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- -- MISSION SELECTOR v1.0 (Stealth Suite) by B1313
- -- SHOW MENU FUNCTION
- show_menu = show_menu or function(menu)
- menu:show()
- end
- FramingFrameDay2CompleterNon_on = not FramingFrameDay2CompleterNon_on
- -- AUTO-COMPLETE FRAMING FRAME DAY 2
- AutoFramingFrameDay2Completer = function()
- if managers.job:current_level_id() == "framing_frame_2" then
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- managers.loot:secure( "money", managers.money:get_bag_value( "money" ), true )
- if managers.platform:presence() == "Playing" then
- local num_winners = managers.network:game():amount_of_alive_players()
- managers.network:session():send_to_peers( "mission_ended", true, num_winners )
- game_state_machine:change_state_by_name( "victoryscreen", { num_winners = num_winners, personal_win = true } )
- end
- FramingFrameDay2CompleterNon_on = true
- else
- FramingFrameDay2CompleterNon_on = false
- end
- end
- -- ESCAPE CHAIN (Current Difficulty)
- EscapeCafeChain = function()
- managers.job:set_next_interupt_stage( "escape_cafe" )
- show_mid_text( "ON", "Escape Chain: Escape: Cafe", 3,5 )
- end
- EscapeCafeDayChain = function()
- managers.job:set_next_interupt_stage( "escape_cafe_day" )
- show_mid_text( "ON", "Escape Chain: Escape: Cafe (Day)", 3,5 )
- end
- EscapeParkChain = function()
- managers.job:set_next_interupt_stage( "escape_park" )
- show_mid_text( "ON", "Escape Chain: Escape: Park", 3,5 )
- end
- EscapeParkDayChain = function()
- managers.job:set_next_interupt_stage( "escape_park_day" )
- show_mid_text( "ON", "Escape Chain: Escape: Park (Day)", 3,5 )
- end
- EscapeOverPassChain = function()
- managers.job:set_next_interupt_stage( "escape_overpass" )
- show_mid_text( "ON", "Escape Chain: Escape: Overpass", 3,5 )
- end
- EscapeOverPassNightChain = function()
- managers.job:set_next_interupt_stage( "escape_overpass_night" )
- show_mid_text( "ON", "Escape Chain: Escape: Overpass (Night)", 3,5 )
- end
- EscapeStreetChain = function()
- managers.job:set_next_interupt_stage( "escape_street" )
- show_mid_text( "ON", "Escape Chain: Escape: Street", 3,5 )
- end
- EscapeGarageChain = function()
- managers.job:set_next_interupt_stage( "escape_garage" )
- show_mid_text( "ON", "Escape Chain: Escape: Garage", 3,5 )
- end
- -- ESCAPES (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- ESCAPE: GARAGE (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeGarageDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageDeathWish2 = function()
- managers.job:set_next_interupt_stage( "escape_garage" )
- end
- EscapeGarageOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageOverKill2 = function()
- managers.job:set_next_interupt_stage( "escape_garage" )
- end
- EscapeGarageVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageVeryHard2 = function()
- managers.job:set_next_interupt_stage( "escape_garage" )
- end
- EscapeGarageHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageHard2 = function()
- managers.job:set_next_interupt_stage( "escape_garage" )
- end
- EscapeGarageNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_garage"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeGarageNormal2 = function()
- managers.job:set_next_interupt_stage( "escape_garage" )
- end
- -- ESCAPE: STREET (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeStreetDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetDeathWish2 = function()
- managers.job:set_next_interupt_stage( "escape_street" )
- end
- EscapeStreetOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetOverKill2 = function()
- managers.job:set_next_interupt_stage( "escape_street" )
- end
- EscapeStreetVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetVeryHard2 = function()
- managers.job:set_next_interupt_stage( "escape_street" )
- end
- EscapeStreetHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetHard2 = function()
- managers.job:set_next_interupt_stage( "escape_street" )
- end
- EscapeStreetNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_street"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeStreetNormal2 = function()
- managers.job:set_next_interupt_stage( "escape_street" )
- end
- -- ESCAPE: OVERPASS (NIGHT) (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeOverPassNightDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightDeathWish2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass_night" )
- end
- EscapeOverPassNightOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightOverKill2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass_night" )
- end
- EscapeOverPassNightVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightVeryHard2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass_night" )
- end
- EscapeOverPassNightHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightHard2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass_night" )
- end
- EscapeOverPassNightNormal = function()
- managers.job:activate_job ( "escape_overpass_night" )
- Global.game_settings.level_id = "escape_overpass_night"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNightNormal2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass_night" )
- end
- -- ESCAPE: OVERPASS (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeOverPassDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassDeathWish2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass" )
- end
- EscapeOverPassOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassOverKill2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass" )
- end
- EscapeOverPassVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassVeryHard2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass" )
- end
- EscapeOverPassHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassHard2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass" )
- end
- EscapeOverPassNormal = function()
- managers.job:activate_job ( "escape_overpass" )
- Global.game_settings.level_id = "escape_overpass"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeOverPassNormal2 = function()
- managers.job:set_next_interupt_stage( "escape_overpass" )
- end
- -- ESCAPE: PARK (DAY) (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeParkDayDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayDeathWish2 = function()
- managers.job:set_next_interupt_stage( "escape_park_day" )
- end
- EscapeParkDayOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayOverKill2 = function()
- managers.job:set_next_interupt_stage( "escape_park_day" )
- end
- EscapeParkDayVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayVeryHard2 = function()
- managers.job:set_next_interupt_stage( "escape_park_day" )
- end
- EscapeParkDayHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayHard2 = function()
- managers.job:set_next_interupt_stage( "escape_park_day" )
- end
- EscapeParkDayNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDayNormal2 = function()
- managers.job:set_next_interupt_stage( "escape_park_day" )
- end
- -- ESCAPE: PARK (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeParkDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkDeathWish2 = function()
- managers.job:set_next_interupt_stage( "escape_park" )
- end
- EscapeParkOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkOverKill2 = function()
- managers.job:set_next_interupt_stage( "escape_park" )
- end
- EscapeParkVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkVeryHard2 = function()
- managers.job:set_next_interupt_stage( "escape_park" )
- end
- EscapeParkHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkHard2 = function()
- managers.job:set_next_interupt_stage( "escape_park" )
- end
- EscapeParkNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_park"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeParkNormal2 = function()
- managers.job:set_next_interupt_stage( "escape_park" )
- end
- -- ESCAPE: CAFE (DAY) (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeCafeDayDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayDeathWish2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe_day" )
- end
- EscapeCafeDayOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayOverKill2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe_day" )
- end
- EscapeCafeDayVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayVeryHard2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe_day" )
- end
- EscapeCafeDayHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayHard2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe_day" )
- end
- EscapeCafeDayNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe_day"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDayNormal2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe_day" )
