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  1. Running AutomationTool...
  2. Program.Main: CWD=J:\unreal\Epic Games\4.10\Engine\Binaries\DotNET
  3. Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=J:/unreal/unrealjs/Examples/JavascriptPlayground.uproject -noP4 -clientconfig=DebugGame -serverconfig=DebugGame -nocompile -nocompileeditor -rocket -utf8output -platform=Win64 -build -cook -map= -unversionedcookedcontent -compressed -stage -deploy -cmdline= -Messaging -device=Windows@PC -addcmdline=-SessionId=FC31A26A4333346645955A9498E89D77 -SessionOwner=simoneschiappacasse -SessionName='PC' -run -nokill
  4. Automation.Process: IsBuildMachine=False
  5. Automation.Process: ShouldKillProcesses=False
  6. Automation.Process: Setting up command environment.
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=J:/unreal/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  8. CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(J:/unreal/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs)
  9. WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  10. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  11. WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
  12. WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  13. WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
  14. WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  15. CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  16. CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  17. WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  18. WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  19. ProjectUtils.CleanupFolders: Cleaning up project rules folder
  20. CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(J:\unreal\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules)
  21. Automation.Process: Compiling scripts.
  22. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  23. ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  24. BuildCookRun.SetupParams: Setting up ProjectParams for J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject
  25. ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: J:\unreal\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules\UATRules-1142628714.dll
  26. ProjectParams.ValidateAndLog: Project Params **************
  27. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  28. ProjectParams.ValidateAndLog: Archive=False
  29. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  30. ProjectParams.ValidateAndLog: CreateAppBundle=True
  31. ProjectParams.ValidateAndLog: BaseArchiveDirectory=J:\unreal\unrealjs\Examples\ArchivedBuilds
  32. ProjectParams.ValidateAndLog: BaseStageDirectory=J:\unreal\unrealjs\Examples\Saved\StagedBuilds
  33. ProjectParams.ValidateAndLog: Build=True
  34. ProjectParams.ValidateAndLog: Cook=True
  35. ProjectParams.ValidateAndLog: Clean=
  36. ProjectParams.ValidateAndLog: Client=False
  37. ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
  38. ProjectParams.ValidateAndLog: ClientCookedTargets=JavascriptPlayground
  39. ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  40. ProjectParams.ValidateAndLog: Compressed=True
  41. ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  42. ProjectParams.ValidateAndLog: CookFlavor=
  43. ProjectParams.ValidateAndLog: CookOnTheFly=False
  44. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  45. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  46. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  47. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  48. ProjectParams.ValidateAndLog: GeneratePatch=False
  49. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  50. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  51. ProjectParams.ValidateAndLog: DLCName=
  52. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  53. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  54. ProjectParams.ValidateAndLog: DedicatedServer=False
  55. ProjectParams.ValidateAndLog: DirectoriesToCook=
  56. ProjectParams.ValidateAndLog: CulturesToCook=
  57. ProjectParams.ValidateAndLog: EditorTargets=
  58. ProjectParams.ValidateAndLog: Foreign=False
  59. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  60. ProjectParams.ValidateAndLog: IsProgramTarget=False
  61. ProjectParams.ValidateAndLog: IterativeCooking=False
  62. ProjectParams.ValidateAndLog: CookAll=False
  63. ProjectParams.ValidateAndLog: CookMapsOnly=False
  64. ProjectParams.ValidateAndLog: Deploy=True
  65. ProjectParams.ValidateAndLog: IterativeDeploy=False
  66. ProjectParams.ValidateAndLog: FastCook=False
  67. ProjectParams.ValidateAndLog: LogWindow=False
  68. ProjectParams.ValidateAndLog: Manifests=False
  69. ProjectParams.ValidateAndLog: MapToRun=
  70. ProjectParams.ValidateAndLog: NoClient=False
  71. ProjectParams.ValidateAndLog: NumClients=0
  72. ProjectParams.ValidateAndLog: NoDebugInfo=False
  73. ProjectParams.ValidateAndLog: NoCleanStage=False
  74. ProjectParams.ValidateAndLog: NoXGE=False
  75. ProjectParams.ValidateAndLog: MapsToCook=
  76. ProjectParams.ValidateAndLog: Pak=False
  77. ProjectParams.ValidateAndLog: Package=False
  78. ProjectParams.ValidateAndLog: NullRHI=False
  79. ProjectParams.ValidateAndLog: FakeClient=False
  80. ProjectParams.ValidateAndLog: EditorTest=False
  81. ProjectParams.ValidateAndLog: RunAutomationTests=False
  82. ProjectParams.ValidateAndLog: RunAutomationTest=
  83. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  84. ProjectParams.ValidateAndLog: CrashIndex=0
  85. ProjectParams.ValidateAndLog: ProgramTargets=
  86. ProjectParams.ValidateAndLog: ProjectBinariesFolder=J:\unreal\unrealjs\Examples\Binaries\Win64
  87. ProjectParams.ValidateAndLog: ProjectBinariesPath=J:\unreal\unrealjs\Examples\Binaries\Win64
  88. ProjectParams.ValidateAndLog: ProjectGameExeFilename=J:\unreal\unrealjs\Examples\Binaries\Win64\JavascriptPlayground.exe
  89. ProjectParams.ValidateAndLog: ProjectGameExePath=J:\unreal\unrealjs\Examples\Binaries\Win64\JavascriptPlayground.exe
  90. ProjectParams.ValidateAndLog: Distribution=False
  91. ProjectParams.ValidateAndLog: Prebuilt=False
  92. ProjectParams.ValidateAndLog: Prereqs=False
  93. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  94. ProjectParams.ValidateAndLog: RawProjectPath=J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject
  95. ProjectParams.ValidateAndLog: Rocket=True
  96. ProjectParams.ValidateAndLog: Run=True
  97. ProjectParams.ValidateAndLog: ServerConfigsToBuild=DebugGame
  98. ProjectParams.ValidateAndLog: ServerCookedTargets=
  99. ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  100. ProjectParams.ValidateAndLog: ShortProjectName=JavascriptPlayground
