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morph config 1.6.4

By: a guest on Feb 8th, 2014  |  syntax: None  |  size: 6.18 KB  |  views: 78  |  expires: Never
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  1. # Configuration file
  2.  
  3. ####################
  4. # client
  5. #===================
  6. # These options are client only.
  7. # Check here for key codes for the config: http://www.minecraftwiki.net/wiki/Key_codes
  8. ####################
  9.  
  10. client {
  11.     # Allow the mod to override player hand rendering?
  12.     # 0 = No
  13.     # 1 = Yes
  14.     I:handRenderOverride=1
  15.  
  16.     # Allow an ingame keybind editor hook for Morph?
  17.     # Disable this only if you have issues in the keybind menu.
  18.     # 0 = No
  19.     # 1 = Yes
  20.     I:ingameKeybindEditorHook=1
  21.  
  22.     # Key Code to favourite/unfavourite morph on the selector and show the radial menu.
  23.     # Default: 41 (` [also known as ~])
  24.     I:keyFavourite=-98
  25.  
  26.     # Key Code to close the selector.
  27.     # Default: 1 (Esc)
  28.     I:keySelectorCancel=1
  29.  
  30.     # Key Code to go down on the selector
  31.     # Default: 27 (])
  32.     I:keySelectorDown=208
  33.  
  34.     # Key required to hold to use down key on the selector
  35.     # 0 = None
  36.     # 1 = Shift
  37.     # 2 = Ctrl
  38.     # 3 = Alt
  39.     # Default: 0
  40.     I:keySelectorDownHold=0
  41.  
  42.     # Key Code to go left on the selector
  43.     # Default: 26 ([)
  44.     I:keySelectorLeft=203
  45.  
  46.     # Key required to hold to use left key on the selector
  47.     # 0 = None
  48.     # 1 = Shift
  49.     # 2 = Ctrl
  50.     # 3 = Alt
  51.     # Default: 1
  52.     I:keySelectorLeftHold=1
  53.  
  54.     # Key Code to remove morph on the selector.
  55.     # Delete also works by default
  56.     # Default: 14 (Backspace)
  57.     I:keySelectorRemoveMorph=14
  58.  
  59.     # Key Code to go right on the selector
  60.     # Default: 27 (])
  61.     I:keySelectorRight=205
  62.  
  63.     # Key required to hold to use right key on the selector
  64.     # 0 = None
  65.     # 1 = Shift
  66.     # 2 = Ctrl
  67.     # 3 = Alt
  68.     # Default: 1
  69.     I:keySelectorRightHold=1
  70.  
  71.     # Key Code to select morph on the selector.
  72.     # Default: 28 (Enter/Return)
  73.     I:keySelectorSelect=28
  74.  
  75.     # Key Code to go up on the selector
  76.     # Default: 26 ([)
  77.     I:keySelectorUp=200
  78.  
  79.     # Key required to hold to use up key on the selector
  80.     # 0 = None
  81.     # 1 = Shift
  82.     # 2 = Ctrl
  83.     # 3 = Alt
  84.     # Default: 0
  85.     I:keySelectorUpHold=0
  86.  
  87.     # As per request, render the crosshair position when in the radial menu.
  88.     # 0 = No
  89.     # 1 = Yes
  90.     I:renderCrosshairInRadialMenu=1
  91.  
  92.     # Show the abilities the morph has in the GUI?
  93.     # 0 = No
  94.     # 1 = Yes
  95.     I:showAbilitiesInGui=1
  96.  
  97.     # Sort the morphs in the GUI?
  98.     # 0 = Order of acquisition (Server default)
  99.     # 1 = Alphabetically (according to Operating System)
  100.     # 2 = Alphabetically, and attempt to sort grouped morphs as well
  101.     # 3 = Most recently used since connecting to the server
  102.     I:sortMorphs=2
  103. }
  104.  
  105.  
  106. ####################
  107. # gameplay
  108. #===================
  109. # These options affect the gameplay while using the mod.