- end
- -- ESCAPE: CAFE (Normal, Hard, Very Hard, OverKill, and DeathWish)
- EscapeCafeDeathWish = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeDeathWish2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe" )
- end
- EscapeCafeOverKill = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeOverKill2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe" )
- end
- EscapeCafeVeryHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeVeryHard2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe" )
- end
- EscapeCafeHard = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeHard2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe" )
- end
- EscapeCafeNormal = function()
- managers.job:activate_job ( "ukrainian_job" )
- Global.game_settings.level_id = "escape_cafe"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeCafeNormal2 = function()
- managers.job:set_next_interupt_stage( "escape_cafe" )
- end
- -- VLAD (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- UKRAINIAN JOB PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
- UkrainianJobPRODeathWish = function()
- managers.job:activate_job ( "ukrainian_job_prof" )
- Global.game_settings.level_id = "ukrainian_job"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- UkrainianJobPROOverKill = function()
- managers.job:activate_job ( "ukrainian_job_prof" )
- Global.game_settings.level_id = "ukrainian_job"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- UkrainianJobPROVeryHard = function()
- managers.job:activate_job ( "ukrainian_job_prof" )
- Global.game_settings.level_id = "ukrainian_job"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- UkrainianJobPROHard = function()
- managers.job:activate_job ( "ukrainian_job_prof" )
- Global.game_settings.level_id = "ukrainian_job"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- NIGHTCLUB (Normal, Hard, Very Hard, OverKill, and DeathWish)
- NightclubDeathWish = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- NightclubOverKill = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- NightclubVeryHard = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- NightclubHard = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- NightclubNormal = function()
- managers.job:activate_job ( "nightclub" )
- Global.game_settings.level_id = "nightclub"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- MALLCRASHER (Normal, Hard, Very Hard, OverKill, and DeathWish)
- MallCrasherDeathWish = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- MallCrasherOverKill = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- MallCrasherVeryHard = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- MallCrasherHard = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- MallCrasherNormal = function()
- managers.job:activate_job ( "mallcrasher" )
- Global.game_settings.level_id = "mallcrasher"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FOUR STORES (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FourStoresDeathWish = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FourStoresOverKill = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FourStoresVeryHard = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FourStoresHard = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- FourStoresNormal = function()
- managers.job:activate_job ( "four_stores" )
- Global.game_settings.level_id = "four_stores"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- THE ELEPHANT (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- ELECTION DAY PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayPRODay3DeathWish = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay3OverKill = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay3VeryHard = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay3Hard = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayPRODay2DeathWish = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay2OverKill = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay2VeryHard = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay2Hard = function()
- managers.job:activate_job ( "election_day_prof", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayPRODay1DeathWish = function()
- managers.job:activate_job ( "election_day_prof" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay1OverKill = function()
- managers.job:activate_job ( "election_day_prof" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay1VeryHard = function()
- managers.job:activate_job ( "election_day_prof" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayPRODay1Hard = function()
- managers.job:activate_job ( "election_day_prof" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- BIG OIL PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- BigOilPRODay2DeathWish = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
- Global.game_settings.level_id = "welcome_to_the_jungle_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay2OverKill = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
- Global.game_settings.level_id = "welcome_to_the_jungle_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay2VeryHard = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
- Global.game_settings.level_id = "welcome_to_the_jungle_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay2Hard = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof", 2 )
- Global.game_settings.level_id = "welcome_to_the_jungle_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- BIG OIL PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- BigOilPRODay1DeathWish = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof" )
- Global.game_settings.level_id = "welcome_to_the_jungle_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay1OverKill = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof" )
- Global.game_settings.level_id = "welcome_to_the_jungle_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay1VeryHard = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof" )
- Global.game_settings.level_id = "welcome_to_the_jungle_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigOilPRODay1Hard = function()
- managers.job:activate_job ( "welcome_to_the_jungle_prof" )
- Global.game_settings.level_id = "welcome_to_the_jungle_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
- FramingFramePRODay3DeathWish = function()
- managers.job:activate_job ( "framing_frame_prof", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay3OverKill = function()
- managers.job:activate_job ( "framing_frame_prof", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay3VeryHard = function()
- managers.job:activate_job ( "framing_frame_prof", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay3Hard = function()
- managers.job:activate_job ( "framing_frame_prof", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- FramingFramePRODay2DeathWish = function()
- managers.job:activate_job ( "framing_frame_prof", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay2OverKill = function()
- managers.job:activate_job ( "framing_frame_prof", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay2VeryHard = function()
- managers.job:activate_job ( "framing_frame_prof", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay2Hard = function()
- managers.job:activate_job ( "framing_frame_prof", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- FramingFramePRODay1DeathWish = function()
- managers.job:activate_job ( "framing_frame_prof" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay1OverKill = function()
- managers.job:activate_job ( "framing_frame_prof" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay1VeryHard = function()
- managers.job:activate_job ( "framing_frame_prof" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFramePRODay1Hard = function()
- managers.job:activate_job ( "framing_frame_prof" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayDay3DeathWish = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay3OverKill = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay3VeryHard = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay3Hard = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay3Normal = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayDay2DeathWish = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay2OverKill = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay2VeryHard = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay2Hard = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay2Normal = function()
- managers.job:activate_job ( "election_day", 2 )
