Agora escolha a segunda cor para seu carro maluko");
  3189.     ShowPlayerDialog(playerid, 1343, DIALOG_STYLE_LIST, "Escolha a Segunda Cor", "Preto\nBranco\nAmarelo\nAzul\nVermelho\nVerde", "Pronto", "Cancelar"); return 1; }
  3190.     if(listitem == 2) { //Amarelo
  3191.     StatusCarroMaluco[playerid][Cores] = 3;
  3192.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como {FFFF00}amarelo");
  3193.     SendClientMessage(playerid, 0xFFFFFFAA, "Agora escolha a segunda cor para seu carro maluko");
  3194.     ShowPlayerDialog(playerid, 1343, DIALOG_STYLE_LIST, "Escolha a Segunda Cor", "Preto\nBranco\nAmarelo\nAzul\nVermelho\nVerde", "Pronto", "Cancelar"); return 1; }
  3195.     if(listitem == 3) { //Azul
  3196.     StatusCarroMaluco[playerid][Cores] = 4;
  3197.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como {0000FF}azul");
  3198.     SendClientMessage(playerid, 0xFFFFFFAA, "Agora escolha a segunda cor para seu carro maluko");
  3199.     ShowPlayerDialog(playerid, 1343, DIALOG_STYLE_LIST, "Escolha a Segunda Cor", "Preto\nBranco\nAmarelo\nAzul\nVermelho\nVerde", "Pronto", "Cancelar"); return 1; }
  3200.     if(listitem == 4) { //Vermelho
  3201.     StatusCarroMaluco[playerid][Cores] = 5;
  3202.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como {FF0000}vermelho");
  3203.     SendClientMessage(playerid, 0xFFFFFFAA, "Agora escolha a segunda cor para seu carro maluko");
  3204.     ShowPlayerDialog(playerid, 1343, DIALOG_STYLE_LIST, "Escolha a Segunda Cor", "Preto\nBranco\nAmarelo\nAzul\nVermelho\nVerde", "Pronto", "Cancelar"); return 1; }
  3205.     if(listitem == 5) { //Verde
  3206.     StatusCarroMaluco[playerid][Cores] = 6;
  3207.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como verde");
  3208.     SendClientMessage(playerid, 0xFFFFFFAA, "Agora escolha a segunda cor para seu carro maluko");
  3209.     ShowPlayerDialog(playerid, 1343, DIALOG_STYLE_LIST, "Escolha a Segunda Cor", "Preto\nBranco\nAmarelo\nAzul\nVermelho\nVerde", "Pronto", "Cancelar");
  3210.     return 1; } } }
  3211.     if(dialogid == 1343) { //Dialog onde irá escolher a segunda cor
  3212.     if(response) {
  3213.     if(listitem == 0) { //Preto
  3214.     StatusCarroMaluco[playerid][Cores2] = 1;
  3215.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como {000000}preto");
  3216.     MudarCor(playerid); return 1; }
  3217.     if(listitem == 1) { //Branco
  3218.     StatusCarroMaluco[playerid][Cores2] = 2;
  3219.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como branco");
  3220.     MudarCor(playerid); return 1; }
  3221.     if(listitem == 2){ //Amarelo
  3222.     StatusCarroMaluco[playerid][Cores2] = 3;
  3223.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como {FFFF00}amarelo");
  3224.     MudarCor(playerid); return 1; }
  3225.     if(listitem == 3){//Azul
  3226.     StatusCarroMaluco[playerid][Cores2] = 4;
  3227.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como {0000FF}azul");
  3228.     MudarCor(playerid); return 1; }
  3229.     if(listitem == 4) { //Vermelho
  3230.     StatusCarroMaluco[playerid][Cores2] = 5;
  3231.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como {FF0000}vermelho");
  3232.     MudarCor(playerid); return 1; }
  3233.     if(listitem == 5) { //Verde
  3234.     StatusCarroMaluco[playerid][Cores2] = 6;
  3235.     SendClientMessage(playerid, 0xFFFFFFAA, "Você definiu a primeira cor do carro louco como verde");
  3236.     MudarCor(playerid); return 1; } } }
  3237.     if(dialogid == 93) // mudar cor
  3238.     {
  3239.         if (!response)                                  return 1;
  3240.         if (!strlen(inputtext))                         return OnPlayerCommandText(playerid, "/mudarcor");
  3241.         if (strlen(inputtext) > 10)                     return OnPlayerCommandText(playerid, "/mudarcor");
  3242.         if (VerificaCor(inputtext))                     return OnPlayerCommandText(playerid, "/mudarcor");
  3243.         if (strlen(inputtext) == 6) // COR
  3244.         {
  3245.             new cor01[20], cor02[20], xcor01[20], xcor02[20], ncor01, ncor02;
  3246.             format(cor01,sizeof(cor01),"0x%sAA",inputtext); ncor01 = HexToInt(cor01);
  3247.             format(cor02,sizeof(cor02),"0x%s00",inputtext); ncor02 = HexToInt(cor02);
  3248.             format(xcor01,sizeof(xcor01),"%d",HexToInt(cor01));
  3249.             format(xcor02,sizeof(xcor02),"%d",HexToInt(cor02));
  3250.             SetPlayerColor(playerid,ncor01); // COR
  3251.             SetPlayerColor(playerid,ncor02);
  3252.         } else return OnPlayerCommandText(playerid, "/mudarcor");
  3253.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0); return 1;
  3254.     }
  3255.     if(dialogid == Vehicle_Dialog)
  3256.     {
  3257.         if(response)
  3258.         {
  3259.             if(listitem == 0)
  3260.             {
  3261.             ShowPlayerDialog(playerid, Bicycles, 2, "Bicicletas", "Bike\nBMX\nMountain bike", "Selecionar", "Cancelar" );
  3262.             }
  3263.             if(listitem == 1)
  3264.             {
  3265.             ShowPlayerDialog(playerid, Bikes, 2, "Motos", "NRG-500\nFaggio\nFCR-900\nPCJ-600\nFreeway\nBF-400\nPizzaboy\nWayfarer\nCop Bike\nSanchez\nQuad", "Selecionar", "Cancelar" );
  3266.             }
  3267.             if(listitem == 2)
  3268.             {
  3269.             ShowPlayerDialog(playerid, Monsters, 2, "Monsters", "Dumper\nDuneride\nMonster\nMonster A\nMonster B", "Selecionar", "Cancelar" );
  3270.             }
  3271.             if(listitem == 3)
  3272.             {
  3273.             ShowPlayerDialog(playerid, Boats, 2, "Barcos", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSqualo\nTropic", "Selecionar", "Cancelar" );
  3274.             }
  3275.             if(listitem == 4)
  3276.             {
  3277.             ShowPlayerDialog(playerid, Helis, 2, "Helis", "Cargobob\nLeviathn\nMaverick\nPolmav\nRaindanc\nSeasparr\nVCN Mav", "Selecionar", "Cancelar" );
  3278.             }
  3279.             if(listitem == 5)
  3280.             {
  3281.             ShowPlayerDialog(playerid, Planes12, 2, "Avioes", "Rustler\nDodo\nNevada\nStuntplane\nCropdust\nAT-400\nAndromada\nBeagle\nVortex\nSkimmer\nShamal", "Selecionar", "Cancelar" );
  3282.             }
  3283.             if(listitem == 6)
  3284.             {
  3285.             ShowPlayerDialog(playerid, Cars, 2, "Carros", "Lowriders\nStreet racers\nCarros Forte\nSuvs & Wagons\nCarros Sport\nRecreacao\nCivil Servant\nGoverno\n4 porta luxo\n2 Porta Sedans\nTrucks Pesados\nLight trucks", "Selecionar", "Cancel" );
