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- 2011/11/03 19:17:12 ----- network initialization -------
- 2011/11/03 19:17:12 libcurl/7.16.4 zlib/1.2.2 initialized.
- 2011/11/03 19:17:12 ------ server initialization -------
- 2011/11/03 19:17:12 added 7 maps to the mapcycle
- 2011/11/03 19:17:12 ----- console initialization -------
- 2011/11/03 19:17:12 Console initialized.
- 2011/11/03 19:17:12 ------- video initialization -------
- 2011/11/03 19:17:12 SDL version: 1.2.14
- 2011/11/03 19:17:12 I: desktop depth: 32bpp
- 2011/11/03 19:17:12 I: video memory: 0
- 2011/11/03 19:17:12 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
- 2011/11/03 19:17:12 I: video driver: windib
- 2011/11/03 19:17:12 I: setting mode 1
- 2011/11/03 19:17:12 I: set swap control to 0
- 2011/11/03 19:17:13 I: 1920x1080 (fullscreen: no)
- 2011/11/03 19:17:13 I: got 8 bits of stencil
- 2011/11/03 19:17:13 I: got 24 bits of depth buffer
- 2011/11/03 19:17:13 I: got double buffer
- 2011/11/03 19:17:13 I: got 8 bits for red
- 2011/11/03 19:17:13 I: got 8 bits for green
- 2011/11/03 19:17:13 I: got 8 bits for blue
- 2011/11/03 19:17:13 I: got 8 bits for alpha
- 2011/11/03 19:17:13 I: got 0 multisample buffers
- GL_VENDOR: ATI Technologies Inc.2011/11/03 19:17:13 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:17:13 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:17:13 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:17:13 2011/11/03 19:17:13 using GL_ARB_texture_non_power_of_two
- 2011/11/03 19:17:13 using GL_ARB_shading_language_100
- 2011/11/03 19:17:13 GLSL Version: 3.30
- 2011/11/03 19:17:13 using GL_ARB_framebuffer_object
- 2011/11/03 19:17:13 max draw buffers: 8
- 2011/11/03 19:17:13 max render buffer size: 8192
- 2011/11/03 19:17:13 max color attachments: 8
- 2011/11/03 19:17:13 using GL_ARB_draw_buffers
- 2011/11/03 19:17:13 max supported lights: 8
- 2011/11/03 19:17:13 max texture units: 8
- 2011/11/03 19:17:13 max texture coords: 16
- 2011/11/03 19:17:13 max vertex attributes: 29
- 2011/11/03 19:17:13 max texture size: detected 8192
- 2011/11/03 19:17:13 ...but using 2048 as requested
- 2011/11/03 19:17:13 Using low resolution globe textures as requested.
- 2011/11/03 19:17:13 R_LoadProgram: 'world' loaded.
- 2011/11/03 19:17:13 R_LoadProgram: 'warp' loaded.
- 2011/11/03 19:17:13 R_LoadProgram: 'geoscape' loaded.
- 2011/11/03 19:17:13 R_LoadProgram: 'combine2' loaded.
- 2011/11/03 19:17:13 R_LoadProgram: 'convolve3' loaded.
- 2011/11/03 19:17:13 R_LoadProgram: 'atmosphere' loaded.
- 2011/11/03 19:17:13 R_LoadProgram: 'simple_glow' loaded.
- 2011/11/03 19:17:13 SDL_image version 1.2.6
- 2011/11/03 19:17:13 SDL_ttf version 2.0.9 - we need at least 2.0.7
- 2011/11/03 19:17:13 ------- sound initialization -------
- 2011/11/03 19:17:13 SDL_mixer version: 1.2.8
- 2011/11/03 19:17:13 ... requested audio rate: 44100
- 2011/11/03 19:17:13 ... driver: 'dsound'
- 2011/11/03 19:17:13 ... audio rate: 44100
- 2011/11/03 19:17:13 ... audio channels: 2
- 2011/11/03 19:17:13 ------- input initialization -------
- 2011/11/03 19:17:13 0 possible joysticks
- 2011/11/03 19:17:13 no joystick found.
