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- #include "zcommon.acs"
- script 1 ENTER
- {
- Thing_ChangeTID(0, 1000);
- }
- script "DamageCheck" (void)
- {
- if (CheckInventory("Gasmaskammo"))
- {
- GiveActorInventory(1000, "GasMaskDamagetracker", 1);
- SetActorState(1000, "Pain2");
- Delay(1);
- }
- Else If (CheckActorInventory(1000, "GasMaskDamagetracker" > 12))
- {
- Print(s:"Gas mask broken!");
- Delay(1);
- }
- Else
- {
- SetActorState(1000, "Spawn");
- }
- }
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