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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- #include <a_samp>
- #include <sscanf2>
- #include <zcmd>
- #include <foreach>
- #include <CheckpointManager>
- new Menu:weaponmenu;
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Gangz's script testing server");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- weaponmenu = CreateMenu("weaponmenu", 2, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(weaponmenu, 0, "Chainsaw 500$");
- AddMenuItem(weaponmenu, 0, "Sniper Rifle 4500$");
- AddMenuItem(weaponmenu, 0, "Desert Eagle 5000$");
- AddMenuItem(weaponmenu, 0, "Sawn-off shotgun 15000$");
- AddMenuItem(weaponmenu, 0, "Satchel Explosives 4000$");
- AddMenuItem(weaponmenu, 0, "Tec9 3500$");
- AddStaticVehicleEx(495,1942.59997559,-2556.80004883,2045.90002441,0.00000000,-1,-1,15); //Sandking
- AddStaticVehicleEx(494,1957.90002441,-2574.10009766,2045.30004883,0.00000000,-1,-1,15); //Hotring
- AddStaticVehicleEx(504,1962.19995117,-2574.39990234,2045.30004883,0.00000000,-1,-1,15); //Bloodring Banger
- AddStaticVehicleEx(539,1966.40002441,-2575.00000000,2045.00000000,0.00000000,-1,-1,15); //Vortex
- AddStaticVehicleEx(556,1970.19995117,-2574.10009766,2048.39990234,0.00000000,-1,-1,15); //Monster A
- AddStaticVehicleEx(571,1975.19995117,-2575.30004883,2044.69995117,0.00000000,-1,-1,15); //Kart
- AddStaticVehicleEx(461,1978.50000000,-2575.69995117,2045.09997559,0.00000000,-1,-1,15); //PCJ-600
- AddStaticVehicleEx(522,1981.90002441,-2575.60009766,2045.00000000,0.00000000,-1,-1,15); //NRG-500
- AddStaticVehicleEx(411,1985.19995117,-2575.50000000,2045.19995117,0.00000000,-1,-1,15); //Infernus
- AddStaticVehicleEx(429,1938.80004883,-2556.00000000,2045.09997559,0.00000000,-1,-1,15); //Banshee
- AddStaticVehicleEx(451,1935.90002441,-2555.89990234,2045.09997559,0.00000000,-1,-1,15); //Turismo
- AddStaticVehicleEx(506,1946.80004883,-2556.30004883,2045.19995117,0.00000000,-1,-1,15); //Super GT
- AddStaticVehicleEx(535,1944.69995117,-2528.00000000,2045.19995117,0.00000000,-1,-1,15); //Slamvan
- AddStaticVehicleEx(575,1948.40002441,-2527.89990234,2045.09997559,0.00000000,-1,-1,15); //Broadway
- AddStaticVehicleEx(405,2053.80004883,-1224.40002441,1835.80004883,92.00000000,-1,-1,15); //Sentinel
- AddStaticVehicleEx(411,2053.69995117,-1228.30004883,1835.80004883,90.00000000,-1,-1,15); //Infernus
- AddStaticVehicleEx(429,2054.30004883,-1231.69995117,1835.69995117,88.00000000,-1,-1,15); //Banshee
- AddStaticVehicleEx(480,2053.89990234,-1235.30004883,1835.80004883,88.00000000,-1,-1,15); //Comet
- AddStaticVehicleEx(506,2054.10009766,-1238.69995117,1835.80004883,88.00000000,-1,-1,15); //Super GT
- AddStaticVehicleEx(541,2053.30004883,-1242.69995117,1835.69995117,88.00000000,-1,-1,15); //Bullet
- AddStaticVehicleEx(541,-2090.19995117,-109.50000000,35.00000000,0.00000000,-1,-1,15); //Bullet
- AddStaticVehicleEx(558,-2083.10009766,-109.59999847,35.00000000,0.00000000,-1,-1,15); //Uranus
- AddStaticVehicleEx(559,-2078.50000000,-109.69999695,35.09999847,0.00000000,-1,-1,15); //Jester
