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Feb 29th, 2012
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #define PRESSED(%0) \
  6. (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
  7.  
  8. #include <a_samp>
  9. #include <sscanf2>
  10. #include <zcmd>
  11. #include <foreach>
  12. #include <CheckpointManager>
  13.  
  14. new Menu:weaponmenu;
  15.  
  16. #if defined FILTERSCRIPT
  17.  
  18.  
  19. public OnFilterScriptInit()
  20. {
  21. print("\n--------------------------------------");
  22. print(" Blank Filterscript by your name here");
  23. print("--------------------------------------\n");
  24. return 1;
  25. }
  26.  
  27. public OnFilterScriptExit()
  28. {
  29. return 1;
  30. }
  31.  
  32. #else
  33.  
  34. main()
  35. {
  36. print("\n----------------------------------");
  37. print(" Gangz's script testing server");
  38. print("----------------------------------\n");
  39. }
  40.  
  41. #endif
  42.  
  43. public OnGameModeInit()
  44. {
  45. weaponmenu = CreateMenu("weaponmenu", 2, 200.0, 100.0, 150.0, 150.0);
  46. AddMenuItem(weaponmenu, 0, "Chainsaw 500$");
  47. AddMenuItem(weaponmenu, 0, "Sniper Rifle 4500$");
  48. AddMenuItem(weaponmenu, 0, "Desert Eagle 5000$");
  49. AddMenuItem(weaponmenu, 0, "Sawn-off shotgun 15000$");
  50. AddMenuItem(weaponmenu, 0, "Satchel Explosives 4000$");
  51. AddMenuItem(weaponmenu, 0, "Tec9 3500$");
  52.  
  53.  
  54.  
  55. AddStaticVehicleEx(495,1942.59997559,-2556.80004883,2045.90002441,0.00000000,-1,-1,15); //Sandking
  56. AddStaticVehicleEx(494,1957.90002441,-2574.10009766,2045.30004883,0.00000000,-1,-1,15); //Hotring
  57. AddStaticVehicleEx(504,1962.19995117,-2574.39990234,2045.30004883,0.00000000,-1,-1,15); //Bloodring Banger
  58. AddStaticVehicleEx(539,1966.40002441,-2575.00000000,2045.00000000,0.00000000,-1,-1,15); //Vortex
  59. AddStaticVehicleEx(556,1970.19995117,-2574.10009766,2048.39990234,0.00000000,-1,-1,15); //Monster A
  60. AddStaticVehicleEx(571,1975.19995117,-2575.30004883,2044.69995117,0.00000000,-1,-1,15); //Kart
  61. AddStaticVehicleEx(461,1978.50000000,-2575.69995117,2045.09997559,0.00000000,-1,-1,15); //PCJ-600
  62. AddStaticVehicleEx(522,1981.90002441,-2575.60009766,2045.00000000,0.00000000,-1,-1,15); //NRG-500
  63. AddStaticVehicleEx(411,1985.19995117,-2575.50000000,2045.19995117,0.00000000,-1,-1,15); //Infernus
  64. AddStaticVehicleEx(429,1938.80004883,-2556.00000000,2045.09997559,0.00000000,-1,-1,15); //Banshee
  65. AddStaticVehicleEx(451,1935.90002441,-2555.89990234,2045.09997559,0.00000000,-1,-1,15); //Turismo
  66. AddStaticVehicleEx(506,1946.80004883,-2556.30004883,2045.19995117,0.00000000,-1,-1,15); //Super GT
  67. AddStaticVehicleEx(535,1944.69995117,-2528.00000000,2045.19995117,0.00000000,-1,-1,15); //Slamvan
  68. AddStaticVehicleEx(575,1948.40002441,-2527.89990234,2045.09997559,0.00000000,-1,-1,15); //Broadway
  69. AddStaticVehicleEx(405,2053.80004883,-1224.40002441,1835.80004883,92.00000000,-1,-1,15); //Sentinel
  70. AddStaticVehicleEx(411,2053.69995117,-1228.30004883,1835.80004883,90.00000000,-1,-1,15); //Infernus
  71. AddStaticVehicleEx(429,2054.30004883,-1231.69995117,1835.69995117,88.00000000,-1,-1,15); //Banshee
  72. AddStaticVehicleEx(480,2053.89990234,-1235.30004883,1835.80004883,88.00000000,-1,-1,15); //Comet