- Global.game_settings.level_id = "election_day_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ELECTION DAY DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- ElectionDayDay1DeathWish = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay1OverKill = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay1VeryHard = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay1Hard = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- ElectionDayDay1Normal = function()
- managers.job:activate_job ( "election_day" )
- Global.game_settings.level_id = "election_day_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FramingFrameDay3DeathWish = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay3OverKill = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay3VeryHard = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay3Hard = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay3Normal = function()
- managers.job:activate_job ( "framing_frame", 3 )
- Global.game_settings.level_id = "framing_frame_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FramingFrameDay2DeathWish = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay2OverKill = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay2VeryHard = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay2Hard = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay2Normal = function()
- managers.job:activate_job ( "framing_frame", 2 )
- Global.game_settings.level_id = "framing_frame_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FRAMING FRAME DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FramingFrameDay1DeathWish = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay1OverKill = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay1VeryHard = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay1Hard = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- FramingFrameDay1Normal = function()
- managers.job:activate_job ( "framing_frame" )
- Global.game_settings.level_id = "framing_frame_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- HECTOR (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- RATS PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
- RatsPRODay3DeathWish = function()
- managers.job:activate_job ( "alex_prof", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay3OverKill = function()
- managers.job:activate_job ( "alex_prof", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay3VeryHard = function()
- managers.job:activate_job ( "alex_prof", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay3Hard = function()
- managers.job:activate_job ( "alex_prof", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- RATS PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- RatsPRODay2DeathWish = function()
- managers.job:activate_job ( "alex_prof", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay2OverKill = function()
- managers.job:activate_job ( "alex_prof", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay2VeryHard = function()
- managers.job:activate_job ( "alex_prof", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay2Hard = function()
- managers.job:activate_job ( "alex_prof", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- RATS PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- RatsPRODay1DeathWish = function()
- managers.job:activate_job ( "alex_prof" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay1OverKill = function()
- managers.job:activate_job ( "alex_prof" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay1VeryHard = function()
- managers.job:activate_job ( "alex_prof" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsPRODay1Hard = function()
- managers.job:activate_job ( "alex_prof" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER PRO JOB DAY 3 (Hard, Very Hard, OverKill, and DeathWish)
- FireStarterPRODay3DeathWish = function()
- managers.job:activate_job ( "firestarter_prof", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay3OverKill = function()
- managers.job:activate_job ( "firestarter_prof", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay3VeryHard = function()
- managers.job:activate_job ( "firestarter_prof", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay3Hard = function()
- managers.job:activate_job ( "firestarter_prof", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- FireStarterPRODay2DeathWish = function()
- managers.job:activate_job ( "firestarter_prof", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay2OverKill = function()
- managers.job:activate_job ( "firestarter_prof", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay2VeryHard = function()
- managers.job:activate_job ( "firestarter_prof", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay2Hard = function()
- managers.job:activate_job ( "firestarter_prof", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- FireStarterPRODay1DeathWish = function()
- managers.job:activate_job ( "firestarter_prof" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay1OverKill = function()
- managers.job:activate_job ( "firestarter_prof" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay1VeryHard = function()
- managers.job:activate_job ( "firestarter_prof" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterPRODay1Hard = function()
- managers.job:activate_job ( "firestarter_prof" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- WATCHDOGS PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- WatchdogsPRODay2DeathWish = function()
- managers.job:activate_job ( "watchdogs_prof", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay2OverKill = function()
- managers.job:activate_job ( "watchdogs_prof", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay2VeryHard = function()
- managers.job:activate_job ( "watchdogs_prof", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay2Hard = function()
- managers.job:activate_job ( "watchdogs_prof", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- WATCHDOGS PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- WatchdogsPRODay1DeathWish = function()
- managers.job:activate_job ( "watchdogs_prof" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay1OverKill = function()
- managers.job:activate_job ( "watchdogs_prof" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay1VeryHard = function()
- managers.job:activate_job ( "watchdogs_prof" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsPRODay1Hard = function()
- managers.job:activate_job ( "watchdogs_prof" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- RATS DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- RatsDay3DeathWish = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay3OverKill = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay3VeryHard = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay3Hard = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay3Normal = function()
- managers.job:activate_job ( "alex", 3 )
- Global.game_settings.level_id = "alex_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- RATS DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- RatsDay2DeathWish = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay2OverKill = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay2VeryHard = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay2Hard = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay2Normal = function()
- managers.job:activate_job ( "alex", 2 )
- Global.game_settings.level_id = "alex_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- RATS DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- RatsDay1DeathWish = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay1OverKill = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay1VeryHard = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay1Hard = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- RatsDay1Normal = function()
- managers.job:activate_job ( "alex" )
- Global.game_settings.level_id = "alex_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER DAY 3 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FireStarterDay3DeathWish = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay3OverKill = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay3VeryHard = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay3Hard = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay3Normal = function()
- managers.job:activate_job ( "firestarter", 3 )
- Global.game_settings.level_id = "firestarter_3"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FireStarterDay2DeathWish = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay2OverKill = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay2VeryHard = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay2Hard = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay2Normal = function()
