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- <?xml version="1.0" encoding="UTF-8"?>
- <!--
- material="wood|metal|organic|bullet"
- ATTENTION: this is not related to the materials defined in materials.xml!
- Planned:
- <attack_action
- class="Melee"
- delay="0.5"
- range="2.2"
- damage_entity="10.1"
- damage_block="0.9"
- sound_start="wuuush"
- sound_repeat=""
- sound_end=""
- damage_type="blunt"
- durability="100">
- </property>
- rays_spread: 0 - 1
- -->
- <!-- Hold Types
- 14 = 6cm cylinder generic hold (no attack anim)
- 15 = 4cm cylinder generic hold (no attack anim)
- 16 = 2cm cylinder generic hold (no attack anim)
- 17 = Fire Axe
- -->
- <!-- Metal weights based on real world density
- Metal or alloy kg/cu.m
- aluminium - melted 2560 - 2640
- aluminium bronze (3-10% Al) 7700 - 8700
- aluminium foil 2700 -2750
- antifriction metal 9130 -10600
- beryllium 1840
- beryllium copper 8100 - 8250
- brass - casting 8400 - 8700
- brass - rolled and drawn 8430 - 8730
- bronze - lead 7700 - 8700
- bronze - phosphorous 8780 - 8920
- bronze (8-14% Sn) 7400 - 8900
- cast iron 6800 - 7800
- cobolt 8746
- copper 8930
- delta metal 8600
- electrum 8400 - 8900
- gold 19320
- iron 7850
- lead 11340
- light alloy based on Al 2560 - 2800
- light alloy based on Mg 1760 - 1870
- magnesium 1738
- mercury 13593
- molybdenum 10188
- monel 8360 - 8840
- nickel 8800
- nickel silver 8400 - 8900
- platinum 21400
- plutonium 19800
- silver 10490
- steel - rolled 7850
- steel - stainless 7480 - 8000
- tin 7280
- titanium 4500
- tungsten 19600
- uranium 18900
- vanadium 5494
- white metal 7100
- zinc 7135
- Generally speaking: 8 oz of iron = 10 oz of brass, 12 oz of lead, or 16 oz of tungsten for our game.
- -->
- <!-- UMA Slots
- EquipSlot: This defines protection values and general placement.
- Head, Eyes, Face, Chest, Hands, Legs, Feet
- Layer: This defines the index of the mesh that will be placed.
- 0 = base mesh layer, where the nude underwear model resides. any item put on with a layer of 0 will remove the mesh already in that Equipment slot.
- 1 = First overlay layer, this will lay over top of anything on layer 0 in the same EquipSlot.
- 2 = Second overlay layer, this will lay over top of anything on layer 0 or layer 1 in the same EquipSlot
- UISlot: This defines the slot in the character screen that this clothing belongs to and any slots that may need disabled.
- Headgear, Eyewear, Face, Shirt, Jacket, ChestArmor, Gloves, Backpack, Pants, Footwear, LegArmor
- :UI Slot mutex:
- Sometimes one item will cover another slot and we do not want to allow usage of that slot until the covering clothing/armor is removed.
- This can be done by prepending an 'x' to the UISlot name.
- Welding mask example
- <item id="000" name="weldingMask" material="metal" stacknumber="1" mesh_file="Items/Clothing/Head/prefabWeldingMask" hold_type="21" repair_tools="scrapMetal">
- <property name="EquipSlot" value="Head"/>
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.3"/>
- <property name="Bullet" value="0.2"/>
- <property name="Puncture" value="0.2"/>
- <property name="Blunt" value="0.25"/>
- <property name="Explosive" value="0.1" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_helmet" />
- <property name="Overlay" value="armor_leather_helmet" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Headgear, xFace, xEyewear" />
- </property>
- </item>
- WEAPON PARTS EXAMPLE
- Below is an example of the values that need to be added to a weapon to give it parts. Part list should coincide with recipe.
- All parts must be filled in or the weapon will not work, period.
- <item id="40" name="pistol">
- <property class="Parts">
- <property name="Stock" value="pistol_parts" />
- <property name="Receiver" value="pistol_receiver" />
- <property name="Pump" value="pistol_grip" />
- <property name="Barrel" value="pistol_barrel" />
- </property>
- </item>
- PART ATTRIBUTE EXAMPLES
- Below is an example of the properties that must be added (or set) for parts to work correctly.
- StackNumber: This must be 1 so we can use degradation.
- Degradation: Any default value, the weapon quality system will change this later, it just has to be set.
- Attributes: These currently will interpolate from,to (based on quality from worst to best) for each of the below attribute types.
- Atttributes/Damage: min,max damage as value.
- Atttributes/Accuracy: 1 being worse accuracy (full offset multiplier) to 0 being best accuracy (0 offset) eg value="1,0" is correct, value="0,1" is wrong
- Atttributes/FalloffRange: ray cast range in meters min,max
- Atttributes/Degradation: points each part is degraded per shot
- <item id="280" name="pistol_barrel">
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100"/>
- <property class="Attributes">
- <property name="EntityDamage" value="1, 20"/>
- <property name="BlockDamage" value="1, 20"/>
- <property name="Accuracy" value="1, 0.01"/>
- </property>
- </item>
- <item id="281" name="pistol_parts">
- <property name="PartType" value="Receiver" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" />
- <property class="Attributes">
- <property name="FalloffRange" value="4,60"/>
- </property>
- </item>
- <item id="282" name="pistol_receiver">
- <property name="PartType" value="Stock" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" />
- <property class="Attributes">
- <property name="DegradationRate" value="10,1"/>
- </property>
- </item>
- <item id="741" name="pistol_grip">
- <property name="PartType" value="Pump" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" />
- </item>
- ARMOR ATTRIBUTE EXAMPLE
- Removal of the Armor class in the item is completely optional, it's reverse compatible like the others. If no Armor class or values it'll only read Attributes and any missing ones will have a default value of 0 percent protection.
- Each range for armor is a percentage value. 1 being full protection but the armor will take the damage as degradation instead. So higher protection means faster degradation which balances it out.
- DegradationMin is the minimum percentage degradation that the armor can be taken down to.
- leatherBoots currently have been swapped to the scaling attribute system as an example.
- <property class="Attributes">
- <property name="MeleeProtection" value="0.1, 0.5" />
- <property name="BulletProtection" value="0.1, 0.3" />
- <property name="PunctureProtection" value="0.1, 0.3" />
- <property name="BluntProtection" value="0.15, 0.35" />
- <property name="ExplosiveProtection" value="0.05,0.15" />
- <property name="DegradationMin" value="0.1,0.5" />
- </property>
- -->
- <items>
- <!-- START ITEMS HERE -->
- <!-- Ids 1 - 9: Clubs -->
- <item id="1" name="clubWood">
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Branch" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="stick" />
- <property name="Degradation" value="125" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="24" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.2" />
- <property name="DamageEntity" value="8" />
- <property name="DamageBlock" value="0.9" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="Buff" value="criticalBlunt" />
- <property name="Buff_chance" value=".1" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,12" />
- <property name="BlockDamage" value="0.7,1.2" />
- </property>
- <property name="CritChance" value=".10" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="2" name="clubIron">
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Refined" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="150" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="8" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.2" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="0.9" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="Buff" value="criticalBlunt" />
- <property name="Buff_chance" value=".2" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="5,15" />
- <property name="BlockDamage" value="0.9,1.5" />
- </property>
- <property name="CritChance" value=".2" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="4" name="clubBarbed">
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Barbed" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="175" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.2" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="0.9" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="Buff" value="bleeding,criticalBlunt" />
- <property name="Buff_chance" value=".3,.3" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="10,22" />
- <property name="BlockDamage" value="0.9,1.6" />
- </property>
- <property name="CritChance" value=".3" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="3" name="clubSpiked">
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_Spiked" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="200" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="16" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.33" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.3" />
- <property name="DamageEntity" value="20" />
- <property name="DamageBlock" value="0.9" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="Buff" value="bleeding,criticalBlunt" />
- <property name="Buff_chance" value=".5,.4" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="12,30" />
- <property name="BlockDamage" value="0.9,1.7" />
- </property>
- <property name="CritChance" value=".4" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <!-- Ids 10 - 19: Sticks -->
- <item id="10" name="stick">
- <property name="Meshfile" value="Items/Weapons/Melee/Stick/stick" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="250" />
- <property name="RepairAmount" value="10" />
- <property name="FuelValue" value="4" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.0" />
- <property name="Range" value="2.0" />
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="2" />
- <property name="DamageEntity" value="6" />
- <property name="DamageBlock" value=".4" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="3" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <!-- Ids 20 - 40: Tools -->
- <item id="20" name="fireaxe">
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/Axe" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="17" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="500" param1="true" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="48" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.0" />
- <property name="Range" value="2.1" />
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="20" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="6" />
- <property name="DamageBonus.wood" value="2" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="6,15" />
- <property name="BlockDamage" value="2,12" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- </item>
- <item id="21" name="pickaxeIron">
- <property name="Meshfile" value="Items/Tools/pickaxe_iron" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="32" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Weight" value="96" />
- <property name="Degradation" value="500" param1="true" />
- <property name="SoundDestroy" value="metaldestroy1" />
- <property name="FuelValue" value="16" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.0" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.1" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.stone" value="2" />
- <property name="DamageBonus.metal" value="4" />
- <property name="DamageBonus.wood" value=".3" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Attributes">
- <property name="EntityDamage" value="5,15" />
- <property name="BlockDamage" value="2,12" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- <property class="Preview">
- <property name="Pos" value="-0.05,-0.4" />
- </property>
- </item>
- <item id="22" name="sledgehammer">
- <property name="Meshfile" value="Items/Tools/sledgehammer_steel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="33" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="200" param1="true" />
- <property name="SoundDestroy" value="metaldestroy1" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="72" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.8" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.2" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="35" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="15" />
- <property name="Buff" value="criticalBlunt" />
- <property name="Buff_chance" value=".3" />
- <property name="DamageBonus.wood" value=".5" />
- <property name="DamageBonus.stone" value="1" />
- <property name="DamageBonus.metal" value=".5" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.concrete" value=".5" />
- <property name="DamageBonus.glass" value="20" />
- <property class="Attributes">
- <property name="EntityDamage" value="15,60" />
- <property name="BlockDamage" value="2,12" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- </property>
- <property name="CritChance" value=".4" />
- <property class="Attributes">
- <property name="EntityDamage" value="20,50" />
- <property name="BlockDamage" value="1" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="-2" />
- <property name="Pos" value="0,-0.4" />
- <property name="Rot" value="0,24,0" />
- </property>
- </item>
- <item id="23" name="shovel">
- <property name="Meshfile" value="Items/Tools/shovel_iron" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="18" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="500" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="24" />
- <property name="Weight" value="64" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.2" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="8" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.earth" value="15" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,12" />
- <property name="BlockDamage" value="1,4" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0.1,2.4" />
- <property name="Rot" value="0,0,90" />
- </property>
- </item>
- <item id="24" name="hoe">
- <property name="Meshfile" value="Items/Tools/hoe_iron" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="4" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="300" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="24" />
- <property name="Weight" value="32" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.0" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.2" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="5" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.earth" value="2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="MakeFertile" />
- <property name="Delay" value="0.5" />
- <property name="Block_range" value="4" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Sound_end" value="UseActions/repair_block" />
- <property name="Fertileblock" value="fertileFarmland" />
- <property name="Adjacentblock" value="dirt" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="0" />
- <property name="Pos" value="0,0" />
- </property>
- </item>
- <item id="25" name="torch">
- <property name="Class" value="ItemClassTorch" />
- <property name="Meshfile" value="Items/Tools/torchPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="12" />
- <property name="Stacknumber" value="50" />
- <property name="FuelValue" value="4" />
- <property name="LightSource" value="ParticleEffect/Point light" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.17" />
- <property name="Range" value="2.5" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="6" />
- <property name="DamageBlock" value=".7" />
- <property name="Sound_start" value="Weapons/Melee/Torch/torch_swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="Buff" value="burning" />
- <property name="Buff_chance" value="0.1" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.snow" value="10" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="wallTorch" />
- </property>
- <property name="Group" value="Building" />
- <property class="Preview">
- <property name="Pos" value="-0.13,-0.7" />
- </property>
- </item>
- <!-- 26 and 27 and 28 free -->
- <item id="29" name="stoneAxe">
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="32" />
- <property name="RepairTools" value="rockSmall" />
- <property name="Weight" value="4" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="5" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.1" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="5" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="1.5" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.4" />
- <property name="Repair_amount" value="1" />
- <property name="Upgrade_hit_offset" value="0" />
- <property name="Sound_start" value="UseActions/repair_block" />
- <property name="Allowed_upgrade_items" value="woodPlank,scrapIron,forgedIron" />
- <property name="Restricted_upgrade_items" value="concreteMix" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Attributes">
- <property name="EntityDamage" value="5,10" />
- <property name="BlockDamage" value="1,6" />
- <property name="DegradationMax" value="60,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="30" name="hammer">
- <property name="Meshfile" value="Items/Tools/hammer" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="32" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Weight" value="12" />
- <property name="Degradation" value="500" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="4" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.1" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="12" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.stone" value=".5" />
- <property name="DamageBonus.concrete" value=".5" />
- <property name="DamageBonus.metal" value=".5" />
- <property name="DamageBonus.wood" value=".5" />
- <property name="DamageBonus.earth" value=".5" />
- <property class="Attributes">
- <property name="EntityDamage" value="7,20" />
- <property name="BlockDamage" value="1,8" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="3,1" />
- </property>
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.4" />
- <property name="Repair_amount" value="2" />
- <property name="Upgrade_hit_offset" value="-2" />
- <property name="Sound_start" value="UseActions/repair_block" />
- <property name="Allowed_upgrade_items" value="woodPlank,scrapIron,forgedIron" />
- <property name="Restricted_upgrade_items" value="concreteMix" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="31" name="wrench">
- <property name="Meshfile" value="Items/Tools/wrenchPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="32" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="500" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="Weight" value="14" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="0.2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="3" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.4" />
- <property name="Repair_amount" value="2" />
- <property name="Upgrade_hit_offset" value="-1" />
- <property name="Sound_start" value="UseActions/repair_block" />
