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- Player=game.Players.LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- Mouse=Player:GetMouse()
- local m1=Instance.new('Model',Character)
- m1.Name="GunModel"
- local m2=Instance.new('Model',Character)
- m2.Name="BladeModel"
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- local Mode = "GunMode"
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = effectPartA.Position
- NoOutline(fp)
- fp.Material="Neon"
- fp:BreakJoints()
- return fp
- end
- function pppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = effectpartB.Position
- NoOutline(fp)
- fp.Material="Neon"
- fp:BreakJoints()
- return fp
- end
- function mmesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function wweld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Bright blue")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "Neon"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "Neon"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "Neon"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "Neon"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- local Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- local blocked=false
- local block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type=="Knockdown" then
- local hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- local bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- HandleA=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","HandleA",Vector3.new(1.01999998, 0.210000008, 0.200000003))
- HandleAweld=weld(m1,Character["Right Arm"],HandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00185775664, 0.949698091, 0.0282095671, 0.00645164261, -0.00234994502, 0.999983549, -0.00174338894, 1.00000298, 0.00236248318, -0.999980927, -0.00175679161, 0.00644207839))
- BarrelA2=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,2,"Really black","BarrelA2",Vector3.new(0.400000036, 0.400000006, 0.400000036))
- BarrelA2weld=weld(m1,HandleA,BarrelA2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300408185, 0.692719877, -0.509504676, -1.00001335, -0.000750854961, 0.000798106659, -0.000748435268, 1.00001419, -3.9473729e-005, -0.00078724511, -4.33196656e-005, -1.00000489))
- mesh("CylinderMesh",BarrelA2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BarrelA1=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,2,"Really black","BarrelA1",Vector3.new(0.400000036, 0.400000006, 0.400000036))
- BarrelA1weld=weld(m1,HandleA,BarrelA1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299251944, 0.692616761, -0.509054065, -1.00001335, -0.000750854961, 0.000798106659, -0.000748435268, 1.00001419, -3.9473729e-005, -0.00078724511, -4.33196656e-005, -1.00000489))
- mesh("CylinderMesh",BarrelA1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- HitboxA=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,1,"Bright blue","HitboxA",Vector3.new(0.400000036, 3.60000014, 2.39999986))
- HitboxAweld=weld(m1,HandleA,HitboxA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.908759713, 0.703636289, 0.00557135185, -0.000180496834, 0.000492044725, -1.00000596, 0.000569519005, -1.00001502, -0.000495452725, -1.00001419, -0.000572146848, 0.000191209838))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.03000009, 0.399999976))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.901965618, -1.12029111, 0.437980235, 0.000185132027, -0.000973253103, 1.00000429, -0.706970394, -0.707261264, -0.000552865677, 0.707258999, -0.706969678, -0.000827515498))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.25999999, 0.350000024))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.917311311, -2.18087292, -0.496138334, 0.00409415131, -0.000555868552, -0.999997079, 0.147052303, 0.989143372, 5.43651404e-005, 0.98913312, -0.147049174, 0.00411992427))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.25999999, 0.350000024))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.914237261, -2.13673234, -0.495460987, -0.00204888126, -0.000182555552, 1.00000429, -0.148186088, 0.988973975, -0.000117671792, -0.988970339, -0.1481888, -0.00204300322))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.52999997, 0.220000029))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.915191054, -2.26471281, 0.461176097, -0.000178989954, 0.000981012825, -1.00000656, 0.00064501632, 1.0000149, 0.000984702026, 1.00001276, -0.000642319908, -0.000190630555))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 0.800000012, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.299252361, 0.0938264728, -0.509284377, -1.00001156, -0.000764549011, 0.00079836743, -0.000762129552, 1.00001478, -3.82986691e-005, -0.000787388068, -4.20836805e-005, -1.00000608))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.22000003, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.408528298, -0.0999363661, -0.104618132, 1.00000858, -0.000118796015, -7.11577013e-006, -1.00350007e-006, 0.000979423639, -1.00000298, 0.000120172976, 1.00000751, 0.000981247402))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.906913042, -0.588714898, 0.693582058, 0.00018032873, -0.000970157969, 1.0000056, 1.00001585, 0.000149209984, -0.000191255473, -0.000146431383, 1.00001574, 0.000973635004))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.24000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.810000002, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399172843, 0.0989041924, -0.509497404, -1.00001216, -0.000703486381, 0.000799023546, -0.000700912555, 1.00001681, -4.01650286e-005, -0.000787517987, -4.42785422e-005, -1.00000572))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.439999998, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0.5,"Bright blue","Part",Vector3.new(1, 0.400000006, 0.99999994))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00031650532, -1.11789143, -0.803969383, 1.0000149, -2.96789221e-006, -6.60819933e-006, 4.14578244e-006, 0.000978108612, -1.00000548, 5.42285852e-006, 1.00001419, 0.000981682679))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000036, 0.800000012, 0.400000036))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299727619, 0.0938428044, -0.50884378, -1.00001335, -0.000750854961, 0.000798106659, -0.000748435268, 1.00001419, -3.9473729e-005, -0.00078724511, -4.33196656e-005, -1.00000489))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.907122493, -0.589242876, 0.693980336, -0.000183731318, 0.000967702304, -1.0000056, -1.00001621, -0.000160995871, 0.000194984023, -0.000158196315, 1.0000155, 0.000971427537))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.810000002, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.199534744, 0.0988815427, -0.509330392, -1.00001299, -0.000712285866, 0.000798612367, -0.000709696556, 1.00001669, -3.98241609e-005, -0.000786998775, -4.39223732e-005, -1.00000632))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.439999998, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.400000006, 1))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.799303651, -0.908592105, -1.00362706, 1.00001395, 0.000153915258, -4.6310015e-006, 5.23263589e-006, 0.000976487354, -1.00000632, -0.000151688233, 1.00001371, 0.000979222939))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 0.200000003, 0.210000008))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00128816999, -1.60201311, -0.4031986, 1.00001562, 0.000636678771, 4.18163836e-007, -0.00063414732, 1.00001526, -1.00536208e-005, -1.13979913e-005, 1.33668163e-005, 1.00000679))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.810000002, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199731752, 0.098852694, -0.50908637, -1.00000739, -0.000707935775, 0.000799344387, -0.000706533436, 