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Apr 7th, 2012
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  1. # Uncomment arrow types below to remove them from your server
  2. remove-arrows:
  3. - teleport
  4. # - poison
  5. # - explosive
  6. # - lightning
  7. # - razor
  8. # - slow
  9. # - fire
  10. # - net
  11. # - piercing
  12. - doombringer
  13.  
  14. # Increase or decrease total bow damage by changing this multiplier
  15. base-damage: 1.0
  16. # Increase or decrease crouch damage by changing this multiplier
  17. crouch-damage: 1.2
  18. # Turn crits on or off and set their damage multipliers here
  19. allow-crit: true
  20. base-crit: 1.5
  21. base-massive: 2.0
  22. # Change the percentage chance of a critical hit or massive..
  23. base-crit-chance: 15
  24. base-massive-chance: 5
  25.  
  26. # Turn on or off the armor penalties
  27. allow-penalty: false
  28.  
  29. # Turn on or off the global arrow explosion damage
  30. allow-explosion-damage: true
  31.  
  32. # Turn on or off the block explosion damage in faction zones
  33. allow-faction-explosion-damage: true
  34.  
  35. # Turn on or off the block fire damage in faction zones
  36. allow-faction-fire-damage: true
  37.  
  38. # Change the special damage durations for arrow types below
  39. poison-seconds: 10
  40. fire-seconds: 10
  41. slow-seconds: 10
  42.  
  43. # Add material requirements to fired arrows below
  44. # explosive-materials: 46:1,369:2
  45. explosive-materials: 262:35,0:0
  46. poison-materials: 262:6,0:0
  47. lightning-materials: 262:15,0:0
  48. teleport-materials: 0:0
  49. razor-materials: 262:2,0:0
  50. slow-materials: 262:4,0:0
  51. fire-materials: 262:3,0:0
  52. net-materials: 262:15,0:0
  53. piercing-materials: 262:6,0:0
  54. doombringer-materials: 262:64,0:0
  55.  
  56. # --WARNING! Do not edit below this line if you don't know what you're doing!--
  57.  
  58. # Change armor penalties below as follows:
  59. # Usage:
  60. #[armor type]-penalty: [total decimal penalty for set]
  61. # The number represents what the final damage will be divided
  62. # by with a full set of that armor on.
  63. # For example, if you want the total bow damage dealt for a full diamond armor
  64. # set to be divided by 1.9 instead of 2.0, do the following:
  65. # Example:
  66. #diamond-penalty: 1.9
  67.  
  68. # Note: each set is further divided in the Java code.
  69. # For all values, the head represents 20 percent of the reduction,
  70. # the chest is 40, the legs are 30, and the boots are 10.
  71. # This allows players wearing multiple armor types to still have
  72. # the correct penalty applied to them.
  73.  
  74. diamond-penalty: 2.0
  75. gold-penalty: 1.25
  76. iron-penalty: 1.5
  77. chain-penalty: 1.0
  78. leather-penalty: 0.75
  79. naked-penalty: 0.5
  80.  
  81. # END
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