- managers.job:activate_job ( "firestarter", 2 )
- Global.game_settings.level_id = "firestarter_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- FIRESTARTER DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- FireStarterDay1DeathWish = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay1OverKill = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay1VeryHard = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay1Hard = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- FireStarterDay1Normal = function()
- managers.job:activate_job ( "firestarter" )
- Global.game_settings.level_id = "firestarter_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- WATCHDOGS DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- WatchdogsDay2DeathWish = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay2OverKill = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay2VeryHard = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay2Hard = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay2Normal = function()
- managers.job:activate_job ( "watchdogs", 2 )
- Global.game_settings.level_id = "watchdogs_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- WATCHDOGS DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- WatchdogsDay1DeathWish = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay1OverKill = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay1VeryHard = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay1Hard = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- WatchdogsDay1Normal = function()
- managers.job:activate_job ( "watchdogs" )
- Global.game_settings.level_id = "watchdogs_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- THE DENTIST (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- HOTLINE MIAMI PRO JOB DAY 2 (Hard, Very Hard, OverKill, and DeathWish)
- HotLineMiamiPRODay2DeathWish = function()
- managers.job:activate_job ( "mia_prof", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiPRODay2OverKill = function()
- managers.job:activate_job ( "mia_prof", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiPRODay2VeryHard = function()
- managers.job:activate_job ( "mia_prof", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiPRODay2Hard = function()
- managers.job:activate_job ( "mia_prof", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- HOTLINE MIAMI PRO JOB DAY 1 (Hard, Very Hard, OverKill, and DeathWish)
- HotLineMiamiPRODay1DeathWish = function()
- managers.job:activate_job ( "mia_prof" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiPRODay1OverKill = function()
- managers.job:activate_job ( "mia_prof" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiPRODay1VeryHard = function()
- managers.job:activate_job ( "mia_prof" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiPRODay1Hard = function()
- managers.job:activate_job ( "mia_prof" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- HOTLINE MIAMI DAY 2 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- HotLineMiamiDay2DeathWish = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiDay2OverKill = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiDay2VeryHard = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiDay2Hard = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiDay2Normal = function()
- managers.job:activate_job ( "mia", 2 )
- Global.game_settings.level_id = "mia_2"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- HOTLINE MIAMI DAY 1 (Normal, Hard, Very Hard, OverKill, and DeathWish)
- HotLineMiamiDay1DeathWish = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiDay1OverKill = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiDay1VeryHard = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiDay1Hard = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- HotLineMiamiDay1Normal = function()
- managers.job:activate_job ( "mia" )
- Global.game_settings.level_id = "mia_1"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- THE BIG BANK (Normal, Hard, Very Hard, OverKill, and DeathWish)
- BigBankDeathWish = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigBankOverKill = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigBankVeryHard = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigBankHard = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- BigBankNormal = function()
- managers.job:activate_job ( "big" )
- Global.game_settings.level_id = "big"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- BAIN DLC (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- SHADOW RAID (Normal, Hard, Very Hard, OverKill, and DeathWish)
- ShadowRaidDeathWish = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- ShadowRaidOverKill = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- ShadowRaidVeryHard = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- ShadowRaidHard = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- ShadowRaidNormal = function()
- managers.job:activate_job ( "kosugi" )
- Global.game_settings.level_id = "kosugi"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- GO BANK (Normal, Hard, Very Hard, OverKill, and DeathWish)
- GOBankDeathWish = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- GOBankOverKill = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- GOBankVeryHard = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- GOBankHard = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- GOBankNormal = function()
- managers.job:activate_job ( "roberts" )
- Global.game_settings.level_id = "roberts"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRAIN HEIST (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TrainHeistDeathWish = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- TrainHeistOverKill = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- TrainHeistVeryHard = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- TrainHeistHard = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- TrainHeistNormal = function()
- managers.job:activate_job ( "arm_for" )
- Global.game_settings.level_id = "arm_for"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT PARK (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportParkDeathWish = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportParkOverKill = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportParkVeryHard = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportParkHard = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportParkNormal = function()
- managers.job:activate_job ( "arm_par" )
- Global.game_settings.level_id = "arm_par"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT UNDERPASS (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportUnderPassDeathWish = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportUnderPassOverKill = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportUnderPassVeryHard = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportUnderPassHard = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportUnderPassNormal = function()
- managers.job:activate_job ( "arm_und" )
- Global.game_settings.level_id = "arm_und"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT HARBOUR (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportHarbourDeathWish = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportHarbourOverKill = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportHarbourVeryHard = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportHarbourHard = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportHarbourNormal = function()
- managers.job:activate_job ( "arm_fac" )
- Global.game_settings.level_id = "arm_fac"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT DOWNTOWN (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportDownTownDeathWish = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportDownTownOverKill = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportDownTownVeryHard = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportDownTownHard = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportDownTownNormal = function()
- managers.job:activate_job ( "arm_hcm" )
- Global.game_settings.level_id = "arm_hcm"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- ARMORED TRANSPORT: TRANSPORT CROSSROADS (Normal, Hard, Very Hard, OverKill, and DeathWish)
- TransportCrossRoadsDeathWish = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportCrossRoadsOverKill = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportCrossRoadsVeryHard = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportCrossRoadsHard = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- TransportCrossRoadsNormal = function()
