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mpstatssetup.xml

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Mar 12th, 2014
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  1.     <stat Name="RHINO_ROCKET_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  2.     <stat Name="RHINO_ROCKET_DEATHS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  3.     <stat Name="RHINO_ROCKET_SHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  4.     <stat Name="RHINO_ROCKET_HITS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  5.     <stat Name="RHINO_ROCKET_HELDTIME"        Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  6.     <stat Name="RHINO_ROCKET_ENEMY_KILLS"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  7. ------    
  8.     <stat Name="PASS_ROCKET_KILLS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  9.     <stat Name="PASS_ROCKET_DEATHS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  10.     <stat Name="PASS_ROCKET_SHOTS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  11.     <stat Name="PASS_ROCKET_HITS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  12.     <stat Name="PASS_ROCKET_HELDTIME"         Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  13.     <stat Name="PASS_ROCKET_ENEMY_KILLS"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  14. ------    
  15.     <stat Name="AIRSTRIKE_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  16.     <stat Name="AIRSTRIKE_DEATHS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  17.     <stat Name="AIRSTRIKE_SHOTS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  18.     <stat Name="AIRSTRIKE_HITS"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  19.     <stat Name="AIRSTRIKE_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  20.     <stat Name="AIRSTRIKE_ENEMY_KILLS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  21. ------    
  22.     <stat Name="VEH_ROCKET_KILLS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  23.     <stat Name="VEH_ROCKET_DEATHS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  24.     <stat Name="VEH_ROCKET_SHOTS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  25.     <stat Name="VEH_ROCKET_HITS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  26.     <stat Name="VEH_ROCKET_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  27.     <stat Name="VEH_ROCKET_ENEMY_KILLS"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  28. ------    
  29.     <stat Name="BUZZARD_BULLET_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  30.     <stat Name="BUZZARD_BULLET_DEATHS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  31.     <stat Name="BUZZARD_BULLET_SHOTS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  32.     <stat Name="BUZZARD_BULLET_HITS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  33.     <stat Name="BUZZARD_BULLET_HEADSHOTS"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by headshot with weapon" />
  34.     <stat Name="BUZZARD_BULLET_HELDTIME"      Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  35.     <stat Name="BUZZARD_BULLET_ENEMY_KILLS"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  36. ------    
  37.     <stat Name="BUZZARD_ROCKET_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  38.     <stat Name="BUZZARD_ROCKET_DEATHS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  39.     <stat Name="BUZZARD_ROCKET_SHOTS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  40.     <stat Name="BUZZARD_ROCKET_HITS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  41.     <stat Name="BUZZARD_ROCKET_HELDTIME"      Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  42.     <stat Name="BUZZARD_ROCKET_ENEMY_KILLS"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  43. ------    
  44.     <stat Name="ANNIHL_BULLET_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  45.     <stat Name="ANNIHL_BULLET_DEATHS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  46.     <stat Name="ANNIHL_BULLET_SHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  47.     <stat Name="ANNIHL_BULLET_HITS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  48.     <stat Name="ANNIHL_BULLET_HEADSHOTS"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by headshot with weapon" />
  49.     <stat Name="ANNIHL_BULLET_HELDTIME"       Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  50.     <stat Name="ANNIHL_BULLET_ENEMY_KILLS"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  51. ------    
  52.     <stat Name="HUNTER_BULLET_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  53.     <stat Name="HUNTER_BULLET_DEATHS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  54.     <stat Name="HUNTER_BULLET_SHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  55.     <stat Name="HUNTER_BULLET_HITS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  56.     <stat Name="HUNTER_BULLET_HEADSHOTS"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by headshot with weapon" />
  57.     <stat Name="HUNTER_BULLET_HELDTIME"       Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  58.     <stat Name="HUNTER_BULLET_ENEMY_KILLS"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  59. ------    
  60.     <stat Name="HUNTER_ROCKET_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  61.     <stat Name="HUNTER_ROCKET_DEATHS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  62.     <stat Name="HUNTER_ROCKET_SHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  63.     <stat Name="HUNTER_ROCKET_HITS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  64.     <stat Name="HUNTER_ROCKET_HELDTIME"       Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  65.     <stat Name="HUNTER_ROCKET_ENEMY_KILLS"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  66. ------    
  67.     <stat Name="LAZER_BULLET_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  68.     <stat Name="LAZER_BULLET_DEATHS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  69.     <stat Name="LAZER_BULLET_SHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  70.     <stat Name="LAZER_BULLET_HITS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  71.     <stat Name="LAZER_BULLET_HEADSHOTS"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by headshot with weapon" />
  72.     <stat Name="LAZER_BULLET_HELDTIME"        Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  73.     <stat Name="LAZER_BULLET_ENEMY_KILLS"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  74. ------    
  75.     <stat Name="LAZER_ROCKET_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  76.     <stat Name="LAZER_ROCKET_DEATHS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  77.     <stat Name="LAZER_ROCKET_SHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  78.     <stat Name="LAZER_ROCKET_HITS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  79.     <stat Name="LAZER_ROCKET_HELDTIME"        Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  80.     <stat Name="LAZER_ROCKET_ENEMY_KILLS"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  81. ------    
  82.     <stat Name="SPPLAYER_LASER_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
  83.     <stat Name="SPPLAYER_LASER_DEATHS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
  84.     <stat Name="SPPLAYER_LASER_SHOTS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
  85.     <stat Name="SPPLAYER_LASER_HITS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
  86.     <stat Name="SPPLAYER_LASER_HELDTIME"      Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
  87.     <stat Name="SPPLAYER_LASER_ENEMY_KILLS"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
  88. ------
  89.  
  90.  
  91.  
  92.     <stat Name="DDEAL_COKE_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of coke in mp char 0 possession" />
  93.     <stat Name="DDEAL_HEROIN_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of heroin in mp char 0 possession" />
  94.     <stat Name="DDEAL_WEED_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of weed in mp char 0 possession" />
  95.     <stat Name="DDEAL_METH_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of meth in mp char 0 possession" />  
  96.     <stat Name="STASHED_COKE_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of coke stashed in mp char 0 personal vehicle" />
  97.     <stat Name="STASHED_HEROIN_QUANTITY"      Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of heroin stashed in mp char 0 personal vehicle" />
  98.     <stat Name="STASHED_WEED_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of weed stashed in mp char 0 personal vehicle" />
  99.     <stat Name="STASHED_METH_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of meth stashed in mp char 0 personal vehicle" />
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