- AddStaticVehicleEx(560,-2073.89990234,-109.69999695,35.09999847,0.00000000,-1,-1,15); //Sultan
- AddStaticVehicleEx(562,-2070.00000000,-109.59999847,35.09999847,0.00000000,-1,-1,15); //Elegy
- AddStaticVehicleEx(565,-2064.60009766,-111.50000000,35.00000000,0.00000000,-1,-1,15); //Flash
- AddStaticVehicleEx(603,-2060.80004883,-111.69999695,35.29999924,0.00000000,-1,-1,15); //Phoenix
- AddStaticVehicleEx(506,2093.00000000,-2417.00000000,13.30000019,0.00000000,-1,-1,15); //Super GT
- AddStaticVehicleEx(480,2096.19995117,-2417.50000000,13.39999962,0.00000000,-1,-1,15); //Comet
- AddStaticVehicleEx(506,2099.39990234,-2417.30004883,13.30000019,0.00000000,-1,-1,15); //Super GT
- AddStaticVehicleEx(402,2102.80004883,-2417.50000000,13.50000000,0.00000000,-1,-1,15); //Buffalo
- AddStaticVehicleEx(411,2105.89990234,-2417.30004883,13.30000019,0.00000000,-1,-1,15); //Infernus
- AddStaticVehicleEx(415,2109.30004883,-2417.50000000,13.39999962,0.00000000,-1,-1,15); //Cheetah
- AddStaticVehicleEx(429,2112.69995117,-2416.89990234,13.30000019,0.00000000,-1,-1,15); //Banshee
- AddStaticVehicleEx(451,2116.30004883,-2416.39990234,13.30000019,0.00000000,-1,-1,15); //Turismo
- AddStaticVehicleEx(480,2119.69995117,-2416.89990234,13.39999962,0.00000000,-1,-1,15); //Comet
- AddStaticVehicleEx(541,2123.60009766,-2416.80004883,13.19999981,0.00000000,-1,-1,15); //Bullet
- AddStaticVehicleEx(522,2133.89990234,-2417.50000000,13.19999981,0.00000000,-1,-1,15); //NRG-500
- AddStaticVehicleEx(522,2132.69995117,-2417.39990234,13.19999981,0.00000000,-1,-1,15); //NRG-500
- AddStaticVehicleEx(522,2131.60009766,-2417.10009766,13.19999981,0.00000000,-1,-1,15); //NRG-500
- AddStaticVehicleEx(522,2130.30004883,-2416.89990234,13.19999981,0.00000000,-1,-1,15); //NRG-500
- AddStaticVehicleEx(522,2128.89990234,-2417.10009766,13.19999981,0.00000000,-1,-1,15); //NRG-500
- AddStaticVehicleEx(581,2134.39990234,-2424.89990234,13.19999981,0.00000000,-1,-1,15); //BF-400
- AddStaticVehicleEx(581,2133.19995117,-2424.50000000,13.19999981,0.00000000,-1,-1,15); //BF-400
- AddStaticVehicleEx(581,2131.89990234,-2424.50000000,13.19999981,0.00000000,-1,-1,15); //BF-400
- AddStaticVehicleEx(581,2130.39990234,-2424.80004883,13.19999981,0.00000000,-1,-1,15); //BF-400
- AddStaticVehicleEx(521,2130.39990234,-2430.00000000,13.19999981,0.00000000,-1,-1,15); //FCR-900
- AddStaticVehicleEx(521,2131.60009766,-2430.30004883,13.19999981,0.00000000,-1,-1,15); //FCR-900
- AddStaticVehicleEx(521,2133.00000000,-2430.60009766,13.19999981,0.00000000,-1,-1,15); //FCR-900
- AddStaticVehicleEx(521,2134.60009766,-2430.60009766,13.19999981,0.00000000,-1,-1,15); //FCR-900
- CreateObject(13592,2071.79980469,-2526.79980469,22.39999962,0.00000000,0.00000000,4.49890137); //object(loopbig) (2)
- CreateObject(13592,2064.89990234,-2534.50000000,21.60000038,0.00000000,0.00000000,2.50000000); //object(loopbig) (4)
- CreateObject(13592,2056.69995117,-2541.80004883,22.50000000,0.00000000,0.00000000,6.00000000); //object(loopbig) (5)
- CreateObject(13592,2047.00000000,-2549.10009766,22.00000000,0.00000000,0.00000000,3.50000000); //object(loopbig) (7)
