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- class GameScene: SKScene {
- override func didMoveToView(view: SKView) {
- /*
- // This is the problem code
- let cam = SKCameraNode()
- cam.position = CGPoint(x: self.frame.midX, y: self.frame.midY)
- self.camera = cam
- self.addChild(cam)
- */
- let sprite = SKSpriteNode(imageNamed:"Spaceship")
- sprite.xScale = 0.5
- sprite.yScale = 0.5
- sprite.position = CGPoint(x: self.frame.midX, y: self.frame.midY)
- self.addChild(sprite)
- }
- }
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