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- bash-3.2# ./RBDoom3BFG
- objc[6645]: Class SDLTranslatorResponder is implemented in both /opt/local/lib/libSDL-1.2.0.dylib and /Library/Frameworks/SDL2.framework/Versions/A/SDL2. One of the two will be used. Which one is undefined.
- QA Timing INIT: 000723ms
- RBDOOM 3 BFG 1.0.2.1400 osx-x86_86 Jul 15 2014 23:52:46
- loopback
- 127.94.0.2/255.0.0.0
- 127.94.0.1/255.0.0.0
- 192.168.1.100/255.255.255.0
- ------ Initializing File System ------
- Loaded resource file _common.resources
- Loaded resource file _ordered.resources
- Loaded resource file _sound_pc.resources
- Loaded resource file _sound_pc_en.resources
- Loaded resource file maps/admin.resources
- Loaded resource file maps/alphalabs1.resources
- Loaded resource file maps/alphalabs2.resources
- Loaded resource file maps/alphalabs3.resources
- Loaded resource file maps/alphalabs4.resources
- Loaded resource file maps/caverns1.resources
- Loaded resource file maps/caverns2.resources
- Loaded resource file maps/comm1.resources
- Loaded resource file maps/commoutside.resources
- Loaded resource file maps/cpu.resources
- Loaded resource file maps/cpuboss.resources
- Loaded resource file maps/d3ctf1.resources
- Loaded resource file maps/d3ctf2.resources
- Loaded resource file maps/d3ctf3.resources
- Loaded resource file maps/d3ctf4.resources
- Loaded resource file maps/d3dm1.resources
- Loaded resource file maps/d3dm2.resources
- Loaded resource file maps/d3dm3.resources
- Loaded resource file maps/d3dm4.resources
- Loaded resource file maps/d3dm5.resources
- Loaded resource file maps/d3xpdm1.resources
- Loaded resource file maps/d3xpdm2.resources
- Loaded resource file maps/d3xpdm3.resources
- Loaded resource file maps/d3xpdm4.resources
- Loaded resource file maps/delta1.resources
- Loaded resource file maps/delta2a.resources
- Loaded resource file maps/delta2b.resources
- Loaded resource file maps/delta3.resources
- Loaded resource file maps/delta4.resources
- Loaded resource file maps/delta5.resources
- Loaded resource file maps/deltax.resources
- Loaded resource file maps/enpro.resources
- Loaded resource file maps/erebus1.resources
- Loaded resource file maps/erebus2.resources
- Loaded resource file maps/erebus3.resources
- Loaded resource file maps/erebus4.resources
- Loaded resource file maps/erebus5.resources
- Loaded resource file maps/erebus6.resources
- Loaded resource file maps/hell.resources
- Loaded resource file maps/hell1.resources
- Loaded resource file maps/hellhole.resources
- Loaded resource file maps/le_enpro1.resources
- Loaded resource file maps/le_enpro2.resources
- Loaded resource file maps/le_exis1.resources
- Loaded resource file maps/le_exis2.resources
- Loaded resource file maps/le_hell.resources
- Loaded resource file maps/le_hell_post.resources
- Loaded resource file maps/le_underground.resources
- Loaded resource file maps/le_underground2.resources
- Loaded resource file maps/mars_city1.resources
- Loaded resource file maps/mars_city2.resources
- Loaded resource file maps/mc_underground.resources
- Loaded resource file maps/monorail.resources
- Loaded resource file maps/phobos1.resources
- Loaded resource file maps/phobos2.resources
- Loaded resource file maps/phobos3.resources
- Loaded resource file maps/phobos4.resources
- Loaded resource file maps/recycling1.resources
- Loaded resource file maps/recycling2.resources
- Loaded resource file maps/site3.resources
- Current search path:
- /Users/ozenbaken/.rbdoom3bfg/base
- /Users/ozenbaken/RBDOOM-3-BFG/./base
- _common.resources
- _ordered.resources
- _sound_pc.resources
- _sound_pc_en.resources
- maps/admin.resources
- maps/alphalabs1.resources
- maps/alphalabs2.resources
- maps/alphalabs3.resources
- maps/alphalabs4.resources
- maps/caverns1.resources
- maps/caverns2.resources
- maps/comm1.resources
- maps/commoutside.resources
- maps/cpu.resources
- maps/cpuboss.resources
- maps/d3ctf1.resources
- maps/d3ctf2.resources
- maps/d3ctf3.resources
- maps/d3ctf4.resources
- maps/d3dm1.resources
- maps/d3dm2.resources
- maps/d3dm3.resources
- maps/d3dm4.resources
- maps/d3dm5.resources
- maps/d3xpdm1.resources
- maps/d3xpdm2.resources
- maps/d3xpdm3.resources
- maps/d3xpdm4.resources
- maps/delta1.resources
- maps/delta2a.resources
- maps/delta2b.resources
- maps/delta3.resources
- maps/delta4.resources
- maps/delta5.resources
- maps/deltax.resources
- maps/enpro.resources
- maps/erebus1.resources
- maps/erebus2.resources
- maps/erebus3.resources
- maps/erebus4.resources
- maps/erebus5.resources
- maps/erebus6.resources
- maps/hell.resources
- maps/hell1.resources
- maps/hellhole.resources
- maps/le_enpro1.resources
- maps/le_enpro2.resources
- maps/le_exis1.resources
- maps/le_exis2.resources
- maps/le_hell.resources
- maps/le_hell_post.resources
- maps/le_underground.resources
- maps/le_underground2.resources
- maps/mars_city1.resources
- maps/mars_city2.resources
- maps/mc_underground.resources
- maps/monorail.resources
- maps/phobos1.resources
- maps/phobos2.resources
- maps/phobos3.resources
- maps/phobos4.resources
- maps/recycling1.resources
- maps/recycling2.resources
- maps/site3.resources
- file system initialized.
- --------------------------------------
- WARNING: Unable to open resource file maps/_startup.resources
- ----- Initializing Decls -----
- ------------------------------
- Couldn't open journal files
- CPU processors: 4
- CPU logical cores: 4
- execing default.cfg
- execing D3BFGConfig.cfg