- CreateObject(13592,2036.90002441,-2557.30004883,22.29999924,0.00000000,0.00000000,4.00000000); //object(loopbig) (8)
- CreateObject(13648,1552.30004883,-2594.89990234,12.50000000,0.00000000,0.00000000,268.00000000); //object(wall2) (1)
- CreateObject(13648,1552.09997559,-2592.50000000,12.50000000,0.00000000,0.00000000,270.00000000); //object(wall2) (2)
- CreateObject(7617,1618.30004883,-2642.10009766,37.40000153,0.00000000,0.00000000,0.00000000); //object(vgnbballscorebrd) (1)
- CreateObject(8390,2026.79980469,-1269.39941406,1854.30004883,0.00000000,0.00000000,0.00000000); //object(multicarpark01_lvs) (1)
- CreateObject(8390,2035.40002441,-1408.09997559,1887.59997559,0.00000000,0.00000000,0.00000000); //object(multicarpark01_lvs) (2)
- CreateObject(8390,2045.89941406,-1536.50000000,1920.80004883,0.00000000,0.00000000,0.00000000); //object(multicarpark01_lvs) (6)
- CreateObject(1632,2037.00000000,-1317.50000000,1868.30004883,0.00000000,0.00000000,180.00000000); //object(waterjump1) (1)
- CreateObject(1632,2046.59997559,-1447.30004883,1901.59997559,0.00000000,0.00000000,182.00000000); //object(waterjump1) (2)
- CreateObject(13593,2063.69995117,-1603.69995117,1934.19995117,0.00000000,0.00000000,178.00000000); //object(kickramp03) (1)
- CreateObject(969,2021.59997559,-1204.59997559,1835.30004883,0.00000000,0.00000000,0.00000000); //object(electricgate) (1)
- CreateObject(969,2030.00000000,-1203.50000000,1835.00000000,0.00000000,0.00000000,0.00000000); //object(electricgate) (2)
- CreateObject(969,2038.50000000,-1204.19995117,1835.00000000,0.00000000,0.00000000,0.00000000); //object(electricgate) (3)
- CreateObject(8420,1970.50000000,-2541.19995117,2044.40002441,0.00000000,0.00000000,0.00000000); //object(arprtcrprk04_lvs) (1)
- CreateObject(4129,1964.59997559,-2466.39990234,2042.90002441,0.00000000,0.00000000,0.00000000); //object(gsfreeway4_lan) (2)
- CreateObject(5147,1913.80004883,-2349.30004883,2052.69995117,0.00000000,0.00000000,284.00000000); //object(sanpedbigbrid_las2) (1)
- CreateObject(5147,2056.39990234,-2382.50000000,2040.69995117,0.00000000,0.00000000,56.00000000); //object(sanpedbigbrid_las2) (2)
- CreateObject(1633,1966.19995117,-2439.89990234,2044.69995117,0.00000000,356.00000000,2.00000000); //object(landjump) (1)
- CreateObject(1633,1974.90002441,-2439.30004883,2044.69995117,0.00000000,8.00000000,2.00000000); //object(landjump) (2)
- CreateObject(1697,1971.69995117,-2470.60009766,2045.19995117,0.00000000,0.00000000,180.00000000); //object(roofstuff16) (1)
- CreateObject(1697,1971.69995117,-2466.39990234,2047.80004883,0.00000000,0.00000000,180.00000000); //object(roofstuff16) (2)
- CreateObject(5147,2161.00000000,-2227.39990234,2028.00000000,0.00000000,0.00000000,56.00000000); //object(sanpedbigbrid_las2) (3)
- CreateObject(3058,314.50000000,1025.39941406,1951.30004883,0.00000000,1.99951172,23.99963379); //object(storm_drain_cover) (1)
- CreateObject(3058,318.39941406,1024.09960938,1951.69995117,0.00000000,0.00000000,15.99609375); //object(storm_drain_cover) (2)