  101. ProjectParams.ValidateAndLog: SignedPak=False
  102. ProjectParams.ValidateAndLog: SignPak=
  103. ProjectParams.ValidateAndLog: SkipCook=False
  104. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  105. ProjectParams.ValidateAndLog: SkipPak=False
  106. ProjectParams.ValidateAndLog: SkipStage=False
  107. ProjectParams.ValidateAndLog: Stage=True
  108. ProjectParams.ValidateAndLog: bUsesSteam=False
  109. ProjectParams.ValidateAndLog: bUsesCEF3=False
  110. ProjectParams.ValidateAndLog: bUsesSlate=True
  111. ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  112. ProjectParams.ValidateAndLog: Project Params **************
  113. Project.Build: ********** BUILD COMMAND STARTED **********
  114. UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  115. UE4Build.Build: ************************* UE4Build:
  116. UE4Build.Build: ************************* ForceMonolithic: False
  117. UE4Build.Build: ************************* ForceNonUnity:False
  118. UE4Build.Build: ************************* ForceDebugInfo: False
  119. UE4Build.Build: ************************* UseXGE: False
  120. UE4Build.Build: ************************* UseParallelExecutor: False
  121. CommandUtils.Run: Run: J:\unreal\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe JavascriptPlayground Win64 DebugGame J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject -remoteini="J:\unreal\unrealjs\Examples" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
  122. UnrealBuildTool: Performing full C++ include scan (building a new target)
  123. CommandUtils.Run: Run: Took 1.5636537s to run UnrealBuildTool.exe, ExitCode=0
  124. UE4Build.PrepareManifest: Copied UBT manifest to J:\unreal\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
  125. CommandUtils.Run: Run: J:\unreal\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe JavascriptPlayground Win64 DebugGame J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject -remoteini="J:\unreal\unrealjs\Examples" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
  126. UnrealBuildTool: Creating makefile for JavascriptPlayground (BuildConfiguration.xml is newer)
  127. UnrealBuildTool: Performing 6 actions (18 in parallel)
  128. UnrealBuildTool: PCH.JavascriptPlayground.h.cpp
  129. UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  130. UnrealBuildTool: UELinkerFixups.cpp
  131. UnrealBuildTool: JavascriptPlayground.cpp
  132. UnrealBuildTool: MyClass.cpp
  133. UnrealBuildTool: [6/6] Link JavascriptPlayground-Win64-DebugGame.exe
  134. UnrealBuildTool: Creating library J:\unreal\unrealjs\Examples\Binaries\Win64\JavascriptPlayground-Win64-DebugGame.lib and object J:\unreal\unrealjs\Examples\Binaries\Win64\JavascriptPlayground-Win64-DebugGame.exp
  135. UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  136. UnrealBuildTool: Total build time: 45.82 seconds
  137. CommandUtils.Run: Run: Took 45.8538192s to run UnrealBuildTool.exe, ExitCode=0
  138. UE4Build.CheckBuildProducts: Build products *******
  139. UE4Build.CheckBuildProducts: J:\unreal\unrealjs\Examples\Binaries\Win64\JavascriptPlayground-Win64-DebugGame.exe
  140. UE4Build.CheckBuildProducts: J:\unreal\unrealjs\Examples\Binaries\Win64\JavascriptPlayground-Win64-DebugGame.pdb
  141. UE4Build.CheckBuildProducts: J:\unreal\unrealjs\Examples\Build\Receipts\JavascriptPlayground-Win64-DebugGame.target.xml
  142. UE4Build.CheckBuildProducts: End Build products *******
  143. Project.Build: ********** BUILD COMMAND COMPLETED **********
  144. Project.Cook: ********** COOK COMMAND STARTED **********
  145. CommandUtils.RunCommandlet: Running UE4Editor Cook for project J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject
  146. CommandUtils.RunCommandlet: Commandlet log file is J:\unreal\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.03.17-12.12.00.txt
  147. CommandUtils.Run: Run: J:\unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -compressed -abslog="J:\unreal\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.03.17-12.12.00.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
  148. UE4Editor-Cmd:
  149. UE4Editor-Cmd: LogInit:Display: Running engine for game: JavascriptPlayground
  150. UE4Editor-Cmd: LogInit:Display: RandInit(506051827) SRandInit(506051828).
  151. UE4Editor-Cmd: [2016.03.17-12.12.02:221][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  152. UE4Editor-Cmd: [2016.03.17-12.12.03:161][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  153. UE4Editor-Cmd: [2016.03.17-12.12.03:166][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  154. UE4Editor-Cmd: [2016.03.17-12.12.03:172][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  155. UE4Editor-Cmd: [2016.03.17-12.12.03:178][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  156. UE4Editor-Cmd: [2016.03.17-12.12.03:183][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  157. UE4Editor-Cmd: [2016.03.17-12.12.03:187][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  158. UE4Editor-Cmd: [2016.03.17-12.12.03:191][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  159. UE4Editor-Cmd: [2016.03.17-12.12.03:195][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  160. UE4Editor-Cmd: [2016.03.17-12.12.03:198][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  161. UE4Editor-Cmd: [2016.03.17-12.12.03:202][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  162. UE4Editor-Cmd: [2016.03.17-12.12.03:205][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  163. UE4Editor-Cmd: [2016.03.17-12.12.03:212][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  164. UE4Editor-Cmd: [2016.03.17-12.12.03:212][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  165. UE4Editor-Cmd: [2016.03.17-12.12.03:213][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  166. UE4Editor-Cmd: [2016.03.17-12.12.03:230][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  167. UE4Editor-Cmd: [2016.03.17-12.12.03:233][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  168. UE4Editor-Cmd: [2016.03.17-12.12.03:236][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  169. UE4Editor-Cmd: [2016.03.17-12.12.03:239][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  170. UE4Editor-Cmd: [2016.03.17-12.12.03:239][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
  171. UE4Editor-Cmd: [2016.03.17-12.12.03:347][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  172. UE4Editor-Cmd: [2016.03.17-12.12.03:419][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/user/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
  173. UE4Editor-Cmd: [2016.03.17-12.12.03:495][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  174. UE4Editor-Cmd: [2016.03.17-12.12.05:143][ 0]LogCook:Display: Done creating registry. It took 0.23s.