- 2011/11/03 19:17:13 ----------- parse scripts ----------
- 2011/11/03 19:17:13 50 script files
- 2011/11/03 19:17:13 47 ui script files
- 2011/11/03 19:17:15 Shared Client/Server Info loaded
- 2011/11/03 19:17:15 ... 99 items parsed
- 2011/11/03 19:17:15 ... 32 damage types parsed
- 2011/11/03 19:17:15 ... 80 map definitions parsed
- 2011/11/03 19:17:15 ... 29 equipment definitions parsed
- 2011/11/03 19:17:15 ... 10 inventory definitions parsed
- 2011/11/03 19:17:15 ... 20 team definitions parsed
- 2011/11/03 19:17:15 executing keys.cfg
- 2011/11/03 19:17:15 music change to van_theme (from PsymongN3)
- 2011/11/03 19:17:26 CL_LanguageInit: language settings are stored in configuration: en
- 2011/11/03 19:17:26 SDL_ttf version 2.0.9 - we need at least 2.0.7
- 2011/11/03 19:17:26 ...registering 10 fonts
- 2011/11/03 19:17:26 134 static models loaded
- 2011/11/03 19:17:26 ====== UFO Initialized ======
- 2011/11/03 19:17:26 =============================
- 2011/11/03 19:17:26 Priority changed to NORMAL
- 2011/11/03 19:17:26 Found 8 processors
- 2011/11/03 19:17:26 Only use one core
- 2011/11/03 19:17:26 Switch grab input off
- 2011/11/03 19:17:30 Change gametype to 'Campaign mode'
- 2011/11/03 19:17:30 --- save subsystem initialization --
- 2011/11/03 19:17:30 added base subsystem
- 2011/11/03 19:17:30 added research subsystem
- 2011/11/03 19:17:30 added campaign subsystem
- 2011/11/03 19:17:30 added hospital subsystem
- 2011/11/03 19:17:30 added market subsystem
- 2011/11/03 19:17:30 added employee subsystem
- 2011/11/03 19:17:30 added aliencont subsystem
- 2011/11/03 19:17:30 added aircraft subsystem
- 2011/11/03 19:17:30 added installation subsystem
- 2011/11/03 19:17:30 added ufostores subsystem
- 2011/11/03 19:17:30 added production subsystem
- 2011/11/03 19:17:30 added messagesystem subsystem
- 2011/11/03 19:17:30 added stats subsystem
- 2011/11/03 19:17:30 added nations subsystem
- 2011/11/03 19:17:30 added transfer subsystem
- 2011/11/03 19:17:30 added alien base subsystem
- 2011/11/03 19:17:30 added xvirate subsystem
- 2011/11/03 19:17:30 added messageoptions subsystem
- 2011/11/03 19:17:30 Campaign data loaded - size 4458784 bytes
- 2011/11/03 19:17:30 ...techs: 189
- 2011/11/03 19:17:30 ...buildings: 19
- 2011/11/03 19:17:30 ...ranks: 16
- 2011/11/03 19:17:30 ...nations: 8
- 2011/11/03 19:17:30 ...cities: 457
- 2011/11/03 19:17:30 2011/11/03 19:17:33 Loading savegame xml (size 35666)
- 2011/11/03 19:17:33 Loading savegame
- ...version: 4
- ...game version: 2.3.1
- ...xml Size: 437738, compressed? y
- 2011/11/03 19:17:33 Shutdown gametype 'Campaign mode'
- 2011/11/03 19:17:33 Change gametype to 'Campaign mode'
- 2011/11/03 19:17:33 --- save subsystem initialization --
- 2011/11/03 19:17:33 added base subsystem
- 2011/11/03 19:17:33 added research subsystem
- 2011/11/03 19:17:33 added campaign subsystem
- 2011/11/03 19:17:33 added hospital subsystem
- 2011/11/03 19:17:33 added market subsystem
- 2011/11/03 19:17:33 added employee subsystem
- 2011/11/03 19:17:33 added aliencont subsystem
- 2011/11/03 19:17:33 added aircraft subsystem
- 2011/11/03 19:17:33 added installation subsystem
- 2011/11/03 19:17:33 added ufostores subsystem
- 2011/11/03 19:17:33 added production subsystem
- 2011/11/03 19:17:33 added messagesystem subsystem
- 2011/11/03 19:17:33 added stats subsystem
- 2011/11/03 19:17:33 added nations subsystem
- 2011/11/03 19:17:33 added transfer subsystem
- 2011/11/03 19:17:33 added alien base subsystem
- 2011/11/03 19:17:33 added xvirate subsystem
- 2011/11/03 19:17:33 added messageoptions subsystem
- 2011/11/03 19:17:33 Campaign data loaded - size 4458784 bytes
- 2011/11/03 19:17:33 ...techs: 189
- 2011/11/03 19:17:33 ...buildings: 19
- 2011/11/03 19:17:33 ...ranks: 16
- 2011/11/03 19:17:33 ...nations: 8
- 2011/11/03 19:17:33 ...cities: 457
- 2011/11/03 19:17:33 2011/11/03 19:17:33 Load 'slot0' 18 subsystems
- 2011/11/03 19:17:33 ...Running subsystem 'base'
- 2011/11/03 19:17:33 ...subsystem 'base' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'research'
- 2011/11/03 19:17:33 ...subsystem 'research' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'campaign'
- 2011/11/03 19:17:33 ...subsystem 'campaign' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'hospital'
- 2011/11/03 19:17:33 ...subsystem 'hospital' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'market'
- 2011/11/03 19:17:33 ...subsystem 'market' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'employee'
- 2011/11/03 19:17:33 ...subsystem 'employee' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'aliencont'
- 2011/11/03 19:17:33 ...subsystem 'aliencont' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'aircraft'
- 2011/11/03 19:17:33 ...subsystem 'aircraft' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'installation'
- 2011/11/03 19:17:33 ...subsystem 'installation' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'ufostores'
- 2011/11/03 19:17:33 ...subsystem 'ufostores' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'production'
- 2011/11/03 19:17:33 ...subsystem 'production' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'messagesystem'
- 2011/11/03 19:17:33 ...subsystem 'messagesystem' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'stats'
- 2011/11/03 19:17:33 ...subsystem 'stats' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'nations'
- 2011/11/03 19:17:33 ...subsystem 'nations' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'transfer'
- 2011/11/03 19:17:33 ...subsystem 'transfer' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'alien base'
- 2011/11/03 19:17:33 ...subsystem 'alien base' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'xvirate'
- 2011/11/03 19:17:33 ...subsystem 'xvirate' - loaded.
- 2011/11/03 19:17:33 ...Running subsystem 'messageoptions'
- 2011/11/03 19:17:33 ...subsystem 'messageoptions' - loaded.
- 2011/11/03 19:17:33 File 'slot0' successfully loaded from compressed xml savegame.
