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  1. Initialize engine version: 4.6.1p2 (961a19933c56)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4.     Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1129]
  5.     Renderer: ATI Radeon HD 4800 Series
  6.     Vendor:   ATI
  7.     VRAM:     1015 MB (via DXGI)
  8.     Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
  21. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
  22. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
  23. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
  24. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
  25. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
  26. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
  27. Loading C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
  28. - Completed reload, in  0.128 seconds
  29. <RI> Initializing input.
  30.  
  31. <RI> Input initialized.
  32.  
  33. desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
  34. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
  35. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
  36. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
  37. --->InitializeDisplay()...
  38.  
  39. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  40.  
  41. -->SortedResolutions[ 0 ] 1920x1080
  42.  
  43. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  44.  
  45. -->SortedResolutions[ 1 ] 1360x768
  46.  
  47. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  48.  
  49. -->SortedResolutions[ 2 ] 1280x720
  50.  
  51. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  52.  
  53. -->SortedResolutions[ 3 ] 848x480
  54.  
  55. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  56.  
  57. -->SortedResolutions[ 4 ] 1280x768
  58.  
  59. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  60.  
  61. -->SortedResolutions[ 5 ] 1920x1200
  62.  
  63. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  64.  
  65. -->SortedResolutions[ 6 ] 1280x800
  66.  
  67. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  68.  
  69. -->SortedResolutions[ 7 ] 720x480
  70.  
  71. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  72.  
  73. -->SortedResolutions[ 8 ] 1600x1200
  74.  
  75. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  76.  
  77. -->SortedResolutions[ 9 ] 1360x1024
  78.  
  79. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  80.  
  81. -->SortedResolutions[ 10 ] 1280x960
  82.  
  83. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  84.  
  85. -->SortedResolutions[ 11 ] 1152x864
  86.  
  87. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  88.  
  89. -->SortedResolutions[ 12 ] 1024x768
  90.  
  91. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  92.  
  93. -->SortedResolutions[ 13 ] 800x600
  94.  
  95. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  96.  
  97. -->SortedResolutions[ 14 ] 640x480
  98.  
  99. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  100.  
  101. -->SortedResolutions[ 15 ] 1280x1024
  102.  
  103. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  104.  
  105. -->Largest resolution is [ 5 ] 1920x1200
  106.  
  107. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  108.  
  109. --->InitializeRoutine(1, Fullscreen, )...
  110.  
  111. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  112.  
  113. --->ChangeResolutionRoutine( 1, False )...
  114.  
  115. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  116.  
  117. --->ChangeResolutionRoutine( 1, False ) _currentResolutionIndex is 0
  118.  
  119. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  120.  
  121. --->ChangeResolutionRoutine( 1, False ) calling Screen.SetResolution(1360, 768, True).
  122.  
  123. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  124.  
  125. Checking to instantiate global...
  126.  
  127. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  128.  
  129. Instantiating global.
  130.  
  131. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  132.  
  133.  
  134.  
  135.  
  136. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  137.  
  138. ---- GAME BUILD VERSION: 508 ----
  139.  
  140.  
  141. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  142.  
  143. Game is not running Windows 32 Bit
  144.  
  145.  
  146. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  147.  
  148. Loading table: ClassDefenses
  149. CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
  150.  
  151. Undefined,25,20,20,20,40,40,36,36,12,6
  152.  
  153. Fighter,25,20,20,20,30,30,42,42,14,5
  154.  
  155. Rogue,15,20,20,20,30,30,36,36,12,4
  156.  
  157. Priest,15,20,20,20,20,20,36,36,12,3
  158.  
  159. Wizard,10,20,20,20,20,20,30,30,10,3
  160.  
  161. Barbarian,15,20,20,20,25,25,48,48,16,6
  162.  
  163. Ranger,20,20,20,20,30,30,36,36,12,5
  164.  
  165. Druid,20,20,20,20,20,20,36,36,12,4
  166.  
  167. Paladin,25,20,20,20,25,25,42,42,14,5
  168.  
  169. Monk,25,20,20,20,30,30,42,42,14,6
  170.  
  171. Cipher,20,20,20,20,25,25,30,30,10,4
  172.  
  173. Chanter,25,20,20,20,25,25,36,36,12,4
  174.  
  175. Troll,25,20,20,20,30,30,84,84,28,6
  176.  
  177. Ogre,30,20,20,20,50,50,84,84,28,6
  178.  
  179. Wolf,25,20,20,20,30,30,42,42,14,6
  180.  
  181. Spider,25,20,20,20,30,30,36,36,12,6
  182.  
  183. Ooze,15,20,20,20,25,25,48,48,16,6
  184.  
  185. Stelgaer,25,20,20,20,30,30,42,42,14,6
  186.  
  187. Imp,25,20,20,20,30,30,36,36,12,6
  188.  
  189. DankSpore,10,20,20,20,30,30,72,72,24,6
  190.  
  191. SwampLurker,10,20,20,20,30,30,72,72,24,6
  192.  
  193. Eoten,25,20,20,20,30,30,48,48,16,6
  194.  
  195. Xaurip,25,20,20,20,25,25,36,36,12,6
  196.  
  197. Vithrack,25,20,20,20,25,25,36,36,12,6
  198.  
  199. WillOWisp,40,20,20,20,25,25,36,36,12,6
  200.  
  201. Delemgan,25,20,20,20,25,25,36,36,12,6
  202.  
  203. Pwgra,25,20,20,20,25,25,36,36,12,6
  204.  
  205. Wurm,25,20,20,20,35,35,48,48,16,6
  206.  
