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May 29th, 2015
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  1. This update contains many new features, design changes, and bug fixes. Official servers have been wiped, and community servers will need to wipe saves as well. We've added many new features, such as a decay system, traps, paintable signs, and new weapons. We hope to not wipe the servers for about 2 weeks after this update, but this still depends on how the decay system & paintable signs perform.
  2.  
  3. Since announcement section has limit on words, you may find more indepth update notes here: http://steamcommunity.com/app/344760/discussions/4/615085406657578599/
  4.  
  5. Going forward, we look forward to fixing bugs discovered from this update, working on further anti-cheat systems such as a better hacker report system to allow the community more control over banning offenders during gameplay, and are working on Shields and the ability to hold a torch while still holding a sword. We are also planning to do some major design changes across all the melee weapons so they will feel different in weight and feeling and have better balance/playstyles between them. We are also making it so Trebuchets have to unpack after being placed to prevent players from throwing them down instantly.
  6.  
  7. Features:
  8.  
  9. - Decay system. Objects and blocks will decay over 4 real-life days from being placed if not in guild crest area. Guild crests now take fuel (1 wood) in order to survive 4 days, if you fuel it up and put in an extra wood in holding, you can have up to 8 days. When a guild crest runs out of fuel it is removed. Your first guild crest placement comes with full fuel (so by adding 1 wood in holding you get 8 days out of it).
  10. - Crest areas under siege by Trebuchet will not allow blocks to be built for 5 minutes
  11. - Added a system that only allows new players to join a server every 10 seconds to keep the stress on the server to a minimum. Players will be placed in the queue until they can be joined.
  12. - Added motion blur, optional "Cinematic" setting for emphasized motion blur, it can turned off in settings
  13. - Added 3 different paintable signs, can be chiseled as well for engraved designs
  14. - Wooden Barricade (damages players and animals on contact)
  15. - Wooden Spikes (damages players and animals on contact)
  16. - Iron Spikes (damages players and animals on contact)
  17. - Iron Spikes (Hidden) (damages players and animals on contact, spikes shoot out from ground, and then retract)
  18. - Iron Bear Trap (damages players and animals on contact, attaches to player, player must look down and hold "E" to escape)
  19. - Bladed Pillar (damages players and animals on contact)
  20. - Added Iron War Hammer
  21. - Added Iron Battle War Hammer
  22. - Added Steel Battle War Hammer
  23. - Added Iron Morning Star Mace
  24. - Added Steel Morning Star Mace.
  25. - Added Stone Throwing Knife
  26. - Added Iron Throwing Knife
  27. - Added Steel Throwing Knife
  28. - Added a language localization system where phrases are loaded from a customizable language file.
  29. - Added a language selection menu to import and switch between language files.
  30. - Static GUI text and tooltips may be translated.
  31. - Item names and descriptions may be translated.
  32.  
  33. Changes:
  34.  
  35. - Added prompt in for placing a guild crest too far above the terrain
  36. - Message for blocks when they cannot be picked up
  37. - Can no longer pickup blocks in areas of which you are not family or do not own
  38. - Made interaction disable in orbit camera.
  39. - Added and corrected interaction states (occupied, locked, etc. only show when appropriate)
  40. - Sleepers can be captured again
  41. - Captured sleepers won't do weird things when moved from far away
  42. - Captured sleepers fit in cages properly
  43. - Captured players can't wiggle slightly by using movement keys
  44. - Security and collection prompts only show when available to be used
  45. - Trees prevented from respawning after server restart, don't regrow in bases
  46. - Trees shouldn't launch players far into the air
  47. - Slight tree rendering optimizations
  48. - EAC bans count for permanent bans on ROK servers, not just a day
  49. - The mouse will no longer anchor itself to any point on the screen while Reign of Kings is out of focus.
  50. - The Ancient Crown can no longer be equipped by peasants when double-clicking.
  51. - Loading and progress bars are now brighter.
  52. - The lobby menu now has a scrollbar.
  53. - The last server on the lobby menu can now be scrolled to by all available scrolling methods.
  54. - The previous server highlight has been minimized to avoid mental connections between the highlighted server and the Connect button in the bottom right of the lobby menu.
  55. - The connection IP / Port fields at the bottom of the lobby menu now saves their previous input.
  56. - Servers found in your lobby history will be loaded with minimal information when they are not online.
  57. - Right-clicking a server in the lobby now provides additional options to ping or remove the server from your history.
  58. - The lobby's ping sort is now less aggressive.
  59. - Players using ping sort will no longer connect to a random server if the menu shifts during the connection dialogue.
  60. - Feet animate more closely along slopes
  61. - Cube interaction gizmos are more polished
  62.  
  63. Bug Fixes:
  64.  
  65. - Items that can only be crafted at stations may now be cancelled when re-visiting the station.
  66. - Tooltips will no longer stick to the screen when a menu is closed with a tip open.
  67. - Progress bars will no longer stick to the screen when disconnected from a server mid-progress.
  68. - Stations will now properly break interaction when you move too far from them.
  69. - The once bogus item 'Sack' is now a non-expirable version of 'Loot Sack'.
  70. - The Loot Sack is now immune to siege and salvage damage.
  71. - The Loot Sack now takes damage from melee weapons, in addition to ranged.
  72. - Removed Lantern, Hair, and Naked armor from the list of in-game items.
  73. - Moved various give-able items out of the Test category and into the Unobtainable category.
  74. - Javelins and Knives should not be able to be thrown through blocks
  75. - Fixed furniture owner being incorrect after paging
  76. - Fixed some config files being created for clients that were only meant for the server.
  77. - Fixed a bug in the serialization manager that could allow garbage save data to not be cleaned up.
  78. - Weapons will not float for previously paged out players
  79. - Trebuchet stones will now properly explode when hitting the terrain
  80. - Fixed chests floating above the ground when placed
  81. - Changed seating to reduce clipping while holding certain weapons
  82. - Destroying a chair properly releases someone sitting on it
  83. - Fixed audio on doors/gates
  84. - Updated Colliders on Kings Sword bridge
  85.  
  86. Design Changes:
  87.  
  88. - Projectile update:
  89. - Throwing Stone now cost 3 stone was 5.
  90. - Wood javelin damage now 5 was 8.
  91. - Iron javelin damage now 12 was 10.
  92. - Steel javelin damage now 15 was 11.
  93. - Iron arrow damage now 12 was 10.
  94. - Steel arrow damage now 15 was 11.
  95. - Steel bolt damage now 15 was 13 (11 in description by mistake).
  96. - Armor update:
  97. - Leather armor had piercing protection (for all 3 hit areas) reduced to 1 was 2.
  98. - Iron armor had piercing protection (for all 3 hit areas) reduced to 2 was 3.
  99. - Iron armor has slash protection (for all 3 hit areas) increased to 4 was 3.
  100. - Steel armor had piercing protection (for all 3 hit areas) reduced to 3 was 4.
  101. - Steel armor has slash protection (for all 3 hit areas) increased to 5 was 4.
  102. - Sod, Spruce Branches and Thatch block are now more susceptible to siege damage by 3 times.
  103. - Trebuchets maximum ammo account raised to 10 was 5.
  104. - Adding additional ammo to the Trebuchet now increases the damage correctly (was broken in last build)
  105. - Flax plats will now give you 10 flax when gathering was 5.
  106. - Lumber mill now creates 5 lumber instead of 2 while processing wood.
  107. - All blocks now take 10 times more salvage damage for faster cleanup of derelict structures.
  108.  
  109. Thanks for playing,
  110. - The Code}{atch Team
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