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  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'.
  2. // ----------------------------------------------------------------------------
  3. // Comanglia' frames config inspired by chris, designed to get you a large performance boost
  4. // v1.8beta | 18 December 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
  5. // ----------------------------------------------------------------------------
  6. // Launch options:
  7. // You don't have to remove -dxlevel from the launch options after the first launch!
  8. //
  9. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  10. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
  11. // -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
  12. //
  13. // DX Levels
  14. // -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
  15. // if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
  16. // (some series of outdated nvidia drivers remove this affect)
  17. // ----------------------------------------------------------------------------
  18.  
  19. // Null-cancelling movement script
  20. // (prevents you from pressing two opposing directions, which causes you to stop moving)
  21.  
  22. bind w +mfwd
  23. bind s +mback
  24. bind a +mleft
  25. bind d +mright
  26.  
  27. alias +mfwd "-back;+forward;alias checkfwd +forward"
  28. alias +mback "-forward;+back;alias checkback +back"
  29. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  30. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  31. alias -mfwd "-forward;checkback;alias checkfwd none"
  32. alias -mback "-back;checkfwd;alias checkback none"
  33. alias -mleft "-moveleft;checkright;alias checkleft none"
  34. alias -mright "-moveright;checkleft;alias checkright none"
  35. alias checkfwd none
  36. alias checkback none
  37. alias checkleft none
  38. alias checkright none
  39. alias none ""
  40.  
  41. // ----------------------------------------------------------------------------
  42. // FPS cap
  43. // ----------------------------------------------------------------------------
  44. // The primary benefit of an FPS cap is to make the FPS more stable, other than
  45. // that, it doesn't do a lot. A moderate, consistent framerate is much more
  46. // desirable than a variable but sometimes high framerate. A common
  47. // misconception is that if any more frames are generated than your monitor can
  48. // display, they are useless. This is wrong -- frames are used for much more
  49. // than mere display, and affect the way the game feels well past your
  50. // refresh rate.
  51. // ----------------------------------------------------------------------------
  52. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  53. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  54. //fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
  55. sv_cheats 1
  56. sv_allow_point_servercommand always
  57. exec botmaxconfig
  58.  
  59. // ----------------------------------------------------------------------------
  60. // Net settings
  61. // ----------------------------------------------------------------------------
  62. // Whilst net settings perhaps aren't an integral part of an FPS config, they
  63. // are a fact of life in competitive TF2, and as such, they are included here.
  64. //
  65. // A common question I am asked -- what defines whether a good connection is
  66. // good or bad? Mostly personal preference. If you're not willing to make the
  67. // choice, try both and see which is better for you.
  68. //
  69. // Generally, meeting both of the following conditions would classify it as a
  70. // good connection:
  71. //
  72. // - Ping of <80 to the average server you join
  73. // - Generally no/negligible choke/loss (can be checked with `net_graph')
  74. //
  75. // There's some pretty good documentation on this here:
  76. // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  77. //
  78. // Uncomment (remove the `//' from) one of the groups if you want to use them.
  79. // ----------------------------------------------------------------------------
  80.  
  81. // Good connection
  82. cl_cmdrate 66 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  83. cl_interp 0.025 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  84. cl_interp_ratio 1
  85. cl_lagcompensation 1
  86. cl_pred_optimize 2
  87. cl_smooth 0
  88. cl_smoothtime 0.01
  89. cl_updaterate 66 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
  90. rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
  91.  
  92. // Competitive connection // Very few servers will have these settings
  93. //cl_cmdrate 128
  94. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  95. //cl_interp_ratio 1
  96. //cl_lagcompensation 1
  97. //cl_pred_optimize 2
  98. //cl_smooth 0
  99. //cl_smoothtime 0.01
  100. //cl_updaterate 128
  101. //rate 90000 // With higher tick rates you have more bandwidth being used
  102.  
  103. // Bad connection
  104. //cl_cmdrate 40
  105. //cl_interp 0
  106. //cl_interp_ratio 2
  107. //cl_lagcompensation 1
  108. //cl_pred_optimize 2
  109. //cl_smooth 0
  110. //cl_smoothtime 0.01
  111. //cl_updaterate 40
  112. //rate 35000
  113.  
  114. // ----------------------------------------------------------------------------
  115. // Sprays
  116. // ----------------------------------------------------------------------------
  117. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  118. // anyway, so if you play competitive TF2, this won't help you.
  119. // ----------------------------------------------------------------------------
  120.  
  121. // Disable sprays
  122. //cl_playerspraydisable 1
  123. //r_spray_lifetime 0
  124.  
  125. // Enable sprays -- uncomment this section if you want these settings
  126. cl_playerspraydisable 0
  127. r_spray_lifetime 2
  128.  
