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- e:\gamez\quake4_sdk142\q4sdk_linux\idlib\dict.cpp (484): idDict::FindKey
- e:\gamez\quake4_sdk142\q4sdk_linux\game\game_local.cpp (5548): idGameLocal::FindDamageDef
- e:\gamez\quake4_sdk142\q4sdk_linux\game\game_local.cpp (5585): idGameLocal::FindDamageDefDict
- e:\gamez\quake4_sdk142\q4sdk_linux\game\game_local.cpp (6294): idGameLocal::RadiusDamage
- e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (1511): idProjectile::Event_RadiusDamage
- e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (1463): idProjectile::DefaultDamageEffect
- e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (1332): idProjectile::Collide
- e:\gamez\quake4_sdk142\q4sdk_linux\game\physics\physics_particle.cpp (933): rvPhysics_Particle::SlideMove
- e:\gamez\quake4_sdk142\q4sdk_linux\game\physics\physics_particle.cpp (442): rvPhysics_Particle::Evaluate
- e:\gamez\quake4_sdk142\q4sdk_linux\game\entity.cpp (3327): idEntity::RunPhysics
- e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (689): idProjectile::Think
- e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (2772): idHitscanProjectile::Think
- e:\gamez\quake4_sdk142\q4sdk_linux\game\game_local.cpp (4047): idGameLocal::RunFrame
- ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 10096751)
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 10096751)
- 10096751 (Quake4): (filename not available): (function-name not available)
- ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 100F2989)
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 100F2989)
- 100F2989 (Quake4): (filename not available): (function-name not available)
- ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 100F2921)
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