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Sep 10th, 2011
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  1. 0 libSystem.B.dylib 0x00007fff83d105d6 __kill + 10
  2. 1 libSystem.B.dylib 0x00007fff83db0cde abort + 83
  3. 2 libSystem.B.dylib 0x00007fff83d9dca4 __pthread_markcancel + 0
  4. 3 com.yourcompany.ALURE 0x0000000100e2b879 EnterCriticalSection(_opaque_pthread_mutex_t*) + 70 (main.h:46)
  5. 4 com.yourcompany.ALURE 0x0000000100e2c16d StopStream(alureStream*) + 31 (streamplay.cpp:247)
  6. 5 com.yourcompany.ALURE 0x0000000100e2275f alureStream::Clear() + 51 (main.h:176)
  7. 6 com.yourcompany.ALURE 0x0000000100e227cf MyConstructorClass::~MyConstructorClass() + 17 (alure.cpp:60)
  8. 7 com.yourcompany.ALURE 0x0000000100e208c8 __tcf_2 + 24 (alure.cpp:61)
  9. 8 libSystem.B.dylib 0x00007fff83cd4894 __cxa_finalize + 203
  10. 9 libSystem.B.dylib 0x00007fff83cd47ac exit + 18
  11. 10 Bitfighter 0x000000010010eb5a Zap::processCmdLineParams(TNL::Vector<TNL::StringPtr>&) + 0 (main.cpp:1433)
  12. 11 Bitfighter 0x0000000100110a7b Zap::exitGame() + 14 (main.cpp:244)
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