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  1. News - Cemu 1.7.4
  2. Hi Patrons,
  3. Cemu 1.7.4 is scheduled to release on 2th April. As usual, the update will be available for 5$+ Patrons first and then a week later (9th April) for everyone else.
  4.  
  5. Important things first, here is the BotW preview video for 1.7.4:
  6. Link to video
  7. We'll leave it up to you to spot all the improvements! Disclaimer: Compared to Cemu 1.7.3, the FPS will not improve.
  8. Btw. if you want to discuss BotW or Cemu in general, we really recommend joining the discord or subreddit. Patreon's community and comment pages easily get cluttered with too many comments and it's hard to keep track of individual conversations.
  9. General upcoming changes
  10. The upcoming Cemu version is mostly a bugfix release. The changes include:
  11. Graphic improvements
  12. Minor optimizations in the graphics backend
  13. Minor tuning for shaders to speed up compilation
  14. Graphic packs now can alter texture formats and not just the resolution
  15. Lots of bug fixes
  16. Fixed flickering due to buffer cache
  17. We finally managed to track down and fix a long standing bug that caused model flickering under very specific conditions. This issue was most prominent in Twilight Princess HD, but it also affected other games to a lesser degree.
  18. Example video of the flickering: TPHD 1.7.2d (watch the horse's body, it sometimes disappears for a split second)
  19. In 1.7.3, this issue is now resolved and TPHD is 100% flicker free!
  20. We also decided to make the 'GPU buffer cache accuracy' setting a game profile option. Which means you will be able to configure different values per game instead of having to switch it manually yourself.
  21. More control over textures for graphic packs (Slightly technical)
  22. Cemu 1.7.3 introduces a new property to graphic pack texture rules. This property is called 'overwriteFormat' and allows to respecify the data format of a texture. For example, using this property it's possible to turn a 16bit depthbuffer into a 32bit depthbuffer for additional depth and shadow accuracy. Another use case would be to increase the color bit-depth of framebuffers in order to reduce color banding.
  23. But there is another use too. On NVIDIA GPUs textures in SNORM format are pretty limited, leading to bugs in games that heavily rely on them. One of those games is Super Smash Bros for Wii U. On NVIDIA, this game appears overly dark. Using the new graphic pack property, this problem can easily be circumvented by using an alternative non-SNORM texture format for the framebuffer. Put more simply, Cemu 1.7.3 will offer a workaround for the SSB4 darkness problem with no negative impact on performance or any other graphical degradation.
  24.  
  25. A reminder for new 10$ Patrons:
  26. If you want your name to appear in the about menu of Cemu, please send us a message with the desired username.
  27.  
  28. Hi Patrons,
  29. Cemu 1.7.4 is scheduled to release on 2th April. As usual, the update will be available for 5$+ Patrons first and then a week later (9th April) for everyone else.
  30.  
  31. Important things first, here is the BotW preview video for 1.7.4:
  32. Link to video
  33. We'll leave it up to you to spot all the improvements! Disclaimer: Compared to Cemu 1.7.3, the FPS will not improve.
  34. Btw. if you want to discuss BotW or Cemu in general, we really recommend joining the discord or subreddit. Patreon's community and comment pages easily get cluttered with too many comments and it's hard to keep track of individual conversations.
  35. General upcoming changes
  36. The upcoming Cemu version is mostly a bugfix release. The changes include:
  37. Graphic improvements
  38. Minor optimizations in the graphics backend
  39. Minor tuning for shaders to speed up compilation
  40. Graphic packs now can alter texture formats and not just the resolution
  41. Lots of bug fixes
  42. Fixed flickering due to buffer cache
  43. We finally managed to track down and fix a long standing bug that caused model flickering under very specific conditions. This issue was most prominent in Twilight Princess HD, but it also affected other games to a lesser degree.
  44. Example video of the flickering: TPHD 1.7.2d (watch the horse's body, it sometimes disappears for a split second)
  45. In 1.7.3, this issue is now resolved and TPHD is 100% flicker free!
  46. We also decided to make the 'GPU buffer cache accuracy' setting a game profile option. Which means you will be able to configure different values per game instead of having to switch it manually yourself.
  47. More control over textures for graphic packs (Slightly technical)
  48. Cemu 1.7.3 introduces a new property to graphic pack texture rules. This property is called 'overwriteFormat' and allows to respecify the data format of a texture. For example, using this property it's possible to turn a 16bit depthbuffer into a 32bit depthbuffer for additional depth and shadow accuracy. Another use case would be to increase the color bit-depth of framebuffers in order to reduce color banding.
  49. But there is another use too. On NVIDIA GPUs textures in SNORM format are pretty limited, leading to bugs in games that heavily rely on them. One of those games is Super Smash Bros for Wii U. On NVIDIA, this game appears overly dark. Using the new graphic pack property, this problem can easily be circumvented by using an alternative non-SNORM texture format for the framebuffer. Put more simply, Cemu 1.7.3 will offer a workaround for the SSB4 darkness problem with no negative impact on performance or any other graphical degradation.
  50.  
  51. A reminder for new 10$ Patrons:
  52. If you want your name to appear in the about menu of Cemu, please send us a message with the desired username.
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