  3286.             }
  3287.             if(listitem == 7)
  3288.             {
  3289.             ShowPlayerDialog(playerid, RC, 2, "RC Veiculos", "RC Goblin(interzis)\nRC Raider\nRC Barron\nRC Bandit\nRC Cam\nRC Tiger", "Selecionar", "Cancelar" );
  3290.             }
  3291.         }
  3292.         return 1;
  3293.     }
  3294.     if(dialogid == Cars)
  3295.     {
  3296.         if(response)
  3297.         {
  3298.             if(listitem == 0)
  3299.             {
  3300.             ShowPlayerDialog(playerid, Lowriders, 2, "Lowriders", "Blade\nBroadway\nRemmington\nSavanna\nSlamvan\nTornado\nVoodoo", "Selecionar", "Cancelar" );
  3301.             }
  3302.             if(listitem == 1)
  3303.             {
  3304.             ShowPlayerDialog(playerid, Streets, 2, "Street racers", "Elegy\nFlash\nJester\nStratum\nSultan\nUranus", "Selecionar", "Cancelar" );
  3305.             }
  3306.             if(listitem == 2)
  3307.             {
  3308.             ShowPlayerDialog(playerid, Muscles, 2, "Muscle carros", "Buffalo\nClover\nPhoenix\nSabre", "Selecionar", "Cancelar" );
  3309.             }
  3310.             if(listitem == 3)
  3311.             {
  3312.             ShowPlayerDialog(playerid, SuvWagon, 2, "Suvs e Wagons", "Huntley\nLandstalker\nPerennial\nRancher\nRegina\nRomero\nSolair", "Selecionar", "Cancelar" );
  3313.             }
  3314.             if(listitem == 4)
  3315.             {
  3316.             ShowPlayerDialog(playerid, Sports, 2, "Carros Sport", "Banshee\nBullet\nCheetah\nComet\nHotknife\nHotring racer\nInfernus\nSuper GT\nTurismo\nWindsor\nZR-350", "Selecionar", "Cancelar" );
  3317.             }
  3318.             if(listitem == 5)
  3319.             {
  3320.             ShowPlayerDialog(playerid, ReCreated, 2, "Recreacao", "Bandito\nBF Injection\nBloodring banger\nCaddy\nCamper\nJourney\nKart\nMesa\nSandking\nVortex", "Selecionar", "Cancelar" );
  3321.             }
  3322.             if(listitem == 6)
  3323.             {
  3324.             ShowPlayerDialog(playerid, CivilServ, 2, "Funcionario", "Baggage\nBus\nCabbie\nCoach\nSweeper\nTaxi\nTowtruck\nTrashmaster\nUtility van", "Selecionar", "Cancelar" );
  3325.             }
  3326.             if(listitem == 7)
  3327.             {
  3328.             ShowPlayerDialog(playerid, Govern, 2, "Governo", "Ambulance\nBarracks\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nPatriot\nPolice Car SF\nRanger\nSecuricar\nS.W.A.T", "Selecionar", "Cancelar" );
  3329.             }
  3330.             if(listitem == 8)
  3331.             {
  3332.             ShowPlayerDialog(playerid, Luxury4, 2, "Luxo4", "Admiral\nElegant\nEmperor\nEuros\nGlendale\nGreenwood\nIntruder\nMerit\nNebula\nOceanic\nProximo", "Selecionar", "Cancelar" );
  3333.             }
  3334.             if(listitem == 9)
  3335.             {
  3336.             ShowPlayerDialog(playerid, TwoDoor, 2, "TwoDoor", "Alpha\nBlista Compact\nBravura\nBuccaneer\nCadrona\nClub\nEsperanto\nFeltzer\nFortune\nProximo", "Selecionar", "Cancelar" );
  3337.             }
  3338.             if(listitem == 10)
  3339.             {
  3340.             ShowPlayerDialog(playerid, Heavy, 2, "Pesado", "Benson\nBoxville\nCement truck\nCombine Harvester\nDFT-30\nDozer\nFlatbed\nHotdog\nProximo", "Selecionar", "Cancelar" );
  3341.             }
  3342.             if(listitem == 11)
  3343.             {
  3344.             ShowPlayerDialog(playerid, Light, 2, "Basico", "Berkley's RC van\nBobcat\nBurrito\nForklift\nMoonbeam\nMower\nNewsvan\nProximo", "Selecionar", "Cancelar" );
  3345.             }
  3346.         }
  3347.         return 1;
  3348.     }
  3349.     if(dialogid == Bicycles)
  3350.     {
  3351.         if(response)
  3352.         {
  3353.             if(listitem == 0)
  3354.             {
  3355.             aCreateThing(playerid, 509, 1);
  3356.             }
  3357.             if(listitem == 1)
  3358.             {
  3359.             aCreateThing(playerid, 481, 2);
  3360.             }
  3361.             if(listitem == 2)
  3362.             {
  3363.             aCreateThing(playerid, 510, 3);
  3364.             }
  3365.         }
  3366.         return 1;
  3367.     }
  3368.     if(dialogid == Bikes)
  3369.     {
  3370.         if(response)
  3371.         {
  3372.         if(listitem == 0)
  3373.         {
  3374.         aCreateThing(playerid, 522, 4);
  3375.         }
  3376.         if(listitem == 1)
  3377.         {
  3378.         aCreateThing(playerid, 462, 5);
  3379.         }
  3380.         if(listitem == 2)
  3381.         {
  3382.         aCreateThing(playerid, 521, 6);
  3383.         }
  3384.         if(listitem == 3)
  3385.         {
  3386.         aCreateThing(playerid, 461, 7);
  3387.         }
  3388.         if(listitem == 4)
  3389.         {
  3390.         aCreateThing(playerid, 463, 8);
  3391.         }
  3392.         if(listitem == 5)
  3393.         {
  3394.         aCreateThing(playerid, 581, 9);
  3395.         }
  3396.         if(listitem == 6)
  3397.         {
  3398.         aCreateThing(playerid, 448, 10);
  3399.         }
  3400.         if(listitem == 7)
  3401.         {
  3402.         aCreateThing(playerid, 586, 11);
  3403.         }
  3404.         if(listitem == 8)
  3405.         {
  3406.         aCreateThing(playerid, 523, 12);
  3407.         }
  3408.         if(listitem == 9)
  3409.         {
  3410.         aCreateThing(playerid, 468, 13);
  3411.         }
  3412.         if(listitem == 10)
  3413.         {
  3414.         aCreateThing(playerid, 471, 14);
  3415.         }
  3416.         }
  3417.         return 1;
  3418.     }
  3419.     if(dialogid == Monsters)
  3420.     {
  3421.         if(response)
  3422.         {
  3423.             if(listitem == 0)
  3424.             {
  3425.             aCreateThing(playerid, 406, 15);
  3426.             }
  3427.             if(listitem == 1)
  3428.             {
  3429.             aCreateThing(playerid, 573, 16);
  3430.             }
  3431.             if(listitem == 2)
  3432.             {
  3433.             aCreateThing(playerid, 444, 17);
  3434.             }
  3435.             if(listitem == 3)
  3436.             {
  3437.             aCreateThing(playerid, 556, 18);
  3438.             }
  3439.             if(listitem == 4)
  3440.             {
  3441.             aCreateThing(playerid, 557, 19);
