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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: Produced from mikero's Dos Tools Dll version 4.96
  3. //Wed Feb 25 20:06:17 2015 : Source 'file' date Wed Feb 25 20:06:17 2015
  4. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  5. ////////////////////////////////////////////////////////////////////
  6.  
  7. #define _ARMA_
  8.  
  9. //Class C:/Users/Scott/Desktop/epoch.Altisb/mission.sqm{
  10. version = 12;
  11. class Mission
  12. {
  13. addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_map_altis","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","a3_characters_f","A3_Data_F_Curator_Virtual"};
  14. addOnsAuto[] = {"A3_epoch_config","a3_map_altis"};
  15. randomSeed = 12032465;
  16. class Intel
  17. {
  18. briefingName = "Epoch Mod";
  19. resistanceWest = 0;
  20. timeOfChanges = 28800;
  21. startWeather = 0;
  22. startWind = 0;
  23. forecastWeather = 0;
  24. forecastWind = 0;
  25. forecastWaves = 0;
  26. wavesForced = 1;
  27. windForced = 1;
  28. year = 2035;
  29. month = 6;
  30. day = 24;
  31. hour = 12;
  32. minute = 55;
  33. startFogDecay = 0.013;
  34. forecastFogDecay = 0.013;
  35. };
  36. class Groups
  37. {
  38. items = 100;
  39. class Item0
  40. {
  41. side = "CIV";
  42. class Vehicles
  43. {
  44. items = 1;
  45. class Item0
  46. {
  47. position[] = {23598.076,3.19,17997.086};
  48. azimut = 136.241;
  49. special = "NONE";
  50. id = 0;
  51. side = "CIV";
  52. vehicle = "VirtualMan_EPOCH";
  53. player = "PLAY CDG";
  54. leader = 1;
  55. skill = 0.6;
  56. };
  57. };
  58. };
  59. class Item1
  60. {
  61. side = "CIV";
  62. class Vehicles
  63. {
  64. items = 1;
  65. class Item0
  66. {
  67. position[] = {23597.37,3.19,18001.078};
  68. azimut = 130.016;
  69. special = "NONE";
  70. id = 1;
  71. side = "CIV";
  72. vehicle = "VirtualMan_EPOCH";
  73. player = "PLAY CDG";
  74. leader = 1;
  75. skill = 0.6;
  76. };
  77. };
  78. };
  79. class Item2
  80. {
  81. side = "CIV";
  82. class Vehicles
  83. {
  84. items = 1;
  85. class Item0
  86. {
  87. position[] = {23601.404,3.19,17999.45};
  88. azimut = 130.016;
  89. special = "NONE";
  90. id = 2;
  91. side = "CIV";
  92. vehicle = "VirtualMan_EPOCH";
  93. player = "PLAY CDG";
  94. leader = 1;
  95. skill = 0.6;
  96. };
  97. };
  98. };
  99. class Item3
  100. {
  101. side = "CIV";
  102. class Vehicles
  103. {
  104. items = 1;
  105. class Item0
  106. {
  107. position[] = {23604.268,3.19,18004.947};
  108. azimut = 130.016;
  109. special = "NONE";
  110. id = 3;
  111. side = "CIV";
  112. vehicle = "VirtualMan_EPOCH";
  113. player = "PLAY CDG";
  114. leader = 1;
  115. skill = 0.6;
  116. };
  117. };
  118. };
  119. class Item4
  120. {
  121. side = "CIV";
  122. class Vehicles
  123. {
  124. items = 1;
  125. class Item0
  126. {
  127. position[] = {23596.803,3.19,18001.781};
  128. azimut = 130.016;
  129. special = "NONE";
  130. id = 4;
  131. side = "CIV";
  132. vehicle = "VirtualMan_EPOCH";
  133. player = "PLAY CDG";
  134. leader = 1;
  135. skill = 0.6;
  136. };
  137. };
  138. };
  139. class Item5
  140. {
  141. side = "CIV";
  142. class Vehicles
  143. {
  144. items = 1;
  145. class Item0
  146. {
  147. position[] = {23595.908,3.19,18002.363};
  148. azimut = 130.016;
  149. special = "NONE";
  150. id = 5;
  151. side = "CIV";
  152. vehicle = "VirtualMan_EPOCH";
  153. player = "PLAY CDG";
  154. leader = 1;
  155. skill = 0.6;
  156. };
  157. };
  158. };
  159. class Item6