- CreateObject(13641,-2072.80004883,-157.39999390,34.29999924,0.00000000,0.00000000,262.00000000); //object(kickramp04) (3)
- CreateObject(1633,-2026.90002441,-128.60000610,35.59999847,0.00000000,0.00000000,0.00000000); //object(landjump) (3)
- CreateObject(2714,-2035.09997559,-120.19999695,36.79999924,0.00000000,0.00000000,0.00000000); //object(cj_open_sign_2) (1)
- CreateObject(2745,-2034.30004883,-120.40000153,35.40000153,0.00000000,0.00000000,0.00000000); //object(cj_stat_3) (1)
- CreateObject(3363,-2028.09997559,-229.50000000,34.29999924,0.00000000,0.00000000,0.00000000); //object(des_ruin1_) (1)
- CreateObject(3625,-2076.80004883,-214.10000610,37.20000076,0.00000000,0.00000000,268.00000000); //object(crgostntrmp) (1)
- // Don't use these lines if it's a filterscript
- SetGameModeText("Testing server");
- AddPlayerClass(1, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0); //Old man
- AddPlayerClass(29, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0);// Drug dealer
- AddPlayerClass(47, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0);// Green shirt ped
- AddPlayerClass(57, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0); //Fed guy
- AddPlayerClass(60, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0);// Cool guy in grey shirt
- AddPlayerClass(70, -1483.5228,2615.6306,58.7879,2.3950,0,0,0,0,0,0);//Scientist in white shirt
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, -1483.5228,2615.6306,58.7879); //Korean town
- SetPlayerCameraPos(playerid, -1483.5007,2623.0779,58.7813); // Korean town
- SetPlayerCameraLookAt(playerid, 1483.9480,2619.8499,58.7879); // Korean town
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- GivePlayerMoney(playerid, 2000);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- ResetPlayerWeapons(playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerInterior(playerid, 0);
- ResetPlayerWeapons(playerid);
- GivePlayerMoney(playerid, 25000);
- SendClientMessage(playerid, 0xFFFF00AA, " Welcome to your spawn place! You have been given 25000$! NOTE: You do not get this amount using /respawn");
- SetPlayerColor(playerid, 0xFFFFF);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SendClientMessage(playerid, 0xFFFF00AA, " You lost 2500$ for dieing ");
- GivePlayerMoney(playerid,-2500);
- SendDeathMessage(killerid, playerid, reason); // Shows the kill in the killfeed/deathlog/death window
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- SendClientMessage(playerid,0xDEEE20FF, "You have entered a vehicle! Use /repair to repair this vehicle and press Fire key to add nitro!");
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid){
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- new Menu:CurrentMenu = GetPlayerMenu(playerid);
- if(CurrentMenu == weaponmenu)
- switch(row)
- {
- case 0: //Chainsaw
- {
- GivePlayerWeapon(playerid,9, 500);
- GivePlayerMoney(playerid, -500);
- SendClientMessage(playerid, 0xFFFFFFFF, "You have been given a chainsaw!");
- }
- case 1: //Sniper_rifle
- {
- GivePlayerWeapon(playerid, 34, 500);
- GivePlayerMoney(playerid, -4500);
- SendClientMessage(playerid, 0xFFFFFFFF, "You have been given a sniper rifle!");
