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IceRunner Hub

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Oct 22nd, 2015
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  1. every ticks:
  2. loop all entities:
  3. if loop-entity is a snowball:
  4. loop all blocks in radius 1 around loop-entity:
  5. wait 0.5 tick
  6. if loop-block is air:
  7. set loop-block to ice
  8. add location of loop-block to {_blocks::*}
  9. wait 4 seconds
  10. loop {_blocks::*}:
  11. set block at loop-value to air
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