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Clearlag 2.9 1.8 config

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Feb 18th, 2016
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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. config-version: 8
  15. disable-waterlife: true
  16. keep-spawn-in-memory: true
  17. enable-api: true
  18.  
  19. #Meters your ram usage, if it goes above 'limit', run 'commands:'
  20. # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
  21. # -- 'interval' is how often clearlag will check your ram usage
  22. # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
  23. ram-meter:
  24. enabled: false
  25. interval: 20
  26. ram-limit: 5000
  27. commands:
  28. - 'lagg killmobs'
  29. - 'lagg clear'
  30. - 'lagg gc'
  31.  
  32. #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
  33. #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
  34. # -- 'limit-only-fly' ONLY limit players who are currently flying
  35. # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
  36. # -- to another. Going faster over chunks then that number will cancel their movement
  37. player-speed-limiter:
  38. enabled: false
  39. chunk-to-chunk-time: 1000
  40. limit-only-fly: false
  41.  
  42. #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
  43. #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
  44. # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
  45. # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
  46. mob-breeding-limiter:
  47. enabled: true
  48. max-mobs: 6
  49. check-radius: 15
  50.  
  51. #Should clearlag purge logs under /logs when the server starts?
  52. # -- 'days-old' means how many days old can the log be to be deleted
  53. log-purger:
  54. enabled: true
  55. days-old: 7
  56.  
  57. #What type of entities SHOULD NOT be removed while doing /lagg area?
  58. area-filter:
  59. - Itemframe
  60. - Painting
  61. - Wolf
  62. - Horse
  63.  
  64. #Should clearlag reset the config, or attempt to update your config on updates
  65. # -- 'force-update' is whether or not clearlag will reset your config with a newer version
  66. # -- settings this to false will make clearlag update your config rather then resetting
  67. config-updater:
  68. force-update: false
  69.  
  70. #This limits the mob egg spawners so players cannot "overload" the server with them
  71. # -- 'check-radius' is the radius clearlag will check for nearby entities
  72. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  73. mobegg-limiter:
  74. enabled: true
  75. check-radius: 100
  76. max-mobs: 20
  77.  
  78. #Disable new chunk generation, or just put a cap on how many can load at once.
  79. #May cause many bugs with Spigot 1.8+, not recommended!
  80. # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
  81. # -- !UNSTABLE ON SPIGOT BUILDS!
  82. chunk-limiter:
  83. enabled: false
  84. limit: 6000
  85. create-new-chunks: true
  86.  
  87. #This modifies the view range of entities
  88. # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
  89. # -- If it's too high, expect bugs / lots of lag
  90. mob-range:
  91. enabled: true
  92. zombie: 20
  93. skeleton: 20
  94. creeper: 10
  95.  
  96. #How long should items/Mobs be left on the ground
  97. # -- live-time's go by ticks (20 ticks a second)
  98. live-time:
  99. enabled: true
  100. interval: 10
  101. mobtimer: true
  102. itemtimer: true
  103. arrowtimer: true
  104. arrowkilltime: 15
  105. moblivetime: 600
  106. itemlivetime: 240
  107.  
  108. #This option disallows the placement of too many tnt-minecarts
  109. # -- 'radius' is the radius clearlag will check for TNT-Minecarts
  110. tnt-minecart:
  111. enabled: false
  112. max: 2
  113. radius: 6
  114.  
  115. #This option reduces global dispenser fire rate
  116. # -- 'time' is in milliseconds
  117. dispenser-reducer:
  118. enabled: true
  119. time: 100
  120.  
  121. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  122. tnt-reducer:
  123. enabled: true
  124.  
  125. #This option reduces fire spread rate
  126. # -- 'time' is in milliseconds
  127. firespread-reducer:
  128. enabled: false
  129. time: 2000
  130.  
  131. #How many entities should one chunk be allowed to hold?
  132. # -- 'entities' lists all the entities that will be counted
  133. # and possibly removed.
  134. chunk-entity-limiter:
  135. enabled: true
  136. limit: 20
  137. entities:
  138. - Squid
  139. - Zombie
  140. - Skeleton
  141. - Creeper
  142. - Chicken
  143. - Pig
  144. - Sheep
  145. - Cow
  146. - Horse
  147. - ARMOR_STAND
  148.  