  3442.             }
  3443.         }
  3444.         return 1;
  3445.     }
  3446.     if(dialogid == Boats)
  3447.     {
  3448.         if(response)
  3449.         {
  3450.             if(listitem == 0)
  3451.             {
  3452.             aCreateThing(playerid, 472, 20);
  3453.             }
  3454.             if(listitem == 1)
  3455.             {
  3456.             aCreateThing(playerid, 473, 21);
  3457.             }
  3458.             if(listitem == 2)
  3459.             {
  3460.             aCreateThing(playerid, 493, 22);
  3461.             }
  3462.             if(listitem == 3)
  3463.             {
  3464.             aCreateThing(playerid, 595, 23);
  3465.             }
  3466.             if(listitem == 4)
  3467.             {
  3468.             aCreateThing(playerid, 484, 24);
  3469.             }
  3470.             if(listitem == 5)
  3471.             {
  3472.             aCreateThing(playerid, 430, 25);
  3473.             }
  3474.             if(listitem == 6)
  3475.             {
  3476.             aCreateThing(playerid, 453, 26);
  3477.             }
  3478.             if(listitem == 7)
  3479.             {
  3480.             aCreateThing(playerid, 452, 27);
  3481.             }
  3482.             if(listitem == 8)
  3483.             {
  3484.             aCreateThing(playerid, 446, 28);
  3485.             }
  3486.             if(listitem == 9)
  3487.             {
  3488.             aCreateThing(playerid, 454, 29);
  3489.             }
  3490.         }
  3491.         return 1;
  3492.     }
  3493.     if(dialogid == Helis)
  3494.     {
  3495.         if(response)
  3496.         {
  3497.             if(listitem == 0)
  3498.             {
  3499.             aCreateThing(playerid, 548, 30);
  3500.             }
  3501.             if(listitem == 1)
  3502.             {
  3503.             aCreateThing(playerid, 425, 31);
  3504.             }
  3505.             if(listitem == 2)
  3506.             {
  3507.             aCreateThing(playerid, 417, 32);
  3508.             }
  3509.             if(listitem == 3)
  3510.             {
  3511.             aCreateThing(playerid, 487, 33);
  3512.             }
  3513.             if(listitem == 4)
  3514.             {
  3515.             aCreateThing(playerid, 497, 34);
  3516.             }
  3517.             if(listitem == 5)
  3518.             {
  3519.             aCreateThing(playerid, 563, 35);
  3520.             }
  3521.             if(listitem == 6)
  3522.             {
  3523.             aCreateThing(playerid, 447, 36);
  3524.             }
  3525.             if(listitem == 7)
  3526.             {
  3527.             aCreateThing(playerid, 469, 37);
  3528.             }
  3529.             if(listitem == 8)
  3530.             {
  3531.             aCreateThing(playerid, 488, 38);
  3532.             }
  3533.         }
  3534.         return 1;
  3535.     }
  3536.     if(dialogid == Planes12)
  3537.     {
  3538.         if(response)
  3539.         {
  3540.             if(listitem == 0)
  3541.             {
  3542.             aCreateThing(playerid, 520, 39);
  3543.             }
  3544.             if(listitem == 1)
  3545.             {
  3546.             aCreateThing(playerid, 476, 40);
  3547.             }
  3548.             if(listitem == 2)
  3549.             {
  3550.             aCreateThing(playerid, 593, 41);
  3551.             }
  3552.             if(listitem == 3)
  3553.             {
  3554.             aCreateThing(playerid, 553, 42);
  3555.             }
  3556.             if(listitem == 4)
  3557.             {
  3558.             aCreateThing(playerid, 513, 43);
  3559.             }
  3560.             if(listitem == 5)
  3561.             {
  3562.             aCreateThing(playerid, 512, 44);
  3563.             }
  3564.             if(listitem == 6)
  3565.             {
  3566.             aCreateThing(playerid, 577, 45);
  3567.             }
  3568.             if(listitem == 7)
  3569.             {
  3570.             aCreateThing(playerid, 592, 46);
  3571.             }
  3572.             if(listitem == 8)
  3573.             {
  3574.             aCreateThing(playerid, 511, 47);
  3575.             }
  3576.             if(listitem == 9)
  3577.             {
  3578.             aCreateThing(playerid, 539, 48);
  3579.             }
  3580.             if(listitem == 10)
  3581.             {
  3582.             aCreateThing(playerid, 460, 49);
  3583.             }
  3584.             if(listitem == 11)
  3585.             {
  3586.             aCreateThing(playerid, 519, 50);
  3587.             }
  3588.         }
  3589.         return 1;
  3590.     }
  3591.     if(dialogid == Lowriders)
  3592.     {
  3593.         if(response)
  3594.         {
  3595.             if(listitem == 0)
  3596.             {
  3597.             aCreateThing(playerid, 536, 51);
  3598.             }
  3599.             if(listitem == 1)
  3600.             {
  3601.             aCreateThing(playerid, 575, 52);
  3602.             }
  3603.             if(listitem == 2)
  3604.             {
  3605.             aCreateThing(playerid, 534, 53);
  3606.             }
  3607.             if(listitem == 3)
  3608.             {
  3609.             aCreateThing(playerid, 567, 54);
  3610.             }
  3611.             if(listitem == 4)
  3612.             {
  3613.             aCreateThing(playerid, 535, 55);
  3614.             }
  3615.             if(listitem == 5)
  3616.             {
  3617.             aCreateThing(playerid, 576, 56);
  3618.             }
  3619.             if(listitem == 6)
  3620.             {
  3621.             aCreateThing(playerid, 412, 57);
  3622.             }
  3623.         }
  3624.         return 1;
  3625.     }
  3626.     if(dialogid == Streets)
  3627.     {
  3628.         if(response)
  3629.         {
  3630.             if(listitem == 0)
  3631.             {
  3632.             aCreateThing(playerid, 562, 58);
  3633.             }
  3634.             if(listitem == 1)
  3635.             {
  3636.             aCreateThing(playerid, 565, 59);
  3637.             }
  3638.             if(listitem == 2)
  3639.             {
  3640.             aCreateThing(playerid, 559, 60);
  3641.             }
  3642.             if(listitem == 3)
  3643.             {
  3644.             aCreateThing(playerid, 561, 61);
  3645.             }
  3646.             if(listitem == 4)
  3647.             {