  160. {
  161. side = "CIV";
  162. class Vehicles
  163. {
  164. items = 1;
  165. class Item0
  166. {
  167. position[] = {23601.15,3.19,18004.951};
  168. azimut = 130.016;
  169. special = "NONE";
  170. id = 6;
  171. side = "CIV";
  172. vehicle = "VirtualMan_EPOCH";
  173. player = "PLAY CDG";
  174. leader = 1;
  175. skill = 0.6;
  176. };
  177. };
  178. };
  179. class Item7
  180. {
  181. side = "CIV";
  182. class Vehicles
  183. {
  184. items = 1;
  185. class Item0
  186. {
  187. position[] = {23603.346,3.19,18003.178};
  188. azimut = 130.016;
  189. special = "NONE";
  190. id = 7;
  191. side = "CIV";
  192. vehicle = "VirtualMan_EPOCH";
  193. player = "PLAY CDG";
  194. leader = 1;
  195. skill = 0.6;
  196. };
  197. };
  198. };
  199. class Item8
  200. {
  201. side = "CIV";
  202. class Vehicles
  203. {
  204. items = 1;
  205. class Item0
  206. {
  207. position[] = {23601.592,3.19,18003.709};
  208. azimut = 130.016;
  209. special = "NONE";
  210. id = 8;
  211. side = "CIV";
  212. vehicle = "VirtualMan_EPOCH";
  213. player = "PLAY CDG";
  214. leader = 1;
  215. skill = 0.6;
  216. };
  217. };
  218. };
  219. class Item9
  220. {
  221. side = "CIV";
  222. class Vehicles
  223. {
  224. items = 1;
  225. class Item0
  226. {
  227. position[] = {23604.852,3.19,18004.229};
  228. azimut = 130.016;
  229. special = "NONE";
  230. id = 9;
  231. side = "CIV";
  232. vehicle = "VirtualMan_EPOCH";
  233. player = "PLAY CDG";
  234. leader = 1;
  235. skill = 0.6;
  236. };
  237. };
  238. };
  239. class Item10
  240. {
  241. side = "CIV";
  242. class Vehicles
  243. {
  244. items = 1;
  245. class Item0
  246. {
  247. position[] = {23596.193,3.19,17998.184};
  248. azimut = 130.016;
  249. special = "NONE";
  250. id = 10;
  251. side = "CIV";
  252. vehicle = "VirtualMan_EPOCH";
  253. player = "PLAY CDG";
  254. leader = 1;
  255. skill = 0.6;
  256. };
  257. };
  258. };
  259. class Item11
  260. {
  261. side = "CIV";
  262. class Vehicles
  263. {
  264. items = 1;
  265. class Item0
  266. {
  267. position[] = {23597.244,3.19,17997.719};
  268. azimut = 130.016;
  269. special = "NONE";
  270. id = 11;
  271. side = "CIV";
  272. vehicle = "VirtualMan_EPOCH";
  273. player = "PLAY CDG";
  274. leader = 1;
  275. skill = 0.6;
  276. };
  277. };
  278. };
  279. class Item12
  280. {
  281. side = "CIV";
  282. class Vehicles
  283. {
  284. items = 1;
  285. class Item0
  286. {
  287. position[] = {23597.861,3.19,18001.973};
  288. azimut = 130.016;
  289. special = "NONE";
  290. id = 12;
  291. side = "CIV";
  292. vehicle = "VirtualMan_EPOCH";
  293. player = "PLAY CDG";
  294. leader = 1;
  295. skill = 0.6;
  296. };
  297. };
  298. };
  299. class Item13
  300. {
  301. side = "CIV";
  302. class Vehicles
  303. {
  304. items = 1;
  305. class Item0
  306. {
  307. position[] = {23597.88,3.19,17999.535};
  308. azimut = 130.016;
  309. special = "NONE";
  310. id = 13;
  311. side = "CIV";
  312. vehicle = "VirtualMan_EPOCH";
  313. player = "PLAY CDG";
  314. leader = 1;
  315. skill = 0.6;
  316. };
  317. };
  318. };
  319. class Item14
  320. {
  321. side = "CIV";
  322. class Vehicles
  323. {
  324. items = 1;
  325. class Item0
  326. {
  327. position[] = {23598.443,3.19,18001.371};
  328. azimut = 130.016;
  329. special = "NONE";
  330. id = 14;
  331. side = "CIV";
  332. vehicle = "VirtualMan_EPOCH";
  333. player = "PLAY CDG";
  334. leader = 1;
  335. skill = 0.6;
  336. };
  337. };
  338. };
  339. class Item15
  340. {
