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- Unexpected crash while playing The error was: <null>
- It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
- Contents of console.log:
- Time is Sat Jul 14 17:30:18 MSK 2012
- Running client version 3.1.72
- === System information ===
- Executing from C:\Users\USERNAME\Desktop\
- Operating system: Windows 7 (arch: amd64, version: 6.1)
- Java version: 1.7.0_03 (Oracle Corporation) <http://java.oracle.com/>
- Jvm version: 22.1-b02 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
- Available CPUs: 2
- >>> Main thread exiting.
- Loading character inlunshuan
- Loading config default
- Loading props file d:\wurm\configs\default\gamesettings.txt
- Loading props file d:\wurm\players\inlunshuan\password.txt
- >>> LoginFrame queue entry exiting.
- Saving props file d:\wurm\players\inlunshuan\password.txt
- Saving props file d:\wurm\configs\default\gamesettings.txt
- Loaded pack sound.jar (r1)
- Loaded pack graphics.jar (r1)
- Options up-to-date!
- Loading props file d:\wurm\players\inlunshuan\stats.txt
- Preparing to enable console logging.
- Now logging to d:\wurm\console.inlunshuan.log
- === Wurm options ===
- animation_playback_self = 0
- auto_mipmaps_enabled = 2
- cavedetail = 2
- censor_chat = true
- cloud_shadows = false
- collada_animations = 3
- compressed_textures = false
- compressed_textures_S3TC = true
- customTimer1 = -1|-1
- customTimer2 = -1|-1
- customTimer3 = -1|-1
- customTimer4 = -1|-1
- customTimer5 = -1|-1
- debug_mode = false
- display_settings = false:false:0:1366:768:32:60:true:false
- eigc_enabled = false
- enable_debugs = false
- enable_shift_drag = false
- enable_vsync = true
- engine_multithreaded = 0
- event_log_rotation = 2
- fast_yield = false
- fbo_enabled = 2
- fog_coord_src = 0
- font_antialias = 2
- font_bold = 11
- font_default = 11
- font_header = 24
- font_italian = 11
- font_monospaced = 11
- font_static = 11
- fov_horizontal = 80
- fps_limit = 60
- fps_limit_background = 30
- fps_limit_enabled = true
- game_client_thread_priority = 2
- glsl_enabled = 2
- gui_opacity = 3
- gui_skin = 1
- has_read_eula = true
- hide_menu_examine = false
- hide_menu_no_target = false
- hide_menu_spam_mode = true
- hide_menu_stop = false
- high_res_binoculars = false
- hint_texture_scaling = 1
- impColumn = true
- inverse_mouse = false
- irc_log_rotation = 2
- irc_notif = 0
- item_creature_render_distance = 4
- keyboard_layout = 0
- loadInventoryStartup = true
- local_list_in_event = false
- log_extra_errors = false
- log_gl_errors = false
- mark_text_read = true
- material_as_suffix = true
- max_texture_size = 3
- mega_texture_size = 4
- model_loader_thread_priority = 2
- model_loading_threads = 1
- multidraw_enabled = 2
- no_brightness = false
- no_terrain_render = false
- no_world_render = false
- non_power_of_two = 2
- occlusion_queries_enabled = 2
- offscreen_texture_size = 2
- other_log_rotation = 2
- outline_picking = true
- pbuffer_enabled = false
- player_guest = false
- reflection_texture_size = 2
- reflections = 2
- release_context = false
- release_context_on_jogl_sleep = false
- remember_password = true
- render_distant_terrain = true
- render_glow = false
- render_sun_glare = true
- resident_models = false
- save_skills_on_quit = false
- screenshot_file_format = 1
- season_override = 0
- setting_timestamps = true
- settings_version = 3
- shadow_level = 4
- showKChat = true
- silent_friends_update = false
- skillgain_minimum = 3
- skillgain_no_alignment = true
- skillgain_no_favor = true
- skydetail = 2
- sound_al_gain = 25
- sound_buzzlevel = 2
- sound_cache_enabled = true
- sound_doppler_enabled = false
- sound_engine = 2
- sound_footstepslevel = 10
- sound_play_ambients = true
- sound_play_buzz = true
- sound_play_combat = true
- sound_play_door = true
- sound_play_emotes = true
- sound_play_footsteps = true
- sound_play_music = true
- sound_play_weather = true
- sound_play_work = true
- stipple_enabled = true
- structure_render_distance = 4
- submit_client_data = 1
- terrain_bump = true
- terrain_res = 2
- test_attach_equipment = false
- test_mode = 0
- tile_transitions = true
- tiledecorations = 2
- togglePushToTalk = true
- toolSlot1 = 2096750051460354
- toolSlot10 = -1
- toolSlot2 = 56338478532610
- toolSlot3 = 831992258102530
- toolSlot4 = 362373655299330
- toolSlot5 = 2288125070017794
- toolSlot6 = -1
- toolSlot7 = -1
- toolSlot8 = -1
- toolSlot9 = -1
- treelist_outline = true
- trees = 4
- update_optional = true
- use_alpha_particles = true
- use_anisotropic_filtering = 1
- use_color_picking = true
- use_fast_clock_work_around = true
- use_fbo_color_picking = true
- use_fbo_reflections = true
- use_nagles_algorithm = false
- use_nano_timer = false
- use_non_alpha_particles = true
- use_phobia_models = false
- use_smooth_lines = false
- use_smooth_points = true
- use_smooth_polygons = false
- use_tree_models = true
- use_weather_particles = true
- vbo_enabled = 0
- viewport_bob = true
- water_detail = 2
- Setting up dotXSI Model Loader
- Executing d:\wurm\configs\default\keybindings.txt
- Translating legacy key ENTER to RETURN
- Translating legacy key PAGE_UP to PRIOR
- Translating legacy key PAGE_DOWN to NEXT
- Word filter loaded: 23
- >>> Launch queue entry exiting.
