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  1. 2011/11/03 19:17:12 ----- network initialization -------
  2. 2011/11/03 19:17:12 libcurl/7.16.4 zlib/1.2.2 initialized.
  3. 2011/11/03 19:17:12 ------ server initialization -------
  4. 2011/11/03 19:17:12 added 7 maps to the mapcycle
  5. 2011/11/03 19:17:12 ----- console initialization -------
  6. 2011/11/03 19:17:12 Console initialized.
  7. 2011/11/03 19:17:12 ------- video initialization -------
  8. 2011/11/03 19:17:12 SDL version: 1.2.14
  9. 2011/11/03 19:17:12 I: desktop depth: 32bpp
  10. 2011/11/03 19:17:12 I: video memory: 0
  11. 2011/11/03 19:17:12 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
  12. 2011/11/03 19:17:12 I: video driver: windib
  13. 2011/11/03 19:17:12 I: setting mode 1
  14. 2011/11/03 19:17:12 I: set swap control to 0
  15. 2011/11/03 19:17:13 I: 1920x1080 (fullscreen: no)
  16. 2011/11/03 19:17:13 I: got 8 bits of stencil
  17. 2011/11/03 19:17:13 I: got 24 bits of depth buffer
  18. 2011/11/03 19:17:13 I: got double buffer
  19. 2011/11/03 19:17:13 I: got 8 bits for red
  20. 2011/11/03 19:17:13 I: got 8 bits for green
  21. 2011/11/03 19:17:13 I: got 8 bits for blue
  22. 2011/11/03 19:17:13 I: got 8 bits for alpha
  23. 2011/11/03 19:17:13 I: got 0 multisample buffers
  24. GL_VENDOR: ATI Technologies Inc.2011/11/03 19:17:13 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:17:13 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:17:13 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:17:13 2011/11/03 19:17:13 using GL_ARB_texture_non_power_of_two
  25. 2011/11/03 19:17:13 using GL_ARB_shading_language_100
  26. 2011/11/03 19:17:13 GLSL Version: 3.30
  27. 2011/11/03 19:17:13 using GL_ARB_framebuffer_object
  28. 2011/11/03 19:17:13 max draw buffers: 8
  29. 2011/11/03 19:17:13 max render buffer size: 8192
  30. 2011/11/03 19:17:13 max color attachments: 8
  31. 2011/11/03 19:17:13 using GL_ARB_draw_buffers
  32. 2011/11/03 19:17:13 max supported lights: 8
  33. 2011/11/03 19:17:13 max texture units: 8
  34. 2011/11/03 19:17:13 max texture coords: 16
  35. 2011/11/03 19:17:13 max vertex attributes: 29
  36. 2011/11/03 19:17:13 max texture size: detected 8192
  37. 2011/11/03 19:17:13 ...but using 2048 as requested
  38. 2011/11/03 19:17:13 Using low resolution globe textures as requested.
  39. 2011/11/03 19:17:13 R_LoadProgram: 'world' loaded.
  40. 2011/11/03 19:17:13 R_LoadProgram: 'warp' loaded.
  41. 2011/11/03 19:17:13 R_LoadProgram: 'geoscape' loaded.
  42. 2011/11/03 19:17:13 R_LoadProgram: 'combine2' loaded.
  43. 2011/11/03 19:17:13 R_LoadProgram: 'convolve3' loaded.
  44. 2011/11/03 19:17:13 R_LoadProgram: 'atmosphere' loaded.
  45. 2011/11/03 19:17:13 R_LoadProgram: 'simple_glow' loaded.
  46. 2011/11/03 19:17:13 SDL_image version 1.2.6
  47. 2011/11/03 19:17:13 SDL_ttf version 2.0.9 - we need at least 2.0.7
  48. 2011/11/03 19:17:13 ------- sound initialization -------
  49. 2011/11/03 19:17:13 SDL_mixer version: 1.2.8
  50. 2011/11/03 19:17:13 ... requested audio rate: 44100
  51. 2011/11/03 19:17:13 ... driver: 'dsound'
  52. 2011/11/03 19:17:13 ... audio rate: 44100
  53. 2011/11/03 19:17:13 ... audio channels: 2
  54. 2011/11/03 19:17:13 ------- input initialization -------
  55. 2011/11/03 19:17:13 0 possible joysticks
  56. 2011/11/03 19:17:13 no joystick found.
  57. 2011/11/03 19:17:13 ----------- parse scripts ----------
  58. 2011/11/03 19:17:13 50 script files
  59. 2011/11/03 19:17:13 47 ui script files
  60. 2011/11/03 19:17:15 Shared Client/Server Info loaded
  61. 2011/11/03 19:17:15 ... 99 items parsed
  62. 2011/11/03 19:17:15 ... 32 damage types parsed
  63. 2011/11/03 19:17:15 ... 80 map definitions parsed
  64. 2011/11/03 19:17:15 ... 29 equipment definitions parsed
  65. 2011/11/03 19:17:15 ... 10 inventory definitions parsed
  66. 2011/11/03 19:17:15 ... 20 team definitions parsed
  67. 2011/11/03 19:17:15 executing keys.cfg
  68. 2011/11/03 19:17:15 music change to van_theme (from PsymongN3)
  69. 2011/11/03 19:17:26 CL_LanguageInit: language settings are stored in configuration: en
  70. 2011/11/03 19:17:26 SDL_ttf version 2.0.9 - we need at least 2.0.7
  71. 2011/11/03 19:17:26 ...registering 10 fonts
  72. 2011/11/03 19:17:26 134 static models loaded
  73. 2011/11/03 19:17:26 ====== UFO Initialized ======
  74. 2011/11/03 19:17:26 =============================
  75. 2011/11/03 19:17:26 Priority changed to NORMAL
  76. 2011/11/03 19:17:26 Found 8 processors
  77. 2011/11/03 19:17:26 Only use one core
  78. 2011/11/03 19:17:26 Switch grab input off
  79. 2011/11/03 19:17:30 Change gametype to 'Campaign mode'
  80. 2011/11/03 19:17:30 --- save subsystem initialization --
  81. 2011/11/03 19:17:30 added base subsystem
  82. 2011/11/03 19:17:30 added research subsystem
