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Nov 11th, 2016
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  1. Introduction:
  2. This mod aims to take some of the gameplay of the first System Shock game into Doom by replacing the weapons and the movement/aiming system. It also gives you access to a small number of "programs" of which you can run two at a time on your cybernetic rig.
  3.  
  4. How to play:
  5. 1. Use GZDoom with vid_renderer 0 or some of the angle math goes bonkers. Below 640* 400 the text just won't render proper though, and at very high resolution the charm is kind of lost
  6. 2. Play in a 4:3 resolution in any case!
  7. 3. Remove your hud, by minimizing it away and turning off the crosshair for example.
  8. 4. Bind Weapon State 1 (+user1) and Weapon State 2 (+user2) to the keys you wish to turn left or right with respectively.
  9. 5. +user3 and +user4 make you look up and down, but I suggest ignoring them and playing without this feature.
  10. 6. Use your alternative fire key to interact with the menus in the bottom corners.
  11. 7. Use Doom2.wad as your IWAD or there'll be a few graphics missing.
  12.  
  13. The DS_TURNFACTOR cvar multiplies your turning speed if you feel the standard amount is too sluggish.
  14. DS_ALTXHAIR will provide a high visibility crosshair when set to true. (for you ck :mrgreen: )
  15.  
  16.  
  17. Weapon guide
  18.  
  19. Unarmed
  20. Unmodified fist
  21. Laser rapier
  22. Powerful melee weapon. Goes bananas if you find a berserk pack.
  23. 9mm pistol
  24. A pretty lackluster pistol.
  25. Tactical carbine
  26. 100% accurate with a moderate fire rate. It's basically chaingun-tapping in a can.
  27. Pump action shotgun
  28. Slightly faster than the vanilla shotgun, has a fairly accurate conical spread.
  29. Break action shotgun
  30. Fires 14 pellets instead of the vanilla 20, but does more damage to compensate. Slightly reduced fire rate, slight bit of recoil.
  31. Gast gun:
  32. Multi-barreled machinegun with a fantastical fire rate. Single-handedly makes bullets a valuable resource.
  33. Grenade launcher
  34. A fairly standard grenade launcher.
  35. Laser pistol
  36. An efficient and accurate weapon. Hits like 5 plasma gun shots and costs the same amount of cells.
  37. Graviton Collider
  38. Costs 75 cells to fire. Extremely powerful room-clearing weapon.
  39. MFD Software
  40.  
  41. GravBoost
  42. Turns your movement ffaster but more slippery. Does not consume cells.
  43. FarSight
  44. Puts a zoom overlay on top of your crosshair. You may tweak the level of zoom with the arrows. Pretty useful in the intended 640*400 resolution!
  45. Active camo
  46. Acts like the blursphere. Consumes cells quite quickly.
  47. EnviShield
  48. Acts like radsuit.
  49. NiteLite
  50. Acts like like light amp goggles.
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