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  1. bash-3.2# ./RBDoom3BFG
  2. objc[6645]: Class SDLTranslatorResponder is implemented in both /opt/local/lib/libSDL-1.2.0.dylib and /Library/Frameworks/SDL2.framework/Versions/A/SDL2. One of the two will be used. Which one is undefined.
  3. QA Timing INIT: 000723ms
  4. RBDOOM 3 BFG 1.0.2.1400 osx-x86_86 Jul 15 2014 23:52:46
  5. loopback
  6. 127.94.0.2/255.0.0.0
  7. 127.94.0.1/255.0.0.0
  8. 192.168.1.100/255.255.255.0
  9. ------ Initializing File System ------
  10. Loaded resource file _common.resources
  11. Loaded resource file _ordered.resources
  12. Loaded resource file _sound_pc.resources
  13. Loaded resource file _sound_pc_en.resources
  14. Loaded resource file maps/admin.resources
  15. Loaded resource file maps/alphalabs1.resources
  16. Loaded resource file maps/alphalabs2.resources
  17. Loaded resource file maps/alphalabs3.resources
  18. Loaded resource file maps/alphalabs4.resources
  19. Loaded resource file maps/caverns1.resources
  20. Loaded resource file maps/caverns2.resources
  21. Loaded resource file maps/comm1.resources
  22. Loaded resource file maps/commoutside.resources
  23. Loaded resource file maps/cpu.resources
  24. Loaded resource file maps/cpuboss.resources
  25. Loaded resource file maps/d3ctf1.resources
  26. Loaded resource file maps/d3ctf2.resources
  27. Loaded resource file maps/d3ctf3.resources
  28. Loaded resource file maps/d3ctf4.resources
  29. Loaded resource file maps/d3dm1.resources
  30. Loaded resource file maps/d3dm2.resources
  31. Loaded resource file maps/d3dm3.resources
  32. Loaded resource file maps/d3dm4.resources
  33. Loaded resource file maps/d3dm5.resources
  34. Loaded resource file maps/d3xpdm1.resources
  35. Loaded resource file maps/d3xpdm2.resources
  36. Loaded resource file maps/d3xpdm3.resources
  37. Loaded resource file maps/d3xpdm4.resources
  38. Loaded resource file maps/delta1.resources
  39. Loaded resource file maps/delta2a.resources
  40. Loaded resource file maps/delta2b.resources
  41. Loaded resource file maps/delta3.resources
  42. Loaded resource file maps/delta4.resources
  43. Loaded resource file maps/delta5.resources
  44. Loaded resource file maps/deltax.resources
  45. Loaded resource file maps/enpro.resources
  46. Loaded resource file maps/erebus1.resources
  47. Loaded resource file maps/erebus2.resources
  48. Loaded resource file maps/erebus3.resources
  49. Loaded resource file maps/erebus4.resources
  50. Loaded resource file maps/erebus5.resources
  51. Loaded resource file maps/erebus6.resources
  52. Loaded resource file maps/hell.resources
  53. Loaded resource file maps/hell1.resources
  54. Loaded resource file maps/hellhole.resources
  55. Loaded resource file maps/le_enpro1.resources
  56. Loaded resource file maps/le_enpro2.resources
  57. Loaded resource file maps/le_exis1.resources
  58. Loaded resource file maps/le_exis2.resources
  59. Loaded resource file maps/le_hell.resources
  60. Loaded resource file maps/le_hell_post.resources
  61. Loaded resource file maps/le_underground.resources
  62. Loaded resource file maps/le_underground2.resources
  63. Loaded resource file maps/mars_city1.resources
  64. Loaded resource file maps/mars_city2.resources
  65. Loaded resource file maps/mc_underground.resources
  66. Loaded resource file maps/monorail.resources
  67. Loaded resource file maps/phobos1.resources
  68. Loaded resource file maps/phobos2.resources
  69. Loaded resource file maps/phobos3.resources
  70. Loaded resource file maps/phobos4.resources
  71. Loaded resource file maps/recycling1.resources
  72. Loaded resource file maps/recycling2.resources
  73. Loaded resource file maps/site3.resources
  74. Current search path:
  75. /Users/ozenbaken/.rbdoom3bfg/base
  76. /Users/ozenbaken/RBDOOM-3-BFG/./base
  77. _common.resources
  78. _ordered.resources
  79. _sound_pc.resources
  80. _sound_pc_en.resources
  81. maps/admin.resources
  82. maps/alphalabs1.resources
  83. maps/alphalabs2.resources
  84. maps/alphalabs3.resources
  85. maps/alphalabs4.resources
  86. maps/caverns1.resources
  87. maps/caverns2.resources
  88. maps/comm1.resources
  89. maps/commoutside.resources
  90. maps/cpu.resources
  91. maps/cpuboss.resources
  92. maps/d3ctf1.resources
  93. maps/d3ctf2.resources
  94. maps/d3ctf3.resources
  95. maps/d3ctf4.resources
  96. maps/d3dm1.resources
  97. maps/d3dm2.resources
  98. maps/d3dm3.resources
  99. maps/d3dm4.resources
  100. maps/d3dm5.resources
  101. maps/d3xpdm1.resources
  102. maps/d3xpdm2.resources
  103. maps/d3xpdm3.resources