  73. AddStaticVehicleEx(506,2054.10009766,-1238.69995117,1835.80004883,88.00000000,-1,-1,15); //Super GT
  74. AddStaticVehicleEx(541,2053.30004883,-1242.69995117,1835.69995117,88.00000000,-1,-1,15); //Bullet
  75. AddStaticVehicleEx(541,-2090.19995117,-109.50000000,35.00000000,0.00000000,-1,-1,15); //Bullet
  76. AddStaticVehicleEx(558,-2083.10009766,-109.59999847,35.00000000,0.00000000,-1,-1,15); //Uranus
  77. AddStaticVehicleEx(559,-2078.50000000,-109.69999695,35.09999847,0.00000000,-1,-1,15); //Jester
  78. AddStaticVehicleEx(560,-2073.89990234,-109.69999695,35.09999847,0.00000000,-1,-1,15); //Sultan
  79. AddStaticVehicleEx(562,-2070.00000000,-109.59999847,35.09999847,0.00000000,-1,-1,15); //Elegy
  80. AddStaticVehicleEx(565,-2064.60009766,-111.50000000,35.00000000,0.00000000,-1,-1,15); //Flash
  81. AddStaticVehicleEx(603,-2060.80004883,-111.69999695,35.29999924,0.00000000,-1,-1,15); //Phoenix
  82. AddStaticVehicleEx(506,2093.00000000,-2417.00000000,13.30000019,0.00000000,-1,-1,15); //Super GT
  83. AddStaticVehicleEx(480,2096.19995117,-2417.50000000,13.39999962,0.00000000,-1,-1,15); //Comet
  84. AddStaticVehicleEx(506,2099.39990234,-2417.30004883,13.30000019,0.00000000,-1,-1,15); //Super GT
  85. AddStaticVehicleEx(402,2102.80004883,-2417.50000000,13.50000000,0.00000000,-1,-1,15); //Buffalo
  86. AddStaticVehicleEx(411,2105.89990234,-2417.30004883,13.30000019,0.00000000,-1,-1,15); //Infernus
  87. AddStaticVehicleEx(415,2109.30004883,-2417.50000000,13.39999962,0.00000000,-1,-1,15); //Cheetah
  88. AddStaticVehicleEx(429,2112.69995117,-2416.89990234,13.30000019,0.00000000,-1,-1,15); //Banshee
  89. AddStaticVehicleEx(451,2116.30004883,-2416.39990234,13.30000019,0.00000000,-1,-1,15); //Turismo
  90. AddStaticVehicleEx(480,2119.69995117,-2416.89990234,13.39999962,0.00000000,-1,-1,15); //Comet
  91. AddStaticVehicleEx(541,2123.60009766,-2416.80004883,13.19999981,0.00000000,-1,-1,15); //Bullet
  92. AddStaticVehicleEx(522,2133.89990234,-2417.50000000,13.19999981,0.00000000,-1,-1,15); //NRG-500
  93. AddStaticVehicleEx(522,2132.69995117,-2417.39990234,13.19999981,0.00000000,-1,-1,15); //NRG-500
  94. AddStaticVehicleEx(522,2131.60009766,-2417.10009766,13.19999981,0.00000000,-1,-1,15); //NRG-500
  95. AddStaticVehicleEx(522,2130.30004883,-2416.89990234,13.19999981,0.00000000,-1,-1,15); //NRG-500
  96. AddStaticVehicleEx(522,2128.89990234,-2417.10009766,13.19999981,0.00000000,-1,-1,15); //NRG-500
  97. AddStaticVehicleEx(581,2134.39990234,-2424.89990234,13.19999981,0.00000000,-1,-1,15); //BF-400
  98. AddStaticVehicleEx(581,2133.19995117,-2424.50000000,13.19999981,0.00000000,-1,-1,15); //BF-400
  99. AddStaticVehicleEx(581,2131.89990234,-2424.50000000,13.19999981,0.00000000,-1,-1,15); //BF-400
  100. AddStaticVehicleEx(581,2130.39990234,-2424.80004883,13.19999981,0.00000000,-1,-1,15); //BF-400
  101. AddStaticVehicleEx(521,2130.39990234,-2430.00000000,13.19999981,0.00000000,-1,-1,15); //FCR-900
  102. AddStaticVehicleEx(521,2131.60009766,-2430.30004883,13.19999981,0.00000000,-1,-1,15); //FCR-900
  103. AddStaticVehicleEx(521,2133.00000000,-2430.60009766,13.19999981,0.00000000,-1,-1,15); //FCR-900
  104. AddStaticVehicleEx(521,2134.60009766,-2430.60009766,13.19999981,0.00000000,-1,-1,15); //FCR-900
  105. CreateObject(13592,2071.79980469,-2526.79980469,22.39999962,0.00000000,0.00000000,4.49890137); //object(loopbig) (2)