  83. 2011/11/03 19:17:30 added campaign subsystem
  84. 2011/11/03 19:17:30 added hospital subsystem
  85. 2011/11/03 19:17:30 added market subsystem
  86. 2011/11/03 19:17:30 added employee subsystem
  87. 2011/11/03 19:17:30 added aliencont subsystem
  88. 2011/11/03 19:17:30 added aircraft subsystem
  89. 2011/11/03 19:17:30 added installation subsystem
  90. 2011/11/03 19:17:30 added ufostores subsystem
  91. 2011/11/03 19:17:30 added production subsystem
  92. 2011/11/03 19:17:30 added messagesystem subsystem
  93. 2011/11/03 19:17:30 added stats subsystem
  94. 2011/11/03 19:17:30 added nations subsystem
  95. 2011/11/03 19:17:30 added transfer subsystem
  96. 2011/11/03 19:17:30 added alien base subsystem
  97. 2011/11/03 19:17:30 added xvirate subsystem
  98. 2011/11/03 19:17:30 added messageoptions subsystem
  99. 2011/11/03 19:17:30 Campaign data loaded - size 4458784 bytes
  100. 2011/11/03 19:17:30 ...techs: 189
  101. 2011/11/03 19:17:30 ...buildings: 19
  102. 2011/11/03 19:17:30 ...ranks: 16
  103. 2011/11/03 19:17:30 ...nations: 8
  104. 2011/11/03 19:17:30 ...cities: 457
  105. 2011/11/03 19:17:30 2011/11/03 19:17:33 Loading savegame xml (size 35666)
  106. 2011/11/03 19:17:33 Loading savegame
  107. ...version: 4
  108. ...game version: 2.3.1
  109. ...xml Size: 437738, compressed? y
  110. 2011/11/03 19:17:33 Shutdown gametype 'Campaign mode'
  111. 2011/11/03 19:17:33 Change gametype to 'Campaign mode'
  112. 2011/11/03 19:17:33 --- save subsystem initialization --
  113. 2011/11/03 19:17:33 added base subsystem
  114. 2011/11/03 19:17:33 added research subsystem
  115. 2011/11/03 19:17:33 added campaign subsystem
  116. 2011/11/03 19:17:33 added hospital subsystem
  117. 2011/11/03 19:17:33 added market subsystem
  118. 2011/11/03 19:17:33 added employee subsystem
  119. 2011/11/03 19:17:33 added aliencont subsystem
  120. 2011/11/03 19:17:33 added aircraft subsystem
  121. 2011/11/03 19:17:33 added installation subsystem
  122. 2011/11/03 19:17:33 added ufostores subsystem
  123. 2011/11/03 19:17:33 added production subsystem
  124. 2011/11/03 19:17:33 added messagesystem subsystem
  125. 2011/11/03 19:17:33 added stats subsystem
  126. 2011/11/03 19:17:33 added nations subsystem
  127. 2011/11/03 19:17:33 added transfer subsystem
  128. 2011/11/03 19:17:33 added alien base subsystem
  129. 2011/11/03 19:17:33 added xvirate subsystem
  130. 2011/11/03 19:17:33 added messageoptions subsystem
  131. 2011/11/03 19:17:33 Campaign data loaded - size 4458784 bytes
  132. 2011/11/03 19:17:33 ...techs: 189
  133. 2011/11/03 19:17:33 ...buildings: 19
  134. 2011/11/03 19:17:33 ...ranks: 16
  135. 2011/11/03 19:17:33 ...nations: 8
  136. 2011/11/03 19:17:33 ...cities: 457
  137. 2011/11/03 19:17:33 2011/11/03 19:17:33 Load 'slot0' 18 subsystems
  138. 2011/11/03 19:17:33 ...Running subsystem 'base'
  139. 2011/11/03 19:17:33 ...subsystem 'base' - loaded.
  140. 2011/11/03 19:17:33 ...Running subsystem 'research'
  141. 2011/11/03 19:17:33 ...subsystem 'research' - loaded.
  142. 2011/11/03 19:17:33 ...Running subsystem 'campaign'
  143. 2011/11/03 19:17:33 ...subsystem 'campaign' - loaded.
  144. 2011/11/03 19:17:33 ...Running subsystem 'hospital'
  145. 2011/11/03 19:17:33 ...subsystem 'hospital' - loaded.
  146. 2011/11/03 19:17:33 ...Running subsystem 'market'
  147. 2011/11/03 19:17:33 ...subsystem 'market' - loaded.
  148. 2011/11/03 19:17:33 ...Running subsystem 'employee'
  149. 2011/11/03 19:17:33 ...subsystem 'employee' - loaded.
  150. 2011/11/03 19:17:33 ...Running subsystem 'aliencont'
  151. 2011/11/03 19:17:33 ...subsystem 'aliencont' - loaded.
  152. 2011/11/03 19:17:33 ...Running subsystem 'aircraft'
  153. 2011/11/03 19:17:33 ...subsystem 'aircraft' - loaded.
  154. 2011/11/03 19:17:33 ...Running subsystem 'installation'
  155. 2011/11/03 19:17:33 ...subsystem 'installation' - loaded.
  156. 2011/11/03 19:17:33 ...Running subsystem 'ufostores'
  157. 2011/11/03 19:17:33 ...subsystem 'ufostores' - loaded.
  158. 2011/11/03 19:17:33 ...Running subsystem 'production'
  159. 2011/11/03 19:17:33 ...subsystem 'production' - loaded.
  160. 2011/11/03 19:17:33 ...Running subsystem 'messagesystem'
  161. 2011/11/03 19:17:33 ...subsystem 'messagesystem' - loaded.
  162. 2011/11/03 19:17:33 ...Running subsystem 'stats'
  163. 2011/11/03 19:17:33 ...subsystem 'stats' - loaded.
  164. 2011/11/03 19:17:33 ...Running subsystem 'nations'
  165. 2011/11/03 19:17:33 ...subsystem 'nations' - loaded.
  166. 2011/11/03 19:17:33 ...Running subsystem 'transfer'
  167. 2011/11/03 19:17:33 ...subsystem 'transfer' - loaded.
  168. 2011/11/03 19:17:33 ...Running subsystem 'alien base'
  169. 2011/11/03 19:17:33 ...subsystem 'alien base' - loaded.
  170. 2011/11/03 19:17:33 ...Running subsystem 'xvirate'
  171. 2011/11/03 19:17:33 ...subsystem 'xvirate' - loaded.