  149. #How many mobs should be allowed to spawn globally
  150. # -- 'interval' is the check interval check the current spawn amounts
  151. spawn-limiter:
  152. enabled: true
  153. interval: 15
  154. mobs: 300
  155. animals: 300
  156.  
  157. #Meters your TPS, if it goes to low, run the commands you wrote below!
  158. # -- 'interval' is how often tps-meter will check the TPS
  159. # -- 'tps-trigger' is at what TPS the commands will be ran at
  160. tps-meter:
  161. enabled: true
  162. interval: 15
  163. tps-trigger: 14.0
  164. commands:
  165. - 'lagg killmobs'
  166. - 'lagg clear'
  167.  
  168. #This is /lagg killmobs, put what you DON'T want removed!
  169. # -- 'remove-named', when FALSE entities with custom names will NOT be removed
  170. # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
  171. kill-mobs:
  172. remove-named: false
  173. mob-filter:
  174. - Wolf
  175. - Horse
  176.  
  177. #This nerfs mob-spawners (Natural and player-made)
  178. #-------------------------------------------------
  179. #This goes by chunks rather then spawners. This is to prevent
  180. #a large buildup of mob-spawners within a small region to "bypass"
  181. #your set limit. It also allows for keys to be generated more easily
  182. #increasing the performance
  183. # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
  184. # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
  185. # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
  186. mobspawner:
  187. enabled: true
  188. max-spawn: 4
  189. remove-mobs-on-chunk-unload: true
  190.  
  191. #Dont use if you have CB++ or Spigot!
  192. item-merger:
  193. enabled: false
  194. radius: 6
  195.  
  196. #Auto-removal options
  197. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  198. # -- NOTE: The below 'remove' section applies to this remover!
  199. # -- NOTE: Putting the interval to low will cause issues!
  200. # ==[ All string values MUST be inside '']==
  201. auto-removal:
  202. enabled: true
  203. broadcast-message: '&7[&a&lB&e&lF&7] &eRemoved&7 +RemoveAmount &eEntities!'
  204. broadcast-removal: true
  205. autoremoval-interval: 460
  206. world-filter:
  207. - this_world
  208. # - this_world <-This world will be ignored during removal!
  209. boat: true
  210. falling-block: true
  211. experience-orb: true
  212. painting: false
  213. projectile: true
  214. item: true
  215. itemframe: false
  216. minecart: true
  217. primed-tnt: true
  218. item-filter:
  219. - ARMOR_STAND
  220. # - 265
  221. # - 444 <-This item-id will be ignored during removal!
  222. # - 312
  223. # - 266
  224. remove-mobs:
  225. - ARMOR_STAND
  226. # - cow <- This mob-type will be REMOVED during removal!
  227. warnings:
  228. - 'time:400 msg:&7[&a&lB&e&lF&7] &eWarning! Ground items will be removed in &7+remaining &eseconds!'
  229. - 'time:440 msg:&7[&a&lB&e&lF&7] &eWarning! Ground items will be removed in &7+remaining &eseconds!'
  230.  
  231. #What should be removed during /lagg clear
  232. command-remove:
  233. world-filter:
  234. - this_world
  235. # - this_world <-This world will be ignored during removal!
  236. broadcast-removal: false
  237. boat: true
  238. falling-block: true
  239. experience-orb: true
  240. painting: false
  241. projectile: true
  242. item: true
  243. itemframe: false
  244. minecart: true
  245. primed-tnt: true
  246. item-filter:
  247. - ARMOR_STAND
  248. remove-mobs:
  249. - ARMOR_STAND
  250. # - cow <- This mob-type will be REMOVED during removal!
  251.  
  252. limit:
  253. enabled: true
  254. max: 1000
  255. check-interval: 60
  256. broadcast-message: '&7[&a&lB&e&lF&7] &eLimit reached, removed&7 +RemoveAmount &eEntities!'
  257. world-filter:
  258. - this_world
  259. # - this_world <-This world will be ignored during removal!
  260. broadcast-removal: true
  261. boat: true
  262. falling-block: true
  263. experience-orb: true
  264. painting: false
  265. projectile: true
  266. item: true
  267. itemframe: false
  268. minecart: true
  269. primed-tnt: true
  270. item-filter:
  271. - ARMOR_STAND
  272. # - 232 <-This item-id will be ignored during removal!
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