  106. CreateObject(13592,2064.89990234,-2534.50000000,21.60000038,0.00000000,0.00000000,2.50000000); //object(loopbig) (4)
  107. CreateObject(13592,2056.69995117,-2541.80004883,22.50000000,0.00000000,0.00000000,6.00000000); //object(loopbig) (5)
  108. CreateObject(13592,2047.00000000,-2549.10009766,22.00000000,0.00000000,0.00000000,3.50000000); //object(loopbig) (7)
  109. CreateObject(13592,2036.90002441,-2557.30004883,22.29999924,0.00000000,0.00000000,4.00000000); //object(loopbig) (8)
  110. CreateObject(13648,1552.30004883,-2594.89990234,12.50000000,0.00000000,0.00000000,268.00000000); //object(wall2) (1)
  111. CreateObject(13648,1552.09997559,-2592.50000000,12.50000000,0.00000000,0.00000000,270.00000000); //object(wall2) (2)
  112. CreateObject(7617,1618.30004883,-2642.10009766,37.40000153,0.00000000,0.00000000,0.00000000); //object(vgnbballscorebrd) (1)
  113. CreateObject(8390,2026.79980469,-1269.39941406,1854.30004883,0.00000000,0.00000000,0.00000000); //object(multicarpark01_lvs) (1)
  114. CreateObject(8390,2035.40002441,-1408.09997559,1887.59997559,0.00000000,0.00000000,0.00000000); //object(multicarpark01_lvs) (2)
  115. CreateObject(8390,2045.89941406,-1536.50000000,1920.80004883,0.00000000,0.00000000,0.00000000); //object(multicarpark01_lvs) (6)
  116. CreateObject(1632,2037.00000000,-1317.50000000,1868.30004883,0.00000000,0.00000000,180.00000000); //object(waterjump1) (1)
  117. CreateObject(1632,2046.59997559,-1447.30004883,1901.59997559,0.00000000,0.00000000,182.00000000); //object(waterjump1) (2)
  118. CreateObject(13593,2063.69995117,-1603.69995117,1934.19995117,0.00000000,0.00000000,178.00000000); //object(kickramp03) (1)
  119. CreateObject(969,2021.59997559,-1204.59997559,1835.30004883,0.00000000,0.00000000,0.00000000); //object(electricgate) (1)
  120. CreateObject(969,2030.00000000,-1203.50000000,1835.00000000,0.00000000,0.00000000,0.00000000); //object(electricgate) (2)
  121. CreateObject(969,2038.50000000,-1204.19995117,1835.00000000,0.00000000,0.00000000,0.00000000); //object(electricgate) (3)
  122. CreateObject(8420,1970.50000000,-2541.19995117,2044.40002441,0.00000000,0.00000000,0.00000000); //object(arprtcrprk04_lvs) (1)
  123. CreateObject(4129,1964.59997559,-2466.39990234,2042.90002441,0.00000000,0.00000000,0.00000000); //object(gsfreeway4_lan) (2)
  124. CreateObject(5147,1913.80004883,-2349.30004883,2052.69995117,0.00000000,0.00000000,284.00000000); //object(sanpedbigbrid_las2) (1)
  125. CreateObject(5147,2056.39990234,-2382.50000000,2040.69995117,0.00000000,0.00000000,56.00000000); //object(sanpedbigbrid_las2) (2)
  126. CreateObject(1633,1966.19995117,-2439.89990234,2044.69995117,0.00000000,356.00000000,2.00000000); //object(landjump) (1)
  127. CreateObject(1633,1974.90002441,-2439.30004883,2044.69995117,0.00000000,8.00000000,2.00000000); //object(landjump) (2)
  128. CreateObject(1697,1971.69995117,-2470.60009766,2045.19995117,0.00000000,0.00000000,180.00000000); //object(roofstuff16) (1)
  129. CreateObject(1697,1971.69995117,-2466.39990234,2047.80004883,0.00000000,0.00000000,180.00000000); //object(roofstuff16) (2)
  130. CreateObject(5147,2161.00000000,-2227.39990234,2028.00000000,0.00000000,0.00000000,56.00000000); //object(sanpedbigbrid_las2) (3)
  131. CreateObject(3058,314.50000000,1025.39941406,1951.30004883,0.00000000,1.99951172,23.99963379); //object(storm_drain_cover) (1)