  172. 2011/11/03 19:17:33 ...Running subsystem 'messageoptions'
  173. 2011/11/03 19:17:33 ...subsystem 'messageoptions' - loaded.
  174. 2011/11/03 19:17:33 File 'slot0' successfully loaded from compressed xml savegame.
  175. 2011/11/03 19:17:33 music change to van_geoscape (from van_theme)
  176. 2011/11/03 19:17:33 music change to van_geoscape (from van_geoscape)
  177. 2011/11/03 19:17:42 Free inventory slots: 962
  178. 2011/11/03 19:17:42 Calling subsystems
  179. 2011/11/03 19:17:42 ...subsystem 'base' - saved
  180. 2011/11/03 19:17:42 ...subsystem 'research' - saved
  181. 2011/11/03 19:17:42 ...subsystem 'campaign' - saved
  182. 2011/11/03 19:17:42 ...subsystem 'hospital' - saved
  183. 2011/11/03 19:17:42 ...subsystem 'market' - saved
  184. 2011/11/03 19:17:42 ...subsystem 'employee' - saved
  185. 2011/11/03 19:17:42 ...subsystem 'aliencont' - saved
  186. 2011/11/03 19:17:42 ...subsystem 'aircraft' - saved
  187. 2011/11/03 19:17:42 ...subsystem 'installation' - saved
  188. 2011/11/03 19:17:42 ...subsystem 'ufostores' - saved
  189. 2011/11/03 19:17:42 ...subsystem 'production' - saved
  190. 2011/11/03 19:17:42 ...subsystem 'messagesystem' - saved
  191. 2011/11/03 19:17:42 ...subsystem 'stats' - saved
  192. 2011/11/03 19:17:42 ...subsystem 'nations' - saved
  193. 2011/11/03 19:17:42 ...subsystem 'transfer' - saved
  194. 2011/11/03 19:17:42 ...subsystem 'alien base' - saved
  195. 2011/11/03 19:17:42 ...subsystem 'xvirate' - saved
  196. 2011/11/03 19:17:42 ...subsystem 'messageoptions' - saved
  197. 2011/11/03 19:17:42 XML Written to buffer (436550 Bytes)
  198. 2011/11/03 19:17:42 ------- Loading game.dll -------
  199. 2011/11/03 19:17:42 not found at 'C:\Users\Tommy\AppData\Roaming\UFOAI/2.3.1/base'
  200. 2011/11/03 19:17:42 found at './base'
  201. 2011/11/03 19:17:42 ==== InitGame ====
  202. 2011/11/03 19:17:42 SV_AssembleMap: Sequential map assembly in 168 ms
  203. 2011/11/03 19:17:42 CM_LoadMap: "-farm/f_ +craft_drop_firebird +wind +craft_ufo_harvester +road_h1 +road_hs +field_b +field_a +farmhouse_a +field_b +stables_a +farmhouse_b +farmhouse_c +filler_m_b +filler_s +filler_m_a +filler_m_b +filler_m_a +stables_b +barn_a +silo +filler_l_b +barn_b +filler_l_a +road_rt +silo +filler_l_a +filler_l_a +road_h +road_h +filler_m_b +filler_m_b" "24 -32 0 -16 32 0 -24 -32 0 40 40 0 16 40 0 16 -16 0 -48 16 0 -24 -48 0 -16 0 0 -48 0 0 16 16 0 32 16 0 -24 0 0 0 32 0 32 32 0 16 -32 0 -16 40 0 -48 -48 0 0 -48 0 8 32 0 -32 -48 0 16 -48 0 -48 -24 0 8 40 0 0 40 0 -48 -16 0 -48 -8 0 24 40 0 32 40 0 32 -48 0 40 -48 0"
  204. 2011/11/03 19:17:43 Rerouted for RMA in 0.0s
  205. 2011/11/03 19:17:43 checksum for the map '+farm': 1295000983
  206. 2011/11/03 19:17:43 ufo script checksum 2634771025
  207. 2011/11/03 19:17:43 Created AI player (team 0)
  208. 2011/11/03 19:17:43 Created AI player (team 7)
  209. 2011/11/03 19:17:43 -------------------------------------
  210. 2011/11/03 19:17:43 Connecting to localhost...
  211. 2011/11/03 19:17:43 connection attempt from loopback connection
  212. 2011/11/03 19:17:43 load material file: 'materials/farm.mat'
  213. 2011/11/03 19:17:49 added light, ambient=0.476837
  214. 2011/11/03 19:17:50 Starting the game...
  215. 2011/11/03 19:17:50 Lunk has joined team 1
  216. 2011/11/03 19:17:50 music change to turinItalyM (from van_geoscape)
  217. 2011/11/03 19:17:50 music change to greecei (from turinItalyM)
  218. 2011/11/03 19:17:51 (player 0) It's team 1's round
  219. 2011/11/03 19:17:52 Lunk has taken control over team 1.
  220. 2011/11/03 19:18:17 I: setting mode 0
  221. 2011/11/03 19:18:17 I: set swap control to 0
  222. 2011/11/03 19:18:17 I: 1920x1200 (fullscreen: no)
  223. 2011/11/03 19:18:17 renderer restart
  224. 2011/11/03 19:18:17 ------- video initialization -------
  225. 2011/11/03 19:18:17 SDL version: 1.2.14
  226. 2011/11/03 19:18:17 I: desktop depth: 32bpp
  227. 2011/11/03 19:18:17 I: video memory: 0
  228. 2011/11/03 19:18:17 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
  229. 2011/11/03 19:18:17 I: video driver: windib
  230. 2011/11/03 19:18:17 I: setting mode 0
  231. 2011/11/03 19:18:17 I: set swap control to 0
  232. 2011/11/03 19:18:18 I: 1920x1200 (fullscreen: no)
  233. 2011/11/03 19:18:18 I: got 8 bits of stencil
  234. 2011/11/03 19:18:18 I: got 24 bits of depth buffer
  235. 2011/11/03 19:18:18 I: got double buffer
  236. 2011/11/03 19:18:18 I: got 8 bits for red
  237. 2011/11/03 19:18:18 I: got 8 bits for green
  238. 2011/11/03 19:18:18 I: got 8 bits for blue
  239. 2011/11/03 19:18:18 I: got 8 bits for alpha
  240. 2011/11/03 19:18:18 I: got 0 multisample buffers
  241. GL_VENDOR: ATI Technologies Inc.2011/11/03 19:18:18 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:18:18 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:18:18 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:18:18 2011/11/03 19:18:18 using GL_ARB_texture_non_power_of_two
  242. 2011/11/03 19:18:18 using GL_ARB_shading_language_100
  243. 2011/11/03 19:18:18 GLSL Version: 3.30
  244. 2011/11/03 19:18:18 using GL_ARB_framebuffer_object
  245. 2011/11/03 19:18:18 max draw buffers: 8
  246. 2011/11/03 19:18:18 max render buffer size: 8192
  247. 2011/11/03 19:18:18 max color attachments: 8
  248. 2011/11/03 19:18:18 using GL_ARB_draw_buffers
  249. 2011/11/03 19:18:18 max supported lights: 8
  250. 2011/11/03 19:18:18 max texture units: 8
  251. 2011/11/03 19:18:18 max texture coords: 16
  252. 2011/11/03 19:18:18 max vertex attributes: 29
  253. 2011/11/03 19:18:18 max texture size: detected 8192
  254. 2011/11/03 19:18:18 ...but using 2048 as requested
  255. 2011/11/03 19:18:18 Using low resolution globe textures as requested.
