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- # Uncomment arrow types below to remove them from your server
- remove-arrows:
- - teleport
- # - poison
- # - explosive
- # - lightning
- # - razor
- # - slow
- # - fire
- # - net
- # - piercing
- - doombringer
- # Increase or decrease total bow damage by changing this multiplier
- base-damage: 1.0
- # Increase or decrease crouch damage by changing this multiplier
- crouch-damage: 1.2
- # Turn crits on or off and set their damage multipliers here
- allow-crit: true
- base-crit: 1.5
- base-massive: 2.0
- # Change the percentage chance of a critical hit or massive..
- base-crit-chance: 15
- base-massive-chance: 5
- # Turn on or off the armor penalties
- allow-penalty: false
- # Turn on or off the global arrow explosion damage
- allow-explosion-damage: true
- # Turn on or off the block explosion damage in faction zones
- allow-faction-explosion-damage: true
- # Turn on or off the block fire damage in faction zones
- allow-faction-fire-damage: true
- # Change the special damage durations for arrow types below
- poison-seconds: 10
- fire-seconds: 10
- slow-seconds: 10
- # Add material requirements to fired arrows below
- # explosive-materials: 46:1,369:2
- explosive-materials: 262:35,0:0
- poison-materials: 262:6,0:0
- lightning-materials: 262:15,0:0
- teleport-materials: 0:0
- razor-materials: 262:2,0:0
- slow-materials: 262:4,0:0
- fire-materials: 262:3,0:0
- net-materials: 262:15,0:0
- piercing-materials: 262:6,0:0
- doombringer-materials: 262:64,0:0
- # --WARNING! Do not edit below this line if you don't know what you're doing!--
- # Change armor penalties below as follows:
- # Usage:
- #[armor type]-penalty: [total decimal penalty for set]
- # The number represents what the final damage will be divided
- # by with a full set of that armor on.
- # For example, if you want the total bow damage dealt for a full diamond armor
- # set to be divided by 1.9 instead of 2.0, do the following:
- # Example:
- #diamond-penalty: 1.9
- # Note: each set is further divided in the Java code.
- # For all values, the head represents 20 percent of the reduction,
- # the chest is 40, the legs are 30, and the boots are 10.
- # This allows players wearing multiple armor types to still have
- # the correct penalty applied to them.
- diamond-penalty: 2.0
- gold-penalty: 1.25
- iron-penalty: 1.5
- chain-penalty: 1.0
- leather-penalty: 0.75
- naked-penalty: 0.5
- # END
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