- <property name="Restricted_upgrade_items" value="concreteMix" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="8" />
- <property name="Pos" value="-0.1,-0.7" />
- </property>
- </item>
- <item id="32" name="boneShiv">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShiv" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="36" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="75" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="8" />
- <property name="DamageBlock" value="0.2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.plants" value="25" />
- <property name="DamageBonus.leaves" value="25" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="33" name="femur">
- <property name="Meshfile" value="Items/Crafting/femur" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="10" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="2.2" />
- <property name="DamageEntity" value="7" />
- <property name="DamageBlock" value="0.5" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="2" />
- </property>
- <property name="Group" value="Miscellaneous" />
- </item>
- <item id="34" name="huntingKnife">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/hunting_knife" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="36" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Degradation" value="350" param1="true" />
- <property name="FuelValue" value="4" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="Weight" value="24" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.2" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="0.4" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.plants" value="25" />
- <property name="DamageBonus.leaves" value="25" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="10,20" />
- <property name="BlockDamage" value=".4,1" />
- <property name="DegradationMax" value="100,600" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="35" name="handZombieDog">
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="35" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.7" />
- <property name="Range" value="1.8" />
- <property name="Sphere" value="0.4" />
- <property name="Block_range" value="2.5" />
- <property name="DamageEntity" value="18" />
- <property name="DamageBlock" value="3" />
- <property name="Sound_start" value="swoosh" />
- <property name="Buff" value="bleeding,infection" />
- <property name="Buff_chance" value="0.3,0.2" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.earth" value="5" />
- <property name="DamageBonus.wood" value="3" />
- </property>
- </item>
- <item id="36" name="stoneShovel">
- <property name="Meshfile" value="Items/Tools/stone_shovel" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="18" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="rockSmall" />
- <property name="Degradation" value="250" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="24" />
- <property name="Weight" value="64" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.2" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="8" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.earth" value="8" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,12" />
- <property name="BlockDamage" value=".5,1.5" />
- <property name="DegradationMax" value="60,600" />
- <property name="DegradationRate" value="1,1" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0.1,2.4" />
- <property name="Rot" value="0,0,90" />
- </property>
- </item>
- <!-- Ids 40 - 49: Pistols -->
- <item id="40" name="pistol">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="1" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="Degradation" value="175" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Weight" value="33" />
- <property class="Parts">
- <property name="Stock" value="pistol_grip" />
- <property name="Receiver" value="pistol_receiver" />
- <property name="Pump" value="pistol_parts" />
- <property name="Barrel" value="pistol_barrel" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.15" />
- <property name="Range" value="120" />
- <property name="DamageBlock" value="1" />
- <property name="Magazine_size" value="15" />
- <property name="Magazine_item" value="9mmBullet" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="pistol" />
- <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="14" />
- <property name="Pos" value="0.1,-0.1" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <!-- Magnum -->
- <item id="41" name="44Magnum">
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="44" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="Degradation" value="350" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Weight" value="80" />
- <property class="Parts">
- <property name="Stock" value="44MagnumGrip" />
- <property name="Receiver" value="44MagnumCylinder" />
- <property name="Pump" value="44MagnumParts" />
- <property name="Barrel" value="44MagnumFrame" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.2" />
- <property name="Range" value="120" />
- <property name="DamageEntity" value="120" />
- <property name="DamageBlock" value="2" />
- <property name="Magazine_size" value="6" />
- <property name="Magazine_item" value="44MagBullet" />
- <property name="Reload_time" value="4" />
- <property name="Bullet_icon" value="pistol" />
- <property name="Sound_start" value="Weapons/Ranged/44Magnum/44magnum_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/44Magnum/44magnum_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflash" />
- <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property class="Action2">
- <!-- Attachment -->
- <property name="Class" value="Attachment" />
- <property name="ReferenceItem" value="flashlight02" />
- <property name="Mesh" value="Attachments/flashlight" />
- <property name="ActionIdx" value="1" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="14" />
- <property name="Pos" value="0.1,-0.1" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="44" name="sawedOffPumpShotgun">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/SawedOffPumpShotgunPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="5" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="Degradation" value="250" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Weight" value="17" />
- <property class="Parts">
- <property name="Stock" value="PumpShotgun_shortStock" />
- <property name="Receiver" value="PumpShotgun_receiver" />
- <property name="Pump" value="PumpShotgun_parts" />
- <property name="Barrel" value="PumpShotgun_shortBarrel" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="100" />
- <property name="Rays_per_shot" value="8" />
- <property name="Rays_spread" value="0.95" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="50" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="1" />
- <property name="Magazine_size" value="8" />
- <property name="Magazine_item" value="shotgunShell" />
- <property name="Reload_time" value="2.6" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/SawedOffPumpShotgun/sawed_off_shotgun_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0.1,-0.05" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="45" name="mp5">
- <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="6" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="Degradation" value="500" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Weight" value="54" />
- <property class="Parts">
- <property name="Stock" value="mp5_stock" />
- <property name="Receiver" value="mp5_receiver" />
- <property name="Barrel" value="mp5_barrel" />
- <property name="Pump" value="mp5_parts" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.100" />
- <property name="Range" value="100" />
- <property name="Auto_fire" value="true" />
- <property name="Rays_per_shot" value="1" />
- <property name="Rays_spread" value="0" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="DamageEntity" value="25" />
- <property name="DamageBlock" value="1" />
- <property name="Magazine_size" value="30" />
- <property name="Magazine_item" value="10mmBullet" />
- <property name="Reload_time" value="4.1" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/MP5/mp5_fire_start" />
- <property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp" />
- <property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/MP5/mp5_reload" />
- <property name="Horde_meter_rate" value="2.5" />
- <property name="Horde_meter_distance" value="20" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.wood" value="4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="2" />
- <property name="Pos" value="-0.20,-0.40" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="48" name="shotgunShell">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShell" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="128" />
- <property name="DropScale" value="4" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="40" />
- <property name="Pos" value="0.0,0.0" />
- <property name="Rot" value="10,0,0" />
- </property>
- </item>
- <item id="49" name="sniperRifle">
- <property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="11" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="Degradation" value="150" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="64" />
- <property class="Parts">
- <property name="Stock" value="sniperRifle_stock" />
- <property name="Receiver" value="sniperRifle_triggerHousing" />
- <property name="Barrel" value="sniperRifleBarrel" />
- <property name="Pump" value="sniperRifleParts" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.5" />
- <property name="Range" value="200" />
- <property name="Rays_per_shot" value="1" />
- <property name="Rays_spread" value="0" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="100" />
- <property name="DamageEntity" value="100" />
- <property name="DamageBlock" value="5" />
- <property name="Magazine_size" value="5" />
- <property name="Magazine_item" value="762mmBullet" />
- <property name="Reload_time" value="2.5" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/SniperRifle/sniperrifle_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SniperRifle/sniperrifle_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="15" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="1" />
- <property name="Pos" value="-0.15,-0.25" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="52" name="chainsaw">
- <property name="Meshfile" value="Items/Weapons/Melee/Chainsaw/chainsaw" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="19" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="160" />
- <property name="SoundIdle" value="Weapons/Motorized/Chainsaw/chainsaw_idle" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Auto_fire" value="true" />
- <property name="Hitmask_override" value="Melee" />
- <property name="Delay" value="0.1" />
- <property name="Range" value="2" />
- <property name="Rays_per_shot" value="3" />
- <property name="Rays_spread" value=".7" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="DamageEntity" value="16" />
- <property name="DamageBlock" value="0.2" />
- <property name="Magazine_size" value="200" />
- <property name="Single_magazine_usage" value="true" />
- <property name="Magazine_item" value="gasCan" />
- <property name="Bullet_material" value="metal" />
- <property name="Reload_time" value="4.1" />
- <property name="Sound_start" value="Weapons/Motorized/Chainsaw/chainsaw_fire_start" />
- <property name="Sound_repeat" value="Weapons/Motorized/Chainsaw/chainsaw_fire_lp" />
- <property name="Sound_end" value="Weapons/Motorized/Chainsaw/chainsaw_fire_end" />
- <property name="Sound_empty" value="Weapons/Motorized/Chainsaw/chainsaw_empty" />
- <property name="Sound_reload" value="Weapons/Motorized/Chainsaw/chainsaw_reload" />
- <property name="Horde_meter_rate" value=".275" />
- <property name="Horde_meter_distance" value="20" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="Buff" value="bleeding" />
- <property name="Buff_chance" value="0.6" />
- <property name="DamageBonus.wood" value="10" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="2" />
- <property name="Pos" value="-0.20,-0.40" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="53" name="auger">
- <property name="Meshfile" value="Items/Tools/augerPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="20" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="400" />
- <property name="SoundIdle" value="Weapons/Motorized/Auger/auger_idle" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Auto_fire" value="true" />
- <property name="Hitmask_override" value="Melee" />
- <property name="Delay" value="0.1" />
- <property name="Range" value="2.3" />
- <property name="Rays_per_shot" value="3" />
- <property name="Rays_spread" value=".7" />
- <property name="Crosshair_min_distance" value="5" />
- <property name="Crosshair_max_distance" value="30" />
- <property name="DamageEntity" value="16" />
- <property name="DamageBlock" value="2" />
- <property name="Magazine_size" value="200" />
- <property name="Single_magazine_usage" value="true" />
- <property name="Magazine_item" value="gasCan" />
- <property name="Bullet_material" value="metal" />
- <property name="Reload_time" value="4.1" />
- <property name="Sound_start" value="Weapons/Motorized/Auger/auger_fire_start" />
- <property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp" />
- <property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end" />
- <property name="Sound_empty" value="Weapons/Motorized/Auger/auger_empty" />
- <property name="Sound_reload" value="Weapons/Motorized/Auger/auger_reload" />
- <property name="Horde_meter_rate" value=".275" />
- <property name="Horde_meter_distance" value="20" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.wood" value="0.5" />
- <property name="DamageBonus.head" value="4" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="2" />
- <property name="Pos" value="-0.20,-0.40" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <!-- Ids 70 - 79: Hand attacks -->
- <item id="70" name="handPlayer">
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="0" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.75" />
- <property name="Range" value="2.5" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="5" />
- <property name="DamageBlock" value=".3" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="5" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="5" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_sickness" value="15" />
- <property name="Condition_raycast_block" value="826" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="dysentery" />
- <property name="Buff_chance" value="0.5" />
- </property>
- <!--use_action
- class="LiftUpTerrain"
- delay="1"
- use_time="..."
- gain_health="-5"
- gain_stamina="-20"
- gain_food="0"
- gain_water="10"
- gain_sickness="15"
- condition_raycast_block="77,78,79,80"
- sound_start="UseActions/player_drinking"
- /-->
- </item>
- <item id="71" name="handZombie">
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="9" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="1.8" />
- <property name="Sphere" value="0.4" />
- <property name="Block_range" value="2.5" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Buff" value="bleeding,infection,stunned" />
- <property name="Buff_chance" value="0.1,0.07,0.5" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- </item>
- <item id="72" name="handCopZombie">
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="9" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="1.9" />
- <property name="Sphere" value="0.4" />
- <property name="Block_range" value="2.5" />
- <property name="DamageEntity" value="20" />
- <property name="DamageBlock" value="5" />
- <property name="Sound_start" value="swoosh" />
- <property name="Buff" value="bleeding,infection,stunned" />
- <property name="Buff_chance" value="0.2,0.07,0.7" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Vomit" />
- <property name="Delay" value="0.35" />
- <property name="Range" value="200" />
- <property name="Auto_fire" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_item" value="vomitZombieProjectile" />
- <property name="Rays_spread" value="0.5" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_warning" value="Enemies/Acid_Puking_Hulk/hulkvomitwarning" />
- <property name="Sound_start" value="Enemies/Acid_Puking_Hulk/hulkvomitattack" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="" />
- <property name="Sound_reload" value="" />
- <property name="Buff" value="infection" />
- <property name="Buff_chance" value="0.2" />
- </property>
- </item>
- <item id="73" name="handZombie02">
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="24" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="2.0" />
- <property name="Range" value="1.8" />
- <property name="Sphere" value="0.4" />
- <property name="Block_range" value="2.5" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Buff" value="sprainedLeg,infection" />
- <property name="Buff_chance" value="0.2,0.1" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- </item>
- <item id="74" name="stingHornet">
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="27" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property name="UserHidden" value="true" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="2.0" />
- <property name="Range" value="3" />
- <property name="Sphere" value="0.4" />
- <property name="Block_range" value="2.5" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="0.75" />
- <property name="Sound_start" value="swoosh" />
- </property>
- </item>
- <item id="75" name="vomitZombieProjectile">
- <property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab" />
- <property name="Material" value="organic" />
- <property name="UserHidden" value="true" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="15" />
- <property name="Explosion.ParticleIndex" value="7" />
- <property name="Velocity" value="20" />
- <property name="FlyTime" value=".50" />
- <property name="LifeTime" value="4" />
- <property name="CollisionRadius" value="0.5" />
- </property>
- </item>
- <!-- Ingots -->
- <item id="100" name="ingotTungsten">
- <property name="Meshfile" value="Items/Crafting/ingotAluminum" />
- <property name="Material" value="tungsten" />
- <property name="HoldType" value="21" />
- <property name="Weight" value="48" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="101" name="ingotCopper">
- <property name="Meshfile" value="Items/Crafting/ingotCopper" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="102" name="ingotIron">
- <property name="Meshfile" value="Items/Crafting/ingotIron" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Weight" value="48" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="103" name="ingotLead">
- <property name="Meshfile" value="Items/Crafting/ingotLead" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="21" />
- <property name="Weight" value="48" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="104" name="shortMetalPipe">