  129. // ----------------------------------------------------------------------------
  130. // Shadows
  131. // ----------------------------------------------------------------------------
  132.  
  133. // Disable shadows
  134. r_shadowmaxrendered 0
  135. r_shadowrendertotexture 0
  136. r_shadows 0
  137. nb_shadow_dist 0
  138.  
  139. // Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  140. //mat_shadowstate 1
  141. //r_shadowmaxrendered 11
  142. //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  143. // competitive TF2 players to see opponents standing
  144. // near the other side of a wall. You may see some
  145. // performance loss from setting this to `1'.
  146. //r_shadows 1
  147. //nb_shadow_dist 400
  148.  
  149. // ----------------------------------------------------------------------------
  150. // Facial features
  151. // ----------------------------------------------------------------------------
  152.  
  153. // Disable facial features
  154. //r_eyes 0
  155. r_flex 0
  156. //r_lod 2
  157. //r_rootlod 2
  158. r_teeth 0
  159. r_eyemove 0
  160. r_eyeshift_x 0
  161. r_eyeshift_y 0
  162. r_eyeshift_z 0
  163. r_eyesize 0
  164. blink_duration 0
  165.  
  166. // Enable facial features -- turning them on lowers framerate by 5ish%
  167. r_eyes 1
  168. //r_flex 1
  169. r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  170. r_rootlod 1
  171. //r_teeth 1
  172.  
  173. // ----------------------------------------------------------------------------
  174. // Ragdolls
  175. // ----------------------------------------------------------------------------
  176. // You will have reduced performance on deaths which produce ragdolls.
  177. // ----------------------------------------------------------------------------
  178.  
  179. // Disable ragdolls
  180. //cl_ragdoll_fade_time 0
  181. //cl_ragdoll_forcefade 1
  182. //cl_ragdoll_physics_enable 0
  183. //g_ragdoll_fadespeed 0
  184. //g_ragdoll_lvfadespeed 0
  185. //ragdoll_sleepaftertime 0
  186.  
  187. // Enable ragdolls -- lowers by 10ish%
  188. cl_ragdoll_fade_time 0.5
  189. cl_ragdoll_forcefade 0
  190. cl_ragdoll_physics_enable 1
  191. g_ragdoll_fadespeed 600
  192. g_ragdoll_lvfadespeed 100
  193. ragdoll_sleepaftertime "1.0f"
  194.  
  195. // ----------------------------------------------------------------------------
  196. // Gibs
  197. // ----------------------------------------------------------------------------
  198. // You will have reduced performance on deaths which produce gibs.
  199. // ----------------------------------------------------------------------------
  200.  
  201. // Disable gibs
  202. cl_phys_props_enable 0
  203. cl_phys_props_max 0
  204. props_break_max_pieces 0
  205. r_propsmaxdist 1
  206. violence_agibs 0
  207. violence_hgibs 0
  208.  
  209. // Enable gibs -- 6-7% less framerate
  210. //cl_phys_props_enable 1
  211. //cl_phys_props_max 128
  212. //props_break_max_pieces -1
  213. //r_propsmaxdist 1000
  214. //violence_agibs 1
  215. //violence_hgibs 1
  216.  
  217. // ----------------------------------------------------------------------------
  218. // Graphical
  219. // ----------------------------------------------------------------------------
  220. // Now we come to the main brunt of the config. You probably don't want to mess
  221. // with this.
  222. // ----------------------------------------------------------------------------
  223. prop_active_gib_limit 0
  224. props_break_max_pieces_perframe 0
  225. fov_desired 90
  226. cl_hud_playerclass_use_playermodel 1 // adds another hud element -3% frames
  227. mat_phong 1 // some people don't like this on I prefer it on for sniper though
  228. cl_muzzleflash_dlight_1st 0
  229. cl_detaildist 0
  230. cl_detailfade 0
  231. cl_drawmonitors 0
  232. cl_ejectbrass 0
  233. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  234. cl_new_impact_effects 0
  235. cl_show_splashes 0
  236. cl_rumblescale 0
  237. cl_showhelp 0
  238. cl_showpluginmessages 0
  239. cl_debugrumble 0
  240. func_break_max_pieces 0
  241. glow_outline_effect_enable 0 // Cart glow effect.