  132. CreateObject(3058,318.39941406,1024.09960938,1951.69995117,0.00000000,0.00000000,15.99609375); //object(storm_drain_cover) (2)
  133. CreateObject(13641,-2072.80004883,-157.39999390,34.29999924,0.00000000,0.00000000,262.00000000); //object(kickramp04) (3)
  134. CreateObject(1633,-2026.90002441,-128.60000610,35.59999847,0.00000000,0.00000000,0.00000000); //object(landjump) (3)
  135. CreateObject(2714,-2035.09997559,-120.19999695,36.79999924,0.00000000,0.00000000,0.00000000); //object(cj_open_sign_2) (1)
  136. CreateObject(2745,-2034.30004883,-120.40000153,35.40000153,0.00000000,0.00000000,0.00000000); //object(cj_stat_3) (1)
  137. CreateObject(3363,-2028.09997559,-229.50000000,34.29999924,0.00000000,0.00000000,0.00000000); //object(des_ruin1_) (1)
  138. CreateObject(3625,-2076.80004883,-214.10000610,37.20000076,0.00000000,0.00000000,268.00000000); //object(crgostntrmp) (1)
  139.  
  140. // Don't use these lines if it's a filterscript
  141. SetGameModeText("Testing server");
  142. AddPlayerClass(1, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0); //Old man
  143. AddPlayerClass(29, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0);// Drug dealer
  144. AddPlayerClass(47, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0);// Green shirt ped
  145. AddPlayerClass(57, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0); //Fed guy
  146. AddPlayerClass(60, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0);// Cool guy in grey shirt
  147. AddPlayerClass(70, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0);//Scientist in white shirt
  148.  
  149. return 1;
  150. }
  151.  
  152. public OnGameModeExit()
  153. {
  154. return 1;
  155. }
  156.  
  157. public OnPlayerRequestClass(playerid, classid)
  158. {
  159. SetPlayerPos(playerid, -1483.5228,2615.6306,58.7879); //Korean town
  160. SetPlayerCameraPos(playerid, -1483.5007,2623.0779,58.7813); // Korean town
  161. SetPlayerCameraLookAt(playerid, 1483.9480,2619.8499,58.7879); // Korean town
  162. return 1;
  163. }
  164.  
  165. public OnPlayerConnect(playerid)
  166. {
  167. GivePlayerMoney(playerid, 2000);
  168. return 1;
  169. }
  170.  
  171. public OnPlayerDisconnect(playerid, reason)
  172. {
  173. ResetPlayerWeapons(playerid);
  174. return 1;
  175. }
  176.  
  177. public OnPlayerSpawn(playerid)
  178. {
  179. SetPlayerInterior(playerid, 0);
  180. ResetPlayerWeapons(playerid);
  181. GivePlayerMoney(playerid, 25000);
  182. SendClientMessage(playerid, 0xFFFF00AA, " Welcome to your spawn place! You have been given 25000$! NOTE: You do not get this amount using /respawn");
  183. SetPlayerColor(playerid, 0xFFFFF);
  184. return 1;
  185. }
  186.  
  187. public OnPlayerDeath(playerid, killerid, reason)
  188. {
  189. SendClientMessage(playerid, 0xFFFF00AA, " You lost 2500$ for dieing ");
  190. GivePlayerMoney(playerid,-2500);
  191. SendDeathMessage(killerid, playerid, reason); // Shows the kill in the killfeed/deathlog/death window
  192. return 1;
  193. }
  194.  
  195. public OnVehicleSpawn(vehicleid)
  196. {
  197. return 1;
  198. }
  199.  
  200. public OnVehicleDeath(vehicleid, killerid)
  201. {
  202. return 1;
  203. }
  204.  
  205. public OnPlayerText(playerid, text[])
  206. {
  207. return 1;
  208. }
  209.  
  210. public OnPlayerCommandText(playerid, cmdtext[])
  211. {
  212.  
  213. return 1;
  214.  