  256. 2011/11/03 19:18:18 R_LoadProgram: 'world' loaded.
  257. 2011/11/03 19:18:18 R_LoadProgram: 'warp' loaded.
  258. 2011/11/03 19:18:18 R_LoadProgram: 'geoscape' loaded.
  259. 2011/11/03 19:18:18 R_LoadProgram: 'combine2' loaded.
  260. 2011/11/03 19:18:18 R_LoadProgram: 'convolve3' loaded.
  261. 2011/11/03 19:18:18 R_LoadProgram: 'atmosphere' loaded.
  262. 2011/11/03 19:18:18 R_LoadProgram: 'simple_glow' loaded.
  263. 2011/11/03 19:18:18 SDL_image version 1.2.6
  264. 2011/11/03 19:18:18 SDL_ttf version 2.0.9 - we need at least 2.0.7
  265. 2011/11/03 19:18:18 ...registering 10 fonts
  266. 2011/11/03 19:18:19 load material file: 'materials/farm.mat'
  267. 2011/11/03 19:18:25 LM_Register: Could not change anim of models/animals/cow/cow.md2 to 'idle'
  268. 2011/11/03 19:18:25 LM_Register: Could not change anim of models/animals/cow/cow.md2 to 'idle'
  269. 2011/11/03 19:18:27 Shutdown gametype 'Campaign mode'
  270. 2011/11/03 19:18:27 Shutdown server: Quitting server.
  271. 2011/11/03 19:18:27 ==== ShutdownGame ====
  272. 2011/11/03 19:18:27 Change gametype to 'Campaign mode'
  273. 2011/11/03 19:18:27 --- save subsystem initialization --
  274. 2011/11/03 19:18:27 added base subsystem
  275. 2011/11/03 19:18:27 added research subsystem
  276. 2011/11/03 19:18:27 added campaign subsystem
  277. 2011/11/03 19:18:27 added hospital subsystem
  278. 2011/11/03 19:18:27 added market subsystem
  279. 2011/11/03 19:18:27 added employee subsystem
  280. 2011/11/03 19:18:27 added aliencont subsystem
  281. 2011/11/03 19:18:27 added aircraft subsystem
  282. 2011/11/03 19:18:27 added installation subsystem
  283. 2011/11/03 19:18:27 added ufostores subsystem
  284. 2011/11/03 19:18:27 added production subsystem
  285. 2011/11/03 19:18:27 added messagesystem subsystem
  286. 2011/11/03 19:18:27 added stats subsystem
  287. 2011/11/03 19:18:27 added nations subsystem
  288. 2011/11/03 19:18:27 added transfer subsystem
  289. 2011/11/03 19:18:27 added alien base subsystem
  290. 2011/11/03 19:18:27 added xvirate subsystem
  291. 2011/11/03 19:18:27 added messageoptions subsystem
  292. 2011/11/03 19:18:27 Campaign data loaded - size 4458784 bytes
  293. 2011/11/03 19:18:27 ...techs: 189
  294. 2011/11/03 19:18:27 ...buildings: 19
  295. 2011/11/03 19:18:27 ...ranks: 16
  296. 2011/11/03 19:18:27 ...nations: 8
  297. 2011/11/03 19:18:27 ...cities: 457
  298. 2011/11/03 19:18:27 2011/11/03 19:18:27 music change to van_theme (from greecei)
  299. 2011/11/03 19:18:27 I: setting mode 1
  300. 2011/11/03 19:18:27 I: set swap control to 0
  301. 2011/11/03 19:18:27 I: 1920x1080 (fullscreen: no)
  302. 2011/11/03 19:18:27 renderer restart
  303. 2011/11/03 19:18:27 ------- video initialization -------
  304. 2011/11/03 19:18:27 SDL version: 1.2.14
  305. 2011/11/03 19:18:27 I: desktop depth: 32bpp
  306. 2011/11/03 19:18:27 I: video memory: 0
  307. 2011/11/03 19:18:27 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
  308. 2011/11/03 19:18:27 I: video driver: windib
  309. 2011/11/03 19:18:27 I: setting mode 1
  310. 2011/11/03 19:18:27 I: set swap control to 0
  311. 2011/11/03 19:18:28 I: 1920x1080 (fullscreen: no)
  312. 2011/11/03 19:18:28 I: got 8 bits of stencil
  313. 2011/11/03 19:18:28 I: got 24 bits of depth buffer
  314. 2011/11/03 19:18:28 I: got double buffer
  315. 2011/11/03 19:18:28 I: got 8 bits for red
  316. 2011/11/03 19:18:28 I: got 8 bits for green
  317. 2011/11/03 19:18:28 I: got 8 bits for blue
  318. 2011/11/03 19:18:28 I: got 8 bits for alpha
  319. 2011/11/03 19:18:28 I: got 0 multisample buffers
  320. GL_VENDOR: ATI Technologies Inc.2011/11/03 19:18:28 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:18:28 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:18:28 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:18:28 2011/11/03 19:18:28 using GL_ARB_texture_non_power_of_two
  321. 2011/11/03 19:18:28 using GL_ARB_shading_language_100
  322. 2011/11/03 19:18:28 GLSL Version: 3.30
  323. 2011/11/03 19:18:28 using GL_ARB_framebuffer_object
  324. 2011/11/03 19:18:28 max draw buffers: 8
  325. 2011/11/03 19:18:28 max render buffer size: 8192
  326. 2011/11/03 19:18:28 max color attachments: 8
  327. 2011/11/03 19:18:28 using GL_ARB_draw_buffers
  328. 2011/11/03 19:18:28 max supported lights: 8
  329. 2011/11/03 19:18:28 max texture units: 8
  330. 2011/11/03 19:18:28 max texture coords: 16
  331. 2011/11/03 19:18:28 max vertex attributes: 29
  332. 2011/11/03 19:18:28 max texture size: detected 8192
  333. 2011/11/03 19:18:28 ...but using 2048 as requested
  334. 2011/11/03 19:18:28 Using low resolution globe textures as requested.