  242. lod_transitiondist 0
  243. mat_antialias 8 // apparently having this in config can break the mumble overlay for some users
  244. mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  245. // a strange `shine' effect to appear on all players. - Chris
  246. // In the past I wasn't able to prove that disabling this was significant,
  247. // it effects fps by about 1% after several checks - Comanglia
  248. mat_colcorrection_disableentities 1
  249. mat_colorcorrection 0
  250. mat_disable_bloom 1
  251. mat_disable_fancy_blending 1
  252. mat_disable_lightwarp 1
  253. mat_envmapsize 8
  254. mat_envmaptgasize 8
  255. mat_filterlightmaps 1
  256. mat_filtertextures 1
  257. mat_forceaniso 1
  258. mat_hdr_level 0
  259. mat_autoexposure_max 0
  260. mat_autoexposure_min 0
  261. mat_bloomscale 0
  262. mat_bloom_scalefactor_scalar 0
  263. mat_debug_postprocessing_effects 0
  264. mat_debugdepth 0
  265. mat_disable_bloom 1
  266. mat_postprocessing_combine 0
  267. mat_non_hdr_bloom_scalefactor 0
  268. mat_bufferprimitives 1
  269. mat_compressedtextures 1
  270. mat_forcemanagedtextureintohardware 0
  271. mat_framebuffercopyoverlaysize 0
  272. mat_hdr_enabled 0
  273. mat_hdr_manual_tonemap_rate 0
  274. mat_mipmaptextures 0 // ***
  275. mat_non_hdr_bloom_scalefactor 0
  276. mat_showlightmappage -1
  277. mat_softwarelighting 0
  278. mat_software_aa_blur_one_pixel_lines 0
  279. mat_software_aa_edge_threshold 9
  280. mat_software_aa_quality 0// was 9
  281. mat_software_aa_strength 0
  282. mat_software_aa_strength_vgui 0
  283. mat_software_aa_tap_offset 0
  284. mat_software_aa_quality 0
  285. mat_texture_limit -1
  286. mat_use_compressed_hdr_textures 0
  287. mem_max_heapsize 2048
  288. mod_forcedata 1
  289. mod_forcetouchdata 1
  290. mat_max_worldmesh_vertices 512
  291. mat_monitorgamma 1.7 // Controls brightness, try 1.8 to make it brighter or 2.2
  292. // to get it darker. Only works in fullscreen.
  293. mat_parallaxmap 0
  294. mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  295. // at a range from -1 to 2, -1 being the best quality, 2 being the
  296. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  297. mat_reducefillrate 1
  298. mat_reduceparticles 1
  299. mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
  300. // non-shiny, and will remove some specular effects from in-game
  301. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  302. mat_trilinear 1
  303. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  304. mat_viewportupscale 1
  305. mat_wateroverlaysize 1
  306. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  307. r_3dsky 0
  308. r_ambientboost 0
  309. r_ambientfactor 0
  310. r_ambientmin 0
  311. r_cheapwaterend 1
  312. r_cheapwaterstart 1
  313. r_decals 9
  314. r_maxmodeldecal 9
  315. r_decalstaticprops 0
  316. r_decal_cullsize 15
  317. r_drawdetailprops 0
  318. r_drawmodeldecals 0
  319. r_drawflecks 0
  320. r_dynamic 0
  321. r_flashlightdepthtexture 0
  322. r_forcewaterleaf 1
  323. r_lightaverage 0
  324. r_maxnewsamples 0
  325. r_maxsampledist 1
  326. r_bloomtintb 0
  327. r_bloomtintexponent 0
  328. r_bloomtintg 0
  329. r_bloomtintr 0
  330. r_occlusion 1
  331. r_pixelfog 1
  332. r_propsmaxdist 0
  333. r_renderoverlayfragment 0
  334. r_staticprop_lod 4
  335. r_waterdrawreflection 0
  336. r_waterdrawrefraction 1
  337. r_waterforceexpensive 0
  338. r_waterforcereflectentities 0
  339. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  340. r_dopixelvisibility 0
  341. r_drawbatchdecals 0
  342. r_hunkalloclightmaps 0
  343. r_lightcache_zbuffercache 0
  344. r_PhysPropStaticLighting 0
  345. rope_averagelight 0
  346. rope_collide 0
  347. rope_rendersolid 0
  348. rope_shake 0
  349. rope_smooth 0
  350. rope_subdiv 0
  351. rope_wind_dist 0
  352. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  353. // it, for example, setting this to `1'
  354. // disables rain effects on *_sawmill.
  355. tracer_extra 0
  356. violence_ablood 0 // framerates on -most- pcs are higher with these on
  357. violence_hblood 0
  358. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  359. mat_motion_blur_forward_enabled 0
  360. mat_motion_blur_strength 0
  361. r_worldlightmin 0.0001
  362. r_worldlights 0
  363. mp_usehwmmodels -1
  364. mp_usehwmvcds -1
  365.  
  366. // ----------------------------------------------------------------------------
  367. // Misc
  368. // ----------------------------------------------------------------------------
  369. in_usekeyboardsampletime 0
  370. mat_clipz 1 // FX card users should set this to 0
  371. mat_forcehardwaresync 0
  372. mat_levelflush 1
  373. m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  374. // silly incompatibility with the Xfire overlay. You should use
  375. // it if you can! - WHO USES XFIRE ANYMORE?