- 2011/11/03 19:17:33 music change to van_geoscape (from van_theme)
- 2011/11/03 19:17:33 music change to van_geoscape (from van_geoscape)
- 2011/11/03 19:17:42 Free inventory slots: 962
- 2011/11/03 19:17:42 Calling subsystems
- 2011/11/03 19:17:42 ...subsystem 'base' - saved
- 2011/11/03 19:17:42 ...subsystem 'research' - saved
- 2011/11/03 19:17:42 ...subsystem 'campaign' - saved
- 2011/11/03 19:17:42 ...subsystem 'hospital' - saved
- 2011/11/03 19:17:42 ...subsystem 'market' - saved
- 2011/11/03 19:17:42 ...subsystem 'employee' - saved
- 2011/11/03 19:17:42 ...subsystem 'aliencont' - saved
- 2011/11/03 19:17:42 ...subsystem 'aircraft' - saved
- 2011/11/03 19:17:42 ...subsystem 'installation' - saved
- 2011/11/03 19:17:42 ...subsystem 'ufostores' - saved
- 2011/11/03 19:17:42 ...subsystem 'production' - saved
- 2011/11/03 19:17:42 ...subsystem 'messagesystem' - saved
- 2011/11/03 19:17:42 ...subsystem 'stats' - saved
- 2011/11/03 19:17:42 ...subsystem 'nations' - saved
- 2011/11/03 19:17:42 ...subsystem 'transfer' - saved
- 2011/11/03 19:17:42 ...subsystem 'alien base' - saved
- 2011/11/03 19:17:42 ...subsystem 'xvirate' - saved
- 2011/11/03 19:17:42 ...subsystem 'messageoptions' - saved
- 2011/11/03 19:17:42 XML Written to buffer (436550 Bytes)
- 2011/11/03 19:17:42 ------- Loading game.dll -------
- 2011/11/03 19:17:42 not found at 'C:\Users\Tommy\AppData\Roaming\UFOAI/2.3.1/base'
- 2011/11/03 19:17:42 found at './base'
- 2011/11/03 19:17:42 ==== InitGame ====
- 2011/11/03 19:17:42 SV_AssembleMap: Sequential map assembly in 168 ms
- 2011/11/03 19:17:42 CM_LoadMap: "-farm/f_ +craft_drop_firebird +wind +craft_ufo_harvester +road_h1 +road_hs +field_b +field_a +farmhouse_a +field_b +stables_a +farmhouse_b +farmhouse_c +filler_m_b +filler_s +filler_m_a +filler_m_b +filler_m_a +stables_b +barn_a +silo +filler_l_b +barn_b +filler_l_a +road_rt +silo +filler_l_a +filler_l_a +road_h +road_h +filler_m_b +filler_m_b" "24 -32 0 -16 32 0 -24 -32 0 40 40 0 16 40 0 16 -16 0 -48 16 0 -24 -48 0 -16 0 0 -48 0 0 16 16 0 32 16 0 -24 0 0 0 32 0 32 32 0 16 -32 0 -16 40 0 -48 -48 0 0 -48 0 8 32 0 -32 -48 0 16 -48 0 -48 -24 0 8 40 0 0 40 0 -48 -16 0 -48 -8 0 24 40 0 32 40 0 32 -48 0 40 -48 0"
- 2011/11/03 19:17:43 Rerouted for RMA in 0.0s
- 2011/11/03 19:17:43 checksum for the map '+farm': 1295000983
- 2011/11/03 19:17:43 ufo script checksum 2634771025
- 2011/11/03 19:17:43 Created AI player (team 0)
- 2011/11/03 19:17:43 Created AI player (team 7)
- 2011/11/03 19:17:43 -------------------------------------
- 2011/11/03 19:17:43 Connecting to localhost...
- 2011/11/03 19:17:43 connection attempt from loopback connection
- 2011/11/03 19:17:43 load material file: 'materials/farm.mat'
- 2011/11/03 19:17:49 added light, ambient=0.476837
- 2011/11/03 19:17:50 Starting the game...
- 2011/11/03 19:17:50 Lunk has joined team 1
- 2011/11/03 19:17:50 music change to turinItalyM (from van_geoscape)
- 2011/11/03 19:17:50 music change to greecei (from turinItalyM)
- 2011/11/03 19:17:51 (player 0) It's team 1's round
- 2011/11/03 19:17:52 Lunk has taken control over team 1.
- 2011/11/03 19:18:17 I: setting mode 0
- 2011/11/03 19:18:17 I: set swap control to 0
- 2011/11/03 19:18:17 I: 1920x1200 (fullscreen: no)
- 2011/11/03 19:18:17 renderer restart
- 2011/11/03 19:18:17 ------- video initialization -------
- 2011/11/03 19:18:17 SDL version: 1.2.14
- 2011/11/03 19:18:17 I: desktop depth: 32bpp
- 2011/11/03 19:18:17 I: video memory: 0
- 2011/11/03 19:18:17 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
- 2011/11/03 19:18:17 I: video driver: windib
- 2011/11/03 19:18:17 I: setting mode 0
- 2011/11/03 19:18:17 I: set swap control to 0
- 2011/11/03 19:18:18 I: 1920x1200 (fullscreen: no)
- 2011/11/03 19:18:18 I: got 8 bits of stencil
- 2011/11/03 19:18:18 I: got 24 bits of depth buffer
- 2011/11/03 19:18:18 I: got double buffer
- 2011/11/03 19:18:18 I: got 8 bits for red
- 2011/11/03 19:18:18 I: got 8 bits for green
- 2011/11/03 19:18:18 I: got 8 bits for blue
- 2011/11/03 19:18:18 I: got 8 bits for alpha
- 2011/11/03 19:18:18 I: got 0 multisample buffers
- GL_VENDOR: ATI Technologies Inc.2011/11/03 19:18:18 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:18:18 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:18:18 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:18:18 2011/11/03 19:18:18 using GL_ARB_texture_non_power_of_two
- 2011/11/03 19:18:18 using GL_ARB_shading_language_100
- 2011/11/03 19:18:18 GLSL Version: 3.30
- 2011/11/03 19:18:18 using GL_ARB_framebuffer_object
- 2011/11/03 19:18:18 max draw buffers: 8
- 2011/11/03 19:18:18 max render buffer size: 8192
- 2011/11/03 19:18:18 max color attachments: 8
- 2011/11/03 19:18:18 using GL_ARB_draw_buffers
- 2011/11/03 19:18:18 max supported lights: 8
- 2011/11/03 19:18:18 max texture units: 8
- 2011/11/03 19:18:18 max texture coords: 16
- 2011/11/03 19:18:18 max vertex attributes: 29
- 2011/11/03 19:18:18 max texture size: detected 8192
- 2011/11/03 19:18:18 ...but using 2048 as requested
- 2011/11/03 19:18:18 Using low resolution globe textures as requested.
