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B1313

Mission Selector

Oct 2nd, 2014
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  1. -- MISSION SELECTOR v1.0 (Stealth Suite) by B1313
  2. -- SHOW MENU FUNCTION
  3.     show_menu = show_menu or function(menu)
  4.             menu:show()
  5.     end
  6.    
  7. FramingFrameDay2CompleterNon_on = not FramingFrameDay2CompleterNon_on
  8.  
  9. -- AUTO-COMPLETE FRAMING FRAME DAY 2
  10. AutoFramingFrameDay2Completer = function()
  11. if managers.job:current_level_id() == "framing_frame_2" then
  12.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  13.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  14.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  15.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  16.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  17.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  18.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  19.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  20.     managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
  21.         if managers.platform:presence() == "Playing" then
  22.             local num_winners = managers.network:game():amount_of_alive_players()
  23.             managers.network:session():send_to_peers( "mission_ended", true, num_winners )
  24.             game_state_machine:change_state_by_name( "victoryscreen", { num_winners = num_winners, personal_win = true } )
  25.         end
  26.     FramingFrameDay2CompleterNon_on = true
  27. else
  28.     FramingFrameDay2CompleterNon_on = false
  29. end
  30. end
  31.    
  32. -- ESCAPE CHAIN (Current Difficulty)
  33. EscapeCafeChain = function()
  34.     managers.job:set_next_interupt_stage( "escape_cafe" )
  35.     show_mid_text( "ON", "Escape Chain: Escape: Cafe", 3,5 )
  36. end
  37.  
  38. EscapeCafeDayChain = function()
  39.     managers.job:set_next_interupt_stage( "escape_cafe_day" )
  40.     show_mid_text( "ON", "Escape Chain: Escape: Cafe (Day)", 3,5 )
  41. end
  42.  
  43. EscapeParkChain = function()
  44.     managers.job:set_next_interupt_stage( "escape_park" )
  45.     show_mid_text( "ON", "Escape Chain: Escape: Park", 3,5 )
  46. end
  47.  
  48. EscapeParkDayChain = function()
  49.     managers.job:set_next_interupt_stage( "escape_park_day" )
  50.     show_mid_text( "ON", "Escape Chain: Escape: Park (Day)", 3,5 )
  51. end
  52.  
  53. EscapeOverPassChain = function()
  54.     managers.job:set_next_interupt_stage( "escape_overpass" )
  55.     show_mid_text( "ON", "Escape Chain: Escape: Overpass", 3,5 )
  56. end
  57.  
  58. EscapeOverPassNightChain = function()
  59.     managers.job:set_next_interupt_stage( "escape_overpass_night" )
  60.     show_mid_text( "ON", "Escape Chain: Escape: Overpass (Night)", 3,5 )
  61. end
  62.  
  63. EscapeStreetChain = function()
  64.     managers.job:set_next_interupt_stage( "escape_street" )
  65.     show_mid_text( "ON", "Escape Chain: Escape: Street", 3,5 )
  66. end
  67.  
  68. EscapeGarageChain = function()
  69.     managers.job:set_next_interupt_stage( "escape_garage" )
  70.     show_mid_text( "ON", "Escape Chain: Escape: Garage", 3,5 )
  71. end
  72.  
  73. -- ESCAPES (Normal, Hard, Very Hard, OverKill, and DeathWish)
  74. -- ESCAPE: GARAGE (Normal, Hard, Very Hard, OverKill, and DeathWish)
  75. EscapeGarageDeathWish = function()
  76.         managers.job:activate_job ( "ukrainian_job" )
  77.         Global.game_settings.level_id = "escape_garage"
  78.         Global.game_settings.mission = managers.job:current_mission()
  79.         Global.game_settings.difficulty = "overkill_290"
  80.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  81.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  82.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  83.     end
  84. EscapeGarageDeathWish2 = function()
  85.     managers.job:set_next_interupt_stage( "escape_garage" )
  86. end
  87.  
  88. EscapeGarageOverKill = function()
  89.         managers.job:activate_job ( "ukrainian_job" )
  90.         Global.game_settings.level_id = "escape_garage"
  91.         Global.game_settings.mission = managers.job:current_mission()
  92.         Global.game_settings.difficulty = "overkill_145"
  93.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  94.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  95.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  96.     end
  97. EscapeGarageOverKill2 = function()
  98.     managers.job:set_next_interupt_stage( "escape_garage" )
  99. end
  100.  
  101. EscapeGarageVeryHard = function()
  102.         managers.job:activate_job ( "ukrainian_job" )
  103.         Global.game_settings.level_id = "escape_garage"
  104.         Global.game_settings.mission = managers.job:current_mission()
  105.         Global.game_settings.difficulty = "overkill"
  106.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  107.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  108.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  109.     end
  110. EscapeGarageVeryHard2 = function()
  111.     managers.job:set_next_interupt_stage( "escape_garage" )
  112. end
  113.  
  114. EscapeGarageHard = function()
  115.         managers.job:activate_job ( "ukrainian_job" )
  116.         Global.game_settings.level_id = "escape_garage"
  117.         Global.game_settings.mission = managers.job:current_mission()
  118.         Global.game_settings.difficulty = "hard"
  119.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  120.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  121.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  122.     end
  123. EscapeGarageHard2 = function()
  124.     managers.job:set_next_interupt_stage( "escape_garage" )
  125. end
  126.  
  127. EscapeGarageNormal = function()
  128.         managers.job:activate_job ( "ukrainian_job" )
  129.         Global.game_settings.level_id = "escape_garage"
  130.         Global.game_settings.mission = managers.job:current_mission()
  131.         Global.game_settings.difficulty = "normal"
  132.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  133.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  134.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  135.     end
  136. EscapeGarageNormal2 = function()
  137.     managers.job:set_next_interupt_stage( "escape_garage" )
  138. end    
  139.  
  140. -- ESCAPE: STREET (Normal, Hard, Very Hard, OverKill, and DeathWish)
  141. EscapeStreetDeathWish = function()
  142.         managers.job:activate_job ( "ukrainian_job" )
  143.         Global.game_settings.level_id = "escape_street"
  144.         Global.game_settings.mission = managers.job:current_mission()
  145.         Global.game_settings.difficulty = "overkill_290"
  146.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  147.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  148.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  149.     end
  150. EscapeStreetDeathWish2 = function()
  151.     managers.job:set_next_interupt_stage( "escape_street" )
  152. end
  153.  
  154. EscapeStreetOverKill = function()
  155.         managers.job:activate_job ( "ukrainian_job" )
  156.         Global.game_settings.level_id = "escape_street"
  157.         Global.game_settings.mission = managers.job:current_mission()
  158.         Global.game_settings.difficulty = "overkill_145"
  159.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  160.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  161.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  162.     end
  163. EscapeStreetOverKill2 = function()
  164.     managers.job:set_next_interupt_stage( "escape_street" )
  165. end
  166.  
  167. EscapeStreetVeryHard = function()
  168.         managers.job:activate_job ( "ukrainian_job" )
  169.         Global.game_settings.level_id = "escape_street"
  170.         Global.game_settings.mission = managers.job:current_mission()
  171.         Global.game_settings.difficulty = "overkill"
  172.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  173.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  174.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  175.     end
  176. EscapeStreetVeryHard2 = function()
  177.     managers.job:set_next_interupt_stage( "escape_street" )
  178. end
  179.  
  180. EscapeStreetHard = function()
  181.         managers.job:activate_job ( "ukrainian_job" )
  182.         Global.game_settings.level_id = "escape_street"
  183.         Global.game_settings.mission = managers.job:current_mission()
  184.         Global.game_settings.difficulty = "hard"
  185.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  186.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  187.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  188.     end
  189. EscapeStreetHard2 = function()
  190.     managers.job:set_next_interupt_stage( "escape_street" )
  191. end
  192.  
  193. EscapeStreetNormal = function()
  194.         managers.job:activate_job ( "ukrainian_job" )
  195.         Global.game_settings.level_id = "escape_street"
  196.         Global.game_settings.mission = managers.job:current_mission()
  197.         Global.game_settings.difficulty = "normal"
  198.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  199.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  200.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  201.     end
  202. EscapeStreetNormal2 = function()
  203.     managers.job:set_next_interupt_stage( "escape_street" )
  204. end
  205.    
  206. -- ESCAPE: OVERPASS (NIGHT) (Normal, Hard, Very Hard, OverKill, and DeathWish)
  207. EscapeOverPassNightDeathWish = function()
  208.         managers.job:activate_job ( "ukrainian_job" )
  209.         Global.game_settings.level_id = "escape_overpass_night"
  210.         Global.game_settings.mission = managers.job:current_mission()
  211.         Global.game_settings.difficulty = "overkill_290"
  212.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  213.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  214.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  215.     end
  216. EscapeOverPassNightDeathWish2 = function()
  217.     managers.job:set_next_interupt_stage( "escape_overpass_night" )
  218. end
  219.  
  220. EscapeOverPassNightOverKill = function()
  221.         managers.job:activate_job ( "ukrainian_job" )
  222.         Global.game_settings.level_id = "escape_overpass_night"
  223.         Global.game_settings.mission = managers.job:current_mission()
  224.         Global.game_settings.difficulty = "overkill_145"
  225.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  226.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  227.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  228.     end
  229. EscapeOverPassNightOverKill2 = function()
  230.     managers.job:set_next_interupt_stage( "escape_overpass_night" )
  231. end
  232.  
  233. EscapeOverPassNightVeryHard = function()
  234.         managers.job:activate_job ( "ukrainian_job" )
  235.         Global.game_settings.level_id = "escape_overpass_night"
  236.         Global.game_settings.mission = managers.job:current_mission()
  237.         Global.game_settings.difficulty = "overkill"
  238.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  239.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  240.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  241.     end
  242. EscapeOverPassNightVeryHard2 = function()
  243.     managers.job:set_next_interupt_stage( "escape_overpass_night" )
  244. end
  245.  
  246. EscapeOverPassNightHard = function()
  247.         managers.job:activate_job ( "ukrainian_job" )
  248.         Global.game_settings.level_id = "escape_overpass_night"
  249.         Global.game_settings.mission = managers.job:current_mission()
  250.         Global.game_settings.difficulty = "hard"
  251.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  252.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  253.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  254.     end
  255. EscapeOverPassNightHard2 = function()
  256.     managers.job:set_next_interupt_stage( "escape_overpass_night" )
  257. end
  258.  
  259. EscapeOverPassNightNormal = function()
  260.         managers.job:activate_job ( "escape_overpass_night" )
  261.         Global.game_settings.level_id = "escape_overpass_night"
  262.         Global.game_settings.mission = managers.job:current_mission()
  263.         Global.game_settings.difficulty = "normal"
  264.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  265.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  266.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  267.     end
  268. EscapeOverPassNightNormal2 = function()
  269.     managers.job:set_next_interupt_stage( "escape_overpass_night" )
  270. end
  271.    
  272. -- ESCAPE: OVERPASS (Normal, Hard, Very Hard, OverKill, and DeathWish)
  273. EscapeOverPassDeathWish = function()
  274.         managers.job:activate_job ( "ukrainian_job" )
  275.         Global.game_settings.level_id = "escape_overpass"
  276.         Global.game_settings.mission = managers.job:current_mission()
  277.         Global.game_settings.difficulty = "overkill_290"
  278.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  279.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  280.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  281.     end
  282. EscapeOverPassDeathWish2 = function()
  283.     managers.job:set_next_interupt_stage( "escape_overpass" )
  284. end
  285.  
  286. EscapeOverPassOverKill = function()
  287.         managers.job:activate_job ( "ukrainian_job" )
  288.         Global.game_settings.level_id = "escape_overpass"
  289.         Global.game_settings.mission = managers.job:current_mission()
  290.         Global.game_settings.difficulty = "overkill_145"
  291.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  292.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  293.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  294.     end
  295. EscapeOverPassOverKill2 = function()
  296.     managers.job:set_next_interupt_stage( "escape_overpass" )
  297. end
  298.  
  299. EscapeOverPassVeryHard = function()
  300.         managers.job:activate_job ( "ukrainian_job" )
  301.         Global.game_settings.level_id = "escape_overpass"
  302.         Global.game_settings.mission = managers.job:current_mission()
  303.         Global.game_settings.difficulty = "overkill"
  304.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  305.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  306.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  307.     end
  308. EscapeOverPassVeryHard2 = function()
  309.     managers.job:set_next_interupt_stage( "escape_overpass" )
  310. end
  311.  
  312. EscapeOverPassHard = function()
  313.         managers.job:activate_job ( "ukrainian_job" )
  314.         Global.game_settings.level_id = "escape_overpass"
  315.         Global.game_settings.mission = managers.job:current_mission()
  316.         Global.game_settings.difficulty = "hard"
  317.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  318.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  319.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  320.     end
  321. EscapeOverPassHard2 = function()
  322.     managers.job:set_next_interupt_stage( "escape_overpass" )
  323. end
  324.  
  325. EscapeOverPassNormal = function()
  326.         managers.job:activate_job ( "escape_overpass" )
  327.         Global.game_settings.level_id = "escape_overpass"
  328.         Global.game_settings.mission = managers.job:current_mission()
  329.         Global.game_settings.difficulty = "normal"
  330.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  331.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  332.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  333.     end
  334. EscapeOverPassNormal2 = function()
  335.     managers.job:set_next_interupt_stage( "escape_overpass" )
  336. end    
  337.    
  338. -- ESCAPE: PARK (DAY) (Normal, Hard, Very Hard, OverKill, and DeathWish)
  339. EscapeParkDayDeathWish = function()
  340.         managers.job:activate_job ( "ukrainian_job" )
  341.         Global.game_settings.level_id = "escape_park_day"
  342.         Global.game_settings.mission = managers.job:current_mission()
  343.         Global.game_settings.difficulty = "overkill_290"
  344.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  345.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  346.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  347.     end
  348. EscapeParkDayDeathWish2 = function()
  349.     managers.job:set_next_interupt_stage( "escape_park_day" )
  350. end
  351.  
  352. EscapeParkDayOverKill = function()
  353.         managers.job:activate_job ( "ukrainian_job" )
  354.         Global.game_settings.level_id = "escape_park_day"
  355.         Global.game_settings.mission = managers.job:current_mission()
  356.         Global.game_settings.difficulty = "overkill_145"
  357.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  358.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  359.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  360.     end
  361. EscapeParkDayOverKill2 = function()
  362.     managers.job:set_next_interupt_stage( "escape_park_day" )
  363. end
  364.  
  365. EscapeParkDayVeryHard = function()
  366.         managers.job:activate_job ( "ukrainian_job" )
  367.         Global.game_settings.level_id = "escape_park_day"
  368.         Global.game_settings.mission = managers.job:current_mission()
  369.         Global.game_settings.difficulty = "overkill"
  370.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  371.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  372.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  373.     end
  374. EscapeParkDayVeryHard2 = function()
  375.     managers.job:set_next_interupt_stage( "escape_park_day" )
  376. end
  377.  
  378. EscapeParkDayHard = function()
  379.         managers.job:activate_job ( "ukrainian_job" )
  380.         Global.game_settings.level_id = "escape_park_day"
  381.         Global.game_settings.mission = managers.job:current_mission()
  382.         Global.game_settings.difficulty = "hard"
  383.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  384.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  385.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  386.     end
  387. EscapeParkDayHard2 = function()
  388.     managers.job:set_next_interupt_stage( "escape_park_day" )
  389. end
  390.  
  391. EscapeParkDayNormal = function()
  392.         managers.job:activate_job ( "ukrainian_job" )
  393.         Global.game_settings.level_id = "escape_park_day"
  394.         Global.game_settings.mission = managers.job:current_mission()
  395.         Global.game_settings.difficulty = "normal"
  396.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  397.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  398.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  399.     end
  400. EscapeParkDayNormal2 = function()
  401.     managers.job:set_next_interupt_stage( "escape_park_day" )
  402. end    
  403.    
  404. -- ESCAPE: PARK (Normal, Hard, Very Hard, OverKill, and DeathWish)
  405. EscapeParkDeathWish = function()
  406.         managers.job:activate_job ( "ukrainian_job" )
  407.         Global.game_settings.level_id = "escape_park"
  408.         Global.game_settings.mission = managers.job:current_mission()
  409.         Global.game_settings.difficulty = "overkill_290"
  410.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  411.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  412.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  413.     end
  414. EscapeParkDeathWish2 = function()
  415.     managers.job:set_next_interupt_stage( "escape_park" )
  416. end
  417.  
  418. EscapeParkOverKill = function()
  419.         managers.job:activate_job ( "ukrainian_job" )
  420.         Global.game_settings.level_id = "escape_park"
  421.         Global.game_settings.mission = managers.job:current_mission()
  422.         Global.game_settings.difficulty = "overkill_145"
  423.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  424.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  425.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  426.     end
  427. EscapeParkOverKill2 = function()
  428.     managers.job:set_next_interupt_stage( "escape_park" )
  429. end
  430.  
  431. EscapeParkVeryHard = function()
  432.         managers.job:activate_job ( "ukrainian_job" )
  433.         Global.game_settings.level_id = "escape_park"
  434.         Global.game_settings.mission = managers.job:current_mission()
  435.         Global.game_settings.difficulty = "overkill"
  436.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  437.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  438.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  439.     end
  440. EscapeParkVeryHard2 = function()
  441.     managers.job:set_next_interupt_stage( "escape_park" )
  442. end
  443.  
  444. EscapeParkHard = function()
  445.         managers.job:activate_job ( "ukrainian_job" )
  446.         Global.game_settings.level_id = "escape_park"
  447.         Global.game_settings.mission = managers.job:current_mission()
  448.         Global.game_settings.difficulty = "hard"
  449.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  450.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  451.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  452.     end
  453. EscapeParkHard2 = function()
  454.     managers.job:set_next_interupt_stage( "escape_park" )
  455. end
  456.  
  457. EscapeParkNormal = function()
  458.         managers.job:activate_job ( "ukrainian_job" )
  459.         Global.game_settings.level_id = "escape_park"
  460.         Global.game_settings.mission = managers.job:current_mission()
  461.         Global.game_settings.difficulty = "normal"
  462.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  463.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  464.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  465.     end
  466. EscapeParkNormal2 = function()
  467.     managers.job:set_next_interupt_stage( "escape_park" )
  468. end    
  469.  
  470. -- ESCAPE: CAFE (DAY) (Normal, Hard, Very Hard, OverKill, and DeathWish)
  471. EscapeCafeDayDeathWish = function()
  472.         managers.job:activate_job ( "ukrainian_job" )
  473.         Global.game_settings.level_id = "escape_cafe_day"
  474.         Global.game_settings.mission = managers.job:current_mission()
  475.         Global.game_settings.difficulty = "overkill_290"
  476.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  477.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  478.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  479.     end
  480. EscapeCafeDayDeathWish2 = function()
  481.     managers.job:set_next_interupt_stage( "escape_cafe_day" )
  482. end
  483.  