  341. side = "CIV";
  342. class Vehicles
  343. {
  344. items = 1;
  345. class Item0
  346. {
  347. position[] = {23602.709,3.19,17997.355};
  348. azimut = 130.016;
  349. special = "NONE";
  350. id = 15;
  351. side = "CIV";
  352. vehicle = "VirtualMan_EPOCH";
  353. player = "PLAY CDG";
  354. leader = 1;
  355. skill = 0.6;
  356. };
  357. };
  358. };
  359. class Item16
  360. {
  361. side = "CIV";
  362. class Vehicles
  363. {
  364. items = 1;
  365. class Item0
  366. {
  367. position[] = {23599.9,3.19,17996.113};
  368. azimut = 130.016;
  369. special = "NONE";
  370. id = 16;
  371. side = "CIV";
  372. vehicle = "VirtualMan_EPOCH";
  373. player = "PLAY CDG";
  374. leader = 1;
  375. skill = 0.6;
  376. };
  377. };
  378. };
  379. class Item17
  380. {
  381. side = "CIV";
  382. class Vehicles
  383. {
  384. items = 1;
  385. class Item0
  386. {
  387. position[] = {23603.613,3.19,17996.719};
  388. azimut = 130.016;
  389. special = "NONE";
  390. id = 17;
  391. side = "CIV";
  392. vehicle = "VirtualMan_EPOCH";
  393. player = "PLAY CDG";
  394. leader = 1;
  395. skill = 0.6;
  396. };
  397. };
  398. };
  399. class Item18
  400. {
  401. side = "CIV";
  402. class Vehicles
  403. {
  404. items = 1;
  405. class Item0
  406. {
  407. position[] = {23600.072,3.19,18004.713};
  408. azimut = 130.016;
  409. special = "NONE";
  410. id = 18;
  411. side = "CIV";
  412. vehicle = "VirtualMan_EPOCH";
  413. player = "PLAY CDG";
  414. leader = 1;
  415. skill = 0.6;
  416. };
  417. };
  418. };
  419. class Item19
  420. {
  421. side = "CIV";
  422. class Vehicles
  423. {
  424. items = 1;
  425. class Item0
  426. {
  427. position[] = {23602.26,3.19,18005.248};
  428. azimut = 130.016;
  429. special = "NONE";
  430. id = 19;
  431. side = "CIV";
  432. vehicle = "VirtualMan_EPOCH";
  433. player = "PLAY CDG";
  434. leader = 1;
  435. skill = 0.6;
  436. };
  437. };
  438. };
  439. class Item20
  440. {
  441. side = "CIV";
  442. class Vehicles
  443. {
  444. items = 1;
  445. class Item0
  446. {
  447. position[] = {23599.861,3.19,18001.625};
  448. azimut = 136.241;
  449. special = "NONE";
  450. id = 20;
  451. side = "CIV";
  452. vehicle = "VirtualMan_EPOCH";
  453. player = "PLAY CDG";
  454. leader = 1;
  455. skill = 0.6;
  456. };
  457. };
  458. };
  459. class Item21
  460. {
  461. side = "CIV";
  462. class Vehicles
  463. {
  464. items = 1;
  465. class Item0
  466. {
  467. position[] = {23599.701,3.19,17998.156};
  468. azimut = 130.016;
  469. special = "NONE";
  470. id = 21;
  471. side = "CIV";
  472. vehicle = "VirtualMan_EPOCH";
  473. player = "PLAY CDG";
  474. leader = 1;
  475. skill = 0.6;
  476. };
  477. };
  478. };
  479. class Item22
  480. {
  481. side = "CIV";
  482. class Vehicles
  483. {
  484. items = 1;
  485. class Item0
  486. {
  487. position[] = {23600.656,3.19,17998.496};
  488. azimut = 130.016;
  489. special = "NONE";
  490. id = 22;
  491. side = "CIV";
  492. vehicle = "VirtualMan_EPOCH";
  493. player = "PLAY CDG";
  494. leader = 1;
  495. skill = 0.6;
  496. };
  497. };
  498. };
  499. class Item23
  500. {
  501. side = "CIV";
  502. class Vehicles
  503. {
  504. items = 1;
  505. class Item0
  506. {
  507. position[] = {23601.846,3.19,18004.408};
  508. azimut = 130.016;
  509. special = "NONE";
  510. id = 23;
  511. side = "CIV";
  512. vehicle = "VirtualMan_EPOCH";
  513. player = "PLAY CDG";
  514. leader = 1;
  515. skill = 0.6;
  516. };
  517. };
  518. };
  519. class Item24
  520. {
  521. side = "CIV";