- <property name="Meshfile" value="Items/Crafting/Metal/shortMetalPipe" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="16" />
- <property name="Weight" value="4" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,0" />
- </property>
- </item>
- <item id="105" name="ingotBrass">
- <property name="Meshfile" value="Items/Crafting/ingotBrass" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Weight" value="48" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="200" name="foodYuccaFruit">
- <property name="Meshfile" value="Items/Food/fruit_yucca" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="5" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="201" name="foodYuccaJuice">
- <property name="Meshfile" value="Items/Food/yucca_juicePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_food" value="0" />
- <property name="Gain_stamina" value="30" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Gain_wellness" value="0.1" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="202" name="yuccaFibers">
- <property name="Meshfile" value="Items/Crafting/plant_fibers" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="16" />
- <property name="Group" value="Resources" />
- </item>
- <!-- Food -->
- <item id="203" name="canBeef">
- <property name="Meshfile" value="Items/Food/can_beef" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="10" />
- <property name="Gain_food" value="30" />
- <property name="Gain_water" value="-10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="204" name="canCatfood">
- <property name="Meshfile" value="Items/Food/can_catfood" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_gas" value="10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="205" name="canChicken">
- <property name="Meshfile" value="Items/Food/can_chicken" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="10" />
- <property name="Gain_food" value="30" />
- <property name="Gain_water" value="-10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="206" name="canChili">
- <property name="Meshfile" value="Items/Food/can_chili" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="-5" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Gain_gas" value="15" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="207" name="canDogfood">
- <property name="Meshfile" value="Items/Food/can_dogfood" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_gas" value="15" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="208" name="canHam">
- <property name="Meshfile" value="Items/Food/can_ham" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="22" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="-5" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="26" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="209" name="canLamb">
- <property name="Meshfile" value="Items/Food/can_lamb" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="30" />
- <property name="Gain_water" value="-10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="210" name="canMiso">
- <property name="Meshfile" value="Items/Food/can_miso" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="1" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="211" name="canPasta">
- <property name="Meshfile" value="Items/Food/can_pasta" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="212" name="canPeas">
- <property name="Meshfile" value="Items/Food/can_peas" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="213" name="canPears">
- <property name="Meshfile" value="Items/Food/can_pears" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="5" />
- <property name="Gain_water" value="10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="214" name="canSalmon">
- <property name="Meshfile" value="Items/Food/can_salmon" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="22" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="-5" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="26" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="215" name="canSoup">
- <property name="Meshfile" value="Items/Food/can_soup" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="10" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="216" name="canStock">
- <property name="Meshfile" value="Items/Food/can_stock" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="217" name="canTuna">
- <property name="Meshfile" value="Items/Food/can_tuna" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="14" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="-2" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="218" name="bottledWater">
- <property name="Meshfile" value="Items/Food/bottled_waterPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Weight" value="12" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="20" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="20" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="23" />
- <property name="Pos" value="0.18,-0.15" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="219" name="canEmpty">
- <property name="Meshfile" value="Items/Food/can_empty" />
- <property name="Material" value="metal_thin" />
- <property name="HoldType" value="14" />
- <property name="Weight" value="4" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Delay" value="0.8" />
- <property name="Throw_strength_default" value="0.8" />
- <property name="Throw_strength_max" value="2.5" />
- <property name="Max_strain_time" value="2.1" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="ExchangeItem" />
- <property name="Delay" value="1.0" />
- <property name="Change_item_to" value="canMurkyWater" />
- <property name="Focused_blockname_1" value="water" />
- <property name="Focused_blockname_2" value="waterMoving" />
- <property name="Focused_blockname_3" value="waterStaticBucket" />
- <property name="Focused_blockname_4" value="waterMovingBucket" />
- <property name="Focused_blockname_5" value="toilet01" />
- <property name="Focused_blockname_6" value="toilet02" />
- <property name="Focused_blockname_7" value="toilet03" />
- <property name="Sound_start" value="UseActions/bucketfill_water" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- corn -->
- <item id="222" name="corn">
- <property name="Meshfile" value="Items/Food/vegetable_corn" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="2" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- paper -->
- <item id="224" name="paper">
- <property name="Meshfile" value="Items/Misc/paper" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="FuelValue" value="1" />
- <property name="Weight" value="1" />
- <property name="Group" value="Miscellaneous" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- book -->
- <item id="225" name="book">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Miscellaneous" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Venison -->
- <item id="226" name="venison">
- <property name="Meshfile" value="Items/Food/meat_venison" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="7" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_sickness" value="30" />
- <property name="Buff" value="foodPoisoning" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="ExLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Empty Jar -->
- <item id="227" name="emptyJar">
- <property name="Meshfile" value="Items/Food/mason_jar" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Weight" value="12" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="ExchangeItem" />
- <property name="Delay" value="1.0" />
- <property name="Change_item_to" value="bottledRiverWater" />
- <property name="Focused_blockname_1" value="water" />
- <property name="Focused_blockname_2" value="waterMoving" />
- <property name="Focused_blockname_3" value="waterStaticBucket" />
- <property name="Focused_blockname_4" value="waterMovingBucket" />
- <property name="Focused_blockname_5" value="toilet01" />
- <property name="Focused_blockname_6" value="toilet02" />
- <property name="Focused_blockname_7" value="toilet03" />
- <property name="Sound_start" value="UseActions/bucketfill_water" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="229" name="cornSeed">
- <property name="Meshfile" value="Items/Food/seed_corn" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedCornSeed" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="35" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="230" name="potato">
- <property name="Meshfile" value="Items/Food/vegetable_potato" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="15" />
- <!-- 14 is large round hold -->
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="6" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="231" name="potatoSeed">
- <property name="Meshfile" value="Items/Food/seed_potato_quartersPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="potatoesSprout" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="232" name="blueberries">
- <property name="Meshfile" value="Items/Food/fruit_blueberryPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="3" />
- <property name="Gain_water" value="1" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="DropScale" value="4" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="233" name="blueberrySeed">
- <property name="Meshfile" value="Items/Food/seed_blueberry" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="blueberrySprout" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="234" name="blueberryPie">
- <property name="Meshfile" value="Items/Food/blueberry_pie" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="235" name="cornMeal">
- <property name="Meshfile" value="Items/Food/cornmeal" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="5" />
- <property name="Gain_water" value="-10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="236" name="cornBread">
- <property name="Meshfile" value="Items/Food/cornbread" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.4" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="237" name="bakedPotato">
- <property name="Meshfile" value="Items/Food/vegetable_potato_baked" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="12" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="238" name="venisonStew">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="40" />
- <property name="Gain_water" value="25" />
- <property name="Gain_wellness" value="1.6" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="241" name="rabbit">
- <property name="Meshfile" value="Items/Food/meat_rabbit" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_sickness" value="30" />
- <property name="Buff" value="foodPoisoning" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="ExLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Bucket -->
- <item id="242" name="bucket">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucket" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="42" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="BailLiquid" />
- <property name="Delay" value="0.35" />
- <property name="Sound_start" value="UseActions/bucketbail_water" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="ExchangeItem" />
- <property name="Delay" value="0.35" />
- <property name="Change_item_to" value="bucketWater" />
- <property name="Change_block_to" value="air" />
- <property name="Focused_blockname_1" value="water" />
- <property name="Focused_blockname_2" value="waterMoving" />
- <property name="Focused_blockname_3" value="waterStaticBucket" />
- <property name="Focused_blockname_4" value="waterMovingBucket" />
- <property name="Sound_start" value="UseActions/bucketfill_water" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="23" />
- <property name="Pos" value="0.18,-0.15" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <!-- Bucket of Water -->
- <item id="243" name="bucketWater">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucketWater" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="42" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="waterMovingBucket" />
- <property name="Change_item_to" value="bucket" />
- <property name="Sound_start" value="UseActions/bucketplace_water" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="23" />
- <property name="Pos" value="0.18,-0.15" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="244" name="masonJar">
- <property name="Meshfile" value="Items/Food/mason_jar" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="245" name="firstAidBandage">
- <property name="Meshfile" value="Items/Health/gauze" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="5" />
- <property name="FuelValue" value="1" />
- <property name="Weight" value="1" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_bandage" />
- <property name="Debuff" value="bleeding,burning" />
- <property name="Buff" value="firstAid" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="246" name="aloeCream">
- <property name="Meshfile" value="Items/Food/aloeCreamPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="10" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_ointment" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="247" name="coal">
- <property name="Meshfile" value="Items/Crafting/coal" />
- <property name="Material" value="coal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="FuelValue" value="40" />
- <property name="DropScale" value="3" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="248" name="clayLump">
- <property name="Meshfile" value="Items/Crafting/clay" />
- <property name="Material" value="dirt" />
- <property name="HoldType" value="21" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="249" name="bottledRiverWater">
- <property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="5" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_sickness" value="15" />
- <property name="Gain_wellness" value="-0.1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="emptyJar" />
- <property name="Buff" value="dysentery" />
- <property name="Buff_chance" value="0.5" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="250" name="gunPowder">
- <property name="Meshfile" value="Items/Crafting/gun_powder" />
- <property name="Material" value="dirt" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="251" name="cloth">
- <property name="Meshfile" value="Items/Crafting/cloth" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="250" />
- <property name="RepairAmount" value="25" />
- <property name="FuelValue" value="1" />
- <property name="Weight" value="1" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="252" name="potassiumNitratePowder">
- <property name="Meshfile" value="Items/Food/cornmeal" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="253" name="rabbitOnAStick">
- <property name="Meshfile" value="Items/Food/meat_raw_stickPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="16" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="ExchangeItem" />
- <property name="Delay" value="1.0" />
- <property name="Change_item_to" value="meatCookedStick" />
- <property name="Focused_blockname_1" value="oven" />
- <property name="Focused_blockname_2" value="cookingPot" />
- <property name="Sound_start" value="UseActions/cook_meat" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="254" name="rabbitStew">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="3" />
- <property name="Gain_food" value="25" />
- <property name="Gain_water" value="15" />
- <property name="Gain_wellness" value="1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="255" name="hubcap">
- <property name="Meshfile" value="Items/Crafting/hubcap" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="23" />
- <property name="Weight" value="8" />
- <property name="Group" value="Miscellaneous" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="256" name="airFilter">
- <property name="Meshfile" value="Items/Crafting/air_filter" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="23" />
- <property name="Weight" value="8" />
- <property name="Group" value="Miscellaneous" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="257" name="candyTin">
- <property name="Meshfile" value="Items/Crafting/candy_tin" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="3" />
- <property name="Weight" value="4" />
- <property name="Group" value="Miscellaneous" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="258" name="painkillers">
- <property name="Meshfile" value="Items/Health/painkillersPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="16" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="-5" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Buff" value="painkillerBuff" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Pig -->
- <item id="259" name="pork">
- <property name="Meshfile" value="Items/Food/meat_pork" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="0" />
- <property name="Gain_sickness" value="30" />
- <property name="Buff" value="foodPoisoning" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="ExLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="260" name="porkCharred">
- <property name="Meshfile" value="Items/Food/meat_pork_cooked" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="-5" />
- <property name="Gain_wellness" value="0.6" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="261" name="rockSmall">
- <property name="Meshfile" value="Items/Crafting/rock_small" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="250" />
- <property name="RepairAmount" value="200" />
- <property name="Weight" value="8" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Delay" value="0.8" />
- <property name="Throw_strength_default" value="0.8" />
- <property name="Throw_strength_max" value="2.5" />
- <property name="Max_strain_time" value="2.1" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="DropScale" value="3" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="262" name="gasCan">
- <property name="Meshfile" value="Items/Tools/gas_can" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="100" />
- <property name="Group" value="Resources" />
- </item>
- <item id="264" name="meatCookedStick">
- <property name="Meshfile" value="Items/Food/meat_cooked_stickPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="16" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="-5" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="265" name="pipeBomb">
- <property name="Class" value="ItemClassTimeBomb" />
- <property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="25" />
- <property name="Explosion.BlockDamage" value="10" />
- <!-- damage for blocks in the center of the explosion -->
- <property name="Explosion.EntityDamage" value="100" />
- <!-- damage for entities in the center of the explosion -->
- <property name="Explosion.ParticleIndex" value="1" />
- <!-- which prefab/particle is used -->
- <property name="Explosion.RadiusBlocks" value="4" />
- <!-- damage radius for blocks -->
- <property name="Explosion.RadiusEntities" value="5" />
- <!-- damage radius for entities -->
- <!--!