1.00000858, -4.07520311e-005, -0.000792726409, -4.30105902e-005, -1.00000381))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.439999998, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.20000005, 0.400000006, 1))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0250843167, -0.907747626, -0.504933119, 0.707379878, 0.706851602, -1.55763701e-006, -0.000578321517, 0.000582971668, -1.00000548, -0.706849933, 0.707380116, 0.000828789547))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000003, 1.39999998))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00026012212, -1.01827812, -0.804019034, 1.00001645, -0.000130573986, -7.21169636e-006, 3.86871397e-006, 0.000980576966, -1.00000584, 0.000133061782, 1.00001562, 0.0009841274))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.20000005, 0.400000006, 1))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0245662332, -0.907603741, -0.505031109, 0.706779003, -0.707449973, -6.0540624e-006, 0.000398267992, 0.000394719682, -1.00000596, 0.707451046, 0.706781209, 0.000556016807))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.03000009, 0.399999976))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.907289028, -1.12852693, 0.438767374, -0.000183773227, 0.000967266213, -1.00000429, 0.707258582, -0.706969976, -0.00082231313, -0.706970751, -0.707260907, -0.000549581368))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.22000003, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.410218209, -0.101422906, -1.70271611, 1.00001407, -0.000116868643, -7.47013837e-006, 3.59583646e-006, 0.000979712699, -1.00000596, 0.000119374599, 1.0000155, 0.000983219594))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.40000033, 0.400000006, 2))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000263771042, -0.908201456, -0.504464507, 1.00001395, 0.000311617507, -2.92668119e-006, 7.83242285e-006, 0.000973192975, -1.00000572, -0.000309068011, 1.00001466, 0.000976944924))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.00000024, 0.400000006, 0.200000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00110492157, -0.909371614, -1.60273719, 1.00001264, 0.000279047061, -1.9390136e-006, 8.68085772e-006, 0.000974544266, -1.00000536, -0.000276665669, 1.00001454, 0.000977654592))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.01999998, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.408359528, 0.0012982809, -1.7021513, -0.00018467661, 0.000160364245, -1.00000656, -1.00001347, -0.000782414572, 0.000195602421, -0.000779847265, 1.00001562, 0.00016403709))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.810000002, 0.200000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.29961133, 0.098916173, -0.409097791, -1.00001347, -0.00073609408, 0.000798613299, -0.000733784633, 1.00001526, -4.01367579e-005, -0.000788242556, -4.39219111e-005, -1.00000489))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 0.200000003, 0.210000008))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000170575455, -0.205328822, 0.404237509, 1.00001431, -2.93652993e-005, -6.00423664e-006, 3.1858217e-005, 1.00001514, 2.55661689e-006, -4.92343679e-006, 6.93125003e-007, 1.00000715))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.52999997, 0.280000031))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.90988028, -2.26712513, 0.43881011, 0.000178916845, -0.000976026698, 1.00000656, 0.000644398155, 1.0000149, 0.00097971526, -1.00001287, 0.000641702907, 0.000190655235))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.00000036, 0.400000006, 0.200000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000301065855, -0.907326341, 0.394113183, 1.00001264, 0.000219119946, -3.99257988e-006, 5.74812293e-006, 0.000974533614, -1.0000056, -0.000216827029, 1.00001323, 0.000977361924))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25, 1.10000002))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000033, 0.400000006, 1))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.797973156, -0.908703923, -1.00366509, 1.00001431, 0.00015455368, -4.91179526e-006, 5.94742596e-006, 0.000977468793, -1.00000572, -0.00015201536, 1.00001562, 0.000981114688))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.810000002, 0.200000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299760103, 0.0987362862, -0.608552217, -1.00001216, -0.00074190693, 0.000798386056, -0.000739464769, 1.00001621, -4.01304933e-005, -0.000787522178, -4.40061267e-005, -1.00000489))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.22000003, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.411023796, -0.0998572111, -0.105457783, 1.00000858, -0.000118796015, -7.11577013e-006, -1.00350007e-006, 0.000979423639, -1.00000298, 0.000120172976, 1.00000751, 0.000981247402))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1, 0.399999976, 1))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.805624723, 0.0010347357, -1.11703897, -3.82654835e-005, -1.00001407, 9.31364957e-006, -1.00001085, 3.59397382e-005, 0.00018603541, -0.000175579917, -1.23511036e-005, -1.00000525))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=47260990 ",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.01999998, 0.400000006, 1.4000001))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000481864437, -0.509588242, -1.00372601, 1.00001538, -7.28124287e-005, -5.79468906e-006, 4.5937486e-006, 0.00097955449, -1.00000536, 7.51484185e-005, 1.00001335, 0.000982906553))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.51999998, 0.200000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.909217715, -1.32629752, 0.740073442, -0.000506510492, -0.000731322682, 1.00000596, 0.185139328, 0.982726574, 0.000813990133, -0.982724547, 0.185137525, -0.000351377763))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.810000002, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399465621, 0.0988274217, -0.508910418, -1.00001621, -0.00072077557, 0.000798077323, -0.000717836665, 1.00001597, -3.93234986e-005, -0.000785889104, -4.40764561e-005, -1.00000715))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.439999998, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.01999998, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.408609033, -3.16346996e-005, -0.104699254, -0.00018467661, 0.000160364245, -1.00000656, -1.00001347, -0.000782414572, 0.000195602421, -0.000779847265, 1.00001562, 0.00016403709))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 0.200000003, 0.210000008))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.26521695e-006, -0.204554379, -0.403393865, 1.00001633, -2.70886812e-005, -5.62751666e-006, 2.96542421e-005, 1.00001633, 2.61275454e-006, -5.64241782e-006, 1.24590406e-006, 1.00000632))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.210000008, 0.200000003, 1.01999998))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.403161108, -1.60239661, 0.000161290169, 1.00001264, 0.000175946392, -2.01677904e-006, -0.000173590612, 1.00001562, -2.89516447e-006, -8.4200874e-006, 6.05697551e-006, 1.00000584))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.906871915, -0.598724127, 0.693596721, 0.000180182047, -0.000970262277, 1.00000572, 1.00001156, 0.000159452204, -0.000190960243, -0.000156848924, 1.0000149, 0.000973821094))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.810000002, 0.200000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.299232125, 0.0987557769, -0.609037638, -1.00001407, -0.00073261233, 0.000797974877, -0.000730023719, 1.00001633, -4.03744634e-005, -0.000786357559, -4.43407844e-005, -1.00000703))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.907090664, -0.599186718, 0.693642259, -0.000180439558, 0.000969749701, -1.00000298, -1.00000799, -0.000158526702, 0.000185948797, -0.000157029601, 