  175. UE4Editor-Cmd: [2016.03.17-12.12.06:970][ 0]CookResults:Warning: Warning Unable to find package for map .
  176. UE4Editor-Cmd: [2016.03.17-12.12.06:971][ 0]LogCook:Warning: Unable to find package for map .
  177. UE4Editor-Cmd: [2016.03.17-12.12.07:398][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
  178. UE4Editor-Cmd: [2016.03.17-12.12.07:399][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
  179. UE4Editor-Cmd: [2016.03.17-12.12.07:400][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
  180. UE4Editor-Cmd: [2016.03.17-12.12.07:401][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
  181. UE4Editor-Cmd: [2016.03.17-12.12.07:402][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
  182. UE4Editor-Cmd: [2016.03.17-12.12.07:404][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
  183. UE4Editor-Cmd: [2016.03.17-12.12.07:404][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
  184. UE4Editor-Cmd: [2016.03.17-12.12.07:406][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
  185. UE4Editor-Cmd: [2016.03.17-12.12.07:406][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
  186. UE4Editor-Cmd: [2016.03.17-12.12.07:408][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
  187. UE4Editor-Cmd: [2016.03.17-12.12.07:408][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
  188. UE4Editor-Cmd: [2016.03.17-12.12.07:409][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
  189. UE4Editor-Cmd: [2016.03.17-12.12.07:410][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
  190. UE4Editor-Cmd: [2016.03.17-12.12.07:457][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
  191. UE4Editor-Cmd: [2016.03.17-12.12.07:458][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
  192. UE4Editor-Cmd: [2016.03.17-12.12.07:459][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
  193. UE4Editor-Cmd: [2016.03.17-12.12.07:460][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
  194. UE4Editor-Cmd: [2016.03.17-12.12.07:465][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
  195. UE4Editor-Cmd: [2016.03.17-12.12.07:465][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
  196. UE4Editor-Cmd: [2016.03.17-12.12.07:467][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
  197. UE4Editor-Cmd: [2016.03.17-12.12.07:468][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
  198. UE4Editor-Cmd: [2016.03.17-12.12.07:469][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
  199. UE4Editor-Cmd: [2016.03.17-12.12.07:470][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
  200. UE4Editor-Cmd: [2016.03.17-12.12.07:471][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
  201. UE4Editor-Cmd: [2016.03.17-12.12.07:471][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
  202. UE4Editor-Cmd: [2016.03.17-12.12.07:474][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
  203. UE4Editor-Cmd: [2016.03.17-12.12.07:475][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
  204. UE4Editor-Cmd: [2016.03.17-12.12.07:533][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
  205. UE4Editor-Cmd: [2016.03.17-12.12.07:534][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
  206. UE4Editor-Cmd: [2016.03.17-12.12.07:537][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
  207. UE4Editor-Cmd: [2016.03.17-12.12.07:537][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
  208. UE4Editor-Cmd: [2016.03.17-12.12.07:540][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
  209. UE4Editor-Cmd: [2016.03.17-12.12.07:540][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
  210. UE4Editor-Cmd: [2016.03.17-12.12.07:542][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
  211. UE4Editor-Cmd: [2016.03.17-12.12.07:543][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
  212. UE4Editor-Cmd: [2016.03.17-12.12.07:545][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
  213. UE4Editor-Cmd: [2016.03.17-12.12.07:546][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
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  223. UE4Editor-Cmd: [2016.03.17-12.12.07:566][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
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  267. UE4Editor-Cmd: [2016.03.17-12.12.07:671][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
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  273. UE4Editor-Cmd: [2016.03.17-12.12.07:676][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
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  277. UE4Editor-Cmd: [2016.03.17-12.12.07:679][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
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  279. UE4Editor-Cmd: [2016.03.17-12.12.07:680][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
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  281. UE4Editor-Cmd: [2016.03.17-12.12.07:681][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
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  283. UE4Editor-Cmd: [2016.03.17-12.12.07:682][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
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  285. UE4Editor-Cmd: [2016.03.17-12.12.07:684][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
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  287. UE4Editor-Cmd: [2016.03.17-12.12.07:685][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
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  289. UE4Editor-Cmd: [2016.03.17-12.12.07:686][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
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  291. UE4Editor-Cmd: [2016.03.17-12.12.07:688][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
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  293. UE4Editor-Cmd: [2016.03.17-12.12.07:702][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
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  295. UE4Editor-Cmd: [2016.03.17-12.12.07:703][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset
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  297. UE4Editor-Cmd: [2016.03.17-12.12.07:705][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset
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  299. UE4Editor-Cmd: [2016.03.17-12.12.07:706][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
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  303. UE4Editor-Cmd: [2016.03.17-12.12.07:710][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
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  307. UE4Editor-Cmd: [2016.03.17-12.12.07:713][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
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  310. UE4Editor-Cmd: [2016.03.17-12.12.07:718][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
  311. UE4Editor-Cmd: [2016.03.17-12.12.07:719][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
  312. UE4Editor-Cmd: [2016.03.17-12.12.07:720][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
  313. UE4Editor-Cmd: [2016.03.17-12.12.07:720][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
  314. UE4Editor-Cmd: [2016.03.17-12.12.07:722][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
  315. UE4Editor-Cmd: [2016.03.17-12.12.07:723][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
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  321. UE4Editor-Cmd: [2016.03.17-12.12.07:727][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset
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  325. UE4Editor-Cmd: [2016.03.17-12.12.07:731][ 0]LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset
