Guest User

Untitled

a guest
Sep 22nd, 2011
53
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.72 KB | None | 0 0
  1. #include <a_samp>
  2. #include <dini>
  3. #include <ocmd>
  4. #include <sscanf>
  5.  
  6. new bsnenter;
  7. new bsnexit;
  8. new Spieler[MAX_PLAYERS][spieler_daten];
  9.  
  10.  
  11. #define DIALOG_LOGIN 3
  12. #define DIALOG_REG 4
  13. #define WEIS 0xFEFEFEFF
  14. #define ROT 0xFF1400FF
  15. #define GRUEN 0x00FF0AFF
  16.  
  17. enum spieler_daten
  18. {
  19. wanted,
  20. skin,
  21. Float:lastx,Float:lasty,Float:lastz,
  22. eingeloggt
  23. }
  24.  
  25. forward clock();
  26. forward payday();
  27.  
  28. main()
  29. {
  30. print("\n----------------------------------");
  31. print(" TMode by Techno");
  32. print("----------------------------------\n");
  33. }
  34.  
  35.  
  36. public OnGameModeInit()
  37. {
  38. bsnexit=CreatePickup(1559,1,362.9064,-75.2045,1001.5078);
  39. bsnenter=CreatePickup(1559,1,1199.2354,-918.1438,43.1233);
  40.  
  41. Create3DTextLabel("BSN\n Eingang",WEIS,1199.2354,-918.1438,43.1233,10,0);
  42. Create3DTextLabel("Willkommen auf TestServer von Techno312",ROT,1106.6993,-1796.2157,16.5938,10,0);
  43.  
  44. SetGameModeText("TechnoTestServer1");
  45. DisableInteriorEnterExits();
  46. AddPlayerClass(1,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  47. AddPlayerClass(2,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  48. AddPlayerClass(7,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  49. AddPlayerClass(10,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  50. AddPlayerClass(14,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  51. AddPlayerClass(15,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  52. AddPlayerClass(39,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  53. AddPlayerClass(41,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  54. AddPlayerClass(54,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  55. AddPlayerClass(58,1111.1885,-1796.8086,16.5938,90.0902,0,0,0,0,0,0); // Spawn-Position
  56. AddStaticVehicle(481,1078.1847,-1803.5856,13.1963,119.1174,6,6); // Spawn-Fahrrad
  57. AddStaticVehicle(481,1078.0829,-1802.7100,13.2028,123.9188,65,9); // Spawn-Fahrrad
  58. AddStaticVehicle(481,1077.9985,-1801.9457,13.2010,122.2137,12,9); // Spawn-Fahrrad
  59. AddStaticVehicle(481,1078.0515,-1801.0435,13.1981,124.8492,1,1); // Spawn-Fahrrad
  60. AddStaticVehicle(481,1078.1277,-1800.1545,13.2098,118.8399,6,6); // Spawn-Fahrrad
  61. AddStaticVehicle(481,1078.0250,-1799.2520,13.1934,121.1853,65,9); // Spawn-Fahrrad
  62. AddStaticVehicle(481,1078.0222,-1798.1124,13.2058,120.0592,12,9); // Spawn-Fahrrad
  63. AddStaticVehicle(481,1078.0098,-1797.0978,13.2033,126.0222,1,1); // Spawn-Fahrrad
  64. AddStaticVehicle(481,1077.9154,-1796.2483,13.1875,125.4697,6,6); // Spawn-Fahrrad
  65. AddStaticVehicle(481,1077.9823,-1795.1207,13.1824,124.6614,65,9); // Spawn-Fahrrad
  66. AddStaticVehicle(481,1077.9327,-1794.1685,13.1808,127.0674,12,9); // Spawn-Fahrrad
  67. AddStaticVehicle(481,1077.9143,-1793.1813,13.1796,130.6469,1,1); // Spawn-Fahrrad
  68. AddStaticVehicle(481,1077.9332,-1792.0607,13.1835,128.6265,6,6); // Spawn-Fahrrad
  69. AddStaticVehicle(481,1078.0146,-1790.9999,13.1877,130.7446,65,9); // Spawn-Fahrrad
  70. return 1;
  71. }
  72.  
  73. public OnGameModeExit()
  74. {
  75. return 1;
  76. }
  77.  
  78. public OnPlayerRequestClass(playerid, classid)
  79. {
  80. SetPlayerPos(playerid,1111.1885,-1796.8086,16.5938);
  81. SetPlayerFacingAngle(playerid,90.0901);
  82. SetPlayerCameraPos(playerid,1106.6862,-1796.4928,16.5938);
  83. SetPlayerCameraLookAt(playerid,1111.1885,-1796.8086,16.5938);
  84. return 1;
  85. }
  86.  