  104. maps/d3xpdm4.resources
  105. maps/delta1.resources
  106. maps/delta2a.resources
  107. maps/delta2b.resources
  108. maps/delta3.resources
  109. maps/delta4.resources
  110. maps/delta5.resources
  111. maps/deltax.resources
  112. maps/enpro.resources
  113. maps/erebus1.resources
  114. maps/erebus2.resources
  115. maps/erebus3.resources
  116. maps/erebus4.resources
  117. maps/erebus5.resources
  118. maps/erebus6.resources
  119. maps/hell.resources
  120. maps/hell1.resources
  121. maps/hellhole.resources
  122. maps/le_enpro1.resources
  123. maps/le_enpro2.resources
  124. maps/le_exis1.resources
  125. maps/le_exis2.resources
  126. maps/le_hell.resources
  127. maps/le_hell_post.resources
  128. maps/le_underground.resources
  129. maps/le_underground2.resources
  130. maps/mars_city1.resources
  131. maps/mars_city2.resources
  132. maps/mc_underground.resources
  133. maps/monorail.resources
  134. maps/phobos1.resources
  135. maps/phobos2.resources
  136. maps/phobos3.resources
  137. maps/phobos4.resources
  138. maps/recycling1.resources
  139. maps/recycling2.resources
  140. maps/site3.resources
  141. file system initialized.
  142. --------------------------------------
  143. WARNING: Unable to open resource file maps/_startup.resources
  144. ----- Initializing Decls -----
  145. ------------------------------
  146. Couldn't open journal files
  147. CPU processors: 4
  148. CPU logical cores: 4
  149. execing default.cfg
  150. execing D3BFGConfig.cfg
  151. couldn't exec autoexec.cfg
  152. ----- R_InitOpenGL -----
  153. Initializing OpenGL subsystem
  154. Using 8 color bits, 24 depth, 8 stencil display
  155. Using GLEW 1.10.0
  156. OpenGL Version : 4.1
  157. OpenGL Vendor : NVIDIA Corporation
  158. OpenGL Renderer : NVIDIA GeForce GTX 650 Ti BOOST OpenGL Engine
  159. OpenGL GLSL : 4.1
  160. maxTextureAnisotropy: 16.000000
  161. ...using GL_EXT_texture_lod_bias
  162. X..GL_GREMEDY_string_marker not found
  163. ...using GL_EXT_framebuffer_object
  164. ...using GL_EXT_framebuffer_blit
  165. WARNING: GL_ARB_fragment_program not available
  166. ----- Initializing Render Shaders -----
  167. While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp
  168. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  169. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  170.  
  171. While linking GLSL program 1 with vertexShader color.vfp and fragmentShader color.vfp
  172. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  173. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  174. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  175. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  176. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  177.  
  178. While linking GLSL program 2 with vertexShader color and fragmentShader color
  179. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  180. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  181. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  182.  
  183. While linking GLSL program 3 with vertexShader vertex_color.vfp and fragmentShader vertex_color.vfp
  184. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  185. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  186. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  187. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  188.  
  189. While linking GLSL program 4 with vertexShader texture.vfp and fragmentShader texture.vfp
  190. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  191. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  192. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  193. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  194.  
  195. While linking GLSL program 5 with vertexShader texture_color.vfp and fragmentShader texture_color.vfp
  196. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  197. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  198. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  199.  
  200. While linking GLSL program 6 with vertexShader texture_color_skinned.vfp and fragmentShader texture_color_skinned.vfp
  201. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  202. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  203.  
  204. While linking GLSL program 7 with vertexShader texture_color_texgen.vfp and fragmentShader texture_color_texgen.vfp
  205. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  206. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  207. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  208. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  209.  