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  327. UE4Editor-Cmd: [2016.03.17-12.12.07:735][ 0]LogCook:Display: Cooking /LeapMotionController/LM_PassthroughMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset
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  329. UE4Editor-Cmd: [2016.03.17-12.12.07:741][ 0]LogCook:Display: Cooking /LeapMotionController/LM_SampleDistortion -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_SampleDistortion.uasset
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  337. UE4Editor-Cmd: [2016.03.17-12.12.07:749][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
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  339. UE4Editor-Cmd: [2016.03.17-12.12.07:752][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
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  345. UE4Editor-Cmd: [2016.03.17-12.12.07:762][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
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  347. UE4Editor-Cmd: [2016.03.17-12.12.07:764][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
  348. UE4Editor-Cmd: [2016.03.17-12.12.07:765][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
  349. UE4Editor-Cmd: [2016.03.17-12.12.07:765][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
  350. UE4Editor-Cmd: [2016.03.17-12.12.07:767][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
  351. UE4Editor-Cmd: [2016.03.17-12.12.07:768][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
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  353. UE4Editor-Cmd: [2016.03.17-12.12.07:769][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
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  359. UE4Editor-Cmd: [2016.03.17-12.12.07:774][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
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  365. UE4Editor-Cmd: [2016.03.17-12.12.07:789][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
  366. UE4Editor-Cmd: [2016.03.17-12.12.07:799][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
  367. UE4Editor-Cmd: [2016.03.17-12.12.07:799][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
  368. UE4Editor-Cmd: [2016.03.17-12.12.07:801][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
  369. UE4Editor-Cmd: [2016.03.17-12.12.07:802][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
  370. UE4Editor-Cmd: [2016.03.17-12.12.07:804][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
  371. UE4Editor-Cmd: [2016.03.17-12.12.07:805][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
  372. UE4Editor-Cmd: [2016.03.17-12.12.07:808][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
  373. UE4Editor-Cmd: [2016.03.17-12.12.07:809][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
  374. UE4Editor-Cmd: [2016.03.17-12.12.07:817][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
  375. UE4Editor-Cmd: [2016.03.17-12.12.07:817][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
  376. UE4Editor-Cmd: [2016.03.17-12.12.07:819][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
  377. UE4Editor-Cmd: [2016.03.17-12.12.07:820][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
  378. UE4Editor-Cmd: [2016.03.17-12.12.07:825][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
  379. UE4Editor-Cmd: [2016.03.17-12.12.07:826][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
  380. UE4Editor-Cmd: [2016.03.17-12.12.07:830][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
  381. UE4Editor-Cmd: [2016.03.17-12.12.07:831][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
  382. UE4Editor-Cmd: [2016.03.17-12.12.07:834][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
  383. UE4Editor-Cmd: [2016.03.17-12.12.07:835][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
  384. UE4Editor-Cmd: [2016.03.17-12.12.07:838][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
  385. UE4Editor-Cmd: [2016.03.17-12.12.07:839][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
  386. UE4Editor-Cmd: [2016.03.17-12.12.07:844][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
  387. UE4Editor-Cmd: [2016.03.17-12.12.07:844][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
  388. UE4Editor-Cmd: [2016.03.17-12.12.07:845][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
  389. UE4Editor-Cmd: [2016.03.17-12.12.07:846][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
  390. UE4Editor-Cmd: [2016.03.17-12.12.07:850][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
  391. UE4Editor-Cmd: [2016.03.17-12.12.07:851][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
  392. UE4Editor-Cmd: [2016.03.17-12.12.07:852][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
  393. UE4Editor-Cmd: [2016.03.17-12.12.07:853][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
  394. UE4Editor-Cmd: [2016.03.17-12.12.07:854][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
  395. UE4Editor-Cmd: [2016.03.17-12.12.07:855][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
  396. UE4Editor-Cmd: [2016.03.17-12.12.07:856][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
  397. UE4Editor-Cmd: [2016.03.17-12.12.07:856][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
  398. UE4Editor-Cmd: [2016.03.17-12.12.07:857][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
  399. UE4Editor-Cmd: [2016.03.17-12.12.07:858][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
  400. UE4Editor-Cmd: [2016.03.17-12.12.07:859][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
  401. UE4Editor-Cmd: [2016.03.17-12.12.07:859][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
  402. UE4Editor-Cmd: [2016.03.17-12.12.07:862][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
  403. UE4Editor-Cmd: [2016.03.17-12.12.07:862][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
  404. UE4Editor-Cmd: [2016.03.17-12.12.07:864][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
  405. UE4Editor-Cmd: [2016.03.17-12.12.07:865][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
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  407. UE4Editor-Cmd: [2016.03.17-12.12.07:867][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
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  409. UE4Editor-Cmd: [2016.03.17-12.12.07:869][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset
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  411. UE4Editor-Cmd: [2016.03.17-12.12.07:872][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset
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  413. UE4Editor-Cmd: [2016.03.17-12.12.07:874][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset
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  420. UE4Editor-Cmd: [2016.03.17-12.12.07:889][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
  421. UE4Editor-Cmd: [2016.03.17-12.12.07:889][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
  422. UE4Editor-Cmd: [2016.03.17-12.12.07:891][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset
  423. UE4Editor-Cmd: [2016.03.17-12.12.07:892][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
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  437. UE4Editor-Cmd: [2016.03.17-12.12.07:925][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
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  443. UE4Editor-Cmd: [2016.03.17-12.12.07:945][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
