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- public static void drawBorderedRect(int var0, int var1, int var2, int var3, float var4, int var5, int var6)
- {
- drawRect(var0, var1, var2, var3, var6);
- float var7 = (float)(var5 >> 24 & 255) / 255.0F;
- float var8 = (float)(var5 >> 16 & 255) / 255.0F;
- float var9 = (float)(var5 >> 8 & 255) / 255.0F;
- float var10 = (float)(var5 & 255) / 255.0F;
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glDisable(GL11.GL_TEXTURE_2D);
- GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
- GL11.glEnable(GL11.GL_LINE_SMOOTH);
- GL11.glPushMatrix();
- GL11.glColor4f(var8, var9, var10, var7);
- GL11.glLineWidth(var4);
- GL11.glBegin(GL11.GL_LINES);
- GL11.glVertex2d((double)var0, (double)var1);
- GL11.glVertex2d((double)var0, (double)var3);
- GL11.glVertex2d((double)var2, (double)var3);
- GL11.glVertex2d((double)var2, (double)var1);
- GL11.glVertex2d((double)var0, (double)var1);
- GL11.glVertex2d((double)var2, (double)var1);
- GL11.glVertex2d((double)var0, (double)var3);
- GL11.glVertex2d((double)var2, (double)var3);
- GL11.glEnd();
- GL11.glPopMatrix();
- GL11.glEnable(GL11.GL_TEXTURE_2D);
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glDisable(GL11.GL_LINE_SMOOTH);
- }
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