- 2011/11/03 19:18:18 R_LoadProgram: 'world' loaded.
- 2011/11/03 19:18:18 R_LoadProgram: 'warp' loaded.
- 2011/11/03 19:18:18 R_LoadProgram: 'geoscape' loaded.
- 2011/11/03 19:18:18 R_LoadProgram: 'combine2' loaded.
- 2011/11/03 19:18:18 R_LoadProgram: 'convolve3' loaded.
- 2011/11/03 19:18:18 R_LoadProgram: 'atmosphere' loaded.
- 2011/11/03 19:18:18 R_LoadProgram: 'simple_glow' loaded.
- 2011/11/03 19:18:18 SDL_image version 1.2.6
- 2011/11/03 19:18:18 SDL_ttf version 2.0.9 - we need at least 2.0.7
- 2011/11/03 19:18:18 ...registering 10 fonts
- 2011/11/03 19:18:19 load material file: 'materials/farm.mat'
- 2011/11/03 19:18:25 LM_Register: Could not change anim of models/animals/cow/cow.md2 to 'idle'
- 2011/11/03 19:18:25 LM_Register: Could not change anim of models/animals/cow/cow.md2 to 'idle'
- 2011/11/03 19:18:27 Shutdown gametype 'Campaign mode'
- 2011/11/03 19:18:27 Shutdown server: Quitting server.
- 2011/11/03 19:18:27 ==== ShutdownGame ====
- 2011/11/03 19:18:27 Change gametype to 'Campaign mode'
- 2011/11/03 19:18:27 --- save subsystem initialization --
- 2011/11/03 19:18:27 added base subsystem
- 2011/11/03 19:18:27 added research subsystem
- 2011/11/03 19:18:27 added campaign subsystem
- 2011/11/03 19:18:27 added hospital subsystem
- 2011/11/03 19:18:27 added market subsystem
- 2011/11/03 19:18:27 added employee subsystem
- 2011/11/03 19:18:27 added aliencont subsystem
- 2011/11/03 19:18:27 added aircraft subsystem
- 2011/11/03 19:18:27 added installation subsystem
- 2011/11/03 19:18:27 added ufostores subsystem
- 2011/11/03 19:18:27 added production subsystem
- 2011/11/03 19:18:27 added messagesystem subsystem
- 2011/11/03 19:18:27 added stats subsystem
- 2011/11/03 19:18:27 added nations subsystem
- 2011/11/03 19:18:27 added transfer subsystem
- 2011/11/03 19:18:27 added alien base subsystem
- 2011/11/03 19:18:27 added xvirate subsystem
- 2011/11/03 19:18:27 added messageoptions subsystem
- 2011/11/03 19:18:27 Campaign data loaded - size 4458784 bytes
- 2011/11/03 19:18:27 ...techs: 189
- 2011/11/03 19:18:27 ...buildings: 19
- 2011/11/03 19:18:27 ...ranks: 16
- 2011/11/03 19:18:27 ...nations: 8
- 2011/11/03 19:18:27 ...cities: 457
- 2011/11/03 19:18:27 2011/11/03 19:18:27 music change to van_theme (from greecei)
- 2011/11/03 19:18:27 I: setting mode 1
- 2011/11/03 19:18:27 I: set swap control to 0
- 2011/11/03 19:18:27 I: 1920x1080 (fullscreen: no)
- 2011/11/03 19:18:27 renderer restart
- 2011/11/03 19:18:27 ------- video initialization -------
- 2011/11/03 19:18:27 SDL version: 1.2.14
- 2011/11/03 19:18:27 I: desktop depth: 32bpp
- 2011/11/03 19:18:27 I: video memory: 0
- 2011/11/03 19:18:27 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
- 2011/11/03 19:18:27 I: video driver: windib
- 2011/11/03 19:18:27 I: setting mode 1
- 2011/11/03 19:18:27 I: set swap control to 0
- 2011/11/03 19:18:28 I: 1920x1080 (fullscreen: no)
- 2011/11/03 19:18:28 I: got 8 bits of stencil
- 2011/11/03 19:18:28 I: got 24 bits of depth buffer
- 2011/11/03 19:18:28 I: got double buffer
- 2011/11/03 19:18:28 I: got 8 bits for red
- 2011/11/03 19:18:28 I: got 8 bits for green
- 2011/11/03 19:18:28 I: got 8 bits for blue
- 2011/11/03 19:18:28 I: got 8 bits for alpha
- 2011/11/03 19:18:28 I: got 0 multisample buffers
- GL_VENDOR: ATI Technologies Inc.2011/11/03 19:18:28 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:18:28 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:18:28 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:18:28 2011/11/03 19:18:28 using GL_ARB_texture_non_power_of_two
- 2011/11/03 19:18:28 using GL_ARB_shading_language_100
- 2011/11/03 19:18:28 GLSL Version: 3.30
- 2011/11/03 19:18:28 using GL_ARB_framebuffer_object
- 2011/11/03 19:18:28 max draw buffers: 8
- 2011/11/03 19:18:28 max render buffer size: 8192
- 2011/11/03 19:18:28 max color attachments: 8
- 2011/11/03 19:18:28 using GL_ARB_draw_buffers
- 2011/11/03 19:18:28 max supported lights: 8
- 2011/11/03 19:18:28 max texture units: 8
- 2011/11/03 19:18:28 max texture coords: 16
- 2011/11/03 19:18:28 max vertex attributes: 29
- 2011/11/03 19:18:28 max texture size: detected 8192
- 2011/11/03 19:18:28 ...but using 2048 as requested
- 2011/11/03 19:18:28 Using low resolution globe textures as requested.
