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Veh spawner

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Nov 18th, 2013
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  1. #include <a_samp>
  2. #include <zcmd>
  3. #include <streamer>
  4. #include <sscanf2>
  5.  
  6. //Colorlist
  7. #define COLOR_GREY 0x808080FF
  8. #define COLOR_WHITE 0xFFFFFFFF
  9. #define COLOR_YELLOW 0xFFFF00FF
  10. #define COLOR_GREEN 0x088A08FF
  11. #define COLOR_RED 0xFF0000
  12.  
  13. //Forwards
  14. forward GetVehicleModelIDFromName(vname[]);
  15.  
  16. //Defines
  17.  
  18.  
  19. //PlayerInfo
  20. enum pInfo
  21. {
  22.  
  23. bool:pCanSpawnVehicle,
  24. pSpawnVehicle,
  25. }
  26.  
  27. //Client Variables
  28. new PlayerInfo[MAX_PLAYERS][pInfo];
  29.  
  30. //Server Variables
  31. new Float:pX,
  32. Float:pY, Float:pZ, Float:pAngle;
  33.  
  34.  
  35.  
  36.  
  37.  
  38. new VehicleNames[212][] = {
  39. {"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
  40. {"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
  41. {"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
  42. {"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
  43. {"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
  44. {"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
  45. {"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
  46. {"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
  47. {"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
  48. {"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
  49. {"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
  50. {"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
  51. {"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
  52. {"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
  53. {"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
  54. {"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
  55. {"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
  56. {"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
  57. {"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
  58. {"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
  59. {"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
  60. {"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
  61. {"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
  62. {"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
  63. {"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
  64. {"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
  65. {"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
  66. {"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
  67. {"Utility Trailer"}};
  68.  
  69. main()
  70. {
  71. print("\n>Vehicle spawn By MAaz\n");
  72. }
  73.  
  74.  
  75. public GetVehicleModelIDFromName(vname[])
  76. {
  77. for(new i = 0; i < 211; i++)
  78. {
  79. if ( strfind(VehicleNames[i], vname, true) != -1 )
  80. return i + 400;
  81. }
  82. return -1;
  83. }
  84.  
  85. CMD:car(playerid, params[])
  86. {
  87. new Vehicle[32], VehicleID, ColorOne, ColorTwo;
  88. PlayerInfo[playerid][pCanSpawnVehicle] = true;
  89. if(sscanf(params, "s[32]D(1)D(1)", Vehicle, ColorOne, ColorTwo))
  90. {
  91. PlayerInfo[playerid][pCanSpawnVehicle] = true;
  92. SendClientMessage(playerid, COLOR_RED, "[USAGE]: ~r~Wanna spawn Vehicle?");
  93. SendClientMessage(playerid, COLOR_YELLOW, "[USAGE]: Ok Let Spawn it like this eg: /car bullet [color1] [color2] or /car 577");
  94. return 1;
  95. }
  96.  
  97. if(PlayerInfo[playerid][pCanSpawnVehicle])
  98. {
  99. VehicleID = GetVehicleModelIDFromName(Vehicle);
  100. if(VehicleID != 425 && VehicleID != 432 && VehicleID != 447 &&
  101. VehicleID != 430 && VehicleID != 417 && VehicleID != 435 &&
  102. VehicleID != 446 && VehicleID != 449 && VehicleID != 450 &&
  103. VehicleID != 452 && VehicleID != 453 && VehicleID != 454 &&
  104. VehicleID != 460 && VehicleID != 464 && VehicleID != 465 &&
  105. VehicleID != 469 && VehicleID != 472 && VehicleID != 473 &&
  106. VehicleID != 476 && VehicleID != 484 && VehicleID != 487 &&
  107. VehicleID != 488 && VehicleID != 493 && VehicleID != 497 &&
  108. VehicleID != 501 && VehicleID != 511 && VehicleID != 512 &&
  109. VehicleID != 513 && VehicleID != 519 && VehicleID != 520 &&
  110. VehicleID != 537 && VehicleID != 538 && VehicleID != 548 &&
  111. VehicleID != 553 && VehicleID != 563 && VehicleID != 564 &&
  112. VehicleID != 569 && VehicleID != 570 && VehicleID != 577 &&
  113. VehicleID != 584 && VehicleID != 590 && VehicleID != 591 &&
  114. VehicleID != 592 && VehicleID != 593 && VehicleID != 594 &&
  115. VehicleID != 595 && VehicleID != 606 && VehicleID != 607 &&
  116. VehicleID != 608 && VehicleID != 610 && VehicleID != 611) {
  117. if(VehicleID == -1 )
  118. {
  119. VehicleID = strval(Vehicle);
  120.  
  121. if(VehicleID < 400 || VehicleID > 611 )
  122. {
  123. return SendClientMessage(playerid, COLOR_GREY, "Write the Correct ID or Car Name!");
  124. }
  125. }
  126.  
  127. GetPlayerPos(playerid, pX, pY, pZ);
  128. GetPlayerFacingAngle(playerid, pAngle);
  129.  
  130. DestroyVehicle(PlayerInfo[playerid][pSpawnVehicle]);
  131. PlayerInfo[playerid][pSpawnVehicle] = CreateVehicle(VehicleID, pX, pY, pZ+2.0, pAngle, ColorOne, ColorTwo, -1);
  132. LinkVehicleToInterior(PlayerInfo[playerid][pSpawnVehicle], GetPlayerInterior(playerid));
  133. PutPlayerInVehicle(playerid, PlayerInfo[playerid][pSpawnVehicle], 0);
  134. SendClientMessage(playerid, COLOR_GREY, "Wo You'r New Car Is ReaDy Spawned!");
  135. } else {
  136. SendClientMessage(playerid, COLOR_GREY, "The Vehicle is not spawn-able");
  137. }
  138. }
  139. return 1;
  140. }
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