- <property name="Explosion.DamageBonus.stone" value="0" />
- <property name="Explosion.DamageBonus.metal" value="0" />
- <property name="Explosion.DamageBonus.earth" value="0" />
- <property name="Explosion.DamageBonus.cloth" value="5" />
- <property name="Explosion.DamageBonus.wood" value="0" />
- <property name="Explosion.DamageBonus.water" value="0" />
- <property name="Explosion.DamageBonus.glass" value="10" />
- -->
- <property name="FuseTime" value="5" />
- <!-- time in sec, max 6 -->
- <property name="DropScale" value="2" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Throw_strength_default" value="0.8" />
- <property name="Throw_strength_max" value="2.5" />
- <property name="Max_strain_time" value="2.1" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Activate" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="266" name="crossbow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="26" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="stick" />
- <property name="Degradation" value="250" param1="true" />
- <property name="FuelValue" value="40" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Launcher" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="200" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_item" value="crossbowBolt" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Bows/Crossbow/crossbow_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Bows/Crossbow/crossbow_reload" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="45" />
- <property name="Zoom_max_in" value="45" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="267" name="crossbowBolt">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="250" />
- <property name="FuelValue" value="8" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="50" />
- <property name="DamageBlock" value="0.2" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="500" />
- <property name="FlyTime" value="1.2" />
- <property name="LifeTime" value="4" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="268" name="foodHoney">
- <property name="Meshfile" value="Items/Food/honeyPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="10" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="5" />
- <property name="Gain_stamina" value="40" />
- <property name="Gain_wellness" value="0.4" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="269" name="PumpShotgun">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="5" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="Degradation" value="250" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Weight" value="27" />
- <property class="Parts">
- <property name="Stock" value="PumpShotgun_stock" />
- <property name="Receiver" value="PumpShotgun_receiver" />
- <property name="Pump" value="PumpShotgun_parts" />
- <property name="Barrel" value="PumpShotgun_barrel" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="100" />
- <property name="Rays_per_shot" value="8" />
- <property name="Rays_spread" value="0.75" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="50" />
- <property name="DamageEntity" value="15" />
- <property name="DamageBlock" value="1" />
- <property name="Magazine_size" value="8" />
- <property name="Magazine_item" value="shotgunShell" />
- <property name="Reload_time" value="2.6" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/PumpShotgun/pump_shotgun_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/SawedOffPumpShotgun/shotgun_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0.1,-0.05" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="270" name="woodenBow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="250" param1="true" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="27" />
- <property name="FuelValue" value="34" />
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Catapult" /> <!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
- <property name="Delay" value="0.5" />
- <property name="Range" value="200" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_item" value="arrow" />
- <property name="Reload_time" value=".9" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Bows/Bow/bow_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Bows/Bow/bow_reload" />
- <property name="Sound_draw" value="Weapons/Ranged/Bows/Bow/bow_draw" />
- <property name="Sound_cancel" value="Weapons/Ranged/Bows/Bow/bow_fire_cancel" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="Max_strain_time" value=".5" />
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="271" name="feather">
- <property name="Meshfile" value="Items/Crafting/feather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="FuelValue" value="1" />
- <property name="Group" value="Resources" />
- </item>
- <item id="272" name="egg">
- <property name="Meshfile" value="Items/Food/egg" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="4" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_stamina" value="-8" />
- <property name="Gain_sickness" value="30" />
- <property name="Buff" value="foodPoisoning" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="273" name="arrow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
- <property name="Material" value="wood" />
- <property name="Stacknumber" value="250" />
- <property name="FuelValue" value="8" />
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="30" />
- <property name="DamageBlock" value="5.2" />
- <property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
- <property name="Velocity" value="55" />
- <property name="FlyTime" value="0.15" />
- <property name="LifeTime" value="20" />
- <property name="Buff" value="criticalBleedout" />
- <property name="Buff_chance" value="0.5" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0.1" />
- <property name="DamageBonus.metal" value="0.1" />
- <property name="DamageBonus.cloth" value="0.5" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="274" name="huntingRifle">
- <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="30" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="FuelValue" value="32" />
- <property name="Weight" value="22" />
- <property name="Degradation" value="150" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property class="Parts">
- <property name="Stock" value="huntingRifleStock" />
- <property name="Receiver" value="huntingRifleBolt" />
- <property name="Barrel" value="huntingRifleBarrel" />
- <property name="Pump" value="huntingRifleParts" />
- </property>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.5" />
- <property name="Range" value="200" />
- <property name="Rays_per_shot" value="1" />
- <property name="Rays_spread" value="0" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="100" />
- <property name="DamageEntity" value="50" />
- <property name="DamageBlock" value="5" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_item" value="762mmBullet" />
- <property name="Reload_time" value="2.66" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.plants" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="1" />
- <property name="Pos" value="-0.15,-0.25" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="276" name="buckshot">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="Weight" value="6" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="277" name="mp5_barrel">
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" />
- <property name="Weight" value="36" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="1,42" />
- <property name="Accuracy" value="1, 0.01" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="278" name="mp5_stock">
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" />
- <property name="Weight" value="36" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="279" name="mp5_receiver">
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" />
- <property name="Weight" value="36" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="1,60" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="280" name="pistol_barrel">
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="600" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="12" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="5, 40" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="281" name="pistol_parts">
- <property name="PartType" value="Pump" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property class="Attributes">
- <property name="DegradationMax" value="30,600" />
- </property>
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="282" name="pistol_receiver">
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="24" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="30,60" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="283" name="PumpShotgun_barrel">
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="30" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="4, 20" />
- <property name="BlockDamage" value="1,3" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="284" name="PumpShotgun_parts">
- <property name="PartType" value="Pump" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Attributes">
- <property name="DegradationMax" value="30,600" />
- </property>
- <property name="FuelValue" value="16" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="285" name="PumpShotgun_shortBarrel">
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="10" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="5, 25" />
- <property name="BlockDamage" value="1,3" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="286" name="PumpShotgun_shortStock">
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="287" name="PumpShotgun_stock">
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="FuelValue" value="24" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="288" name="PumpShotgun_receiver">
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="25" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="10,80" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="289" name="sniperRifleBarrel">
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="40" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="30, 250" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="290" name="sniperRifle_barrel_2">
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="30" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="30, 200" />
- <property name="Accuracy" value="1, 0.01" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="291" name="sniperRifle_scopeFrame">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay" />
- <property name="Zoom_max_out" value="40" />
- <property name="Zoom_max_in" value="15" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="292" name="sniperRifle_stock">
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="20" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="293" name="sniperRifle_triggerHousing">
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="30" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="40,160" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="294" name="sniperRifle_triggerHousing_Mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="sniperRifle_triggerHousing" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="295" name="mp5_barrel_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="mp5_barrel" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="296" name="mp5_stock_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="mp5_stock" />
- <property name="Weight" value="36" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="297" name="mp5_receiver_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="mp5_receiver" />
- <property name="Weight" value="36" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="300" name="pistol_barrel_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="pistol_barrel" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="301" name="pistol_parts_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="pistol_parts" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="302" name="pistol_receiver_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="pistol_receiver" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="303" name="PumpShotgun_barrel_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="PumpShotgun_barrel" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="304" name="PumpShotgun_shortBarrel_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="PumpShotgun_shortBarrel" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="305" name="PumpShotgun_receiver_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="PumpShotgun_receiver" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="306" name="sniperRifle_barrel_1_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="sniperRifleBarrel" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="307" name="sniperRifle_barrel_2_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="sniperRifle_barrel_2" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="308" name="sniperRifle_scopeFrame_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="sniperRifle_scopeFrame" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="309" name="sniperRifle_stock_mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="sniperRifle_stock" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="310" name="bandage">
- <property name="Meshfile" value="Items/Health/gauze" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="5" />
- <property name="FuelValue" value="1" />
- <property name="Weight" value="1" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_bandage" />
- <property name="Debuff" value="bleeding,burning" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="313" name="bulletCasing">
- <property name="Meshfile" value="Items/Crafting/bullet_casing" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property name="Weight" value="1" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="314" name="bulletCasingMold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="bulletCasing" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="321" name="9mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bullet" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property name="Weight" value="1" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="322" name="10mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bullet" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property name="Weight" value="1" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="323" name="762mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bullet" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property name="Weight" value="1" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="326" name="IngotMoldIron">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="ingotIron" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="327" name="IngotMoldCopper">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="ingotCopper" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="328" name="IngotMoldLead">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="ingotLead" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="329" name="IngotMoldTungsten">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="ingotTungsten" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="330" name="IngotMoldBrass">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="ingotBrass" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="333" name="bulletTip">
- <property name="Meshfile" value="Items/Crafting/bullet_tip" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property name="Weight" value="1" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="334" name="scrapTungsten">
- <property name="Meshfile" value="Items/Crafting/scrap_tungsten" />
- <property name="Material" value="tungsten" />
- <property name="HoldType" value="21" />
- <property name="Weight" value="16" />
- <property name="Group" value="Resources" />
- </item>
- <item id="335" name="bulletTipMold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="bulletTip" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="336" name="doorKnob">
- <property name="Meshfile" value="Items/Crafting/door_knob" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="64" />
- <property name="Weight" value="18" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="337" name="candleStick">
- <property name="Meshfile" value="Items/Crafting/candlestick" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="64" />
- <property name="Weight" value="32" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="339" name="trophy">
- <property name="Meshfile" value="Items/Crafting/trophy1" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="64" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="340" name="radiator">
- <property name="Meshfile" value="Items/Crafting/radiator" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="5" />
- <property name="Weight" value="32" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="341" name="fishingWeight">
- <property name="Meshfile" value="Items/Crafting/fishing_weight" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property name="Weight" value="4" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="342" name="carBattery">
- <property name="Meshfile" value="Items/Misc/car_battery" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="5" />
- <property name="Weight" value="160" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <!-- scrap brass -->
- <item id="346" name="scrapBrass">
- <property name="Meshfile" value="Items/Crafting/scrap_brass" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="7" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- </item>
- <item id="347" name="scrapIron">
- <property name="Meshfile" value="Items/Crafting/scrap_iron" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="7" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- </item>
- <item id="348" name="scrapLead">
- <property name="Meshfile" value="Items/Crafting/scrap_lead" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="7" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- </item>
- <item id="349" name="trophy2">
- <property name="Meshfile" value="Items/Crafting/trophy2" />
- <property name="Material" value="lead" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="64" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="350" name="trophy3">
- <property name="Meshfile" value="Items/Crafting/trophy3Prefab" />
- <property name="Material" value="tungsten" />
- <property name="HoldType" value="2" />
- <property name="Stacknumber" value="64" />
- <property name="Weight" value="6" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <item id="351" name="miningHelmet">
- <property name="Class" value="ItemClassToggle" />
- <property name="Meshfile" value="Items/Clothing/Head/MiningHelmetPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="16" />
- <property name="LightSource" value="Entities/Lighting/miningHelmetLightSource" />
- <property name="EquipSlot" value="Head" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.5" />
- <property name="Bullet" value="0.3" />
- <property name="Puncture" value="0.3" />
- <property name="Blunt" value="0.4" />
- <property name="Explosive" value="0.15" />
- </property>
- <property name="ActivateObject" value="miningHelmetLightSource(Clone)" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_mining_helmet" />
- <property name="Overlay" value="gear_mining_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Pos" value="-0.15,-0.8" />
- </property>
- </item>
- <item id="352" name="venisonCharred">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="-5" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="353" name="venisonGrilled">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="mediumSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="354" name="venisonBoiled">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="smallSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="355" name="porkBoiled">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.6" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="smallSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="356" name="porkGrilled">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_wellness" value="0.6" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="mediumSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="357" name="rabbitCharred">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="-5" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="358" name="rabbitGrilled">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="-2" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="mediumSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="359" name="rabbitBoiled">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="smallSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="360" name="crushedSand">
- <property name="Meshfile" value="Items/Crafting/crushedSand" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="Weight" value="16" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!--
- <item id="348" name="scrapCopper" material="copper" mesh_file="Items/Crafting/scrap_copper" hold_type="7">
- <property name="Weight" value="16" />
- </item>
- -->
- <item id="361" name="cookingGrill">
- <property name="Meshfile" value="Items/Crafting/cooking_grill" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="64" />
- <property name="Weight" value="18" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="362" name="beaker">
- <property name="Meshfile" value="Items/Crafting/beaker" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="10" />
- <property name="Weight" value="12" />
- <property name="Group" value="Chemicals" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="363" name="emptyJarMold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="emptyJar" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="364" name="brokenGlass">
- <property name="Meshfile" value="Items/Misc/brokenGlass" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="64" />
- <property name="Weight" value="16" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_health" value="-10" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Buff" value="internalBleeding" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="365" name="goldenRodTea">
- <property name="Meshfile" value="Items/Food/yucca_juicePrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="40" />
- <property name="Gain_stamina" value="40" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="emptyJar" />
- <property name="Gain_wellness" value="0.2" />