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  445. UE4Editor-Cmd: [2016.03.17-12.12.07:948][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
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  447. UE4Editor-Cmd: [2016.03.17-12.12.07:950][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
  448. UE4Editor-Cmd: [2016.03.17-12.12.07:953][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
  449. UE4Editor-Cmd: [2016.03.17-12.12.07:953][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
  450. UE4Editor-Cmd: [2016.03.17-12.12.07:955][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
  451. UE4Editor-Cmd: [2016.03.17-12.12.07:955][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
  452. UE4Editor-Cmd: [2016.03.17-12.12.07:957][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
  453. UE4Editor-Cmd: [2016.03.17-12.12.07:957][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
  454. UE4Editor-Cmd: [2016.03.17-12.12.07:960][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset
  455. UE4Editor-Cmd: [2016.03.17-12.12.07:961][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
  456. UE4Editor-Cmd: [2016.03.17-12.12.07:967][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uasset
  457. UE4Editor-Cmd: [2016.03.17-12.12.07:968][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
  458. UE4Editor-Cmd: [2016.03.17-12.12.07:972][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset.uasset
  459. UE4Editor-Cmd: [2016.03.17-12.12.07:973][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
  460. UE4Editor-Cmd: [2016.03.17-12.12.07:976][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough.uasset
  461. UE4Editor-Cmd: [2016.03.17-12.12.07:976][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
  462. UE4Editor-Cmd: [2016.03.17-12.12.07:986][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint.uasset
  463. UE4Editor-Cmd: [2016.03.17-12.12.07:987][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
  464. UE4Editor-Cmd: [2016.03.17-12.12.08:058][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
  465. UE4Editor-Cmd: [2016.03.17-12.12.08:058][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
  466. UE4Editor-Cmd: [2016.03.17-12.12.08:070][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.uasset
  467. UE4Editor-Cmd: [2016.03.17-12.12.08:071][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
  468. UE4Editor-Cmd: [2016.03.17-12.12.08:073][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
  469. UE4Editor-Cmd: [2016.03.17-12.12.08:074][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
  470. UE4Editor-Cmd: [2016.03.17-12.12.08:075][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset
  471. UE4Editor-Cmd: [2016.03.17-12.12.08:076][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
  472. UE4Editor-Cmd: [2016.03.17-12.12.08:077][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset
  473. UE4Editor-Cmd: [2016.03.17-12.12.08:077][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
  474. UE4Editor-Cmd: [2016.03.17-12.12.08:080][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset
  475. UE4Editor-Cmd: [2016.03.17-12.12.08:080][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
  476. UE4Editor-Cmd: [2016.03.17-12.12.08:083][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
  477. UE4Editor-Cmd: [2016.03.17-12.12.08:084][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
  478. UE4Editor-Cmd: [2016.03.17-12.12.08:087][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
  479. UE4Editor-Cmd: [2016.03.17-12.12.08:087][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
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  482. UE4Editor-Cmd: [2016.03.17-12.12.08:092][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
  483. UE4Editor-Cmd: [2016.03.17-12.12.08:092][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
  484. UE4Editor-Cmd: [2016.03.17-12.12.08:095][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
  485. UE4Editor-Cmd: [2016.03.17-12.12.08:095][ 0]LogCookCommandlet:Display: GC...
  486. UE4Editor-Cmd: [2016.03.17-12.12.08:123][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
  487. UE4Editor-Cmd: [2016.03.17-12.12.08:124][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
  488. UE4Editor-Cmd: [2016.03.17-12.12.08:126][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
  489. UE4Editor-Cmd: [2016.03.17-12.12.08:128][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
  490. UE4Editor-Cmd: [2016.03.17-12.12.08:133][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
  491. UE4Editor-Cmd: [2016.03.17-12.12.08:135][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
  492. UE4Editor-Cmd: [2016.03.17-12.12.08:137][ 0]LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  493. UE4Editor-Cmd: [2016.03.17-12.12.08:184][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
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  495. UE4Editor-Cmd: [2016.03.17-12.12.08:196][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
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  504. UE4Editor-Cmd: [2016.03.17-12.12.08:243][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_Jump -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
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  507. UE4Editor-Cmd: [2016.03.17-12.12.08:247][ 0]LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  508. UE4Editor-Cmd: [2016.03.17-12.12.08:249][ 0]LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonRun.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  509. UE4Editor-Cmd: [2016.03.17-12.12.08:250][ 0]LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonWalk.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  510. UE4Editor-Cmd: [2016.03.17-12.12.08:403][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
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  513. UE4Editor-Cmd: [2016.03.17-12.12.08:408][ 0]LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  514. UE4Editor-Cmd: [2016.03.17-12.12.08:410][ 0]LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  515. UE4Editor-Cmd: [2016.03.17-12.12.08:416][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
  516. UE4Editor-Cmd: [2016.03.17-12.12.08:585][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_AnimBP -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
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  526. UE4Editor-Cmd: [2016.03.17-12.12.08:617][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
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  534. UE4Editor-Cmd: [2016.03.17-12.12.08:642][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
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  538. UE4Editor-Cmd: [2016.03.17-12.12.08:652][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
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  550. UE4Editor-Cmd: [2016.03.17-12.12.08:747][ 0]LogCook:Display: Cooking /Game/Color -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Color.uasset
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  554. UE4Editor-Cmd: [2016.03.17-12.12.08:756][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
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  563. UE4Editor-Cmd: [2016.03.17-12.12.08:769][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
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  565. UE4Editor-Cmd: [2016.03.17-12.12.08:770][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for CubeMaterial. Package will not be saved.
