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May 31st, 2016
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  1. if (recursion == 0) {
  2.  
  3. illumination = calculateIllumination(ray, ray.Intersection.NearestPrimitive);
  4. color *= illumination;
  5.  
  6. return (1f - primitive.Material.Reflection) * color + primitive.Material.Reflection * primitive.Material.Color * primaryRay(reflectionRay, x, y, recursion + 1);
  7. }
  8. return primaryRay(reflectionRay, x, y, recursion + 1);
  9. }
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