  3648.             aCreateThing(playerid, 560, 62);
  3649.             }
  3650.             if(listitem == 5)
  3651.             {
  3652.             aCreateThing(playerid, 558, 63);
  3653.             }
  3654.         }
  3655.         return 1;
  3656.     }
  3657.     if(dialogid == Muscles)
  3658.     {
  3659.         if(response)
  3660.         {
  3661.             if(listitem == 0)
  3662.             {
  3663.             aCreateThing(playerid, 402, 64);
  3664.             }
  3665.             if(listitem == 1)
  3666.             {
  3667.             aCreateThing(playerid, 542, 65);
  3668.             }
  3669.             if(listitem == 2)
  3670.             {
  3671.             aCreateThing(playerid, 603, 66);
  3672.             }
  3673.             if(listitem == 3)
  3674.             {
  3675.             aCreateThing(playerid, 475, 67);
  3676.             }
  3677.         }
  3678.         return 1;
  3679.     }
  3680.     if(dialogid == SuvWagon)
  3681.     {
  3682.         if(response)
  3683.         {
  3684.             if(listitem == 0)
  3685.             {
  3686.             aCreateThing(playerid, 579, 68);
  3687.             }
  3688.             if(listitem == 1)
  3689.             {
  3690.             aCreateThing(playerid, 400, 69);
  3691.             }
  3692.             if(listitem == 2)
  3693.             {
  3694.             aCreateThing(playerid, 404, 70);
  3695.             }
  3696.             if(listitem == 3)
  3697.             {
  3698.             aCreateThing(playerid, 489, 71);
  3699.             }
  3700.             if(listitem == 4)
  3701.             {
  3702.             aCreateThing(playerid, 479, 72);
  3703.             }
  3704.             if(listitem == 5)
  3705.             {
  3706.             aCreateThing(playerid, 442, 73);
  3707.             }
  3708.             if(listitem == 6)
  3709.             {
  3710.             aCreateThing(playerid, 458, 74);
  3711.             }
  3712.         }
  3713.         return 1;
  3714.     }
  3715.     if(dialogid == Sports)
  3716.     {
  3717.         if(response)
  3718.         {
  3719.             if(listitem == 0)
  3720.             {
  3721.             aCreateThing(playerid, 429, 75);
  3722.             }
  3723.             if(listitem == 1)
  3724.             {
  3725.             aCreateThing(playerid, 541, 76);
  3726.             }
  3727.             if(listitem == 2)
  3728.             {
  3729.             aCreateThing(playerid, 415, 77);
  3730.             }
  3731.             if(listitem == 3)
  3732.             {
  3733.             aCreateThing(playerid, 480, 78);
  3734.             }
  3735.             if(listitem == 4)
  3736.             {
  3737.             aCreateThing(playerid, 434, 79);
  3738.             }
  3739.             if(listitem == 5)
  3740.             {
  3741.             aCreateThing(playerid, 494, 80);
  3742.             }
  3743.             if(listitem == 6)
  3744.             {
  3745.             aCreateThing(playerid, 411, 81);
  3746.             }
  3747.             if(listitem == 7)
  3748.             {
  3749.             aCreateThing(playerid, 506, 82);
  3750.             }
  3751.             if(listitem == 8)
  3752.             {
  3753.             aCreateThing(playerid, 451, 83);
  3754.             }
  3755.             if(listitem == 9)
  3756.             {
  3757.             aCreateThing(playerid, 555, 84);
  3758.             }
  3759.             if(listitem == 10)
  3760.             {
  3761.             aCreateThing(playerid, 477, 85);
  3762.             }
  3763.         }
  3764.         return 1;
  3765.     }
  3766.     if(dialogid == ReCreated)
  3767.     {
  3768.         if(response)
  3769.         {
  3770.             if(listitem == 0)
  3771.             {
  3772.             aCreateThing(playerid, 568, 86);
  3773.             }
  3774.             if(listitem == 1)
  3775.             {
  3776.             aCreateThing(playerid, 424, 87);
  3777.             }
  3778.             if(listitem == 2)
  3779.             {
  3780.             aCreateThing(playerid, 504, 88);
  3781.             }
  3782.             if(listitem == 3)
  3783.             {
  3784.             aCreateThing(playerid, 457, 89);
  3785.             }
  3786.             if(listitem == 4)
  3787.             {
  3788.             aCreateThing(playerid, 483, 90);
  3789.             }
  3790.             if(listitem == 5)
  3791.             {
  3792.             aCreateThing(playerid, 508, 91);
  3793.             }
  3794.             if(listitem == 6)
  3795.             {
  3796.             aCreateThing(playerid, 571, 92);
  3797.             }
  3798.             if(listitem == 7)
  3799.             {
  3800.             aCreateThing(playerid, 500, 93);
  3801.             }
  3802.             if(listitem == 8)
  3803.             {
  3804.             aCreateThing(playerid, 495, 94);
  3805.             }
  3806.             if(listitem == 9)
  3807.             {
  3808.             aCreateThing(playerid, 539, 95);
  3809.             }
  3810.         }
  3811.         return 1;
  3812.     }
  3813.     if(dialogid == CivilServ)
  3814.     {
  3815.         if(response)
  3816.         {
  3817.             if(listitem == 0)
  3818.             {
  3819.             aCreateThing(playerid, 485, 96);
  3820.             }
  3821.             if(listitem == 1)
  3822.             {
  3823.             aCreateThing(playerid, 431, 97);
  3824.             }
  3825.             if(listitem == 2)
  3826.             {
  3827.             aCreateThing(playerid, 438, 98);
  3828.             }
  3829.             if(listitem == 3)
  3830.             {
  3831.             aCreateThing(playerid, 437, 99);
  3832.             }
  3833.             if(listitem == 4)
  3834.             {
  3835.             aCreateThing(playerid, 574, 100);
  3836.             }
  3837.             if(listitem == 5)
  3838.             {
  3839.             aCreateThing(playerid, 420, 101);
  3840.             }
  3841.             if(listitem == 6)
  3842.             {
  3843.             aCreateThing(playerid, 525, 102);
  3844.             }
  3845.             if(listitem == 7)
  3846.             {
  3847.             aCreateThing(playerid, 408, 103);
  3848.             }
  3849.             if(listitem == 8)
  3850.             {
  3851.             aCreateThing(playerid, 552, 104);
  3852.             }
  3853.  