  522. class Vehicles
  523. {
  524. items = 1;
  525. class Item0
  526. {
  527. position[] = {23599.217,3.19,17997.313};
  528. azimut = 130.016;
  529. special = "NONE";
  530. id = 24;
  531. side = "CIV";
  532. vehicle = "VirtualMan_EPOCH";
  533. player = "PLAY CDG";
  534. leader = 1;
  535. skill = 0.6;
  536. };
  537. };
  538. };
  539. class Item25
  540. {
  541. side = "CIV";
  542. class Vehicles
  543. {
  544. items = 1;
  545. class Item0
  546. {
  547. position[] = {23600.777,3.19,18004.135};
  548. azimut = 130.016;
  549. special = "NONE";
  550. id = 25;
  551. side = "CIV";
  552. vehicle = "VirtualMan_EPOCH";
  553. player = "PLAY CDG";
  554. leader = 1;
  555. skill = 0.6;
  556. };
  557. };
  558. };
  559. class Item26
  560. {
  561. side = "CIV";
  562. class Vehicles
  563. {
  564. items = 1;
  565. class Item0
  566. {
  567. position[] = {23603.467,3.19,18005.467};
  568. azimut = 130.016;
  569. special = "NONE";
  570. id = 26;
  571. side = "CIV";
  572. vehicle = "VirtualMan_EPOCH";
  573. player = "PLAY CDG";
  574. leader = 1;
  575. skill = 0.6;
  576. };
  577. };
  578. };
  579. class Item27
  580. {
  581. side = "CIV";
  582. class Vehicles
  583. {
  584. items = 1;
  585. class Item0
  586. {
  587. position[] = {23604.43,3.19,18003.377};
  588. azimut = 130.016;
  589. special = "NONE";
  590. id = 27;
  591. side = "CIV";
  592. vehicle = "VirtualMan_EPOCH";
  593. player = "PLAY CDG";
  594. leader = 1;
  595. skill = 0.6;
  596. };
  597. };
  598. };
  599. class Item28
  600. {
  601. side = "CIV";
  602. class Vehicles
  603. {
  604. items = 1;
  605. class Item0
  606. {
  607. position[] = {23598.926,3.19,18002.125};
  608. azimut = 130.016;
  609. special = "NONE";
  610. id = 28;
  611. side = "CIV";
  612. vehicle = "VirtualMan_EPOCH";
  613. player = "PLAY CDG";
  614. leader = 1;
  615. skill = 0.6;
  616. };
  617. };
  618. };
  619. class Item29
  620. {
  621. side = "CIV";
  622. class Vehicles
  623. {
  624. items = 1;
  625. class Item0
  626. {
  627. position[] = {23599.03,3.19,17996.46};
  628. azimut = 130.016;
  629. special = "NONE";
  630. id = 29;
  631. side = "CIV";
  632. vehicle = "VirtualMan_EPOCH";
  633. player = "PLAY CDG";
  634. leader = 1;
  635. skill = 0.6;
  636. };
  637. };
  638. };
  639. class Item30
  640. {
  641. side = "CIV";
  642. class Vehicles
  643. {
  644. items = 1;
  645. class Item0
  646. {
  647. position[] = {23603.24,3.19,17999.023};
  648. azimut = 130.016;
  649. special = "NONE";
  650. id = 30;
  651. side = "CIV";
  652. vehicle = "VirtualMan_EPOCH";
  653. player = "PLAY CDG";
  654. leader = 1;
  655. skill = 0.6;
  656. };
  657. };
  658. };
  659. class Item31
  660. {
  661. side = "CIV";
  662. class Vehicles
  663. {
  664. items = 1;
  665. class Item0
  666. {
  667. position[] = {23604.807,3.19,18000.176};
  668. azimut = 130.016;
  669. special = "NONE";
  670. id = 31;
  671. side = "CIV";
  672. vehicle = "VirtualMan_EPOCH";
  673. player = "PLAY CDG";
  674. leader = 1;
  675. skill = 0.6;
  676. };
  677. };
  678. };
  679. class Item32
  680. {
  681. side = "CIV";
  682. class Vehicles
  683. {
  684. items = 1;
  685. class Item0
  686. {
  687. position[] = {23599.146,3.19,17999.828};
  688. azimut = 130.016;
  689. special = "NONE";
  690. id = 32;
  691. side = "CIV";
  692. vehicle = "VirtualMan_EPOCH";
  693. player = "PLAY CDG";
  694. leader = 1;
  695. skill = 0.6;
  696. };
  697. };
  698. };
  699. class Item33
  700. {
  701. side = "CIV";
  702. class Vehicles
