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  1. ====================================================================
  2.  
  3. e:\gamez\quake4_sdk142\q4sdk_linux\idlib\dict.cpp (484): idDict::FindKey
  4. e:\gamez\quake4_sdk142\q4sdk_linux\game\game_local.cpp (5548): idGameLocal::FindDamageDef
  5. e:\gamez\quake4_sdk142\q4sdk_linux\game\game_local.cpp (5585): idGameLocal::FindDamageDefDict
  6. e:\gamez\quake4_sdk142\q4sdk_linux\game\game_local.cpp (6294): idGameLocal::RadiusDamage
  7. e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (1511): idProjectile::Event_RadiusDamage
  8. e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (1463): idProjectile::DefaultDamageEffect
  9. e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (1332): idProjectile::Collide
  10. e:\gamez\quake4_sdk142\q4sdk_linux\game\physics\physics_particle.cpp (933): rvPhysics_Particle::SlideMove
  11. e:\gamez\quake4_sdk142\q4sdk_linux\game\physics\physics_particle.cpp (442): rvPhysics_Particle::Evaluate
  12. e:\gamez\quake4_sdk142\q4sdk_linux\game\entity.cpp (3327): idEntity::RunPhysics
  13. e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (689): idProjectile::Think
  14. e:\gamez\quake4_sdk142\q4sdk_linux\game\projectile.cpp (2772): idHitscanProjectile::Think
  15. e:\gamez\quake4_sdk142\q4sdk_linux\game\game_local.cpp (4047): idGameLocal::RunFrame
  16. ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 10096751)
  17. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 10096751)
  18. 10096751 (Quake4): (filename not available): (function-name not available)
  19. ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 100F2989)
  20. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 100F2989)
  21. 100F2989 (Quake4): (filename not available): (function-name not available)
  22. ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 100F2921)
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