- }
- case 2: //Desert eagle
- {
- GivePlayerWeapon(playerid, 24, 500);
- GivePlayerMoney(playerid, -5000);
- SendClientMessage(playerid, 0xFFFFFFFF, "You have been given a Desert eagle!");
- }
- case 3: //Sawn offs
- {
- GivePlayerWeapon(playerid, 26, 500);
- GivePlayerMoney(playerid, -15000);
- SendClientMessage(playerid, 0xFFFFFFFF, "You have been given Sawn offs!");
- }
- case 4: //Satchel
- {
- GivePlayerWeapon(playerid,39, 500);
- GivePlayerMoney(playerid, -4000);
- SendClientMessage(playerid, 0xFFFFFFFF, "You have been given Satchels!");
- }
- case 5: //Tec9
- {
- GivePlayerWeapon(playerid, 29, 500);
- GivePlayerMoney(playerid, -3500);
- SendClientMessage(playerid, 0xFFFFFFFF, "You have been given Tec9");
- }
- }
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if (PRESSED(KEY_FIRE))
- {
- if (IsPlayerInAnyVehicle(playerid))
- {
- AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
- }
- }
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- //////////////////////////////////////////ZCMD's//////////////////////////////////////////////////////////////
- CMD:commands(playerid,params[])
- {
- SendClientMessage(playerid, 0x33CCFFAA, " /healme, /armourme, /dm, /ep, /respawn, /sunny, /morning, /repair, /fightingstyles, /myskin [0-299], /3wayhell, /lsairport, /drift, /ejectme ");
- SendClientMessage(playerid, 0x33CCFFAA, " /myinfo /teleports /weaponmenu");
- return 1;
- }
- CMD:fightingstyles(playerid,params[])
- {
- SendClientMessage(playerid, 0x33CCFFAA, " /kungfu, /boxing, /kneehead, /grabkick");
- return 1;
- }
- CMD:healme(playerid,params[])
- {
- SendClientMessage(playerid, 0x33CCFFAA, " Health restored for 5000$! Enjoy! ");
- SetPlayerHealth(playerid, 100);
- GivePlayerMoney(playerid, -5000);
- return 1;
- }
- CMD:armourme(playerid,params[])
- {
- SendClientMessage(playerid, 0x33CCFFAA, "Armour restored for 7500$! Enjoy! ");
- SetPlayerArmour(playerid, 100);
- GivePlayerMoney(playerid, -7500);
- return 1;
- }
- CMD:dm(playerid,params[])
- {
- SetPlayerColor(playerid,0x990000);
- SendClientMessageToAll(0xFFFF00AA, "Someone has joined the Deathmatch area! Go to /dm to check out whom ");// Sendsmsgtoall
- ResetPlayerWeapons(playerid);
- GameTextForPlayer(playerid, "Welcome to dm! ", 2000, 5);
- SetPlayerPos(playerid,1306.7206,1644.4095,10.8203);
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, -1079.99, 1061.58, 1343.04);
- SetPlayerSkin(playerid, 299);
- GivePlayerWeapon(playerid,24,5000);// Deserteagle
- GivePlayerWeapon(playerid,27,5000);//Combatshotgun
- GivePlayerWeapon(playerid,30,5000);//Ak47
- GivePlayerWeapon(playerid,34,5000);//Sniperrifle
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- return 1;
- }
- CMD:ep(playerid,params[])
- {
- SendClientMessage(playerid, 0xFFFF00AA, "Emergency parachute equiped!");
- GivePlayerWeapon(playerid, 46, 1);
- return 1;
- }
- CMD:respawn(playerid,params[])
- {
- SpawnPlayer(playerid);
- SendClientMessage(playerid, 0xFFFF00AA, " You have been respawned! ");
- GivePlayerMoney(playerid, -25000);
- SetPlayerInterior(playerid, 0);
- return 1;
- }