  484. EscapeCafeDayOverKill = function()
  485.         managers.job:activate_job ( "ukrainian_job" )
  486.         Global.game_settings.level_id = "escape_cafe_day"
  487.         Global.game_settings.mission = managers.job:current_mission()
  488.         Global.game_settings.difficulty = "overkill_145"
  489.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  490.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  491.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  492.     end
  493. EscapeCafeDayOverKill2 = function()
  494.     managers.job:set_next_interupt_stage( "escape_cafe_day" )
  495. end
  496.  
  497. EscapeCafeDayVeryHard = function()
  498.         managers.job:activate_job ( "ukrainian_job" )
  499.         Global.game_settings.level_id = "escape_cafe_day"
  500.         Global.game_settings.mission = managers.job:current_mission()
  501.         Global.game_settings.difficulty = "overkill"
  502.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  503.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  504.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  505.     end
  506. EscapeCafeDayVeryHard2 = function()
  507.     managers.job:set_next_interupt_stage( "escape_cafe_day" )
  508. end
  509.  
  510. EscapeCafeDayHard = function()
  511.         managers.job:activate_job ( "ukrainian_job" )
  512.         Global.game_settings.level_id = "escape_cafe_day"
  513.         Global.game_settings.mission = managers.job:current_mission()
  514.         Global.game_settings.difficulty = "hard"
  515.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  516.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  517.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  518.     end
  519. EscapeCafeDayHard2 = function()
  520.     managers.job:set_next_interupt_stage( "escape_cafe_day" )
  521. end
  522.  
  523. EscapeCafeDayNormal = function()
  524.         managers.job:activate_job ( "ukrainian_job" )
  525.         Global.game_settings.level_id = "escape_cafe_day"
  526.         Global.game_settings.mission = managers.job:current_mission()
  527.         Global.game_settings.difficulty = "normal"
  528.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  529.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  530.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  531.     end
  532. EscapeCafeDayNormal2 = function()
  533.     managers.job:set_next_interupt_stage( "escape_cafe_day" )
  534. end
  535.    
  536. -- ESCAPE: CAFE (Normal, Hard, Very Hard, OverKill, and DeathWish)
  537. EscapeCafeDeathWish = function()
  538.         managers.job:activate_job ( "ukrainian_job" )
  539.         Global.game_settings.level_id = "escape_cafe"
  540.         Global.game_settings.mission = managers.job:current_mission()
  541.         Global.game_settings.difficulty = "overkill_290"
  542.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  543.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  544.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  545.     end
  546. EscapeCafeDeathWish2 = function()
  547.     managers.job:set_next_interupt_stage( "escape_cafe" )
  548. end
  549.  
  550. EscapeCafeOverKill = function()
  551.         managers.job:activate_job ( "ukrainian_job" )
  552.         Global.game_settings.level_id = "escape_cafe"
  553.         Global.game_settings.mission = managers.job:current_mission()
  554.         Global.game_settings.difficulty = "overkill_145"
  555.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  556.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  557.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  558.     end
  559. EscapeCafeOverKill2 = function()
  560.     managers.job:set_next_interupt_stage( "escape_cafe" )
  561. end
  562.  
  563. EscapeCafeVeryHard = function()
  564.         managers.job:activate_job ( "ukrainian_job" )
  565.         Global.game_settings.level_id = "escape_cafe"
  566.         Global.game_settings.mission = managers.job:current_mission()
  567.         Global.game_settings.difficulty = "overkill"
  568.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  569.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  570.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  571.     end
  572. EscapeCafeVeryHard2 = function()
  573.     managers.job:set_next_interupt_stage( "escape_cafe" )
  574. end
  575.  
  576. EscapeCafeHard = function()
  577.         managers.job:activate_job ( "ukrainian_job" )
  578.         Global.game_settings.level_id = "escape_cafe"
  579.         Global.game_settings.mission = managers.job:current_mission()
  580.         Global.game_settings.difficulty = "hard"
  581.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  582.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  583.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  584.     end
  585. EscapeCafeHard2 = function()
  586.     managers.job:set_next_interupt_stage( "escape_cafe" )
  587. end
  588.  
  589. EscapeCafeNormal = function()
  590.         managers.job:activate_job ( "ukrainian_job" )
  591.         Global.game_settings.level_id = "escape_cafe"
  592.         Global.game_settings.mission = managers.job:current_mission()
  593.         Global.game_settings.difficulty = "normal"
  594.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  595.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  596.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  597.     end
  598. EscapeCafeNormal2 = function()
  599.     managers.job:set_next_interupt_stage( "escape_cafe" )
  600. end
  601.    
  602. -- VLAD (Normal, Hard, Very Hard, OverKill, and DeathWish)
  603. -- UKRAINIAN JOB PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
  604. UkrainianJobPRODeathWish = function()
  605.         managers.job:activate_job ( "ukrainian_job_prof" )
  606.         Global.game_settings.level_id = "ukrainian_job"
  607.         Global.game_settings.mission = managers.job:current_mission()
  608.         Global.game_settings.difficulty = "overkill_290"
  609.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  610.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  611.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  612.     end
  613.  
  614. UkrainianJobPROOverKill = function()
  615.         managers.job:activate_job ( "ukrainian_job_prof" )
  616.         Global.game_settings.level_id = "ukrainian_job"
  617.         Global.game_settings.mission = managers.job:current_mission()
  618.         Global.game_settings.difficulty = "overkill_145"
  619.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  620.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  621.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  622.     end
  623.  
  624. UkrainianJobPROVeryHard = function()
  625.         managers.job:activate_job ( "ukrainian_job_prof" )
  626.         Global.game_settings.level_id = "ukrainian_job"
  627.         Global.game_settings.mission = managers.job:current_mission()
  628.         Global.game_settings.difficulty = "overkill"
  629.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  630.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  631.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  632.     end
  633.  
  634. UkrainianJobPROHard = function()
  635.         managers.job:activate_job ( "ukrainian_job_prof" )
  636.         Global.game_settings.level_id = "ukrainian_job"
  637.         Global.game_settings.mission = managers.job:current_mission()
  638.         Global.game_settings.difficulty = "hard"
  639.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  640.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  641.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  642.     end
  643.  
  644. -- NIGHTCLUB (Normal, Hard, Very Hard, OverKill, and DeathWish)
  645. NightclubDeathWish = function()
  646.         managers.job:activate_job ( "nightclub" )
  647.         Global.game_settings.level_id = "nightclub"
  648.         Global.game_settings.mission = managers.job:current_mission()
  649.         Global.game_settings.difficulty = "overkill_290"
  650.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  651.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  652.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  653.     end
  654.  
  655. NightclubOverKill = function()
  656.         managers.job:activate_job ( "nightclub" )
  657.         Global.game_settings.level_id = "nightclub"
  658.         Global.game_settings.mission = managers.job:current_mission()
  659.         Global.game_settings.difficulty = "overkill_145"
  660.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  661.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  662.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  663.     end
  664.  
  665. NightclubVeryHard = function()
  666.         managers.job:activate_job ( "nightclub" )
  667.         Global.game_settings.level_id = "nightclub"
  668.         Global.game_settings.mission = managers.job:current_mission()
  669.         Global.game_settings.difficulty = "overkill"
  670.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  671.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  672.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  673.     end
  674.  
  675. NightclubHard = function()
  676.         managers.job:activate_job ( "nightclub" )
  677.         Global.game_settings.level_id = "nightclub"
  678.         Global.game_settings.mission = managers.job:current_mission()
  679.         Global.game_settings.difficulty = "hard"
  680.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  681.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  682.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  683.     end
  684.  
  685. NightclubNormal = function()
  686.         managers.job:activate_job ( "nightclub" )
  687.         Global.game_settings.level_id = "nightclub"
  688.         Global.game_settings.mission = managers.job:current_mission()
  689.         Global.game_settings.difficulty = "normal"
  690.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  691.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  692.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  693.     end
  694.  
  695. -- MALLCRASHER (Normal, Hard, Very Hard, OverKill, and DeathWish)
  696. MallCrasherDeathWish = function()
  697.         managers.job:activate_job ( "mallcrasher" )
  698.         Global.game_settings.level_id = "mallcrasher"
  699.         Global.game_settings.mission = managers.job:current_mission()
  700.         Global.game_settings.difficulty = "overkill_290"
  701.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  702.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  703.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  704.     end
  705.  
  706. MallCrasherOverKill = function()
  707.         managers.job:activate_job ( "mallcrasher" )
  708.         Global.game_settings.level_id = "mallcrasher"
  709.         Global.game_settings.mission = managers.job:current_mission()
  710.         Global.game_settings.difficulty = "overkill_145"
  711.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  712.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  713.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  714.     end
  715.  
  716. MallCrasherVeryHard = function()
  717.         managers.job:activate_job ( "mallcrasher" )
  718.         Global.game_settings.level_id = "mallcrasher"
  719.         Global.game_settings.mission = managers.job:current_mission()
  720.         Global.game_settings.difficulty = "overkill"
  721.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  722.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  723.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  724.     end
  725.  
  726. MallCrasherHard = function()
  727.         managers.job:activate_job ( "mallcrasher" )
  728.         Global.game_settings.level_id = "mallcrasher"
  729.         Global.game_settings.mission = managers.job:current_mission()
  730.         Global.game_settings.difficulty = "hard"
  731.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  732.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  733.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  734.     end
  735.  
  736. MallCrasherNormal = function()
  737.         managers.job:activate_job ( "mallcrasher" )
  738.         Global.game_settings.level_id = "mallcrasher"
  739.         Global.game_settings.mission = managers.job:current_mission()
  740.         Global.game_settings.difficulty = "normal"
  741.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  742.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  743.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  744.     end
  745.  
  746. -- FOUR STORES (Normal, Hard, Very Hard, OverKill, and DeathWish)
  747. FourStoresDeathWish = function()
  748.         managers.job:activate_job ( "four_stores" )
  749.         Global.game_settings.level_id = "four_stores"
  750.         Global.game_settings.mission = managers.job:current_mission()
  751.         Global.game_settings.difficulty = "overkill_290"
  752.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  753.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  754.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  755.     end
  756.  
  757. FourStoresOverKill = function()
  758.         managers.job:activate_job ( "four_stores" )
  759.         Global.game_settings.level_id = "four_stores"
  760.         Global.game_settings.mission = managers.job:current_mission()
  761.         Global.game_settings.difficulty = "overkill_145"
  762.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  763.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  764.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  765.     end
  766.  
  767. FourStoresVeryHard = function()
  768.         managers.job:activate_job ( "four_stores" )
  769.         Global.game_settings.level_id = "four_stores"
  770.         Global.game_settings.mission = managers.job:current_mission()
  771.         Global.game_settings.difficulty = "overkill"
  772.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  773.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  774.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  775.     end
  776.  
  777. FourStoresHard = function()
  778.         managers.job:activate_job ( "four_stores" )
  779.         Global.game_settings.level_id = "four_stores"
  780.         Global.game_settings.mission = managers.job:current_mission()
  781.         Global.game_settings.difficulty = "hard"
  782.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  783.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  784.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  785.     end
  786.  
  787. FourStoresNormal = function()
  788.         managers.job:activate_job ( "four_stores" )
  789.         Global.game_settings.level_id = "four_stores"
  790.         Global.game_settings.mission = managers.job:current_mission()
  791.         Global.game_settings.difficulty = "normal"
  792.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  793.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  794.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  795.     end
  796.  
  797.  
  798. -- THE ELEPHANT (Normal, Hard, Very Hard, OverKill, and DeathWish)
  799. -- ELECTION DAY PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
  800. ElectionDayPRODay3DeathWish = function()
  801.         managers.job:activate_job ( "election_day_prof", 2 )
  802.         Global.game_settings.level_id = "election_day_3"
  803.         Global.game_settings.mission = managers.job:current_mission()
  804.         Global.game_settings.difficulty = "overkill_290"
  805.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  806.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  807.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  808.     end
  809.  
  810. ElectionDayPRODay3OverKill = function()
  811.         managers.job:activate_job ( "election_day_prof", 2 )
  812.         Global.game_settings.level_id = "election_day_3"
  813.         Global.game_settings.mission = managers.job:current_mission()
  814.         Global.game_settings.difficulty = "overkill_145"
  815.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  816.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  817.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  818.     end
  819.  
  820. ElectionDayPRODay3VeryHard = function()
  821.         managers.job:activate_job ( "election_day_prof", 2 )
  822.         Global.game_settings.level_id = "election_day_3"
  823.         Global.game_settings.mission = managers.job:current_mission()
  824.         Global.game_settings.difficulty = "overkill"
  825.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  826.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  827.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  828.     end
  829.  
  830. ElectionDayPRODay3Hard = function()
  831.         managers.job:activate_job ( "election_day_prof", 2 )
  832.         Global.game_settings.level_id = "election_day_3"
  833.         Global.game_settings.mission = managers.job:current_mission()
  834.         Global.game_settings.difficulty = "hard"
  835.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  836.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  837.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  838.     end
  839.  
  840. -- ELECTION DAY PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
  841. ElectionDayPRODay2DeathWish = function()
  842.         managers.job:activate_job ( "election_day_prof", 2 )
  843.         Global.game_settings.level_id = "election_day_2"
  844.         Global.game_settings.mission = managers.job:current_mission()
  845.         Global.game_settings.difficulty = "overkill_290"
  846.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  847.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  848.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  849.     end
  850.  
  851. ElectionDayPRODay2OverKill = function()
  852.         managers.job:activate_job ( "election_day_prof", 2 )
  853.         Global.game_settings.level_id = "election_day_2"
  854.         Global.game_settings.mission = managers.job:current_mission()
  855.         Global.game_settings.difficulty = "overkill_145"
  856.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  857.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  858.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  859.     end
  860.  
  861. ElectionDayPRODay2VeryHard = function()
  862.         managers.job:activate_job ( "election_day_prof", 2 )
  863.         Global.game_settings.level_id = "election_day_2"
  864.         Global.game_settings.mission = managers.job:current_mission()
  865.         Global.game_settings.difficulty = "overkill"
  866.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  867.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  868.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  869.     end
  870.  
  871. ElectionDayPRODay2Hard = function()
  872.         managers.job:activate_job ( "election_day_prof", 2 )
  873.         Global.game_settings.level_id = "election_day_2"
  874.         Global.game_settings.mission = managers.job:current_mission()
  875.         Global.game_settings.difficulty = "hard"
  876.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  877.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  878.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  879.     end
  880.  
  881. -- ELECTION DAY PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
  882. ElectionDayPRODay1DeathWish = function()
  883.         managers.job:activate_job ( "election_day_prof" )
  884.         Global.game_settings.level_id = "election_day_1"
  885.         Global.game_settings.mission = managers.job:current_mission()
  886.         Global.game_settings.difficulty = "overkill_290"
  887.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  888.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  889.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  890.     end
  891.  
  892. ElectionDayPRODay1OverKill = function()
  893.         managers.job:activate_job ( "election_day_prof" )
  894.         Global.game_settings.level_id = "election_day_1"
  895.         Global.game_settings.mission = managers.job:current_mission()
  896.         Global.game_settings.difficulty = "overkill_145"
  897.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  898.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  899.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  900.     end
  901.  
  902. ElectionDayPRODay1VeryHard = function()
  903.         managers.job:activate_job ( "election_day_prof" )
  904.         Global.game_settings.level_id = "election_day_1"
  905.         Global.game_settings.mission = managers.job:current_mission()
  906.         Global.game_settings.difficulty = "overkill"
  907.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  908.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  909.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  910.     end
  911.  
  912. ElectionDayPRODay1Hard = function()
  913.         managers.job:activate_job ( "election_day_prof" )
  914.         Global.game_settings.level_id = "election_day_1"
  915.         Global.game_settings.mission = managers.job:current_mission()
  916.         Global.game_settings.difficulty = "hard"
  917.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  918.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  919.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  920.     end
  921.  
  922. -- BIG OIL PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
  923. BigOilPRODay2DeathWish = function()
  924.         managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
  925.         Global.game_settings.level_id = "welcome_to_the_jungle_2"
  926.         Global.game_settings.mission = managers.job:current_mission()
  927.         Global.game_settings.difficulty = "overkill_290"
  928.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  929.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  930.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  931.     end
  932.  
  933. BigOilPRODay2OverKill = function()
  934.         managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
  935.         Global.game_settings.level_id = "welcome_to_the_jungle_2"
  936.         Global.game_settings.mission = managers.job:current_mission()
  937.         Global.game_settings.difficulty = "overkill_145"
  938.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  939.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  940.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  941.     end
  942.  
  943. BigOilPRODay2VeryHard = function()
  944.         managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
  945.         Global.game_settings.level_id = "welcome_to_the_jungle_2"
  946.         Global.game_settings.mission = managers.job:current_mission()
  947.         Global.game_settings.difficulty = "overkill"
  948.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  949.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  950.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  951.     end
  952.  
  953. BigOilPRODay2Hard = function()
  954.         managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
  955.         Global.game_settings.level_id = "welcome_to_the_jungle_2"
  956.         Global.game_settings.mission = managers.job:current_mission()
  957.         Global.game_settings.difficulty = "hard"
  958.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  959.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  960.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  961.     end
  962.  
  963. -- BIG OIL PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
  964. BigOilPRODay1DeathWish = function()
  965.         managers.job:activate_job ( "welcome_to_the_jungle_prof" )
  966.         Global.game_settings.level_id = "welcome_to_the_jungle_1"
  967.         Global.game_settings.mission = managers.job:current_mission()
  968.         Global.game_settings.difficulty = "overkill_290"
  969.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  970.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  971.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  972.     end
  973.  
  974. BigOilPRODay1OverKill = function()
  975.         managers.job:activate_job ( "welcome_to_the_jungle_prof" )
  976.         Global.game_settings.level_id = "welcome_to_the_jungle_1"
  977.         Global.game_settings.mission = managers.job:current_mission()
  978.         Global.game_settings.difficulty = "overkill_145"
  979.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  980.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  981.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  982.     end
  983.  
  984. BigOilPRODay1VeryHard = function()
  985.         managers.job:activate_job ( "welcome_to_the_jungle_prof" )
  986.         Global.game_settings.level_id = "welcome_to_the_jungle_1"
  987.         Global.game_settings.mission = managers.job:current_mission()
  988.         Global.game_settings.difficulty = "overkill"
  989.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  990.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  991.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  992.     end
  993.  
  994. BigOilPRODay1Hard = function()
  995.         managers.job:activate_job ( "welcome_to_the_jungle_prof" )
  996.         Global.game_settings.level_id = "welcome_to_the_jungle_1"
  997.         Global.game_settings.mission = managers.job:current_mission()
  998.         Global.game_settings.difficulty = "hard"
  999.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1000.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1001.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1002.     end
  1003.  