- 2011/11/03 19:18:28 R_LoadProgram: 'world' loaded.
- 2011/11/03 19:18:28 R_LoadProgram: 'warp' loaded.
- 2011/11/03 19:18:28 R_LoadProgram: 'geoscape' loaded.
- 2011/11/03 19:18:28 R_LoadProgram: 'combine2' loaded.
- 2011/11/03 19:18:28 R_LoadProgram: 'convolve3' loaded.
- 2011/11/03 19:18:28 R_LoadProgram: 'atmosphere' loaded.
- 2011/11/03 19:18:28 R_LoadProgram: 'simple_glow' loaded.
- 2011/11/03 19:18:28 SDL_image version 1.2.6
- 2011/11/03 19:18:28 SDL_ttf version 2.0.9 - we need at least 2.0.7
- 2011/11/03 19:18:28 ...registering 10 fonts
- 2011/11/03 19:18:28 Shutdown gametype 'Campaign mode'
- 2011/11/03 19:18:28 Change gametype to 'Campaign mode'
- 2011/11/03 19:18:28 --- save subsystem initialization --
- 2011/11/03 19:18:28 added base subsystem
- 2011/11/03 19:18:28 added research subsystem
- 2011/11/03 19:18:28 added campaign subsystem
- 2011/11/03 19:18:28 added hospital subsystem
- 2011/11/03 19:18:28 added market subsystem
- 2011/11/03 19:18:28 added employee subsystem
- 2011/11/03 19:18:28 added aliencont subsystem
- 2011/11/03 19:18:28 added aircraft subsystem
- 2011/11/03 19:18:28 added installation subsystem
- 2011/11/03 19:18:28 added ufostores subsystem
- 2011/11/03 19:18:28 added production subsystem
- 2011/11/03 19:18:28 added messagesystem subsystem
- 2011/11/03 19:18:28 added stats subsystem
- 2011/11/03 19:18:28 added nations subsystem
- 2011/11/03 19:18:28 added transfer subsystem
- 2011/11/03 19:18:28 added alien base subsystem
- 2011/11/03 19:18:28 added xvirate subsystem
- 2011/11/03 19:18:28 added messageoptions subsystem
- 2011/11/03 19:18:28 Campaign data loaded - size 4458784 bytes
- 2011/11/03 19:18:28 ...techs: 189
- 2011/11/03 19:18:28 ...buildings: 19
- 2011/11/03 19:18:28 ...ranks: 16
- 2011/11/03 19:18:28 ...nations: 8
- 2011/11/03 19:18:28 ...cities: 457
- 2011/11/03 19:18:28 2011/11/03 19:18:39 I: setting mode 1
- 2011/11/03 19:18:39 I: set swap control to 0
- 2011/11/03 19:18:40 I: 1920x1080 (fullscreen: yes)
- 2011/11/03 19:18:40 renderer restart
- 2011/11/03 19:18:40 ------- video initialization -------
- 2011/11/03 19:18:40 SDL version: 1.2.14
- 2011/11/03 19:18:40 I: desktop depth: 32bpp
- 2011/11/03 19:18:40 I: video memory: 0
- 2011/11/03 19:18:40 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
- 2011/11/03 19:18:40 I: video driver: windib
- 2011/11/03 19:18:40 I: setting mode 1
- 2011/11/03 19:18:40 I: set swap control to 0
- 2011/11/03 19:18:41 I: 1920x1080 (fullscreen: yes)
- 2011/11/03 19:18:41 I: got 8 bits of stencil
- 2011/11/03 19:18:41 I: got 24 bits of depth buffer
- 2011/11/03 19:18:41 I: got double buffer
- 2011/11/03 19:18:41 I: got 8 bits for red
- 2011/11/03 19:18:41 I: got 8 bits for green
- 2011/11/03 19:18:41 I: got 8 bits for blue
- 2011/11/03 19:18:41 I: got 8 bits for alpha
- 2011/11/03 19:18:41 I: got 0 multisample buffers
- GL_VENDOR: ATI Technologies Inc.2011/11/03 19:18:41 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:18:41 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:18:41 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:18:41 2011/11/03 19:18:41 using GL_ARB_texture_non_power_of_two
- 2011/11/03 19:18:41 using GL_ARB_shading_language_100
- 2011/11/03 19:18:41 GLSL Version: 3.30
- 2011/11/03 19:18:41 using GL_ARB_framebuffer_object
- 2011/11/03 19:18:41 max draw buffers: 8
- 2011/11/03 19:18:41 max render buffer size: 8192
- 2011/11/03 19:18:41 max color attachments: 8
- 2011/11/03 19:18:41 using GL_ARB_draw_buffers
- 2011/11/03 19:18:41 max supported lights: 8
- 2011/11/03 19:18:41 max texture units: 8
- 2011/11/03 19:18:41 max texture coords: 16
- 2011/11/03 19:18:41 max vertex attributes: 29
- 2011/11/03 19:18:41 max texture size: detected 8192
- 2011/11/03 19:18:41 ...but using 2048 as requested
- 2011/11/03 19:18:41 Using low resolution globe textures as requested.
