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- Quarter-Dragon
- Quarter-dragons are the result of further breeding with humanoids by half-dragons. They typically bear much more of a resemblance to humans than half-dragons, with at least human faces and usually various other parts not covered in scales as well.
- ==Abilities== +2 Strength, -2 Dexterity, +2 Charisma
- ==Type== Humanoid (dragontouched)
- ==Size== Medium
- ==Speed== 20ft
- ==Languages== Common, Draconic, Lizardfolk
- ==Other== Low-Light Vision, +2 Natural Armor, 2 claws (1d3), Energy Resist 2 [Dragon grandparent's type]
- ==Wing Beats (Ex)==
- Quarter-dragons can use Strength instead of Dexterity for all Acrobatics and Fly checks they make, and Fly is always a class skill.
- ==Dragon Wings (Ex)==
- When unarmored, quarter-dragons can use their vestigal wings to make amazing leaps as well as glide. They gain +10 to Acrobatics checks made to jump, can make standing jumps as if running, and can make vertical jumps with a height equal to the jump check (rounded down to a multiple of 5).
- Quarter-dragons can glide, descending at a rate of 5 feet fallen per [5 + current Fly skill bonus, rounded down to a multiple of 5] feet travelled horizontally. They can glide 40 feet horizontally in a single move action, and have good maneuverability.
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- QUARTER-DRAGON FEATS
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- ==Greater Dragon Wings==
- Prerequisite: Quarter-dragon
- Benefit: You gain an additional +10 bonus to Actrobatics checks made to jump. Starting at 5th level, you also gain true flight (60ft, average maneuverability) for a number of rounds per day equal to your hit dice + Constitution modifier.
- ==Heavy Flier==
- Prerequisite: Quarter-dragon
- Benefit: Your Dragon Wings ability works in any kind of armor and while carrying a medium load.
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