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- #include <a_samp>
- #include <dini>
- #include <ocmd>
- #include <sscanf>
- new bsnenter;
- new bsnexit;
- new Spieler[MAX_PLAYERS][spieler_daten];
- #define DIALOG_LOGIN 3
- #define DIALOG_REG 4
- #define WEIS 0xFEFEFEFF
- #define ROT 0xFF1400FF
- #define GRUEN 0x00FF0AFF
- enum spieler_daten
- {
- wanted,
- skin,
- Float:lastx,Float:lasty,Float:lastz,
- eingeloggt
- }
- forward clock();
- forward payday();
- main()
- {
- print("\n----------------------------------");
- print(" TMode by Techno");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- bsnexit=CreatePickup(1559,1,362.9064,-75.2045,1001.5078);
- bsnenter=CreatePickup(1559,1,1199.2354,-918.1438,43.1233);
- Create3DTextLabel("BSN\n Eingang",WEIS,1199.2354,-918.1438,43.1233,10,0);
- Create3DTextLabel("Willkommen auf TestServer von Techno312",ROT,1106.6993,-1796.2157,16.5938,10,0);
- SetGameModeText("TechnoTestServer1");
- DisableInteriorEnterExits();
- AddPlayerClass(1,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(2,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(7,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(10,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(14,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(15,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(39,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(41,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(54,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddPlayerClass(58,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
- AddStaticVehicle(481,1078.1847,-1803.5856,13.1963,119.1174,6,6); // Spawn-Fahrrad
- AddStaticVehicle(481,1078.0829,-1802.7100,13.2028,123.9188,65,9); // Spawn-Fahrrad
- AddStaticVehicle(481,1077.9985,-1801.9457,13.2010,122.2137,12,9); // Spawn-Fahrrad
- AddStaticVehicle(481,1078.0515,-1801.0435,13.1981,124.8492,1,1); // Spawn-Fahrrad
- AddStaticVehicle(481,1078.1277,-1800.1545,13.2098,118.8399,6,6); // Spawn-Fahrrad
- AddStaticVehicle(481,1078.0250,-1799.2520,13.1934,121.1853,65,9); // Spawn-Fahrrad
- AddStaticVehicle(481,1078.0222,-1798.1124,13.2058,120.0592,12,9); // Spawn-Fahrrad
- AddStaticVehicle(481,1078.0098,-1797.0978,13.2033,126.0222,1,1); // Spawn-Fahrrad
- AddStaticVehicle(481,1077.9154,-1796.2483,13.1875,125.4697,6,6); // Spawn-Fahrrad
- AddStaticVehicle(481,1077.9823,-1795.1207,13.1824,124.6614,65,9); // Spawn-Fahrrad
- AddStaticVehicle(481,1077.9327,-1794.1685,13.1808,127.0674,12,9); // Spawn-Fahrrad
- AddStaticVehicle(481,1077.9143,-1793.1813,13.1796,130.6469,1,1); // Spawn-Fahrrad
- AddStaticVehicle(481,1077.9332,-1792.0607,13.1835,128.6265,6,6); // Spawn-Fahrrad
- AddStaticVehicle(481,1078.0146,-1790.9999,13.1877,130.7446,65,9); // Spawn-Fahrrad
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid,1111.1885,-1796.8086,16.5938);
- SetPlayerFacingAngle(playerid,90.0901);
- SetPlayerCameraPos(playerid,1106.6862,-1796.4928,16.5938);
- SetPlayerCameraLookAt(playerid,1111.1885,-1796.8086,16.5938);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(fexist(accFormat))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
- }
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(fexist(accFormat) && Spieler[playerid][eingeloggt])
- {
- dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
- dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
- dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
- dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
- dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
- }
- Spieler[playerid][eingeloggt] = 0;
- Spieler[playerid][wanted] = 0;
- Spieler[playerid][skin] = 0;
- Spieler[playerid][lastx] = (0.0);
- Spieler[playerid][lasty] = (0.0);
- Spieler[playerid][lastz] = (0.0);
- }
- public OnPlayerSpawn(playerid)
- {
- {
- clock(); // Lässt die Uhr erscheinen.
