Advertisement
TheInsidiousOne

pt3

Jul 7th, 2015
213
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.14 KB | None | 0 0
  1. Nekroz Phoenix King
  2. [Level 8/WATER/Warrior/Effect/2900/2500]
  3. You can Special Summon this card (from your hand) by banishing 1 "Nekroz" Ritual Monster from your Graveyard. You can only Special Summon "Nekroz Phoenix King(s)" once per turn. Once per turn: You can banish 1 "Nekroz" Ritual Monster from your Graveyard; activate that card's effect that activates by discarding it as this card's effect. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Nekroz" Ritual Monsters; shuffle those targets into your Deck.
  4.  
  5. Spider Queen Spinner
  6. [Level 3/EARTH/Insect/Flip/Effect/200/1700]
  7. FLIP: Target 1 monster your opponent controls; shuffle that target into your Deck, also, after that, Special Summon 1 "Spider" monster from your hand in face-up Defense Position, except "Spider Queen Spinner".
  8.  
  9. Spider Queen Hatcher
  10. [Level 3/EARTH/Insect/Effect/200/1600]
  11. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. At the start of your Battle Phase, for each Defense Position monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  12.  
  13. Spider Queen Layer
  14. Continuous Spell Card
  15. You can only control 1 "Spider Queen Layer". If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step, also their battle position cannot be changed as long as this card is on the field. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Spider" monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. "Spider" monsters you control gain 500 ATK and DEF for each Defense Position monster they control.
  16.  
  17. Dense Fog Advisory
  18. Continuous Spell Card
  19. You declare the targets of your opponent's attacks. If a Normal Summoned monster you control battles an opponent's Special Summoned monster, battle damage inflicted to your opponent by that attack is doubled.
  20.  
  21. Rockslide Gardna
  22. [Level 4/EARTH/Rock/Flip/Effect/1000/1900]
  23. FLIP: Add 1 Rock-Type monster with 1900 or more ATK from your Deck to your hand.
  24. Your opponent cannot attack directly with monsters with 1900 or more ATK the turn this card is flipped face-up.
  25.  
  26. D/D/D Library of Relics
  27. Normal Trap Card
  28. If your opponent declares a direct attack: You can excavate the top 6 cards of your Deck, activate 1 "Covenant" Spell Card directly from the excavated cards to your Spell/Trap Zone, and if you do, place the remaining cards to the bottom of your Deck, then negate the attack, and end the Battle Phase.
  29.  
  30. D.D. Reliquary
  31. [Level 3/LIGHT/Fairy/Tuner/Effect/1300/900]
  32. During the End Phase, if this card was banished this turn: Special Summon this banished card. You can only use this effect of "D.D. Reliquary" once per turn. If this card is Special Summoned this way, its Level becomes 4 and it is not treated as a Tuner monster. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower monsters, except "D.D. Reliquary"; Special Summon it, in face-up Defense Position.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement