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- Athletics
- Acrobatics
- Sleight of Hand
- Stealth
- Endurance
- Arcana
- History
- Nature
- Religion
- Insight
- Perception
- Deception
- Intimidation
- Persuasion
- Performance
- Athletics:
- -Swimming, climbing, breaking objects, bending objects, generic feats of strength
- DC 5: Doing a push up
- DC 10: Climbing the average tree
- DC 15: Breaking down the average wooden door
- DC 20: Breaking down a strong wood door, ripping a phonebook in half
- DC 25: Breaking chains, breaking down an iron door, climbing up a cliff face without equipment
- DC 30: Burrowing at half speed without a Burrowing Speed, Shattering your way through concrete walls
- DC 35: Stopping a train by pushing on the cow-catcher
- Acrobatics:
- -Balancing on narrow surfaces, doing parkour, avoiding fall damage, etc.
- DC 5: Standing on your tip toes without falling over
- DC 10: Doing a handstand for a few seconds
- DC 15: Walking across a six inch wide beam at half speed without falling off.
- DC 20: Dropping 30 feet without injury
- DC 25: Dropping 100 feet without injury, running across a 3 inch beam at full speed.
- DC 30: Balancing on a sword or lily pad, running on the surface of water.
- DC 35: Dodging raindrops as they fall, surviving any fall without injury, gaining the ability to Fly for 1 turn at your speed.
- Sleight of Hand:
- -Lockpicking, pick-pocketing, stealing, etc
- DC 5: Taking candy from a baby
- DC 10: Picking the average home's lock
- DC 15: Pickpocketing the average person
- DC 20: Cracking the average safe
- DC 25: Hiding a knife during a full body cavity search
- DC 30: Stealing someone's underwear off of them without them noticing.
- DC 35: Stealing the thoughts out of someone's head [works as Alter Mind's erase memory, augmented to an MP cost equal to your level].
- Stealth
- -Hiding, sneaking up on people, etc
- DC 5: Hiding from a blind man in the dark
- DC 10: Hiding from the average person at night
- DC 15: Sneaking up on the guard
- DC 20: Sneaking into the average home without being noticed
- DC 25: Sneaking into an armed fortress without being noticed
- DC 30: Sneaking through a crowded room where everyone inside is looking for you.
- DC 35: Doing the same thing, but dressed as a clown and wearing a sign loudly proclaiming your identity.
- Endurance:
- -Resisting environmental effects, enduring fatigue
- DC 5: Walking a mile without becoming winded
- DC 10: Running a mile without becoming winded
- DC 15: Running a marathon
- DC 20: Surviving in a tundra or desert for 1 day without proper equipment
- DC 25: Swimming in boiling water without injury, living prolonged periods in tundra or desert without proper equipment
- DC 30: Running or fighting indefinitely without becoming tired.
- DC 35: Swimming in lava without injury. Holding one's breathe indefinitetly.
- Arcana:
- -Understanding magic and magical creatures
- DC 5: Knowing that magic exists
- DC 10: Knowing the various subtypes of magic user.
- DC 15: Activating the average scroll
- DC 20: Knowing the average spell effect when you see it
- DC 25: Recognizing a magic user without being told
- DC 30: Detecting Magic within 30' of you [as Detect Magic]
- DC 35: Knowing what Cthulhu got for Azathothmas last year
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