  215. }
  216.  
  217. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  218. {
  219. SendClientMessage(playerid,0xDEEE20FF, "You have entered a vehicle! Use /repair to repair this vehicle and press Fire key to add nitro!");
  220. return 1;
  221. }
  222.  
  223. public OnPlayerExitVehicle(playerid, vehicleid)
  224. {
  225. return 1;
  226. }
  227.  
  228. public OnPlayerStateChange(playerid, newstate, oldstate)
  229. {
  230. return 1;
  231. }
  232.  
  233. public OnPlayerEnterCheckpoint(playerid){
  234.  
  235. }
  236.  
  237. public OnPlayerLeaveCheckpoint(playerid)
  238. {
  239. return 1;
  240. }
  241.  
  242. public OnPlayerEnterRaceCheckpoint(playerid)
  243. {
  244. return 1;
  245. }
  246.  
  247. public OnPlayerLeaveRaceCheckpoint(playerid)
  248. {
  249. return 1;
  250. }
  251.  
  252. public OnRconCommand(cmd[])
  253. {
  254. return 1;
  255. }
  256.  
  257. public OnPlayerRequestSpawn(playerid)
  258. {
  259. return 1;
  260. }
  261.  
  262. public OnObjectMoved(objectid)
  263. {
  264. return 1;
  265. }
  266.  
  267. public OnPlayerObjectMoved(playerid, objectid)
  268. {
  269. return 1;
  270. }
  271.  
  272. public OnPlayerPickUpPickup(playerid, pickupid)
  273. {
  274. return 1;
  275. }
  276.  
  277. public OnVehicleMod(playerid, vehicleid, componentid)
  278. {
  279. return 1;
  280. }
  281.  
  282. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  283. {
  284. return 1;
  285. }
  286.  
  287. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  288. {
  289. return 1;
  290. }
  291.  
  292. public OnPlayerSelectedMenuRow(playerid, row)
  293. {
  294. new Menu:CurrentMenu = GetPlayerMenu(playerid);
  295. if(CurrentMenu == weaponmenu)
  296.  
  297. switch(row)
  298. {
  299. case 0: //Chainsaw
  300. {
  301. GivePlayerWeapon(playerid,9, 500);
  302. GivePlayerMoney(playerid, -500);
  303. SendClientMessage(playerid, 0xFFFFFFFF, "You have been given a chainsaw!");
  304. }
  305. case 1: //Sniper_rifle
  306. {
  307. GivePlayerWeapon(playerid, 34, 500);
  308. GivePlayerMoney(playerid, -4500);
  309. SendClientMessage(playerid, 0xFFFFFFFF, "You have been given a sniper rifle!");
  310. }
  311. case 2: //Desert eagle
  312. {
  313. GivePlayerWeapon(playerid, 24, 500);
  314. GivePlayerMoney(playerid, -5000);
  315. SendClientMessage(playerid, 0xFFFFFFFF, "You have been given a Desert eagle!");
  316. }
  317. case 3: //Sawn offs
  318. {
  319. GivePlayerWeapon(playerid, 26, 500);
  320. GivePlayerMoney(playerid, -15000);
  321. SendClientMessage(playerid, 0xFFFFFFFF, "You have been given Sawn offs!");
  322. }
  323. case 4: //Satchel
  324. {
  325. GivePlayerWeapon(playerid,39, 500);
  326. GivePlayerMoney(playerid, -4000);
  327. SendClientMessage(playerid, 0xFFFFFFFF, "You have been given Satchels!");
  328. }
  329. case 5: //Tec9
  330. {
  331. GivePlayerWeapon(playerid, 29, 500);
  332. GivePlayerMoney(playerid, -3500);
  333. SendClientMessage(playerid, 0xFFFFFFFF, "You have been given Tec9");
  334.  
  335. }
  336. }
  337.  
  338. return 1;
  339. }
  340.  
  341. public OnPlayerExitedMenu(playerid)
  342. {
  343. return 1;
  344. }
  345.  
  346. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  347. {
  348. return 1;
  349. }
  350.  
  351. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  352. {
  353. if (PRESSED(KEY_FIRE))
  354. {
  355. if (IsPlayerInAnyVehicle(playerid))
  356. {
  357. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  358. }
  359. }
  360. return 1;
  361. }
  362.  
  363. public OnRconLoginAttempt(ip[], password[], success)
  364. {
  365. return 1;
  366. }
  367.  