  1004. -- FRAMING FRAME PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
  1005. FramingFramePRODay3DeathWish = function()
  1006.         managers.job:activate_job ( "framing_frame_prof", 3 )
  1007.         Global.game_settings.level_id = "framing_frame_3"
  1008.         Global.game_settings.mission = managers.job:current_mission()
  1009.         Global.game_settings.difficulty = "overkill_290"
  1010.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1011.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1012.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1013.     end
  1014.  
  1015. FramingFramePRODay3OverKill = function()
  1016.         managers.job:activate_job ( "framing_frame_prof", 3 )
  1017.         Global.game_settings.level_id = "framing_frame_3"
  1018.         Global.game_settings.mission = managers.job:current_mission()
  1019.         Global.game_settings.difficulty = "overkill_145"
  1020.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1021.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1022.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1023.     end
  1024.  
  1025. FramingFramePRODay3VeryHard = function()
  1026.         managers.job:activate_job ( "framing_frame_prof", 3 )
  1027.         Global.game_settings.level_id = "framing_frame_3"
  1028.         Global.game_settings.mission = managers.job:current_mission()
  1029.         Global.game_settings.difficulty = "overkill"
  1030.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1031.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1032.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1033.     end
  1034.  
  1035. FramingFramePRODay3Hard = function()
  1036.         managers.job:activate_job ( "framing_frame_prof", 3 )
  1037.         Global.game_settings.level_id = "framing_frame_3"
  1038.         Global.game_settings.mission = managers.job:current_mission()
  1039.         Global.game_settings.difficulty = "hard"
  1040.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1041.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1042.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1043.     end
  1044.  
  1045. -- FRAMING FRAME PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
  1046. FramingFramePRODay2DeathWish = function()
  1047.         managers.job:activate_job ( "framing_frame_prof", 2 )
  1048.         Global.game_settings.level_id = "framing_frame_2"
  1049.         Global.game_settings.mission = managers.job:current_mission()
  1050.         Global.game_settings.difficulty = "overkill_290"
  1051.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1052.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1053.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1054.     end
  1055.  
  1056. FramingFramePRODay2OverKill = function()
  1057.         managers.job:activate_job ( "framing_frame_prof", 2 )
  1058.         Global.game_settings.level_id = "framing_frame_2"
  1059.         Global.game_settings.mission = managers.job:current_mission()
  1060.         Global.game_settings.difficulty = "overkill_145"
  1061.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1062.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1063.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1064.     end
  1065.  
  1066. FramingFramePRODay2VeryHard = function()
  1067.         managers.job:activate_job ( "framing_frame_prof", 2 )
  1068.         Global.game_settings.level_id = "framing_frame_2"
  1069.         Global.game_settings.mission = managers.job:current_mission()
  1070.         Global.game_settings.difficulty = "overkill"
  1071.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1072.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1073.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1074.     end
  1075.  
  1076. FramingFramePRODay2Hard = function()
  1077.         managers.job:activate_job ( "framing_frame_prof", 2 )
  1078.         Global.game_settings.level_id = "framing_frame_2"
  1079.         Global.game_settings.mission = managers.job:current_mission()
  1080.         Global.game_settings.difficulty = "hard"
  1081.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1082.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1083.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1084.     end
  1085.  
  1086. -- FRAMING FRAME PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
  1087. FramingFramePRODay1DeathWish = function()
  1088.         managers.job:activate_job ( "framing_frame_prof" )
  1089.         Global.game_settings.level_id = "framing_frame_1"
  1090.         Global.game_settings.mission = managers.job:current_mission()
  1091.         Global.game_settings.difficulty = "overkill_290"
  1092.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1093.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1094.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1095.     end
  1096.  
  1097. FramingFramePRODay1OverKill = function()
  1098.         managers.job:activate_job ( "framing_frame_prof" )
  1099.         Global.game_settings.level_id = "framing_frame_1"
  1100.         Global.game_settings.mission = managers.job:current_mission()
  1101.         Global.game_settings.difficulty = "overkill_145"
  1102.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1103.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1104.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1105.     end
  1106.  
  1107. FramingFramePRODay1VeryHard = function()
  1108.         managers.job:activate_job ( "framing_frame_prof" )
  1109.         Global.game_settings.level_id = "framing_frame_1"
  1110.         Global.game_settings.mission = managers.job:current_mission()
  1111.         Global.game_settings.difficulty = "overkill"
  1112.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1113.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1114.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1115.     end
  1116.  
  1117. FramingFramePRODay1Hard = function()
  1118.         managers.job:activate_job ( "framing_frame_prof" )
  1119.         Global.game_settings.level_id = "framing_frame_1"
  1120.         Global.game_settings.mission = managers.job:current_mission()
  1121.         Global.game_settings.difficulty = "hard"
  1122.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1123.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1124.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1125.     end
  1126.  
  1127. -- ELECTION DAY DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1128. ElectionDayDay3DeathWish = function()
  1129.         managers.job:activate_job ( "election_day", 2 )
  1130.         Global.game_settings.level_id = "election_day_3"
  1131.         Global.game_settings.mission = managers.job:current_mission()
  1132.         Global.game_settings.difficulty = "overkill_290"
  1133.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1134.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1135.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1136.     end
  1137.  
  1138. ElectionDayDay3OverKill = function()
  1139.         managers.job:activate_job ( "election_day", 2 )
  1140.         Global.game_settings.level_id = "election_day_3"
  1141.         Global.game_settings.mission = managers.job:current_mission()
  1142.         Global.game_settings.difficulty = "overkill_145"
  1143.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1144.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1145.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1146.     end
  1147.  
  1148. ElectionDayDay3VeryHard = function()
  1149.         managers.job:activate_job ( "election_day", 2 )
  1150.         Global.game_settings.level_id = "election_day_3"
  1151.         Global.game_settings.mission = managers.job:current_mission()
  1152.         Global.game_settings.difficulty = "overkill"
  1153.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1154.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1155.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1156.     end
  1157.  
  1158. ElectionDayDay3Hard = function()
  1159.         managers.job:activate_job ( "election_day", 2 )
  1160.         Global.game_settings.level_id = "election_day_3"
  1161.         Global.game_settings.mission = managers.job:current_mission()
  1162.         Global.game_settings.difficulty = "hard"
  1163.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1164.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1165.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1166.     end
  1167.    
  1168. ElectionDayDay3Normal = function()
  1169.         managers.job:activate_job ( "election_day", 2 )
  1170.         Global.game_settings.level_id = "election_day_3"
  1171.         Global.game_settings.mission = managers.job:current_mission()
  1172.         Global.game_settings.difficulty = "normal"
  1173.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1174.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1175.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1176.     end    
  1177.    
  1178. -- ELECTION DAY DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1179. ElectionDayDay2DeathWish = function()
  1180.         managers.job:activate_job ( "election_day", 2 )
  1181.         Global.game_settings.level_id = "election_day_2"
  1182.         Global.game_settings.mission = managers.job:current_mission()
  1183.         Global.game_settings.difficulty = "overkill_290"
  1184.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1185.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1186.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1187.     end
  1188.  
  1189. ElectionDayDay2OverKill = function()
  1190.         managers.job:activate_job ( "election_day", 2 )
  1191.         Global.game_settings.level_id = "election_day_2"
  1192.         Global.game_settings.mission = managers.job:current_mission()
  1193.         Global.game_settings.difficulty = "overkill_145"
  1194.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1195.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1196.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1197.     end
  1198.  
  1199. ElectionDayDay2VeryHard = function()
  1200.         managers.job:activate_job ( "election_day", 2 )
  1201.         Global.game_settings.level_id = "election_day_2"
  1202.         Global.game_settings.mission = managers.job:current_mission()
  1203.         Global.game_settings.difficulty = "overkill"
  1204.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1205.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1206.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1207.     end
  1208.  
  1209. ElectionDayDay2Hard = function()
  1210.         managers.job:activate_job ( "election_day", 2 )
  1211.         Global.game_settings.level_id = "election_day_2"
  1212.         Global.game_settings.mission = managers.job:current_mission()
  1213.         Global.game_settings.difficulty = "hard"
  1214.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1215.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1216.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1217.     end
  1218.    
  1219. ElectionDayDay2Normal = function()
  1220.         managers.job:activate_job ( "election_day", 2 )
  1221.         Global.game_settings.level_id = "election_day_2"
  1222.         Global.game_settings.mission = managers.job:current_mission()
  1223.         Global.game_settings.difficulty = "normal"
  1224.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1225.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1226.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1227.     end
  1228.  
  1229. -- ELECTION DAY DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1230. ElectionDayDay1DeathWish = function()
  1231.         managers.job:activate_job ( "election_day" )
  1232.         Global.game_settings.level_id = "election_day_1"
  1233.         Global.game_settings.mission = managers.job:current_mission()
  1234.         Global.game_settings.difficulty = "overkill_290"
  1235.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1236.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1237.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1238.     end
  1239.  
  1240. ElectionDayDay1OverKill = function()
  1241.         managers.job:activate_job ( "election_day" )
  1242.         Global.game_settings.level_id = "election_day_1"
  1243.         Global.game_settings.mission = managers.job:current_mission()
  1244.         Global.game_settings.difficulty = "overkill_145"
  1245.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1246.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1247.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1248.     end
  1249.  
  1250. ElectionDayDay1VeryHard = function()
  1251.         managers.job:activate_job ( "election_day" )
  1252.         Global.game_settings.level_id = "election_day_1"
  1253.         Global.game_settings.mission = managers.job:current_mission()
  1254.         Global.game_settings.difficulty = "overkill"
  1255.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1256.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1257.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1258.     end
  1259.  
  1260. ElectionDayDay1Hard = function()
  1261.         managers.job:activate_job ( "election_day" )
  1262.         Global.game_settings.level_id = "election_day_1"
  1263.         Global.game_settings.mission = managers.job:current_mission()
  1264.         Global.game_settings.difficulty = "hard"
  1265.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1266.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1267.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1268.     end
  1269.    
  1270. ElectionDayDay1Normal = function()
  1271.         managers.job:activate_job ( "election_day" )
  1272.         Global.game_settings.level_id = "election_day_1"
  1273.         Global.game_settings.mission = managers.job:current_mission()
  1274.         Global.game_settings.difficulty = "normal"
  1275.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1276.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1277.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1278.     end
  1279.  
  1280. -- FRAMING FRAME DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1281. FramingFrameDay3DeathWish = function()
  1282.         managers.job:activate_job ( "framing_frame", 3 )
  1283.         Global.game_settings.level_id = "framing_frame_3"
  1284.         Global.game_settings.mission = managers.job:current_mission()
  1285.         Global.game_settings.difficulty = "overkill_290"
  1286.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1287.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1288.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1289.     end
  1290.  
  1291. FramingFrameDay3OverKill = function()
  1292.         managers.job:activate_job ( "framing_frame", 3 )
  1293.         Global.game_settings.level_id = "framing_frame_3"
  1294.         Global.game_settings.mission = managers.job:current_mission()
  1295.         Global.game_settings.difficulty = "overkill_145"
  1296.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1297.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1298.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1299.     end
  1300.  
  1301. FramingFrameDay3VeryHard = function()
  1302.         managers.job:activate_job ( "framing_frame", 3 )
  1303.         Global.game_settings.level_id = "framing_frame_3"
  1304.         Global.game_settings.mission = managers.job:current_mission()
  1305.         Global.game_settings.difficulty = "overkill"
  1306.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1307.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1308.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1309.     end
  1310.  
  1311. FramingFrameDay3Hard = function()
  1312.         managers.job:activate_job ( "framing_frame", 3 )
  1313.         Global.game_settings.level_id = "framing_frame_3"
  1314.         Global.game_settings.mission = managers.job:current_mission()
  1315.         Global.game_settings.difficulty = "hard"
  1316.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1317.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1318.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1319.     end
  1320.    
  1321. FramingFrameDay3Normal = function()
  1322.         managers.job:activate_job ( "framing_frame", 3 )
  1323.         Global.game_settings.level_id = "framing_frame_3"
  1324.         Global.game_settings.mission = managers.job:current_mission()
  1325.         Global.game_settings.difficulty = "normal"
  1326.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1327.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1328.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1329.     end
  1330.  
  1331. -- FRAMING FRAME DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1332. FramingFrameDay2DeathWish = function()
  1333.         managers.job:activate_job ( "framing_frame", 2 )
  1334.         Global.game_settings.level_id = "framing_frame_2"
  1335.         Global.game_settings.mission = managers.job:current_mission()
  1336.         Global.game_settings.difficulty = "overkill_290"
  1337.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1338.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1339.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1340.     end
  1341.  
  1342. FramingFrameDay2OverKill = function()
  1343.         managers.job:activate_job ( "framing_frame", 2 )
  1344.         Global.game_settings.level_id = "framing_frame_2"
  1345.         Global.game_settings.mission = managers.job:current_mission()
  1346.         Global.game_settings.difficulty = "overkill_145"
  1347.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1348.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1349.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1350.     end
  1351.  
  1352. FramingFrameDay2VeryHard = function()
  1353.         managers.job:activate_job ( "framing_frame", 2 )
  1354.         Global.game_settings.level_id = "framing_frame_2"
  1355.         Global.game_settings.mission = managers.job:current_mission()
  1356.         Global.game_settings.difficulty = "overkill"
  1357.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1358.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1359.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1360.     end
  1361.  
  1362. FramingFrameDay2Hard = function()
  1363.         managers.job:activate_job ( "framing_frame", 2 )
  1364.         Global.game_settings.level_id = "framing_frame_2"
  1365.         Global.game_settings.mission = managers.job:current_mission()
  1366.         Global.game_settings.difficulty = "hard"
  1367.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1368.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1369.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1370.     end
  1371.    
  1372. FramingFrameDay2Normal = function()
  1373.         managers.job:activate_job ( "framing_frame", 2 )
  1374.         Global.game_settings.level_id = "framing_frame_2"
  1375.         Global.game_settings.mission = managers.job:current_mission()
  1376.         Global.game_settings.difficulty = "normal"
  1377.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1378.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1379.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1380.     end
  1381.  
  1382. -- FRAMING FRAME DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1383. FramingFrameDay1DeathWish = function()
  1384.         managers.job:activate_job ( "framing_frame" )
  1385.         Global.game_settings.level_id = "framing_frame_1"
  1386.         Global.game_settings.mission = managers.job:current_mission()
  1387.         Global.game_settings.difficulty = "overkill_290"
  1388.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1389.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1390.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1391.     end
  1392.  
  1393. FramingFrameDay1OverKill = function()
  1394.         managers.job:activate_job ( "framing_frame" )
  1395.         Global.game_settings.level_id = "framing_frame_1"
  1396.         Global.game_settings.mission = managers.job:current_mission()
  1397.         Global.game_settings.difficulty = "overkill_145"
  1398.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1399.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1400.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1401.     end
  1402.  
  1403. FramingFrameDay1VeryHard = function()
  1404.         managers.job:activate_job ( "framing_frame" )
  1405.         Global.game_settings.level_id = "framing_frame_1"
  1406.         Global.game_settings.mission = managers.job:current_mission()
  1407.         Global.game_settings.difficulty = "overkill"
  1408.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1409.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1410.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1411.     end
  1412.  
  1413. FramingFrameDay1Hard = function()
  1414.         managers.job:activate_job ( "framing_frame" )
  1415.         Global.game_settings.level_id = "framing_frame_1"
  1416.         Global.game_settings.mission = managers.job:current_mission()
  1417.         Global.game_settings.difficulty = "hard"
  1418.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1419.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1420.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1421.     end
  1422.    
  1423. FramingFrameDay1Normal = function()
  1424.         managers.job:activate_job ( "framing_frame" )
  1425.         Global.game_settings.level_id = "framing_frame_1"
  1426.         Global.game_settings.mission = managers.job:current_mission()
  1427.         Global.game_settings.difficulty = "normal"
  1428.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1429.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1430.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1431.     end
  1432.  
  1433. -- HECTOR (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1434. -- RATS PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
  1435. RatsPRODay3DeathWish = function()
  1436.         managers.job:activate_job ( "alex_prof", 3 )
  1437.         Global.game_settings.level_id = "alex_3"
  1438.         Global.game_settings.mission = managers.job:current_mission()
  1439.         Global.game_settings.difficulty = "overkill_290"
  1440.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1441.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1442.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1443.     end
  1444.  
  1445. RatsPRODay3OverKill = function()
  1446.         managers.job:activate_job ( "alex_prof", 3 )
  1447.         Global.game_settings.level_id = "alex_3"
  1448.         Global.game_settings.mission = managers.job:current_mission()
  1449.         Global.game_settings.difficulty = "overkill_145"
  1450.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1451.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1452.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1453.     end
  1454.  
  1455. RatsPRODay3VeryHard = function()
  1456.         managers.job:activate_job ( "alex_prof", 3 )
  1457.         Global.game_settings.level_id = "alex_3"
  1458.         Global.game_settings.mission = managers.job:current_mission()
  1459.         Global.game_settings.difficulty = "overkill"
  1460.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1461.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1462.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1463.     end
  1464.  
  1465. RatsPRODay3Hard = function()
  1466.         managers.job:activate_job ( "alex_prof", 3 )
  1467.         Global.game_settings.level_id = "alex_3"
  1468.         Global.game_settings.mission = managers.job:current_mission()
  1469.         Global.game_settings.difficulty = "hard"
  1470.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1471.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1472.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1473.     end
  1474.  
  1475. -- RATS PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
  1476. RatsPRODay2DeathWish = function()
  1477.         managers.job:activate_job ( "alex_prof", 2 )
  1478.         Global.game_settings.level_id = "alex_2"
  1479.         Global.game_settings.mission = managers.job:current_mission()
  1480.         Global.game_settings.difficulty = "overkill_290"
  1481.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1482.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1483.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1484.     end
  1485.  
  1486. RatsPRODay2OverKill = function()
  1487.         managers.job:activate_job ( "alex_prof", 2 )
  1488.         Global.game_settings.level_id = "alex_2"
  1489.         Global.game_settings.mission = managers.job:current_mission()
  1490.         Global.game_settings.difficulty = "overkill_145"
  1491.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1492.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1493.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1494.     end
  1495.  
  1496. RatsPRODay2VeryHard = function()
  1497.         managers.job:activate_job ( "alex_prof", 2 )
  1498.         Global.game_settings.level_id = "alex_2"
  1499.         Global.game_settings.mission = managers.job:current_mission()
  1500.         Global.game_settings.difficulty = "overkill"
  1501.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1502.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1503.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1504.     end
  1505.  
  1506. RatsPRODay2Hard = function()
  1507.         managers.job:activate_job ( "alex_prof", 2 )
  1508.         Global.game_settings.level_id = "alex_2"
  1509.         Global.game_settings.mission = managers.job:current_mission()
  1510.         Global.game_settings.difficulty = "hard"
  1511.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1512.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1513.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1514.     end
  1515.  