  703. {
  704. items = 1;
  705. class Item0
  706. {
  707. position[] = {23598.385,3.19,17997.945};
  708. azimut = 130.016;
  709. special = "NONE";
  710. id = 33;
  711. side = "CIV";
  712. vehicle = "VirtualMan_EPOCH";
  713. player = "PLAY CDG";
  714. leader = 1;
  715. skill = 0.6;
  716. };
  717. };
  718. };
  719. class Item34
  720. {
  721. side = "CIV";
  722. class Vehicles
  723. {
  724. items = 1;
  725. class Item0
  726. {
  727. position[] = {23596.672,3.19,17999.164};
  728. azimut = 130.016;
  729. special = "NONE";
  730. id = 34;
  731. side = "CIV";
  732. vehicle = "VirtualMan_EPOCH";
  733. player = "PLAY CDG";
  734. leader = 1;
  735. skill = 0.6;
  736. };
  737. };
  738. };
  739. class Item35
  740. {
  741. side = "CIV";
  742. class Vehicles
  743. {
  744. items = 1;
  745. class Item0
  746. {
  747. position[] = {23601.252,3.19,18002.691};
  748. azimut = 130.016;
  749. special = "NONE";
  750. id = 35;
  751. side = "CIV";
  752. vehicle = "VirtualMan_EPOCH";
  753. player = "PLAY CDG";
  754. leader = 1;
  755. skill = 0.6;
  756. };
  757. };
  758. };
  759. class Item36
  760. {
  761. side = "CIV";
  762. class Vehicles
  763. {
  764. items = 1;
  765. class Item0
  766. {
  767. position[] = {23597.842,3.19,18004.342};
  768. azimut = 130.016;
  769. special = "NONE";
  770. id = 36;
  771. side = "CIV";
  772. vehicle = "VirtualMan_EPOCH";
  773. player = "PLAY CDG";
  774. leader = 1;
  775. skill = 0.6;
  776. };
  777. };
  778. };
  779. class Item37
  780. {
  781. side = "CIV";
  782. class Vehicles
  783. {
  784. items = 1;
  785. class Item0
  786. {
  787. position[] = {23595.713,3.19,18001.563};
  788. azimut = 130.016;
  789. special = "NONE";
  790. id = 37;
  791. side = "CIV";
  792. vehicle = "VirtualMan_EPOCH";
  793. player = "PLAY CDG";
  794. leader = 1;
  795. skill = 0.6;
  796. };
  797. };
  798. };
  799. class Item38
  800. {
  801. side = "CIV";
  802. class Vehicles
  803. {
  804. items = 1;
  805. class Item0
  806. {
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  1585. class Item0
  1586. {
  1587. position[] = {23602.33,3.19,17996.543};
  1588. azimut = 130.016;
  1589. special = "NONE";
  1590. id = 77;
  1591. side = "CIV";
  1592. vehicle = "VirtualMan_EPOCH";
  1593. player = "PLAY CDG";
  1594. leader = 1;
  1595. skill = 0.6;
  1596. };
  1597. };
  1598. };
  1599. class Item78
  1600. {
  1601. side = "CIV";
  1602. class Vehicles
  1603. {
  1604. items = 1;
  1605. class Item0
  1606. {
  1607. position[] = {23603.998,3.19,18000.844};
  1608. azimut = 130.016;
  1609. special = "NONE";
  1610. id = 78;
  1611. side = "CIV";
  1612. vehicle = "VirtualMan_EPOCH";
  1613. player = "PLAY CDG";
  1614. leader = 1;
  1615. skill = 0.6;
  1616. };
  1617. };
  1618. };
  1619. class Item79
  1620. {
  1621. side = "CIV";
  1622. class Vehicles
  1623. {
  1624. items = 1;
  1625. class Item0
  1626. {
  1627. position[] = {23595.889,3.19,17999.91};
  1628. azimut = 130.016;
  1629. special = "NONE";
  1630. id = 79;
  1631. side = "CIV";
  1632. vehicle = "VirtualMan_EPOCH";
  1633. player = "PLAY CDG";
  1634. leader = 1;
  1635. skill = 0.6;
  1636. };
  1637. };
  1638. };
  1639. class Item80
  1640. {
  1641. side = "CIV";
  1642. class Vehicles
  1643. {
  1644. items = 1;
  1645. class Item0
  1646. {
  1647. position[] = {23598.264,3.19,18000.516};
  1648. azimut = 130.016;
  1649. special = "NONE";
  1650. id = 80;
  1651. side = "CIV";
  1652. vehicle = "VirtualMan_EPOCH";
  1653. player = "PLAY CDG";