  368. public OnPlayerUpdate(playerid)
  369. {
  370. return 1;
  371. }
  372.  
  373. public OnPlayerStreamIn(playerid, forplayerid)
  374. {
  375. return 1;
  376. }
  377.  
  378. public OnPlayerStreamOut(playerid, forplayerid)
  379. {
  380. return 1;
  381. }
  382.  
  383. public OnVehicleStreamIn(vehicleid, forplayerid)
  384. {
  385. return 1;
  386. }
  387.  
  388. public OnVehicleStreamOut(vehicleid, forplayerid)
  389. {
  390. return 1;
  391. }
  392.  
  393. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  394. {
  395. return 1;
  396. }
  397.  
  398. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  399. {
  400. return 1;
  401. }
  402.  
  403.  
  404.  
  405. //////////////////////////////////////////ZCMD's//////////////////////////////////////////////////////////////
  406.  
  407. CMD:commands(playerid,params[])
  408. {
  409. SendClientMessage(playerid, 0x33CCFFAA, " /healme, /armourme, /dm, /ep, /respawn, /sunny, /morning, /repair, /fightingstyles, /myskin [0-299], /3wayhell, /lsairport, /drift, /ejectme ");
  410. SendClientMessage(playerid, 0x33CCFFAA, " /myinfo /teleports /weaponmenu");
  411. return 1;
  412. }
  413. CMD:fightingstyles(playerid,params[])
  414. {
  415. SendClientMessage(playerid, 0x33CCFFAA, " /kungfu, /boxing, /kneehead, /grabkick");
  416. return 1;
  417. }
  418.  
  419. CMD:healme(playerid,params[])
  420. {
  421. SendClientMessage(playerid, 0x33CCFFAA, " Health restored for 5000$! Enjoy! ");
  422. SetPlayerHealth(playerid, 100);
  423. GivePlayerMoney(playerid, -5000);
  424. return 1;
  425. }
  426.  
  427. CMD:armourme(playerid,params[])
  428. {
  429. SendClientMessage(playerid, 0x33CCFFAA, "Armour restored for 7500$! Enjoy! ");
  430. SetPlayerArmour(playerid, 100);
  431. GivePlayerMoney(playerid, -7500);
  432. return 1;
  433. }
  434. CMD:dm(playerid,params[])
  435. {
  436. SetPlayerColor(playerid,0x990000);
  437. SendClientMessageToAll(0xFFFF00AA, "Someone has joined the Deathmatch area! Go to /dm to check out whom ");// Sendsmsgtoall
  438. ResetPlayerWeapons(playerid);
  439. GameTextForPlayer(playerid, "Welcome to dm! ", 2000, 5);
  440. SetPlayerPos(playerid,1306.7206,1644.4095,10.8203);
  441. SetPlayerInterior(playerid, 10);
  442. SetPlayerPos(playerid, -1079.99, 1061.58, 1343.04);
  443. SetPlayerSkin(playerid, 299);
  444. GivePlayerWeapon(playerid,24,5000);// Deserteagle
  445. GivePlayerWeapon(playerid,27,5000);//Combatshotgun
  446. GivePlayerWeapon(playerid,30,5000);//Ak47
  447. GivePlayerWeapon(playerid,34,5000);//Sniperrifle
  448. SetPlayerHealth(playerid, 100);
  449. SetPlayerArmour(playerid, 100);
  450. return 1;
  451. }
  452. CMD:ep(playerid,params[])
  453. {
  454. SendClientMessage(playerid, 0xFFFF00AA, "Emergency parachute equiped!");
  455. GivePlayerWeapon(playerid, 46, 1);
  456. return 1;
  457. }
  458. CMD:respawn(playerid,params[])
  459. {
  460. SpawnPlayer(playerid);
  461. SendClientMessage(playerid, 0xFFFF00AA, " You have been respawned! ");
  462. GivePlayerMoney(playerid, -25000);
  463. SetPlayerInterior(playerid, 0);
  464. return 1;
  465. }
  466. CMD:sunny(playerid,params[])
  467. {
  468. SetPlayerWeather(playerid, 0);
  469. SendClientMessage(playerid,0xFFFF00AA, "Weather set to sunny");
  470. return 1;
  471. }
  472. CMD:morning(playerid,params[])
  473. {
  474. SetPlayerTime(playerid,6,00);
  475. SendClientMessage(playerid, 0xFFFF00AA, "Time set to 6:00");
  476. return 1;
  477. }
  478.  