  1516. -- RATS PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
  1517. RatsPRODay1DeathWish = function()
  1518.         managers.job:activate_job ( "alex_prof" )
  1519.         Global.game_settings.level_id = "alex_1"
  1520.         Global.game_settings.mission = managers.job:current_mission()
  1521.         Global.game_settings.difficulty = "overkill_290"
  1522.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1523.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1524.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1525.     end
  1526.  
  1527. RatsPRODay1OverKill = function()
  1528.         managers.job:activate_job ( "alex_prof" )
  1529.         Global.game_settings.level_id = "alex_1"
  1530.         Global.game_settings.mission = managers.job:current_mission()
  1531.         Global.game_settings.difficulty = "overkill_145"
  1532.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1533.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1534.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1535.     end
  1536.  
  1537. RatsPRODay1VeryHard = function()
  1538.         managers.job:activate_job ( "alex_prof" )
  1539.         Global.game_settings.level_id = "alex_1"
  1540.         Global.game_settings.mission = managers.job:current_mission()
  1541.         Global.game_settings.difficulty = "overkill"
  1542.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1543.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1544.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1545.     end
  1546.  
  1547. RatsPRODay1Hard = function()
  1548.         managers.job:activate_job ( "alex_prof" )
  1549.         Global.game_settings.level_id = "alex_1"
  1550.         Global.game_settings.mission = managers.job:current_mission()
  1551.         Global.game_settings.difficulty = "hard"
  1552.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1553.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1554.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1555.     end
  1556.  
  1557. -- FIRESTARTER PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
  1558. FireStarterPRODay3DeathWish = function()
  1559.         managers.job:activate_job ( "firestarter_prof", 3 )
  1560.         Global.game_settings.level_id = "firestarter_3"
  1561.         Global.game_settings.mission = managers.job:current_mission()
  1562.         Global.game_settings.difficulty = "overkill_290"
  1563.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1564.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1565.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1566.     end
  1567.  
  1568. FireStarterPRODay3OverKill = function()
  1569.         managers.job:activate_job ( "firestarter_prof", 3 )
  1570.         Global.game_settings.level_id = "firestarter_3"
  1571.         Global.game_settings.mission = managers.job:current_mission()
  1572.         Global.game_settings.difficulty = "overkill_145"
  1573.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1574.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1575.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1576.     end
  1577.  
  1578. FireStarterPRODay3VeryHard = function()
  1579.         managers.job:activate_job ( "firestarter_prof", 3 )
  1580.         Global.game_settings.level_id = "firestarter_3"
  1581.         Global.game_settings.mission = managers.job:current_mission()
  1582.         Global.game_settings.difficulty = "overkill"
  1583.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1584.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1585.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1586.     end
  1587.  
  1588. FireStarterPRODay3Hard = function()
  1589.         managers.job:activate_job ( "firestarter_prof", 3 )
  1590.         Global.game_settings.level_id = "firestarter_3"
  1591.         Global.game_settings.mission = managers.job:current_mission()
  1592.         Global.game_settings.difficulty = "hard"
  1593.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1594.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1595.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1596.     end
  1597.  
  1598. -- FIRESTARTER PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
  1599. FireStarterPRODay2DeathWish = function()
  1600.         managers.job:activate_job ( "firestarter_prof", 2 )
  1601.         Global.game_settings.level_id = "firestarter_2"
  1602.         Global.game_settings.mission = managers.job:current_mission()
  1603.         Global.game_settings.difficulty = "overkill_290"
  1604.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1605.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1606.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1607.     end
  1608.  
  1609. FireStarterPRODay2OverKill = function()
  1610.         managers.job:activate_job ( "firestarter_prof", 2 )
  1611.         Global.game_settings.level_id = "firestarter_2"
  1612.         Global.game_settings.mission = managers.job:current_mission()
  1613.         Global.game_settings.difficulty = "overkill_145"
  1614.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1615.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1616.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1617.     end
  1618.  
  1619. FireStarterPRODay2VeryHard = function()
  1620.         managers.job:activate_job ( "firestarter_prof", 2 )
  1621.         Global.game_settings.level_id = "firestarter_2"
  1622.         Global.game_settings.mission = managers.job:current_mission()
  1623.         Global.game_settings.difficulty = "overkill"
  1624.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1625.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1626.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1627.     end
  1628.  
  1629. FireStarterPRODay2Hard = function()
  1630.         managers.job:activate_job ( "firestarter_prof", 2 )
  1631.         Global.game_settings.level_id = "firestarter_2"
  1632.         Global.game_settings.mission = managers.job:current_mission()
  1633.         Global.game_settings.difficulty = "hard"
  1634.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1635.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1636.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1637.     end
  1638.  
  1639. -- FIRESTARTER PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
  1640. FireStarterPRODay1DeathWish = function()
  1641.         managers.job:activate_job ( "firestarter_prof" )
  1642.         Global.game_settings.level_id = "firestarter_1"
  1643.         Global.game_settings.mission = managers.job:current_mission()
  1644.         Global.game_settings.difficulty = "overkill_290"
  1645.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1646.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1647.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1648.     end
  1649.  
  1650. FireStarterPRODay1OverKill = function()
  1651.         managers.job:activate_job ( "firestarter_prof" )
  1652.         Global.game_settings.level_id = "firestarter_1"
  1653.         Global.game_settings.mission = managers.job:current_mission()
  1654.         Global.game_settings.difficulty = "overkill_145"
  1655.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1656.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1657.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1658.     end
  1659.  
  1660. FireStarterPRODay1VeryHard = function()
  1661.         managers.job:activate_job ( "firestarter_prof" )
  1662.         Global.game_settings.level_id = "firestarter_1"
  1663.         Global.game_settings.mission = managers.job:current_mission()
  1664.         Global.game_settings.difficulty = "overkill"
  1665.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1666.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1667.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1668.     end
  1669.  
  1670. FireStarterPRODay1Hard = function()
  1671.         managers.job:activate_job ( "firestarter_prof" )
  1672.         Global.game_settings.level_id = "firestarter_1"
  1673.         Global.game_settings.mission = managers.job:current_mission()
  1674.         Global.game_settings.difficulty = "hard"
  1675.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1676.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1677.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1678.     end
  1679.  
  1680. -- WATCHDOGS PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
  1681. WatchdogsPRODay2DeathWish = function()
  1682.         managers.job:activate_job ( "watchdogs_prof", 2 )
  1683.         Global.game_settings.level_id = "watchdogs_2"
  1684.         Global.game_settings.mission = managers.job:current_mission()
  1685.         Global.game_settings.difficulty = "overkill_290"
  1686.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1687.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1688.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1689.     end
  1690.  
  1691. WatchdogsPRODay2OverKill = function()
  1692.         managers.job:activate_job ( "watchdogs_prof", 2 )
  1693.         Global.game_settings.level_id = "watchdogs_2"
  1694.         Global.game_settings.mission = managers.job:current_mission()
  1695.         Global.game_settings.difficulty = "overkill_145"
  1696.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1697.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1698.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1699.     end
  1700.  
  1701. WatchdogsPRODay2VeryHard = function()
  1702.         managers.job:activate_job ( "watchdogs_prof", 2 )
  1703.         Global.game_settings.level_id = "watchdogs_2"
  1704.         Global.game_settings.mission = managers.job:current_mission()
  1705.         Global.game_settings.difficulty = "overkill"
  1706.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1707.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1708.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1709.     end
  1710.  
  1711. WatchdogsPRODay2Hard = function()
  1712.         managers.job:activate_job ( "watchdogs_prof", 2 )
  1713.         Global.game_settings.level_id = "watchdogs_2"
  1714.         Global.game_settings.mission = managers.job:current_mission()
  1715.         Global.game_settings.difficulty = "hard"
  1716.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1717.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1718.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1719.     end
  1720.  
  1721. -- WATCHDOGS PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
  1722. WatchdogsPRODay1DeathWish = function()
  1723.         managers.job:activate_job ( "watchdogs_prof" )
  1724.         Global.game_settings.level_id = "watchdogs_1"
  1725.         Global.game_settings.mission = managers.job:current_mission()
  1726.         Global.game_settings.difficulty = "overkill_290"
  1727.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1728.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1729.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1730.     end
  1731.  
  1732. WatchdogsPRODay1OverKill = function()
  1733.         managers.job:activate_job ( "watchdogs_prof" )
  1734.         Global.game_settings.level_id = "watchdogs_1"
  1735.         Global.game_settings.mission = managers.job:current_mission()
  1736.         Global.game_settings.difficulty = "overkill_145"
  1737.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1738.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1739.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1740.     end
  1741.  
  1742. WatchdogsPRODay1VeryHard = function()
  1743.         managers.job:activate_job ( "watchdogs_prof" )
  1744.         Global.game_settings.level_id = "watchdogs_1"
  1745.         Global.game_settings.mission = managers.job:current_mission()
  1746.         Global.game_settings.difficulty = "overkill"
  1747.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1748.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1749.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1750.     end
  1751.  
  1752. WatchdogsPRODay1Hard = function()
  1753.         managers.job:activate_job ( "watchdogs_prof" )
  1754.         Global.game_settings.level_id = "watchdogs_1"
  1755.         Global.game_settings.mission = managers.job:current_mission()
  1756.         Global.game_settings.difficulty = "hard"
  1757.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1758.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1759.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1760.     end
  1761.  
  1762.  
  1763. -- RATS DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1764. RatsDay3DeathWish = function()
  1765.         managers.job:activate_job ( "alex", 3 )
  1766.         Global.game_settings.level_id = "alex_3"
  1767.         Global.game_settings.mission = managers.job:current_mission()
  1768.         Global.game_settings.difficulty = "overkill_290"
  1769.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1770.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1771.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1772.     end
  1773.  
  1774. RatsDay3OverKill = function()
  1775.         managers.job:activate_job ( "alex", 3 )
  1776.         Global.game_settings.level_id = "alex_3"
  1777.         Global.game_settings.mission = managers.job:current_mission()
  1778.         Global.game_settings.difficulty = "overkill_145"
  1779.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1780.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1781.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1782.     end
  1783.  
  1784. RatsDay3VeryHard = function()
  1785.         managers.job:activate_job ( "alex", 3 )
  1786.         Global.game_settings.level_id = "alex_3"
  1787.         Global.game_settings.mission = managers.job:current_mission()
  1788.         Global.game_settings.difficulty = "overkill"
  1789.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1790.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1791.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1792.     end
  1793.  
  1794. RatsDay3Hard = function()
  1795.         managers.job:activate_job ( "alex", 3 )
  1796.         Global.game_settings.level_id = "alex_3"
  1797.         Global.game_settings.mission = managers.job:current_mission()
  1798.         Global.game_settings.difficulty = "hard"
  1799.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1800.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1801.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1802.     end
  1803.    
  1804. RatsDay3Normal = function()
  1805.         managers.job:activate_job ( "alex", 3 )
  1806.         Global.game_settings.level_id = "alex_3"
  1807.         Global.game_settings.mission = managers.job:current_mission()
  1808.         Global.game_settings.difficulty = "normal"
  1809.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1810.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1811.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1812.     end
  1813.  
  1814. -- RATS DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1815. RatsDay2DeathWish = function()
  1816.         managers.job:activate_job ( "alex", 2 )
  1817.         Global.game_settings.level_id = "alex_2"
  1818.         Global.game_settings.mission = managers.job:current_mission()
  1819.         Global.game_settings.difficulty = "overkill_290"
  1820.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1821.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1822.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1823.     end
  1824.  
  1825. RatsDay2OverKill = function()
  1826.         managers.job:activate_job ( "alex", 2 )
  1827.         Global.game_settings.level_id = "alex_2"
  1828.         Global.game_settings.mission = managers.job:current_mission()
  1829.         Global.game_settings.difficulty = "overkill_145"
  1830.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1831.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1832.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1833.     end
  1834.  
  1835. RatsDay2VeryHard = function()
  1836.         managers.job:activate_job ( "alex", 2 )
  1837.         Global.game_settings.level_id = "alex_2"
  1838.         Global.game_settings.mission = managers.job:current_mission()
  1839.         Global.game_settings.difficulty = "overkill"
  1840.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1841.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1842.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1843.     end
  1844.  
  1845. RatsDay2Hard = function()
  1846.         managers.job:activate_job ( "alex", 2 )
  1847.         Global.game_settings.level_id = "alex_2"
  1848.         Global.game_settings.mission = managers.job:current_mission()
  1849.         Global.game_settings.difficulty = "hard"
  1850.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1851.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1852.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1853.     end
  1854.    
  1855. RatsDay2Normal = function()
  1856.         managers.job:activate_job ( "alex", 2 )
  1857.         Global.game_settings.level_id = "alex_2"
  1858.         Global.game_settings.mission = managers.job:current_mission()
  1859.         Global.game_settings.difficulty = "normal"
  1860.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1861.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1862.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1863.     end
  1864.  
  1865. -- RATS DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1866. RatsDay1DeathWish = function()
  1867.         managers.job:activate_job ( "alex" )
  1868.         Global.game_settings.level_id = "alex_1"
  1869.         Global.game_settings.mission = managers.job:current_mission()
  1870.         Global.game_settings.difficulty = "overkill_290"
  1871.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1872.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1873.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1874.     end
  1875.  
  1876. RatsDay1OverKill = function()
  1877.         managers.job:activate_job ( "alex" )
  1878.         Global.game_settings.level_id = "alex_1"
  1879.         Global.game_settings.mission = managers.job:current_mission()
  1880.         Global.game_settings.difficulty = "overkill_145"
  1881.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1882.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1883.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1884.     end
  1885.  
  1886. RatsDay1VeryHard = function()
  1887.         managers.job:activate_job ( "alex" )
  1888.         Global.game_settings.level_id = "alex_1"
  1889.         Global.game_settings.mission = managers.job:current_mission()
  1890.         Global.game_settings.difficulty = "overkill"
  1891.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1892.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1893.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1894.     end
  1895.  
  1896. RatsDay1Hard = function()
  1897.         managers.job:activate_job ( "alex" )
  1898.         Global.game_settings.level_id = "alex_1"
  1899.         Global.game_settings.mission = managers.job:current_mission()
  1900.         Global.game_settings.difficulty = "hard"
  1901.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1902.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1903.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1904.     end
  1905.    
  1906. RatsDay1Normal = function()
  1907.         managers.job:activate_job ( "alex" )
  1908.         Global.game_settings.level_id = "alex_1"
  1909.         Global.game_settings.mission = managers.job:current_mission()
  1910.         Global.game_settings.difficulty = "normal"
  1911.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1912.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1913.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1914.     end
  1915.  
  1916. -- FIRESTARTER DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1917. FireStarterDay3DeathWish = function()
  1918.         managers.job:activate_job ( "firestarter", 3 )
  1919.         Global.game_settings.level_id = "firestarter_3"
  1920.         Global.game_settings.mission = managers.job:current_mission()
  1921.         Global.game_settings.difficulty = "overkill_290"
  1922.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1923.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1924.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1925.     end
  1926.  
  1927. FireStarterDay3OverKill = function()
  1928.         managers.job:activate_job ( "firestarter", 3 )
  1929.         Global.game_settings.level_id = "firestarter_3"
  1930.         Global.game_settings.mission = managers.job:current_mission()
  1931.         Global.game_settings.difficulty = "overkill_145"
  1932.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1933.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1934.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1935.     end
  1936.  
  1937. FireStarterDay3VeryHard = function()
  1938.         managers.job:activate_job ( "firestarter", 3 )
  1939.         Global.game_settings.level_id = "firestarter_3"
  1940.         Global.game_settings.mission = managers.job:current_mission()
  1941.         Global.game_settings.difficulty = "overkill"
  1942.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1943.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1944.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1945.     end
  1946.  
  1947. FireStarterDay3Hard = function()
  1948.         managers.job:activate_job ( "firestarter", 3 )
  1949.         Global.game_settings.level_id = "firestarter_3"
  1950.         Global.game_settings.mission = managers.job:current_mission()
  1951.         Global.game_settings.difficulty = "hard"
  1952.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1953.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1954.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  1955.     end
  1956.    
  1957. FireStarterDay3Normal = function()
  1958.         managers.job:activate_job ( "firestarter", 3 )
  1959.         Global.game_settings.level_id = "firestarter_3"
  1960.         Global.game_settings.mission = managers.job:current_mission()
  1961.         Global.game_settings.difficulty = "normal"
  1962.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1963.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1964.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  1965.     end
  1966.  
  1967. -- FIRESTARTER DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  1968. FireStarterDay2DeathWish = function()
  1969.         managers.job:activate_job ( "firestarter", 2 )
  1970.         Global.game_settings.level_id = "firestarter_2"
  1971.         Global.game_settings.mission = managers.job:current_mission()
  1972.         Global.game_settings.difficulty = "overkill_290"
  1973.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1974.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1975.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  1976.     end
  1977.  
  1978. FireStarterDay2OverKill = function()
  1979.         managers.job:activate_job ( "firestarter", 2 )
  1980.         Global.game_settings.level_id = "firestarter_2"
  1981.         Global.game_settings.mission = managers.job:current_mission()
  1982.         Global.game_settings.difficulty = "overkill_145"
  1983.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1984.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1985.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  1986.     end
  1987.  
  1988. FireStarterDay2VeryHard = function()
  1989.         managers.job:activate_job ( "firestarter", 2 )
  1990.         Global.game_settings.level_id = "firestarter_2"
  1991.         Global.game_settings.mission = managers.job:current_mission()
  1992.         Global.game_settings.difficulty = "overkill"
  1993.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  1994.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  1995.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  1996.     end
  1997.  
  1998. FireStarterDay2Hard = function()
  1999.         managers.job:activate_job ( "firestarter", 2 )
  2000.         Global.game_settings.level_id = "firestarter_2"
  2001.         Global.game_settings.mission = managers.job:current_mission()
  2002.         Global.game_settings.difficulty = "hard"
  2003.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2004.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2005.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2006.     end
  2007.    
  2008. FireStarterDay2Normal = function()
  2009.         managers.job:activate_job ( "firestarter", 2 )
  2010.         Global.game_settings.level_id = "firestarter_2"
  2011.         Global.game_settings.mission = managers.job:current_mission()
  2012.         Global.game_settings.difficulty = "normal"
  2013.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2014.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2015.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2016.     end
  2017.  
  2018. -- FIRESTARTER DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2019. FireStarterDay1DeathWish = function()
  2020.         managers.job:activate_job ( "firestarter" )
  2021.         Global.game_settings.level_id = "firestarter_1"
  2022.         Global.game_settings.mission = managers.job:current_mission()
  2023.         Global.game_settings.difficulty = "overkill_290"
  2024.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2025.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2026.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2027.     end
  2028.  