  110. ####################
  111.  
  112. gameplay {
  113.     # Enable abilities?
  114.     # 0 = No
  115.     # 1 = Yes
  116.     I:abilities=1
  117.  
  118.     # Requested by SoundLogic
  119.     # Can you open the morph GUI?
  120.     # 0 = No
  121.     # 1 = Yes
  122.     I:allowMorphSelection=1
  123.  
  124.     # Prevent players from acquiring these mobs as a morph.
  125.     # Leave blank to allow acquisition of all compatible mobs.
  126.     # Formatting is as follows: <class>, <class>, <class>
  127.     # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp
  128.     S:blacklistedMobs=
  129.  
  130.     # Can you acquire boss morphs?
  131.     # This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc.
  132.     # 0 = No
  133.     # 1 = Yes
  134.     I:bossMorphs=0
  135.  
  136.     # Can you sleep while morphed?
  137.     # 0 = No
  138.     # 1 = Yes
  139.     I:canSleepMorphed=0
  140.  
  141.     # Can you acquire child mob morphs?
  142.     # Disabled by default due to improper morph transitions
  143.     # 0 = No
  144.     # 1 = Yes
  145.     I:childMorphs=0
  146.  
  147.     # Disable the flight ability until a player...
  148.     # 0 = Enable early game flight
  149.     # 1 = ...has reached the nether
  150.     # 2 = ...has killed the Wither
  151.     I:disableEarlyGameFlight=0
  152.  
  153.     # Force the mod to use the local copy of the ModMobAbilitySupport?
  154.     # This is meant for debugging purposes and for modified local mod mob abilities mappings.
  155.     # Do take note that mappings server and clientside are not synched so both ends will require the same mappings.
  156.     # 0 = No
  157.     # 1 = Yes
  158.     I:forceLocalModAbilityPatch=0
  159.  
  160.     # Hostile Ability Distance Check for Hostile Ability Mode 4
  161.     # You have to be *this* close before hostile mobs know you are not one of them.
  162.     # Default: 6
  163.     I:hostileAbilityDistanceCheck=6
  164.  
  165.     # Hostile Ability Modes
  166.     # 0 = Off, hostile mobs attack you despite being morphed.
  167.     # 1 = Hostile mobs do not attack you if you are a hostile mob.
  168.     # 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do.
  169.     # 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you.
  170.     # 4 = Hostile mobs have a decreased detection range around you.
  171.     # If you'd like to turn on Hostile Ability, I'd recommend Mode 2 (personal preference)
  172.     I:hostileAbilityMode=0
  173.  
  174.     # Will you insta-morph into a new morph acquired?
  175.     # 0 = No
  176.     # 1 = Yes
  177.     I:instaMorph=1
  178.  
  179.     # Will you lose all your morphs on death?
  180.     # 0 = No
  181.     # 1 = Yes
  182.     I:loseMorphsOnDeath=0
  183.  
  184.     # Enable mod mob ability patching?
  185.     # This support is mostly provided by the community and is not officially supported by the mod
  186.     # If a mod mob you like doesn't have an ability, you can contribute to the mappings on the Morph Github page.
  187.     # 0 = No
  188.     # 1 = Yes
  189.     I:modAbilityPatch=1
  190.  
  191.     # Enable mod mob NBT Stripping?
  192.     # This support is mostly provided by the community and is not officially supported by the mod
  193.     # The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs.
  194.     # 0 = No
  195.     # 1 = Yes
  196.     I:modNBTStripper=1
  197.  
  198.     # Can you acquire player morphs?
  199.     # 0 = No
  200.     # 1 = Yes
  201.     I:playerMorphs=1
  202.  
  203.     # Only allow these players to use the Morph skill.
  204.     # Leave blank to allow all players to use the skill.
  205.     # Formatting is as follows: <name>, <name>, <name>
  206.     # Example: Cojomax99, pahimar, ohaiiChun
  207.     S:whitelistedPlayers=
  208. }