- <property name="Debuff" value="dysentery" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="366" name="glassWindowMold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="glass" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="367" name="huntingRifleBarrel">
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Crafting/huntingRifle_barrel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="36" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="EntityDamage" value="20, 150" />
- <property name="Accuracy" value="1, 0.01" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="368" name="huntingRifleBarrelMold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="huntingRifleBarrel" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="369" name="huntingRifleStock">
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Crafting/huntingRifle_stock" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="FuelValue" value="60" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="370" name="huntingRifleBolt">
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Crafting/huntingRifle_bolt" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="FalloffRange" value="40,160" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="371" name="huntingRifleBoltMold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="huntingRifleBolt" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="372" name="animalHide">
- <property name="Meshfile" value="Items/Crafting/animal_hide" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="64" />
- <property name="FuelValue" value="12" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="373" name="leather">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="64" />
- <property name="FuelValue" value="12" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="374" name="leatherBoots">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="leatherStrips" />
- <property name="EquipSlot" value="Feet" />
- <property name="FuelValue" value="36" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_feet" />
- <property name="Overlay" value="leather_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.2, 0.4" />
- <property name="BulletProtection" value="0.1, 0.3" />
- <property name="PunctureProtection" value="0.1, 0.3" />
- <property name="BluntProtection" value="0.15, 0.35" />
- <property name="ExplosiveProtection" value="0.05,0.2" />
- <property name="DegradationMin" value="0.1,0.5" />
- </property>
- </item>
- <item id="375" name="leatherPants">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="leatherStrips" />
- <property name="EquipSlot" value="Legs" />
- <property name="FuelValue" value="144" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Attributes">
- <property name="MeleeProtection" value="0.2, 0.4" />
- <property name="BulletProtection" value="0.1, 0.3" />
- <property name="PunctureProtection" value="0.1, 0.3" />
- <property name="BluntProtection" value="0.15, 0.35" />
- <property name="ExplosiveProtection" value="0.05,0.2" />
- <property name="DegradationMin" value="0.1,0.5" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_legs" />
- <property name="Overlay" value="leather_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="376" name="leatherJacket">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="leatherStrips" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="96" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.3" />
- <property name="Bullet" value="0.2" />
- <property name="Puncture" value="0.2" />
- <property name="Blunt" value="0.25" />
- <property name="Explosive" value="0.1" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.2, 0.4" />
- <property name="BulletProtection" value="0.1, 0.3" />
- <property name="PunctureProtection" value="0.1, 0.3" />
- <property name="BluntProtection" value="0.15, 0.35" />
- <property name="ExplosiveProtection" value="0.05,0.2" />
- <property name="DegradationMin" value="0.1,0.5" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_chest" />
- <property name="Overlay" value="leather_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="377" name="leatherHat">
- <property name="Meshfile" value="Items/Clothing/Head/prefabCowboyhat" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="leatherStrips" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="48" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.3" />
- <property name="Bullet" value="0.2" />
- <property name="Puncture" value="0.2" />
- <property name="Blunt" value="0.25" />
- <property name="Explosive" value="0.1" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.2, 0.4" />
- <property name="BulletProtection" value="0.1, 0.3" />
- <property name="PunctureProtection" value="0.1, 0.3" />
- <property name="BluntProtection" value="0.15, 0.35" />
- <property name="ExplosiveProtection" value="0.05,0.2" />
- <property name="DegradationMin" value="0.1,0.5" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_helmet" />
- <property name="Overlay" value="armor_leather_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear, xFace, xEyewear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="378" name="ironBoots">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Feet" />
- <property name="FuelValue" value="4" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.6" />
- <property name="Bullet" value="0.4" />
- <property name="Puncture" value="0.4" />
- <property name="Blunt" value="0.5" />
- <property name="Explosive" value="0.5" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.8" />
- <property name="BulletProtection" value="0.3, 0.7" />
- <property name="PunctureProtection" value="0.3, 0.7" />
- <property name="BluntProtection" value="0.3, 0.8" />
- <property name="ExplosiveProtection" value="0.3,0.7" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_steel_plated_feet" />
- <property name="Overlay" value="steelplated_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="379" name="ironLegArmor">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Legs" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.6" />
- <property name="Bullet" value="0.4" />
- <property name="Puncture" value="0.4" />
- <property name="Blunt" value="0.5" />
- <property name="Explosive" value="0.5" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.8" />
- <property name="BulletProtection" value="0.3, 0.7" />
- <property name="PunctureProtection" value="0.3, 0.7" />
- <property name="BluntProtection" value="0.3, 0.8" />
- <property name="ExplosiveProtection" value="0.3,0.7" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_steel_plated_legs" />
- <property name="Overlay" value="steelplated_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="380" name="ironChestArmor">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.6" />
- <property name="Bullet" value="0.4" />
- <property name="Puncture" value="0.4" />
- <property name="Blunt" value="0.5" />
- <property name="Explosive" value="0.5" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.8" />
- <property name="BulletProtection" value="0.3, 0.7" />
- <property name="PunctureProtection" value="0.3, 0.7" />
- <property name="BluntProtection" value="0.3, 0.8" />
- <property name="ExplosiveProtection" value="0.3,0.7" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_steel_plated_chest" />
- <property name="Overlay" value="steelplated_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="381" name="ironHelmet">
- <property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="Weight" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.6" />
- <property name="Bullet" value="0.4" />
- <property name="Puncture" value="0.4" />
- <property name="Blunt" value="0.5" />
- <property name="Explosive" value="0.5" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.8" />
- <property name="BulletProtection" value="0.3, 0.7" />
- <property name="PunctureProtection" value="0.3, 0.7" />
- <property name="BluntProtection" value="0.3, 0.8" />
- <property name="ExplosiveProtection" value="0.3,0.7" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_steelplated_helmet" />
- <property name="Overlay" value="armor_steelplated_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear, xFace, xEyewear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="382" name="leatherGloves">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="leatherStrips" />
- <property name="EquipSlot" value="Hands" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.3" />
- <property name="Bullet" value="0.2" />
- <property name="Puncture" value="0.2" />
- <property name="Blunt" value="0.25" />
- <property name="Explosive" value="0.1" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.2, 0.4" />
- <property name="BulletProtection" value="0.1, 0.3" />
- <property name="PunctureProtection" value="0.1, 0.3" />
- <property name="BluntProtection" value="0.15, 0.35" />
- <property name="ExplosiveProtection" value="0.05,0.2" />
- <property name="DegradationMin" value="0.1,0.5" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_leather_hands" />
- <property name="Overlay" value="leather_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Gloves" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="385" name="ironGloves">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="RepairTools" value="metalStrips" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Hands" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.6" />
- <property name="Bullet" value="0.4" />
- <property name="Puncture" value="0.4" />
- <property name="Blunt" value="0.5" />
- <property name="Explosive" value="0.5" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.8" />
- <property name="BulletProtection" value="0.3, 0.7" />
- <property name="PunctureProtection" value="0.3, 0.7" />
- <property name="BluntProtection" value="0.3, 0.8" />
- <property name="ExplosiveProtection" value="0.3,0.7" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_steel_plated_hands" />
- <property name="Overlay" value="steelplated_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Gloves" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="386" name="eggboiled">
- <property name="Meshfile" value="Items/Food/egg" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="8" />
- <property name="Gain_water" value="0" />
- <property name="Gain_stamina" value="0" />
- <property name="Gain_wellness" value="0.32" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- </item>
- <item id="387" name="gasMask">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.6" />
- <property name="Bullet" value="0.4" />
- <property name="Puncture" value="0.4" />
- <property name="Blunt" value="0.5" />
- <property name="Explosive" value="0.2" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- corn on the cob -->
- <item id="388" name="cornOnTheCob">
- <property name="Meshfile" value="Items/Food/corn_cooked" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="4" />
- <property name="Gain_water" value="2" />
- <property name="Gain_stamina" value="2" />
- <property name="Gain_wellness" value="0.08" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="smallSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- coffee -->
- <item id="389" name="coffee">
- <property name="Meshfile" value="Items/Food/coffeePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="-1" />
- <property name="Gain_stamina" value="0" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Buff" value="CoffeeStaminaBoost" />
- <property name="Create_item" value="emptyJar" />
- <property name="Gain_wellness" value="-0.1" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="390" name="coffeeBeans">
- <property name="Meshfile" value="Items/Food/seed_blueberry" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="coffeeSprout" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="391" name="cowboyHat">
- <property name="Meshfile" value="Items/Clothing/Head/prefabCowboyhat" />
- <property name="Material" value="cloth" />
- <property name="Weight" value="1" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="leatherStrips" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.3" />
- <property name="Bullet" value="0.2" />
- <property name="Puncture" value="0.2" />
- <property name="Blunt" value="0.25" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_cowboyhat" />
- <property name="Overlay" value="gear_cowboyhat" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="392" name="ballCap">
- <property name="Meshfile" value="Items/Clothing/Head/prefabBallcap" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.2" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.125" />
- <property name="Explosive" value="0.05" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_ballcap" />
- <property name="Overlay" value="gear_ballcap" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="393" name="skullCap">
- <property name="Meshfile" value="Items/Clothing/Head/prefabSkullcap" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.2" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.125" />
- <property name="Explosive" value="0.05" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_skullcap" />
- <property name="Overlay" value="gear_skullcap" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="394" name="44MagBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bullet" />
- <property name="Material" value="brass" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property name="Weight" value="1" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- </item>
- <!-- bacon and eggs -->
- <item id="395" name="baconAndEggs">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="3" />
- <property name="Gain_food" value="30" />
- <property name="Gain_wellness" value="1" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="396" name="mushrooms">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="3" />
- <property name="Gain_water" value="1" />
- <property name="Gain_wellness" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="DropScale" value="4" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="397" name="handBurningZombie">
- <property name="Material" value="organic" />
- <property name="Canhold" value="false" />
- <property name="HoldType" value="9" />
- <property name="Stacknumber" value="1" />
- <property name="Candrop" value="false" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="1.8" />
- <property name="Sphere" value="0.4" />
- <property name="Block_range" value="2.5" />
- <property name="DamageEntity" value="12" />
- <property name="DamageBlock" value="2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Buff" value="burningSmall,infection,stunned" />
- <property name="Buff_chance" value="0.5,0.07,0.5" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- </item>
- <!-- antibiotics -->
- <item id="398" name="antibiotics">
- <property name="Meshfile" value="Items/Health/painkillersPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="16" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="1" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Buff" value="cured" />
- <property name="Debuff" value="infection,infection2,infection3,dysentery,dysentery2" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- moldy bread -->
- <item id="399" name="moldyBread">
- <property name="Meshfile" value="Items/Food/cornbread" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Gain_sickness" value="30" />
- <property name="Buff" value="foodPoisoning" />
- <property name="Buff_chance" value="0.5" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="400" name="44MagnumCylinder">
- <property name="PartType" value="Receiver" />
- <property name="Meshfile" value="Items/Crafting/44Magnum_cylinder" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="36" />
- <property name="Group" value="Miscellaneous" />
- <property class="Attributes">
- <property name="FalloffRange" value="4,60" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="401" name="44MagnumFrame">
- <property name="PartType" value="Barrel" />
- <property name="Meshfile" value="Items/Crafting/44Magnum_frame" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="36" />
- <property name="Group" value="Miscellaneous" />
- <property class="Attributes">
- <property name="EntityDamage" value="30, 150" />
- <property name="Accuracy" value="1, 0.01" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="402" name="44MagnumGrip">
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Crafting/44Magnum_grip" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="36" />
- <property name="Group" value="Miscellaneous" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="403" name="44MagnumParts">
- <property name="PartType" value="Pump" />
- <property name="Meshfile" value="Items/Crafting/44Magnum_parts" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="Weight" value="36" />
- <property name="Group" value="Miscellaneous" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="404" name="shades">
- <property name="Meshfile" value="Items/Clothing/Head/shadesPrefab" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Eyes" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_shades" />
- <property name="Overlay" value="gear_shades" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Eyewear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="405" name="bandana">
- <property name="Meshfile" value="Items/Clothing/Head/bandana" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_bandana" />
- <property name="Overlay" value="gear_bandana" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="406" name="cigar">
- <property name="Meshfile" value="Items/Clothing/Head/cigar" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="Group" value="Clothing" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="407" name="cigarette">
- <property name="Meshfile" value="Items/Clothing/Head/cigarette" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="Group" value="Clothing" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="408" name="footballHelmet">
- <property name="Meshfile" value="Items/Clothing/Head/fb_helmet" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="Group" value="Clothing" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.5" />
- <property name="Bullet" value="0.3" />
- <property name="Puncture" value="0.3" />
- <property name="Blunt" value="0.4" />
- <property name="Explosive" value="0.4" />
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_football_helmet" />
- <property name="Overlay" value="gear_football_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="false" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.7" />
- <property name="BulletProtection" value="0.3, 0.6" />
- <property name="PunctureProtection" value="0.3, 0.6" />
- <property name="BluntProtection" value="0.3, 0.6" />
- <property name="ExplosiveProtection" value="0.3,0.5" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="409" name="goggles">
- <property name="Meshfile" value="Items/Clothing/Head/goggles" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Eyes" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_goggles" />
- <property name="Overlay" value="gear_goggles" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Eyewear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="410" name="kevlarHelmet">
- <property name="Meshfile" value="Items/Clothing/Head/kevlar_helmet" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="Degradation" value="550" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.9" />
- <property name="Bullet" value="0.8" />
- <property name="Puncture" value="0.8" />
- <property name="Blunt" value="0.9" />
- <property name="Explosive" value="0.9" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_kevlar_helmet" />
- <property name="Overlay" value="gear_kevlar_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="411" name="nightvisionGoggles">
- <property name="Meshfile" value="Items/Clothing/Head/nightvision_goggles" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Eyes" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_nightvision_goggles" />
- <property name="Overlay" value="gear_nightvision_goggles" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Eyewear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="412" name="swatHelmet">
- <property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="Degradation" value="500" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.8" />
- <property name="Bullet" value="0.7" />
- <property name="Puncture" value="0.7" />
- <property name="Blunt" value="0.8" />
- <property name="Explosive" value="0.8" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_swat_helmet" />
- <property name="Overlay" value="gear_swat_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="413" name="grainAlcohol">
- <property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="10" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="-5" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="emptyJar" />
- <property name="Buff" value="DrinkGrainAlcohol" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="414" name="leatherStrips">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="64" />
- <property name="RepairTime" value="1" />
- <property name="RepairAmount" value="10" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="415" name="metalStrips">
- <property name="Meshfile" value="Items/Crafting/Metal/shortMetalPipe" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="64" />
- <property name="RepairTime" value="0.5" />
- <property name="RepairAmount" value="10" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="417" name="weaponRepairKit">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="31" />
- <property name="Stacknumber" value="50" />
- <property name="RepairTime" value="1" />
- <property name="RepairAmount" value="40" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="418" name="oil">
- <property name="Meshfile" value="Items/Food/coffeePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Group" value="Chemicals" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Home maintenance book -->
- <item id="600" name="homeMaintenanceBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Home Maintenance" />
- <property name="Description" value="Teaches you how to make a repair tool and hammer for repairing structures." />
- <property name="Recipes_to_learn" value="hammer,wrench" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- knife -->
- <item id="601" name="huntingKnifeBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="A sharper Cut" />
- <property name="Description" value="Teaches you how to craft hunting knives." />
- <property name="Recipes_to_learn" value="huntingKnife" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- pistol book-->