  335. 2011/11/03 19:18:28 R_LoadProgram: 'world' loaded.
  336. 2011/11/03 19:18:28 R_LoadProgram: 'warp' loaded.
  337. 2011/11/03 19:18:28 R_LoadProgram: 'geoscape' loaded.
  338. 2011/11/03 19:18:28 R_LoadProgram: 'combine2' loaded.
  339. 2011/11/03 19:18:28 R_LoadProgram: 'convolve3' loaded.
  340. 2011/11/03 19:18:28 R_LoadProgram: 'atmosphere' loaded.
  341. 2011/11/03 19:18:28 R_LoadProgram: 'simple_glow' loaded.
  342. 2011/11/03 19:18:28 SDL_image version 1.2.6
  343. 2011/11/03 19:18:28 SDL_ttf version 2.0.9 - we need at least 2.0.7
  344. 2011/11/03 19:18:28 ...registering 10 fonts
  345. 2011/11/03 19:18:28 Shutdown gametype 'Campaign mode'
  346. 2011/11/03 19:18:28 Change gametype to 'Campaign mode'
  347. 2011/11/03 19:18:28 --- save subsystem initialization --
  348. 2011/11/03 19:18:28 added base subsystem
  349. 2011/11/03 19:18:28 added research subsystem
  350. 2011/11/03 19:18:28 added campaign subsystem
  351. 2011/11/03 19:18:28 added hospital subsystem
  352. 2011/11/03 19:18:28 added market subsystem
  353. 2011/11/03 19:18:28 added employee subsystem
  354. 2011/11/03 19:18:28 added aliencont subsystem
  355. 2011/11/03 19:18:28 added aircraft subsystem
  356. 2011/11/03 19:18:28 added installation subsystem
  357. 2011/11/03 19:18:28 added ufostores subsystem
  358. 2011/11/03 19:18:28 added production subsystem
  359. 2011/11/03 19:18:28 added messagesystem subsystem
  360. 2011/11/03 19:18:28 added stats subsystem
  361. 2011/11/03 19:18:28 added nations subsystem
  362. 2011/11/03 19:18:28 added transfer subsystem
  363. 2011/11/03 19:18:28 added alien base subsystem
  364. 2011/11/03 19:18:28 added xvirate subsystem
  365. 2011/11/03 19:18:28 added messageoptions subsystem
  366. 2011/11/03 19:18:28 Campaign data loaded - size 4458784 bytes
  367. 2011/11/03 19:18:28 ...techs: 189
  368. 2011/11/03 19:18:28 ...buildings: 19
  369. 2011/11/03 19:18:28 ...ranks: 16
  370. 2011/11/03 19:18:28 ...nations: 8
  371. 2011/11/03 19:18:28 ...cities: 457
  372. 2011/11/03 19:18:28 2011/11/03 19:18:39 I: setting mode 1
  373. 2011/11/03 19:18:39 I: set swap control to 0
  374. 2011/11/03 19:18:40 I: 1920x1080 (fullscreen: yes)
  375. 2011/11/03 19:18:40 renderer restart
  376. 2011/11/03 19:18:40 ------- video initialization -------
  377. 2011/11/03 19:18:40 SDL version: 1.2.14
  378. 2011/11/03 19:18:40 I: desktop depth: 32bpp
  379. 2011/11/03 19:18:40 I: video memory: 0
  380. 2011/11/03 19:18:40 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
  381. 2011/11/03 19:18:40 I: video driver: windib
  382. 2011/11/03 19:18:40 I: setting mode 1
  383. 2011/11/03 19:18:40 I: set swap control to 0
  384. 2011/11/03 19:18:41 I: 1920x1080 (fullscreen: yes)
  385. 2011/11/03 19:18:41 I: got 8 bits of stencil
  386. 2011/11/03 19:18:41 I: got 24 bits of depth buffer
  387. 2011/11/03 19:18:41 I: got double buffer
  388. 2011/11/03 19:18:41 I: got 8 bits for red
  389. 2011/11/03 19:18:41 I: got 8 bits for green
  390. 2011/11/03 19:18:41 I: got 8 bits for blue
  391. 2011/11/03 19:18:41 I: got 8 bits for alpha
  392. 2011/11/03 19:18:41 I: got 0 multisample buffers
  393. GL_VENDOR: ATI Technologies Inc.2011/11/03 19:18:41 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:18:41 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:18:41 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:18:41 2011/11/03 19:18:41 using GL_ARB_texture_non_power_of_two
  394. 2011/11/03 19:18:41 using GL_ARB_shading_language_100
  395. 2011/11/03 19:18:41 GLSL Version: 3.30
  396. 2011/11/03 19:18:41 using GL_ARB_framebuffer_object
  397. 2011/11/03 19:18:41 max draw buffers: 8
  398. 2011/11/03 19:18:41 max render buffer size: 8192
  399. 2011/11/03 19:18:41 max color attachments: 8
  400. 2011/11/03 19:18:41 using GL_ARB_draw_buffers
  401. 2011/11/03 19:18:41 max supported lights: 8
  402. 2011/11/03 19:18:41 max texture units: 8
  403. 2011/11/03 19:18:41 max texture coords: 16
  404. 2011/11/03 19:18:41 max vertex attributes: 29
  405. 2011/11/03 19:18:41 max texture size: detected 8192
  406. 2011/11/03 19:18:41 ...but using 2048 as requested
  407. 2011/11/03 19:18:41 Using low resolution globe textures as requested.