- couldn't exec autoexec.cfg
- ----- R_InitOpenGL -----
- Initializing OpenGL subsystem
- Using 8 color bits, 24 depth, 8 stencil display
- Using GLEW 1.10.0
- OpenGL Version : 4.1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : NVIDIA GeForce GTX 650 Ti BOOST OpenGL Engine
- OpenGL GLSL : 4.1
- maxTextureAnisotropy: 16.000000
- ...using GL_EXT_texture_lod_bias
- X..GL_GREMEDY_string_marker not found
- ...using GL_EXT_framebuffer_object
- ...using GL_EXT_framebuffer_blit
- WARNING: GL_ARB_fragment_program not available
- ----- Initializing Render Shaders -----
- While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 1 with vertexShader color.vfp and fragmentShader color.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 2 with vertexShader color and fragmentShader color
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 3 with vertexShader vertex_color.vfp and fragmentShader vertex_color.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 4 with vertexShader texture.vfp and fragmentShader texture.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 5 with vertexShader texture_color.vfp and fragmentShader texture_color.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 6 with vertexShader texture_color_skinned.vfp and fragmentShader texture_color_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 7 with vertexShader texture_color_texgen.vfp and fragmentShader texture_color_texgen.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 8 with vertexShader interaction.vfp and fragmentShader interaction.vfp
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- While linking GLSL program 10 with vertexShader interactionAmbient.vfp and fragmentShader interactionAmbient.vfp
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- While linking GLSL program 12 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
- WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
- While linking GLSL program 13 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
- WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
- While linking GLSL program 14 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
- While linking GLSL program 15 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
- While linking GLSL program 16 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
- While linking GLSL program 17 with vertexShader interactionSM and fragmentShader interactionSM
- WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
- While linking GLSL program 18 with vertexShader environment.vfp and fragmentShader environment.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- While linking GLSL program 19 with vertexShader environment_skinned.vfp and fragmentShader environment_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- While linking GLSL program 20 with vertexShader bumpyenvironment.vfp and fragmentShader bumpyenvironment.vfp
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- While linking GLSL program 22 with vertexShader depth.vfp and fragmentShader depth.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 23 with vertexShader depth_skinned.vfp and fragmentShader depth_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 24 with vertexShader shadow.vfp and fragmentShader shadow.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 25 with vertexShader shadow_skinned.vfp and fragmentShader shadow_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 26 with vertexShader shadowDebug.vfp and fragmentShader shadowDebug.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 27 with vertexShader shadowDebug_skinned.vfp and fragmentShader shadowDebug_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 28 with vertexShader blendlight.vfp and fragmentShader blendlight.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 29 with vertexShader fog.vfp and fragmentShader fog.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 30 with vertexShader fog_skinned.vfp and fragmentShader fog_skinned.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 31 with vertexShader skybox.vfp and fragmentShader skybox.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 32 with vertexShader wobblesky.vfp and fragmentShader wobblesky.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 33 with vertexShader postprocess.vfp and fragmentShader postprocess.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 34 with vertexShader stereoDeGhost.vfp and fragmentShader stereoDeGhost.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 35 with vertexShader stereoWarp.vfp and fragmentShader stereoWarp.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 36 with vertexShader bink.vfp and fragmentShader bink.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 37 with vertexShader bink_gui.vfp and fragmentShader bink_gui.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 38 with vertexShader stereoInterlace.vfp and fragmentShader stereoInterlace.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 39 with vertexShader motionBlur.vfp and fragmentShader motionBlur.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- While linking GLSL program 40 with vertexShader debug_shadowmap.vfp and fragmentShader debug_shadowmap.vfp
- WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
- WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
- ----- Initializing Sound System ------
- AL lib: (WW) UpdateDeviceParams: SSE performs best with multiple of 4 update sizes (1114)
- Setup OpenAL device and context... Done.