  3854.         }
  3855.         return 1;
  3856.     }
  3857.     if(dialogid == Govern)
  3858.     {
  3859.         if(response)
  3860.         {
  3861.             if(listitem == 0)
  3862.             {
  3863.             aCreateThing(playerid, 416, 105);
  3864.             }
  3865.             if(listitem == 1)
  3866.             {
  3867.             aCreateThing(playerid, 433, 106);
  3868.             }
  3869.             if(listitem == 2)
  3870.             {
  3871.             aCreateThing(playerid, 427, 107);
  3872.             }
  3873.             if(listitem == 3)
  3874.             {
  3875.             aCreateThing(playerid, 490, 108);
  3876.             }
  3877.             if(listitem == 4)
  3878.             {
  3879.             aCreateThing(playerid, 528, 109);
  3880.             }
  3881.             if(listitem == 5)
  3882.             {
  3883.             aCreateThing(playerid, 407, 110);
  3884.             }
  3885.             if(listitem == 6)
  3886.             {
  3887.             aCreateThing(playerid, 570, 111);
  3888.             }
  3889.             if(listitem == 7)
  3890.             {
  3891.             aCreateThing(playerid, 597, 112);
  3892.             }
  3893.             if(listitem == 8)
  3894.             {
  3895.             aCreateThing(playerid, 599, 113);
  3896.             }
  3897.             if(listitem == 9)
  3898.             {
  3899.             aCreateThing(playerid, 428, 114);
  3900.             }
  3901.             if(listitem == 10)
  3902.             {
  3903.             aCreateThing(playerid, 601, 115);
  3904.             }
  3905.         }
  3906.         return 1;
  3907.     }
  3908.     if(dialogid == RC)
  3909.     {
  3910.         if(response)
  3911.         {
  3912.             if(listitem == 0)
  3913.             {
  3914.             aCreateThing(playerid, 501, 116);
  3915.             }
  3916.             if(listitem == 1)
  3917.             {
  3918.             aCreateThing(playerid, 465, 117);
  3919.             }
  3920.             if(listitem == 2)
  3921.             {
  3922.             aCreateThing(playerid, 464, 118);
  3923.             }
  3924.             if(listitem == 3)
  3925.             {
  3926.             aCreateThing(playerid, 441, 119);
  3927.             }
  3928.             if(listitem == 4)
  3929.             {
  3930.             aCreateThing(playerid, 594, 120);
  3931.             }
  3932.             if(listitem == 5)
  3933.             {
  3934.             aCreateThing(playerid, 564, 121);
  3935.             }
  3936.         }
  3937.         return 1;
  3938.     }
  3939.     if(dialogid == Luxury4)
  3940.     {
  3941.         if(response)
  3942.         {
  3943.             if(listitem == 0)
  3944.             {
  3945.             aCreateThing(playerid, 445, 122);
  3946.             }
  3947.             if(listitem == 1)
  3948.             {
  3949.             aCreateThing(playerid, 507, 123);
  3950.             }
  3951.             if(listitem == 2)
  3952.             {
  3953.             aCreateThing(playerid, 585, 124);
  3954.             }
  3955.             if(listitem == 3)
  3956.             {
  3957.             aCreateThing(playerid, 587, 125);
  3958.             }
  3959.             if(listitem == 4)
  3960.             {
  3961.             aCreateThing(playerid, 466, 126);
  3962.             }
  3963.             if(listitem == 5)
  3964.             {
  3965.             aCreateThing(playerid, 492, 127);
  3966.             }
  3967.             if(listitem == 6)
  3968.             {
  3969.             aCreateThing(playerid, 546, 128);
  3970.             }
  3971.             if(listitem == 7)
  3972.             {
  3973.             aCreateThing(playerid, 551, 129);
  3974.             }
  3975.             if(listitem == 8)
  3976.             {
  3977.             aCreateThing(playerid, 516, 131);
  3978.             }
  3979.             if(listitem == 9)
  3980.             {
  3981.             aCreateThing(playerid, 467, 132);
  3982.             }
  3983.             if(listitem == 10)
  3984.             {
  3985.             ShowPlayerDialog(playerid, Luxury4_2, 2, "Luxo4_2", "Premier\nPrimo\nSentinel\nStretch\nSunrise\nTahoma\nVincent\nWashington\nWillard\nVoltar", "Selecionar", "Cancelar" );
  3986.             }
  3987.         }
  3988.         return 1;
  3989.     }
  3990.     if(dialogid == Luxury4_2)
  3991.     {
  3992.         if(response)
  3993.         {
  3994.             if(listitem == 0)
  3995.             {
  3996.             aCreateThing(playerid, 426, 133);
  3997.             }
  3998.             if(listitem == 1)
  3999.             {
  4000.             aCreateThing(playerid, 547, 134);
  4001.             }
  4002.             if(listitem == 2)
  4003.             {
  4004.             aCreateThing(playerid, 405, 135);
  4005.             }
  4006.             if(listitem == 3)
  4007.             {
  4008.             aCreateThing(playerid, 409, 136);
  4009.             }
  4010.             if(listitem == 4)
  4011.             {
  4012.             aCreateThing(playerid, 550, 137);
  4013.             }
  4014.             if(listitem == 5)
  4015.             {
  4016.             aCreateThing(playerid, 566, 138);
  4017.             }
  4018.             if(listitem == 6)
  4019.             {
  4020.             aCreateThing(playerid, 540, 139);
  4021.             }
  4022.             if(listitem == 7)
  4023.             {
  4024.             aCreateThing(playerid, 421, 141);
  4025.             }
  4026.             if(listitem == 8)
  4027.             {
  4028.             aCreateThing(playerid, 529, 142);
  4029.             }
  4030.             if(listitem == 9)
  4031.             {
  4032.             ShowPlayerDialog(playerid, Luxury4, 2, "Luxo4", "Admiral\nElegant\nEmperor\nEuros\nGlendale\nGreenwood\nIntruder\nMerit\nNebula\nOceanic\nProximo", "Selecionar", "Cancelar" );
  4033.             }
  4034.         }
  4035.         return 1;
  4036.     }
  4037.     if(dialogid == TwoDoor)
  4038.     {
  4039.         if(response)
  4040.         {
  4041.             if(listitem == 0)
  4042.             {
  4043.             aCreateThing(playerid, 602, 143);
  4044.             }
  4045.             if(listitem == 1)
  4046.             {
  4047.             aCreateThing(playerid, 496, 144);
  4048.             }
  4049.             if(listitem == 2)
  4050.             {
  4051.             aCreateThing(playerid, 401, 145);
  4052.             }
  4053.             if(listitem == 3)
  4054.             {
  4055.             aCreateThing(playerid, 518, 146);
  4056.             }
  4057.             if(listitem == 4)
  4058.             {
  4059.             aCreateThing(playerid, 527, 147);
  4060.             }
  4061.             if(listitem == 5)
  4062.             {
  4063.             aCreateThing(playerid, 589, 148);
  4064.             }
  4065.             if(listitem == 6)
  4066.             {
  4067.             aCreateThing(playerid, 419, 149);
  4068.             }
  4069.             if(listitem == 7)
  4070.             {
  4071.             aCreateThing(playerid, 533, 150);
  4072.             }
  4073.             if(listitem == 8)
  4074.             {
  4075.             aCreateThing(playerid, 526, 151);
  4076.             }
  4077.             if(listitem == 9)
  4078.             {