  408. 2011/11/03 19:18:41 R_LoadProgram: 'world' loaded.
  409. 2011/11/03 19:18:41 R_LoadProgram: 'warp' loaded.
  410. 2011/11/03 19:18:41 R_LoadProgram: 'geoscape' loaded.
  411. 2011/11/03 19:18:41 R_LoadProgram: 'combine2' loaded.
  412. 2011/11/03 19:18:41 R_LoadProgram: 'convolve3' loaded.
  413. 2011/11/03 19:18:41 R_LoadProgram: 'atmosphere' loaded.
  414. 2011/11/03 19:18:41 R_LoadProgram: 'simple_glow' loaded.
  415. 2011/11/03 19:18:41 SDL_image version 1.2.6
  416. 2011/11/03 19:18:41 SDL_ttf version 2.0.9 - we need at least 2.0.7
  417. 2011/11/03 19:18:41 ...registering 10 fonts
  418. 2011/11/03 19:18:41 Shutdown gametype 'Campaign mode'
  419. 2011/11/03 19:18:41 Change gametype to 'Campaign mode'
  420. 2011/11/03 19:18:41 --- save subsystem initialization --
  421. 2011/11/03 19:18:41 added base subsystem
  422. 2011/11/03 19:18:41 added research subsystem
  423. 2011/11/03 19:18:41 added campaign subsystem
  424. 2011/11/03 19:18:41 added hospital subsystem
  425. 2011/11/03 19:18:41 added market subsystem
  426. 2011/11/03 19:18:41 added employee subsystem
  427. 2011/11/03 19:18:41 added aliencont subsystem
  428. 2011/11/03 19:18:41 added aircraft subsystem
  429. 2011/11/03 19:18:41 added installation subsystem
  430. 2011/11/03 19:18:41 added ufostores subsystem
  431. 2011/11/03 19:18:41 added production subsystem
  432. 2011/11/03 19:18:41 added messagesystem subsystem
  433. 2011/11/03 19:18:41 added stats subsystem
  434. 2011/11/03 19:18:41 added nations subsystem
  435. 2011/11/03 19:18:41 added transfer subsystem
  436. 2011/11/03 19:18:41 added alien base subsystem
  437. 2011/11/03 19:18:41 added xvirate subsystem
  438. 2011/11/03 19:18:41 added messageoptions subsystem
  439. 2011/11/03 19:18:41 Campaign data loaded - size 4458784 bytes
  440. 2011/11/03 19:18:41 ...techs: 189
  441. 2011/11/03 19:18:41 ...buildings: 19
  442. 2011/11/03 19:18:41 ...ranks: 16
  443. 2011/11/03 19:18:41 ...nations: 8
  444. 2011/11/03 19:18:41 ...cities: 457
  445. 2011/11/03 19:18:41 2011/11/03 19:18:50 I: setting mode 16
  446. 2011/11/03 19:18:50 I: set swap control to 0
  447. 2011/11/03 19:18:50 I: 1024x768 (fullscreen: yes)
  448. 2011/11/03 19:18:50 renderer restart
  449. 2011/11/03 19:18:51 ------- video initialization -------
  450. 2011/11/03 19:18:51 SDL version: 1.2.14
  451. 2011/11/03 19:18:51 I: desktop depth: 32bpp
  452. 2011/11/03 19:18:51 I: video memory: 0
  453. 2011/11/03 19:18:51 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
  454. 2011/11/03 19:18:51 I: video driver: windib
  455. 2011/11/03 19:18:51 I: setting mode 16
  456. 2011/11/03 19:18:51 I: set swap control to 0
  457. 2011/11/03 19:18:51 I: 1024x768 (fullscreen: yes)
  458. 2011/11/03 19:18:51 I: got 8 bits of stencil
  459. 2011/11/03 19:18:51 I: got 24 bits of depth buffer
  460. 2011/11/03 19:18:51 I: got double buffer
  461. 2011/11/03 19:18:51 I: got 8 bits for red
  462. 2011/11/03 19:18:51 I: got 8 bits for green
  463. 2011/11/03 19:18:51 I: got 8 bits for blue
  464. 2011/11/03 19:18:51 I: got 8 bits for alpha
  465. 2011/11/03 19:18:51 I: got 0 multisample buffers
  466. GL_VENDOR: ATI Technologies Inc.2011/11/03 19:18:51 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:18:51 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:18:51 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:18:51 2011/11/03 19:18:51 using GL_ARB_texture_non_power_of_two
  467. 2011/11/03 19:18:51 using GL_ARB_shading_language_100
  468. 2011/11/03 19:18:51 GLSL Version: 3.30
  469. 2011/11/03 19:18:51 using GL_ARB_framebuffer_object
  470. 2011/11/03 19:18:51 max draw buffers: 8
  471. 2011/11/03 19:18:51 max render buffer size: 8192
  472. 2011/11/03 19:18:51 max color attachments: 8
  473. 2011/11/03 19:18:51 using GL_ARB_draw_buffers
  474. 2011/11/03 19:18:51 max supported lights: 8
  475. 2011/11/03 19:18:51 max texture units: 8
  476. 2011/11/03 19:18:51 max texture coords: 16
  477. 2011/11/03 19:18:51 max vertex attributes: 29
  478. 2011/11/03 19:18:51 max texture size: detected 8192
  479. 2011/11/03 19:18:51 ...but using 2048 as requested
  480. 2011/11/03 19:18:51 Using low resolution globe textures as requested.
  481. 2011/11/03 19:18:51 R_LoadProgram: 'world' loaded.
  482. 2011/11/03 19:18:52 R_LoadProgram: 'warp' loaded.
  483. 2011/11/03 19:18:52 R_LoadProgram: 'geoscape' loaded.
  484. 2011/11/03 19:18:52 R_LoadProgram: 'combine2' loaded.
  485. 2011/11/03 19:18:52 R_LoadProgram: 'convolve3' loaded.
  486. 2011/11/03 19:18:52 R_LoadProgram: 'atmosphere' loaded.
  487. 2011/11/03 19:18:52 R_LoadProgram: 'simple_glow' loaded.