- managers.job:activate_job ( "arm_cro" )
- Global.game_settings.level_id = "arm_cro"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- BAIN CLASSIC (Normal, Hard, Very Hard, OverKill, and DeathWish)
- -- BANK HEIST: PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
- BankPRODeathWish = function()
- managers.job:activate_job ( "branchbank_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankPROOverKill = function()
- managers.job:activate_job ( "branchbank_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankPROVeryHard = function()
- managers.job:activate_job ( "branchbank_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankPROHard = function()
- managers.job:activate_job ( "branchbank_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- BANK HEIST: GOLD PRO JOB (Hard, Very Hard, OverKill, and DeathWish)
- BankGoldPRODeathWish = function()
- managers.job:activate_job ( "branchbank_gold_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankGoldPROOverKill = function()
- managers.job:activate_job ( "branchbank_gold_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankGoldPROVeryHard = function()
- managers.job:activate_job ( "branchbank_gold_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankGoldPROHard = function()
- managers.job:activate_job ( "branchbank_gold_prof" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- DIAMOND STORE (Normal, Hard, Very Hard, OverKill, and DeathWish)
- DiamondStoreDeathWish = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- DiamondStoreOverKill = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- DiamondStoreVeryHard = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- DiamondStoreHard = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- DiamondStoreNormal = function()
- managers.job:activate_job ( "family" )
- Global.game_settings.level_id = "family"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- BANK HEIST: DEPOSIT (Normal, Hard, Very Hard, OverKill, and DeathWish)
- BankDepositDeathWish = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankDepositOverKill = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankDepositVeryHard = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankDepositHard = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankDepositNormal = function()
- managers.job:activate_job ( "branchbank_deposit" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- BANK HEIST: CASH (Normal, Hard, Very Hard, OverKill, and DeathWish)
- BankCashDeathWish = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankCashOverKill = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankCashVeryHard = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankCashHard = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- BankCashNormal = function()
- managers.job:activate_job ( "branchbank" )
- Global.game_settings.level_id = "branchbank"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- -- JEWELRY STORE (Normal, Hard, Very Hard, OverKill, and DeathWish)
- JewelryStoreDeathWish = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_290"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_290", "friends", nil, nil, 1, 1, 1 } } )
- end
- JewelryStoreOverKill = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill_145"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill_145", "friends", nil, nil, 1, 1, 1 } } )
- end
- JewelryStoreVeryHard = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "overkill"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "overkill", "friends", nil, nil, 1, 1, 1 } } )
- end
- JewelryStoreHard = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "hard"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "hard", "friends", nil, nil, 1, 1, 1 } } )
- end
- JewelryStoreNormal = function()
- managers.job:activate_job ( "jewelry_store" )
- Global.game_settings.level_id = "jewelry_store"
- Global.game_settings.mission = managers.job:current_mission()
- Global.game_settings.difficulty = "normal"
- local level_id = tweak_data.levels:get_index_from_level_id( Global.game_settings.level_id )
- local job_id = tweak_data.narrative:get_index_from_job_id( managers.job:current_job_id() )
- managers.network.matchmake:create_lobby( { numbers = { level_id, "normal", "friends", nil, nil, 1, 1, 1 } } )
- end
- EscapeDeathWish = {
- { text = "Escape: Cafe", callback = EscapeCafeDeathWish },
- { text = "Escape: Cafe (Day)", callback = EscapeCafeDayDeathWish },
- { text = "Escape: Park", callback = EscapeParkDeathWish },
- { text = "Escape: Park (Day)", callback = EscapeParkDayDeathWish },
- { text = "Escape: Overpass", callback = EscapeOverPassDeathWish },
- { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightDeathWish },
- { text = "Escape: Street", callback = EscapeStreetDeathWish },
- { text = "Escape: Garage", callback = EscapeGarageDeathWish },
- { text = "Cancel", is_cancel_button = true},
- }
- EscapeDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeDeathWish)
- EscapeOverKill = {
- { text = "Escape: Cafe", callback = EscapeCafeOverKill },
- { text = "Escape: Cafe (Day)", callback = EscapeCafeDayOverKill },
- { text = "Escape: Park", callback = EscapeParkOverKill },
- { text = "Escape: Park (Day)", callback = EscapeParkDayOverKill },
- { text = "Escape: Overpass", callback = EscapeOverPassOverKill },
- { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightOverKill },
- { text = "Escape: Street", callback = EscapeStreetOverKill },
- { text = "Escape: Garage", callback = EscapeGarageOverKill },
- { text = "Cancel", is_cancel_button = true},
- }
- EscapeOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeOverKill)
- EscapeVeryHard = {
- { text = "Escape: Cafe", callback = EscapeCafeVeryHard },
- { text = "Escape: Cafe (Day)", callback = EscapeCafeDayVeryHard },
- { text = "Escape: Park", callback = EscapeParkVeryHard },
- { text = "Escape: Park (Day)", callback = EscapeParkDayVeryHard },
- { text = "Escape: Overpass", callback = EscapeOverPassVeryHard },
- { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightVeryHard },
- { text = "Escape: Street", callback = EscapeStreetVeryHard },
- { text = "Escape: Garage", callback = EscapeGarageVeryHard },
- { text = "Cancel", is_cancel_button = true},
- }
- EscapeVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeVeryHard)
- EscapeHard = {
- { text = "Escape: Cafe", callback = EscapeCafeHard },
- { text = "Escape: Cafe (Day)", callback = EscapeCafeDayHard },
- { text = "Escape: Park", callback = EscapeParkHard },
- { text = "Escape: Park (Day)", callback = EscapeParkDayHard },
- { text = "Escape: Overpass", callback = EscapeOverPassHard },
- { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightHard },
- { text = "Escape: Street", callback = EscapeStreetHard },
- { text = "Escape: Garage", callback = EscapeGarageHard },
- { text = "Cancel", is_cancel_button = true},
- }
- EscapeHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeHard)
- EscapeNormal = {
- { text = "Escape: Cafe", callback = EscapeCafeNormal },
- { text = "Escape: Cafe (Day)", callback = EscapeCafeDayNormal },
- { text = "Escape: Park", callback = EscapeParkNormal },
- { text = "Escape: Park (Day)", callback = EscapeParkDayNormal },
- { text = "Escape: Overpass", callback = EscapeOverPassNormal },
- { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightNormal },
- { text = "Escape: Street", callback = EscapeStreetNormal },
- { text = "Escape: Garage", callback = EscapeGarageNormal },
- { text = "Cancel", is_cancel_button = true},
- }
- EscapeNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", EscapeNormal)
- VladDeathWish = {
- { text = "Four Stores", callback = FourStoresDeathWish },
- { text = "Mallcrasher", callback = MallCrasherDeathWish },
- { text = "Nightclub", callback = NightclubDeathWish },
- { text = "Ukrainian Job (Pro Job)", callback = UkrainianJobPRODeathWish },
- { text = "Cancel", is_cancel_button = true},
- }
- VladDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladDeathWish)
- VladOverKill = {
- { text = "Four Stores", callback = FourStoresOverKill },
- { text = "Mallcrasher", callback = MallCrasherOverKill },
- { text = "Nightclub", callback = NightclubOverKill },
- { text = "Ukrainian Job (Pro Job)", callback = UkrainianJobPROOverKill },
- { text = "Cancel", is_cancel_button = true},
- }
- VladOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladOverKill)
- VladVeryHard = {
- { text = "Four Stores", callback = FourStoresVeryHard },
- { text = "Mallcrasher", callback = MallCrasherVeryHard },