  210. While linking GLSL program 8 with vertexShader interaction.vfp and fragmentShader interaction.vfp
  211. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  212.  
  213. While linking GLSL program 10 with vertexShader interactionAmbient.vfp and fragmentShader interactionAmbient.vfp
  214. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  215.  
  216. While linking GLSL program 12 with vertexShader interactionSM and fragmentShader interactionSM
  217. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  218. WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
  219. WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
  220.  
  221. While linking GLSL program 13 with vertexShader interactionSM and fragmentShader interactionSM
  222. WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
  223. WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
  224.  
  225. While linking GLSL program 14 with vertexShader interactionSM and fragmentShader interactionSM
  226. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  227. WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
  228.  
  229. While linking GLSL program 15 with vertexShader interactionSM and fragmentShader interactionSM
  230. WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
  231.  
  232. While linking GLSL program 16 with vertexShader interactionSM and fragmentShader interactionSM
  233. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  234. WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
  235.  
  236. While linking GLSL program 17 with vertexShader interactionSM and fragmentShader interactionSM
  237. WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
  238.  
  239. While linking GLSL program 18 with vertexShader environment.vfp and fragmentShader environment.vfp
  240. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  241. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  242. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  243. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  244.  
  245. While linking GLSL program 19 with vertexShader environment_skinned.vfp and fragmentShader environment_skinned.vfp
  246. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  247. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  248.  
  249. While linking GLSL program 20 with vertexShader bumpyenvironment.vfp and fragmentShader bumpyenvironment.vfp
  250. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  251. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  252.  
  253. While linking GLSL program 22 with vertexShader depth.vfp and fragmentShader depth.vfp
  254. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  255. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  256. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  257. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  258. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  259.  
  260. While linking GLSL program 23 with vertexShader depth_skinned.vfp and fragmentShader depth_skinned.vfp
  261. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  262. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  263. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  264.  
  265. While linking GLSL program 24 with vertexShader shadow.vfp and fragmentShader shadow.vfp
  266. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  267. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  268. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  269. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  270. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  271.  
  272. While linking GLSL program 25 with vertexShader shadow_skinned.vfp and fragmentShader shadow_skinned.vfp
  273. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  274. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  275. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  276.  
  277. While linking GLSL program 26 with vertexShader shadowDebug.vfp and fragmentShader shadowDebug.vfp
  278. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  279. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  280. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  281. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  282. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  283.  
  284. While linking GLSL program 27 with vertexShader shadowDebug_skinned.vfp and fragmentShader shadowDebug_skinned.vfp
  285. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  286. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  287. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  288.  
  289. While linking GLSL program 28 with vertexShader blendlight.vfp and fragmentShader blendlight.vfp
  290. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  291. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  292. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  293. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  294. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  295.  
  296. While linking GLSL program 29 with vertexShader fog.vfp and fragmentShader fog.vfp
  297. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  298. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  299. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  300. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  301. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  302.  
  303. While linking GLSL program 30 with vertexShader fog_skinned.vfp and fragmentShader fog_skinned.vfp
  304. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  305. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  306. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  307.  
  308. While linking GLSL program 31 with vertexShader skybox.vfp and fragmentShader skybox.vfp
  309. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  310. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  311. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  312. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  313.  
  314. While linking GLSL program 32 with vertexShader wobblesky.vfp and fragmentShader wobblesky.vfp
  315. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  316. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  317. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  318. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  319.  
  320. While linking GLSL program 33 with vertexShader postprocess.vfp and fragmentShader postprocess.vfp
  321. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  322. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  323. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  324. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  325.  
  326. While linking GLSL program 34 with vertexShader stereoDeGhost.vfp and fragmentShader stereoDeGhost.vfp
  327. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  328. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  329. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  330. WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
  331. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  332.  
  333. While linking GLSL program 35 with vertexShader stereoWarp.vfp and fragmentShader stereoWarp.vfp
  334. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  335. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  336. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  337. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  338.  
  339. While linking GLSL program 36 with vertexShader bink.vfp and fragmentShader bink.vfp
  340. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  341. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  342. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  343. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  344.  
  345. While linking GLSL program 37 with vertexShader bink_gui.vfp and fragmentShader bink_gui.vfp
  346. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  347. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  348.  
  349. While linking GLSL program 38 with vertexShader stereoInterlace.vfp and fragmentShader stereoInterlace.vfp
  350. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  351. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  352. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  353. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  354.  