  4079.             ShowPlayerDialog(playerid, TwoDoor2, 2, "TwoDoor2", "Hermes\nHustler\nMajestic\nManana\nPicador\nPrevion\nStafford\nStallion\nTampa\nVirgo\nVoltar", "Selecionar", "Cancelar" );
  4080.             }
  4081.         }
  4082.         return 1;
  4083.     }
  4084.     if(dialogid == TwoDoor2)
  4085.     {
  4086.         if(response)
  4087.         {
  4088.             if(listitem == 0)
  4089.             {
  4090.             aCreateThing(playerid, 474, 152);
  4091.             }
  4092.             if(listitem == 1)
  4093.             {
  4094.             aCreateThing(playerid, 545, 153);
  4095.             }
  4096.             if(listitem == 2)
  4097.             {
  4098.             aCreateThing(playerid, 517, 154);
  4099.             }
  4100.             if(listitem == 3)
  4101.             {
  4102.             aCreateThing(playerid, 410, 155);
  4103.             }
  4104.             if(listitem == 4)
  4105.             {
  4106.             aCreateThing(playerid, 600, 156);
  4107.             }
  4108.             if(listitem == 5)
  4109.             {
  4110.             aCreateThing(playerid, 436, 157);
  4111.             }
  4112.             if(listitem == 6)
  4113.             {
  4114.             aCreateThing(playerid, 580, 158);
  4115.             }
  4116.             if(listitem == 7)
  4117.             {
  4118.             aCreateThing(playerid, 439, 159);
  4119.             }
  4120.             if(listitem == 8)
  4121.             {
  4122.             aCreateThing(playerid, 549, 160);
  4123.             }
  4124.             if(listitem == 9)
  4125.             {
  4126.             aCreateThing(playerid, 491, 161);
  4127.             }
  4128.             if(listitem == 10)
  4129.             {
  4130.             ShowPlayerDialog(playerid, TwoDoor, 2, "TwoDoor", "Alpha\nBlista Compact\nBravura\nBuccaneer\nCadrona\nClub\nEsperanto\nFeltzer\nFortune\nProximo", "Selecionar", "Cancelar" );
  4131.             }
  4132.         }
  4133.         return 1;
  4134.     }
  4135.     if(dialogid == Heavy)
  4136.     {
  4137.         if(response)
  4138.         {
  4139.             if(listitem == 0)
  4140.             {
  4141.             aCreateThing(playerid, 499, 162);
  4142.             }
  4143.             if(listitem == 1)
  4144.             {
  4145.             aCreateThing(playerid, 498, 163);
  4146.             }
  4147.             if(listitem == 2)
  4148.             {
  4149.             aCreateThing(playerid, 524, 164);
  4150.             }
  4151.             if(listitem == 3)
  4152.             {
  4153.             aCreateThing(playerid, 532, 165);
  4154.             }
  4155.             if(listitem == 4)
  4156.             {
  4157.             aCreateThing(playerid, 578, 166);
  4158.             }
  4159.             if(listitem == 5)
  4160.             {
  4161.             aCreateThing(playerid, 486, 167);
  4162.             }
  4163.             if(listitem == 6)
  4164.             {
  4165.             aCreateThing(playerid, 455, 168);
  4166.             }
  4167.             if(listitem == 7)
  4168.             {
  4169.             aCreateThing(playerid, 588, 169);
  4170.             }
  4171.             if(listitem == 8)
  4172.             {
  4173.             ShowPlayerDialog(playerid, Heavy2, 2, "Pesados2", "Linerunner\nMr Whoopee\nMule\nPacker\nRoadtrain\nTanker\nTractor\nYankee\nVoltar", "Selecionar", "Cancelar" );
  4174.             }
  4175.         }
  4176.         return 1;
  4177.     }
  4178.     if(dialogid == Heavy2)
  4179.     {
  4180.         if(response)
  4181.         {
  4182.             if(listitem == 0)
  4183.             {
  4184.             aCreateThing(playerid, 403, 170);
  4185.             }
  4186.             if(listitem == 1)
  4187.             {
  4188.             aCreateThing(playerid, 423, 171);
  4189.             }
  4190.             if(listitem == 2)
  4191.             {
  4192.             aCreateThing(playerid, 414, 172);
  4193.             }
  4194.             if(listitem == 3)
  4195.             {
  4196.             aCreateThing(playerid, 443, 173);
  4197.             }
  4198.             if(listitem == 4)
  4199.             {
  4200.             aCreateThing(playerid, 515, 174);
  4201.             }
  4202.             if(listitem == 5)
  4203.             {
  4204.             aCreateThing(playerid, 514, 175);
  4205.             }
  4206.             if(listitem == 6)
  4207.             {
  4208.             aCreateThing(playerid, 531, 176);
  4209.             }
  4210.             if(listitem == 7)
  4211.             {
  4212.             aCreateThing(playerid, 456, 177);
  4213.             }
  4214.             if(listitem == 8)
  4215.             {
  4216.             ShowPlayerDialog(playerid, Heavy, 2, "Pesados", "Benson\nBoxville\nCement truck\nCombine Harvester\nDFT-30\nDozer\nFlatbed\nHotdog\nProximo", "Selecionar", "Cancelar" );
  4217.             }
  4218.         }
  4219.         return 1;
  4220.     }
  4221.     if(dialogid == Light)
  4222.     {
  4223.         if(response)
  4224.         {
  4225.             if(listitem == 0)
  4226.             {
  4227.             aCreateThing(playerid, 459, 178);
  4228.             }
  4229.             if(listitem == 1)
  4230.             {
  4231.             aCreateThing(playerid, 422, 179);
  4232.             }
  4233.             if(listitem == 2)
  4234.             {
  4235.             aCreateThing(playerid, 482, 180);
  4236.             }
  4237.             if(listitem == 3)
  4238.             {
  4239.             aCreateThing(playerid, 530, 181);
  4240.             }
  4241.             if(listitem == 4)
  4242.             {
  4243.             aCreateThing(playerid, 418, 182);
  4244.             }
  4245.             if(listitem == 5)
  4246.             {
  4247.             aCreateThing(playerid, 572, 183);
  4248.             }
  4249.             if(listitem == 6)
  4250.             {
  4251.             aCreateThing(playerid, 582, 184);
  4252.             }
  4253.             if(listitem == 7)
  4254.             {
  4255.             ShowPlayerDialog(playerid, Light2, 2, "Basico2", "Pony\nRumpo\nSadler\nTug\nWalton\nYosemite\nVoltar", "Selecionar", "Cancelar" );
  4256.             }
  4257.         }
  4258.         return 1;
  4259.     }
  4260.     if(dialogid == Light2)
  4261.     {
  4262.         if(response)
  4263.         {
  4264.             if(listitem == 0)
  4265.             {
  4266.             aCreateThing(playerid, 413, 185);
  4267.             }
  4268.             if(listitem == 1)
  4269.             {
  4270.             aCreateThing(playerid, 440, 186);
  4271.             }
  4272.             if(listitem == 2)
  4273.             {
  4274.             aCreateThing(playerid, 543, 187);
  4275.             }
  4276.             if(listitem == 3)
  4277.             {
  4278.             aCreateThing(playerid, 583, 188);
  4279.             }
  4280.             if(listitem == 4)
  4281.             {
  4282.             aCreateThing(playerid, 478, 189);
  4283.             }
  4284.             if(listitem == 5)
  4285.             {
  4286.             aCreateThing(playerid, 554, 190);
  4287.             }
  4288.             if(listitem == 6)
  4289.             {
  4290.             ShowPlayerDialog(playerid, Light, 2, "Basico", "Berkley's RC van\nBobcat\nBurrito\nForklift\nMoonbeam\nMower\nNewsvan\nSeguinte", "Selecionar", "Cancelar" );
  4291.             }
  4292.         }
  4293.         return 1;
  4294.     }
  4295.     return 1;
  4296. }
  4297.  