- { text = "Nightclub", callback = NightclubVeryHard },
- { text = "Ukrainian Job (Pro Job)", callback = UkrainianJobPROVeryHard },
- { text = "Cancel", is_cancel_button = true},
- }
- VladVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladVeryHard)
- VladHard = {
- { text = "Four Stores", callback = FourStoresHard },
- { text = "Mallcrasher", callback = MallCrasherHard },
- { text = "Nightclub", callback = NightclubHard },
- { text = "Ukrainian Job (Pro Job)", callback = UkrainianJobPROHard },
- { text = "Cancel", is_cancel_button = true},
- }
- VladHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladHard)
- VladNormal = {
- { text = "Four Stores", callback = FourStoresNormal },
- { text = "Mallcrasher", callback = MallCrasherNormal },
- { text = "Nightclub", callback = NightclubNormal },
- { text = "Cancel", is_cancel_button = true},
- }
- VladNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", VladNormal)
- ElephantDeathWish = {
- { text = "Framing Frame Day 1", callback = FramingFrameDay1DeathWish },
- { text = "Framing Frame Day 2", callback = FramingFrameDay2DeathWish },
- { text = "Framing Frame Day 3", callback = FramingFrameDay3DeathWish },
- { text = "Framing Frame (Pro Job) Day 1", callback = FramingFramePRODay1DeathWish },
- { text = "Framing Frame (Pro Job) Day 2", callback = FramingFramePRODay2DeathWish },
- { text = "Framing Frame (Pro Job) Day 3", callback = FramingFramePRODay3DeathWish },
- { text = "Big Oil (Pro Job) Day 1", callback = BigOilPRODay1DeathWish },
- { text = "Big Oil (Pro Job) Day 2", callback = BigOilPRODay2DeathWish },
- { text = "Election Day Day 1", callback = ElectionDayDay1DeathWish },
- { text = "Election Day Day 2", callback = ElectionDayDay2DeathWish },
- { text = "Election Day Day 3", callback = ElectionDayDay3DeathWish },
- { text = "Election Day (Pro Job) Day 1", callback = ElectionDayPRODay1DeathWish },
- { text = "Election Day (Pro Job) Day 2", callback = ElectionDayPRODay2DeathWish },
- { text = "Election Day (Pro Job) Day 3", callback = ElectionDayPRODay3DeathWish },
- { text = "Cancel", is_cancel_button = true},
- }
- ElephantDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantDeathWish)
- ElephantOverKill = {
- { text = "Framing Frame Day 1", callback = FramingFrameDay1OverKill },
- { text = "Framing Frame Day 2", callback = FramingFrameDay2OverKill },
- { text = "Framing Frame Day 3", callback = FramingFrameDay3OverKill },
- { text = "Framing Frame (Pro Job) Day 1", callback = FramingFramePRODay1OverKill },
- { text = "Framing Frame (Pro Job) Day 2", callback = FramingFramePRODay2OverKill },
- { text = "Framing Frame (Pro Job) Day 3", callback = FramingFramePRODay3OverKill },
- { text = "Big Oil (Pro Job) Day 1", callback = BigOilPRODay1OverKill },
- { text = "Big Oil (Pro Job) Day 2", callback = BigOilPRODay2OverKill },
- { text = "Election Day Day 1", callback = ElectionDayDay1OverKill },
- { text = "Election Day Day 2", callback = ElectionDayDay2OverKill },
- { text = "Election Day Day 3", callback = ElectionDayDay3OverKill },
- { text = "Election Day (Pro Job) Day 1", callback = ElectionDayPRODay1OverKill },
- { text = "Election Day (Pro Job) Day 2", callback = ElectionDayPRODay2OverKill },
- { text = "Election Day (Pro Job) Day 3", callback = ElectionDayPRODay3OverKill },
- { text = "Cancel", is_cancel_button = true},
- }
- ElephantOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantOverKill)
- ElephantVeryHard = {
- { text = "Framing Frame Day 1", callback = FramingFrameDay1VeryHard },
- { text = "Framing Frame Day 2", callback = FramingFrameDay2VeryHard },
- { text = "Framing Frame Day 3", callback = FramingFrameDay3VeryHard },
- { text = "Framing Frame (Pro Job) Day 1", callback = FramingFramePRODay1VeryHard },
- { text = "Framing Frame (Pro Job) Day 2", callback = FramingFramePRODay2VeryHard },
- { text = "Framing Frame (Pro Job) Day 3", callback = FramingFramePRODay3VeryHard },
- { text = "Big Oil (Pro Job) Day 1", callback = BigOilPRODay1VeryHard },
- { text = "Big Oil (Pro Job) Day 2", callback = BigOilPRODay2VeryHard },
- { text = "Election Day Day 1", callback = ElectionDayDay1VeryHard },
- { text = "Election Day Day 2", callback = ElectionDayDay2VeryHard },
- { text = "Election Day Day 3", callback = ElectionDayDay3VeryHard },
- { text = "Election Day (Pro Job) Day 1", callback = ElectionDayPRODay1VeryHard },
- { text = "Election Day (Pro Job) Day 2", callback = ElectionDayPRODay2VeryHard },
- { text = "Election Day (Pro Job) Day 3", callback = ElectionDayPRODay3VeryHard },
- { text = "Cancel", is_cancel_button = true},
- }
- ElephantVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantVeryHard)
- ElephantHard = {
- { text = "Framing Frame Day 1", callback = FramingFrameDay1Hard },
- { text = "Framing Frame Day 2", callback = FramingFrameDay2Hard },
- { text = "Framing Frame Day 3", callback = FramingFrameDay3Hard },
- { text = "Framing Frame (Pro Job) Day 1", callback = FramingFramePRODay1Hard },
- { text = "Framing Frame (Pro Job) Day 2", callback = FramingFramePRODay2Hard },
- { text = "Framing Frame (Pro Job) Day 3", callback = FramingFramePRODay3Hard },
- { text = "Big Oil (Pro Job) Day 1", callback = BigOilPRODay1Hard },
- { text = "Big Oil (Pro Job) Day 2", callback = BigOilPRODay2Hard },
- { text = "Election Day Day 1", callback = ElectionDayDay1Hard },
- { text = "Election Day Day 2", callback = ElectionDayDay2Hard },
- { text = "Election Day Day 3", callback = ElectionDayDay3Hard },
- { text = "Election Day (Pro Job) Day 1", callback = ElectionDayPRODay1Hard },
- { text = "Election Day (Pro Job) Day 2", callback = ElectionDayPRODay2Hard },
- { text = "Election Day (Pro Job) Day 3", callback = ElectionDayPRODay3Hard },
- { text = "Cancel", is_cancel_button = true},
- }
- ElephantHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantHard)
- ElephantNormal = {
- { text = "Framing Frame Day 1", callback = FramingFrameDay1Normal },
- { text = "Framing Frame Day 2", callback = FramingFrameDay2Normal },
- { text = "Framing Frame Day 3", callback = FramingFrameDay3Normal },
- { text = "Election Day Day 1", callback = ElectionDayDay1Normal },
- { text = "Election Day Day 2", callback = ElectionDayDay2Normal },
- { text = "Election Day Day 3", callback = ElectionDayDay3Normal },
- { text = "Cancel", is_cancel_button = true},
- }
- ElephantNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", ElephantNormal)
- HectorDeathWish = {
- { text = "Watchdogs Day 1", callback = WatchdogsDay1DeathWish },
- { text = "Watchdogs Day 2", callback = WatchdogsDay2DeathWish },
- { text = "Fire Starter Day 1", callback = FireStarterDay1DeathWish },
- { text = "Fire Starter Day 2", callback = FireStarterDay2DeathWish },
- { text = "Fire Starter Day 3", callback = FireStarterDay3DeathWish },
- { text = "Rats Day 1", callback = RatsDay1DeathWish },
- { text = "Rats Day 2", callback = RatsDay2DeathWish },
- { text = "Rats Day 3", callback = RatsDay3DeathWish },
- { text = "Watchdogs (Pro Job) Day 1", callback = WatchdogsPRODay1DeathWish },
- { text = "Watchdogs (Pro Job) Day 2", callback = WatchdogsPRODay2DeathWish },
- { text = "Fire Starter (Pro Job) Day 1", callback = FireStarterPRODay1DeathWish },
- { text = "Fire Starter (Pro Job) Day 2", callback = FireStarterPRODay2DeathWish },
- { text = "Fire Starter (Pro Job) Day 3", callback = FireStarterPRODay3DeathWish },
- { text = "Rats (Pro Job) Day 1", callback = RatsPRODay1DeathWish },
- { text = "Rats (Pro Job) Day 2", callback = RatsPRODay2DeathWish },
- { text = "Rats (Pro Job) Day 3", callback = RatsPRODay3DeathWish },
- { text = "Cancel", is_cancel_button = true},
- }
- HectorDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorDeathWish)
- HectorOverKill = {
- { text = "Watchdogs Day 1", callback = WatchdogsDay1OverKill },
- { text = "Watchdogs Day 2", callback = WatchdogsDay2OverKill },
- { text = "Fire Starter Day 1", callback = FireStarterDay1OverKill },
- { text = "Fire Starter Day 2", callback = FireStarterDay2OverKill },
- { text = "Fire Starter Day 3", callback = FireStarterDay3OverKill },
- { text = "Rats Day 1", callback = RatsDay1OverKill },
- { text = "Rats Day 2", callback = RatsDay2OverKill },
- { text = "Rats Day 3", callback = RatsDay3OverKill },
- { text = "Watchdogs (Pro Job) Day 1", callback = WatchdogsPRODay1OverKill },
- { text = "Watchdogs (Pro Job) Day 2", callback = WatchdogsPRODay2OverKill },
- { text = "Fire Starter (Pro Job) Day 1", callback = FireStarterPRODay1OverKill },
- { text = "Fire Starter (Pro Job) Day 2", callback = FireStarterPRODay2OverKill },
- { text = "Fire Starter (Pro Job) Day 3", callback = FireStarterPRODay3OverKill },
