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- for (auto layer = mapLayers.begin(); layer != mapLayers.end(); ++layer)
- {
- if (layer->name == "Bounds")
- {
- for (auto object = layer->objects.begin(); object != layer->objects.end(); ++object)
- {
- collision = object->Contains(player.playerSprite.getPosition());
- if (collision){
- std::cout << "HELLO WORLD";
- }
- std::cout << player.playerSprite.getPosition().x << " " << player.playerSprite.getPosition().y << std::endl;
- }
- }
- }
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