  4298.  
  4299. stock SetPlayerPosEx(playerid, Float:ppx, Float:ppy, Float:ppz, Float:ppa, inte)
  4300. {
  4301.     if (inte >= 0) SetPlayerInterior(playerid, inte);
  4302.     SetPlayerPos(playerid, ppx, ppy, ppz); SetPlayerFacingAngle(playerid, ppa); SetCameraBehindPlayer(playerid);
  4303.     if (inte >= 0) SetPlayerInterior(playerid, inte);
  4304.     return 1;
  4305. }
  4306.  
  4307. stock aCreateThing(playerid, thingid, orderid)
  4308. {
  4309.     new Float:X, Float:Y, Float:Z, Float:Angle;
  4310.     GetPlayerPos(playerid, X, Y, Z);
  4311.     GetPlayerFacingAngle(playerid, Angle);
  4312.     Vehicle[orderid] = CreateVehicle(thingid, X, Y, Z + 3, Angle, -1, -1, 40);
  4313.     PutPlayerInVehicle(playerid, Vehicle[orderid], 0);
  4314.     TogglePlayerControllable(playerid, true);
  4315.     JatemCarroSafado[playerid] = 1;
  4316.     SetVehicleNumberPlate(thingid, "SaW-Clan");
  4317.     return 1;
  4318. }
  4319. public OnPlayerUpdate(playerid)
  4320. {
  4321. return 1;
  4322. }
  4323. public OnPlayerExitVehicle(playerid, vehicleid)
  4324. {
  4325.     if(JatemCarroSafado[playerid] == 1) { JatemCarroSafado[playerid] = 0; DestroyVehicle(Vehicle[playerid]); }
  4326.     DestroyVehicle(Carro[playerid]);
  4327.     return 1;
  4328. }
  4329. //****************** Descapotar ************************************************
  4330. public FLIPAUTO(playerid){
  4331. if(!IsPlayerInAnyVehicle(playerid))return 1;
  4332. new Float:PrimeiraLife;
  4333. GetVehicleHealth(GetPlayerVehicleID(playerid), PrimeiraLife);
  4334. if(PrimeiraLife == 249.0 && UltimaVida[playerid] > 250){
  4335. new Float:ALifeA;
  4336. GetVehicleZAngle(GetPlayerVehicleID(playerid), ALifeA);
  4337. SetVehicleZAngle(GetPlayerVehicleID(playerid), ALifeA);
  4338. SetVehicleHealth(GetPlayerVehicleID(playerid), UltimaVida[playerid]);
  4339. }
  4340. UltimaVida[playerid] = PrimeiraLife;
  4341. return 1;
  4342. }
  4343. forward SendMessage();
  4344. public SendMessage()
  4345. {
  4346.    for(new i = 0; i <= MAX_PLAYERS; i++)
  4347.    {
  4348.      if(IsPlayerConnected(i))
  4349.      {
  4350.        GetPlayerName(i, Name, 24);
  4351.        if(Afk[i]==1)
  4352.        {
  4353.        TextDrawHideForAll(Text:Message);
  4354.        format(stringx, sizeof(stringx), "",Name);
  4355.        TextDrawSetString(Message,stringx);
  4356.        TextDrawShowForAll(Text:Message);
  4357.        SetTimer("StopMessage",6000,0);
  4358.        }
  4359.        if(Afk[i]==0)
  4360.        {
  4361.        TextDrawHideForAll(Text:Message);
  4362.        format(stringx, sizeof(stringx), "",Name);
  4363.        TextDrawSetString(Message,stringx);
  4364.        TextDrawShowForAll(Text:Message);
  4365.        SetTimer("StopMessage",6000,0);
  4366.        }
  4367.      }
  4368.    }
  4369. }
  4370.  
  4371. forward StopMessage();
  4372. public StopMessage()
  4373. {
  4374.   TextDrawHideForAll(Text:Message);
  4375. }
  4376. forward RandomMSGs();
  4377. public RandomMSGs(){
  4378. new string[256];
  4379. new random1 = random(sizeof(MSGs));
  4380. new random2 = random(sizeof(COLORS));
  4381. format(string, sizeof(string), "%s", MSGs[random1]);
  4382. SendClientMessageToAll(COLORS[random2],string);
  4383. return 1;
  4384. }
  4385. public MSGSAW(){
  4386. new string[256];
  4387. new random1 = random(sizeof(SAWMSG));
  4388. new random2 = random(sizeof(SAWCOR));
  4389. format(string, sizeof(string), "%s", SAWMSG[random1]);
  4390. SendClientMessageToAll(SAWCOR[random2],string);
  4391. return 1;
  4392. }
  4393.  
  4394. stock VerificaCor(Cor[])
  4395. {
  4396.     for (new i = 0; i < 6; i++)
  4397.     {
  4398.         switch (Cor[i])
  4399.         {
  4400.             case 0..47, 58..64, 71..96, 103..255: return true;
  4401.         }
  4402.     }
  4403.     return false;
  4404. }
  4405. stock PlayerName(playerid)
  4406. {
  4407.       new names[MAX_PLAYER_NAME];
  4408.       GetPlayerName(playerid, names, sizeof(names));
  4409.       return names;
  4410. }
  4411. //sistema de nitro==============================================================
  4412. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  4413. {
  4414.     if(function218(vehicleid))
  4415.     {
  4416.         AddVehicleComponent(vehicleid, 1010);
  4417.     }
  4418.     return 1;
  4419. }
  4420. function218(arg0)
  4421. {
  4422.     new var0 = GetVehicleModel(arg0);
  4423.     switch(var0) {
  4424.         case 444:
  4425.             return 0;
  4426.         case 581:
  4427.             return 0;
  4428.         case 586:
  4429.             return 0;
  4430.         case 481:
  4431.             return 0;
  4432.         case 509:
  4433.             return 0;
  4434.         case 446:
  4435.             return 0;
  4436.         case 556:
  4437.             return 0;
  4438.         case 443:
  4439.             return 0;
  4440.         case 452:
  4441.             return 0;
  4442.         case 453:
  4443.             return 0;
  4444.         case 454:
  4445.             return 0;
  4446.         case 472:
  4447.             return 0;
  4448.         case 473:
  4449.             return 0;
  4450.         case 484:
  4451.             return 0;
  4452.         case 493:
  4453.             return 0;
  4454.         case 595:
  4455.             return 0;
  4456.         case 462:
  4457.             return 0;
  4458.         case 463:
  4459.             return 0;
  4460.         case 468:
  4461.             return 0;
  4462.         case 521:
  4463.             return 0;
  4464.         case 522:
  4465.             return 0;
  4466.         case 417:
  4467.             return 0;
  4468.         case 425:
  4469.             return 0;
  4470.         case 447:
  4471.             return 0;
  4472.         case 487:
  4473.             return 0;
  4474.         case 488:
  4475.             return 0;
  4476.         case 497:
  4477.             return 0;
  4478.         case 501:
  4479.             return 0;
  4480.         case 548:
  4481.             return 0;
  4482.         case 563:
  4483.             return 0;
  4484.         case 406:
  4485.             return 0;
  4486.         case 520:
  4487.             return 0;
  4488.         case 539:
  4489.             return 0;
  4490.         case 553:
  4491.             return 0;
  4492.         case 557:
  4493.             return 0;