- 2011/11/03 19:18:41 R_LoadProgram: 'world' loaded.
- 2011/11/03 19:18:41 R_LoadProgram: 'warp' loaded.
- 2011/11/03 19:18:41 R_LoadProgram: 'geoscape' loaded.
- 2011/11/03 19:18:41 R_LoadProgram: 'combine2' loaded.
- 2011/11/03 19:18:41 R_LoadProgram: 'convolve3' loaded.
- 2011/11/03 19:18:41 R_LoadProgram: 'atmosphere' loaded.
- 2011/11/03 19:18:41 R_LoadProgram: 'simple_glow' loaded.
- 2011/11/03 19:18:41 SDL_image version 1.2.6
- 2011/11/03 19:18:41 SDL_ttf version 2.0.9 - we need at least 2.0.7
- 2011/11/03 19:18:41 ...registering 10 fonts
- 2011/11/03 19:18:41 Shutdown gametype 'Campaign mode'
- 2011/11/03 19:18:41 Change gametype to 'Campaign mode'
- 2011/11/03 19:18:41 --- save subsystem initialization --
- 2011/11/03 19:18:41 added base subsystem
- 2011/11/03 19:18:41 added research subsystem
- 2011/11/03 19:18:41 added campaign subsystem
- 2011/11/03 19:18:41 added hospital subsystem
- 2011/11/03 19:18:41 added market subsystem
- 2011/11/03 19:18:41 added employee subsystem
- 2011/11/03 19:18:41 added aliencont subsystem
- 2011/11/03 19:18:41 added aircraft subsystem
- 2011/11/03 19:18:41 added installation subsystem
- 2011/11/03 19:18:41 added ufostores subsystem
- 2011/11/03 19:18:41 added production subsystem
- 2011/11/03 19:18:41 added messagesystem subsystem
- 2011/11/03 19:18:41 added stats subsystem
- 2011/11/03 19:18:41 added nations subsystem
- 2011/11/03 19:18:41 added transfer subsystem
- 2011/11/03 19:18:41 added alien base subsystem
- 2011/11/03 19:18:41 added xvirate subsystem
- 2011/11/03 19:18:41 added messageoptions subsystem
- 2011/11/03 19:18:41 Campaign data loaded - size 4458784 bytes
- 2011/11/03 19:18:41 ...techs: 189
- 2011/11/03 19:18:41 ...buildings: 19
- 2011/11/03 19:18:41 ...ranks: 16
- 2011/11/03 19:18:41 ...nations: 8
- 2011/11/03 19:18:41 ...cities: 457
- 2011/11/03 19:18:41 2011/11/03 19:18:50 I: setting mode 16
- 2011/11/03 19:18:50 I: set swap control to 0
- 2011/11/03 19:18:50 I: 1024x768 (fullscreen: yes)
- 2011/11/03 19:18:50 renderer restart
- 2011/11/03 19:18:51 ------- video initialization -------
- 2011/11/03 19:18:51 SDL version: 1.2.14
- 2011/11/03 19:18:51 I: desktop depth: 32bpp
- 2011/11/03 19:18:51 I: video memory: 0
- 2011/11/03 19:18:51 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1440x900 1400x1050 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (22)
- 2011/11/03 19:18:51 I: video driver: windib
- 2011/11/03 19:18:51 I: setting mode 16
- 2011/11/03 19:18:51 I: set swap control to 0
- 2011/11/03 19:18:51 I: 1024x768 (fullscreen: yes)
- 2011/11/03 19:18:51 I: got 8 bits of stencil
- 2011/11/03 19:18:51 I: got 24 bits of depth buffer
- 2011/11/03 19:18:51 I: got double buffer
- 2011/11/03 19:18:51 I: got 8 bits for red
- 2011/11/03 19:18:51 I: got 8 bits for green
- 2011/11/03 19:18:51 I: got 8 bits for blue
- 2011/11/03 19:18:51 I: got 8 bits for alpha
- 2011/11/03 19:18:51 I: got 0 multisample buffers
- GL_VENDOR: ATI Technologies Inc.2011/11/03 19:18:51 GL_RENDERER: ATI Radeon HD 4800 Series 2011/11/03 19:18:51 GL_VERSION: 3.3.10524 Compatibility Profile Context2011/11/03 19:18:51 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2011/11/03 19:18:51 2011/11/03 19:18:51 using GL_ARB_texture_non_power_of_two
- 2011/11/03 19:18:51 using GL_ARB_shading_language_100
- 2011/11/03 19:18:51 GLSL Version: 3.30
- 2011/11/03 19:18:51 using GL_ARB_framebuffer_object
- 2011/11/03 19:18:51 max draw buffers: 8
- 2011/11/03 19:18:51 max render buffer size: 8192
- 2011/11/03 19:18:51 max color attachments: 8
- 2011/11/03 19:18:51 using GL_ARB_draw_buffers
- 2011/11/03 19:18:51 max supported lights: 8
- 2011/11/03 19:18:51 max texture units: 8
- 2011/11/03 19:18:51 max texture coords: 16
- 2011/11/03 19:18:51 max vertex attributes: 29
- 2011/11/03 19:18:51 max texture size: detected 8192
- 2011/11/03 19:18:51 ...but using 2048 as requested
- 2011/11/03 19:18:51 Using low resolution globe textures as requested.
- 2011/11/03 19:18:51 R_LoadProgram: 'world' loaded.
- 2011/11/03 19:18:52 R_LoadProgram: 'warp' loaded.