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/info", cmdtext, true) == 0)
- {
- SendClientMessage(playerid,GRUEN,"Info: Dieser Gamemode wurde von Techno312 gescriptet und ist ein Reallife-Selfmade für Anfänger.");
- return 1;
- }
- if (strcmp("/spawn", cmdtext, true) == 0)
- {
- SetPlayerPos(playerid,1111.1885,-1796.8086,16.5938);
- SendClientMessage(playerid,0xFFC800FF,"Du wurdest erfolgreich zum Spawn teleportiert.");
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid==bsnenter)
- {
- SetPlayerPos(playerid,365.4497,-73.9249,1001.5078);
- SetPlayerInterior(playerid,10);
- GameTextForPlayer(playerid,"~w~Willkommen ~r~im ~b~BSN!",3500,3);
- }
- if(pickupid==bsnexit)
- {
- SetPlayerPos(playerid,1199.7507,-921.2209,43.1008);
- SetPlayerFacingAngle(playerid,188.5958);
- SetCameraBehindPlayer(playerid);
- SetPlayerInterior(playerid,0);
- }
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new pname[MAX_PLAYERS],accFormat[128];
- GetPlayerName(playerid,pname,sizeof pname);
- format(accFormat,sizeof accFormat,"%s.datei",pname);
- if(response)
- {
- switch(dialogid) // dialogid auswählen
- {
- case DIALOG_LOGIN: // ID Login
- {
- if(!strlen(inputtext))
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
- return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
- }
- if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) // Passwort Direkt aus der Datei Laden
- {
- Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
- Spieler[playerid][skin] = dini_Int(accFormat,"skin");
- Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
- Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
- Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
- Spieler[playerid][eingeloggt] = 1; // Spieler ist nun erfolgreich eingeloggt
- SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt.");
- }
- else
- {
- ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
- SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
- }
- }
- case DIALOG_REG: // ID Registrieren
- {
- if(!strlen(inputtext)) // Text darf nicht = Null sein Null im Sinne von nichts
- {
- ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
- return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
- }
- dini_Create(accFormat);
- dini_Set(accFormat,"Passwort",inputtext);
- Spieler[playerid][eingeloggt] = 1;
- SendClientMessage(playerid,0xFFFFFFFF,"Account wurde angelegt und du wurdest eingeloggt.");
- }
- }
- }
- else
- {
- switch(dialogid)
- {
- case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
- case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public clock(){
- new Text:Clock;
- new hour,minute,second;
- new string[10];
- gettime(hour,minute,second);
- format(string, sizeof string, "%s%d:%s%d:%s%d", (hour < 10) ? ("0") : (""), hour, (minute < 10) ? ("0") : (""), minute, (second < 10) ? ("0") : (""), second);
- TextDrawHideForAll(Clock);
- Clock = TextDrawCreate(542.0, 24.0, string); // Koordinaten, wo die Uhr angezeigt wird
- TextDrawLetterSize(Clock, 0.6, 1.8);
- TextDrawFont(Clock, 3); // Uhrschrift
- TextDrawSetOutline(Clock, 2);
- TextDrawShowForAll(Clock);
- SetTimer("clock",1000,0);
- return 1;
- }
- ocmd:pay(playerid,params[])
- {
- new playerID;
- new geld;
- if(sscanf(params,"ud",playerID,geld))
- {
- return SendClientMessage(playerid,ROT,"Benutze: /pay [playerid][menge]");
- }
- if(!IsPlayerConnected(playerid))
- {
- return SendClientMessage(playerid,ROT,"Dieser Spieler ist zurzeit nicht online.");
- }
- else
- {
- GivePlayerMoney(playerID,geld);
- new text[192];
- format(text,sizeof(text),"%s hat dir %d Dollar gegeben.",playerid,geld);
- new text2[192];
- format(text2,sizeof(text2),"Du hast %s %d Dollar gegeben.",playerID,geld);
- }
- return 1;
- }
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