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Mar 27th, 2016
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  1. Archer ARC-3V
  2.  
  3. Mass: 70 tons
  4. Tech Base: Inner Sphere
  5. Chassis Config: Biped
  6. Rules Level: Tournament Legal
  7. Era: Clan Invasion
  8. Tech Rating/Era Availability: E/X-X-E-A
  9. Production Year: 3070
  10. Cost: 13,269,973 C-Bills
  11. Battle Value: 1,494
  12.  
  13. Chassis: Unknown Standard
  14. Power Plant: Unknown 280 Fusion XL Engine
  15. Walking Speed: 43.2 km/h
  16. Maximum Speed: 64.8 km/h
  17. Jump Jets: None
  18. Jump Capacity: 0 meters
  19. Armor: Unknown Standard Armor w/ CASE
  20. Armament:
  21. 2 Ultra AC/5s
  22. 8 Medium Lasers
  23. Manufacturer: Unknown
  24. Primary Factory: Unknown
  25. Communications System: Unknown
  26. Targeting and Tracking System: Unknown
  27.  
  28. Overview:
  29. The ARC-2R Archer is one of the best-known designs still in use today. First
  30. produced in 2474, the Archer quickly earned respect and popularity among
  31. BattleMech regiments that was unequalled by any other type. Star League records
  32. show that nearly 100,000 Archers were constructed before the beginning of the
  33. Succession Wars. Most of these have now been destroyed or lost to spare parts
  34. depots. However, some production of the many Archer variants continues to this
  35. day in most of the Successor States.
  36.  
  37. The Archer was designed initially as a heavy-hitting assault 'Mech, able to
  38. pound defending units at long range as it approached. Over the centuries, it
  39. has also been used in a variety of other roles, ranging from city-busting to
  40. indirect fire support.
  41.  
  42.  
  43. Capabilities:
  44. The ARC-2R Archer is an early model assault 'Mech. Its two Doombud LRM 20-racks
  45. can support and attack or defensive situation in the initial stages of combat.
  46. The two self-loading missile storage bins located on each side of the upper
  47. torso beneath the launchers are ample enough for continued bombardment as long
  48. as necessary. The four Diverse Optics Type 18 medium lasers are designed for
  49. medium- to short-ranged combat, with two of them positioned in a central turret
  50. above the cockpit for rearward fire.
  51.  
  52. The Archer is one of the few BattleMechs whose cockpit is located beneath the
  53. central torso. This obviously gives the pilot a battlefield perspective quite
  54. different from most normal cockpit positions. Armor protection is still about
  55. the same as in other heavy 'Mechs, however, as the torso armor belt is located
  56. above the cockpit area, protecting the gyro mechanism and the VOX 280 engine
  57. unit.
  58.  
  59. Like so many other 'Mechs, the Archer is plagued with heat buildup problems,
  60. which makes it dangerous to shoot both the long-range missiles and the medium
  61. lasers at the same time. Nor is the 'Mech particularly effective in toe-to-toe
  62. combat, despite its two heavy battle fists. Another problem is the Archer's
  63. familiarity. It has been around for so long that all combatants know its design
  64. capabilities and its weaknesses too well. Though still an effective battle
  65. machine, there are rarely any new tricks an Archer can spring on an opponent.
  66.  
  67.  
  68. Battle History:
  69. During the defense of Rallonsdown Starport on the planet Chian in 2931, an
  70. Archer piloted by Suizo Ozawa of House Kurita Repair and Replacement Station
  71. 241 was set upon by a full lance of Bandit King Helmar Valasak. After several
  72. hours of hit-and-run tactics, Ozawa had destroyed two of the four attackers.
  73. Heavily damaged, his Archer charged the remaining two pirate 'Mechs, crippling
  74. one with the last shot from his medium lasers. The remaining enemy Shadow Hawk
  75. delivered a devastating attack with his autocannon, followed by a series of
  76. punches that toppled Ozawa's Archer into the surrounding rubble of buildings.
  77. Knowing the Shadow Hawk was coming in for the kill, Suizo Ozawa set his Diverse
  78. Optics Type 18 medium lasers into overload in hopes of setting off its
  79. remaining ammunition and attempted to eject. The explosion engulfed both
  80. 'Mechs, and caught Ozawa before he could clear the escape tube. In 2932, Repair
  81. and Replacement Station 241 was renamed Ozawa Station in his memory.
  82.  
  83.  
