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- if(isServer)then{
- _pos= (_this select 0);
- _pos0= (_pos select 0);
- _pos1= (_pos select 1);
- _pos2= (_pos select 2);
- _showLoot= (_this select 1);
- _BARREL = createVehicle ["Land_BarrelEmpty_F",[_pos0,_pos1,_pos2+0.1], [], 0, "can_Collide"];
- sleep 0.5;
- _holder = createVehicle ["groundweaponholder",[_pos0,_pos1,(getposATL _BARREL select 2)], [], 0, "can_Collide"];
- deletevehicle _BARREL;
- _type=floor (random 5);
- if (_showLoot)
- then {
- _id=format ["%1",_pos];
- _debug=createMarker [_id,GETPOS _holder];
- _debug setMarkerShape "ICON";
- _debug setMarkerType "hd_dot";
- _debug setMarkerColor "ColorRed";
- _txt=format ["%1",_type];
- _debug setMarkerText _txt;
- };
- // Spawn Weapon
- if (_type == 0)
- then {
- _weapon= weaponsLoot call bis_fnc_selectRandom;
- _magazines = getArray (configFile / "CfgWeapons" / _weapon / "magazines");
- _magazineClass = _magazines call bis_fnc_selectRandom;
- _holder addWeaponCargoGlobal [_weapon, 1];
- _holder addMagazineCargoGlobal [_magazineClass, 2];
- };
- // Spawn Magazines
- if (_type == 1)
- then {
- _weapon= weaponsLoot call bis_fnc_selectRandom;
- _magazines = getArray (configFile / "CfgWeapons" / _weapon / "magazines");
- _magazineClass = _magazines call bis_fnc_selectRandom;
- _holder addMagazineCargoGlobal [_magazineClass, 2];
- };
- // Spawn Items
- if (_type == 2)
- then {
- _item= itemsLoot call bis_fnc_selectRandom;
- _holder addItemCargoGlobal [_item, 1];
- _clothing= clothesLoot call bis_fnc_selectRandom;
- _holder addItemCargoGlobal [_clothing, 1];
- };
- // Spawn Vests
- if (_type == 3)
- then {
- _vest= vestsLoot call bis_fnc_selectRandom;
- _holder addItemCargoGlobal [_vest, 1];
- };
- // Spawn Backpacks
- if (_type == 4)
- then {
- _backpack= backpacksLoot call bis_fnc_selectRandom;
- _holder addBackpackCargoGlobal [_backpack, 1];
- };
- };//IsServer
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