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- <stat Name="RHINO_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="RHINO_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="RHINO_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="RHINO_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="RHINO_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="RHINO_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="PASS_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="PASS_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="PASS_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="PASS_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="PASS_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="PASS_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="AIRSTRIKE_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="AIRSTRIKE_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="AIRSTRIKE_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="AIRSTRIKE_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="AIRSTRIKE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="AIRSTRIKE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="VEH_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="VEH_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="VEH_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="VEH_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="VEH_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="VEH_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="BUZZARD_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="BUZZARD_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="BUZZARD_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="BUZZARD_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="BUZZARD_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="BUZZARD_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="BUZZARD_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="BUZZARD_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="BUZZARD_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="BUZZARD_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="BUZZARD_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="BUZZARD_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="BUZZARD_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="ANNIHL_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="ANNIHL_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="ANNIHL_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="ANNIHL_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="ANNIHL_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="ANNIHL_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="ANNIHL_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="HUNTER_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="HUNTER_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="HUNTER_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="HUNTER_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="HUNTER_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="HUNTER_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="HUNTER_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="HUNTER_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="HUNTER_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="HUNTER_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="HUNTER_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="HUNTER_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="HUNTER_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="LAZER_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="LAZER_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="LAZER_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="LAZER_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="LAZER_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="LAZER_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="LAZER_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="LAZER_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="LAZER_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="LAZER_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="LAZER_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="LAZER_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="LAZER_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="SPPLAYER_LASER_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="SPPLAYER_LASER_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="SPPLAYER_LASER_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="SPPLAYER_LASER_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="SPPLAYER_LASER_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="SPPLAYER_LASER_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- ------
- <stat Name="DDEAL_COKE_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of coke in mp char 0 possession" />
- <stat Name="DDEAL_HEROIN_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of heroin in mp char 0 possession" />
- <stat Name="DDEAL_WEED_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of weed in mp char 0 possession" />
- <stat Name="DDEAL_METH_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of meth in mp char 0 possession" />
- <stat Name="STASHED_COKE_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of coke stashed in mp char 0 personal vehicle" />
- <stat Name="STASHED_HEROIN_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of heroin stashed in mp char 0 personal vehicle" />
- <stat Name="STASHED_WEED_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of weed stashed in mp char 0 personal vehicle" />
- <stat Name="STASHED_METH_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of meth stashed in mp char 0 personal vehicle" />
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