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  567. UE4Editor-Cmd: [2016.03.17-12.12.08:826][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
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  569. UE4Editor-Cmd: [2016.03.17-12.12.08:828][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
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  581. UE4Editor-Cmd: [2016.03.17-12.12.09:153][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
  582. UE4Editor-Cmd: [2016.03.17-12.12.09:159][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
  583. UE4Editor-Cmd: [2016.03.17-12.12.09:160][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
  584. UE4Editor-Cmd: [2016.03.17-12.12.09:161][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
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  588. UE4Editor-Cmd: [2016.03.17-12.12.09:164][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
  589. UE4Editor-Cmd: [2016.03.17-12.12.09:165][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
  590. UE4Editor-Cmd: [2016.03.17-12.12.09:243][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
  591. UE4Editor-Cmd: [2016.03.17-12.12.09:244][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
  592. UE4Editor-Cmd: [2016.03.17-12.12.09:246][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
  593. UE4Editor-Cmd: [2016.03.17-12.12.09:246][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
  594. UE4Editor-Cmd: [2016.03.17-12.12.09:248][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
  595. UE4Editor-Cmd: [2016.03.17-12.12.09:248][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
  596. UE4Editor-Cmd: [2016.03.17-12.12.09:250][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset
  597. UE4Editor-Cmd: [2016.03.17-12.12.09:252][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_LOGO_CARD -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
  598. UE4Editor-Cmd: [2016.03.17-12.12.09:254][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
  599. UE4Editor-Cmd: [2016.03.17-12.12.09:254][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
  600. UE4Editor-Cmd: [2016.03.17-12.12.09:256][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
  601. UE4Editor-Cmd: [2016.03.17-12.12.09:258][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
  602. UE4Editor-Cmd: [2016.03.17-12.12.09:259][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
  603. UE4Editor-Cmd: [2016.03.17-12.12.09:263][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
  604. UE4Editor-Cmd: [2016.03.17-12.12.09:265][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
  605. UE4Editor-Cmd: [2016.03.17-12.12.09:268][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
  606. UE4Editor-Cmd: [2016.03.17-12.12.09:270][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
  607. UE4Editor-Cmd: [2016.03.17-12.12.09:270][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
  608. UE4Editor-Cmd: [2016.03.17-12.12.09:272][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
  609. UE4Editor-Cmd: [2016.03.17-12.12.09:273][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
  610. UE4Editor-Cmd: [2016.03.17-12.12.09:275][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
  611. UE4Editor-Cmd: [2016.03.17-12.12.09:277][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
  612. UE4Editor-Cmd: [2016.03.17-12.12.09:278][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
  613. UE4Editor-Cmd: [2016.03.17-12.12.09:279][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
  614. UE4Editor-Cmd: [2016.03.17-12.12.09:280][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
  615. UE4Editor-Cmd: [2016.03.17-12.12.09:281][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
  616. UE4Editor-Cmd: [2016.03.17-12.12.09:282][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
  617. UE4Editor-Cmd: [2016.03.17-12.12.09:286][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
  618. UE4Editor-Cmd: [2016.03.17-12.12.09:289][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
  619. UE4Editor-Cmd: [2016.03.17-12.12.09:290][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
  620. UE4Editor-Cmd: [2016.03.17-12.12.09:296][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
  621. UE4Editor-Cmd: [2016.03.17-12.12.09:298][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
  622. UE4Editor-Cmd: [2016.03.17-12.12.09:300][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
  623. UE4Editor-Cmd: [2016.03.17-12.12.09:301][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
  624. UE4Editor-Cmd: [2016.03.17-12.12.09:304][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
  625. UE4Editor-Cmd: [2016.03.17-12.12.09:305][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
  626. UE4Editor-Cmd: [2016.03.17-12.12.09:307][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
  627. UE4Editor-Cmd: [2016.03.17-12.12.09:308][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
  628. UE4Editor-Cmd: [2016.03.17-12.12.09:309][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
  629. UE4Editor-Cmd: [2016.03.17-12.12.09:311][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
  630. UE4Editor-Cmd: [2016.03.17-12.12.09:312][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
  631. UE4Editor-Cmd: [2016.03.17-12.12.09:316][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
  632. UE4Editor-Cmd: [2016.03.17-12.12.09:318][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
  633. UE4Editor-Cmd: [2016.03.17-12.12.09:320][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
  634. UE4Editor-Cmd: [2016.03.17-12.12.09:321][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
  635. UE4Editor-Cmd: [2016.03.17-12.12.09:323][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
  636. UE4Editor-Cmd: [2016.03.17-12.12.09:324][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
  637. UE4Editor-Cmd: [2016.03.17-12.12.09:327][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
  638. UE4Editor-Cmd: [2016.03.17-12.12.09:329][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
  639. UE4Editor-Cmd: [2016.03.17-12.12.09:331][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
  640. UE4Editor-Cmd: [2016.03.17-12.12.09:332][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
  641. UE4Editor-Cmd: [2016.03.17-12.12.09:334][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4Man_Logo_N -> J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
  642. UE4Editor-Cmd: [2016.03.17-12.12.09:336][ 0]LogSavePackage:Display: Finished SavePackage J:/unreal/unrealjs/Examples/Saved/Cooked/WindowsNoEditor/JavascriptPlayground/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
  643. UE4Editor-Cmd: [2016.03.17-12.12.09:359][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
  644. UE4Editor-Cmd: [2016.03.17-12.12.09:363][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 221, size is 313.13kb
  645. UE4Editor-Cmd: [2016.03.17-12.12.09:374][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
  646. UE4Editor-Cmd: [2016.03.17-12.12.09:443][ 0]LogCook:Display: Cook by the book total time in tick 2.285631s total time 4.292503
  647. UE4Editor-Cmd: [2016.03.17-12.12.09:444][ 0]LogCookCommandlet:Display: GC...
  648. UE4Editor-Cmd: [2016.03.17-12.12.09:483][ 0]LogInit:Display:
  649. UE4Editor-Cmd: [2016.03.17-12.12.09:483][ 0]LogInit:Display: Warning/Error Summary
  650. UE4Editor-Cmd: [2016.03.17-12.12.09:484][ 0]LogInit:Display: ---------------------
  651. UE4Editor-Cmd: [2016.03.17-12.12.09:484][ 0]LogInit:Display: CookResults:Warning: Warning Unable to find package for map .