- OpenAL vendor: OpenAL Community
- OpenAL renderer: OpenAL Soft
- OpenAL version: 1.1 ALSOFT 1.15.1
- OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- sound system initialized.
- --------------------------------------
- ------- Initializing renderSystem --------
- Updating texture filter parameters.
- renderSystem initialized.
- --------------------------------------
- Skipping Intro Videos!
- Reading strings/english.lang as UTF-8
- 9097 strings read
- --------- Initializing Game ----------
- gamename: baseDOOM-1
- gamedate: Jul 15 2014
- Initializing event system
- ...535 event definitions
- Initializing class hierarchy
- ...158 classes, 992960 bytes for event callbacks
- Initializing scripts
- CPU frequency: 1.67933e-320 MHz
- Compiled '/Users/ozenbaken/RBDOOM-3-BFG/./base/script/doom_main.script': inf ms
- ---------- Compile stats ----------
- Memory usage:
- Strings: 120, 15840 bytes
- Statements: 95386, 3815440 bytes
- Functions: 3070, 496728 bytes
- Variables: 239712 bytes
- Mem used: 6284512 bytes
- Static data: 6266520 bytes
- Allocated: 8567312 bytes
- Thread size: 14064 bytes
- ...6 aas types
- game initialized.
- --------------------------------------
- Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
- Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
- Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
- ----- idRenderModelManagerLocal::EndLevelLoad -----
- 0 models purged from previous level, 3 models kept.
- ---------------------------------------------------
- ----- idImageManager::EndLevelLoad -----
- 30 images loaded in 0.0 seconds
- ----------------------------------------
- ----- idSoundSystemLocal::EndLevelLoad -----
- 7 sounds loaded in 0.0 seconds
- ----------------------------------------
- ------------- Warnings ---------------
- during DOOM 3: BFG Edition initialization...
- WARNING: Unable to open resource file maps/_startup.resources
- WARNING: GL_ARB_fragment_program not available
- 2 warnings
- Preloading images...
- 00362 images preloaded ( or were already loaded ) in 0.3 seconds
- ----------------------------------------
- 00259 sounds preloaded in 0.1 seconds
- ----------------------------------------
- WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
- --- Common Initialization Complete ---
- QA Timing IIS: 006333ms
- WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
- terminal support enabled ( use +set in_tty 0 to disabled )
- pid: 6645
- 16384 MB System Memory
- session->GetSaveGameManager().CancelToTerminate();
- soundSystem->StopAllSounds();
- Stop();
- --------- Game Map Shutdown ----------
- --------------------------------------
- CleanupShell();
- delete loadGUI;
- delete renderWorld;
- delete soundWorld;
- delete menuSoundWorld;
- session->ShutdownSoundRelatedSystems();
- session->Shutdown();
- game->Leaderboards_Shutdown();
- uiManager->Shutdown();
- soundSystem->Shutdown();
- AL lib: (WW) FreeDevice: (0x7f97a08a4a00) Deleting 262 Buffer(s)
- usercmdGen->Shutdown();
- eventLoop->Shutdown();
- declManager->Shutdown();
- renderSystem->Shutdown();
- idRenderSystem::Shutdown()
- Shutting down OpenGL subsystem
- signal caught: Segmentation fault: 11
- si_code 0
- Trying to exit gracefully..
- shutdown terminal support
- Segmentation fault: 11
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