- 2011/11/03 19:18:52 R_LoadProgram: 'geoscape' loaded.
- 2011/11/03 19:18:52 R_LoadProgram: 'combine2' loaded.
- 2011/11/03 19:18:52 R_LoadProgram: 'convolve3' loaded.
- 2011/11/03 19:18:52 R_LoadProgram: 'atmosphere' loaded.
- 2011/11/03 19:18:52 R_LoadProgram: 'simple_glow' loaded.
- 2011/11/03 19:18:52 SDL_image version 1.2.6
- 2011/11/03 19:18:52 SDL_ttf version 2.0.9 - we need at least 2.0.7
- 2011/11/03 19:18:52 ...registering 10 fonts
- 2011/11/03 19:18:52 Shutdown gametype 'Campaign mode'
- 2011/11/03 19:18:52 Change gametype to 'Campaign mode'
- 2011/11/03 19:18:52 --- save subsystem initialization --
- 2011/11/03 19:18:52 added base subsystem
- 2011/11/03 19:18:52 added research subsystem
- 2011/11/03 19:18:52 added campaign subsystem
- 2011/11/03 19:18:52 added hospital subsystem
- 2011/11/03 19:18:52 added market subsystem
- 2011/11/03 19:18:52 added employee subsystem
- 2011/11/03 19:18:52 added aliencont subsystem
- 2011/11/03 19:18:52 added aircraft subsystem
- 2011/11/03 19:18:52 added installation subsystem
- 2011/11/03 19:18:52 added ufostores subsystem
- 2011/11/03 19:18:52 added production subsystem
- 2011/11/03 19:18:52 added messagesystem subsystem
- 2011/11/03 19:18:52 added stats subsystem
- 2011/11/03 19:18:52 added nations subsystem
- 2011/11/03 19:18:52 added transfer subsystem
- 2011/11/03 19:18:52 added alien base subsystem
- 2011/11/03 19:18:52 added xvirate subsystem
- 2011/11/03 19:18:52 added messageoptions subsystem
- 2011/11/03 19:18:52 Campaign data loaded - size 4458784 bytes
- 2011/11/03 19:18:52 ...techs: 189
- 2011/11/03 19:18:52 ...buildings: 19
- 2011/11/03 19:18:52 ...ranks: 16
- 2011/11/03 19:18:52 ...nations: 8
- 2011/11/03 19:18:52 ...cities: 457
- 2011/11/03 19:18:52 2011/11/03 19:18:55 Wrote config.cfg.
- 2011/11/03 19:19:16 Loading savegame xml (size 35666)
- 2011/11/03 19:19:16 Loading savegame
- ...version: 4
- ...game version: 2.3.1
- ...xml Size: 437738, compressed? y
- 2011/11/03 19:19:16 Shutdown gametype 'Campaign mode'
- 2011/11/03 19:19:16 Change gametype to 'Campaign mode'
- 2011/11/03 19:19:16 --- save subsystem initialization --
- 2011/11/03 19:19:16 added base subsystem
- 2011/11/03 19:19:16 added research subsystem
- 2011/11/03 19:19:16 added campaign subsystem
- 2011/11/03 19:19:16 added hospital subsystem
- 2011/11/03 19:19:16 added market subsystem
- 2011/11/03 19:19:16 added employee subsystem
- 2011/11/03 19:19:16 added aliencont subsystem
- 2011/11/03 19:19:16 added aircraft subsystem
- 2011/11/03 19:19:16 added installation subsystem
- 2011/11/03 19:19:16 added ufostores subsystem
- 2011/11/03 19:19:16 added production subsystem
- 2011/11/03 19:19:16 added messagesystem subsystem
- 2011/11/03 19:19:16 added stats subsystem
- 2011/11/03 19:19:16 added nations subsystem
- 2011/11/03 19:19:16 added transfer subsystem
- 2011/11/03 19:19:16 added alien base subsystem
- 2011/11/03 19:19:16 added xvirate subsystem
- 2011/11/03 19:19:16 added messageoptions subsystem
- 2011/11/03 19:19:16 Campaign data loaded - size 4458784 bytes
- 2011/11/03 19:19:16 ...techs: 189
- 2011/11/03 19:19:16 ...buildings: 19
- 2011/11/03 19:19:16 ...ranks: 16
- 2011/11/03 19:19:16 ...nations: 8
- 2011/11/03 19:19:16 ...cities: 457
- 2011/11/03 19:19:16 2011/11/03 19:19:16 Load 'slot0' 18 subsystems
- 2011/11/03 19:19:16 ...Running subsystem 'base'
- 2011/11/03 19:19:16 ...subsystem 'base' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'research'
- 2011/11/03 19:19:16 ...subsystem 'research' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'campaign'
- 2011/11/03 19:19:16 ...subsystem 'campaign' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'hospital'
- 2011/11/03 19:19:16 ...subsystem 'hospital' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'market'
- 2011/11/03 19:19:16 ...subsystem 'market' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'employee'
- 2011/11/03 19:19:16 ...subsystem 'employee' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'aliencont'
- 2011/11/03 19:19:16 ...subsystem 'aliencont' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'aircraft'
- 2011/11/03 19:19:16 ...subsystem 'aircraft' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'installation'
- 2011/11/03 19:19:16 ...subsystem 'installation' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'ufostores'
- 2011/11/03 19:19:16 ...subsystem 'ufostores' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'production'
- 2011/11/03 19:19:16 ...subsystem 'production' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'messagesystem'
- 2011/11/03 19:19:16 ...subsystem 'messagesystem' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'stats'
- 2011/11/03 19:19:16 ...subsystem 'stats' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'nations'
- 2011/11/03 19:19:16 ...subsystem 'nations' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'transfer'
- 2011/11/03 19:19:16 ...subsystem 'transfer' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'alien base'
- 2011/11/03 19:19:16 ...subsystem 'alien base' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'xvirate'
- 2011/11/03 19:19:16 ...subsystem 'xvirate' - loaded.