- { text = "Rats (Pro Job) Day 1", callback = RatsPRODay1OverKill },
- { text = "Rats (Pro Job) Day 2", callback = RatsPRODay2OverKill },
- { text = "Rats (Pro Job) Day 3", callback = RatsPRODay3OverKill },
- { text = "Cancel", is_cancel_button = true},
- }
- HectorOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorOverKill)
- HectorVeryHard = {
- { text = "Watchdogs Day 1", callback = WatchdogsDay1VeryHard },
- { text = "Watchdogs Day 2", callback = WatchdogsDay2VeryHard },
- { text = "Fire Starter Day 1", callback = FireStarterDay1VeryHard },
- { text = "Fire Starter Day 2", callback = FireStarterDay2VeryHard },
- { text = "Fire Starter Day 3", callback = FireStarterDay3VeryHard },
- { text = "Rats Day 1", callback = RatsDay1VeryHard },
- { text = "Rats Day 2", callback = RatsDay2VeryHard },
- { text = "Rats Day 3", callback = RatsDay3VeryHard },
- { text = "Watchdogs (Pro Job) Day 1", callback = WatchdogsPRODay1VeryHard },
- { text = "Watchdogs (Pro Job) Day 2", callback = WatchdogsPRODay2VeryHard },
- { text = "Fire Starter (Pro Job) Day 1", callback = FireStarterPRODay1VeryHard },
- { text = "Fire Starter (Pro Job) Day 2", callback = FireStarterPRODay2VeryHard },
- { text = "Fire Starter (Pro Job) Day 3", callback = FireStarterPRODay3VeryHard },
- { text = "Rats (Pro Job) Day 1", callback = RatsPRODay1VeryHard },
- { text = "Rats (Pro Job) Day 2", callback = RatsPRODay2VeryHard },
- { text = "Rats (Pro Job) Day 3", callback = RatsPRODay3VeryHard },
- { text = "Cancel", is_cancel_button = true},
- }
- HectorVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorVeryHard)
- HectorHard = {
- { text = "Watchdogs Day 1", callback = WatchdogsDay1Hard },
- { text = "Watchdogs Day 2", callback = WatchdogsDay2Hard },
- { text = "Fire Starter Day 1", callback = FireStarterDay1Hard },
- { text = "Fire Starter Day 2", callback = FireStarterDay2Hard },
- { text = "Fire Starter Day 3", callback = FireStarterDay3Hard },
- { text = "Rats Day 1", callback = RatsDay1Hard },
- { text = "Rats Day 2", callback = RatsDay2Hard },
- { text = "Rats Day 3", callback = RatsDay3Hard },
- { text = "Watchdogs (Pro Job) Day 1", callback = WatchdogsPRODay1Hard },
- { text = "Watchdogs (Pro Job) Day 2", callback = WatchdogsPRODay2Hard },
- { text = "Fire Starter (Pro Job) Day 1", callback = FireStarterPRODay1Hard },
- { text = "Fire Starter (Pro Job) Day 2", callback = FireStarterPRODay2Hard },
- { text = "Fire Starter (Pro Job) Day 3", callback = FireStarterPRODay3Hard },
- { text = "Rats (Pro Job) Day 1", callback = RatsPRODay1Hard },
- { text = "Rats (Pro Job) Day 2", callback = RatsPRODay2Hard },
- { text = "Rats (Pro Job) Day 3", callback = RatsPRODay3Hard },
- { text = "Cancel", is_cancel_button = true},
- }
- HectorHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorHard)
- HectorNormal = {
- { text = "Watchdogs Day 1", callback = WatchdogsDay1Normal },
- { text = "Watchdogs Day 2", callback = WatchdogsDay2Normal },
- { text = "Fire Starter Day 1", callback = FireStarterDay1Normal },
- { text = "Fire Starter Day 2", callback = FireStarterDay2Normal },
- { text = "Fire Starter Day 3", callback = FireStarterDay3Normal },
- { text = "Rats Day 1", callback = RatsDay1Normal },
- { text = "Rats Day 2", callback = RatsDay2Normal },
- { text = "Rats Day 3", callback = RatsDay3Normal },
- { text = "Cancel", is_cancel_button = true},
- }
- HectorNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", HectorNormal)
- DentistDeathWish = {
- { text = "The Big Bank", callback = BigBankDeathWish },
- { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1DeathWish },
- { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2DeathWish },
- { text = "Hotline Miami (Pro Job) Day 1", callback = HotLineMiamiPRODay1DeathWish },
- { text = "Hotline Miami (Pro Job) Day 2", callback = HotLineMiamiPRODay2DeathWish },
- { text = "Cancel", is_cancel_button = true },
- }
- DentistDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistDeathWish)
- DentistOverKill = {
- { text = "The Big Bank", callback = BigBankOverKill },
- { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1OverKill },
- { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2OverKill },
- { text = "Hotline Miami (Pro Job) Day 1", callback = HotLineMiamiPRODay1OverKill },
- { text = "Hotline Miami (Pro Job) Day 2", callback = HotLineMiamiPRODay2OverKill },
- { text = "Cancel", is_cancel_button = true },
- }
- DentistOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistOverKill)
- DentistVeryHard = {
- { text = "The Big Bank", callback = BigBankVeryHard },
- { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1VeryHard },
- { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2VeryHard },
- { text = "Hotline Miami (Pro Job) Day 1", callback = HotLineMiamiPRODay1VeryHard },
- { text = "Hotline Miami (Pro Job) Day 2", callback = HotLineMiamiPRODay2VeryHard },
- { text = "Cancel", is_cancel_button = true },
- }
- DentistVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistVeryHard)
- DentistHard = {
- { text = "The Big Bank", callback = BigBankHard },
- { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1Hard },
- { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2Hard },
- { text = "Hotline Miami (Pro Job) Day 1", callback = HotLineMiamiPRODay1Hard },
- { text = "Hotline Miami (Pro Job) Day 2", callback = HotLineMiamiPRODay2Hard },
- { text = "Cancel", is_cancel_button = true },
- }
- DentistHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistHard)
- DentistNormal = {
- { text = "The Big Bank", callback = BigBankNormal },
- { text = "Hotline Miami Day 1", callback = HotLineMiamiDay1Normal },
- { text = "Hotline Miami Day 2", callback = HotLineMiamiDay2Normal },
- { text = "Cancel", is_cancel_button = true },
- }
- DentistNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", DentistNormal)
- BainDLCDeathWish = {
- { text = "Transport: Crossroads", callback = TransportCrossRoadsDeathWish },
- { text = "Transport: Downtown", callback = TransportDownTownDeathWish },
- { text = "Transport: Harbour", callback = TransportHarbourDeathWish },
- { text = "Transport: Underpass", callback = TransportUnderPassDeathWish },
- { text = "Transport: Park", callback = TransportParkDeathWish },
- { text = "Train Heist", callback = TrainHeistDeathWish },
- { text = "GO Bank", callback = GOBankDeathWish },
- { text = "Shadow Raid", callback = ShadowRaidDeathWish },
- { text = "Cancel", is_cancel_button = true },
- }
- BainDLCDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCDeathWish)
- BainDLCOverKill = {
- { text = "Transport: Crossroads", callback = TransportCrossRoadsOverKill },
- { text = "Transport: Downtown", callback = TransportDownTownOverKill },
- { text = "Transport: Harbour", callback = TransportHarbourOverKill },
- { text = "Transport: Underpass", callback = TransportUnderPassOverKill },
- { text = "Transport: Park", callback = TransportParkOverKill },
- { text = "Train Heist", callback = TrainHeistOverKill },
- { text = "GO Bank", callback = GOBankOverKill },
- { text = "Shadow Raid", callback = ShadowRaidOverKill },
- { text = "Cancel", is_cancel_button = true },
- }
- BainDLCOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCOverKill)
- BainDLCVeryHard = {
- { text = "Transport: Crossroads", callback = TransportCrossRoadsVeryHard },
- { text = "Transport: Downtown", callback = TransportDownTownVeryHard },
- { text = "Transport: Harbour", callback = TransportHarbourVeryHard },
- { text = "Transport: Underpass", callback = TransportUnderPassVeryHard },
- { text = "Transport: Park", callback = TransportParkVeryHard },
- { text = "Train Heist", callback = TrainHeistVeryHard },
- { text = "GO Bank", callback = GOBankVeryHard },
- { text = "Shadow Raid", callback = ShadowRaidVeryHard },
- { text = "Cancel", is_cancel_button = true },
- }
- BainDLCVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCVeryHard)
- BainDLCHard = {
- { text = "Transport: Crossroads", callback = TransportCrossRoadsHard },
- { text = "Transport: Downtown", callback = TransportDownTownHard },
- { text = "Transport: Harbour", callback = TransportHarbourHard },
- { text = "Transport: Underpass", callback = TransportUnderPassHard },
- { text = "Transport: Park", callback = TransportParkHard },
- { text = "Train Heist", callback = TrainHeistHard },
- { text = "GO Bank", callback = GOBankHard },
- { text = "Shadow Raid", callback = ShadowRaidHard },
- { text = "Cancel", is_cancel_button = true },
- }
- BainDLCHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCHard)
- BainDLCNormal = {
- { text = "Transport: Crossroads", callback = TransportCrossRoadsNormal },