  207. Skuldr,25,20,20,20,25,25,42,42,14,6
  208.  
  209. Drake,45,20,20,20,55,55,72,72,24,6
  210.  
  211. SkyDragon,55,20,20,20,60,60,72,72,24,6
  212.  
  213. AdraDragon,65,20,20,20,60,60,72,72,24,6
  214.  
  215. Blight,25,20,20,20,25,25,36,36,12,6
  216.  
  217. Animat,25,20,20,20,25,25,30,30,10,6
  218.  
  219. FleshConstruct,25,20,20,20,25,25,72,72,24,6
  220.  
  221. Shadow,45,35,35,40,35,35,30,30,10,6
  222.  
  223. Phantom,45,35,35,40,25,25,30,30,10,6
  224.  
  225. CeanGwla,45,35,35,40,25,25,30,30,10,6
  226.  
  227. Skeleton,15,20,20,20,25,25,36,36,12,6
  228.  
  229. Revenant,15,20,20,20,25,25,72,72,24,6
  230.  
  231. Gul,25,20,20,20,25,25,72,72,24,6
  232.  
  233. Dargul,25,20,20,20,25,25,72,72,24,6
  234.  
  235. Fampyr,35,20,20,20,25,25,72,72,24,6
  236.  
  237. Wicht,25,20,20,20,25,25,30,30,10,6
  238.  
  239. Beetle,25,20,20,20,25,25,42,42,14,6
  240.  
  241. AnimalCompanion,25,20,20,20,30,30,36,36,12,5
  242.  
  243. WeakEnemy,1,0,0,0,0,0,1,1,1,1
  244.  
  245. HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
  246.  
  247.  
  248.  
  249. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  250.  
  251. Loading table: Experience
  252. ExperienceTableData;Level;,Experience,StrongholdTurns
  253.  
  254. 1,1500,4
  255.  
  256. 2,3000,10
  257.  
  258. 3,4500,15
  259.  
  260. 4,6000,15
  261.  
  262. 5,7500,15
  263.  
  264. 6,9000,20
  265.  
  266. 7,10500,20
  267.  
  268. 8,12000,20
  269.  
  270. 9,13500,20
  271.  
  272. 10,15000,20
  273.  
  274. 11,16500,20
  275.  
  276. 12,0,0
  277.  
  278.  
  279.  
  280. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  281.  
  282. 3 data files parsed!
  283.  
  284. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  285.  
  286. --->MatchResolutionToIndex(1360x768) returning 1
  287.  
  288. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  289.  
  290. --->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
  291.  
  292. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  293.  
  294. --->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown
  295.  
  296. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  297.  
  298. --->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false.  Not initialized.
  299.  
  300. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  301.  
  302. --->ChangeDisplayModeRoutine( Fullscreen, True )...
  303.  
  304. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  305.  
  306. --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
  307.  
  308. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  309.  
  310. --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
  311.  
  312. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  313.  
  314. UnloadTime: 0.787171 ms
  315. Checking to instantiate global...
  316.  
  317. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  318.  
  319. Shader warmup: 13 shaders 31 combinations 0.003s
  320. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
  321. Fallback handler could not load library C:/GOG Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
  322. Fallback handler could not load library C:/GOG Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
  323. Fallback handler could not load library C:/GOG Games/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
  324. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\mono\mono\mini\mono.exe
  325.  
  326.   at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  327.  
  328.   --- End of inner exception stack trace ---
  329.  
  330.   at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  331.  
  332.   at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  333.  
  334.   at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  335.  
  336. Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  337.  
  338. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2976.
  339. Total: 17.330153 ms (FindLiveObjects: 0.340894 ms CreateObjectMapping: 0.329374 ms MarkObjects: 14.624755 ms  DeleteObjects: 0.409158 ms)
  340.  
  341. The referenced script on this Behaviour is missing!
  342.  
  343. (Filename:  Line: 1788)
  344.  
  345. The referenced script on this Behaviour is missing!
  346.  
  347. (Filename:  Line: 1788)
  348.  
  349. Platform assembly: C:\GOG Games\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
  350. Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  351.  
  352. Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14891.
  353. Total: 78.502571 ms (FindLiveObjects: 8.690035 ms CreateObjectMapping: 8.654196 ms MarkObjects: 34.854004 ms  DeleteObjects: 24.748766 ms)
  354.  
  355.  
  356.  
  357.  
  358. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  359.  
  360. ------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0601_Stronghold_Exterior.
  361.  
  362. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  363.  
  364. Checking to instantiate global...
  365.  
  366. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  367.  
  368. Checking to instantiate in game global...
  369.  
  370. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  371.  
  372. Instantiating in game global.
  373.  
  374. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  375.  
  376. NullReferenceException: Object reference not set to an instance of an object
  377.   at BestiaryReferenceList.Initialize () [0x00000] in <filename unknown>:0
  378.  
  379.   at BestiaryManager.Start () [0x00000] in <filename unknown>:0
  380.  
  381. (Filename:  Line: -1)
  382.  
  383. -------- LEVEL LOAD COMPLETE --------        Level = AR_0601_Stronghold_Exterior.
  384.  
  385.  
  386.  
  387. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  388.  
  389. UnloadTime: 192.004639 ms
  390. Unloading 64 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  391.  
  392. Unloading 7467 unused Assets to reduce memory usage. Loaded Objects now: 23632.
  393. Total: 271.440308 ms (FindLiveObjects: 3.555712 ms CreateObjectMapping: 5.870296 ms MarkObjects: 45.056946 ms  DeleteObjects: 213.473740 ms)
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