- 2011/11/03 19:19:16 ...Running subsystem 'messageoptions'
- 2011/11/03 19:19:16 ...subsystem 'messageoptions' - loaded.
- 2011/11/03 19:19:16 File 'slot0' successfully loaded from compressed xml savegame.
- 2011/11/03 19:19:16 music change to van_geoscape (from van_theme)
- 2011/11/03 19:19:16 music change to van_geoscape (from van_geoscape)
- 2011/11/03 19:19:24 Free inventory slots: 962
- 2011/11/03 19:19:24 Calling subsystems
- 2011/11/03 19:19:24 ...subsystem 'base' - saved
- 2011/11/03 19:19:24 ...subsystem 'research' - saved
- 2011/11/03 19:19:24 ...subsystem 'campaign' - saved
- 2011/11/03 19:19:24 ...subsystem 'hospital' - saved
- 2011/11/03 19:19:24 ...subsystem 'market' - saved
- 2011/11/03 19:19:24 ...subsystem 'employee' - saved
- 2011/11/03 19:19:24 ...subsystem 'aliencont' - saved
- 2011/11/03 19:19:24 ...subsystem 'aircraft' - saved
- 2011/11/03 19:19:24 ...subsystem 'installation' - saved
- 2011/11/03 19:19:24 ...subsystem 'ufostores' - saved
- 2011/11/03 19:19:24 ...subsystem 'production' - saved
- 2011/11/03 19:19:24 ...subsystem 'messagesystem' - saved
- 2011/11/03 19:19:24 ...subsystem 'stats' - saved
- 2011/11/03 19:19:24 ...subsystem 'nations' - saved
- 2011/11/03 19:19:24 ...subsystem 'transfer' - saved
- 2011/11/03 19:19:24 ...subsystem 'alien base' - saved
- 2011/11/03 19:19:24 ...subsystem 'xvirate' - saved
- 2011/11/03 19:19:24 ...subsystem 'messageoptions' - saved
- 2011/11/03 19:19:24 XML Written to buffer (436550 Bytes)
- 2011/11/03 19:19:24 ------- Loading game.dll -------
- 2011/11/03 19:19:24 not found at 'C:\Users\Tommy\AppData\Roaming\UFOAI/2.3.1/base'
- 2011/11/03 19:19:24 found at './base'
- 2011/11/03 19:19:24 ==== InitGame ====
- 2011/11/03 19:19:26 SV_AssembleMap: Sequential map assembly in 1811 ms
- 2011/11/03 19:19:26 CM_LoadMap: "-farm/f_ +craft_drop_firebird +wind +craft_ufo_harvester +road_h1 +road_hs +field_b +field_c +farmhouse_b +barn_a +farmhouse_a +farmhouse_c +barn_b +stables_a +silo +stables_b +filler_m_a +filler_m_b +filler_m_a +filler_l_b +filler_m_b +silo +filler_l_a +filler_l_a +filler_m_a +filler_l_a +filler_m_a +filler_m_b +filler_s +filler_l_a +filler_l_b +road_h +road_h +filler_s +road_h +road_h +road_h +road_h +road_h +road_h +road_h +road_h" "-24 -32 0 -32 -40 0 -48 0 0 8 40 0 32 40 0 0 -48 0 -8 -16 0 -48 -48 0 -16 -48 0 -48 -24 0 32 -48 0 -24 -16 0 24 -16 0 -32 -32 0 -8 16 0 24 0 0 40 0 0 24 8 0 8 16 0 32 -32 0 -48 -8 0 16 16 0 16 24 0 -40 -8 0 -48 32 0 -24 32 0 40 -32 0 -32 -48 0 16 32 0 40 16 0 40 40 0 -48 40 0 -24 -48 0 -40 40 0 -32 40 0 -24 40 0 -16 40 0 -8 40 0 0 40 0 16 40 0 24 40 0"
- 2011/11/03 19:19:27 Rerouted for RMA in 0.0s
- 2011/11/03 19:19:27 checksum for the map '+farm': 4203624880
- 2011/11/03 19:19:27 ufo script checksum 2634771025
- 2011/11/03 19:19:27 Created AI player (team 0)
- 2011/11/03 19:19:27 Created AI player (team 7)
- 2011/11/03 19:19:27 -------------------------------------
- 2011/11/03 19:19:27 Connecting to localhost...
- 2011/11/03 19:19:27 connection attempt from loopback connection
- 2011/11/03 19:19:27 load material file: 'materials/farm.mat'
- 2011/11/03 19:19:33 added light, ambient=0.476837
- 2011/11/03 19:19:34 Starting the game...
- 2011/11/03 19:19:34 Lunk has joined team 1
- 2011/11/03 19:19:34 music change to Marine02 (from van_geoscape)
- 2011/11/03 19:19:35 music change to PsymongR1 (from Marine02)
- 2011/11/03 19:19:36 (player 0) It's team 1's round
- 2011/11/03 19:19:36 Lunk has taken control over team 1.
- 2011/11/03 19:19:37 ********************
- 2011/11/03 19:19:37 ERROR: Unknown model type in R_DrawEntities entity chain: 0
- 2011/11/03 19:19:37 ********************
- 2011/11/03 19:19:37 Shutdown server: Server crashed.
- 2011/11/03 19:19:37 ==== ShutdownGame ====
- 2011/11/03 19:19:37 music change to van_geoscape (from PsymongR1)
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