  87. public OnPlayerConnect(playerid)
  88. {
  89. new pname[MAX_PLAYERS],accFormat[128];
  90. GetPlayerName(playerid,pname,sizeof pname);
  91. format(accFormat,sizeof accFormat,"%s.datei",pname);
  92. if(fexist(accFormat))
  93. {
  94. ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
  95. }
  96. else
  97. {
  98. ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
  99. }
  100. }
  101.  
  102. public OnPlayerDisconnect(playerid, reason)
  103. {
  104. new pname[MAX_PLAYERS],accFormat[128];
  105. GetPlayerName(playerid,pname,sizeof pname);
  106. format(accFormat,sizeof accFormat,"%s.datei",pname);
  107. if(fexist(accFormat) && Spieler[playerid][eingeloggt])
  108. {
  109. dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
  110. dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
  111. dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
  112. dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
  113. dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
  114. }
  115. Spieler[playerid][eingeloggt] = 0;
  116. Spieler[playerid][wanted] = 0;
  117. Spieler[playerid][skin] = 0;
  118. Spieler[playerid][lastx] = (0.0);
  119. Spieler[playerid][lasty] = (0.0);
  120. Spieler[playerid][lastz] = (0.0);
  121. }
  122.  
  123. public OnPlayerSpawn(playerid)
  124. {
  125. {
  126. clock(); // Lässt die Uhr erscheinen.
  127. }
  128. return 1;
  129. }
  130.  
  131. public OnPlayerDeath(playerid, killerid, reason)
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnVehicleSpawn(vehicleid)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnVehicleDeath(vehicleid, killerid)
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnPlayerText(playerid, text[])
  147. {
  148. return 1;
  149. }
  150.  
  151. public OnPlayerCommandText(playerid, cmdtext[])
  152. {
  153. if (strcmp("/info", cmdtext, true) == 0)
  154. {
  155. SendClientMessage(playerid,GRUEN,"Info: Dieser Gamemode wurde von Techno312 gescriptet und ist ein Reallife-Selfmade für Anfänger.");
  156. return 1;
  157. }
  158. if (strcmp("/spawn", cmdtext, true) == 0)
  159. {
  160. SetPlayerPos(playerid,1111.1885,-1796.8086,16.5938);
  161. SendClientMessage(playerid,0xFFC800FF,"Du wurdest erfolgreich zum Spawn teleportiert.");
  162. return 1;
  163. }
  164. return 0;
  165. }
  166.  
  167. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  168. {
  169. return 1;
  170. }
  171.  
  172. public OnPlayerExitVehicle(playerid, vehicleid)
  173. {
  174. return 1;
  175. }
  176.  
  177. public OnPlayerStateChange(playerid, newstate, oldstate)
  178. {
  179. return 1;
  180. }
  181.  
  182. public OnPlayerEnterCheckpoint(playerid)
  183. {
  184. return 1;
  185. }
  186.  
  187. public OnPlayerLeaveCheckpoint(playerid)
  188. {
  189. return 1;
  190. }
  191.  
  192. public OnPlayerEnterRaceCheckpoint(playerid)
  193. {
  194. return 1;
  195. }
  196.  
  197. public OnPlayerLeaveRaceCheckpoint(playerid)
  198. {
  199. return 1;
  200. }
  201.  
  202. public OnRconCommand(cmd[])
  203. {
  204. return 1;
  205. }
  206.  
  207. public OnPlayerRequestSpawn(playerid)
  208. {
  209. return 1;
  210. }
  211.  
  212. public OnObjectMoved(objectid)
  213. {
  214. return 1;
  215. }
  216.  
  217. public OnPlayerObjectMoved(playerid, objectid)
  218. {
  219. return 1;
  220. }
  221.  
  222. public OnPlayerPickUpPickup(playerid, pickupid)
  223. {
  224. if(pickupid==bsnenter)
  225. {
  226. SetPlayerPos(playerid,365.4497,-73.9249,1001.5078);
  227. SetPlayerInterior(playerid,10);
  228. GameTextForPlayer(playerid,"~w~Willkommen ~r~im ~b~BSN!",3500,3);
  229. }
  230. if(pickupid==bsnexit)
  231. {
  232. SetPlayerPos(playerid,1199.7507,-921.2209,43.1008);
  233. SetPlayerFacingAngle(playerid,188.5958);
  234. SetCameraBehindPlayer(playerid);
  235. SetPlayerInterior(playerid,0);
  236. }
  237. return 1;
  238. }
  239.  
  240. public OnVehicleMod(playerid, vehicleid, componentid)
  241. {
  242. return 1;
  243. }
  244.  
  245. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  246. {
  247. return 1;
  248. }
  249.  
  250. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  251. {
  252. return 1;
  253. }
  254.  
  255. public OnPlayerSelectedMenuRow(playerid, row)
  256. {
  257. return 1;
  258. }
  259.  