1.00000727, 0.00097168918))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.210000008, 0.200000003, 1.22000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404356569, -0.204966605, 0.100105643, 1.00001252, -5.44940121e-005, -6.89690933e-006, 5.70397824e-005, 1.00001705, 2.57462489e-006, -4.47314233e-006, 1.24017606e-006, 1.00000679))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.210000008, 0.200000003, 1.22000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404262483, -0.20504421, 0.100039005, 1.00000858, -3.06568108e-005, -5.42029738e-006, 3.20265535e-005, 1.00000858, 2.40136615e-006, -7.11530447e-007, -5.73248144e-007, 1.00000346))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.810000002, 0.200000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.299393892, 0.0989627838, -0.409559727, -1.00000691, -0.000743188779, 0.000797930639, -0.000741921831, 1.00000679, -3.76910502e-005, -0.000792308711, -4.01426187e-005, -1.00000322))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.22000003, 0.400000006))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.408447564, -0.101475477, -1.70209479, 1.00001419, -0.000134690898, -7.26059079e-006, 3.67872417e-006, 0.0009805765, -1.00000584, 0.000137103489, 1.00001466, 0.000983758247))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.73000002, 0.200000003))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.907524228, -1.20503569, 0.798778057, 0.00109311473, 0.000592196069, -1.00000536, -0.162362024, 0.986745417, 0.000412049121, 0.986743271, 0.16236417, 0.00116449408))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.210000008, 0.200000003, 1.01999998))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.40543744, -1.60244513, 0.000274538994, 1.00001454, 0.000154701062, -4.85824421e-006, -0.000152137829, 1.00001419, -3.30998137e-006, -6.46850094e-006, 6.77695698e-006, 1.00000548))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 0.200000003, 0.210000008))
- Partweld=weld(m1,HandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0011387947, -1.6027776, 0.40459168, 1.00001073, 0.000616190489, -2.90106982e-007, -0.000613840879, 1.00001478, -1.06864109e-005, -1.02804042e-005, 1.39890017e-005, 1.00000548))
- effectPartA=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,1,"Lime green","effectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- effectPartweldA=weld(m1,HandleA,effectPartA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.887668133, -2.5396328, 0.0243880004, 0.00645164261, -0.00174338894, -0.999980927, -0.00234994525, 1.0000031, -0.00175679184, 0.999983549, 0.00236248318, 0.00644207839))
- mesh("BlockMesh",effectPartA,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- HandleB=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.01999998, 0.210000008, 0.200000003))
- HandleBweld=weld(m1,Character["Left Arm"],HandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0046775816, 0.949686229, 0.0176936388, -0.00645163655, -0.00235004048, -0.999983549, 0.00174336543, 1.00000298, -0.00236257887, 0.999980927, -0.00175676902, -0.00644207001))
- BarrelB2=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,2,"Really black","BarrelB2",Vector3.new(0.400000036, 0.400000006, 0.400000036))
- BarrelB2weld=weld(m1,HandleB,BarrelB2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.300408095, 0.692719996, -0.509504735, -1.00001335, -0.000750854961, 0.000798153225, -0.000748434919, 1.00001419, -3.94737071e-005, -0.000787257683, -4.33192072e-005, -1.00000477))
- mesh("CylinderMesh",BarrelB2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BarrelB1=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,2,"Really black","BarrelB1",Vector3.new(0.400000036, 0.400000006, 0.400000036))
- BarrelB1weld=weld(m1,HandleB,BarrelB1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299252003, 0.692616761, -0.509054899, -1.00001335, -0.000750854961, 0.000798153225, -0.000748434919, 1.00001419, -3.94737071e-005, -0.000787257683, -4.33192072e-005, -1.00000477))
- mesh("CylinderMesh",BarrelB1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- HitboxB=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,1,"Bright blue","HitboxB",Vector3.new(0.400000036, 3.60000014, 2.39999986))
- HitboxBweld=weld(m1,HandleB,HitboxB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.908759534, 0.703636348, 0.00557128899, -0.000180528034, 0.000492044725, -1.00000596, 0.000569518423, -1.00001502, -0.000495452434, -1.00001419, -0.000572146848, 0.000191224739))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.400000006, 1))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.799303472, -0.908591747, -1.00362718, 1.00001395, 0.000153915724, -4.64590266e-006, 5.19631431e-006, 0.000976487354, -1.00000632, -0.000151687767, 1.00001371, 0.00097922259))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.20000005, 0.400000006, 1))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0245668888, -0.907603383, -0.505031884, 0.706778944, -0.707449973, -6.10761344e-006, 0.000398212112, 0.000394719798, -1.00000584, 0.707450986, 0.706781209, 0.000555989332))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.22000003, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.408528328, -0.099937439, -0.104618132, 1.00000858, -0.000118795549, -7.155817e-006, -1.06124207e-006, 0.000979423639, -1.00000298, 0.000120173208, 1.00000751, 0.000981247285))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000033, 0.400000006, 1))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.797973275, -0.908704698, -1.00366509, 1.00001431, 0.000154554145, -4.88338992e-006, 5.96418977e-006, 0.000977469143, -1.0000056, -0.000152014894, 1.00001562, 0.000981114572))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1, 0.399999976, 1))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.805624723, 0.00103469379, -1.11703908, -3.82659491e-005, -1.00001407, 9.31398426e-006, -1.00001085, 3.59397382e-005, 0.000186074059, -0.000175646041, -1.23508289e-005, -1.00000525))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=47260990 ",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.810000002, 0.200000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.299232066, 0.0987558365, -0.609038413, -1.00001407, -0.00073261233, 0.000798027497, -0.000730023254, 1.00001633, -4.03744416e-005, -0.000786346383, -4.43402678e-005, -1.00000703))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.25999999, 0.350000024))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.91731137, -2.18087292, -0.496139199, 0.00409409357, -0.000555868319, -0.999997139, 0.147052303, 0.989143372, 5.43643837e-005, 0.989133179, -0.147049159, 0.00411988329))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.810000002, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.399172783, 0.0989043713, -0.509498179, -1.00001204, -0.000703486265, 0.000799092464, -0.000700912089, 1.00001681, -4.01651232e-005, -0.000787637196, -4.42783348e-005, -1.0000056))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.439999998, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.25999999, 0.350000024))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.914236963, -2.1367321, -0.495460212, -0.00204890687, -0.00018255625, 1.00000417, -0.148186058, 0.988973975, -0.000117666787, -0.988970339, -0.1481888, -0.00204299157))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 0.800000012, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.299252391, 0.093826592, -0.509284258, -1.00001144, -0.000764548895, 0.000798338093, -0.000762129319, 1.00001478, -3.82986473e-005, -0.00078737177, -4.20831566e-005, -1.00000596))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.03000009, 0.399999976))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.901965261, -1.12029111, 