- CMD:sunny(playerid,params[])
- {
- SetPlayerWeather(playerid, 0);
- SendClientMessage(playerid,0xFFFF00AA, "Weather set to sunny");
- return 1;
- }
- CMD:morning(playerid,params[])
- {
- SetPlayerTime(playerid,6,00);
- SendClientMessage(playerid, 0xFFFF00AA, "Time set to 6:00");
- return 1;
- }
- CMD:kungfu(playerid,params[])
- {
- SetPlayerFightingStyle(playerid,6);
- SendClientMessage(playerid,0xFFFF00AA,"Fighting style set to kungfu! ");
- return 1;
- }
- CMD:boxing(playerid,params[])
- {
- SetPlayerFightingStyle(playerid, 5);
- SendClientMessage(playerid, 0xFFFF00AA, "Fighting style set to boxing!");
- return 1;
- }
- CMD:grabkick(playerid,params[])
- {
- SetPlayerFightingStyle(playerid, 15);
- SendClientMessage(playerid, 0xFFFF00AA, "Fighting style set to Grabkick!");
- return 1;
- }
- CMD:kneehead(playerid,params[])
- {
- SetPlayerFightingStyle(playerid, 7);
- SendClientMessage(playerid, 0xFFFF00AA, "Fighting style set to Kneehead!");
- return 1;
- }
- CMD:myskin(playerid, params[])
- {
- new string[64], SkinID;
- if(sscanf(params, "d", SkinID))
- return SendClientMessage(playerid, -1, "USAGE: /myskin [SkinID]");
- if(SkinID < 0 || SkinID > 299)
- {
- SendClientMessage(playerid, -1, "Error: Choose a skin ID between 0 and 299.");
- }
- else
- {
- SetPlayerSkin(playerid, SkinID);
- format(string, sizeof(string), "You've changed your skin to Skin-ID %d", SkinID);
- SendClientMessage(playerid, -1, string);
- }
- return 1;
- }
- CMD:3wayhell(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFF00AA, "Welcome to the 3 way hell!");
- SetPlayerPos(playerid,1979.9330,-2561.5977,2045.3766);
- return 1;
- }
- CMD:drift(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFF00AA, "Welcome to the Drift zone!");
- SetPlayerPos(playerid,2033.8696,-1209.9440,1835.9954);
- return 1;
- }
- CMD:lsairport(playerid,params[])
- {
- SendClientMessage(playerid,0xFFFF00AA, "Welcome to the Los Santos airport stunt zone!");
- SetPlayerPos(playerid, 2061.0298,-2469.0083,13.5469);
- return 1;
- }
- CMD:ejectme(playerid,params[])
- {
- RemovePlayerFromVehicle(playerid);
- SendClientMessage(playerid,0xFFFF00AA, "You ejected yourself from the vehicle!");
- return 1;
- }
- CMD:repair(playerid,params[])
- {
- RepairVehicle(GetPlayerVehicleID(playerid));
- SendClientMessage(playerid,0xFFFF00AA, "Your vehicle has been repaired successfully! Current vehicle heatlh: 1000");
- return 1;
- }
- CMD:myinfo( playerid, params[ ] )
- {
- new p_IP[ 16 ], sz_msg[ 128 ];
- GetPlayerIp( playerid, p_IP, 16 );
- format( sz_msg, sizeof( sz_msg ), "IP: (%s) Skin: (%d) Score: (%d) Money: (%d) Weapon: (%d) Ammo: (%d) Ping: (%d)", p_IP, GetPlayerSkin( playerid ), GetPlayerScore( playerid ), GetPlayerMoney( playerid ), GetPlayerWeapon( playerid ), GetPlayerAmmo( playerid ), GetPlayerPing( playerid ) );
- SendClientMessage( playerid, -1, sz_msg );
- return 1;
- }
- CMD:weaponmenu(playerid,params[])
- {
- ShowMenuForPlayer(weaponmenu,playerid);
- SendClientMessage(playerid,0xFFFF00AA," Weapon menu opened! Enjoy! ");
- return 1;
- }
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