Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public static final CVar g_fpsmax = new CVar( "g_fpsmax", "144", "max fps of the game. -1 = uncapped" );
- public static final CVar g_tpsmax = new CVar( "g_tpsmax", "300", "ticks per second of the game. Default is 300. Cannot be uncapped." );
- public static final CVar g_name = new CVar( "g_name", "Anarchy Engine", "name of the game." );
- public static final CVar g_version = new CVar( "g_version", "0.1b", "version of the game." );
- public static final CVar g_showfps = new CVar( "g_showfps", "1", "show frames per second of the game." );
- public static final CVar g_gravity = new CVar( "g_gravity", "16", "Gravity of the game." );
- public static final CVar g_mastervolume = new CVar( "g_mastervolume", "0.4", "Master volume of the game" );
- public static final CVar pm_mousesens = new CVar( "pm_mousesens", "0.003", "Sensitivity of the mouse. 1=1radian per pixel");
- public static final CVar pm_jumpforce = new CVar( "pm_jumpforce", "19", "Force at which the player jumps.");
- public static final CVar pm_accel = new CVar( "pm_accel", "120", "Acceleration of the player on the ground.");
- public static final CVar pm_accelair = new CVar( "pm_accelair", "20", "Acceleration of the player moves in the air.");
- public static final CVar pm_fric = new CVar( "pm_fric", "8.0", "Friction of the player on the ground.");
- public static final CVar pm_fricair = new CVar( "pm_fricair", "0.5", "Friction of the player in the air.");
- public static final CVar pm_stepheight = new CVar( "pm_stepheight", "5", "Maximum distance the player can step upwards.");
- public static final CVar r_supersampling = new CVar( "r_supersampling", "1.0", "what the amount of supersampling the game is rendered at." );
- public static final CVar r_shadowresolution = new CVar( "r_shadowresolution", "512", "what sized shadowmaps are used to calculate shadows." );
- public static final CVar r_shadowfiltering = new CVar( "r_shadowfiltering", "1", "whether or not to filter shadows (0-1)" );
- public static final CVar r_shadowfilterradius = new CVar( "r_shadowfilterradius", "1", "what radius is used to filter shadows." );
- public static final CVar r_width = new CVar( "r_width", "1280", "what width the screen has in pixels." );
- public static final CVar r_height = new CVar( "r_height", "720", "what height the screen has in pixels." );
- public static final CVar r_fullscreen = new CVar( "r_fullscreen", "0", "whether or not the game is fullscreened." );
- public static final CVar post_ssao = new CVar( "post_ssao", "1", "post-processing SSAO. (0-1)" );
- public static final CVar post_ssaoresmult = new CVar( "post_ssaoresmult", "1", "post-processing SSAO resolution multiplier. 1=fullres. 0.5=halfres." );
- public static final CVar post_bloom = new CVar( "post_bloom", "1", "post-processing Bloom." );
- public static final CVar post_fxaa = new CVar( "post_fxaa", "1", "post-processing FXAA." );
Advertisement
Add Comment
Please, Sign In to add comment