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forgeChunkLoading.cfg

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Mar 1st, 2014
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  1. # Configuration file
  2.  
  3. ####################
  4. # Forge
  5. #===================
  6. # Sample mod specific control section.
  7. # Copy this section and rename the with the modid for the mod you wish to override.
  8. # A value of zero in either entry effectively disables any chunkloading capabilities
  9. # for that mod
  10. ####################
  11.  
  12. Forge {
  13. # Maximum chunks per ticket for the mod.
  14. I:maximumChunksPerTicket=500
  15.  
  16. # Maximum ticket count for the mod. Zero disables chunkloading capabilities.
  17. I:maximumTicketCount=1000
  18. }
  19.  
  20.  
  21. ####################
  22. # defaults
  23. #===================
  24. # Default configuration for forge chunk loading control
  25. ####################
  26.  
  27. defaults {
  28. # Unloaded chunks can first be kept in a dormant cache for quicker
  29. # loading times. Specify the size (in chunks) of that cache here
  30. I:dormantChunkCacheSize=0
  31.  
  32. # Are mod overrides enabled?
  33. B:enabled=true
  34.  
  35. # The default maximum number of chunks a mod can force, per ticket,
  36. # for a mod without an override. This is the maximum number of chunks a single ticket can force.
  37. I:maximumChunksPerTicket=200
  38.  
  39. # The default maximum ticket count for a mod which does not have an override
  40. # in this file. This is the number of chunk loading requests a mod is allowed to make.
  41. I:maximumTicketCount=500
  42.  
  43. # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
  44. I:playerTicketCount=1000
  45. }
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