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- Archer ARC-3V
- Mass: 70 tons
- Tech Base: Inner Sphere
- Chassis Config: Biped
- Rules Level: Tournament Legal
- Era: Clan Invasion
- Tech Rating/Era Availability: E/X-X-E-A
- Production Year: 3070
- Cost: 13,269,973 C-Bills
- Battle Value: 1,494
- Chassis: Unknown Standard
- Power Plant: Unknown 280 Fusion XL Engine
- Walking Speed: 43.2 km/h
- Maximum Speed: 64.8 km/h
- Jump Jets: None
- Jump Capacity: 0 meters
- Armor: Unknown Standard Armor w/ CASE
- Armament:
- 2 Ultra AC/5s
- 8 Medium Lasers
- Manufacturer: Unknown
- Primary Factory: Unknown
- Communications System: Unknown
- Targeting and Tracking System: Unknown
- Overview:
- The ARC-2R Archer is one of the best-known designs still in use today. First
- produced in 2474, the Archer quickly earned respect and popularity among
- BattleMech regiments that was unequalled by any other type. Star League records
- show that nearly 100,000 Archers were constructed before the beginning of the
- Succession Wars. Most of these have now been destroyed or lost to spare parts
- depots. However, some production of the many Archer variants continues to this
- day in most of the Successor States.
- The Archer was designed initially as a heavy-hitting assault 'Mech, able to
- pound defending units at long range as it approached. Over the centuries, it
- has also been used in a variety of other roles, ranging from city-busting to
- indirect fire support.
- Capabilities:
- The ARC-2R Archer is an early model assault 'Mech. Its two Doombud LRM 20-racks
- can support and attack or defensive situation in the initial stages of combat.
- The two self-loading missile storage bins located on each side of the upper
- torso beneath the launchers are ample enough for continued bombardment as long
- as necessary. The four Diverse Optics Type 18 medium lasers are designed for
- medium- to short-ranged combat, with two of them positioned in a central turret
- above the cockpit for rearward fire.
- The Archer is one of the few BattleMechs whose cockpit is located beneath the
- central torso. This obviously gives the pilot a battlefield perspective quite
- different from most normal cockpit positions. Armor protection is still about
- the same as in other heavy 'Mechs, however, as the torso armor belt is located
- above the cockpit area, protecting the gyro mechanism and the VOX 280 engine
- unit.
- Like so many other 'Mechs, the Archer is plagued with heat buildup problems,
- which makes it dangerous to shoot both the long-range missiles and the medium
- lasers at the same time. Nor is the 'Mech particularly effective in toe-to-toe
- combat, despite its two heavy battle fists. Another problem is the Archer's
- familiarity. It has been around for so long that all combatants know its design
- capabilities and its weaknesses too well. Though still an effective battle
- machine, there are rarely any new tricks an Archer can spring on an opponent.
- Battle History:
- During the defense of Rallonsdown Starport on the planet Chian in 2931, an
- Archer piloted by Suizo Ozawa of House Kurita Repair and Replacement Station
- 241 was set upon by a full lance of Bandit King Helmar Valasak. After several
- hours of hit-and-run tactics, Ozawa had destroyed two of the four attackers.
- Heavily damaged, his Archer charged the remaining two pirate 'Mechs, crippling
- one with the last shot from his medium lasers. The remaining enemy Shadow Hawk
- delivered a devastating attack with his autocannon, followed by a series of
- punches that toppled Ozawa's Archer into the surrounding rubble of buildings.
- Knowing the Shadow Hawk was coming in for the kill, Suizo Ozawa set his Diverse
- Optics Type 18 medium lasers into overload in hopes of setting off its
- remaining ammunition and attempted to eject. The explosion engulfed both
- 'Mechs, and caught Ozawa before he could clear the escape tube. In 2932, Repair
- and Replacement Station 241 was renamed Ozawa Station in his memory.
- Variants:
- The many modifications to the Archer design over the centuries could themselves
- fill a book. There are currently no less than six different versions of the
- Archer in wide use by each Successor House and the mercenary Wolf's Dragoons
- (the only mercenary unit still able to construct its own Archers). These
- variations include the amount of armor, number of heat sinks, and weapons
- systems carried. For instance, House Kurita's Archer has replaced the four
- medium lasers with two large lasers, and dropped the long-range missiles down
- to two 15-racks. Two additional heat sinks were installed, but armor was
- sacrificed due to the weight of the large lasers. House Steiner and Wolf's
- Dragoons have added two SRM quad racks to their Archers, sacrificing two medium
- lasers (Wolf's Dragoons) and dropping the LRM-20s to LRM-15s (House Steiner).
- Almost all weapon variations have been tried on the Archer, and many of these
- are still around.
- Notable 'Mechs & MechWarriors:
- MechWarrior Ted "Slim" Atkins
- A legend among many 'Mech regiments, "Slim" Atkins is one of the oldest
- MechWarriors still on active duty. Throughout his career, he has refused any
- promotion, preferring to remain in Charles Henry's Lance of the Waco Rangers.
- The Rangers are a battalion-sized mercenary unit thought to be full of misfits
- and drifters, many of whom have proven themselves as among the best
- MechWarriors of the day. Atkins is famous for his gunnery skill aboard his
- beloved Archer, the Six-Gun Slim. Seeing the insignia of crossed energy pistols
- on the front of Atkin's Archer coming toward them, many opponents quickly
- decide to engage other targets.
- Captain Ansel Graham
- Currently assigned to Davion's Sixth Crucis March Militia, Captain Graham has
- fought in over 50 engagements against House Kurita, and is well-known for his
- battle tactics. Having always operated Archers in combat, he is considered an
- authority in their use. His last Archer, the Archeron VIII, had to be
- cannibalized when its major components eventually wore out. Now in the newly
- rebuilt and refurbished Archeron IX, Captain Graham helps train new warriors in
- the Crucis March.
- Additional:
- From TRO 3025.
- Distribution from RS 3025/3026.
- Entered by Corbin Ball.
- ================================================================================
- Equipment Type Rating Mass
- --------------------------------------------------------------------------------
- Internal Structure: Standard 107 points 7.00
- Engine: XL Fusion Engine 280 8.00
- Walking MP: 4
- Running MP: 6
- Jumping MP: 0
- Heat Sinks: Double Heat Sink 15(30) 5.00
- Heat Sink Locations: 2 LA, 2 RA
- Gyro: Standard 3.00
- Cockpit: Standard 3.00
- Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
- Armor: Standard Armor AV - 208 13.00
- CASE Locations: 1 LT, 1 RT 1.00
- Internal Armor
- Structure Factor
- Head 3 9
- Center Torso 22 33
- Center Torso (rear) 10
- L/R Torso 15 24
- L/R Torso (rear) 6
- L/R Arm 11 22
- L/R Leg 15 26
- ================================================================================
- Equipment Location Heat Critical Mass
- --------------------------------------------------------------------------------
- 2 Medium Lasers RA 6 2 2.00
- 2 Medium Lasers LA 6 2 2.00
- Medium Laser RT 3 1 1.00
- Ultra AC/5 RT 1 5 9.00
- Medium Laser LT 3 1 1.00
- Ultra AC/5 LT 1 5 9.00
- 2 Medium Lasers CT 6 2 2.00
- @Ultra AC/5 (40) RT - 2 2.00
- @Ultra AC/5 (40) LT - 2 2.00
- Free Critical Slots: 5
- BattleForce Statistics
- MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
- 4 6 6 2 0 3 0 Structure: 3
- Special Abilities: CASE, SRCH, ES, SEAL, SOA
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