0.437979937, 0.000185132958, -0.000973253162, 1.00000429, -0.706970334, -0.707261264, -0.000552919228, 0.70725894, -0.706969678, -0.000827577431))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.01999998, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.408359528, 0.00129809976, -1.7021513, -0.000184718519, 0.000160364682, -1.00000656, -1.00001347, -0.000782414223, 0.000195648521, -0.000779846567, 1.00001562, 0.000164036988))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 0.200000003, 0.210000008))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000170605257, -0.205328822, 0.404237509, 1.00001419, -2.93652993e-005, -5.99445775e-006, 3.18586826e-005, 1.00001514, 2.55639861e-006, -4.91691753e-006, 6.92928552e-007, 1.00000715))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.52999997, 0.220000029))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.91519177, -2.26471281, 0.461175263, -0.000178966671, 0.000981012941, -1.00000656, 0.000645016553, 1.0000149, 0.00098470191, 1.00001276, -0.000642319443, -0.000190668274))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.906913102, -0.588714838, 0.693581998, 0.000180289615, -0.000970158377, 1.00000548, 1.00001574, 0.000149209984, -0.000191223342, -0.00014643115, 1.00001574, 0.000973634655))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.24000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.210000008, 0.200000003, 1.01999998))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.405437291, -1.60244513, 0.000274419785, 1.00001454, 0.000154701294, -4.88199294e-006, -0.000152137363, 1.00001419, -3.31031515e-006, -6.43962994e-006, 6.77669505e-006, 1.00000548))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 0.200000003, 0.210000008))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00113866478, -1.6027776, 0.404592514, 1.00001061, 0.000616190257, -3.46451998e-007, -0.000613840297, 1.00001478, -1.06866237e-005, -1.02417544e-005, 1.39885296e-005, 1.00000536))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.210000008, 0.200000003, 1.22000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404262424, -0.20504421, 0.100039959, 1.00000846, -3.0656578e-005, -5.4622069e-006, 3.20267864e-005, 1.00000858, 2.40091322e-006, -6.8731606e-007, -5.73520992e-007, 1.00000346))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.210000008, 0.200000003, 1.22000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.404356599, -0.204966545, 0.100106478, 1.00001252, -5.44937793e-005, -6.91460446e-006, 5.70402481e-005, 1.00001705, 2.57440661e-006, -4.49735671e-006, 1.23955306e-006, 1.00000668))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.810000002, 0.200000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.299393922, 0.0989626646, -0.409559727, -1.00000691, -0.000743188895, 0.00079791341, -0.000741921482, 1.00000679, -3.76913777e-005, -0.000792282633, -4.01421858e-005, -1.00000322))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.51999998, 0.200000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.90921855, -1.32629752, 0.740073383, -0.000506497454, -0.000731322798, 1.00000596, 0.185139298, 0.982726574, 0.000813986757, -0.982724547, 0.18513751, -0.000351361465))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.52999997, 0.280000031))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.909879923, -2.26712513, 0.438809812, 0.00017895503, -0.00097602664, 1.00000656, 0.000644398388, 1.0000149, 0.00097971491, -1.00001276, 0.000641702674, 0.000190669671))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 0.200000003, 0.210000008))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.23727727e-006, -0.204554379, -0.403393984, 1.00001621, -2.70886812e-005, -5.65685332e-006, 2.96544749e-005, 1.00001633, 2.61206878e-006, -5.59724867e-006, 1.245563e-006, 1.00000632))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.907090247, -0.599186599, 0.693642378, -0.000180454925, 0.000969750108, -1.00000274, -1.00000799, -0.000158526935, 0.000186014455, -0.000157029135, 1.00000727, 0.000971688889))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.00000024, 0.400000006, 0.200000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0011047991, -0.909371316, -1.60273719, 1.00001264, 0.000279047526, -1.98138878e-006, 8.68085772e-006, 0.000974544324, -1.00000525, -0.000276665436, 1.00001454, 0.000977653777))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.73000002, 0.200000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.907524049, -1.20503545, 0.798777163, 0.0010931408, 0.000592196302, -1.00000536, -0.162362009, 0.986745417, 0.000412061694, 0.986743271, 0.16236417, 0.00116454251))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.22000003, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.408447713, -0.101475358, -1.70209467, 1.00001419, -0.000134690432, -7.24103302e-006, 3.72249633e-006, 0.000980577082, -1.00000572, 0.000137103954, 1.00001466, 0.000983757665))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.00000036, 0.400000006, 0.200000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000301009044, -0.907326043, 0.394113243, 1.00001264, 0.000219120178, -4.0223822e-006, 5.73182479e-006, 0.000974533788, -1.00000548, -0.000216826797, 1.00001323, 0.000977361575))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25, 1.10000002))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 1.03000009, 0.399999976))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.907289147, -1.12852669, 0.438767374, -0.00018374715, 0.000967266387, -1.00000429, 0.707258463, -0.706969976, -0.000822364353, -0.706970751, -0.707260907, -0.000549584627))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.210000008, 0.200000003, 1.01999998))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.403161228, -1.60239661, 0.00016105175, 1.00001264, 0.000175946858, -2.0400621e-006, -0.000173590379, 1.00001562, -2.89538093e-006, -8.40704888e-006, 6.05655987e-006, 1.00000584))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.40000033, 0.400000006, 2))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000263767317, -0.908201516, -0.504464507, 1.00001383, 0.000311617507, -2.98395753e-006, 7.82264397e-006, 0.000973193033, -1.00000572, -0.000309067778, 1.00001466, 0.000976944459))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.810000002, 0.200000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.29961133, 0.0989161134, -0.409097672, -1.00001347, -0.00073609408, 0.000798633322, -0.000733784284, 1.00001526, -4.01372054e-005, -0.00078820996, -4.39214637e-005, -1.00000489))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.01999998, 0.400000006, 1.4000001))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000481768511, -0.509589195, -1.00372601, 1.00001526, -7.28124287e-005, -5.79189509e-006, 4.616566e-006, 0.000979554607, -1.00000536, 7.51484185e-005, 1.00001335, 0.000982906204))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1, 0.200000003, 1.39999998))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00026005879, -1.01827765, -0.804019034, 1.00001645, -0.00013057352, -7.2340481e-006, 3.8719736e-006, 0.000980577315, -1.00000572, 0.000133062014, 1.00001562, 0.000984127051))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000036, 0.810000002, 0.200000003))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299760103, 0.0987362266, -0.608553171, -1.00001216, -0.000741907046, 0.000798383728, -0.00073946442, 1.00001621, -4.01305915e-005, -0.000787523109, -4.40057593e-005, -1.00000489))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.906871676, -0.598724127, 0.693596601, 0.000180229079, -0.000970262452, 1.0000056, 1.00001156, 0.000159452669, -0.000190939289, -0.000156848459, 