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- every ticks:
- loop all entities:
- if loop-entity is a snowball:
- loop all blocks in radius 1 around loop-entity:
- wait 0.5 tick
- if loop-block is air:
- set loop-block to ice
- add location of loop-block to {_blocks::*}
- wait 4 seconds
- loop {_blocks::*}:
- set block at loop-value to air
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