  2029. FireStarterDay1OverKill = function()
  2030.         managers.job:activate_job ( "firestarter" )
  2031.         Global.game_settings.level_id = "firestarter_1"
  2032.         Global.game_settings.mission = managers.job:current_mission()
  2033.         Global.game_settings.difficulty = "overkill_145"
  2034.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2035.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2036.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2037.     end
  2038.  
  2039. FireStarterDay1VeryHard = function()
  2040.         managers.job:activate_job ( "firestarter" )
  2041.         Global.game_settings.level_id = "firestarter_1"
  2042.         Global.game_settings.mission = managers.job:current_mission()
  2043.         Global.game_settings.difficulty = "overkill"
  2044.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2045.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2046.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2047.     end
  2048.  
  2049. FireStarterDay1Hard = function()
  2050.         managers.job:activate_job ( "firestarter" )
  2051.         Global.game_settings.level_id = "firestarter_1"
  2052.         Global.game_settings.mission = managers.job:current_mission()
  2053.         Global.game_settings.difficulty = "hard"
  2054.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2055.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2056.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2057.     end
  2058.    
  2059. FireStarterDay1Normal = function()
  2060.         managers.job:activate_job ( "firestarter" )
  2061.         Global.game_settings.level_id = "firestarter_1"
  2062.         Global.game_settings.mission = managers.job:current_mission()
  2063.         Global.game_settings.difficulty = "normal"
  2064.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2065.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2066.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2067.     end
  2068.  
  2069. -- WATCHDOGS DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2070. WatchdogsDay2DeathWish = function()
  2071.         managers.job:activate_job ( "watchdogs", 2 )
  2072.         Global.game_settings.level_id = "watchdogs_2"
  2073.         Global.game_settings.mission = managers.job:current_mission()
  2074.         Global.game_settings.difficulty = "overkill_290"
  2075.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2076.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2077.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2078.     end
  2079.  
  2080. WatchdogsDay2OverKill = function()
  2081.         managers.job:activate_job ( "watchdogs", 2 )
  2082.         Global.game_settings.level_id = "watchdogs_2"
  2083.         Global.game_settings.mission = managers.job:current_mission()
  2084.         Global.game_settings.difficulty = "overkill_145"
  2085.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2086.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2087.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2088.     end
  2089.  
  2090. WatchdogsDay2VeryHard = function()
  2091.         managers.job:activate_job ( "watchdogs", 2 )
  2092.         Global.game_settings.level_id = "watchdogs_2"
  2093.         Global.game_settings.mission = managers.job:current_mission()
  2094.         Global.game_settings.difficulty = "overkill"
  2095.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2096.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2097.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2098.     end
  2099.  
  2100. WatchdogsDay2Hard = function()
  2101.         managers.job:activate_job ( "watchdogs", 2 )
  2102.         Global.game_settings.level_id = "watchdogs_2"
  2103.         Global.game_settings.mission = managers.job:current_mission()
  2104.         Global.game_settings.difficulty = "hard"
  2105.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2106.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2107.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2108.     end
  2109.    
  2110. WatchdogsDay2Normal = function()
  2111.         managers.job:activate_job ( "watchdogs", 2 )
  2112.         Global.game_settings.level_id = "watchdogs_2"
  2113.         Global.game_settings.mission = managers.job:current_mission()
  2114.         Global.game_settings.difficulty = "normal"
  2115.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2116.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2117.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2118.     end
  2119.  
  2120. -- WATCHDOGS DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2121. WatchdogsDay1DeathWish = function()
  2122.         managers.job:activate_job ( "watchdogs" )
  2123.         Global.game_settings.level_id = "watchdogs_1"
  2124.         Global.game_settings.mission = managers.job:current_mission()
  2125.         Global.game_settings.difficulty = "overkill_290"
  2126.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2127.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2128.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2129.     end
  2130.  
  2131. WatchdogsDay1OverKill = function()
  2132.         managers.job:activate_job ( "watchdogs" )
  2133.         Global.game_settings.level_id = "watchdogs_1"
  2134.         Global.game_settings.mission = managers.job:current_mission()
  2135.         Global.game_settings.difficulty = "overkill_145"
  2136.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2137.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2138.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2139.     end
  2140.  
  2141. WatchdogsDay1VeryHard = function()
  2142.         managers.job:activate_job ( "watchdogs" )
  2143.         Global.game_settings.level_id = "watchdogs_1"
  2144.         Global.game_settings.mission = managers.job:current_mission()
  2145.         Global.game_settings.difficulty = "overkill"
  2146.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2147.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2148.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2149.     end
  2150.  
  2151. WatchdogsDay1Hard = function()
  2152.         managers.job:activate_job ( "watchdogs" )
  2153.         Global.game_settings.level_id = "watchdogs_1"
  2154.         Global.game_settings.mission = managers.job:current_mission()
  2155.         Global.game_settings.difficulty = "hard"
  2156.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2157.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2158.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2159.     end
  2160.    
  2161. WatchdogsDay1Normal = function()
  2162.         managers.job:activate_job ( "watchdogs" )
  2163.         Global.game_settings.level_id = "watchdogs_1"
  2164.         Global.game_settings.mission = managers.job:current_mission()
  2165.         Global.game_settings.difficulty = "normal"
  2166.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2167.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2168.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2169.     end
  2170.    
  2171. -- THE DENTIST (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2172. -- HOTLINE MIAMI PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
  2173. HotLineMiamiPRODay2DeathWish = function()
  2174.         managers.job:activate_job ( "mia_prof", 2 )
  2175.         Global.game_settings.level_id = "mia_2"
  2176.         Global.game_settings.mission = managers.job:current_mission()
  2177.         Global.game_settings.difficulty = "overkill_290"
  2178.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2179.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2180.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2181.     end
  2182.  
  2183. HotLineMiamiPRODay2OverKill = function()
  2184.         managers.job:activate_job ( "mia_prof", 2 )
  2185.         Global.game_settings.level_id = "mia_2"
  2186.         Global.game_settings.mission = managers.job:current_mission()
  2187.         Global.game_settings.difficulty = "overkill_145"
  2188.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2189.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2190.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2191.     end
  2192.  
  2193. HotLineMiamiPRODay2VeryHard = function()
  2194.         managers.job:activate_job ( "mia_prof", 2 )
  2195.         Global.game_settings.level_id = "mia_2"
  2196.         Global.game_settings.mission = managers.job:current_mission()
  2197.         Global.game_settings.difficulty = "overkill"
  2198.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2199.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2200.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2201.     end
  2202.  
  2203. HotLineMiamiPRODay2Hard = function()
  2204.         managers.job:activate_job ( "mia_prof", 2 )
  2205.         Global.game_settings.level_id = "mia_2"
  2206.         Global.game_settings.mission = managers.job:current_mission()
  2207.         Global.game_settings.difficulty = "hard"
  2208.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2209.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2210.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2211.     end
  2212.  
  2213. -- HOTLINE MIAMI PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
  2214. HotLineMiamiPRODay1DeathWish = function()
  2215.         managers.job:activate_job ( "mia_prof" )
  2216.         Global.game_settings.level_id = "mia_1"
  2217.         Global.game_settings.mission = managers.job:current_mission()
  2218.         Global.game_settings.difficulty = "overkill_290"
  2219.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2220.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2221.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2222.     end
  2223.  
  2224. HotLineMiamiPRODay1OverKill = function()
  2225.         managers.job:activate_job ( "mia_prof" )
  2226.         Global.game_settings.level_id = "mia_1"
  2227.         Global.game_settings.mission = managers.job:current_mission()
  2228.         Global.game_settings.difficulty = "overkill_145"
  2229.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2230.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2231.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2232.     end
  2233.  
  2234. HotLineMiamiPRODay1VeryHard = function()
  2235.         managers.job:activate_job ( "mia_prof" )
  2236.         Global.game_settings.level_id = "mia_1"
  2237.         Global.game_settings.mission = managers.job:current_mission()
  2238.         Global.game_settings.difficulty = "overkill"
  2239.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2240.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2241.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2242.     end
  2243.  
  2244. HotLineMiamiPRODay1Hard = function()
  2245.         managers.job:activate_job ( "mia_prof" )
  2246.         Global.game_settings.level_id = "mia_1"
  2247.         Global.game_settings.mission = managers.job:current_mission()
  2248.         Global.game_settings.difficulty = "hard"
  2249.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2250.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2251.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2252.     end
  2253.  
  2254. -- HOTLINE MIAMI DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2255. HotLineMiamiDay2DeathWish = function()
  2256.         managers.job:activate_job ( "mia", 2 )
  2257.         Global.game_settings.level_id = "mia_2"
  2258.         Global.game_settings.mission = managers.job:current_mission()
  2259.         Global.game_settings.difficulty = "overkill_290"
  2260.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2261.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2262.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2263.     end
  2264.  
  2265. HotLineMiamiDay2OverKill = function()
  2266.         managers.job:activate_job ( "mia", 2 )
  2267.         Global.game_settings.level_id = "mia_2"
  2268.         Global.game_settings.mission = managers.job:current_mission()
  2269.         Global.game_settings.difficulty = "overkill_145"
  2270.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2271.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2272.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2273.     end
  2274.  
  2275. HotLineMiamiDay2VeryHard = function()
  2276.         managers.job:activate_job ( "mia", 2 )
  2277.         Global.game_settings.level_id = "mia_2"
  2278.         Global.game_settings.mission = managers.job:current_mission()
  2279.         Global.game_settings.difficulty = "overkill"
  2280.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2281.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2282.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2283.     end
  2284.  
  2285. HotLineMiamiDay2Hard = function()
  2286.         managers.job:activate_job ( "mia", 2 )
  2287.         Global.game_settings.level_id = "mia_2"
  2288.         Global.game_settings.mission = managers.job:current_mission()
  2289.         Global.game_settings.difficulty = "hard"
  2290.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2291.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2292.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2293.     end
  2294.  
  2295. HotLineMiamiDay2Normal = function()
  2296.         managers.job:activate_job ( "mia", 2 )
  2297.         Global.game_settings.level_id = "mia_2"
  2298.         Global.game_settings.mission = managers.job:current_mission()
  2299.         Global.game_settings.difficulty = "normal"
  2300.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2301.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2302.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2303.     end
  2304.  
  2305. -- HOTLINE MIAMI DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2306. HotLineMiamiDay1DeathWish = function()
  2307.         managers.job:activate_job ( "mia" )
  2308.         Global.game_settings.level_id = "mia_1"
  2309.         Global.game_settings.mission = managers.job:current_mission()
  2310.         Global.game_settings.difficulty = "overkill_290"
  2311.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2312.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2313.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2314.     end
  2315.  
  2316. HotLineMiamiDay1OverKill = function()
  2317.         managers.job:activate_job ( "mia" )
  2318.         Global.game_settings.level_id = "mia_1"
  2319.         Global.game_settings.mission = managers.job:current_mission()
  2320.         Global.game_settings.difficulty = "overkill_145"
  2321.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2322.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2323.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2324.     end
  2325.  
  2326. HotLineMiamiDay1VeryHard = function()
  2327.         managers.job:activate_job ( "mia" )
  2328.         Global.game_settings.level_id = "mia_1"
  2329.         Global.game_settings.mission = managers.job:current_mission()
  2330.         Global.game_settings.difficulty = "overkill"
  2331.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2332.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2333.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2334.     end
  2335.  
  2336. HotLineMiamiDay1Hard = function()
  2337.         managers.job:activate_job ( "mia" )
  2338.         Global.game_settings.level_id = "mia_1"
  2339.         Global.game_settings.mission = managers.job:current_mission()
  2340.         Global.game_settings.difficulty = "hard"
  2341.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2342.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2343.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2344.     end
  2345.  
  2346. HotLineMiamiDay1Normal = function()
  2347.         managers.job:activate_job ( "mia" )
  2348.         Global.game_settings.level_id = "mia_1"
  2349.         Global.game_settings.mission = managers.job:current_mission()
  2350.         Global.game_settings.difficulty = "normal"
  2351.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2352.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2353.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2354.     end
  2355.  
  2356. -- THE BIG BANK (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2357. BigBankDeathWish = function()
  2358.         managers.job:activate_job ( "big" )
  2359.         Global.game_settings.level_id = "big"
  2360.         Global.game_settings.mission = managers.job:current_mission()
  2361.         Global.game_settings.difficulty = "overkill_290"
  2362.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2363.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2364.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2365.     end
  2366.  
  2367. BigBankOverKill = function()
  2368.         managers.job:activate_job ( "big" )
  2369.         Global.game_settings.level_id = "big"
  2370.         Global.game_settings.mission = managers.job:current_mission()
  2371.         Global.game_settings.difficulty = "overkill_145"
  2372.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2373.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2374.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2375.     end
  2376.  
  2377. BigBankVeryHard = function()
  2378.         managers.job:activate_job ( "big" )
  2379.         Global.game_settings.level_id = "big"
  2380.         Global.game_settings.mission = managers.job:current_mission()
  2381.         Global.game_settings.difficulty = "overkill"
  2382.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2383.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2384.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2385.     end
  2386.  
  2387. BigBankHard = function()
  2388.         managers.job:activate_job ( "big" )
  2389.         Global.game_settings.level_id = "big"
  2390.         Global.game_settings.mission = managers.job:current_mission()
  2391.         Global.game_settings.difficulty = "hard"
  2392.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2393.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2394.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2395.     end
  2396.  
  2397. BigBankNormal = function()
  2398.         managers.job:activate_job ( "big" )
  2399.         Global.game_settings.level_id = "big"
  2400.         Global.game_settings.mission = managers.job:current_mission()
  2401.         Global.game_settings.difficulty = "normal"
  2402.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2403.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2404.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2405.     end
  2406.  
  2407. -- BAIN DLC (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2408. -- SHADOW RAID (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2409. ShadowRaidDeathWish = function()
  2410.         managers.job:activate_job ( "kosugi" )
  2411.         Global.game_settings.level_id = "kosugi"
  2412.         Global.game_settings.mission = managers.job:current_mission()
  2413.         Global.game_settings.difficulty = "overkill_290"
  2414.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2415.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2416.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2417.     end
  2418.  
  2419. ShadowRaidOverKill = function()
  2420.         managers.job:activate_job ( "kosugi" )
  2421.         Global.game_settings.level_id = "kosugi"
  2422.         Global.game_settings.mission = managers.job:current_mission()
  2423.         Global.game_settings.difficulty = "overkill_145"
  2424.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2425.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2426.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2427.     end
  2428.  
  2429. ShadowRaidVeryHard = function()
  2430.         managers.job:activate_job ( "kosugi" )
  2431.         Global.game_settings.level_id = "kosugi"
  2432.         Global.game_settings.mission = managers.job:current_mission()
  2433.         Global.game_settings.difficulty = "overkill"
  2434.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2435.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2436.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2437.     end
  2438.  
  2439. ShadowRaidHard = function()
  2440.         managers.job:activate_job ( "kosugi" )
  2441.         Global.game_settings.level_id = "kosugi"
  2442.         Global.game_settings.mission = managers.job:current_mission()
  2443.         Global.game_settings.difficulty = "hard"
  2444.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2445.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2446.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2447.     end
  2448.    
  2449. ShadowRaidNormal = function()
  2450.         managers.job:activate_job ( "kosugi" )
  2451.         Global.game_settings.level_id = "kosugi"
  2452.         Global.game_settings.mission = managers.job:current_mission()
  2453.         Global.game_settings.difficulty = "normal"
  2454.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2455.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2456.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2457.     end
  2458.  
  2459. -- GO BANK (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2460. GOBankDeathWish = function()
  2461.         managers.job:activate_job ( "roberts" )
  2462.         Global.game_settings.level_id = "roberts"
  2463.         Global.game_settings.mission = managers.job:current_mission()
  2464.         Global.game_settings.difficulty = "overkill_290"
  2465.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2466.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2467.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2468.     end
  2469.  
  2470. GOBankOverKill = function()
  2471.         managers.job:activate_job ( "roberts" )
  2472.         Global.game_settings.level_id = "roberts"
  2473.         Global.game_settings.mission = managers.job:current_mission()
  2474.         Global.game_settings.difficulty = "overkill_145"
  2475.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2476.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2477.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2478.     end
  2479.  
  2480. GOBankVeryHard = function()
  2481.         managers.job:activate_job ( "roberts" )
  2482.         Global.game_settings.level_id = "roberts"
  2483.         Global.game_settings.mission = managers.job:current_mission()
  2484.         Global.game_settings.difficulty = "overkill"
  2485.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2486.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2487.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2488.     end
  2489.  
  2490. GOBankHard = function()
  2491.         managers.job:activate_job ( "roberts" )
  2492.         Global.game_settings.level_id = "roberts"
  2493.         Global.game_settings.mission = managers.job:current_mission()
  2494.         Global.game_settings.difficulty = "hard"
  2495.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2496.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2497.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2498.     end
  2499.    
  2500. GOBankNormal = function()
  2501.         managers.job:activate_job ( "roberts" )
  2502.         Global.game_settings.level_id = "roberts"
  2503.         Global.game_settings.mission = managers.job:current_mission()
  2504.         Global.game_settings.difficulty = "normal"
  2505.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2506.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2507.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2508.     end
  2509.  
  2510. -- ARMORED TRANSPORT: TRAIN HEIST (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2511. TrainHeistDeathWish = function()
  2512.         managers.job:activate_job ( "arm_for" )
  2513.         Global.game_settings.level_id = "arm_for"
  2514.         Global.game_settings.mission = managers.job:current_mission()
  2515.         Global.game_settings.difficulty = "overkill_290"
  2516.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2517.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2518.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2519.     end
  2520.  
  2521. TrainHeistOverKill = function()
  2522.         managers.job:activate_job ( "arm_for" )
  2523.         Global.game_settings.level_id = "arm_for"
  2524.         Global.game_settings.mission = managers.job:current_mission()
  2525.         Global.game_settings.difficulty = "overkill_145"
  2526.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2527.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2528.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2529.     end
  2530.  
  2531. TrainHeistVeryHard = function()
  2532.         managers.job:activate_job ( "arm_for" )
  2533.         Global.game_settings.level_id = "arm_for"
  2534.         Global.game_settings.mission = managers.job:current_mission()
  2535.         Global.game_settings.difficulty = "overkill"
  2536.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2537.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2538.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2539.     end
  2540.  
  2541. TrainHeistHard = function()
  2542.         managers.job:activate_job ( "arm_for" )
  2543.         Global.game_settings.level_id = "arm_for"
  2544.         Global.game_settings.mission = managers.job:current_mission()
  2545.         Global.game_settings.difficulty = "hard"
  2546.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2547.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2548.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2549.     end
  2550.    
  2551. TrainHeistNormal = function()
  2552.         managers.job:activate_job ( "arm_for" )
  2553.         Global.game_settings.level_id = "arm_for"
  2554.         Global.game_settings.mission = managers.job:current_mission()
  2555.         Global.game_settings.difficulty = "normal"
  2556.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2557.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2558.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2559.     end
  2560.  