  652. UE4Editor-Cmd: [2016.03.17-12.12.09:484][ 0]LogInit:Display: LogCook:Warning: Unable to find package for map .
  653. UE4Editor-Cmd: [2016.03.17-12.12.09:484][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  654. UE4Editor-Cmd: [2016.03.17-12.12.09:485][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPerson_Jump.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  655. UE4Editor-Cmd: [2016.03.17-12.12.09:485][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  656. UE4Editor-Cmd: [2016.03.17-12.12.09:486][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  657. UE4Editor-Cmd: [2016.03.17-12.12.09:487][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonRun.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  658. UE4Editor-Cmd: [2016.03.17-12.12.09:487][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonWalk.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  659. UE4Editor-Cmd: [2016.03.17-12.12.09:488][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  660. UE4Editor-Cmd: [2016.03.17-12.12.09:488][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  661. UE4Editor-Cmd: [2016.03.17-12.12.09:488][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  662. UE4Editor-Cmd: [2016.03.17-12.12.09:489][ 0]LogInit:Display: LogLinker:Warning: Asset '../../../../../unrealjs/Examples/Content/Color.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  663. UE4Editor-Cmd: [2016.03.17-12.12.09:489][ 0]LogInit:Display:
  664. UE4Editor-Cmd: [2016.03.17-12.12.09:489][ 0]LogInit:Display: Success - 0 error(s), 12 warning(s)
  665. UE4Editor-Cmd: [2016.03.17-12.12.09:489][ 0]LogInit:Display:
  666. UE4Editor-Cmd:
  667. UE4Editor-Cmd: Execution of commandlet took: 4.58 seconds
  668. CommandUtils.Run: Run: Took 9.606303s to run UE4Editor-Cmd.exe, ExitCode=0
  669. Project.Cook: ********** COOK COMMAND COMPLETED **********
  670. Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
  671. Project.LogDeploymentContext: Deployment Context **************
  672. Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor
  673. Project.LogDeploymentContext: RawProjectPath = J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject
  674. Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
  675. Project.LogDeploymentContext: DedicatedServer = False
  676. Project.LogDeploymentContext: Stage = True
  677. Project.LogDeploymentContext: StageTargetPlatform = Win64
  678. Project.LogDeploymentContext: LocalRoot = J:\unreal\Epic Games\4.10
  679. Project.LogDeploymentContext: ProjectRoot = J:\unreal\unrealjs\Examples
  680. Project.LogDeploymentContext: PlatformDir = Win64
  681. Project.LogDeploymentContext: StageProjectRoot = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground
  682. Project.LogDeploymentContext: ShortProjectName = JavascriptPlayground
  683. Project.LogDeploymentContext: StageDirectory = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor
  684. Project.LogDeploymentContext: SourceRelativeProjectRoot = JavascriptPlayground
  685. Project.LogDeploymentContext: RelativeProjectRootForStage = JavascriptPlayground
  686. Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = JavascriptPlayground
  687. Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../JavascriptPlayground/JavascriptPlayground.uproject
  688. Project.LogDeploymentContext: RuntimeRootDir = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor
  689. Project.LogDeploymentContext: RuntimeProjectRootDir = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground
  690. Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
  691. Project.LogDeploymentContext: PakFileInternalRoot = ../../../
  692. Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
  693. Project.CreateDeploymentContext: End Deployment Context **************
  694. Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
  695. Project.LogDeploymentContext: Deployment Context **************
  696. Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor
  697. Project.LogDeploymentContext: RawProjectPath = J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject
  698. Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
  699. Project.LogDeploymentContext: DedicatedServer = False
  700. Project.LogDeploymentContext: Stage = True
  701. Project.LogDeploymentContext: StageTargetPlatform = Win64
  702. Project.LogDeploymentContext: LocalRoot = J:\unreal\Epic Games\4.10
  703. Project.LogDeploymentContext: ProjectRoot = J:\unreal\unrealjs\Examples
  704. Project.LogDeploymentContext: PlatformDir = Win64
  705. Project.LogDeploymentContext: StageProjectRoot = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground
  706. Project.LogDeploymentContext: ShortProjectName = JavascriptPlayground
  707. Project.LogDeploymentContext: StageDirectory = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor
  708. Project.LogDeploymentContext: SourceRelativeProjectRoot = JavascriptPlayground
  709. Project.LogDeploymentContext: RelativeProjectRootForStage = JavascriptPlayground
  710. Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = JavascriptPlayground
  711. Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../JavascriptPlayground/JavascriptPlayground.uproject
  712. Project.LogDeploymentContext: RuntimeRootDir = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor
  713. Project.LogDeploymentContext: RuntimeProjectRootDir = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground
  714. Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
  715. Project.LogDeploymentContext: PakFileInternalRoot = ../../../
  716. Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
  717. Project.CreateDeploymentContext: End Deployment Context **************
  718. Project.Package: ********** PACKAGE COMMAND STARTED **********
  719. Project.Package: ********** PACKAGE COMMAND COMPLETED **********
  720. Project.Deploy: ********** DEPLOY COMMAND STARTED **********
  721. Project.LogDeploymentContext: Deployment Context **************
  722. Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor
  723. Project.LogDeploymentContext: RawProjectPath = J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject
  724. Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
  725. Project.LogDeploymentContext: DedicatedServer = False
  726. Project.LogDeploymentContext: Stage = True
  727. Project.LogDeploymentContext: StageTargetPlatform = Win64
  728. Project.LogDeploymentContext: LocalRoot = J:\unreal\Epic Games\4.10
  729. Project.LogDeploymentContext: ProjectRoot = J:\unreal\unrealjs\Examples
  730. Project.LogDeploymentContext: PlatformDir = Win64
  731. Project.LogDeploymentContext: StageProjectRoot = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground
  732. Project.LogDeploymentContext: ShortProjectName = JavascriptPlayground
  733. Project.LogDeploymentContext: StageDirectory = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor
  734. Project.LogDeploymentContext: SourceRelativeProjectRoot = JavascriptPlayground
  735. Project.LogDeploymentContext: RelativeProjectRootForStage = JavascriptPlayground
  736. Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = JavascriptPlayground
  737. Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../JavascriptPlayground/JavascriptPlayground.uproject