- Using LWJGL display 1366:768:32:60 (true)
- Setting up OpenAL Sound Engine
- OpenAL version: 1.1 ALSOFT 1.13
- OpenAL renderer: OpenAL Soft
- OpenAL vendor: OpenAL Community
- OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channels
- Generating: 128 source channels.
- === OpenGL information ===
- LWJGL version: 2.8.3
- Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.13.142)
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GT 320M/PCIe/SSE2
- OpenGL version: 3.3.0
- OpenGL extensions:
- GL_ARB_base_instance
- GL_ARB_blend_func_extended
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_ES2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_provoking_vertex
- GL_ARB_robustness
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sync
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_storage
- GL_ARB_texture_swizzle
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback_instanced
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_texture_type_2_10_10_10_REV
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KTX_buffer_region
- GL_NV_alpha_test
- GL_NV_blend_minmax
- GL_NV_blend_square
- GL_NV_complex_primitives
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_explicit_multisample
- GL_NV_fbo_color_attachments
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragdepth
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_gpu_program4
- GL_NV_gpu_program4_1
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_shader_buffer_load
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal
- GL_NV_texture_lod_clamp
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_OES_depth24
- GL_OES_depth32
- GL_OES_depth_texture
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_standard_derivatives
- GL_OES_texture_3D
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_npot
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- GLSL version: 3.30 NVIDIA via Cg compiler
- Server response: Internal error.
- Starting workaround for fast running clocks
- Using LWJGL timer.
- Initialized mouse with 6 buttons.
- Startup Phase - Setting up..
- Initializing font texture for SansSerif (11). Texture Size: 512
- Initializing font texture for SansSerif (11, italic). Texture Size: 128
- Loading window positions from d:\wurm\players\inlunshuan\windows_1366x768.txt
- Loading props file d:\wurm\players\inlunshuan\windows_1366x768.txt
- Gui initialized
- Startup Phase - Preparing terrain
- Startup Phase - Connecting ..
- Disabling Nagles
- Writing to d:\wurm\players\inlunshuan\logs\_Event.2012-07.txt
- Disabling Nagles
- Setting up Collada Model Loader
- Login successful
- Executing d:\wurm\configs\default\autorun.txt
- Starting update of login splash image...
- Finished loading new login splash image!
- Writing to d:\wurm\players\inlunshuan\logs\_Friends.2012-07.txt
- Writing to d:\wurm\players\inlunshuan\logs\CA_HELP.2012-07.txt
- Writing to d:\wurm\players\inlunshuan\logs\GL-Freedom.2012-07.txt
- Writing to d:\wurm\players\inlunshuan\logs\Village.2012-07.txt
- Writing to d:\wurm\players\inlunshuan\logs\Freedom.2012-07.txt
- Writing to d:\wurm\players\inlunshuan\logs\_Skills.2012-07.txt
- Null tile type: -13 at (183,155)! Please let client developers know!
- No mapping found for model>container.barrel.small.cedarwood
- Null tile type: -14 at (468,269)! Please let client developers know!
- Null tile type: 38 at (178,175)! Please let client developers know!
- Execution aborted at connection 1, iteration 43494
- Run time 24m, local time Sat Jul 14 17:55:24 MSK 2012
- Destroying game window
- ====== CLIENT CRASH ======
- Unexpected crash while playing
- java.nio.BufferUnderflowException
- at java.nio.Buffer.nextGetIndex(Unknown Source)
- at java.nio.HeapByteBuffer.getInt(Unknown Source)
- at class.i.a(SourceFile:1724)
- at class.kz.c(SourceFile:536)
- at class.i.a(SourceFile:193)
- at com.wurmonline.client.j.e(SourceFile:304)
- at com.wurmonline.client.j.run(SourceFile:1300)
- at java.lang.Thread.run(Unknown Source)
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