1.0000149, 0.000973820512))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.810000002, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.39946568, 0.0988273621, -0.508911014, -1.00001621, -0.000720775686, 0.000798081979, -0.000717836549, 1.00001597, -3.93237133e-005, -0.000785900746, -4.40758813e-005, -1.00000691))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.439999998, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.22000003, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41021803, -0.101422787, -1.70271611, 1.00001407, -0.000116868643, -7.4817799e-006, 3.60608101e-006, 0.000979712931, -1.00000584, 0.000119374832, 1.0000155, 0.000983219245))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.907122374, -0.589242816, 0.693980396, -0.000183770433, 0.000967702479, -1.00000548, -1.00001621, -0.000160996104, 0.000194966327, -0.000158196082, 1.0000155, 0.000971427246))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.400000036, 0.800000012, 0.400000036))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299727648, 0.0938428044, -0.50884366, -1.00001335, -0.000750854961, 0.000798153225, -0.000748434919, 1.00001419, -3.94737071e-005, -0.000787257683, -4.33192072e-005, -1.00000477))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.22000003, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.411023825, -0.099858284, -0.105457842, 1.00000858, -0.000118795549, -7.155817e-006, -1.06124207e-006, 0.000979423639, -1.00000298, 0.000120173208, 1.00000751, 0.000981247285))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(1.20000005, 0.400000006, 1))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0250843763, -0.907747686, -0.504933, 0.707379818, 0.706851602, -1.52178109e-006, -0.000578382052, 0.000582971785, -1.00000536, -0.706849813, 0.707380116, 0.000828784425))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 1.01999998, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.408609033, -3.16593796e-005, -0.104699194, -0.000184718519, 0.000160364682, -1.00000656, -1.00001347, -0.000782414223, 0.000195648521, -0.000779846567, 1.00001562, 0.000164036988))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.810000002, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.199732736, 0.0988526344, -0.50908637, -1.00000739, -0.000707935542, 0.000799368601, -0.000706533086, 1.00000858, -4.07522421e-005, -0.00079268869, -4.30101354e-005, -1.00000381))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.439999998, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.810000002, 0.400000006))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.199534684, 0.0988815427, -0.509331346, -1.00001299, -0.000712285866, 0.000798684079, -0.000709696091, 1.00001669, -3.98242555e-005, -0.000787008554, -4.39219075e-005, -1.0000062))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.439999998, 1, 0.459999979))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.600000024, 0.200000003, 0.210000008))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00128802098, -1.60201311, -0.403198838, 1.00001562, 0.000636678771, 4.25148755e-007, -0.00063414732, 1.00001526, -1.0053951e-005, -1.13518909e-005, 1.33664789e-005, 1.00000679))
- Part=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,0.5,"Bright blue","Part",Vector3.new(1, 0.400000006, 0.99999994))
- Partweld=weld(m1,HandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000316445716, -1.11789131, -0.803969443, 1.0000149, -2.96742655e-006, -6.63148239e-006, 4.11458313e-006, 0.000978108728, -1.00000548, 5.42309135e-006, 1.00001419, 0.000981682329))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- effectpartB=part(Enum.FormFactor.Custom,m1,Enum.Material.SmoothPlastic,0,1,"Lime green","effectpart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- effectpartBweld=weld(m1,HandleB,effectpartB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.887667835, -2.5396328, 0.0243882407, 0.00645163562, -0.00174338848, -0.999980807, -0.00234994479, 1.0000031, -0.00175679196, 0.99998343, 0.00236248295, 0.00644206908))
- mesh("BlockMesh",effectpartB,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- --blade mode V
- BHandleA=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Handle",Vector3.new(1.00000036, 0.400000006, 2))
- handleAweld=weld(m2,Character["Right Arm"],BHandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00464439392, 0.890144825, 2.39763689, -4.9116361e-006, -0.000711855828, -0.999999762, -1, 0.00024034064, 4.74054968e-006, 0.000240337235, 0.999999642, -0.00071185705))
- mesh("BlockMesh",BHandleA,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.51000005, 1.60000002))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000851154327, -0.243443489, 1.80064034, -2.58627915e-006, 1, -7.99579266e-006, -1, -2.58638693e-006, -1.35781593e-005, -1.35782175e-005, 7.99576082e-006, 1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.490000039, 1.60000002))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000863552094, -0.255933762, 1.80045962, 6.18230024e-006, -1, 1.03384036e-005, 1, 6.18252443e-006, 2.16971384e-005, -2.16971966e-005, 1.03382654e-005, 1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.600000024, 0.399999976))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.71661377e-005, -0.799008369, 1.68085098e-005, -4.94010101e-006, 1, -6.99967222e-006, -1.00000012, -4.93977359e-006, 4.67893551e-005, 4.67892969e-005, 6.99990551e-006, 1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00021314621, -0.599427223, -0.400175571, 1.53349902e-008, 1, -1.08373715e-005, 0.999999642, -5.67024472e-009, 0.000891857664, 0.000891857664, -1.08373733e-005, -0.999999702))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000226020813, -0.599549294, 0.400123954, 1.07365395e-007, -1, 6.84314591e-006, -1.00000012, -1.06840616e-007, 7.66707235e-005, -7.66706653e-005, -6.84315637e-006, -1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.400000006, 0.399999976))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000403881073, -0.69838047, 0.800340712, -2.99596968e-006, 1, -7.89992555e-006, -1, -2.99602061e-006, -6.59289071e-006, -6.59294892e-006, 7.89990372e-006, 1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00023317337, -0.598741531, -0.4001562, -6.71329872e-008, -1, 7.83627729e-006, -1, 6.72057467e-008, 9.17859143e-006, -9.17853322e-006, -7.83628093e-006, -1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000181674957, -0.59961319, 0.400129855, -2.05418473e-007, 1, -1.10590672e-005, 0.999999642, 2.15461569e-007, 0.000908143935, 0.000908143935, -1.10588726e-005, -0.999999702))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.600000024, 0.399999976))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43186951e-005, -0.799318314, 1.93715096e-005, 4.8664283e-006, -1, 1.09996372e-005, 0.999999642, 4.87616353e-006, 0.00088524021, -0.000885240268, 1.0995318e-005, 0.999999702))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.400000006, 0.399999976))
- Partweld=weld(m2,BHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00043296814, -0.699325562, 0.800350547, 2.85850365e-006, -1, 1.07140386e-005, 0.999999642, 2.8678387e-006, 0.00087142986, -0.00087142986, 1.07115484e-005, 0.999999702))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- BHandleB=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Handle",Vector3.new(1.00000036, 0.400000006, 2))
- handleBweld=weld(m2,Character["Left Arm"],BHandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00463676453, -0.909854889, 2.39806938, -4.9116361e-006, -0.000711855828, -0.999999762, -1, 0.00024034064, 4.74054968e-006, 0.000240337235, 0.999999642, -0.00071185705))