  1654. leader = 1;
  1655. skill = 0.6;
  1656. };
  1657. };
  1658. };
  1659. class Item81
  1660. {
  1661. side = "CIV";
  1662. class Vehicles
  1663. {
  1664. items = 1;
  1665. class Item0
  1666. {
  1667. position[] = {23600.748,3.19,18001.055};
  1668. azimut = 130.016;
  1669. special = "NONE";
  1670. id = 81;
  1671. side = "CIV";
  1672. vehicle = "VirtualMan_EPOCH";
  1673. player = "PLAY CDG";
  1674. leader = 1;
  1675. skill = 0.6;
  1676. };
  1677. };
  1678. };
  1679. class Item82
  1680. {
  1681. side = "CIV";
  1682. class Vehicles
  1683. {
  1684. items = 1;
  1685. class Item0
  1686. {
  1687. position[] = {23601.807,3.19,18001.309};
  1688. azimut = 130.016;
  1689. special = "NONE";
  1690. id = 82;
  1691. side = "CIV";
  1692. vehicle = "VirtualMan_EPOCH";
  1693. player = "PLAY CDG";
  1694. leader = 1;
  1695. skill = 0.6;
  1696. };
  1697. };
  1698. };
  1699. class Item83
  1700. {
  1701. side = "CIV";
  1702. class Vehicles
  1703. {
  1704. items = 1;
  1705. class Item0
  1706. {
  1707. position[] = {23595.494,3.19,17999.008};
  1708. azimut = 130.016;
  1709. special = "NONE";
  1710. id = 83;
  1711. side = "CIV";
  1712. vehicle = "VirtualMan_EPOCH";
  1713. player = "PLAY CDG";
  1714. leader = 1;
  1715. skill = 0.6;
  1716. };
  1717. };
  1718. };
  1719. class Item84
  1720. {
  1721. side = "CIV";
  1722. class Vehicles
  1723. {
  1724. items = 1;
  1725. class Item0
  1726. {
  1727. position[] = {23599.424,3.19,18000.742};
  1728. azimut = 130.016;
  1729. special = "NONE";
  1730. id = 84;
  1731. side = "CIV";
  1732. vehicle = "VirtualMan_EPOCH";
  1733. player = "PLAY CDG";
  1734. leader = 1;
  1735. skill = 0.6;
  1736. };
  1737. };
  1738. };
  1739. class Item85
  1740. {
  1741. side = "CIV";
  1742. class Vehicles
  1743. {
  1744. items = 1;
  1745. class Item0
  1746. {
  1747. position[] = {23605.248,3.19,18001.883};
  1748. azimut = 130.016;
  1749. special = "NONE";
  1750. id = 85;
  1751. side = "CIV";
  1752. vehicle = "VirtualMan_EPOCH";
  1753. player = "PLAY CDG";
  1754. leader = 1;
  1755. skill = 0.6;
  1756. };
  1757. };
  1758. };
  1759. class Item86
  1760. {
  1761. side = "CIV";
  1762. class Vehicles
  1763. {
  1764. items = 1;
  1765. class Item0
  1766. {
  1767. position[] = {23603.031,3.19,18001.46};
  1768. azimut = 130.016;
  1769. special = "NONE";
  1770. id = 86;
  1771. side = "CIV";
  1772. vehicle = "VirtualMan_EPOCH";
  1773. player = "PLAY CDG";
  1774. leader = 1;
  1775. skill = 0.6;
  1776. };
  1777. };
  1778. };
  1779. class Item87
  1780. {
  1781. side = "CIV";
  1782. class Vehicles
  1783. {
  1784. items = 1;
  1785. class Item0
  1786. {
  1787. position[] = {23600.232,3.19,17996.86};
  1788. azimut = 130.016;
  1789. special = "NONE";
  1790. id = 87;
  1791. side = "CIV";
  1792. vehicle = "VirtualMan_EPOCH";
  1793. player = "PLAY CDG";
  1794. leader = 1;
  1795. skill = 0.6;
  1796. };
  1797. };
  1798. };
  1799. class Item88
  1800. {
  1801. side = "CIV";
  1802. class Vehicles
  1803. {
  1804. items = 1;
  1805. class Item0
  1806. {
  1807. position[] = {23604.307,3.19,17999.313};
  1808. azimut = 130.016;
  1809. special = "NONE";
  1810. id = 88;
  1811. side = "CIV";
  1812. vehicle = "VirtualMan_EPOCH";
  1813. player = "PLAY CDG";
  1814. leader = 1;
  1815. skill = 0.6;
  1816. };
  1817. };
  1818. };
  1819. class Item89
  1820. {
  1821. side = "CIV";
  1822. class Vehicles
  1823. {
  1824. items = 1;
  1825. class Item0
  1826. {
  1827. position[] = {23604.158,3.19,18001.71};