- <item id="602" name="pistolBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="The Pistol Handguide" />
- <property name="Description" value="Learn how to assemble a pistol." />
- <property name="Recipes_to_learn" value="pistol" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- shotgun book-->
- <item id="603" name="urbanCombatBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="The Urban Combat Guide" />
- <property name="Description" value="Learn to stay alive in close quarters using a shotgun." />
- <property name="Recipes_to_learn" value="PumpShotgun,sawedOffPumpShotgun" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- ammo crafting-->
- <item id="604" name="ammunitionNationBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Ammunition Nation" />
- <property name="Description" value="Tired of paying top dollar for your ammo then make your own ammunion with this great guide." />
- <property name="Recipes_to_learn" value="9mmBullet,10mmBullet,762mmBullet,bulletTipMold,bulletCasingMold" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- ammo crafting-->
- <item id="605" name="reloadingWeeklyBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Buckshot Weekly" />
- <property name="Description" value="Give a man a shotgun shell and he can kill one walker. Teach a man how to craft a shotgun shell and he can kill 'em all." />
- <property name="Recipes_to_learn" value="shotgunShell,buckshot" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="606" name="theEnforcerMagazine">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="The Enforcer Magazine" />
- <property name="Description" value="Do you feel lucky punk? You should because this guide shows you how to craft 44 Magnum rounds, which will blow a zombie's head clean off." />
- <property name="Recipes_to_learn" value="44MagBullet,44Magnum" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="607" name="smgSchematics">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="SMG Schematics" />
- <property name="Description" value="Learn how to craft sub machineguns" />
- <property name="Recipes_to_learn" value="mp5" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="612" name="ironFragment">
- <property name="Meshfile" value="Items/Crafting/iron_fragment" />
- <property name="Material" value="metal_weak" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="Weight" value="4" />
- <property name="DropScale" value="3" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="613" name="cement">
- <property name="Meshfile" value="Items/Crafting/crushedSand" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="Weight" value="16" />
- <property name="Group" value="Building" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="614" name="cementMold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="250" />
- <property name="MoldTarget" value="cement" />
- <property name="Group" value="Forging/Molds" />
- </item>
- <item id="615" name="woodPlank">
- <property name="Meshfile" value="Items/Weapons/Melee/Stick/stick" />
- <property name="Material" value="wood" />
- <property name="HoldType" value="29" />
- <property name="Stacknumber" value="250" />
- <property name="FuelValue" value="12" />
- <property name="Group" value="Resources" />
- </item>
- <item id="618" name="cobblestones">
- <property name="Meshfile" value="Items/Crafting/rock_small" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="38" />
- <property name="Stacknumber" value="250" />
- <property name="DropScale" value="1" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value=".25" />
- <property name="Repair_amount" value="1" />
- <property name="Upgrade_hit_offset" value="-3" />
- <property name="Upgrade_action_sound" value="UseActions/place_cobblestone" />
- <property name="Allowed_upgrade_items" value="cobblestones" />
- </property>
- <property name="Group" value="Resources" />
- </item>
- <item id="619" name="forgedIron">
- <property name="Meshfile" value="Items/Crafting/ingotIron" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Weight" value="12" />
- <property name="Group" value="Resources" />
- </item>
- <item id="620" name="rottingFlesh">
- <property name="Meshfile" value="Items/Food/meat_rabbit" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="-5" />
- <property name="Gain_stamina" value="-20" />
- <property name="Gain_sickness" value="30" />
- <property name="Buff" value="foodPoisoning" />
- <property name="Buff_chance" value="0.5" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="621" name="pineSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberry" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedMountainPine1m" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="35" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="622" name="mapleSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberry" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedMaple1m" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="35" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- leather crafting-->
- <item id="623" name="leatherTanning">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Guide to Leather Tanning" />
- <property name="Description" value="Learn how to create leather from animal hide." />
- <property name="Recipes_to_learn" value="leather,leatherBoots,leatherPants,leatherJacket,leatherHat,leatherGloves" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- iron helmet schematic -->
- <item id="624" name="ironHelmetSchematic">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Iron Helmet Schematic" />
- <property name="Description" value="Learn how to craft iron helmets." />
- <property name="Recipes_to_learn" value="ironHelmet" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- iron chest armor schematic -->
- <item id="625" name="ironChestArmorSchematic">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Iron Chest Armor Schematic" />
- <property name="Description" value="Learn how to craft iron chest armor." />
- <property name="Recipes_to_learn" value="ironChestArmor" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- iron leg armor schematic -->
- <item id="626" name="ironLegArmorSchematic">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Iron Helmet Schematic" />
- <property name="Description" value="Learn how to craft iron chest armor." />
- <property name="Recipes_to_learn" value="ironLegArmor" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- iron boot armor schematic -->
- <item id="627" name="ironBootsSchematic">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Iron Boot Schematic" />
- <property name="Description" value="Learn how to craft iron chest armor." />
- <property name="Recipes_to_learn" value="ironBoots" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- iron gloves -->
- <item id="628" name="ironGlovesSchematic">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Iron Glove Schematic" />
- <property name="Description" value="Learn how to craft iron gloves." />
- <property name="Recipes_to_learn" value="ironGloves" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="629" name="clothBoots">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="Weight" value="1" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Feet" />
- <property name="FuelValue" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.1, 0.3" />
- <property name="BulletProtection" value="0.05, 0.2" />
- <property name="PunctureProtection" value="0.05, 0.2" />
- <property name="BluntProtection" value="0.05, 0.2" />
- <property name="ExplosiveProtection" value="0.05,0.1" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_feet" />
- <property name="Overlay" value="armor_cloth_feet" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="630" name="clothPants">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="Weight" value="2" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Legs" />
- <property name="FuelValue" value="2" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.1, 0.3" />
- <property name="BulletProtection" value="0.05, 0.2" />
- <property name="PunctureProtection" value="0.05, 0.2" />
- <property name="BluntProtection" value="0.05, 0.2" />
- <property name="ExplosiveProtection" value="0.05,0.1" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_legs" />
- <property name="Overlay" value="cloth_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="631" name="clothJacket">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="Weight" value="2" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="3" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.1, 0.3" />
- <property name="BulletProtection" value="0.05, 0.2" />
- <property name="PunctureProtection" value="0.05, 0.2" />
- <property name="BluntProtection" value="0.05, 0.2" />
- <property name="ExplosiveProtection" value="0.05,0.1" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_chest" />
- <property name="Overlay" value="cloth_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="632" name="clothHat">
- <property name="Meshfile" value="Items/Clothing/Head/prefabCowboyhat" />
- <property name="Material" value="cloth" />
- <property name="Weight" value="1" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.1, 0.3" />
- <property name="BulletProtection" value="0.05, 0.2" />
- <property name="PunctureProtection" value="0.05, 0.2" />
- <property name="BluntProtection" value="0.05, 0.2" />
- <property name="ExplosiveProtection" value="0.05,0.1" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_hood" />
- <property name="Overlay" value="armor_cloth_hood" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="633" name="clothGloves">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="Weight" value="1" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Hands" />
- <property name="FuelValue" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.1, 0.3" />
- <property name="BulletProtection" value="0.05, 0.2" />
- <property name="PunctureProtection" value="0.05, 0.2" />
- <property name="BluntProtection" value="0.05, 0.2" />
- <property name="ExplosiveProtection" value="0.05,0.1" />
- <property name="DegradationMin" value="0.1,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_hands" />
- <property name="Overlay" value="cloth_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Gloves" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="634" name="cottonSeed">
- <property name="Meshfile" value="Items/Food/seed_blueberry" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="plantedCotton" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="35" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="635" name="splint">
- <property name="Meshfile" value="Items/Crafting/SplintPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="16" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_bandage" />
- <property name="Buff" value="splint" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="636" name="bloodBag">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="5" />
- <property name="Gain_water" value="5" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="637" name="firstAidKit">
- <property name="Meshfile" value="Items/Health/gauze" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="5" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="50" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_firstAidKit" />
- <property name="Debuff" value="bleeding,burning" />
- <property name="Buff" value="firstAidLarge" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="638" name="flare">
- <property name="Class" value="ItemClassTimeBomb" />
- <property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="25" />
- <property name="Explosion.BlockDamage" value="1" />
- <!-- damage for blocks in the center of the explosion -->
- <property name="Explosion.EntityDamage" value="1" />
- <!-- damage for entities in the center of the explosion -->
- <property name="Explosion.ParticleIndex" value="1" />
- <!-- which prefab/particle is used -->
- <property name="Explosion.RadiusBlocks" value="1" />
- <!-- damage radius for blocks -->
- <property name="Explosion.RadiusEntities" value="1" />
- <!-- damage radius for entities -->
- <property name="FuseTime" value="5" />
- <!-- time in sec, max 6 -->
- <property name="DropScale" value="2" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Throw_strength_default" value="0.8" />
- <property name="Throw_strength_max" value="2.5" />
- <property name="Max_strain_time" value="2.1" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Activate" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="639" name="gunPowderCharge">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="dirt" />
- <property name="HoldType" value="31" />
- <property name="Stacknumber" value="64" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="640" name="bloodDrawKit">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="31" />
- <property name="Stacknumber" value="64" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="-25" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Sound_start" value="UseActions/player_blooddraw" />
- <property name="Consume" value="false" />
- <property name="Create_item" value="bloodBag" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Home maintenance book volume II-->
- <item id="641" name="homeMaintenanceBookVolumeII">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Home maintenance Volume II" />
- <property name="Description" value="Teaches you how to make sledgehammers." />
- <property name="Recipes_to_learn" value="sledgehammer" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- sham sandwich-->
- <item id="642" name="shamSandwich">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="20" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Buff" value="foodPoisoning" />
- <property name="Buff_chance" value="0.5" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Nail Gun -->
- <item id="643" name="nailgun">
- <property name="Meshfile" value="Items/Tools/nailgunPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="37" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="Degradation" value="500" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property name="Weight" value="33" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Launcher" />
- <property name="Delay" value="0.2" />
- <property name="Range" value="200" />
- <property name="Magazine_size" value="25" />
- <property name="Magazine_item" value="nail" />
- <property name="Instantiate_on_load" value="false" />
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Motorized/Nailgun/nailgun_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Motorized/Nailgun/nailgun_reload" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.2" />
- <property name="Repair_amount" value="2" />
- <property name="Upgrade_hit_offset" value="-3" />
- <property name="Repair_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire" />
- <property name="Upgrade_action_sound" value="Weapons/Motorized/Nailgun/nailgun_fire" />
- <property name="Allowed_upgrade_items" value="woodPlank,scrapIron,forgedIron" />
- <property name="Restricted_upgrade_items" value="concrete" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="14" />
- <property name="Pos" value="0.1,-0.1" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="644" name="nail">
- <property name="Meshfile" value="Items/Tools/nailProjectilePrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="16" />
- <property name="Stacknumber" value="500" />
- <property name="Weight" value="4" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Projectile" />
- <property name="DamageEntity" value="10" />
- <property name="DamageBlock" value="0.2" />
- <property name="Explosion.ParticleIndex" value="0" />
- <!-- no expl. -->
- <property name="Velocity" value="500" />
- <property name="FlyTime" value="1.2" />
- <property name="LifeTime" value="1" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.wood" value="0.1" />
- <property name="DamageBonus.earth" value="0" />
- <property name="DamageBonus.metal" value="0" />
- <property name="DamageBonus.cloth" value="0" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- </item>
- <item id="645" name="goldenrodSeed">
- <property name="Meshfile" value="Items/Food/seed_corn" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="goldenrodSprout" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="35" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="676" name="scrapBoots">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Feet" />
- <property name="FuelValue" value="4" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.5" />
- <property name="Bullet" value="0.3" />
- <property name="Puncture" value="0.3" />
- <property name="Blunt" value="0.4" />
- <property name="Explosive" value="0.4" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.7" />
- <property name="BulletProtection" value="0.2, 0.5" />
- <property name="PunctureProtection" value="0.3, 0.5" />
- <property name="BluntProtection" value="0.3, 0.6" />
- <property name="ExplosiveProtection" value="0.2,0.6" />
- <property name="DegradationMin" value="0.3,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_feet" />
- <property name="Overlay" value="armor_scrap_metal_feet" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="677" name="scrapLegArmor">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Legs" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.5" />
- <property name="Bullet" value="0.3" />
- <property name="Puncture" value="0.3" />
- <property name="Blunt" value="0.4" />
- <property name="Explosive" value="0.4" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.7" />
- <property name="BulletProtection" value="0.2, 0.5" />
- <property name="PunctureProtection" value="0.3, 0.5" />
- <property name="BluntProtection" value="0.3, 0.6" />
- <property name="ExplosiveProtection" value="0.2,0.6" />
- <property name="DegradationMin" value="0.3,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_legs" />
- <property name="Overlay" value="scrap_metal_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="LegArmor" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="678" name="scrapChestArmor">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.5" />
- <property name="Bullet" value="0.3" />
- <property name="Puncture" value="0.3" />
- <property name="Blunt" value="0.4" />
- <property name="Explosive" value="0.4" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.7" />
- <property name="BulletProtection" value="0.2, 0.5" />
- <property name="PunctureProtection" value="0.3, 0.5" />
- <property name="BluntProtection" value="0.3, 0.6" />
- <property name="ExplosiveProtection" value="0.2,0.6" />
- <property name="DegradationMin" value="0.3,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_chest" />
- <property name="Overlay" value="scrap_metal_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="ChestArmor" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="679" name="scrapHelmet">
- <property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.5" />
- <property name="Bullet" value="0.3" />
- <property name="Puncture" value="0.3" />
- <property name="Blunt" value="0.4" />
- <property name="Explosive" value="0.4" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.7" />
- <property name="BulletProtection" value="0.2, 0.5" />
- <property name="PunctureProtection" value="0.3, 0.5" />
- <property name="BluntProtection" value="0.3, 0.6" />
- <property name="ExplosiveProtection" value="0.2,0.6" />
- <property name="DegradationMin" value="0.3,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrapmetal_helmet" />
- <property name="Overlay" value="armor_scrapmetal_helmet" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear, xEyewear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="680" name="scrapGloves">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Hands" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.5" />
- <property name="Bullet" value="0.3" />
- <property name="Puncture" value="0.3" />
- <property name="Blunt" value="0.4" />
- <property name="Explosive" value="0.4" />
- </property>
- <property class="Attributes">
- <property name="MeleeProtection" value="0.3, 0.7" />
- <property name="BulletProtection" value="0.2, 0.5" />
- <property name="PunctureProtection" value="0.3, 0.5" />
- <property name="BluntProtection" value="0.3, 0.6" />
- <property name="ExplosiveProtection" value="0.2,0.6" />
- <property name="DegradationMin" value="0.3,0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_hands" />
- <property name="Overlay" value="scrap_metal_armor" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Gloves" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="681" name="animalFat">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="682" name="bioFuel">
- <property name="Meshfile" value="Items/Food/honeyPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="10" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="683" name="nail_Mold">
- <property name="Meshfile" value="Items/Crafting/mold" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="MoldTarget" value="nail" />
- <property name="Group" value="Forging/Molds" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="684" name="denimPants">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Legs" />
- <property name="FuelValue" value="4" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="clothes_denim_pants" />
- <property name="OverlayTints" value="688DD7" />
- <property name="Overlay" value="pants_01" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Pants" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="685" name="tankTopWhite">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="2" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="base_chest" />
- <property name="Overlay" value="torso,tanktop" />
- <property name="OverlayTints" value="skin,FFFFFF" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- Bucket of Concrete -->
- <item id="686" name="concreteMix">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucketWater" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="64" />
- <property name="Weight" value="28" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Repair" />
- <property name="Delay" value="0.4" />
- <property name="Repair_amount" value="2" />
- <property name="Upgrade_hit_offset" value="-2" />
- <property name="Sound_start" value="UseActions/repair_block" />
- <property name="Allowed_upgrade_items" value="concreteMix" />
- <property name="Upgrade_action_sound" value="UseActions/bucketpour_concrete" />
- </property>
- <property name="Group" value="Tools/Traps" />
- <property class="Preview">