  84. Variants:
  85. The many modifications to the Archer design over the centuries could themselves
  86. fill a book. There are currently no less than six different versions of the
  87. Archer in wide use by each Successor House and the mercenary Wolf's Dragoons
  88. (the only mercenary unit still able to construct its own Archers). These
  89. variations include the amount of armor, number of heat sinks, and weapons
  90. systems carried. For instance, House Kurita's Archer has replaced the four
  91. medium lasers with two large lasers, and dropped the long-range missiles down
  92. to two 15-racks. Two additional heat sinks were installed, but armor was
  93. sacrificed due to the weight of the large lasers. House Steiner and Wolf's
  94. Dragoons have added two SRM quad racks to their Archers, sacrificing two medium
  95. lasers (Wolf's Dragoons) and dropping the LRM-20s to LRM-15s (House Steiner).
  96. Almost all weapon variations have been tried on the Archer, and many of these
  97. are still around.
  98.  
  99.  
  100. Notable 'Mechs & MechWarriors:
  101. MechWarrior Ted "Slim" Atkins
  102.  
  103. A legend among many 'Mech regiments, "Slim" Atkins is one of the oldest
  104. MechWarriors still on active duty. Throughout his career, he has refused any
  105. promotion, preferring to remain in Charles Henry's Lance of the Waco Rangers.
  106. The Rangers are a battalion-sized mercenary unit thought to be full of misfits
  107. and drifters, many of whom have proven themselves as among the best
  108. MechWarriors of the day. Atkins is famous for his gunnery skill aboard his
  109. beloved Archer, the Six-Gun Slim. Seeing the insignia of crossed energy pistols
  110. on the front of Atkin's Archer coming toward them, many opponents quickly
  111. decide to engage other targets.
  112.  
  113.  
  114. Captain Ansel Graham
  115.  
  116. Currently assigned to Davion's Sixth Crucis March Militia, Captain Graham has
  117. fought in over 50 engagements against House Kurita, and is well-known for his
  118. battle tactics. Having always operated Archers in combat, he is considered an
  119. authority in their use. His last Archer, the Archeron VIII, had to be
  120. cannibalized when its major components eventually wore out. Now in the newly
  121. rebuilt and refurbished Archeron IX, Captain Graham helps train new warriors in
  122. the Crucis March.
  123.  
  124.  
  125. Additional:
  126. From TRO 3025.
  127.  
  128.  
  129. Distribution from RS 3025/3026.
  130.  
  131.  
  132. Entered by Corbin Ball.
  133.  
  134.  
  135. ================================================================================
  136. Equipment Type Rating Mass
  137. --------------------------------------------------------------------------------
  138. Internal Structure: Standard 107 points 7.00
  139. Engine: XL Fusion Engine 280 8.00
  140. Walking MP: 4
  141. Running MP: 6
  142. Jumping MP: 0
  143. Heat Sinks: Double Heat Sink 15(30) 5.00
  144. Heat Sink Locations: 2 LA, 2 RA
  145. Gyro: Standard 3.00
  146. Cockpit: Standard 3.00
  147. Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
  148. Armor: Standard Armor AV - 208 13.00
  149. CASE Locations: 1 LT, 1 RT 1.00
  150.  
  151. Internal Armor
  152. Structure Factor
  153. Head 3 9
  154. Center Torso 22 33
  155. Center Torso (rear) 10
  156. L/R Torso 15 24
  157. L/R Torso (rear) 6
  158. L/R Arm 11 22
  159. L/R Leg 15 26
  160.  
  161. ================================================================================
  162. Equipment Location Heat Critical Mass
  163. --------------------------------------------------------------------------------
  164. 2 Medium Lasers RA 6 2 2.00
  165. 2 Medium Lasers LA 6 2 2.00
  166. Medium Laser RT 3 1 1.00
  167. Ultra AC/5 RT 1 5 9.00
  168. Medium Laser LT 3 1 1.00
  169. Ultra AC/5 LT 1 5 9.00
  170. 2 Medium Lasers CT 6 2 2.00
  171. @Ultra AC/5 (40) RT - 2 2.00
  172. @Ultra AC/5 (40) LT - 2 2.00
  173. Free Critical Slots: 5
  174.  
  175. BattleForce Statistics
  176. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
  177. 4 6 6 2 0 3 0 Structure: 3
  178. Special Abilities: CASE, SRCH, ES, SEAL, SOA
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