- { text = "Transport: Downtown", callback = TransportDownTownNormal },
- { text = "Transport: Harbour", callback = TransportHarbourNormal },
- { text = "Transport: Underpass", callback = TransportUnderPassNormal },
- { text = "Transport: Park", callback = TransportParkNormal },
- { text = "Train Heist", callback = TrainHeistNormal },
- { text = "GO Bank", callback = GOBankNormal },
- { text = "Shadow Raid", callback = ShadowRaidNormal },
- { text = "Cancel", is_cancel_button = true },
- }
- BainDLCNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDLCNormal)
- BainDeathWish = {
- { text = "Jewelry Store", callback = JewelryStoreDeathWish },
- { text = "Bank Heist: Cash", callback = BankCashDeathWish },
- { text = "Bank Heist: Deposit", callback = BankDepositDeathWish },
- { text = "Diamond Store", callback = DiamondStoreDeathWish },
- { text = "Bank Heist: Gold (Pro Job)", callback = BankGoldPRODeathWish },
- { text = "Bank Heist (Pro Job)", callback = BankPRODeathWish },
- { text = "Cancel", is_cancel_button = true },
- }
- BainDeathWishMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainDeathWish)
- BainOverKill = {
- { text = "Jewelry Store", callback = JewelryStoreOverKill },
- { text = "Bank Heist: Cash", callback = BankCashOverKill },
- { text = "Bank Heist: Deposit", callback = BankDepositOverKill },
- { text = "Diamond Store", callback = DiamondStoreOverKill },
- { text = "Bank Heist: Gold (Pro Job)", callback = BankGoldPROOverKill },
- { text = "Bank Heist (Pro Job)", callback = BankPROOverKill },
- { text = "Cancel", is_cancel_button = true },
- }
- BainOverKillMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainOverKill)
- BainVeryHard = {
- { text = "Jewelry Store", callback = JewelryStoreVeryHard },
- { text = "Bank Heist: Cash", callback = BankCashVeryHard },
- { text = "Bank Heist: Deposit", callback = BankDepositVeryHard },
- { text = "Diamond Store", callback = DiamondStoreVeryHard },
- { text = "Bank Heist: Gold (Pro Job)", callback = BankGoldPROVeryHard },
- { text = "Bank Heist (Pro Job)", callback = BankPROVeryHard },
- { text = "Cancel", is_cancel_button = true },
- }
- BainVeryHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainVeryHard)
- BainHard = {
- { text = "Jewelry Store", callback = JewelryStoreHard },
- { text = "Bank Heist: Cash", callback = BankCashHard },
- { text = "Bank Heist: Deposit", callback = BankDepositHard },
- { text = "Diamond Store", callback = DiamondStoreHard },
- { text = "Bank Heist: Gold (Pro Job)", callback = BankGoldPROHard },
- { text = "Bank Heist (Pro Job)", callback = BankPROHard },
- { text = "Cancel", is_cancel_button = true },
- }
- BainHardMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainHard)
- BainNormal = {
- { text = "Jewelry Store", callback = JewelryStoreNormal },
- { text = "Bank Heist: Cash", callback = BankCashNormal },
- { text = "Bank Heist: Deposit", callback = BankDepositNormal },
- { text = "Diamond Store", callback = DiamondStoreNormal },
- { text = "Cancel", is_cancel_button = true },
- }
- BainNormalMenu = SimpleMenu:new("Mission Selector", "Choose Heist", BainNormal)
- EscapeDiff = {
- { text = "Normal", callback = show_menu, data = EscapeNormalMenu },
- { text = "Hard", callback = show_menu, data = EscapeHardMenu },
- { text = "Very Hard", callback = show_menu, data = EscapeVeryHardMenu },
- { text = "Overkill", callback = show_menu, data = EscapeOverKillMenu },
- { text = "Death Wish", callback = show_menu, data = EscapeDeathWishMenu },
- { text = "Cancel", is_cancel_button = true},
- }
- EscapeDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", EscapeDiff)
- VladDiff = {
- { text = "Normal", callback = show_menu, data = VladNormalMenu },
- { text = "Hard", callback = show_menu, data = VladHardMenu },
- { text = "Very Hard", callback = show_menu, data = VladVeryHardMenu },
- { text = "Overkill", callback = show_menu, data = VladOverKillMenu },
- { text = "Death Wish", callback = show_menu, data = VladDeathWishMenu },
- { text = "Cancel", is_cancel_button = true},
- }
- VladDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", VladDiff)
- ElephantDiff = {
- { text = "Normal", callback = show_menu, data = ElephantNormalMenu },
- { text = "Hard", callback = show_menu, data = ElephantHardMenu },
- { text = "Very Hard", callback = show_menu, data = ElephantVeryHardMenu },
- { text = "Overkill", callback = show_menu, data = ElephantOverKillMenu },
- { text = "Death Wish", callback = show_menu, data = ElephantDeathWishMenu },
- { text = "Cancel", is_cancel_button = true},
- }
- ElephantDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", ElephantDiff)
- HectorDiff = {
- { text = "Normal", callback = show_menu, data = HectorNormalMenu },
- { text = "Hard", callback = show_menu, data = HectorHardMenu },
- { text = "Very Hard", callback = show_menu, data = HectorVeryHardMenu },
- { text = "Overkill", callback = show_menu, data = HectorOverKillMenu },
- { text = "Death Wish", callback = show_menu, data = HectorDeathWishMenu },
- { text = "Cancel", is_cancel_button = true},
- }
- HectorDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", HectorDiff)
- DentistDiff = {
- { text = "Normal", callback = show_menu, data = DentistNormalMenu },
- { text = "Hard", callback = show_menu, data = DentistHardMenu },
- { text = "Very Hard", callback = show_menu, data = DentistVeryHardMenu },
- { text = "Overkill", callback = show_menu, data = DentistOverKillMenu },
- { text = "Death Wish", callback = show_menu, data = DentistDeathWishMenu },
- { text = "Cancel", is_cancel_button = true},
- }
- DentistDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", DentistDiff)
- BainDLCDiff = {
- { text = "Normal", callback = show_menu, data = BainDLCNormalMenu },
- { text = "Hard", callback = show_menu, data = BainDLCHardMenu },
- { text = "Very Hard", callback = show_menu, data = BainDLCVeryHardMenu },
- { text = "Overkill", callback = show_menu, data = BainDLCOverKillMenu },
- { text = "Death Wish", callback = show_menu, data = BainDLCDeathWishMenu },
- { text = "Cancel", is_cancel_button = true},
- }
- BainDLCDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", BainDLCDiff)
- BainDiff = {
- { text = "Normal", callback = show_menu, data = BainNormalMenu },
- { text = "Hard", callback = show_menu, data = BainHardMenu },
- { text = "Very Hard", callback = show_menu, data = BainVeryHardMenu },
- { text = "Overkill", callback = show_menu, data = BainOverKillMenu },
- { text = "Death Wish", callback = show_menu, data = BainDeathWishMenu },
- { text = "Cancel", is_cancel_button = true},
- }
- BainDiffMenu = SimpleMenu:new("Mission Selector", "Choose Difficulty", BainDiff)
- rootopts = {
- { text = "Bain Classic", callback = show_menu, data = BainDiffMenu },
- { text = "Bain DLC", callback = show_menu, data = BainDLCDiffMenu },
- { text = "The Dentist", callback = show_menu, data = DentistDiffMenu },
- { text = "Hector", callback = show_menu, data = HectorDiffMenu },
- { text = "The Elephant", callback = show_menu, data = ElephantDiffMenu },
- { text = "Vlad", callback = show_menu, data = VladDiffMenu },
- { text = "Escapes", callback = show_menu, data = EscapeDiffMenu },
- { text = "Cancel", is_cancel_button = true},
- }
- rootmenu = SimpleMenu:new("Mission Selector", "Choose Contractor", rootopts)
- EscapeChain = {
- { text = "Escape: Cafe", callback = EscapeCafeChain },
- { text = "Escape: Cafe (Day)", callback = EscapeCafeDayChain },
- { text = "Escape: Park", callback = EscapeParkChain },
- { text = "Escape: Park (Day)", callback = EscapeParkDayChain },
- { text = "Escape: Overpass", callback = EscapeOverPassChain },
- { text = "Escape: Overpass (Night)", callback = EscapeOverPassNightChain },
- { text = "Escape: Street", callback = EscapeStreetChain },
- { text = "Escape: Garage", callback = EscapeGarageChain },
- { text = "Cancel", is_cancel_button = true},
- }
- EscapeChainMenu = SimpleMenu:new("Mission Selector", "Choose Escape to Chain", EscapeChain)
- FramingFrameDay2Completer = {
- { text = "Auto-Complete Framing Frame Day 2", callback = AutoFramingFrameDay2Completer },
- { text = "Cancel", is_cancel_button = true},
- }
- FramingFrameDay2CompleterMenu = SimpleMenu:new("Mission Selector", "Choose an Option", FramingFrameDay2Completer)
- -- ESCAPE MENU OR AUTO-COMPLETE FRAMING FRAME DAY 2 MENU OR MISSION CONTRACTOR MENU
- if inGame() and isPlaying() then
- if not inChat() then
- if managers.job:current_level_id() == "framing_frame_2" then
- FramingFrameDay2CompleterMenu:show()
- else
- EscapeChainMenu:show()
- end
- end
- else
- rootmenu:show()
- end
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