  1828. azimut = 130.016;
  1829. special = "NONE";
  1830. id = 89;
  1831. side = "CIV";
  1832. vehicle = "VirtualMan_EPOCH";
  1833. player = "PLAY CDG";
  1834. leader = 1;
  1835. skill = 0.6;
  1836. };
  1837. };
  1838. };
  1839. class Item90
  1840. {
  1841. side = "CIV";
  1842. class Vehicles
  1843. {
  1844. items = 1;
  1845. class Item0
  1846. {
  1847. position[] = {23597.924,3.19,17996.32};
  1848. azimut = 130.016;
  1849. special = "NONE";
  1850. id = 90;
  1851. side = "CIV";
  1852. vehicle = "VirtualMan_EPOCH";
  1853. player = "PLAY CDG";
  1854. leader = 1;
  1855. skill = 0.6;
  1856. };
  1857. };
  1858. };
  1859. class Item91
  1860. {
  1861. side = "CIV";
  1862. class Vehicles
  1863. {
  1864. items = 1;
  1865. class Item0
  1866. {
  1867. position[] = {23601.17,3.19,17996.34};
  1868. azimut = 130.016;
  1869. special = "NONE";
  1870. id = 91;
  1871. side = "CIV";
  1872. vehicle = "VirtualMan_EPOCH";
  1873. player = "PLAY CDG";
  1874. leader = 1;
  1875. skill = 0.6;
  1876. };
  1877. };
  1878. };
  1879. class Item92
  1880. {
  1881. side = "CIV";
  1882. class Vehicles
  1883. {
  1884. items = 1;
  1885. class Item0
  1886. {
  1887. position[] = {23603.838,3.19,17997.523};
  1888. azimut = 130.016;
  1889. special = "NONE";
  1890. id = 92;
  1891. side = "CIV";
  1892. vehicle = "VirtualMan_EPOCH";
  1893. player = "PLAY CDG";
  1894. leader = 1;
  1895. skill = 0.6;
  1896. };
  1897. };
  1898. };
  1899. class Item93
  1900. {
  1901. side = "CIV";
  1902. class Vehicles
  1903. {
  1904. items = 1;
  1905. class Item0
  1906. {
  1907. position[] = {23596.94,3.19,17996.71};
  1908. azimut = 130.016;
  1909. special = "NONE";
  1910. id = 93;
  1911. side = "CIV";
  1912. vehicle = "VirtualMan_EPOCH";
  1913. player = "PLAY CDG";
  1914. leader = 1;
  1915. skill = 0.6;
  1916. };
  1917. };
  1918. };
  1919. class Item94
  1920. {
  1921. side = "CIV";
  1922. class Vehicles
  1923. {
  1924. items = 1;
  1925. class Item0
  1926. {
  1927. position[] = {23605.55,3.19,17999.484};
  1928. azimut = 130.016;
  1929. special = "NONE";
  1930. id = 94;
  1931. side = "CIV";
  1932. vehicle = "VirtualMan_EPOCH";
  1933. player = "PLAY CDG";
  1934. leader = 1;
  1935. skill = 0.6;
  1936. };
  1937. };
  1938. };
  1939. class Item95
  1940. {
  1941. side = "CIV";
  1942. class Vehicles
  1943. {
  1944. items = 1;
  1945. class Item0
  1946. {
  1947. position[] = {23601.803,3.19,17997.871};
  1948. azimut = 130.016;
  1949. special = "NONE";
  1950. id = 95;
  1951. side = "CIV";
  1952. vehicle = "VirtualMan_EPOCH";
  1953. player = "PLAY CDG";
  1954. leader = 1;
  1955. skill = 0.6;
  1956. };
  1957. };
  1958. };
  1959. class Item96
  1960. {
  1961. side = "CIV";
  1962. class Vehicles
  1963. {
  1964. items = 1;
  1965. class Item0
  1966. {
  1967. position[] = {23603.604,3.19,18000.102};
  1968. azimut = 130.016;
  1969. special = "NONE";
  1970. id = 96;
  1971. side = "CIV";
  1972. vehicle = "VirtualMan_EPOCH";
  1973. player = "PLAY CDG";
  1974. leader = 1;
  1975. skill = 0.6;
  1976. };
  1977. };
  1978. };
  1979. class Item97
  1980. {
  1981. side = "CIV";
  1982. class Vehicles
  1983. {
  1984. items = 1;
  1985. class Item0
  1986. {
  1987. position[] = {23602.979,3.19,17998.066};
  1988. azimut = 130.016;
  1989. special = "NONE";
  1990. id = 97;
  1991. side = "CIV";
  1992. vehicle = "VirtualMan_EPOCH";
  1993. player = "PLAY CDG";
  1994. leader = 1;
  1995. skill = 0.6;
  1996. };
  1997. };
  1998. };
  1999. class Item98
