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- #pragma comment(lib, "Irrlicht")
- #include <irrlicht.h>
- int main()
- {
- irr::IrrlichtDevice* device =
- irr::createDevice(irr::video::EDT_DIRECT3D9, irr::core::dimension2d<irr::u32>(800, 600));
- if (!device)
- return 1;
- device->setWindowCaption(L"Pong");
- irr::video::IVideoDriver* driver = device->getVideoDriver();
- irr::scene::ISceneManager* smgr = device->getSceneManager();
- while(device->run())
- {
- driver->beginScene();
- smgr->drawAll();
- driver->endScene();
- }
- device->drop();
- return 0;
- }
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