  2561. -- ARMORED TRANSPORT: TRANSPORT PARK (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2562. TransportParkDeathWish = function()
  2563.         managers.job:activate_job ( "arm_par" )
  2564.         Global.game_settings.level_id = "arm_par"
  2565.         Global.game_settings.mission = managers.job:current_mission()
  2566.         Global.game_settings.difficulty = "overkill_290"
  2567.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2568.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2569.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2570.     end
  2571.  
  2572. TransportParkOverKill = function()
  2573.         managers.job:activate_job ( "arm_par" )
  2574.         Global.game_settings.level_id = "arm_par"
  2575.         Global.game_settings.mission = managers.job:current_mission()
  2576.         Global.game_settings.difficulty = "overkill_145"
  2577.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2578.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2579.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2580.     end
  2581.  
  2582. TransportParkVeryHard = function()
  2583.         managers.job:activate_job ( "arm_par" )
  2584.         Global.game_settings.level_id = "arm_par"
  2585.         Global.game_settings.mission = managers.job:current_mission()
  2586.         Global.game_settings.difficulty = "overkill"
  2587.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2588.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2589.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2590.     end
  2591.  
  2592. TransportParkHard = function()
  2593.         managers.job:activate_job ( "arm_par" )
  2594.         Global.game_settings.level_id = "arm_par"
  2595.         Global.game_settings.mission = managers.job:current_mission()
  2596.         Global.game_settings.difficulty = "hard"
  2597.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2598.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2599.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2600.     end
  2601.    
  2602. TransportParkNormal = function()
  2603.         managers.job:activate_job ( "arm_par" )
  2604.         Global.game_settings.level_id = "arm_par"
  2605.         Global.game_settings.mission = managers.job:current_mission()
  2606.         Global.game_settings.difficulty = "normal"
  2607.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2608.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2609.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2610.     end
  2611.  
  2612. -- ARMORED TRANSPORT: TRANSPORT UNDERPASS (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2613. TransportUnderPassDeathWish = function()
  2614.         managers.job:activate_job ( "arm_und" )
  2615.         Global.game_settings.level_id = "arm_und"
  2616.         Global.game_settings.mission = managers.job:current_mission()
  2617.         Global.game_settings.difficulty = "overkill_290"
  2618.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2619.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2620.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2621.     end
  2622.  
  2623. TransportUnderPassOverKill = function()
  2624.         managers.job:activate_job ( "arm_und" )
  2625.         Global.game_settings.level_id = "arm_und"
  2626.         Global.game_settings.mission = managers.job:current_mission()
  2627.         Global.game_settings.difficulty = "overkill_145"
  2628.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2629.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2630.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2631.     end
  2632.  
  2633. TransportUnderPassVeryHard = function()
  2634.         managers.job:activate_job ( "arm_und" )
  2635.         Global.game_settings.level_id = "arm_und"
  2636.         Global.game_settings.mission = managers.job:current_mission()
  2637.         Global.game_settings.difficulty = "overkill"
  2638.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2639.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2640.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2641.     end
  2642.  
  2643. TransportUnderPassHard = function()
  2644.         managers.job:activate_job ( "arm_und" )
  2645.         Global.game_settings.level_id = "arm_und"
  2646.         Global.game_settings.mission = managers.job:current_mission()
  2647.         Global.game_settings.difficulty = "hard"
  2648.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2649.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2650.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2651.     end
  2652.    
  2653. TransportUnderPassNormal = function()
  2654.         managers.job:activate_job ( "arm_und" )
  2655.         Global.game_settings.level_id = "arm_und"
  2656.         Global.game_settings.mission = managers.job:current_mission()
  2657.         Global.game_settings.difficulty = "normal"
  2658.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2659.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2660.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2661.     end
  2662.  
  2663. -- ARMORED TRANSPORT: TRANSPORT HARBOUR (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2664. TransportHarbourDeathWish = function()
  2665.         managers.job:activate_job ( "arm_fac" )
  2666.         Global.game_settings.level_id = "arm_fac"
  2667.         Global.game_settings.mission = managers.job:current_mission()
  2668.         Global.game_settings.difficulty = "overkill_290"
  2669.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2670.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2671.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2672.     end
  2673.  
  2674. TransportHarbourOverKill = function()
  2675.         managers.job:activate_job ( "arm_fac" )
  2676.         Global.game_settings.level_id = "arm_fac"
  2677.         Global.game_settings.mission = managers.job:current_mission()
  2678.         Global.game_settings.difficulty = "overkill_145"
  2679.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2680.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2681.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2682.     end
  2683.  
  2684. TransportHarbourVeryHard = function()
  2685.         managers.job:activate_job ( "arm_fac" )
  2686.         Global.game_settings.level_id = "arm_fac"
  2687.         Global.game_settings.mission = managers.job:current_mission()
  2688.         Global.game_settings.difficulty = "overkill"
  2689.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2690.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2691.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2692.     end
  2693.  
  2694. TransportHarbourHard = function()
  2695.         managers.job:activate_job ( "arm_fac" )
  2696.         Global.game_settings.level_id = "arm_fac"
  2697.         Global.game_settings.mission = managers.job:current_mission()
  2698.         Global.game_settings.difficulty = "hard"
  2699.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2700.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2701.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2702.     end
  2703.    
  2704. TransportHarbourNormal = function()
  2705.         managers.job:activate_job ( "arm_fac" )
  2706.         Global.game_settings.level_id = "arm_fac"
  2707.         Global.game_settings.mission = managers.job:current_mission()
  2708.         Global.game_settings.difficulty = "normal"
  2709.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2710.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2711.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2712.     end
  2713.  
  2714. -- ARMORED TRANSPORT: TRANSPORT DOWNTOWN (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2715. TransportDownTownDeathWish = function()
  2716.         managers.job:activate_job ( "arm_hcm" )
  2717.         Global.game_settings.level_id = "arm_hcm"
  2718.         Global.game_settings.mission = managers.job:current_mission()
  2719.         Global.game_settings.difficulty = "overkill_290"
  2720.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2721.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2722.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2723.     end
  2724.  
  2725. TransportDownTownOverKill = function()
  2726.         managers.job:activate_job ( "arm_hcm" )
  2727.         Global.game_settings.level_id = "arm_hcm"
  2728.         Global.game_settings.mission = managers.job:current_mission()
  2729.         Global.game_settings.difficulty = "overkill_145"
  2730.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2731.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2732.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2733.     end
  2734.  
  2735. TransportDownTownVeryHard = function()
  2736.         managers.job:activate_job ( "arm_hcm" )
  2737.         Global.game_settings.level_id = "arm_hcm"
  2738.         Global.game_settings.mission = managers.job:current_mission()
  2739.         Global.game_settings.difficulty = "overkill"
  2740.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2741.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2742.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2743.     end
  2744.  
  2745. TransportDownTownHard = function()
  2746.         managers.job:activate_job ( "arm_hcm" )
  2747.         Global.game_settings.level_id = "arm_hcm"
  2748.         Global.game_settings.mission = managers.job:current_mission()
  2749.         Global.game_settings.difficulty = "hard"
  2750.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2751.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2752.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2753.     end
  2754.    
  2755. TransportDownTownNormal = function()
  2756.         managers.job:activate_job ( "arm_hcm" )
  2757.         Global.game_settings.level_id = "arm_hcm"
  2758.         Global.game_settings.mission = managers.job:current_mission()
  2759.         Global.game_settings.difficulty = "normal"
  2760.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2761.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2762.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2763.     end
  2764.  
  2765. -- ARMORED TRANSPORT: TRANSPORT CROSSROADS (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2766. TransportCrossRoadsDeathWish = function()
  2767.         managers.job:activate_job ( "arm_cro" )
  2768.         Global.game_settings.level_id = "arm_cro"
  2769.         Global.game_settings.mission = managers.job:current_mission()
  2770.         Global.game_settings.difficulty = "overkill_290"
  2771.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2772.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2773.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2774.     end
  2775.  
  2776. TransportCrossRoadsOverKill = function()
  2777.         managers.job:activate_job ( "arm_cro" )
  2778.         Global.game_settings.level_id = "arm_cro"
  2779.         Global.game_settings.mission = managers.job:current_mission()
  2780.         Global.game_settings.difficulty = "overkill_145"
  2781.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2782.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2783.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2784.     end
  2785.  
  2786. TransportCrossRoadsVeryHard = function()
  2787.         managers.job:activate_job ( "arm_cro" )
  2788.         Global.game_settings.level_id = "arm_cro"
  2789.         Global.game_settings.mission = managers.job:current_mission()
  2790.         Global.game_settings.difficulty = "overkill"
  2791.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2792.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2793.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2794.     end
  2795.  
  2796. TransportCrossRoadsHard = function()
  2797.         managers.job:activate_job ( "arm_cro" )
  2798.         Global.game_settings.level_id = "arm_cro"
  2799.         Global.game_settings.mission = managers.job:current_mission()
  2800.         Global.game_settings.difficulty = "hard"
  2801.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2802.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2803.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2804.     end
  2805.    
  2806. TransportCrossRoadsNormal = function()
  2807.         managers.job:activate_job ( "arm_cro" )
  2808.         Global.game_settings.level_id = "arm_cro"
  2809.         Global.game_settings.mission = managers.job:current_mission()
  2810.         Global.game_settings.difficulty = "normal"
  2811.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2812.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2813.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2814.     end
  2815.  
  2816. -- BAIN CLASSIC (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2817. -- BANK HEIST: PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
  2818. BankPRODeathWish = function()
  2819.         managers.job:activate_job ( "branchbank_prof" )
  2820.         Global.game_settings.level_id = "branchbank"
  2821.         Global.game_settings.mission = managers.job:current_mission()
  2822.         Global.game_settings.difficulty = "overkill_290"
  2823.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2824.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2825.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2826.     end
  2827.  
  2828. BankPROOverKill = function()
  2829.         managers.job:activate_job ( "branchbank_prof" )
  2830.         Global.game_settings.level_id = "branchbank"
  2831.         Global.game_settings.mission = managers.job:current_mission()
  2832.         Global.game_settings.difficulty = "overkill_145"
  2833.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2834.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2835.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2836.     end
  2837.  
  2838. BankPROVeryHard = function()
  2839.         managers.job:activate_job ( "branchbank_prof" )
  2840.         Global.game_settings.level_id = "branchbank"
  2841.         Global.game_settings.mission = managers.job:current_mission()
  2842.         Global.game_settings.difficulty = "overkill"
  2843.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2844.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2845.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2846.     end
  2847.  
  2848. BankPROHard = function()
  2849.         managers.job:activate_job ( "branchbank_prof" )
  2850.         Global.game_settings.level_id = "branchbank"
  2851.         Global.game_settings.mission = managers.job:current_mission()
  2852.         Global.game_settings.difficulty = "hard"
  2853.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2854.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2855.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2856.     end
  2857.  
  2858. -- BANK HEIST: GOLD PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
  2859. BankGoldPRODeathWish = function()
  2860.         managers.job:activate_job ( "branchbank_gold_prof" )
  2861.         Global.game_settings.level_id = "branchbank"
  2862.         Global.game_settings.mission = managers.job:current_mission()
  2863.         Global.game_settings.difficulty = "overkill_290"
  2864.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2865.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2866.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2867.     end
  2868.  
  2869. BankGoldPROOverKill = function()
  2870.         managers.job:activate_job ( "branchbank_gold_prof" )
  2871.         Global.game_settings.level_id = "branchbank"
  2872.         Global.game_settings.mission = managers.job:current_mission()
  2873.         Global.game_settings.difficulty = "overkill_145"
  2874.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2875.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2876.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2877.     end
  2878.  
  2879. BankGoldPROVeryHard = function()
  2880.         managers.job:activate_job ( "branchbank_gold_prof" )
  2881.         Global.game_settings.level_id = "branchbank"
  2882.         Global.game_settings.mission = managers.job:current_mission()
  2883.         Global.game_settings.difficulty = "overkill"
  2884.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2885.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2886.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2887.     end
  2888.  
  2889. BankGoldPROHard = function()
  2890.         managers.job:activate_job ( "branchbank_gold_prof" )
  2891.         Global.game_settings.level_id = "branchbank"
  2892.         Global.game_settings.mission = managers.job:current_mission()
  2893.         Global.game_settings.difficulty = "hard"
  2894.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2895.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2896.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2897.     end
  2898.  
  2899. -- DIAMOND STORE (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2900. DiamondStoreDeathWish = function()
  2901.         managers.job:activate_job ( "family" )
  2902.         Global.game_settings.level_id = "family"
  2903.         Global.game_settings.mission = managers.job:current_mission()
  2904.         Global.game_settings.difficulty = "overkill_290"
  2905.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2906.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2907.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2908.     end
  2909.  
  2910. DiamondStoreOverKill = function()
  2911.         managers.job:activate_job ( "family" )
  2912.         Global.game_settings.level_id = "family"
  2913.         Global.game_settings.mission = managers.job:current_mission()
  2914.         Global.game_settings.difficulty = "overkill_145"
  2915.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2916.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2917.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2918.     end
  2919.  
  2920. DiamondStoreVeryHard = function()
  2921.         managers.job:activate_job ( "family" )
  2922.         Global.game_settings.level_id = "family"
  2923.         Global.game_settings.mission = managers.job:current_mission()
  2924.         Global.game_settings.difficulty = "overkill"
  2925.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2926.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2927.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2928.     end
  2929.  
  2930. DiamondStoreHard = function()
  2931.         managers.job:activate_job ( "family" )
  2932.         Global.game_settings.level_id = "family"
  2933.         Global.game_settings.mission = managers.job:current_mission()
  2934.         Global.game_settings.difficulty = "hard"
  2935.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2936.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2937.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2938.     end
  2939.  
  2940. DiamondStoreNormal = function()
  2941.         managers.job:activate_job ( "family" )
  2942.         Global.game_settings.level_id = "family"
  2943.         Global.game_settings.mission = managers.job:current_mission()
  2944.         Global.game_settings.difficulty = "normal"
  2945.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2946.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2947.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2948.     end
  2949.  
  2950. -- BANK HEIST: DEPOSIT (Normal, Hard, Very Hard, OverKill, and DeathWish)
  2951. BankDepositDeathWish = function()
  2952.         managers.job:activate_job ( "branchbank_deposit" )
  2953.         Global.game_settings.level_id = "branchbank"
  2954.         Global.game_settings.mission = managers.job:current_mission()
  2955.         Global.game_settings.difficulty = "overkill_290"
  2956.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2957.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2958.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  2959.     end
  2960.  
  2961. BankDepositOverKill = function()
  2962.         managers.job:activate_job ( "branchbank_deposit" )
  2963.         Global.game_settings.level_id = "branchbank"
  2964.         Global.game_settings.mission = managers.job:current_mission()
  2965.         Global.game_settings.difficulty = "overkill_145"
  2966.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2967.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2968.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  2969.     end
  2970.  
  2971. BankDepositVeryHard = function()
  2972.         managers.job:activate_job ( "branchbank_deposit" )
  2973.         Global.game_settings.level_id = "branchbank"
  2974.         Global.game_settings.mission = managers.job:current_mission()
  2975.         Global.game_settings.difficulty = "overkill"
  2976.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2977.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2978.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  2979.     end
  2980.  
  2981. BankDepositHard = function()
  2982.         managers.job:activate_job ( "branchbank_deposit" )
  2983.         Global.game_settings.level_id = "branchbank"
  2984.         Global.game_settings.mission = managers.job:current_mission()
  2985.         Global.game_settings.difficulty = "hard"
  2986.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2987.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2988.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  2989.     end
  2990.  
  2991. BankDepositNormal = function()
  2992.         managers.job:activate_job ( "branchbank_deposit" )
  2993.         Global.game_settings.level_id = "branchbank"
  2994.         Global.game_settings.mission = managers.job:current_mission()
  2995.         Global.game_settings.difficulty = "normal"
  2996.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  2997.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  2998.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  2999.     end
  3000.  
  3001. -- BANK HEIST: CASH (Normal, Hard, Very Hard, OverKill, and DeathWish)
  3002. BankCashDeathWish = function()
  3003.         managers.job:activate_job ( "branchbank" )
  3004.         Global.game_settings.level_id = "branchbank"
  3005.         Global.game_settings.mission = managers.job:current_mission()
  3006.         Global.game_settings.difficulty = "overkill_290"
  3007.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3008.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3009.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  3010.     end
  3011.  
  3012. BankCashOverKill = function()
  3013.         managers.job:activate_job ( "branchbank" )
  3014.         Global.game_settings.level_id = "branchbank"
  3015.         Global.game_settings.mission = managers.job:current_mission()
  3016.         Global.game_settings.difficulty = "overkill_145"
  3017.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3018.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3019.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  3020.     end
  3021.  
  3022. BankCashVeryHard = function()
  3023.         managers.job:activate_job ( "branchbank" )
  3024.         Global.game_settings.level_id = "branchbank"
  3025.         Global.game_settings.mission = managers.job:current_mission()
  3026.         Global.game_settings.difficulty = "overkill"
  3027.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3028.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3029.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  3030.     end
  3031.  
  3032. BankCashHard = function()
  3033.         managers.job:activate_job ( "branchbank" )
  3034.         Global.game_settings.level_id = "branchbank"
  3035.         Global.game_settings.mission = managers.job:current_mission()
  3036.         Global.game_settings.difficulty = "hard"
  3037.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3038.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3039.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  3040.     end
  3041.  
  3042. BankCashNormal = function()
  3043.         managers.job:activate_job ( "branchbank" )
  3044.         Global.game_settings.level_id = "branchbank"
  3045.         Global.game_settings.mission = managers.job:current_mission()
  3046.         Global.game_settings.difficulty = "normal"
  3047.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3048.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3049.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  3050.     end
  3051.  
  3052. -- JEWELRY STORE (Normal, Hard, Very Hard, OverKill, and DeathWish)
  3053. JewelryStoreDeathWish = function()
  3054.         managers.job:activate_job ( "jewelry_store" )
  3055.         Global.game_settings.level_id = "jewelry_store"
  3056.         Global.game_settings.mission = managers.job:current_mission()
  3057.         Global.game_settings.difficulty = "overkill_290"
  3058.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3059.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3060.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
  3061.     end
  3062.  
  3063. JewelryStoreOverKill = function()
  3064.         managers.job:activate_job ( "jewelry_store" )
  3065.         Global.game_settings.level_id = "jewelry_store"
  3066.         Global.game_settings.mission = managers.job:current_mission()
  3067.         Global.game_settings.difficulty = "overkill_145"
  3068.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3069.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3070.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
  3071.     end
  3072.  
  3073. JewelryStoreVeryHard = function()
  3074.         managers.job:activate_job ( "jewelry_store" )
  3075.         Global.game_settings.level_id = "jewelry_store"
  3076.         Global.game_settings.mission = managers.job:current_mission()
  3077.         Global.game_settings.difficulty = "overkill"
  3078.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3079.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3080.         managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
  3081.     end
  3082.  