  355. While linking GLSL program 39 with vertexShader motionBlur.vfp and fragmentShader motionBlur.vfp
  356. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  357. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  358. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  359. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  360.  
  361. While linking GLSL program 40 with vertexShader debug_shadowmap.vfp and fragmentShader debug_shadowmap.vfp
  362. WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
  363. WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
  364. WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
  365. WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
  366.  
  367. ----- Initializing Sound System ------
  368. AL lib: (WW) UpdateDeviceParams: SSE performs best with multiple of 4 update sizes (1114)
  369. Setup OpenAL device and context... Done.
  370. OpenAL vendor: OpenAL Community
  371. OpenAL renderer: OpenAL Soft
  372. OpenAL version: 1.1 ALSOFT 1.15.1
  373. OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  374. sound system initialized.
  375. --------------------------------------
  376. ------- Initializing renderSystem --------
  377. Updating texture filter parameters.
  378. renderSystem initialized.
  379. --------------------------------------
  380. Skipping Intro Videos!
  381. Reading strings/english.lang as UTF-8
  382. 9097 strings read
  383. --------- Initializing Game ----------
  384. gamename: baseDOOM-1
  385. gamedate: Jul 15 2014
  386. Initializing event system
  387. ...535 event definitions
  388. Initializing class hierarchy
  389. ...158 classes, 992960 bytes for event callbacks
  390. Initializing scripts
  391. CPU frequency: 1.67933e-320 MHz
  392. Compiled '/Users/ozenbaken/RBDOOM-3-BFG/./base/script/doom_main.script': inf ms
  393. ---------- Compile stats ----------
  394.  
  395. Memory usage:
  396. Strings: 120, 15840 bytes
  397. Statements: 95386, 3815440 bytes
  398. Functions: 3070, 496728 bytes
  399. Variables: 239712 bytes
  400. Mem used: 6284512 bytes
  401. Static data: 6266520 bytes
  402. Allocated: 8567312 bytes
  403. Thread size: 14064 bytes
  404.  
  405. ...6 aas types
  406. game initialized.
  407. --------------------------------------
  408. Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
  409. Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
  410. Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
  411. ----- idRenderModelManagerLocal::EndLevelLoad -----
  412. 0 models purged from previous level, 3 models kept.
  413. ---------------------------------------------------
  414. ----- idImageManager::EndLevelLoad -----
  415. 30 images loaded in 0.0 seconds
  416. ----------------------------------------
  417. ----- idSoundSystemLocal::EndLevelLoad -----
  418. 7 sounds loaded in 0.0 seconds
  419. ----------------------------------------
  420. ------------- Warnings ---------------
  421. during DOOM 3: BFG Edition initialization...
  422. WARNING: Unable to open resource file maps/_startup.resources
  423. WARNING: GL_ARB_fragment_program not available
  424. 2 warnings
  425. Preloading images...
  426. 00362 images preloaded ( or were already loaded ) in 0.3 seconds
  427. ----------------------------------------
  428. 00259 sounds preloaded in 0.1 seconds
  429. ----------------------------------------
  430. WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
  431. --- Common Initialization Complete ---
  432. QA Timing IIS: 006333ms
  433. WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
  434. terminal support enabled ( use +set in_tty 0 to disabled )
  435. pid: 6645
  436. 16384 MB System Memory
  437. session->GetSaveGameManager().CancelToTerminate();
  438. soundSystem->StopAllSounds();
  439. Stop();
  440. --------- Game Map Shutdown ----------
  441. --------------------------------------
  442. CleanupShell();
  443. delete loadGUI;
  444. delete renderWorld;
  445. delete soundWorld;
  446. delete menuSoundWorld;
  447. session->ShutdownSoundRelatedSystems();
  448. session->Shutdown();
  449. game->Leaderboards_Shutdown();
  450. uiManager->Shutdown();
  451. soundSystem->Shutdown();
  452. AL lib: (WW) FreeDevice: (0x7f97a08a4a00) Deleting 262 Buffer(s)
  453. usercmdGen->Shutdown();
  454. eventLoop->Shutdown();
  455. declManager->Shutdown();
  456. renderSystem->Shutdown();
  457. idRenderSystem::Shutdown()
  458. Shutting down OpenGL subsystem
  459. signal caught: Segmentation fault: 11
  460. si_code 0
  461. Trying to exit gracefully..
  462. shutdown terminal support
  463. Segmentation fault: 11
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