  488. 2011/11/03 19:18:52 SDL_image version 1.2.6
  489. 2011/11/03 19:18:52 SDL_ttf version 2.0.9 - we need at least 2.0.7
  490. 2011/11/03 19:18:52 ...registering 10 fonts
  491. 2011/11/03 19:18:52 Shutdown gametype 'Campaign mode'
  492. 2011/11/03 19:18:52 Change gametype to 'Campaign mode'
  493. 2011/11/03 19:18:52 --- save subsystem initialization --
  494. 2011/11/03 19:18:52 added base subsystem
  495. 2011/11/03 19:18:52 added research subsystem
  496. 2011/11/03 19:18:52 added campaign subsystem
  497. 2011/11/03 19:18:52 added hospital subsystem
  498. 2011/11/03 19:18:52 added market subsystem
  499. 2011/11/03 19:18:52 added employee subsystem
  500. 2011/11/03 19:18:52 added aliencont subsystem
  501. 2011/11/03 19:18:52 added aircraft subsystem
  502. 2011/11/03 19:18:52 added installation subsystem
  503. 2011/11/03 19:18:52 added ufostores subsystem
  504. 2011/11/03 19:18:52 added production subsystem
  505. 2011/11/03 19:18:52 added messagesystem subsystem
  506. 2011/11/03 19:18:52 added stats subsystem
  507. 2011/11/03 19:18:52 added nations subsystem
  508. 2011/11/03 19:18:52 added transfer subsystem
  509. 2011/11/03 19:18:52 added alien base subsystem
  510. 2011/11/03 19:18:52 added xvirate subsystem
  511. 2011/11/03 19:18:52 added messageoptions subsystem
  512. 2011/11/03 19:18:52 Campaign data loaded - size 4458784 bytes
  513. 2011/11/03 19:18:52 ...techs: 189
  514. 2011/11/03 19:18:52 ...buildings: 19
  515. 2011/11/03 19:18:52 ...ranks: 16
  516. 2011/11/03 19:18:52 ...nations: 8
  517. 2011/11/03 19:18:52 ...cities: 457
  518. 2011/11/03 19:18:52 2011/11/03 19:18:55 Wrote config.cfg.
  519. 2011/11/03 19:19:16 Loading savegame xml (size 35666)
  520. 2011/11/03 19:19:16 Loading savegame
  521. ...version: 4
  522. ...game version: 2.3.1
  523. ...xml Size: 437738, compressed? y
  524. 2011/11/03 19:19:16 Shutdown gametype 'Campaign mode'
  525. 2011/11/03 19:19:16 Change gametype to 'Campaign mode'
  526. 2011/11/03 19:19:16 --- save subsystem initialization --
  527. 2011/11/03 19:19:16 added base subsystem
  528. 2011/11/03 19:19:16 added research subsystem
  529. 2011/11/03 19:19:16 added campaign subsystem
  530. 2011/11/03 19:19:16 added hospital subsystem
  531. 2011/11/03 19:19:16 added market subsystem
  532. 2011/11/03 19:19:16 added employee subsystem
  533. 2011/11/03 19:19:16 added aliencont subsystem
  534. 2011/11/03 19:19:16 added aircraft subsystem
  535. 2011/11/03 19:19:16 added installation subsystem
  536. 2011/11/03 19:19:16 added ufostores subsystem
  537. 2011/11/03 19:19:16 added production subsystem
  538. 2011/11/03 19:19:16 added messagesystem subsystem
  539. 2011/11/03 19:19:16 added stats subsystem
  540. 2011/11/03 19:19:16 added nations subsystem
  541. 2011/11/03 19:19:16 added transfer subsystem
  542. 2011/11/03 19:19:16 added alien base subsystem
  543. 2011/11/03 19:19:16 added xvirate subsystem
  544. 2011/11/03 19:19:16 added messageoptions subsystem
  545. 2011/11/03 19:19:16 Campaign data loaded - size 4458784 bytes
  546. 2011/11/03 19:19:16 ...techs: 189
  547. 2011/11/03 19:19:16 ...buildings: 19
  548. 2011/11/03 19:19:16 ...ranks: 16
  549. 2011/11/03 19:19:16 ...nations: 8
  550. 2011/11/03 19:19:16 ...cities: 457
  551. 2011/11/03 19:19:16 2011/11/03 19:19:16 Load 'slot0' 18 subsystems
  552. 2011/11/03 19:19:16 ...Running subsystem 'base'
  553. 2011/11/03 19:19:16 ...subsystem 'base' - loaded.
  554. 2011/11/03 19:19:16 ...Running subsystem 'research'
  555. 2011/11/03 19:19:16 ...subsystem 'research' - loaded.
  556. 2011/11/03 19:19:16 ...Running subsystem 'campaign'
  557. 2011/11/03 19:19:16 ...subsystem 'campaign' - loaded.
  558. 2011/11/03 19:19:16 ...Running subsystem 'hospital'
  559. 2011/11/03 19:19:16 ...subsystem 'hospital' - loaded.
  560. 2011/11/03 19:19:16 ...Running subsystem 'market'
  561. 2011/11/03 19:19:16 ...subsystem 'market' - loaded.
  562. 2011/11/03 19:19:16 ...Running subsystem 'employee'
  563. 2011/11/03 19:19:16 ...subsystem 'employee' - loaded.
  564. 2011/11/03 19:19:16 ...Running subsystem 'aliencont'
  565. 2011/11/03 19:19:16 ...subsystem 'aliencont' - loaded.
  566. 2011/11/03 19:19:16 ...Running subsystem 'aircraft'
  567. 2011/11/03 19:19:16 ...subsystem 'aircraft' - loaded.
  568. 2011/11/03 19:19:16 ...Running subsystem 'installation'
  569. 2011/11/03 19:19:16 ...subsystem 'installation' - loaded.
  570. 2011/11/03 19:19:16 ...Running subsystem 'ufostores'
  571. 2011/11/03 19:19:16 ...subsystem 'ufostores' - loaded.
  572. 2011/11/03 19:19:16 ...Running subsystem 'production'
  573. 2011/11/03 19:19:16 ...subsystem 'production' - loaded.
  574. 2011/11/03 19:19:16 ...Running subsystem 'messagesystem'
  575. 2011/11/03 19:19:16 ...subsystem 'messagesystem' - loaded.
  576. 2011/11/03 19:19:16 ...Running subsystem 'stats'
  577. 2011/11/03 19:19:16 ...subsystem 'stats' - loaded.