  3083. JewelryStoreHard = function()
  3084.         managers.job:activate_job ( "jewelry_store" )
  3085.         Global.game_settings.level_id = "jewelry_store"
  3086.         Global.game_settings.mission = managers.job:current_mission()
  3087.         Global.game_settings.difficulty = "hard"
  3088.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3089.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3090.         managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
  3091.     end
  3092.  
  3093. JewelryStoreNormal = function()
  3094.         managers.job:activate_job ( "jewelry_store" )
  3095.         Global.game_settings.level_id = "jewelry_store"
  3096.         Global.game_settings.mission = managers.job:current_mission()
  3097.         Global.game_settings.difficulty = "normal"
  3098.         local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
  3099.         local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
  3100.         managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
  3101.     end
  3102.  
  3103. EscapeDeathWish = {
  3104. { text = "Escape: Cafe", callback = EscapeCafeDeathWish },
  3105. { text = "Escape: Cafe (Day)", callback = EscapeCafeDayDeathWish },
  3106. { text = "Escape: Park", callback = EscapeParkDeathWish },
  3107. { text = "Escape: Park (Day)", callback = EscapeParkDayDeathWish },
  3108. { text = "Escape: Overpass", callback = EscapeOverPassDeathWish },
  3109. { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightDeathWish },
  3110. { text = "Escape: Street", callback = EscapeStreetDeathWish },
  3111. { text = "Escape: Garage", callback = EscapeGarageDeathWish },
  3112. { text = "Cancel", is_cancel_button = true},
  3113. }
  3114. EscapeDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeDeathWish)
  3115.  
  3116. EscapeOverKill = {
  3117. { text = "Escape: Cafe", callback = EscapeCafeOverKill },
  3118. { text = "Escape: Cafe (Day)", callback = EscapeCafeDayOverKill },
  3119. { text = "Escape: Park", callback = EscapeParkOverKill },
  3120. { text = "Escape: Park (Day)", callback = EscapeParkDayOverKill },
  3121. { text = "Escape: Overpass", callback = EscapeOverPassOverKill },
  3122. { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightOverKill },
  3123. { text = "Escape: Street", callback = EscapeStreetOverKill },
  3124. { text = "Escape: Garage", callback = EscapeGarageOverKill },
  3125. { text = "Cancel", is_cancel_button = true},
  3126. }
  3127. EscapeOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeOverKill)
  3128.  
  3129. EscapeVeryHard = {
  3130. { text = "Escape: Cafe", callback = EscapeCafeVeryHard },
  3131. { text = "Escape: Cafe (Day)", callback = EscapeCafeDayVeryHard },
  3132. { text = "Escape: Park", callback = EscapeParkVeryHard },
  3133. { text = "Escape: Park (Day)", callback = EscapeParkDayVeryHard },
  3134. { text = "Escape: Overpass", callback = EscapeOverPassVeryHard },
  3135. { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightVeryHard },
  3136. { text = "Escape: Street", callback = EscapeStreetVeryHard },
  3137. { text = "Escape: Garage", callback = EscapeGarageVeryHard },
  3138. { text = "Cancel", is_cancel_button = true},
  3139. }
  3140. EscapeVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeVeryHard)
  3141.  
  3142. EscapeHard = {
  3143. { text = "Escape: Cafe", callback = EscapeCafeHard },
  3144. { text = "Escape: Cafe (Day)", callback = EscapeCafeDayHard },
  3145. { text = "Escape: Park", callback = EscapeParkHard },
  3146. { text = "Escape: Park (Day)", callback = EscapeParkDayHard },
  3147. { text = "Escape: Overpass", callback = EscapeOverPassHard },
  3148. { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightHard },
  3149. { text = "Escape: Street", callback = EscapeStreetHard },
  3150. { text = "Escape: Garage", callback = EscapeGarageHard },
  3151. { text = "Cancel", is_cancel_button = true},
  3152. }
  3153. EscapeHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeHard)
  3154.  
  3155. EscapeNormal = {
  3156. { text = "Escape: Cafe", callback = EscapeCafeNormal },
  3157. { text = "Escape: Cafe (Day)", callback = EscapeCafeDayNormal },
  3158. { text = "Escape: Park", callback = EscapeParkNormal },
  3159. { text = "Escape: Park (Day)", callback = EscapeParkDayNormal },
  3160. { text = "Escape: Overpass", callback = EscapeOverPassNormal },
  3161. { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightNormal },
  3162. { text = "Escape: Street", callback = EscapeStreetNormal },
  3163. { text = "Escape: Garage", callback = EscapeGarageNormal },
  3164. { text = "Cancel", is_cancel_button = true},
  3165. }
  3166. EscapeNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeNormal)
  3167.    
  3168. VladDeathWish = {
  3169. { text = "Four Stores", callback = FourStoresDeathWish },
  3170. { text = "Mallcrasher", callback = MallCrasherDeathWish },
  3171. { text = "Nightclub", callback = NightclubDeathWish },
  3172. { text = "Ukrainian Job (Pro Job)", callback = UkrainianJobPRODeathWish },
  3173. { text = "Cancel", is_cancel_button = true},
  3174. }
  3175. VladDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladDeathWish)
  3176.  
  3177. VladOverKill = {
  3178. { text = "Four Stores", callback = FourStoresOverKill },
  3179. { text = "Mallcrasher", callback = MallCrasherOverKill },
  3180. { text = "Nightclub", callback = NightclubOverKill },
  3181. { text = "Ukrainian Job (Pro Job)", callback = UkrainianJobPROOverKill },
  3182. { text = "Cancel", is_cancel_button = true},
  3183. }
  3184. VladOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladOverKill)
  3185.  
  3186. VladVeryHard = {
  3187. { text = "Four Stores", callback = FourStoresVeryHard },
  3188. { text = "Mallcrasher", callback = MallCrasherVeryHard },
  3189. { text = "Nightclub", callback = NightclubVeryHard },
  3190. { text = "Ukrainian Job (Pro Job)", callback = UkrainianJobPROVeryHard },
  3191. { text = "Cancel", is_cancel_button = true},
  3192. }
  3193. VladVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladVeryHard)
  3194.  
  3195. VladHard = {
  3196. { text = "Four Stores", callback = FourStoresHard },
  3197. { text = "Mallcrasher", callback = MallCrasherHard },
  3198. { text = "Nightclub", callback = NightclubHard },
  3199. { text = "Ukrainian Job (Pro Job)", callback = UkrainianJobPROHard },
  3200. { text = "Cancel", is_cancel_button = true},
  3201. }
  3202. VladHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladHard)
  3203.  
  3204. VladNormal = {
  3205. { text = "Four Stores", callback = FourStoresNormal },
  3206. { text = "Mallcrasher", callback = MallCrasherNormal },
  3207. { text = "Nightclub", callback = NightclubNormal },
  3208. { text = "Cancel", is_cancel_button = true},
  3209. }
  3210. VladNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladNormal)
  3211.  
  3212. ElephantDeathWish = {
  3213. { text = "Framing Frame Day 1", callback = FramingFrameDay1DeathWish },
  3214. { text = "Framing Frame Day 2", callback = FramingFrameDay2DeathWish },
  3215. { text = "Framing Frame Day 3", callback = FramingFrameDay3DeathWish },
  3216. { text = "Framing Frame (Pro Job) Day 1", callback = FramingFramePRODay1DeathWish },
  3217. { text = "Framing Frame (Pro Job) Day 2", callback = FramingFramePRODay2DeathWish },
  3218. { text = "Framing Frame (Pro Job) Day 3", callback = FramingFramePRODay3DeathWish },
  3219. { text = "Big Oil (Pro Job) Day 1", callback = BigOilPRODay1DeathWish },
  3220. { text = "Big Oil (Pro Job) Day 2", callback = BigOilPRODay2DeathWish },
  3221. { text = "Election Day Day 1", callback = ElectionDayDay1DeathWish },
  3222. { text = "Election Day Day 2", callback = ElectionDayDay2DeathWish },
  3223. { text = "Election Day Day 3", callback = ElectionDayDay3DeathWish },
  3224. { text = "Election Day (Pro Job) Day 1", callback = ElectionDayPRODay1DeathWish },
  3225. { text = "Election Day (Pro Job) Day 2", callback = ElectionDayPRODay2DeathWish },
  3226. { text = "Election Day (Pro Job) Day 3", callback = ElectionDayPRODay3DeathWish },
  3227. { text = "Cancel", is_cancel_button = true},
  3228. }
  3229. ElephantDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantDeathWish)
  3230.  
  3231. ElephantOverKill = {
  3232. { text = "Framing Frame Day 1", callback = FramingFrameDay1OverKill },
  3233. { text = "Framing Frame Day 2", callback = FramingFrameDay2OverKill },
  3234. { text = "Framing Frame Day 3", callback = FramingFrameDay3OverKill },
  3235. { text = "Framing Frame (Pro Job) Day 1", callback = FramingFramePRODay1OverKill },
  3236. { text = "Framing Frame (Pro Job) Day 2", callback = FramingFramePRODay2OverKill },
  3237. { text = "Framing Frame (Pro Job) Day 3", callback = FramingFramePRODay3OverKill },
  3238. { text = "Big Oil (Pro Job) Day 1", callback = BigOilPRODay1OverKill },
  3239. { text = "Big Oil (Pro Job) Day 2", callback = BigOilPRODay2OverKill },
  3240. { text = "Election Day Day 1", callback = ElectionDayDay1OverKill },
  3241. { text = "Election Day Day 2", callback = ElectionDayDay2OverKill },
  3242. { text = "Election Day Day 3", callback = ElectionDayDay3OverKill },
  3243. { text = "Election Day (Pro Job) Day 1", callback = ElectionDayPRODay1OverKill },
  3244. { text = "Election Day (Pro Job) Day 2", callback = ElectionDayPRODay2OverKill },
  3245. { text = "Election Day (Pro Job) Day 3", callback = ElectionDayPRODay3OverKill },
  3246. { text = "Cancel", is_cancel_button = true},
  3247. }
  3248. ElephantOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantOverKill)
  3249.  
  3250. ElephantVeryHard = {
  3251. { text = "Framing Frame Day 1", callback = FramingFrameDay1VeryHard },
  3252. { text = "Framing Frame Day 2", callback = FramingFrameDay2VeryHard },
  3253. { text = "Framing Frame Day 3", callback = FramingFrameDay3VeryHard },
  3254. { text = "Framing Frame (Pro Job) Day 1", callback = FramingFramePRODay1VeryHard },
  3255. { text = "Framing Frame (Pro Job) Day 2", callback = FramingFramePRODay2VeryHard },
  3256. { text = "Framing Frame (Pro Job) Day 3", callback = FramingFramePRODay3VeryHard },
  3257. { text = "Big Oil (Pro Job) Day 1", callback = BigOilPRODay1VeryHard },
  3258. { text = "Big Oil (Pro Job) Day 2", callback = BigOilPRODay2VeryHard },
  3259. { text = "Election Day Day 1", callback = ElectionDayDay1VeryHard },
  3260. { text = "Election Day Day 2", callback = ElectionDayDay2VeryHard },
  3261. { text = "Election Day Day 3", callback = ElectionDayDay3VeryHard },
  3262. { text = "Election Day (Pro Job) Day 1", callback = ElectionDayPRODay1VeryHard },
  3263. { text = "Election Day (Pro Job) Day 2", callback = ElectionDayPRODay2VeryHard },
  3264. { text = "Election Day (Pro Job) Day 3", callback = ElectionDayPRODay3VeryHard },
  3265. { text = "Cancel", is_cancel_button = true},
  3266. }
  3267. ElephantVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantVeryHard)
  3268.  
  3269. ElephantHard = {
  3270. { text = "Framing Frame Day 1", callback = FramingFrameDay1Hard },
  3271. { text = "Framing Frame Day 2", callback = FramingFrameDay2Hard },
  3272. { text = "Framing Frame Day 3", callback = FramingFrameDay3Hard },
  3273. { text = "Framing Frame (Pro Job) Day 1", callback = FramingFramePRODay1Hard },
  3274. { text = "Framing Frame (Pro Job) Day 2", callback = FramingFramePRODay2Hard },
  3275. { text = "Framing Frame (Pro Job) Day 3", callback = FramingFramePRODay3Hard },
  3276. { text = "Big Oil (Pro Job) Day 1", callback = BigOilPRODay1Hard },
  3277. { text = "Big Oil (Pro Job) Day 2", callback = BigOilPRODay2Hard },
  3278. { text = "Election Day Day 1", callback = ElectionDayDay1Hard },
  3279. { text = "Election Day Day 2", callback = ElectionDayDay2Hard },
  3280. { text = "Election Day Day 3", callback = ElectionDayDay3Hard },
  3281. { text = "Election Day (Pro Job) Day 1", callback = ElectionDayPRODay1Hard },
  3282. { text = "Election Day (Pro Job) Day 2", callback = ElectionDayPRODay2Hard },
  3283. { text = "Election Day (Pro Job) Day 3", callback = ElectionDayPRODay3Hard },
  3284. { text = "Cancel", is_cancel_button = true},
  3285. }
  3286. ElephantHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantHard)
  3287.  
  3288. ElephantNormal = {
  3289. { text = "Framing Frame Day 1", callback = FramingFrameDay1Normal },
  3290. { text = "Framing Frame Day 2", callback = FramingFrameDay2Normal },
  3291. { text = "Framing Frame Day 3", callback = FramingFrameDay3Normal },
  3292. { text = "Election Day Day 1", callback = ElectionDayDay1Normal },
  3293. { text = "Election Day Day 2", callback = ElectionDayDay2Normal },
  3294. { text = "Election Day Day 3", callback = ElectionDayDay3Normal },
  3295. { text = "Cancel", is_cancel_button = true},
  3296. }
  3297. ElephantNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantNormal)
  3298.  
  3299. HectorDeathWish = {
  3300. { text = "Watchdogs Day 1", callback = WatchdogsDay1DeathWish },
  3301. { text = "Watchdogs Day 2", callback = WatchdogsDay2DeathWish },
  3302. { text = "Fire Starter Day 1", callback = FireStarterDay1DeathWish },
  3303. { text = "Fire Starter Day 2", callback = FireStarterDay2DeathWish },
  3304. { text = "Fire Starter Day 3", callback = FireStarterDay3DeathWish },
  3305. { text = "Rats Day 1", callback = RatsDay1DeathWish },
  3306. { text = "Rats Day 2", callback = RatsDay2DeathWish },
  3307. { text = "Rats Day 3", callback = RatsDay3DeathWish },
  3308. { text = "Watchdogs (Pro Job) Day 1", callback = WatchdogsPRODay1DeathWish },
  3309. { text = "Watchdogs (Pro Job) Day 2", callback = WatchdogsPRODay2DeathWish },
  3310. { text = "Fire Starter (Pro Job) Day 1", callback = FireStarterPRODay1DeathWish },
  3311. { text = "Fire Starter (Pro Job) Day 2", callback = FireStarterPRODay2DeathWish },
  3312. { text = "Fire Starter (Pro Job) Day 3", callback = FireStarterPRODay3DeathWish },
  3313. { text = "Rats (Pro Job) Day 1", callback = RatsPRODay1DeathWish },
  3314. { text = "Rats (Pro Job) Day 2", callback = RatsPRODay2DeathWish },
  3315. { text = "Rats (Pro Job) Day 3", callback = RatsPRODay3DeathWish },
  3316. { text = "Cancel", is_cancel_button = true},
  3317. }
  3318. HectorDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorDeathWish)
  3319.  
  3320. HectorOverKill = {
  3321. { text = "Watchdogs Day 1", callback = WatchdogsDay1OverKill },
  3322. { text = "Watchdogs Day 2", callback = WatchdogsDay2OverKill },
  3323. { text = "Fire Starter Day 1", callback = FireStarterDay1OverKill },
  3324. { text = "Fire Starter Day 2", callback = FireStarterDay2OverKill },
  3325. { text = "Fire Starter Day 3", callback = FireStarterDay3OverKill },
  3326. { text = "Rats Day 1", callback = RatsDay1OverKill },
  3327. { text = "Rats Day 2", callback = RatsDay2OverKill },
  3328. { text = "Rats Day 3", callback = RatsDay3OverKill },
  3329. { text = "Watchdogs (Pro Job) Day 1", callback = WatchdogsPRODay1OverKill },
  3330. { text = "Watchdogs (Pro Job) Day 2", callback = WatchdogsPRODay2OverKill },
  3331. { text = "Fire Starter (Pro Job) Day 1", callback = FireStarterPRODay1OverKill },
  3332. { text = "Fire Starter (Pro Job) Day 2", callback = FireStarterPRODay2OverKill },
  3333. { text = "Fire Starter (Pro Job) Day 3", callback = FireStarterPRODay3OverKill },
  3334. { text = "Rats (Pro Job) Day 1", callback = RatsPRODay1OverKill },
  3335. { text = "Rats (Pro Job) Day 2", callback = RatsPRODay2OverKill },
  3336. { text = "Rats (Pro Job) Day 3", callback = RatsPRODay3OverKill },
  3337. { text = "Cancel", is_cancel_button = true},
  3338. }
  3339. HectorOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorOverKill)
  3340.  
  3341. HectorVeryHard = {
  3342. { text = "Watchdogs Day 1", callback = WatchdogsDay1VeryHard },
  3343. { text = "Watchdogs Day 2", callback = WatchdogsDay2VeryHard },
  3344. { text = "Fire Starter Day 1", callback = FireStarterDay1VeryHard },
  3345. { text = "Fire Starter Day 2", callback = FireStarterDay2VeryHard },
  3346. { text = "Fire Starter Day 3", callback = FireStarterDay3VeryHard },
  3347. { text = "Rats Day 1", callback = RatsDay1VeryHard },
  3348. { text = "Rats Day 2", callback = RatsDay2VeryHard },
  3349. { text = "Rats Day 3", callback = RatsDay3VeryHard },
  3350. { text = "Watchdogs (Pro Job) Day 1", callback = WatchdogsPRODay1VeryHard },
  3351. { text = "Watchdogs (Pro Job) Day 2", callback = WatchdogsPRODay2VeryHard },
  3352. { text = "Fire Starter (Pro Job) Day 1", callback = FireStarterPRODay1VeryHard },
  3353. { text = "Fire Starter (Pro Job) Day 2", callback = FireStarterPRODay2VeryHard },
  3354. { text = "Fire Starter (Pro Job) Day 3", callback = FireStarterPRODay3VeryHard },
  3355. { text = "Rats (Pro Job) Day 1", callback = RatsPRODay1VeryHard },
  3356. { text = "Rats (Pro Job) Day 2", callback = RatsPRODay2VeryHard },
  3357. { text = "Rats (Pro Job) Day 3", callback = RatsPRODay3VeryHard },
  3358. { text = "Cancel", is_cancel_button = true},
  3359. }
  3360. HectorVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorVeryHard)
  3361.  
