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                - GetAttachedObjectPos ( pos_x, pos_y, pos_z, rot_x, rot_y, rot_z, rouletteOffsets [ i ] [ 0 ], rouletteOffsets [ i ] [ 1 ], rouletteOffsets [ i ] [ 2 ], rouletteTable [ id ] [ rT_CursorPos ] [ i ] [ 0 ], rouletteTable [ id ] [ rT_CursorPos ] [ i ] [ 1 ], rouletteTable [ id ] [ rT_CursorPos ] [ i ] [ 2 ] );
 
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