  4494.         case 573:
  4495.             return 0;
  4496.         case 460:
  4497.             return 0;
  4498.         case 593:
  4499.             return 0;
  4500.         case 464:
  4501.             return 0;
  4502.         case 476:
  4503.             return 0;
  4504.         case 511:
  4505.             return 0;
  4506.         case 512:
  4507.             return 0;
  4508.         case 577:
  4509.             return 0;
  4510.         case 592:
  4511.             return 0;
  4512.         case 471:
  4513.             return 0;
  4514.         case 448:
  4515.             return 0;
  4516.         case 461:
  4517.             return 0;
  4518.         case 523:
  4519.             return 0;
  4520.         case 510:
  4521.             return 0;
  4522.         case 430:
  4523.             return 0;
  4524.         case 465:
  4525.             return 0;
  4526.         case 469:
  4527.             return 0;
  4528.         case 513:
  4529.             return 0;
  4530.         case 519:
  4531.             return 0;
  4532.     }
  4533.     return 1;
  4534. }
  4535. forward MudarCor(playerid);
  4536. public MudarCor(playerid) //Public que seta a cor 1 do carro louco
  4537. {
  4538.     switch(StatusCarroMaluco[playerid][Cores]) {
  4539.     case 1: ChangeVehicleColor(GetPlayerVehicleID(playerid), 0, 1);
  4540.     case 2: ChangeVehicleColor(GetPlayerVehicleID(playerid), 1, 1);
  4541.     case 3: ChangeVehicleColor(GetPlayerVehicleID(playerid), 6, 1);
  4542.     case 4: ChangeVehicleColor(GetPlayerVehicleID(playerid), 108, 1);
  4543.     case 5: ChangeVehicleColor(GetPlayerVehicleID(playerid), 3, 1);
  4544.     case 6: ChangeVehicleColor(GetPlayerVehicleID(playerid), 86, 1); }
  4545.     if(StatusCarroMaluco[playerid][Cores] > 0) { SetTimer("MudarCor2", 700, 0); }
  4546.     return 1;
  4547. }
  4548.  
  4549. forward MudarCor2(playerid);
  4550. public MudarCor2(playerid) //Public que seta a cor 2 do carro louco
  4551. {
  4552.     switch(StatusCarroMaluco[playerid][Cores2]) {
  4553.     case 1: ChangeVehicleColor(GetPlayerVehicleID(playerid), 0, 1);
  4554.     case 2: ChangeVehicleColor(GetPlayerVehicleID(playerid), 1, 1);
  4555.     case 3: ChangeVehicleColor(GetPlayerVehicleID(playerid), 6, 1);
  4556.     case 4: ChangeVehicleColor(GetPlayerVehicleID(playerid), 108, 1);
  4557.     case 5: ChangeVehicleColor(GetPlayerVehicleID(playerid), 3, 1);
  4558.     case 6: ChangeVehicleColor(GetPlayerVehicleID(playerid), 86, 1); }
  4559.     if(StatusCarroMaluco[playerid][Cores] > 0) { SetTimer("MudarCor", 700, 0); }
  4560.     return 1;
  4561. }
  4562.  
  4563. public OnPlayerStateChange(playerid, newstate, oldstate)
  4564. {
  4565.     if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
  4566.     {
  4567.     }
  4568. }
  4569. public OnPlayerPickUpPickup(playerid, pickupid)
  4570. {
  4571.    if (pickupid == Vidap)//Carrega o Pickup definido com nome PickupEntrar
  4572.   {
  4573.         SendClientMessage(playerid,0x18FF23AA,"Você pegou vida");// Messagem lol
  4574.   }
  4575.   else if (pickupid == coletep)//Carrega o Pickup definido com nome PickupSair
  4576.   {
  4577.         SendClientMessage(playerid,0x18FF23AA,"Você pegou colete");// Messagem lol
  4578.   }
  4579.   else if (pickupid == coletep2)//Carrega o Pickup definido com nome PickupSair
  4580.   {
  4581.         SendClientMessage(playerid,0x18FF23AA,"Você pegou colete");// Messagem lol
  4582.   }
  4583.     else if (pickupid == Extintor)//Carrega o Pickup definido com nome PickupSair
  4584.   {
  4585.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um Extintor");// Messagem lol
  4586.   }
  4587.     else if (pickupid == Extintor2)//Carrega o Pickup definido com nome PickupSair
  4588.   {
  4589.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um Extintor");// Messagem lol
  4590.   }
  4591.       else if (pickupid == Extintor3)//Carrega o Pickup definido com nome PickupSair
  4592.   {
  4593.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um Extintor");// Messagem lol
  4594.   }
  4595.       else if (pickupid == Extintor4)//Carrega o Pickup definido com nome PickupSair
  4596.   {
  4597.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um Extintor");// Messagem lol
  4598.   }
  4599.       else if (pickupid == Extintor5)//Carrega o Pickup definido com nome PickupSair
  4600.   {
  4601.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um Extintor");// Messagem lol
  4602.   }
  4603.         else if (pickupid == Dildo)//Carrega o Pickup definido com nome PickupSair
  4604.   {
  4605.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um DILDO... HMMMM BOIOLAAA!");// Messagem lol
  4606.   }
  4607.         else if (pickupid == Taco)//Carrega o Pickup definido com nome PickupSair
  4608.   {
  4609.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um Taco De Sinuca!");// Messagem lol
  4610.   }
  4611.         else if (pickupid == Taco2)//Carrega o Pickup definido com nome PickupSair
  4612.   {
  4613.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um Taco De Baseball!");// Messagem lol
  4614.   }
  4615.         else if (pickupid == Soco)//Carrega o Pickup definido com nome PickupSair
  4616.   {
  4617.         SendClientMessage(playerid,0x18FF23AA,"Parabêns Você pegou um Soco Inglês!");// Messagem lol
  4618.   }
  4619.     return 1;
  4620. }
  4621.  
  4622. strtok(const string[], &index)
  4623. {
  4624.     new length = strlen(string);
  4625.     while ((index < length) && (string[index] <= ' '))
  4626.     {
  4627.         index++;
  4628.     }
  4629.  
  4630.     new offset = index;
  4631.     new result[20];
  4632.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  4633.     {
  4634.         result[index - offset] = string[index];
  4635.         index++;
  4636.     }
  4637.     result[index - offset] = EOS;
  4638.     return result;
  4639. }
  4640.  
  4641. stock HexToInt(stringf[])
  4642. {
  4643.     if(stringf[0]==0)
  4644.         return 0;
  4645.     new
  4646.         i,
  4647.         cur=1,
  4648.         res=0
  4649.     ;
  4650.     for (i=strlen(stringf);i>0;i--)
  4651.     {
  4652.         if (stringf[i-1]<58) res=res+cur*(stringf[i-1]-48); else res=res+cur*(stringf[i-1]-65+10);
  4653.         cur=cur*16;
  4654.     }
  4655.     return res;
  4656. }
  4657.  
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