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  1. You have gained the following abilities in Elementalism:
  2. Sense You can sense elementals infused in the ground.
  3. Blast Release a blast of elemental power.
  4. Cleanse Wash yourself squeaky clean.
  5. Scry Locate another player.
  6. Gust Blow someone in a direction with a gust of wind.
  7. Dig Unearth buried treasures and burrowing people.
  8. Levitate Float on a cushion of air.
  9. Stoneskin Protect yourself from physical damage.
  10. Waterbreathe Extract air from water.
  11. Firewall Create a wall of elemental fire.
  12. Geyser Knock someone out of the trees or the sky.
  13. Elementshield Shield yourself from the elements.
  14. Doorblast Blast open jammed doors.
  15. Fog Conjure up obscuring fog.
  16. Magelock Freeze the latch of a door.
  17. Freeze Chill another player.
  18. Trance Channel the power of the Elemental planes.
  19. Icewall Conjure up an obstructing icewall.
  20. Ignite Attack with elemental fire.
  21. Gate Open gates to or from the elemental planes.
  22. Master Move on to a master specialization.
  23. AB ELEMENTALISM <ability> for more information on an ability.
  24.  
  25. ELEMENTALISM - SENSE
  26.  
  27. If you can survey a location, you will be able to sense whether or not
  28. an elemental is infused in that room. You can also sense any runes or
  29. dream motes infused at that location.
  30.  
  31. ELEMENTALISM - BLAST
  32.  
  33. Syntax: CAST BLAST <target>
  34. Damage Type: 100% Fire
  35. Damage Source: Magical
  36. Can target both adventurers and denizens.
  37.  
  38. Attack your target with a blast of pure elemental power.
  39.  
  40. ELEMENTALISM - CLEANSE
  41.  
  42. Syntax: CAST CLEANSE [<target>]
  43.  
  44. Create refreshing, cleansing water to bathe in, washing away unwanted
  45. odours for ourself or for another.
  46.  
  47. ELEMENTALISM - SCRY
  48.  
  49. Syntax: CAST SCRY <target>
  50.  
  51. Create a scrying mirror with a handful of water and reveal the location
  52. of another adventurer.
  53.  
  54. ELEMENTALISM - GUST
  55.  
  56. Syntax: CAST GUST [<target> <direction>]
  57.  
  58. By channeling the element of air, you can either blow a fog or cloud out
  59. of the room, or blow a target in a particular direction.
  60.  
  61. ELEMENTALISM - DIG
  62.  
  63. Syntax: CAST DIG
  64.  
  65. Manual labour is a thing of the past for the mage who can simply command
  66. the earth to expose its hidden treasures.
  67.  
  68. ELEMENTALISM - LEVITATE
  69.  
  70. Syntax: CAST LEVITATE
  71.  
  72. Make yourself light as a feather and lift yourself up on a cushion of
  73. air, making yourself immune from falling damage.
  74.  
  75. ELEMENTALISM - STONESKIN
  76.  
  77. Syntax: CAST STONESKIN
  78. Damage Resistance: 2/10 to Blunt
  79. 2/10 to Cutting
  80.  
  81. This incantation coats much of your body in stone, providing some
  82. protection against physical attacks.
  83.  
  84. ELEMENTALISM - WATERBREATHE
  85.  
  86. Syntax: CAST WATERBREATHE
  87.  
  88. You can create a magical mask over your mouth which will filter oxygen
  89. from water and allow you to breathe underwater without consequence.
  90.  
  91. ELEMENTALISM - FIREWALL
  92.  
  93. Syntax: CAST FIREWALL <direction>
  94.  
  95. Channeling the power of elemental fire, you will create walls of burning
  96. flame that singe your enemies.
  97.  
  98. ELEMENTALISM - GEYSER
  99.  
  100. Syntax: CAST GEYSER AT <target>
  101. CAST GEYSER <direction>
  102.  
  103. Using this ability, you may knock your target out of the trees or skies
  104. with a powerful spout of elemental water.
  105.  
  106. If cast in a direction, it will douse any firewalls that may be there.
  107.  
  108. ELEMENTALISM - ELEMENTSHIELD
  109.  
  110. Syntax: CAST ELEMENTSHIELD
  111. Works on/against: Self
  112. Damage Resistance: 1/8 to Fire
  113. 1/8 to Cold
  114. 1/8 to Electricity
  115. Details:
  116. Surround yourself with a magical shield that absorbs some damage from
  117. elemental damage such as fire, cold, and electricity. This shield will
  118. also provide a slight benefit against the effects of extreme hot and
  119. cold weather.
  120.  
  121. ELEMENTALISM - DOORBLAST
  122.  
  123. Syntax: CAST DOORBLAST <direction>
  124.  
  125. Locked doors will not stop the diligent mage who can summon a wind to
  126. blow it open. Some doors will resist attempts to be blasted open while
  127. others will be altogether impossible to open with this spell.
  128.  
  129. ELEMENTALISM - FOG
  130.  
  131. Syntax: CAST FOG
  132.  
  133. With the powers of air and water, you can obfuscate a room with
  134. elemental fog.
  135.  
  136. ELEMENTALISM - MAGELOCK
  137.  
  138. Syntax: CAST MAGELOCK <direction>
  139.  
  140. No key is needed for the mage to lock doors; simply freeze the lock in
  141. place.
  142.  
  143. ELEMENTALISM - FREEZE
  144.  
  145. Syntax: CAST FREEZE <GROUND|target>
  146.  
  147. Cast at the ground, you will create a layer of ice to cover the area,
  148. causing passersby to slip occasionally. This frost is also powerful
  149. enough to put out a wildfire in your location.
  150.  
  151. When cast at another person, you will first clear off the Fire potion
  152. defense if your target has one on, then cause him or her to shiver
  153. uncontrollably, before finally freezing them stiff.
  154.  
  155. ELEMENTALISM - TRANCE
  156.  
  157. So great is your link with the Elemental Plane that you receive a 5/10
  158. bonus to mana.
  159.  
  160. ELEMENTALISM - ICEWALL
  161.  
  162. Syntax: CAST ICEWALL <direction>
  163.  
  164. This spell will create a wall of elemental ice, blocking the passage of
  165. those who would seek to pass by.
  166.  
  167. ELEMENTALISM - IGNITE
  168.  
  169. Syntax: CAST IGNITE <target>
  170. CAST IGNITE <ice/briarwall> AT <direction>
  171. Damage Type: 100% Fire
  172. Damage Source: Magical
  173.  
  174. You can ignite a hapless target or destroy ice/briar walls with the fury
  175. of elemental fire.
  176.  
  177. ELEMENTALISM - GATE
  178.  
  179. Syntax: TRANSVERSE <plane>
  180.  
  181. You can travel to or from the elemental realms from any planar gate.
  182.  
  183.  
  184. ab elementalism master:
  185. At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill
  186. to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available.
  187. There may be a choice between two or more specializations.
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