- <property name="Zoom" value="23" />
- <property name="Pos" value="0.18,-0.15" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="687" name="denimJacket">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="4" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="clothes_denim_jacket" />
- <property name="Overlay" value="clothes_denim_jacket" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Jacket" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="688" name="tankTopRed">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="2" />
- <property name="Weight" value="4" />
- <property name="CustomIcon" value="tankTopWhite" />
- <property name="CustomIconTint" value="FD9095" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="base_chest" />
- <property name="Overlay" value="torso,tanktop" />
- <property name="OverlayTints" value="skin,FD9095" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="689" name="tankTopPurple">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="2" />
- <property name="Weight" value="4" />
- <property name="CustomIcon" value="tankTopWhite" />
- <property name="CustomIconTint" value="C483FF" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="base_chest" />
- <property name="Overlay" value="torso,tanktop" />
- <property name="OverlayTints" value="skin,C483FF" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="690" name="wornBoots">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Feet" />
- <property name="FuelValue" value="2" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="worn_boots" />
- <property name="Overlay" value="worn_boots" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Footwear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="691" name="tallow">
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="31" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0,-1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="692" name="backpackMedium">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Back" />
- <property name="FuelValue" value="2" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_backpack01" />
- <property name="Overlay" value="gear_backpack01" />
- <property name="Layer" value="3" />
- <property name="UISlot" value="Backpack" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="693" name="vegetableStew">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="25" />
- <property name="Gain_wellness" value="0.8" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="694" name="plaidShirt">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="Weight" value="2" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="2" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="plaidShirt" />
- <property name="Overlay" value="plaidShirt" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- MacDyvers guide to scrapmetal building -->
- <item id="695" name="macDyverBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="MacDyvers guide to Scrap Metal Crafting" />
- <property name="Description" value="Teaches you how to buld makeshift things from scrap metal." />
- <property name="Recipes_to_learn" value="scrapBoots,scrapLegArmor,scrapChestArmor,scrapHelmet,scrapGloves" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="696" name="tankTopGreen">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="2" />
- <property name="Weight" value="2" />
- <property name="CustomIcon" value="tankTopWhite" />
- <property name="CustomIconTint" value="335C41" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="base_chest" />
- <property name="Overlay" value="torso,tanktop" />
- <property name="OverlayTints" value="skin,335C41" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="697" name="tankTopBlue">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="2" />
- <property name="Weight" value="2" />
- <property name="CustomIcon" value="tankTopWhite" />
- <property name="CustomIconTint" value="6282A3" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="base_chest" />
- <property name="Overlay" value="torso,tanktop" />
- <property name="OverlayTints" value="skin,6282A3" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="698" name="blackDenimPants">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="CustomIcon" value="denimPants" />
- <property name="CustomIconTint" value="575757" />
- <property name="EquipSlot" value="Legs" />
- <property name="FuelValue" value="4" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="clothes_denim_pants" />
- <property name="OverlayTints" value="575757" />
- <property name="Overlay" value="pants_01" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Pants" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="699" name="redDenimPants">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="CustomIcon" value="denimPants" />
- <property name="CustomIconTint" value="AE3B3B" />
- <property name="EquipSlot" value="Legs" />
- <property name="FuelValue" value="4" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="clothes_denim_pants" />
- <property name="OverlayTints" value="AE3B3B" />
- <property name="Overlay" value="pants_01" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Pants" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="700" name="brownDenimPants">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="CustomIcon" value="denimPants" />
- <property name="CustomIconTint" value="846954" />
- <property name="EquipSlot" value="Legs" />
- <property name="FuelValue" value="4" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="clothes_denim_pants" />
- <property name="OverlayTints" value="846954" />
- <property name="Overlay" value="pants_01" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Pants" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="701" name="plantFiberPants">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Legs" />
- <property name="CustomIcon" value="denimPants" />
- <property name="CustomIconTint" value="EDFFBA" />
- <property name="FuelValue" value="2" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.05" />
- <property name="Bullet" value="0.05" />
- <property name="Puncture" value="0.05" />
- <property name="Blunt" value="0.05" />
- <property name="Explosive" value="0.05" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="clothes_denim_pants" />
- <property name="OverlayTints" value="EDFFBA" />
- <property name="Overlay" value="pants_01" />
- <property name="Layer" value="0" />
- <property name="UISlot" value="Pants" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="702" name="canMurkyWater">
- <property name="Meshfile" value="Items/Food/can_empty" />
- <property name="Material" value="metal_thin" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="15" />
- <property name="Weight" value="4" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="5" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_sickness" value="15" />
- <property name="Gain_wellness" value="-0.1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="canEmpty" />
- <property name="Buff" value="dysentery" />
- <property name="Buff_chance" value="0.5" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="703" name="canBoiledWater">
- <property name="Meshfile" value="Items/Food/can_empty" />
- <property name="Material" value="metal_thin" />
- <property name="HoldType" value="14" />
- <property name="Stacknumber" value="1" />
- <property name="Weight" value="4" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="20" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="20" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="23" />
- <property name="Pos" value="0.18,-0.15" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <!-- Forge Ahead -->
- <item id="704" name="forgeAheadBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Forge Ahead. Blacksmithing, Metalworks and more." />
- <property name="Description" value="Teaches you how to build your own forge." />
- <property name="Recipes_to_learn" value="forge" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- vitamins -->
- <item id="705" name="vitamins">
- <property name="Meshfile" value="Items/Health/painkillersPrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="16" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="0" />
- <property name="Gain_wellness" value="0.5" />
- <property name="Sound_start" value="UseActions/player_painkillers" />
- <property name="Debuff" value="dysentery" />
- </property>
- <property name="Group" value="Medicine" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="706" name="beer">
- <property name="Meshfile" value="Items/Food/honeyPrefab" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Weight" value="12" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="20" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="10" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="emptyJar" />
- <property name="Buff" value="DrinkBeer" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="23" />
- <property name="Pos" value="0.18,-0.15" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="707" name="candle">
- <property name="Class" value="ItemClassTorch" />
- <property name="Meshfile" value="Items/Tools/candlePrefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="64" />
- <property name="FuelValue" value="4" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock" />
- <property name="Delay" value="0.5" />
- <property name="Blockname" value="candleWall" />
- </property>
- </item>
- <item id="708" name="plaidShirtRed">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="3" />
- <property name="Weight" value="3" />
- <property name="CustomIcon" value="plaidShirt" />
- <property name="CustomIconTint" value="AD0000" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="plaidShirt" />
- <property name="Overlay" value="plaidShirt" />
- <property name="OverlayTints" value="AD0000" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="709" name="plaidShirtBrown">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="3" />
- <property name="Weight" value="3" />
- <property name="CustomIcon" value="plaidShirt" />
- <property name="CustomIconTint" value="846954" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="plaidShirt" />
- <property name="Overlay" value="plaidShirt" />
- <property name="OverlayTints" value="846954" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="710" name="plaidShirtGreen">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="3" />
- <property name="Weight" value="3" />
- <property name="CustomIcon" value="plaidShirt" />
- <property name="CustomIconTint" value="335C41" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="plaidShirt" />
- <property name="Overlay" value="plaidShirt" />
- <property name="OverlayTints" value="335C41" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="711" name="plaidShirtBlue">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="3" />
- <property name="Weight" value="3" />
- <property name="CustomIcon" value="plaidShirt" />
- <property name="CustomIconTint" value="6EADFF" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="plaidShirt" />
- <property name="Overlay" value="plaidShirt" />
- <property name="OverlayTints" value="6EADFF" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="712" name="plaidShirtBlack">
- <property name="Meshfile" value="Items/Crafting/leather" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="cloth" />
- <property name="EquipSlot" value="Chest" />
- <property name="FuelValue" value="3" />
- <property name="Weight" value="3" />
- <property name="CustomIcon" value="plaidShirt" />
- <property name="CustomIconTint" value="575757" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.1" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.1" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="plaidShirt" />
- <property name="Overlay" value="plaidShirt" />
- <property name="OverlayTints" value="575757" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Shirt" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="713" name="skullCapRed">
- <property name="Meshfile" value="Items/Clothing/Head/prefabSkullcap" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="CustomIcon" value="skullCap" />
- <property name="CustomIconTint" value="AD0000" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.2" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.125" />
- <property name="Explosive" value="0.05" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_skullcap" />
- <property name="Overlay" value="gear_skullcap" />
- <property name="OverlayTints" value="AD0000" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="714" name="skullCapBlue">
- <property name="Meshfile" value="Items/Clothing/Head/prefabSkullcap" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="CustomIcon" value="skullCap" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="CustomIconTint" value="6EADFF" />
- <property class="Armor">
- <property name="Melee" value="0.2" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.125" />
- <property name="Explosive" value="0.05" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_skullcap" />
- <property name="Overlay" value="gear_skullcap" />
- <property name="OverlayTints" value="6EADFF" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="715" name="skullCapGreen">
- <property name="Meshfile" value="Items/Clothing/Head/prefabSkullcap" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="CustomIcon" value="skullCap" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="CustomIconTint" value="335C41" />
- <property class="Armor">
- <property name="Melee" value="0.2" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.125" />
- <property name="Explosive" value="0.05" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_skullcap" />
- <property name="Overlay" value="gear_skullcap" />
- <property name="OverlayTints" value="335C41" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="716" name="skullCapBrown">
- <property name="Meshfile" value="Items/Clothing/Head/prefabSkullcap" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="CustomIcon" value="skullCap" />
- <property name="CustomIconTint" value="846954" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.2" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.125" />
- <property name="Explosive" value="0.05" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_skullcap" />
- <property name="Overlay" value="gear_skullcap" />
- <property name="OverlayTints" value="846954" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="717" name="skullCapBlack">
- <property name="Meshfile" value="Items/Clothing/Head/prefabSkullcap" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Head" />
- <property name="CustomIcon" value="skullCap" />
- <property name="CustomIconTint" value="575757" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.2" />
- <property name="Bullet" value="0.1" />
- <property name="Puncture" value="0.1" />
- <property name="Blunt" value="0.125" />
- <property name="Explosive" value="0.05" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_skullcap" />
- <property name="Overlay" value="gear_skullcap" />
- <property name="OverlayTints" value="575757" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="718" name="bandanaRed">
- <property name="Meshfile" value="Items/Clothing/Head/bandana" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="AD0000" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_bandana" />
- <property name="Overlay" value="gear_bandana" />
- <property name="OverlayTints" value="AD0000" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="719" name="bandanaBlue">
- <property name="Meshfile" value="Items/Clothing/Head/bandana" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="6EADFF" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_bandana" />
- <property name="Overlay" value="gear_bandana" />
- <property name="OverlayTints" value="6EADFF" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="720" name="bandanaGreen">
- <property name="Meshfile" value="Items/Clothing/Head/bandana" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="335C41" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_bandana" />
- <property name="Overlay" value="gear_bandana" />
- <property name="OverlayTints" value="335C41" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="721" name="bandanaBrown">
- <property name="Meshfile" value="Items/Clothing/Head/bandana" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="846954" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_bandana" />
- <property name="Overlay" value="gear_bandana" />
- <property name="OverlayTints" value="846954" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="722" name="bandanaBlack">
- <property name="Meshfile" value="Items/Clothing/Head/bandana" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="CustomIcon" value="bandana" />
- <property name="CustomIconTint" value="575757" />
- <property name="FuelValue" value="16" />
- <property name="Weight" value="1" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="gear_bandana" />
- <property name="Overlay" value="gear_bandana" />
- <property name="OverlayTints" value="575757" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Face" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="723" name="santaHat">
- <property name="Meshfile" value="Items/Clothing/Head/bandana" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Face" />
- <property name="FuelValue" value="16" />
- <property name="Degradation" value="250" param1="true" />
- <property class="Armor">
- <property name="Melee" value="0.3" />
- <property name="Bullet" value="0.2" />
- <property name="Puncture" value="0.2" />
- <property name="Blunt" value="0.25" />
- <property name="Explosive" value="0.1" />
- </property>
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="santa_hat" />
- <property name="Overlay" value="santa_hat" />
- <property name="Layer" value="2" />
- <property name="UISlot" value="Headgear" />
- <property name="ShowHair" value="true" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- hunting book-->
- <item id="724" name="huntingBook">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property name="CustomIcon" value="huntingKnifeBook" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Hunters Handbook" />
- <property name="Description" value="Learn to maintain your hunting rifle." />
- <property name="Recipes_to_learn" value="huntingRifle" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- sniper rifle schematic -->
- <item id="725" name="sniperRifleSchematic">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="50" />
- <property name="CustomIcon" value="smgSchematics" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="Hunters Handbook" />
- <property name="Description" value="Learn to assemble and maintain a sniper rifle." />
- <property name="Recipes_to_learn" value="sniperRifle" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- sniper rifle molds -->
- <item id="726" name="sniperRifleMoldSchematics">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="CustomIcon" value="smgSchematics" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="" />
- <property name="Description" value="Learn to assemble and maintain a sniper rifle." />
- <property name="Recipes_to_learn" value="sniperRifle_triggerHousing_Mold,sniperRifle_barrel_1_mold,sniperRifle_barrel_2_mold,sniperRifle_scopeFrame_mold,sniperRifle_stock_mold" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- hunting rifle molds -->
- <item id="727" name="huntingRifleMoldSchematics">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="CustomIcon" value="smgSchematics" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="" />
- <property name="Description" value="Learn to craft hunting rifle molds and parts." />
- <property name="Recipes_to_learn" value="huntingRifleBarrelMold,huntingRifleBoltMold,huntingRifleStock" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- smg molds -->
- <item id="728" name="smgMoldSchematics">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="CustomIcon" value="smgSchematics" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="" />
- <property name="Description" value="Learn to craft mp5 part molds." />
- <property name="Recipes_to_learn" value="mp5_barrel_mold,mp5_stock_mold,mp5_receiver_mold" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- pistol part molds -->
- <item id="729" name="pistolMoldSchematics">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="CustomIcon" value="smgSchematics" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="" />
- <property name="Description" value="Learn to craft pistol part molds." />
- <property name="Recipes_to_learn" value="pistol_barrel_mold,pistol_parts_mold,pistol_receiver_mold" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!-- shotgun part molds -->
- <item id="730" name="shotgunMoldSchematics">
- <property name="Meshfile" value="Items/Misc/Book" />
- <property name="Material" value="paper" />
- <property name="HoldType" value="21" />
- <property name="CustomIcon" value="smgSchematics" />
- <property name="Stacknumber" value="50" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="LearnRecipe" />
- <property name="Title" value="" />
- <property name="Description" value="Learn to craft pistol part molds." />
- <property name="Recipes_to_learn" value="PumpShotgun_barrel_mold,PumpShotgun_shortBarrel_mold,PumpShotgun_receiver_mold,PumpShotgun_parts,PumpShotgun_shortBarrel,PumpShotgun_shortStock" />
- <property name="Delay" value="0" />
- <property name="Sound_start" value="Misc/recipe_unlocked" />
- </property>
- <property name="FuelValue" value="20" />
- <property name="Weight" value="20" />
- <property name="Group" value="Special Items" />
- <property class="Preview">
- <property name="Zoom" value="10" />
- <property name="Pos" value="0,-0.2" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="731" name="dynamite">
- <property name="Class" value="ItemClassTimeBomb" />
- <property name="Meshfile" value="Items/Weapons/Ranged/Dynamite/dynamitePrefab" />
- <property name="Material" value="metal" />
- <property name="CustomIcon" value="tnt" />
- <property name="HoldType" value="25" />
- <property name="Explosion.BlockDamage" value="10" />
- <!-- damage for blocks in the center of the explosion -->
- <property name="Explosion.EntityDamage" value="100" />
- <!-- damage for entities in the center of the explosion -->
- <property name="Explosion.ParticleIndex" value="1" />
- <!-- which prefab/particle is used -->
- <property name="Explosion.RadiusBlocks" value="4" />
- <!-- damage radius for blocks -->
- <property name="Explosion.RadiusEntities" value="5" />
- <!-- damage radius for entities -->
- <!--!