- mesh("BlockMesh",BHandleB,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.51000005, 1.60000002))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000851407647, -0.243443489, 1.80064046, -2.58627915e-006, 1, -7.99579266e-006, -1, -2.58638693e-006, -1.35781593e-005, -1.35782175e-005, 7.99576082e-006, 1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.490000039, 1.60000002))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00086325407, -0.255933762, 1.80045962, 6.18230024e-006, -1, 1.03384036e-005, 1, 6.18252443e-006, 2.16971384e-005, -2.16971966e-005, 1.03382654e-005, 1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.600000024, 0.399999976))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.74045563e-005, -0.799009323, 1.68085098e-005, -4.94010101e-006, 1, -6.99967222e-006, -1.00000012, -4.93977359e-006, 4.67893551e-005, 4.67892969e-005, 6.99990551e-006, 1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000212922692, -0.59942627, -0.400175571, 1.53349902e-008, 1, -1.08373715e-005, 0.999999642, -5.67024472e-009, 0.000891857664, 0.000891857664, -1.08373733e-005, -0.999999702))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000226154923, -0.59954834, 0.400123894, 1.07365395e-007, -1, 6.84314591e-006, -1.00000012, -1.06840616e-007, 7.66707235e-005, -7.66706653e-005, -6.84315637e-006, -1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.400000006, 0.399999976))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000403672457, -0.69838047, 0.800340652, -2.99596968e-006, 1, -7.89992555e-006, -1, -2.99602061e-006, -6.59289071e-006, -6.59294892e-006, 7.89990372e-006, 1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000233188272, -0.598742485, -0.40015614, -6.71329872e-008, -1, 7.83627729e-006, -1, 6.72057467e-008, 9.17859143e-006, -9.17853322e-006, -7.83628093e-006, -1.00000012))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.200000003, 0.399999976))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000182256103, -0.599612236, 0.400129795, -2.05418473e-007, 1, -1.10590672e-005, 0.999999642, 2.15461569e-007, 0.000908143935, 0.000908143935, -1.10588726e-005, -0.999999702))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.600000024, 0.399999976))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.47508287e-005, -0.799318314, 1.93715096e-005, 4.8664283e-006, -1, 1.09996372e-005, 0.999999642, 4.87616353e-006, 0.00088524021, -0.000885240268, 1.0995318e-005, 0.999999702))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- Part=part(Enum.FormFactor.Custom,m2,Enum.Material.Neon,0,1,"Bright blue","Part",Vector3.new(0.400000006, 0.400000006, 0.399999976))
- Partweld=weld(m2,BHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000433221459, -0.699325562, 0.800350487, 2.85850365e-006, -1, 1.07140386e-005, 0.999999642, 2.8678387e-006, 0.00087142986, -0.00087142986, 1.07115484e-005, 0.999999702))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.239999995, 1, 1))
- function MagicBlockA(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
- if Type~=3 and Type~=4 then
- prt.Anchored=true
- end
- prt.CFrame=cframe
- local msh=mmesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,dur,ceef)
- local wld=nil
- if dur==3 or dur==4 then
- wld=wweld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
- end
- for i=0,1,delay do
- swait()
- if dur==1 then
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- elseif dur==2 then
- Part.CFrame=Part.CFrame
- elseif dur==3 then
- wld.C0=wld.C0*euler(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
- elseif dur==4 then
- wld.C0=ceef
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,Type,cframe)
- end
- function MagicBlockB(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=pppart(3,workspace,0,0,brickcolor,"Effect",vt())
- if Type~=3 and Type~=4 then
- prt.Anchored=true
- end
- prt.CFrame=cframe
- local msh=mmesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,dur,ceef)
- local wld=nil
- if dur==3 or dur==4 then
- wld=wweld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
- end
- for i=0,1,delay do
- swait()
- if dur==1 then
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- elseif dur==2 then
- Part.CFrame=Part.CFrame
- elseif dur==3 then
- wld.C0=wld.C0*euler(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
- elseif dur==4 then
- wld.C0=ceef
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,Type,cframe)
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function LaserBarrage(Prt,Parent)
- attack=true
- --so("BeamLockon",Prt,1,1)
- local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Bright blue"),"Effect",vt(0.2,0.2,0.2))
- efprt.Anchored=true
- local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
- spread=vt((math.random(-1,0)+math.random())*2,(math.random(-1,0)+math.random())*2,(math.random(-1,0)+math.random())*2)*(Prt.Position-Mouse.Hit.p).magnitude/100
- --spread=vt(0,0,0)
- coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
- game:GetService("Debris"):AddItem(Part,6)
- local TheHit=Mouse.Hit.p
- local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded)
- local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent)
- so("Elec",Prt,0.2,1)
- local tefprt=part(3,workspace,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
- tefprt.CFrame=cf(pos)
- MagicCircle(BrickColor.new("Bright blue"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04)
- so("Elec",tefprt,0.3,1)
- game:GetService("Debris"):AddItem(tefprt,3)
- Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- Damagefunc(efprt,hit,4,13,math.random(40,60),"Normal",RootPart,.2,1)
- end
- end
- local mag=(Prt.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Bright blue"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05)
- Part.Parent=nil
- end),efprt,efmsh,spread)
- end
- function Shoot1()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(10)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -.5) * angles(math.rad(90), math.rad(20), math.rad(0)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-10)),.3)
- end
- so("http://www.roblox.com/asset/?id=268192519",BarrelA1,1,.9)
- so("http://www.roblox.com/asset/?id=268192519",BarrelA2,1,.9)
- for i = 0,1,0.1 do
- swait()
- LaserBarrage(BarrelA1,m)
- LaserBarrage(BarrelA2,m)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-5)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(5)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -.5) * angles(math.rad(120), math.rad(20), math.rad(0)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-10)),.3)
- end
- attack = false
- end
- function Shoot2()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(10)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(10), math.rad(20)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6, -.5) * angles(math.rad(90), math.rad(-20), math.rad(10)),.3)
- --RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -.5) * angles(math.rad(90), math.rad(20), math.rad(0)),.3)
- --LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3)
- end
- so("http://www.roblox.com/asset/?id=268192519",BarrelB1,1,.9)
- so("http://www.roblox.com/asset/?id=268192519",BarrelB2,1,.9)
- for i = 0,1,0.1 do
- swait()
- LaserBarrage(BarrelB1,m)
- LaserBarrage(BarrelB2,m)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(10)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(-10)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(10), math.rad(20)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6, -.5) * angles(math.rad(120), math.rad(-20), math.rad(10)),.3)
- --RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -.5) * angles(math.rad(90), math.rad(20), math.rad(0)),.3)
- --LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3)
- end
- attack = false
- end
- function PlaySound(id, pitch, parent, volume)
- if volume == nil then volume=tonumber(1) end
- local epicsound = Instance.new("Sound")