  376. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  377. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  378. // performed on the GPU (as opposed to on the CPU). The
  379. // value `-1' autodetects hardware support for this
  380. // feature, which is safer than forcing it.
  381.  
  382. ai_expression_optimization 1
  383. fast_fogvolume 1
  384. host_thread_mode 0 // Not exactly stable
  385. mod_load_anims_async 1
  386. mod_load_mesh_async 1
  387. mod_load_vcollide_async 1
  388. con_enable 1
  389. con_filter_enable 1
  390. con_filter_text_out particle
  391. datacachesize 256
  392.  
  393. // ----------------------------------------------------------------------------
  394. // Sound
  395. // ----------------------------------------------------------------------------
  396. // I'd be hesitant to say that you would see a great deal of performance
  397. // improvement from lowering the sound quality, but in my experience as a
  398. // competitive TF2 player, lowering the sound quality makes determination of
  399. // directionality and distance that much easier. You may see a small FPS gain
  400. // with these settings, or you may not, either way will likely have a
  401. // negligible effect on performance.
  402. // ----------------------------------------------------------------------------
  403. dsp_enhance_stereo 0
  404. dsp_slow_cpu 1
  405. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  406. // helpful in the past, as it seems to (for whatever
  407. // reason) reduce the number of TDRs experienced during
  408. // gameplay. There's some pretty good information on
  409. // TDRs (nerds only) here:
  410. // http://forums.nvidia.com/index.php?showtopic=65161
  411. snd_pitchquality 0
  412. snd_spatialize_roundrobin 1
  413. snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
  414.  
  415. // ----------------------------------------------------------------------------
  416. // Threading
  417. // ----------------------------------------------------------------------------
  418. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  419. // defines the threading method to be used by the material
  420. // system. It has been unstable to use in the past, but
  421. // nowadays it's generally okay.
  422. //
  423. // Here are the possible values:
  424. // -2 legacy default
  425. // -1 default
  426. // 0 synchronous single thread
  427. // 1 queued single thread
  428. // 2 queued multithreaded
  429. //
  430. // If you have problems with the value `2', try setting it to
  431. // `-1'.
  432. //
  433. // As an aside, there are quite a few bugs in the demo system
  434. // that occur when mat_queue_mode is set to a value that is
  435. // not `-1'. If you intend to do work with the demo system,
  436. // maybe you should change this.
  437. //
  438. //After immense testing I've found that default works perfectly
  439. //fine with setting your Thread usage. It automatically set me
  440. //to 2 every time. I'd say it's safer and likely less buggy to
  441. //leave this at -1 than it is at 2.
  442. //
  443. //As a side not I've noticed micro stutters with mat_queue_mode 2
  444. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  445.  
  446. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  447. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  448. r_queued_decals 0 // lessens the impact of higher decal limits.
  449. r_queued_ropes 1
  450. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  451. r_threaded_client_shadow_manager 1
  452. r_threaded_particles 1
  453. r_threaded_renderables 1
  454.  
  455. // ----------------------------------------------------------------------------
  456. // HUD
  457. // ----------------------------------------------------------------------------
  458. hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
  459. voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
  460. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  461. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  462. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  463. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  464.  
  465. // ----------------------------------------------------------------------------
  466. // Test Shit
  467. // ----------------------------------------------------------------------------
  468. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  469. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  470. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  471. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  472. tf_scoreboard_ping_as_text 1
  473.  
  474. // ----------------------------------------------------------------------------
  475. // Misc
  476. // ----------------------------------------------------------------------------
  477. cl_ask_blacklist_opt_out "1"
  478. cl_ask_favorite_opt_out "1"
  479. sb_dontshow_maxplayer_warning "1"
  480. tf_explanations_backpackpanel "1"
  481. tf_explanations_charinfo_armory_panel "1"
  482. tf_explanations_charinfopanel "1"
  483. tf_explanations_craftingpanel "1"
  484. tf_explanations_discardpanel "1"
  485. tf_explanations_store "1"
  486. tf_training_has_prompted_for_forums "1"
  487. tf_training_has_prompted_for_loadout "1"
  488. tf_training_has_prompted_for_offline_practice "1"
  489. tf_training_has_prompted_for_options "1"
  490. tf_training_has_prompted_for_training "1"
  491. //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  492. // net_graph 1,2,3,4,5
  493. hud_fastswitch 1
  494. sv_forcepreload 1
  495.  
  496. // ----------------------------------------------------------------------------
  497. // Print to console
  498. // ----------------------------------------------------------------------------
  499. echo "---------------------------------------------------------"
  500. echo "Comanglia' frames config loaded. Inspired by Chris config"
  501. echo "---------------------------------------------------------"
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