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EM guide ideas/index

Jul 17th, 2011
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  1. Sticky thread with links to threads with informative/useful discussions on all topics
  2. - maybe in the beginning we'll have this in all sections; later, we can refine and
  3. summarize, but whoever wants the nitty-gritty and in-depth discussion, can follow the
  4. links and read the entire threads (the exploring threads, 10 pages long, come to mind)
  5.  
  6.  
  7. Topics:
  8.  
  9.  
  10.  
  11. Nav Map
  12. - explanation of fields
  13. - scrolling side arrows in zoom out mode
  14. - Marvin's explanations and graphs of how to set destination
  15. - map log
  16. - quadrants and text
  17.  
  18. Trade/dock screen
  19. - LMB vs RMB, effect of ALT
  20.  
  21. Shipyard
  22.  
  23. Hangar
  24. - how to swap your frame for another; e.g., civvy for mil (store expensive civvy, buy talon)
  25.  
  26. Flying
  27. - how to dock _fast_; heading and pitch, why.
  28. - IDS vs inertial
  29. - IDS multiplier
  30. - form with target, match target; their use in SP vs MP, their use in combat vs non-combat
  31. - tips, e.g., faster to center direction in inertial flight by briefly
  32. turning IDS on, or bring in the small square in the gunsights vs. watching the drift
  33. numbers
  34. - planet landing; limits (500k, 160k planetary); use IDS
  35. - how to speed up planet landing
  36. - jumping; do not use ALT
  37. - auto pilot, how it works
  38. - use the / (reverse thrusters) with afterburners for fast deceleration
  39.  
  40.  
  41. Exploring
  42. - link to huge threads/discussions on how to do it
  43. - take science ops
  44.  
  45. Space objects
  46. Nebulae
  47. - can't jump
  48. - can scoop fuel with mining beam
  49. - can't shoot missiles in some?
  50.  
  51. Asteroid caves
  52. Black holes
  53.  
  54.  
  55. Stations - all types, what you can do with them
  56. - for constructors, lists of what you can build out of what
  57. - limitations: number of stations/sector/system, min. range
  58. - station licenses, benefits; cost scales with civilian rank; hangar unrelated to
  59. license; auto-license for player-built; mention my bug (lost license?)?
  60. - station detonator?
  61.  
  62. Contracts
  63. - enumerate types of contracts; specific tips/hints for completing each one
  64. Spy
  65. - use deploy constructor and deploy a stealth array
  66. - use stealth field
  67. - use nothing, how do you do it; range 1500
  68. Locate item
  69. - purple dot on radar map
  70. Mining
  71. - specialized mining beams
  72. - how to use mining probe; benefit?
  73. - mining stars and nebulae
  74. Racing
  75. - IDS on, max speed
  76.  
  77. Distress Calls
  78. - types, what do each need; e.g., what do you need to bring/do for a "ship in distress"?
  79.  
  80. Ships
  81. - civ vs mil
  82. - warzone missions explain, 4 warzones.
  83. - ranks vs mil frames
  84.  
  85.  
  86. Crew
  87. - sections from Vice's Legends guide
  88. - when to use what crew, people's experience if it's worth it, makes a difference?
  89.  
  90. Equipment
  91. - how do they work - deploy/build constructor, stealth fields, ACM, AML, all the new stuff
  92. - controversial stuff like AutoCM, Anti Missile Launcher; why are they controversial
  93.  
  94.  
  95. Weapons
  96. - tradeoffs
  97. - FTs
  98.  
  99.  
  100. Combat
  101. - general tips
  102.  
  103. - how to fly in combat; inertial vs IDs, typical speeds; MDTS?
  104. - how to defend against missiles: fly fast, manual CM, auto CM, anti-missile? tradeoffs
  105. no need to fly faster than 1800 (fastest missile = excal; do AIs have excals?)
  106. - good eq; bad eq; controversial eq (preference for weps)
  107.  
  108.  
  109. - tips against capital ships; maybe this belongs in missions
  110. - any diff fighting against Vonari vs non-Vonari?
  111.  
  112.  
  113. Combat videos
  114.  
  115. Mecingo's fight, also black hole jump; Avenger's fight.
  116.  
  117. Each should also have a small explanation, containing:
  118. - choice of equipment, with justifications if applicable
  119. - choice of weaponry, with justifications if applicable
  120. - specific tactics; what specifically should a new player pay attention to,
  121. during the video; how much lateral speed is needed (100? 500?)
  122.  
  123.  
  124. Multiplayer
  125.  
  126. Clan system, how it works, why, system ownership, player stations
  127. Etiquette (don't build stations right on gates, others)
  128.  
  129.  
  130. Economy
  131. - SP vs MP
  132. - player-built stations, comments
  133. - how to make money/get rich? (carry passengers, mine, trade, all options?)
  134.  
  135.  
  136. Reputation
  137. - how it works; Vice's legends guide; thresholds, SP vs MP
  138. - what it takes
  139. - don't jump out of system, it resets
  140. - bribes still exist/work?
  141.  
  142.  
  143. Vice's expl. of how to backup/restore profiles
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