Guest User

Untitled

a guest
Apr 25th, 2016
298
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Java 3.03 KB | None | 0 0
  1. public static final CVar g_fpsmax             = new CVar( "g_fpsmax", "144", "max fps of the game. -1 = uncapped" );
  2. public static final CVar g_tpsmax             = new CVar( "g_tpsmax", "300", "ticks per second of the game. Default is 300. Cannot be uncapped." );
  3. public static final CVar g_name               = new CVar( "g_name", "Anarchy Engine", "name of the game." );
  4. public static final CVar g_version            = new CVar( "g_version", "0.1b", "version of the game." );
  5. public static final CVar g_showfps            = new CVar( "g_showfps", "1", "show frames per second of the game." );
  6. public static final CVar g_gravity            = new CVar( "g_gravity", "16", "Gravity of the game." );
  7. public static final CVar g_mastervolume       = new CVar( "g_mastervolume", "0.4", "Master volume of the game" );
  8.  
  9. public static final CVar pm_mousesens         = new CVar( "pm_mousesens", "0.003", "Sensitivity of the mouse. 1=1radian per pixel");
  10. public static final CVar pm_jumpforce         = new CVar( "pm_jumpforce", "19", "Force at which the player jumps.");
  11. public static final CVar pm_accel             = new CVar( "pm_accel", "120", "Acceleration of the player on the ground.");
  12. public static final CVar pm_accelair          = new CVar( "pm_accelair", "20", "Acceleration of the player moves in the air.");
  13. public static final CVar pm_fric              = new CVar( "pm_fric", "8.0", "Friction of the player on the ground.");
  14. public static final CVar pm_fricair           = new CVar( "pm_fricair", "0.5", "Friction of the player in the air.");
  15. public static final CVar pm_stepheight        = new CVar( "pm_stepheight", "5", "Maximum distance the player can step upwards.");
  16.  
  17. public static final CVar r_supersampling      = new CVar( "r_supersampling", "1.0", "what the amount of supersampling the game is rendered at." );
  18. public static final CVar r_shadowresolution   = new CVar( "r_shadowresolution", "512", "what sized shadowmaps are used to calculate shadows." );
  19. public static final CVar r_shadowfiltering    = new CVar( "r_shadowfiltering", "1", "whether or not to filter shadows (0-1)" );
  20. public static final CVar r_shadowfilterradius = new CVar( "r_shadowfilterradius", "1", "what radius is used to filter shadows." );
  21.  
  22. public static final CVar r_width              = new CVar( "r_width", "1280", "what width the screen has in pixels." );
  23. public static final CVar r_height             = new CVar( "r_height", "720", "what height the screen has in pixels." );
  24. public static final CVar r_fullscreen         = new CVar( "r_fullscreen", "0", "whether or not the game is fullscreened." );
  25.  
  26. public static final CVar post_ssao            = new CVar( "post_ssao", "1", "post-processing SSAO. (0-1)" );
  27. public static final CVar post_ssaoresmult     = new CVar( "post_ssaoresmult", "1", "post-processing SSAO resolution multiplier. 1=fullres. 0.5=halfres." );
  28. public static final CVar post_bloom           = new CVar( "post_bloom", "1", "post-processing Bloom." );
  29. public static final CVar post_fxaa            = new CVar( "post_fxaa", "1", "post-processing FXAA." );
Advertisement
Add Comment
Please, Sign In to add comment