  738. Project.LogDeploymentContext: RuntimeRootDir = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor
  739. Project.LogDeploymentContext: RuntimeProjectRootDir = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground
  740. Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
  741. Project.LogDeploymentContext: PakFileInternalRoot = ../../../
  742. Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
  743. Project.CreateDeploymentContext: End Deployment Context **************
  744. Project.Deploy: WARNING: Win64 does not implement Deploy...
  745. Project.Deploy: ********** DEPLOY COMMAND COMPLETED **********
  746. CommandUtils.PrintRunTime: Run: Total 47s to run UnrealBuildTool.exe
  747. CommandUtils.PrintRunTime: Run: Total 9s to run UE4Editor-Cmd.exe
  748. Project.Run: ********** RUN COMMAND STARTED **********
  749. Project.RunInternal: Starting Client....
  750. Project.LogDeploymentContext: Deployment Context **************
  751. Project.LogDeploymentContext: ArchiveDirectory = WindowsNoEditor
  752. Project.LogDeploymentContext: RawProjectPath = J:\unreal\unrealjs\Examples\JavascriptPlayground.uproject
  753. Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
  754. Project.LogDeploymentContext: DedicatedServer = False
  755. Project.LogDeploymentContext: Stage = True
  756. Project.LogDeploymentContext: StageTargetPlatform = Win64
  757. Project.LogDeploymentContext: LocalRoot = J:\unreal\Epic Games\4.10
  758. Project.LogDeploymentContext: ProjectRoot = J:\unreal\unrealjs\Examples
  759. Project.LogDeploymentContext: PlatformDir = Win64
  760. Project.LogDeploymentContext: StageProjectRoot = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground
  761. Project.LogDeploymentContext: ShortProjectName = JavascriptPlayground
  762. Project.LogDeploymentContext: StageDirectory = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor
  763. Project.LogDeploymentContext: SourceRelativeProjectRoot = JavascriptPlayground
  764. Project.LogDeploymentContext: RelativeProjectRootForStage = JavascriptPlayground
  765. Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = JavascriptPlayground
  766. Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../JavascriptPlayground/JavascriptPlayground.uproject
  767. Project.LogDeploymentContext: RuntimeRootDir = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor
  768. Project.LogDeploymentContext: RuntimeProjectRootDir = J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground
  769. Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
  770. Project.LogDeploymentContext: PakFileInternalRoot = ../../../
  771. Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
  772. Project.CreateDeploymentContext: End Deployment Context **************
  773. CommandUtils.Run: Run: J:\unreal\unrealjs\Examples\Saved\StagedBuilds\WindowsNoEditor\JavascriptPlayground\Binaries\Win64\JavascriptPlayground-Win64-DebugGame.exe ../../../JavascriptPlayground/JavascriptPlayground.uproject -stdout -abslog=C:\Users\user\AppData\Local\Temp\J+unreal+Epic+Games+4.10\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -SessionId=FC31A26A4333346645955A9498E89D77 -SessionOwner=simoneschiappacasse -SessionName='PC'
  774. JavascriptPlayground-Win64-DebugGame:
  775. JavascriptPlayground-Win64-DebugGame: LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
  776. JavascriptPlayground-Win64-DebugGame: LogInit:Display: RandInit(538042467) SRandInit(538042468).j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:169: Uncaught TypeError: require(...) is not a function
  777. JavascriptPlayground-Win64-DebugGame: Javascript:Error: j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:6: TypeError: require(...) is not a function
  778. JavascriptPlayground-Win64-DebugGame:
  779. JavascriptPlayground-Win64-DebugGame: [2016.03.17-12.12.15:414][ 0]Javascript:Error: j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:6: TypeError: require(...) is not a functionJavascript:Error: TypeError: require(...) is not a function
  780. JavascriptPlayground-Win64-DebugGame:
  781. JavascriptPlayground-Win64-DebugGame: [2016.03.17-12.12.15:419][ 0]Javascript:Error: TypeError: require(...) is not a functionJavascript:Error: at j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:6:37
  782. JavascriptPlayground-Win64-DebugGame:
  783. JavascriptPlayground-Win64-DebugGame: [2016.03.17-12.12.15:419][ 0]Javascript:Error: at j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:6:37Javascript:Error: at j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:264:3
  784. JavascriptPlayground-Win64-DebugGame:
  785. JavascriptPlayground-Win64-DebugGame: [2016.03.17-12.12.15:419][ 0]Javascript:Error: at j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:264:3Javascript:Error: at j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:266:3
  786. JavascriptPlayground-Win64-DebugGame:
  787. JavascriptPlayground-Win64-DebugGame: [2016.03.17-12.12.15:419][ 0]Javascript:Error: at j:/unreal/unrealjs/Examples/Saved/StagedBuilds/WindowsNoEditor/JavascriptPlayground/Content/Scripts/helloJS.js:266:3LogInit:Display: Game Engine Initialized.
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