- epicsound.Name = "Epicosound"
- epicsound.SoundId = "rbxassetid://"..id
- epicsound.Volume = volume
- epicsound.Pitch = pitch
- epicsound.Looped = false
- epicsound.Parent = parent
- wait()
- epicsound:Play()
- end
- Slashes = {200633108, 200633148, 200633196,200633281}
- Slash = function(part)
- local slashes = math.random(1, #Slashes)
- PlaySound(Slashes[slashes], 1, part)
- end
- function attackone()
- attack = true
- local con=HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA,hit,15,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(150), math.rad(10), math.rad(0)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(10)),.3)
- --RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -.5) * angles(math.rad(90), math.rad(20), math.rad(0)),.3)
- --LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
- end
- Slash(HitboxA)
- for i = 0,1,0.1 do
- swait()
- local blcf = HitboxA.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-30)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(10)),.3)
- --RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -.5) * angles(math.rad(90), math.rad(20), math.rad(0)),.3)
- --LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(-10), math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0)),.3)
- end
- scfr = nil
- attack = false
- con:disconnect()
- end
- function attacktwo()
- attack = true
- local con=HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,15,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(0)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(-90)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0)),.3)
- end
- Slash(HitboxB)
- for i = 0,1,0.1 do
- swait()
- local blcf = HitboxB.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxB.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(0)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-130), math.rad(-80)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
- end
- scfr = nil
- attack = false
- con:disconnect()
- end
- function attackthree()
- attack = true
- local con=HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA,hit,15,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(30), math.rad(-10), math.rad(-30)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
- end
- Slash(HitboxA)
- for i = 0,1,0.1 do
- swait()
- local blcf = HitboxA.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(130), math.rad(80)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(30), math.rad(-10), math.rad(-30)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0)),.3)
- end
- scfr = nil
- attack = false
- con:disconnect()
- end
- function attackfour()
- attack = true
- local con=HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,15,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(-40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(0)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(-10), math.rad(0)),.3)
- --RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(150), math.rad(10), math.rad(0)),.3)
- --LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(10)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
- end
- Slash(HitboxB)
- for i = 0,1,0.1 do
- swait()
- local blcf = HitboxB.CFrame*CFrame.new(0,.5,0)
- if scfr and (HitboxB.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(-10)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)),.3)
- --RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(-30)),.3)
- --LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(10)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(0)),.3)
- end
- scfr = nil
- attack = false
- con:disconnect()
- end
- function AerialSpin()
- attack = true
- Humanoid.Jump = true
- local con1=HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA,hit,15,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- local con2=HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,15,20,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(190), math.rad(0), math.rad(-10)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(190), math.rad(0), math.rad(10)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=199145327",HitboxA,1,1)
- so("http://www.roblox.com/asset/?id=199145327",HitboxA,1,1)
- for i=0,0.6,.5 do
- swait()
- --Slash(HitboxA)
- --Slash(HitboxB)
- for i=0,1,0.1 do
- swait()
- local blcf1 = HitboxB.CFrame*CFrame.new(0,.5,0)
- if scfr1 and (HitboxB.Position-scfr1.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr1*CFrame.new(0,h/2,0)).p,(scfr1*CFrame.new(0,-h/2,0)).p,(blcf1*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf1*CFrame.new(0,h/2,0)).p,(blcf1*CFrame.new(0,-h/2,0)).p,(scfr1*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr1 = blcf1
- elseif not scfr then
- scfr1 = blcf1
- end
- local blcf2 = HitboxA.CFrame*CFrame.new(0,.5,0)
- if scfr2 and (HitboxA.Position-scfr2.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr2*CFrame.new(0,h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p,(blcf2*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf2*CFrame.new(0,h/2,0)).p,(blcf2*CFrame.new(0,-h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr2 = blcf2
- elseif not scfr then
- scfr2 = blcf2
- end
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(6*i,0,0),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(190), math.rad(0), math.rad(-10)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(190), math.rad(0), math.rad(10)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- end
- con1:disconnect()
- con2:disconnect()
- scfr1 = nil
- scfr2 = nil
- attack = false
- end
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- pmsh = Instance.new('SpecialMesh')
- pmsh.MeshType = 'FileMesh'
- pmsh.Scale = Vector3.new(2,2,2)
- pmsh.MeshId = 'http://www.roblox.com/Asset/?id=9756362'
- S=Instance.new("Part")
- S.Material = "SmoothPlastic"
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(2,2,2)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- pmsh.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.Touched:connect(function(hit) end)
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagniDamage(Part,dmg,knock,Type,base)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=dmg and c.Name~=Character.Name then
- Damagefunc(Part,hum.Parent.Head,dmg,dmg,math.random(20,40),knock,RootPart,.2,1)
- end
- end
- end
- end
- end
- function DashShot()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(100), math.rad(10), math.rad(90)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(100), math.rad(-10), math.rad(-90)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-20)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local vel = Instance.new("BodyVelocity")
- vel.Parent = Torso
- vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
- vel.velocity = RootPart.CFrame.lookVector*50
- so("http://roblox.com/asset/?id=200632370",Torso,1,1)
- so("http://roblox.com/asset/?id=203691699",Torso,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(100), math.rad(10), math.rad(0)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(100), math.rad(-10), math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-20)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local prt = Instance.new("Part",workspace)
- prt.Position = BarrelA1.Position
- prt.Anchored = true
- prt.Size = Vector3.new(5,5,5)
- prt.CanCollide = false
- prt.Transparency = 1
- prt.BrickColor=BrickColor.new("Bright blue")
- MagniDamage(prt,10,"Knockdown",prt)
- so("http://roblox.com/asset/?id=203691837",BarrelA1,1,1)
- so("http://roblox.com/asset/?id=203691653",BarrelA2,1,1)
- for i = 0,1,2 do
- MMMAGIC(BarrelA1,1,1,1,0,-1,0,BrickColor.new("Bright blue"))
- MMMAGIC(BarrelA2,1,1,1,0,-1,0,BrickColor.new("Bright blue"))
- MagicRing(BrickColor.new("Bright blue"),BarrelA1.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,.5,.5,.5)