  2000. {
  2001. side = "CIV";
  2002. class Vehicles
  2003. {
  2004. items = 1;
  2005. class Item0
  2006. {
  2007. position[] = {23600.6,3.19,17997.535};
  2008. azimut = 130.016;
  2009. special = "NONE";
  2010. id = 98;
  2011. side = "CIV";
  2012. vehicle = "VirtualMan_EPOCH";
  2013. player = "PLAY CDG";
  2014. leader = 1;
  2015. skill = 0.6;
  2016. };
  2017. };
  2018. };
  2019. class Item99
  2020. {
  2021. side = "CIV";
  2022. class Vehicles
  2023. {
  2024. items = 1;
  2025. class Item0
  2026. {
  2027. position[] = {23605.094,3.19,17998.143};
  2028. azimut = 130.016;
  2029. special = "NONE";
  2030. id = 99;
  2031. side = "CIV";
  2032. vehicle = "VirtualMan_EPOCH";
  2033. player = "PLAY CDG";
  2034. leader = 1;
  2035. skill = 0.6;
  2036. };
  2037. };
  2038. };
  2039. };
  2040. class Vehicles
  2041. {
  2042. items=1;
  2043. class Item0
  2044. {
  2045. position[]={1024.3561,5.8548489,2013.7371}; // For Altis us {23600.611,2.8548489,17990.768}
  2046. azimut=180.4026;
  2047. offsetY=5;
  2048. id=1;
  2049. side="EMPTY";
  2050. vehicle="UserTexture10m_F";
  2051. skill=0.60000002;
  2052. init="this setObjectTexture [0, ""image.jpg""]";
  2053. };
  2054. };
  2055. class Markers
  2056. {
  2057. items = 3;
  2058. class Item0
  2059. {
  2060. position[] = {14939.934,0.053499073,15083.272};
  2061. name = "center";
  2062. type = "Empty";
  2063. };
  2064. class Item1
  2065. {
  2066. position[] = {23600.639,3.19,18000.72};
  2067. name = "respawn_east";
  2068. type = "Empty";
  2069. };
  2070. class Item2
  2071. {
  2072. position[] = {23600.611,3.19,18000.768};
  2073. name = "respawn_west";
  2074. type = "Empty";
  2075. };
  2076. };
  2077. };
  2078. class Intro
  2079. {
  2080. addOns[] = {"a3_map_altis"};
  2081. addOnsAuto[] = {"a3_map_altis"};
  2082. randomSeed = 13802307;
  2083. class Intel
  2084. {
  2085. timeOfChanges = 1800.0002;
  2086. startWeather = 0.3;
  2087. startWind = 0.1;
  2088. startWaves = 0.1;
  2089. forecastWeather = 0.3;
  2090. forecastWind = 0.1;
  2091. forecastWaves = 0.1;
  2092. forecastLightnings = 0.1;
  2093. year = 2035;
  2094. month = 6;
  2095. day = 24;
  2096. hour = 12;
  2097. minute = 0;
  2098. startFogDecay = 0.013;
  2099. forecastFogDecay = 0.013;
  2100. };
  2101. };
  2102. class OutroWin
  2103. {
  2104. addOns[] = {"a3_map_altis"};
  2105. addOnsAuto[] = {"a3_map_altis"};
  2106. randomSeed = 4712975;
  2107. class Intel
  2108. {
  2109. timeOfChanges = 1800.0002;
  2110. startWeather = 0.3;
  2111. startWind = 0.1;
  2112. startWaves = 0.1;
  2113. forecastWeather = 0.3;
  2114. forecastWind = 0.1;
  2115. forecastWaves = 0.1;
  2116. forecastLightnings = 0.1;
  2117. year = 2035;
  2118. month = 6;
  2119. day = 24;
  2120. hour = 12;
  2121. minute = 0;
  2122. startFogDecay = 0.013;
  2123. forecastFogDecay = 0.013;
  2124. };
  2125. };
  2126. class OutroLoose
  2127. {
  2128. addOns[] = {"a3_map_altis"};
  2129. addOnsAuto[] = {"a3_map_altis"};
  2130. randomSeed = 10755213;
  2131. class Intel
  2132. {
  2133. timeOfChanges = 1800.0002;
  2134. startWeather = 0.3;
  2135. startWind = 0.1;
  2136. startWaves = 0.1;
  2137. forecastWeather = 0.3;
  2138. forecastWind = 0.1;
  2139. forecastWaves = 0.1;
  2140. forecastLightnings = 0.1;
  2141. year = 2035;
  2142. month = 6;
  2143. day = 24;
  2144. hour = 12;
  2145. minute = 0;
  2146. startFogDecay = 0.013;
  2147. forecastFogDecay = 0.013;
  2148. };
  2149. };
  2150. //};
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