- <property name="Explosion.DamageBonus.stone" value="0" />
- <property name="Explosion.DamageBonus.metal" value="0" />
- <property name="Explosion.DamageBonus.earth" value="0" />
- <property name="Explosion.DamageBonus.cloth" value="5" />
- <property name="Explosion.DamageBonus.wood" value="0" />
- <property name="Explosion.DamageBonus.water" value="0" />
- <property name="Explosion.DamageBonus.glass" value="10" />
- -->
- <property name="FuseTime" value="5" />
- <!-- time in sec, max 6 -->
- <property name="DropScale" value="2" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="ThrowAway" />
- <property name="Throw_strength_default" value="0.8" />
- <property name="Throw_strength_max" value="2.5" />
- <property name="Max_strain_time" value="2.1" />
- <property name="Sound_start" value="swoosh" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Activate" />
- </property>
- <property name="ThrowableDecoy" value="true" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="732" name="smallEngine">
- <property name="Meshfile" value="Items/Tools/smallEngine" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="7" />
- <property name="Weight" value="250" />
- <property name="Group" value="Resources" />
- </item>
- <item id="733" name="augerBlade">
- <property name="Meshfile" value="Items/Tools/auger_blade" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="18" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2" />
- <property name="Sphere" value="0.2" />
- <property name="Block_range" value="4" />
- <property name="DamageEntity" value="8" />
- <property name="DamageBlock" value="1" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.earth" value="15" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.head" value="4" />
- </property>
- <property name="Weight" value="100" />
- <property name="Group" value="Resources" />
- </item>
- <item id="734" name="handlebars">
- <property name="Meshfile" value="Items/Tools/handlebars" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="7" />
- <property name="Weight" value="50" />
- <property name="Group" value="Resources" />
- </item>
- <item id="735" name="flashlight02">
- <property name="Class" value="ItemClassToggle" />
- <property name="Meshfile" value="Items/Tools/flashlight02Prefab" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="13" />
- <property name="LightSource" value="lightSource" />
- <property name="ActivateObject" value="lightSource" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.1" />
- <property name="Range" value="2.0" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="6" />
- <property name="DamageBlock" value=".7" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="2" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property name="Group" value="Miscellaneous" />
- <property class="Preview">
- <property name="Pos" value="-0.15,-0.8" />
- </property>
- </item>
- <item id="736" name="casinoCoin">
- <property name="Meshfile" value="Items/Misc/casino_coin" />
- <property name="Material" value="metal" />
- <property name="Weight" value="4" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="500" />
- <property class="Preview">
- <property name="Zoom" value="35" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="737" name="aviatorGoggles">
- <property name="Meshfile" value="Items/Clothing/Head/aviator_goggles" />
- <property name="Material" value="cloth" />
- <property name="HoldType" value="7" />
- <property name="Stacknumber" value="1" />
- <property name="EquipSlot" value="Eyes" />
- <property name="Group" value="Clothing" />
- <property class="UMA">
- <property name="Mesh" value="aviator_goggles" />
- <property name="Overlay" value="aviator_goggles" />
- <property name="Layer" value="1" />
- <property name="UISlot" value="Eyewear" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="738" name="tazasStoneaxe">
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axe" />
- <property name="Material" value="stone" />
- <property name="HoldType" value="32" />
- <property name="CustomIcon" value="stoneAxe" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="rockSmall" />
- <property name="Weight" value="4" />
- <property name="Degradation" value="500" param1="true" />
- <property name="SoundDestroy" value="wooddestroy1" />
- <property name="FuelValue" value="5" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Melee" />
- <property name="Delay" value="1.2" />
- <property name="Range" value="2.1" />
- <property name="Sphere" value="0.1" />
- <property name="DamageEntity" value="20" />
- <property name="DamageBlock" value="2" />
- <property name="Sound_start" value="swoosh" />
- <property name="Stamina_usage" value="8" />
- <property name="DamageBonus.head" value="5" />
- <property name="DamageBonus.glass" value="25" />
- <property name="DamageBonus.stone" value="2.5" />
- <property name="DamageBonus.concrete" value="2.5" />
- <property name="DamageBonus.metal" value="1.5" />
- <property name="DamageBonus.wood" value="2" />
- <property name="DamageBonus.earth" value="3" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="10,20" />
- <property name="BlockDamage" value="2,12" />
- <property name="DegradationMax" value="300,600" />
- <property name="DegradationRate" value="1,1" />
- </property>
- </item>
- <item id="739" name="blunderbuss">
- <property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="39" />
- <property name="Stacknumber" value="1" />
- <property name="RepairTools" value="weaponRepairKit" />
- <property name="Degradation" value="250" param1="false" />
- <property name="DegradationBreaksAfter" value="false" />
- <property name="SoundJammed" value="Weapons/weapon_jam" />
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged" />
- <property name="Delay" value="0.8" />
- <property name="Range" value="40" />
- <property name="Rays_per_shot" value="8" />
- <property name="Rays_spread" value="0.96" />
- <property name="Crosshair_min_distance" value="30" />
- <property name="Crosshair_max_distance" value="50" />
- <property name="DamageEntity" value="25" />
- <property name="DamageBlock" value="0.3" />
- <property name="Magazine_size" value="1" />
- <property name="Magazine_item" value="blunderbussAmmo" />
- <property name="Reload_time" value="3.9" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_start" value="Weapons/Ranged/Blunderbuss/blunderbuss_fire" />
- <property name="Sound_repeat" value="" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="Weapons/weapon_empty" />
- <property name="Sound_reload" value="Weapons/Ranged/Blunderbuss/blunderbuss_reload" />
- <property name="Particles_muzzle_fire" value="nozzleflashuzi" />
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
- <property name="DamageBonus.head" value="6" />
- <property name="DamageBonus.glass" value="25" />
- </property>
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Zoom" />
- <property name="Zoom_max_out" value="35" />
- <property name="Zoom_max_in" value="35" />
- </property>
- <property name="Group" value="Ammo/Weapons" />
- <property class="Attributes">
- <property name="EntityDamage" value="5,25" />
- <property name="BlockDamage" value="1,3" />
- <property name="DegradationMax" value="50,600" />
- <property name="DegradationRate" value="2,1" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="5" />
- <property name="Pos" value="0.1,-0.05" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="740" name="blunderbussAmmo">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShell" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="128" />
- <property name="DropScale" value="4" />
- <property name="Group" value="Ammo/Weapons" />
- <property class="Preview">
- <property name="Zoom" value="40" />
- <property name="Pos" value="0.0,0.0" />
- <property name="Rot" value="10,0,0" />
- </property>
- </item>
- <item id="741" name="pistol_grip">
- <property name="PartType" value="Stock" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Attributes">
- <property name="DegradationRate" value="1,1" />
- <property name="DegradationMax" value="30,600" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="742" name="mp5_parts">
- <property name="PartType" value="Pump" />
- <property name="CustomIcon" value="44MagnumParts" />
- <!-- <property name="CustomIconTint" value="111111" /> -->
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="743" name="huntingRifleParts">
- <property name="PartType" value="Pump" />
- <property name="CustomIcon" value="pistol_parts" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Attributes">
- <property name="DegradationMax" value="30,600" />
- </property>
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="744" name="sniperRifleParts">
- <property name="PartType" value="Pump" />
- <property name="CustomIcon" value="pistol_parts" />
- <property name="Meshfile" value="Items/Misc/parcel" />
- <property name="Material" value="metal" />
- <property name="HoldType" value="21" />
- <property name="Stacknumber" value="1" />
- <property name="Degradation" value="100" param1="true" />
- <property class="Attributes">
- <property name="DegradationMax" value="30,600" />
- </property>
- <property name="Weight" value="8" />
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="28" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!--Bowls and Recipes Mod -->
- <item id="239" name="bowl">
- <property name="Meshfile" value="Items/Crafting/clay_bowl" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Weight" value="12" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="ExchangeItem" />
- <property name="Delay" value="1.0" />
- <property name="Change_item_to" value="Bowl of Murky Water" />
- <property name="Focused_blockname_1" value="water" />
- <property name="Focused_blockname_2" value="waterMoving" />
- <property name="Focused_blockname_3" value="waterStaticBucket" />
- <property name="Focused_blockname_4" value="waterMovingBucket" />
- <property name="Focused_blockname_5" value="toilet01" />
- <property name="Focused_blockname_6" value="toilet02" />
- <property name="Focused_blockname_7" value="toilet03" />
- <property name="Sound_start" value="UseActions/bucketfill_water" />
- </property>
- <property name="Group" value="Resources" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="880" name="Bowl of Murky Water">
- <property name="Meshfile" value="Items/Crafting/clay_bowl" />
- <property name="CustomIcon" value="bowl" />
- <property name="CustomIconTint" value="595C55" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Weight" value="12" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="5" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="15" />
- <property name="Gain_sickness" value="15" />
- <property name="Gain_wellness" value="-0.1" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="bowl" />
- <property name="Buff" value="dysentery" />
- <property name="Buff_chance" value="0.5" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="881" name="Bowl of Water">
- <property name="Meshfile" value="Items/Crafting/clay_bowl" />
- <property name="CustomIcon" value="bowl" />
- <property name="CustomIconTint" value="A8DBFF" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Weight" value="12" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="20" />
- <property name="Gain_food" value="0" />
- <property name="Gain_water" value="20" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- <property name="Create_item" value="bowl" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="884" name="Blueberry Jam">
- <property name="Meshfile" value="Items/Food/bottled_waterPrefab" />
- <property name="CustomIcon" value="bottledWater" />
- <property name="CustomIconTint" value="4A39FA" />
- <property name="Material" value="glass" />
- <property name="HoldType" value="3" />
- <property name="Stacknumber" value="15" />
- <property name="Weight" value="12" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="0" />
- <property name="Gain_stamina" value="20" />
- <property name="Gain_food" value="36" />
- <property name="Gain_water" value="12" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="emptyJar" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="23" />
- <property name="Pos" value="0.18,-0.15" />
- <property name="Rot" value="0,-45,0" />
- </property>
- </item>
- <item id="885" name="Canned Venison Stew">
- <property name="Meshfile" value="Items/Food/can_beef" />
- <property name="CustomIcon" value="canBeef" />
- <property name="CustomIconTint" value="9C4E2F" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="15" />
- <property name="Gain_water" value="9" />
- <property name="Gain_wellness" value="0.5" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="886" name="Canned Rabbit Stew">
- <property name="Meshfile" value="Items/Food/can_beef" />
- <property name="CustomIcon" value="canBeef" />
- <property name="CustomIconTint" value="D3D96C" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="1" />
- <property name="Gain_food" value="10" />
- <property name="Gain_water" value="6" />
- <property name="Gain_wellness" value="0.4" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="887" name="Canned Vegetable Stew">
- <property name="Meshfile" value="Items/Food/can_beef" />
- <property name="CustomIconTint" value="40DB9A" />
- <property name="CustomIcon" value="canBeef" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="3" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="1" />
- <property name="Gain_food" value="8" />
- <property name="Gain_water" value="10" />
- <property name="Gain_wellness" value="0.4" />
- <property name="Sound_start" value="UseActions/player_eating" />
- <property name="Create_item" value="canEmpty" />
- </property>
- <property class="Preview">
- <property name="Zoom" value="24" />
- <property name="Pos" value="-0.02,-0.1" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="888" name="Three Meat Stew">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="80" />
- <property name="Gain_water" value="50" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="889" name="Bowl of Fruit">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="40DBAD" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="24" />
- <property name="Gain_water" value="3" />
- <property name="Gain_stamina" value="30" />
- <property name="Gain_wellness" value="0.5" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="890" name="Cornbread and Jam">
- <property name="Meshfile" value="Items/Food/cornbread" />
- <property name="CustomIcon" value="cornBread" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="5F40DB" />
- <property name="HoldType" value="21" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="13" />
- <property name="Gain_wellness" value="0.5" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="25" />
- <property name="Pos" value="0,-0.05" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="891" name="Chunky Beef Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="venisonStew" />
- <property name="CustomIconTint" value="8A703F" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="20" />
- <property name="Gain_food" value="60" />
- <property name="Gain_water" value="3" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="892" name="Chicken Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="E3E1C1" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="10" />
- <property name="Gain_food" value="30" />
- <property name="Gain_water" value="2" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="893" name="Lamb Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="9E865A" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="10" />
- <property name="Gain_food" value="30" />
- <property name="Gain_water" value="2" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="894" name="Bowl of Chili">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="E82549" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="10" />
- <property name="Gain_food" value="30" />
- <property name="Gain_water" value="-10" />
- <property name="Gain_gas" value="30" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="895" name="Bowl of Miso">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="34BA67" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="20" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="896" name="Pea Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="159647" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="20" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="897" name="Bowl of Pasta">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="AB4100" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Gain_food" value="30" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="898" name="Bowl of Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="85623D" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="20" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="899" name="Bowl of Stock">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="85623D" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="20" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="874" name="Creamed Corn">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="EBDC7A" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="8" />
- <property name="Gain_water" value="4" />
- <property name="Gain_stamina" value="4" />
- <property name="Gain_wellness" value="0.16" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="smallSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="875" name="Mushroom Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="D1C7A9" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="9" />
- <property name="Gain_water" value="4" />
- <property name="Gain_wellness" value="0.5" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="smallSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <!--Warm Bowls -->
- <item id="900" name="Warm Chunky Beef Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="venisonStew" />
- <property name="CustomIconTint" value="8A703F" />
- <property name="Material" value="organic" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="23" />
- <property name="Gain_food" value="63" />
- <property name="Gain_water" value="6" />
- <property name="Gain_wellness" value="1" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="901" name="Warm Chicken Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="E3E1C1" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="13" />
- <property name="Gain_food" value="33" />
- <property name="Gain_water" value="5" />
- <property name="Gain_wellness" value="1" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="902" name="Warm Lamb Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="9E865A" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="13" />
- <property name="Gain_food" value="33" />
- <property name="Gain_water" value="5" />
- <property name="Gain_wellness" value="1" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="903" name="Warm Bowl of Chili">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="E82549" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="13" />
- <property name="Gain_food" value="33" />
- <property name="Gain_water" value="-13" />
- <property name="Gain_gas" value="33" />
- <property name="Gain_wellness" value="1" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="883" name="Warm Bowl of Miso">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="34BA67" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="2" />
- <property name="Gain_food" value="20" />
- <property name="Gain_water" value="20" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="largeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="870" name="Warm Pea Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="159647" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_food" value="23" />
- <property name="Gain_wellness" value="1" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="871" name="Warm Bowl of Pasta">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="AB4100" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Gain_food" value="33" />
- <property name="Gain_wellness" value="1" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="872" name="Warm Bowl of Soup">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="85623D" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="23" />
- <property name="Gain_water" value="23" />
- <property name="Gain_wellness" value="1" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_drinking" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- <item id="873" name="Warm Bowl of Stock">
- <property name="Meshfile" value="Items/Food/venison_stew" />
- <property name="CustomIcon" value="vegetableStew" />
- <property name="Material" value="organic" />
- <property name="CustomIconTint" value="85623D" />
- <property name="HoldType" value="23" />
- <property name="Group" value="Food/Cooking" />
- <property class="Action1">
- <!-- UseAction -->
- <property name="Class" value="Eat" />
- <property name="Delay" value="1.0" />
- <property name="Use_time" value="..." />
- <property name="Gain_health" value="5" />
- <property name="Gain_food" value="23" />
- <property name="Gain_water" value="23" />
- <property name="Gain_wellness" value="1" />
- <property name="Create_item" value="bowl" />
- <property name="Sound_start" value="UseActions/player_eating" />
- </property>
- <property name="Smell" value="exLargeSmell" />
- <property name="Group" value="Food/Cooking" />
- <property class="Preview">
- <property name="Zoom" value="30" />
- <property name="Pos" value="0,-0.03" />
- <property name="Rot" value="90,45,0" />
- </property>
- </item>
- </items>
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