- MagicRing(BrickColor.new("Bright blue"),BarrelA2.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,.5,.5,.5)
- end
- vel.Parent = nil
- local prt2 = Instance.new("Part",workspace)
- prt2.Position = BarrelB1.Position
- prt2.Anchored = true
- prt2.Size = Vector3.new(5,5,5)
- prt2.CanCollide = false
- prt2.Transparency = 1
- MagniDamage(prt2,10,"Knockdown",prt2)
- so("http://roblox.com/asset/?id=203691837",BarrelB1,1,1)
- so("http://roblox.com/asset/?id=203691653",BarrelB2,1,1)
- for i = 0,1,2 do
- MMMAGIC(BarrelB1,1,1,1,0,-1,0,BrickColor.new("Bright blue"))
- MMMAGIC(BarrelB2,1,1,1,0,-1,0,BrickColor.new("Bright blue"))
- MagicRing(BrickColor.new("Bright blue"),BarrelB1.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,.5,.5,.5)
- MagicRing(BrickColor.new("Bright blue"),BarrelB2.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,.5,.5,.5)
- end
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(130), math.rad(10), math.rad(20)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(130), math.rad(-10), math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-20)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- prt:remove()
- prt2.Parent = nil
- end
- counter=0
- size=1
- --[[
- function ChargeHammer()
- local counter=0
- local size=1
- swait()
- counter=counter+1
- if counter==20 then
- size=2
- --so("http://www.roblox.com/asset/?id=157487812",Value,0.6,0.4)
- elseif counter==60 then
- size=3
- --so("http://www.roblox.com/asset/?id=157487812",Value,0.6,0.5)
- end
- if counter%10==0 then
- --[[if size==1 then
- MagicRing(BrickColor.new("Bright yellow"),prt10.CFrame,1,1,1,0.5,0.5,0.5,0.1,2,prt10)
- elseif size==3 then
- MagicRing(BrickColor.new("Bright red"),prt10.CFrame,1,1,1,1,1,1,0.1,2,prt10)
- end ------
- if size==3 then
- --MagicRing(BrickColor.new("Bright red"),Value.Center.CFrame,1,1,1,1,1,1,0.1,2,Value.Center)
- elseif size==2 then
- --MagicRing(BrickColor.new("Bright yellow"),Value.Center.CFrame,1,1,1,0.5,0.5,0.5,0.1,2,Value.Center)
- end
- end
- if counter%5==0 then
- if size==1 then
- MagicBlock(BrickColor.new("Bright blue"),effectPartA.CFrame,5,5,5,1,1,1,0.1,3,effectPartA)
- MagicBlock(BrickColor.new("Bright blue"),effectpartB.CFrame,5,5,5,1,1,1,0.1,3,effectpartB)
- elseif size==2 then
- MagicBlock(BrickColor.new("Bright blue"),effectPartA.CFrame,7,7,7,1,1,1,0.1,3,effectPartA)
- MagicBlock(BrickColor.new("Bright blue"),effectpartB.CFrame,7,7,7,1,1,1,0.1,3,effectpartB)
- elseif size==3 then
- MagicBlock(BrickColor.new("Bright blue"),effectPartA.CFrame,9,9,9,1,1,1,0.1,3,effectPartA)
- MagicBlock(BrickColor.new("Bright blue"),effectpartB.CFrame,9,9,9,1,1,1,0.1,3,effectpartB)
- end
- end
- end]]
- attacktype1 = 1
- Mouse.Button1Down:connect(function()
- if Mode == "GunMode" then
- if attack==false then
- if attacktype1==1 then
- attack=true
- attacktype1=2
- Shoot1()
- elseif attacktype1==2 then
- attack=true
- attacktype1=1
- Shoot2()
- end
- end
- end
- if Mode == "BladeMode" then
- if attack==false then
- if attacktype==1 then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 then
- attack=true
- attacktype=3
- attacktwo()
- elseif attacktype==3 then
- attack=true
- attacktype=4
- attackthree()
- elseif attacktype==4 then
- attack=true
- attacktype=1
- attackfour()
- end
- end
- end
- end)
- function Disappear()
- for _,i in pairs(m2:children()) do
- if i.className=="Part" then
- Part.Transparency = .5
- coroutine.resume(coroutine.create(function(Part)
- for i=0,1,0.1 do
- swait()
- Part.Transparency=i
- end
- Part.Transparency=1
- end),i)
- end
- end
- end
- function Reappear()
- for _,i in pairs(m2:children()) do
- if i.className=="Part" then
- Part.Transparency = 1
- coroutine.resume(coroutine.create(function(Part)
- for i=0,1,0.1 do
- swait()
- Part.Transparency=i
- end
- Part.Transparency=0.5
- end),i)
- end
- end
- end
- Mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='f' then
- if Mode == "GunMode" then
- Mode = "BladeMode"
- Reappear()
- so("http://www.roblox.com/asset/?id=200633077",HitboxA,1,1)
- so("http://www.roblox.com/asset/?id=200633077",HitboxB,1,1)
- elseif Mode == "BladeMode" then
- Mode = "GunMode"
- Disappear()
- so("http://www.roblox.com/asset/?id=200633029",HitboxA,1,1)
- so("http://www.roblox.com/asset/?id=200633029",HitboxB,1,1)
- end
- end
- if k=='q' then
- if attack == false and Mode == "BladeMode" then
- AerialSpin()
- end
- end
- if k=='q' then
- if attack == false and Mode == "GunMode" then
- DashShot()
- end
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- local function effect()
- swait()
- counter=counter+1
- if counter==20 then
- size=2
- --so("http://www.roblox.com/asset/?id=157487812",Value,0.6,0.4)
- elseif counter==60 then
- size=3
- --so("http://www.roblox.com/asset/?id=157487812",Value,0.6,0.5)
- end
- if counter%10==0 then
- --[[if size==1 then
- MagicRing(BrickColor.new("Bright yellow"),prt10.CFrame,1,1,1,0.5,0.5,0.5,0.1,2,prt10)
- elseif size==3 then
- MagicRing(BrickColor.new("Bright red"),prt10.CFrame,1,1,1,1,1,1,0.1,2,prt10)
- end ]]
- if size==3 then
- --MagicRing(BrickColor.new("Bright red"),Value.Center.CFrame,1,1,1,1,1,1,0.1,2,Value.Center)
- elseif size==2 then
- --MagicRing(BrickColor.new("Bright yellow"),Value.Center.CFrame,1,1,1,0.5,0.5,0.5,0.1,2,Value.Center)
- end
- end
- if counter%5==0 then
- if size==3 then
- MagicBlockA(BrickColor.new("Bright blue"),effectPartA.CFrame,1.5,1.5,1.5,1,1,1,0.2,3,effectPartA)
- MagicBlockB(BrickColor.new("Bright blue"),effectpartB.CFrame,1.5,1.5,1.5,1,1,1,0.2,3,effectpartB)
- end
- end
- end
- while true do
- effect()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false and Mode == "GunMode" then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(40)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-30)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- if attack==false and Mode == "BladeMode" then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(40)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-30)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false and Mode == "GunMode" then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- if attack==false and Mode == "BladeMode" then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false and Mode == "GunMode" then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(10)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -.5) * angles(math.rad(100), math.rad(10), math.rad(-20)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6, -.5) * angles(math.rad(100), math.rad(-10), math.rad(20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-20)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- if attack==false and Mode == "BladeMode" then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-10)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false and Mode == "GunMode" then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(-50), math.rad(10), math.rad(20)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(-50), math.rad(-10), math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(-10)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,3,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- if attack==false and Mode == "BladeMode" then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(45)),.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10)),.3)
- handleAweld.C0=clerp(handleAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- handleBweld.C0=clerp(handleBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxAweld.C0=clerp(HitboxAweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- HitboxBweld.C0=clerp(HitboxBweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- end
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