  479. CMD:kungfu(playerid,params[])
  480. {
  481. SetPlayerFightingStyle(playerid,6);
  482. SendClientMessage(playerid,0xFFFF00AA,"Fighting style set to kungfu! ");
  483. return 1;
  484. }
  485.  
  486. CMD:boxing(playerid,params[])
  487. {
  488. SetPlayerFightingStyle(playerid, 5);
  489. SendClientMessage(playerid, 0xFFFF00AA, "Fighting style set to boxing!");
  490. return 1;
  491. }
  492. CMD:grabkick(playerid,params[])
  493. {
  494. SetPlayerFightingStyle(playerid, 15);
  495. SendClientMessage(playerid, 0xFFFF00AA, "Fighting style set to Grabkick!");
  496. return 1;
  497. }
  498. CMD:kneehead(playerid,params[])
  499. {
  500. SetPlayerFightingStyle(playerid, 7);
  501. SendClientMessage(playerid, 0xFFFF00AA, "Fighting style set to Kneehead!");
  502. return 1;
  503. }
  504. CMD:myskin(playerid, params[])
  505. {
  506. new string[64], SkinID;
  507. if(sscanf(params, "d", SkinID))
  508. return SendClientMessage(playerid, -1, "USAGE: /myskin [SkinID]");
  509. if(SkinID < 0 || SkinID > 299)
  510. {
  511. SendClientMessage(playerid, -1, "Error: Choose a skin ID between 0 and 299.");
  512. }
  513. else
  514. {
  515. SetPlayerSkin(playerid, SkinID);
  516. format(string, sizeof(string), "You've changed your skin to Skin-ID %d", SkinID);
  517. SendClientMessage(playerid, -1, string);
  518. }
  519. return 1;
  520. }
  521. CMD:3wayhell(playerid,params[])
  522. {
  523. SendClientMessage(playerid,0xFFFF00AA, "Welcome to the 3 way hell!");
  524. SetPlayerPos(playerid,1979.9330,-2561.5977,2045.3766);
  525. return 1;
  526. }
  527. CMD:drift(playerid,params[])
  528. {
  529. SendClientMessage(playerid,0xFFFF00AA, "Welcome to the Drift zone!");
  530. SetPlayerPos(playerid,2033.8696,-1209.9440,1835.9954);
  531. return 1;
  532. }
  533. CMD:lsairport(playerid,params[])
  534. {
  535. SendClientMessage(playerid,0xFFFF00AA, "Welcome to the Los Santos airport stunt zone!");
  536. SetPlayerPos(playerid, 2061.0298,-2469.0083,13.5469);
  537. return 1;
  538. }
  539.  
  540. CMD:ejectme(playerid,params[])
  541. {
  542. RemovePlayerFromVehicle(playerid);
  543. SendClientMessage(playerid,0xFFFF00AA, "You ejected yourself from the vehicle!");
  544. return 1;
  545. }
  546.  
  547. CMD:repair(playerid,params[])
  548. {
  549. RepairVehicle(GetPlayerVehicleID(playerid));
  550. SendClientMessage(playerid,0xFFFF00AA, "Your vehicle has been repaired successfully! Current vehicle heatlh: 1000");
  551. return 1;
  552. }
  553. CMD:myinfo( playerid, params[ ] )
  554. {
  555. new p_IP[ 16 ], sz_msg[ 128 ];
  556. GetPlayerIp( playerid, p_IP, 16 );
  557. format( sz_msg, sizeof( sz_msg ), "IP: (%s) Skin: (%d) Score: (%d) Money: (%d) Weapon: (%d) Ammo: (%d) Ping: (%d)", p_IP, GetPlayerSkin( playerid ), GetPlayerScore( playerid ), GetPlayerMoney( playerid ), GetPlayerWeapon( playerid ), GetPlayerAmmo( playerid ), GetPlayerPing( playerid ) );
  558. SendClientMessage( playerid, -1, sz_msg );
  559. return 1;
  560. }
  561. CMD:weaponmenu(playerid,params[])
  562. {
  563. ShowMenuForPlayer(weaponmenu,playerid);
  564. SendClientMessage(playerid,0xFFFF00AA," Weapon menu opened! Enjoy! ");
  565. return 1;
  566. }
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