  260. public OnPlayerExitedMenu(playerid)
  261. {
  262. return 1;
  263. }
  264.  
  265. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  266. {
  267. return 1;
  268. }
  269.  
  270. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  271. {
  272. return 1;
  273. }
  274.  
  275. public OnRconLoginAttempt(ip[], password[], success)
  276. {
  277. return 1;
  278. }
  279.  
  280. public OnPlayerUpdate(playerid)
  281. {
  282. return 1;
  283. }
  284.  
  285. public OnPlayerStreamIn(playerid, forplayerid)
  286. {
  287. return 1;
  288. }
  289.  
  290. public OnPlayerStreamOut(playerid, forplayerid)
  291. {
  292. return 1;
  293. }
  294.  
  295. public OnVehicleStreamIn(vehicleid, forplayerid)
  296. {
  297. return 1;
  298. }
  299.  
  300. public OnVehicleStreamOut(vehicleid, forplayerid)
  301. {
  302. return 1;
  303. }
  304.  
  305. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  306. {
  307. new pname[MAX_PLAYERS],accFormat[128];
  308. GetPlayerName(playerid,pname,sizeof pname);
  309. format(accFormat,sizeof accFormat,"%s.datei",pname);
  310. if(response)
  311. {
  312. switch(dialogid) // dialogid auswählen
  313. {
  314. case DIALOG_LOGIN: // ID Login
  315. {
  316. if(!strlen(inputtext))
  317. {
  318. ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
  319. return SendClientMessage(playerid,0xFFFFFFFF,"Kein Passwort angegeben!");
  320. }
  321. if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0) // Passwort Direkt aus der Datei Laden
  322. {
  323. Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
  324. Spieler[playerid][skin] = dini_Int(accFormat,"skin");
  325. Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
  326. Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
  327. Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
  328. Spieler[playerid][eingeloggt] = 1; // Spieler ist nun erfolgreich eingeloggt
  329. SendClientMessage(playerid,0xFFFFFFFF,"Du wurdest erfolgreich eingeloggt.");
  330. }
  331. else
  332. {
  333. ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
  334. SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
  335. }
  336. }
  337. case DIALOG_REG: // ID Registrieren
  338. {
  339. if(!strlen(inputtext)) // Text darf nicht = Null sein Null im Sinne von nichts
  340. {
  341. ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
  342. return SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort ist zu kurz!");
  343. }
  344. dini_Create(accFormat);
  345. dini_Set(accFormat,"Passwort",inputtext);
  346. Spieler[playerid][eingeloggt] = 1;
  347. SendClientMessage(playerid,0xFFFFFFFF,"Account wurde angelegt und du wurdest eingeloggt.");
  348. }
  349. }
  350. }
  351. else
  352. {
  353. switch(dialogid)
  354. {
  355. case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Abbrechen","Weiter");
  356. case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Abbrechen","Weiter");
  357. }
  358. }
  359. return 1;
  360. }
  361.  
  362. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  363. {
  364. return 1;
  365. }
  366. public clock(){
  367. new Text:Clock;
  368. new hour,minute,second;
  369. new string[10];
  370. gettime(hour,minute,second);
  371. format(string, sizeof string, "%s%d:%s%d:%s%d", (hour < 10) ? ("0") : (""), hour, (minute < 10) ? ("0") : (""), minute, (second < 10) ? ("0") : (""), second);
  372. TextDrawHideForAll(Clock);
  373. Clock = TextDrawCreate(542.0, 24.0, string); // Koordinaten, wo die Uhr angezeigt wird
  374. TextDrawLetterSize(Clock, 0.6, 1.8);
  375. TextDrawFont(Clock, 3); // Uhrschrift
  376. TextDrawSetOutline(Clock, 2);
  377. TextDrawShowForAll(Clock);
  378. SetTimer("clock",1000,0);
  379. return 1;
  380. }
  381. ocmd:pay(playerid,params[])
  382. {
  383. new playerID;
  384. new geld;
  385. if(sscanf(params,"ud",playerID,geld))
  386. {
  387. return SendClientMessage(playerid,ROT,"Benutze: /pay [playerid][menge]");
  388. }
  389. if(!IsPlayerConnected(playerid))
  390. {
  391. return SendClientMessage(playerid,ROT,"Dieser Spieler ist zurzeit nicht online.");
  392. }
  393. else
  394. {
  395. GivePlayerMoney(playerID,geld);
  396. new text[192];
  397. format(text,sizeof(text),"%s hat dir %d Dollar gegeben.",playerid,geld);
  398. new text2[192];
  399. format(text2,sizeof(text2),"Du hast %s %d Dollar gegeben.",playerID,geld);
  400.  
  401. }
  402. return 1;
  403. }
Advertisement
Add Comment
Please, Sign In to add comment