  578. 2011/11/03 19:19:16 ...Running subsystem 'nations'
  579. 2011/11/03 19:19:16 ...subsystem 'nations' - loaded.
  580. 2011/11/03 19:19:16 ...Running subsystem 'transfer'
  581. 2011/11/03 19:19:16 ...subsystem 'transfer' - loaded.
  582. 2011/11/03 19:19:16 ...Running subsystem 'alien base'
  583. 2011/11/03 19:19:16 ...subsystem 'alien base' - loaded.
  584. 2011/11/03 19:19:16 ...Running subsystem 'xvirate'
  585. 2011/11/03 19:19:16 ...subsystem 'xvirate' - loaded.
  586. 2011/11/03 19:19:16 ...Running subsystem 'messageoptions'
  587. 2011/11/03 19:19:16 ...subsystem 'messageoptions' - loaded.
  588. 2011/11/03 19:19:16 File 'slot0' successfully loaded from compressed xml savegame.
  589. 2011/11/03 19:19:16 music change to van_geoscape (from van_theme)
  590. 2011/11/03 19:19:16 music change to van_geoscape (from van_geoscape)
  591. 2011/11/03 19:19:24 Free inventory slots: 962
  592. 2011/11/03 19:19:24 Calling subsystems
  593. 2011/11/03 19:19:24 ...subsystem 'base' - saved
  594. 2011/11/03 19:19:24 ...subsystem 'research' - saved
  595. 2011/11/03 19:19:24 ...subsystem 'campaign' - saved
  596. 2011/11/03 19:19:24 ...subsystem 'hospital' - saved
  597. 2011/11/03 19:19:24 ...subsystem 'market' - saved
  598. 2011/11/03 19:19:24 ...subsystem 'employee' - saved
  599. 2011/11/03 19:19:24 ...subsystem 'aliencont' - saved
  600. 2011/11/03 19:19:24 ...subsystem 'aircraft' - saved
  601. 2011/11/03 19:19:24 ...subsystem 'installation' - saved
  602. 2011/11/03 19:19:24 ...subsystem 'ufostores' - saved
  603. 2011/11/03 19:19:24 ...subsystem 'production' - saved
  604. 2011/11/03 19:19:24 ...subsystem 'messagesystem' - saved
  605. 2011/11/03 19:19:24 ...subsystem 'stats' - saved
  606. 2011/11/03 19:19:24 ...subsystem 'nations' - saved
  607. 2011/11/03 19:19:24 ...subsystem 'transfer' - saved
  608. 2011/11/03 19:19:24 ...subsystem 'alien base' - saved
  609. 2011/11/03 19:19:24 ...subsystem 'xvirate' - saved
  610. 2011/11/03 19:19:24 ...subsystem 'messageoptions' - saved
  611. 2011/11/03 19:19:24 XML Written to buffer (436550 Bytes)
  612. 2011/11/03 19:19:24 ------- Loading game.dll -------
  613. 2011/11/03 19:19:24 not found at 'C:\Users\Tommy\AppData\Roaming\UFOAI/2.3.1/base'
  614. 2011/11/03 19:19:24 found at './base'
  615. 2011/11/03 19:19:24 ==== InitGame ====
  616. 2011/11/03 19:19:26 SV_AssembleMap: Sequential map assembly in 1811 ms
  617. 2011/11/03 19:19:26 CM_LoadMap: "-farm/f_ +craft_drop_firebird +wind +craft_ufo_harvester +road_h1 +road_hs +field_b +field_c +farmhouse_b +barn_a +farmhouse_a +farmhouse_c +barn_b +stables_a +silo +stables_b +filler_m_a +filler_m_b +filler_m_a +filler_l_b +filler_m_b +silo +filler_l_a +filler_l_a +filler_m_a +filler_l_a +filler_m_a +filler_m_b +filler_s +filler_l_a +filler_l_b +road_h +road_h +filler_s +road_h +road_h +road_h +road_h +road_h +road_h +road_h +road_h" "-24 -32 0 -32 -40 0 -48 0 0 8 40 0 32 40 0 0 -48 0 -8 -16 0 -48 -48 0 -16 -48 0 -48 -24 0 32 -48 0 -24 -16 0 24 -16 0 -32 -32 0 -8 16 0 24 0 0 40 0 0 24 8 0 8 16 0 32 -32 0 -48 -8 0 16 16 0 16 24 0 -40 -8 0 -48 32 0 -24 32 0 40 -32 0 -32 -48 0 16 32 0 40 16 0 40 40 0 -48 40 0 -24 -48 0 -40 40 0 -32 40 0 -24 40 0 -16 40 0 -8 40 0 0 40 0 16 40 0 24 40 0"
  618. 2011/11/03 19:19:27 Rerouted for RMA in 0.0s
  619. 2011/11/03 19:19:27 checksum for the map '+farm': 4203624880
  620. 2011/11/03 19:19:27 ufo script checksum 2634771025
  621. 2011/11/03 19:19:27 Created AI player (team 0)
  622. 2011/11/03 19:19:27 Created AI player (team 7)
  623. 2011/11/03 19:19:27 -------------------------------------
  624. 2011/11/03 19:19:27 Connecting to localhost...
  625. 2011/11/03 19:19:27 connection attempt from loopback connection
  626. 2011/11/03 19:19:27 load material file: 'materials/farm.mat'
  627. 2011/11/03 19:19:33 added light, ambient=0.476837
  628. 2011/11/03 19:19:34 Starting the game...
  629. 2011/11/03 19:19:34 Lunk has joined team 1
  630. 2011/11/03 19:19:34 music change to Marine02 (from van_geoscape)
  631. 2011/11/03 19:19:35 music change to PsymongR1 (from Marine02)
  632. 2011/11/03 19:19:36 (player 0) It's team 1's round
  633. 2011/11/03 19:19:36 Lunk has taken control over team 1.
  634. 2011/11/03 19:19:37 ********************
  635. 2011/11/03 19:19:37 ERROR: Unknown model type in R_DrawEntities entity chain: 0
  636. 2011/11/03 19:19:37 ********************
  637. 2011/11/03 19:19:37 Shutdown server: Server crashed.
  638. 2011/11/03 19:19:37 ==== ShutdownGame ====
  639. 2011/11/03 19:19:37 music change to van_geoscape (from PsymongR1)
  640.  
  641.  
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