  3362. HectorHard = {
  3363. { text = "Watchdogs Day 1", callback = WatchdogsDay1Hard },
  3364. { text = "Watchdogs Day 2", callback = WatchdogsDay2Hard },
  3365. { text = "Fire Starter Day 1", callback = FireStarterDay1Hard },
  3366. { text = "Fire Starter Day 2", callback = FireStarterDay2Hard },
  3367. { text = "Fire Starter Day 3", callback = FireStarterDay3Hard },
  3368. { text = "Rats Day 1", callback = RatsDay1Hard },
  3369. { text = "Rats Day 2", callback = RatsDay2Hard },
  3370. { text = "Rats Day 3", callback = RatsDay3Hard },
  3371. { text = "Watchdogs (Pro Job) Day 1", callback = WatchdogsPRODay1Hard },
  3372. { text = "Watchdogs (Pro Job) Day 2", callback = WatchdogsPRODay2Hard },
  3373. { text = "Fire Starter (Pro Job) Day 1", callback = FireStarterPRODay1Hard },
  3374. { text = "Fire Starter (Pro Job) Day 2", callback = FireStarterPRODay2Hard },
  3375. { text = "Fire Starter (Pro Job) Day 3", callback = FireStarterPRODay3Hard },
  3376. { text = "Rats (Pro Job) Day 1", callback = RatsPRODay1Hard },
  3377. { text = "Rats (Pro Job) Day 2", callback = RatsPRODay2Hard },
  3378. { text = "Rats (Pro Job) Day 3", callback = RatsPRODay3Hard },
  3379. { text = "Cancel", is_cancel_button = true},
  3380. }
  3381. HectorHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorHard)
  3382.  
  3383. HectorNormal = {
  3384. { text = "Watchdogs Day 1", callback = WatchdogsDay1Normal },
  3385. { text = "Watchdogs Day 2", callback = WatchdogsDay2Normal },
  3386. { text = "Fire Starter Day 1", callback = FireStarterDay1Normal },
  3387. { text = "Fire Starter Day 2", callback = FireStarterDay2Normal },
  3388. { text = "Fire Starter Day 3", callback = FireStarterDay3Normal },
  3389. { text = "Rats Day 1", callback = RatsDay1Normal },
  3390. { text = "Rats Day 2", callback = RatsDay2Normal },
  3391. { text = "Rats Day 3", callback = RatsDay3Normal },
  3392. { text = "Cancel", is_cancel_button = true},
  3393. }
  3394. HectorNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorNormal)
  3395.  
  3396. DentistDeathWish = {
  3397. { text = "The Big Bank", callback = BigBankDeathWish },
  3398. { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1DeathWish },
  3399. { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2DeathWish },
  3400. { text = "Hotline Miami (Pro Job) Day 1", callback = HotLineMiamiPRODay1DeathWish },
  3401. { text = "Hotline Miami (Pro Job) Day 2", callback = HotLineMiamiPRODay2DeathWish },
  3402. { text = "Cancel", is_cancel_button = true },
  3403. }
  3404. DentistDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistDeathWish)
  3405.  
  3406. DentistOverKill = {
  3407. { text = "The Big Bank", callback = BigBankOverKill },
  3408. { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1OverKill },
  3409. { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2OverKill },
  3410. { text = "Hotline Miami (Pro Job) Day 1", callback = HotLineMiamiPRODay1OverKill },
  3411. { text = "Hotline Miami (Pro Job) Day 2", callback = HotLineMiamiPRODay2OverKill },
  3412. { text = "Cancel", is_cancel_button = true },
  3413. }
  3414. DentistOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistOverKill)
  3415.  
  3416. DentistVeryHard = {
  3417. { text = "The Big Bank", callback = BigBankVeryHard },
  3418. { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1VeryHard },
  3419. { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2VeryHard },
  3420. { text = "Hotline Miami (Pro Job) Day 1", callback = HotLineMiamiPRODay1VeryHard },
  3421. { text = "Hotline Miami (Pro Job) Day 2", callback = HotLineMiamiPRODay2VeryHard },
  3422. { text = "Cancel", is_cancel_button = true },
  3423. }
  3424. DentistVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistVeryHard)
  3425.  
  3426. DentistHard = {
  3427. { text = "The Big Bank", callback = BigBankHard },
  3428. { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1Hard },
  3429. { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2Hard },
  3430. { text = "Hotline Miami (Pro Job) Day 1", callback = HotLineMiamiPRODay1Hard },
  3431. { text = "Hotline Miami (Pro Job) Day 2", callback = HotLineMiamiPRODay2Hard },
  3432. { text = "Cancel", is_cancel_button = true },
  3433. }
  3434. DentistHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistHard)
  3435.  
  3436. DentistNormal = {
  3437. { text = "The Big Bank", callback = BigBankNormal },
  3438. { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1Normal },
  3439. { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2Normal },
  3440. { text = "Cancel", is_cancel_button = true },
  3441. }
  3442. DentistNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistNormal)
  3443.  
  3444. BainDLCDeathWish = {
  3445. { text = "Transport: Crossroads", callback = TransportCrossRoadsDeathWish },
  3446. { text = "Transport: Downtown", callback = TransportDownTownDeathWish },
  3447. { text = "Transport: Harbour", callback = TransportHarbourDeathWish },
  3448. { text = "Transport: Underpass", callback = TransportUnderPassDeathWish },
  3449. { text = "Transport: Park", callback = TransportParkDeathWish },
  3450. { text = "Train Heist", callback = TrainHeistDeathWish },
  3451. { text = "GO Bank", callback = GOBankDeathWish },
  3452. { text = "Shadow Raid", callback = ShadowRaidDeathWish },
  3453. { text = "Cancel", is_cancel_button = true },
  3454. }
  3455. BainDLCDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCDeathWish)
  3456.  
  3457. BainDLCOverKill = {
  3458. { text = "Transport: Crossroads", callback = TransportCrossRoadsOverKill },
  3459. { text = "Transport: Downtown", callback = TransportDownTownOverKill },
  3460. { text = "Transport: Harbour", callback = TransportHarbourOverKill },
  3461. { text = "Transport: Underpass", callback = TransportUnderPassOverKill },
  3462. { text = "Transport: Park", callback = TransportParkOverKill },
  3463. { text = "Train Heist", callback = TrainHeistOverKill },
  3464. { text = "GO Bank", callback = GOBankOverKill },
  3465. { text = "Shadow Raid", callback = ShadowRaidOverKill },
  3466. { text = "Cancel", is_cancel_button = true },
  3467. }
  3468. BainDLCOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCOverKill)
  3469.  
  3470. BainDLCVeryHard = {
  3471. { text = "Transport: Crossroads", callback = TransportCrossRoadsVeryHard },
  3472. { text = "Transport: Downtown", callback = TransportDownTownVeryHard },
  3473. { text = "Transport: Harbour", callback = TransportHarbourVeryHard },
  3474. { text = "Transport: Underpass", callback = TransportUnderPassVeryHard },
  3475. { text = "Transport: Park", callback = TransportParkVeryHard },
  3476. { text = "Train Heist", callback = TrainHeistVeryHard },
  3477. { text = "GO Bank", callback = GOBankVeryHard },
  3478. { text = "Shadow Raid", callback = ShadowRaidVeryHard },
  3479. { text = "Cancel", is_cancel_button = true },
  3480. }
  3481. BainDLCVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCVeryHard)
  3482.  
  3483. BainDLCHard = {
  3484. { text = "Transport: Crossroads", callback = TransportCrossRoadsHard },
  3485. { text = "Transport: Downtown", callback = TransportDownTownHard },
  3486. { text = "Transport: Harbour", callback = TransportHarbourHard },
  3487. { text = "Transport: Underpass", callback = TransportUnderPassHard },
  3488. { text = "Transport: Park", callback = TransportParkHard },
  3489. { text = "Train Heist", callback = TrainHeistHard },
  3490. { text = "GO Bank", callback = GOBankHard },
  3491. { text = "Shadow Raid", callback = ShadowRaidHard },
  3492. { text = "Cancel", is_cancel_button = true },
  3493. }
  3494. BainDLCHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCHard)
  3495.  
  3496. BainDLCNormal = {
  3497. { text = "Transport: Crossroads", callback = TransportCrossRoadsNormal },
  3498. { text = "Transport: Downtown", callback = TransportDownTownNormal },
  3499. { text = "Transport: Harbour", callback = TransportHarbourNormal },
  3500. { text = "Transport: Underpass", callback = TransportUnderPassNormal },
  3501. { text = "Transport: Park", callback = TransportParkNormal },
  3502. { text = "Train Heist", callback = TrainHeistNormal },
  3503. { text = "GO Bank", callback = GOBankNormal },
  3504. { text = "Shadow Raid", callback = ShadowRaidNormal },
  3505. { text = "Cancel", is_cancel_button = true },
  3506. }
  3507. BainDLCNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCNormal)
  3508.  
  3509. BainDeathWish = {
  3510. { text = "Jewelry Store", callback = JewelryStoreDeathWish },
  3511. { text = "Bank Heist: Cash", callback = BankCashDeathWish },
  3512. { text = "Bank Heist: Deposit", callback = BankDepositDeathWish },
  3513. { text = "Diamond Store", callback = DiamondStoreDeathWish },
  3514. { text = "Bank Heist: Gold (Pro Job)", callback = BankGoldPRODeathWish },
  3515. { text = "Bank Heist (Pro Job)", callback = BankPRODeathWish },
  3516. { text = "Cancel", is_cancel_button = true },
  3517. }
  3518. BainDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDeathWish)
  3519.  
  3520. BainOverKill = {
  3521. { text = "Jewelry Store", callback = JewelryStoreOverKill },
  3522. { text = "Bank Heist: Cash", callback = BankCashOverKill },
  3523. { text = "Bank Heist: Deposit", callback = BankDepositOverKill },
  3524. { text = "Diamond Store", callback = DiamondStoreOverKill },
  3525. { text = "Bank Heist: Gold (Pro Job)", callback = BankGoldPROOverKill },
  3526. { text = "Bank Heist (Pro Job)", callback = BankPROOverKill },
  3527. { text = "Cancel", is_cancel_button = true },
  3528. }
  3529. BainOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainOverKill)
  3530.  
  3531. BainVeryHard = {
  3532. { text = "Jewelry Store", callback = JewelryStoreVeryHard },
  3533. { text = "Bank Heist: Cash", callback = BankCashVeryHard },
  3534. { text = "Bank Heist: Deposit", callback = BankDepositVeryHard },
  3535. { text = "Diamond Store", callback = DiamondStoreVeryHard },
  3536. { text = "Bank Heist: Gold (Pro Job)", callback = BankGoldPROVeryHard },
  3537. { text = "Bank Heist (Pro Job)", callback = BankPROVeryHard },
  3538. { text = "Cancel", is_cancel_button = true },
  3539. }
  3540. BainVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainVeryHard)
  3541.  
  3542. BainHard = {
  3543. { text = "Jewelry Store", callback = JewelryStoreHard },
  3544. { text = "Bank Heist: Cash", callback = BankCashHard },
  3545. { text = "Bank Heist: Deposit", callback = BankDepositHard },
  3546. { text = "Diamond Store", callback = DiamondStoreHard },
  3547. { text = "Bank Heist: Gold (Pro Job)", callback = BankGoldPROHard },
  3548. { text = "Bank Heist (Pro Job)", callback = BankPROHard },
  3549. { text = "Cancel", is_cancel_button = true },
  3550. }
  3551. BainHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainHard)
  3552.  
  3553. BainNormal = {
  3554. { text = "Jewelry Store", callback = JewelryStoreNormal },
  3555. { text = "Bank Heist: Cash", callback = BankCashNormal },
  3556. { text = "Bank Heist: Deposit", callback = BankDepositNormal },
  3557. { text = "Diamond Store", callback = DiamondStoreNormal },
  3558. { text = "Cancel", is_cancel_button = true },
  3559. }
  3560. BainNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainNormal)
  3561.  
  3562. EscapeDiff = {
  3563. { text = "Normal", callback = show_menu, data = EscapeNormalMenu },
  3564. { text = "Hard", callback = show_menu, data = EscapeHardMenu },
  3565. { text = "Very Hard", callback = show_menu, data = EscapeVeryHardMenu },
  3566. { text = "Overkill", callback = show_menu, data = EscapeOverKillMenu },
  3567. { text = "Death Wish", callback = show_menu, data = EscapeDeathWishMenu },
  3568. { text = "Cancel", is_cancel_button = true},
  3569. }
  3570. EscapeDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", EscapeDiff)
  3571.  
  3572. VladDiff = {
  3573. { text = "Normal", callback = show_menu, data = VladNormalMenu },
  3574. { text = "Hard", callback = show_menu, data = VladHardMenu },
  3575. { text = "Very Hard", callback = show_menu, data = VladVeryHardMenu },
  3576. { text = "Overkill", callback = show_menu, data = VladOverKillMenu },
  3577. { text = "Death Wish", callback = show_menu, data = VladDeathWishMenu },
  3578. { text = "Cancel", is_cancel_button = true},
  3579. }
  3580. VladDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", VladDiff)
  3581.  
  3582. ElephantDiff = {
  3583. { text = "Normal", callback = show_menu, data = ElephantNormalMenu },
  3584. { text = "Hard", callback = show_menu, data = ElephantHardMenu },
  3585. { text = "Very Hard", callback = show_menu, data = ElephantVeryHardMenu },
  3586. { text = "Overkill", callback = show_menu, data = ElephantOverKillMenu },
  3587. { text = "Death Wish", callback = show_menu, data = ElephantDeathWishMenu },
  3588. { text = "Cancel", is_cancel_button = true},
  3589. }
  3590. ElephantDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", ElephantDiff)
  3591.  
  3592. HectorDiff = {
  3593. { text = "Normal", callback = show_menu, data = HectorNormalMenu },
  3594. { text = "Hard", callback = show_menu, data = HectorHardMenu },
  3595. { text = "Very Hard", callback = show_menu, data = HectorVeryHardMenu },
  3596. { text = "Overkill", callback = show_menu, data = HectorOverKillMenu },
  3597. { text = "Death Wish", callback = show_menu, data = HectorDeathWishMenu },
  3598. { text = "Cancel", is_cancel_button = true},
  3599. }
  3600. HectorDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", HectorDiff)
  3601.  
  3602. DentistDiff = {
  3603. { text = "Normal", callback = show_menu, data = DentistNormalMenu },
  3604. { text = "Hard", callback = show_menu, data = DentistHardMenu },
  3605. { text = "Very Hard", callback = show_menu, data = DentistVeryHardMenu },
  3606. { text = "Overkill", callback = show_menu, data = DentistOverKillMenu },
  3607. { text = "Death Wish", callback = show_menu, data = DentistDeathWishMenu },
  3608. { text = "Cancel", is_cancel_button = true},
  3609. }
  3610. DentistDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", DentistDiff)
  3611.  
  3612. BainDLCDiff = {
  3613. { text = "Normal", callback = show_menu, data = BainDLCNormalMenu },
  3614. { text = "Hard", callback = show_menu, data = BainDLCHardMenu },
  3615. { text = "Very Hard", callback = show_menu, data = BainDLCVeryHardMenu },
  3616. { text = "Overkill", callback = show_menu, data = BainDLCOverKillMenu },
  3617. { text = "Death Wish", callback = show_menu, data = BainDLCDeathWishMenu },
  3618. { text = "Cancel", is_cancel_button = true},
  3619. }
  3620. BainDLCDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", BainDLCDiff)
  3621.  
  3622. BainDiff = {
  3623. { text = "Normal", callback = show_menu, data = BainNormalMenu },
  3624. { text = "Hard", callback = show_menu, data = BainHardMenu },
  3625. { text = "Very Hard", callback = show_menu, data = BainVeryHardMenu },
  3626. { text = "Overkill", callback = show_menu, data = BainOverKillMenu },
  3627. { text = "Death Wish", callback = show_menu, data = BainDeathWishMenu },
  3628. { text = "Cancel", is_cancel_button = true},
  3629. }
  3630. BainDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", BainDiff)
  3631.  
  3632. rootopts = {
  3633. { text = "Bain Classic", callback = show_menu, data = BainDiffMenu },
  3634. { text = "Bain DLC", callback = show_menu, data = BainDLCDiffMenu },
  3635. { text = "The Dentist", callback = show_menu, data = DentistDiffMenu },
  3636. { text = "Hector", callback = show_menu, data = HectorDiffMenu },
  3637. { text = "The Elephant", callback = show_menu, data = ElephantDiffMenu },
  3638. { text = "Vlad", callback = show_menu, data = VladDiffMenu },
  3639. { text = "Escapes", callback = show_menu, data = EscapeDiffMenu },
  3640. { text = "Cancel", is_cancel_button = true},
  3641. }
  3642. rootmenu = SimpleMenu:new("Mission Selector", "Choose Contractor", rootopts)
  3643.  
  3644. EscapeChain = {
  3645. { text = "Escape: Cafe", callback = EscapeCafeChain },
  3646. { text = "Escape: Cafe (Day)", callback = EscapeCafeDayChain },
  3647. { text = "Escape: Park", callback = EscapeParkChain },
  3648. { text = "Escape: Park (Day)", callback = EscapeParkDayChain },
  3649. { text = "Escape: Overpass", callback = EscapeOverPassChain },
  3650. { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightChain },
  3651. { text = "Escape: Street", callback = EscapeStreetChain },
  3652. { text = "Escape: Garage", callback = EscapeGarageChain },
  3653. { text = "Cancel", is_cancel_button = true},
  3654. }
  3655. EscapeChainMenu = SimpleMenu:new("Mission Selector", "Choose Escape to Chain", EscapeChain)
  3656.  
  3657. FramingFrameDay2Completer = {
  3658. { text = "Auto-Complete Framing Frame Day 2", callback = AutoFramingFrameDay2Completer },
  3659. { text = "Cancel", is_cancel_button = true},
  3660. }
  3661. FramingFrameDay2CompleterMenu = SimpleMenu:new("Mission Selector", "Choose an Option", FramingFrameDay2Completer)
  3662.  
  3663.  
  3664. -- ESCAPE MENU OR AUTO-COMPLETE FRAMING FRAME DAY 2 MENU OR MISSION CONTRACTOR MENU
  3665. if inGame() and isPlaying() then
  3666.     if not inChat() then
  3667.         if managers.job:current_level_id() == "framing_frame_2" then
  3668.             FramingFrameDay2CompleterMenu:show()
  3669.         else
  3670.             EscapeChainMenu:show()
  3671.         end
  3672.     end
  3673. else
  3674.     rootmenu:show()
  3675. end
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