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- ace_sys_wounds_enabled = true; publicVariable "ace_sys_wounds_enabled";
- ace_sys_wounds_noai = false; publicVariable "ace_sys_wounds_noai";
- ace_sys_wounds_leftdam = 0.1; publicVariable "ace_sys_wounds_leftdam";
- ace_sys_wounds_all_medics = false; publicVariable "ace_sys_wounds_all_medics";
- ace_sys_wounds_no_rpunish = true; publicVariable "ace_sys_wounds_no_rpunish";
- ace_sys_wounds_auto_assist_any = true; publicVariable "ace_sys_wounds_auto_assist_any";
- ace_sys_wounds_ai_movement_bloodloss = true; publicVariable "ace_sys_wounds_ai_movement_bloodloss";
- ace_sys_wounds_player_movement_bloodloss = true; publicVariable "ace_sys_wounds_player_movement_bloodloss";
- ace_sys_wounds_auto_assist = true; publicVariable "ace_sys_wounds_auto_assist";
- ace_sys_wounds_no_medical_vehicles = false; publicVariable "ace_sys_wounds_no_medical_vehicles";
- ace_sys_tracking_markers_enabled = false; publicVariable "ace_sys_tracking_markers_enabled";
- ace_sys_eject_fnc_weaponcheck = {}; publicVariable "ace_sys_eject_fnc_weaponcheck";
- ace_sys_playerhud_dead_unit_deltime = 300; publicVariable "ace_sys_playerhud_dead_unit_deltime";
- ACE_fnc_PutWeaponOnBack = ACE_fnc_AddWeaponOnBack; publicVariable "ACE_fnc_PutWeaponOnBack";
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