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Mar 21st, 2016
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  1. for (auto layer = mapLayers.begin(); layer != mapLayers.end(); ++layer)
  2. {
  3. if (layer->name == "Bounds")
  4. {
  5. for (auto object = layer->objects.begin(); object != layer->objects.end(); ++object)
  6. {
  7. collision = object->Contains(player.playerSprite.getPosition());
  8.  
  9. if (collision){
  10.  
  11. std::cout << "HELLO WORLD";
  12.  
  13. }
  14.  
  15. std::cout << player.playerSprite.getPosition().x << " " << player.playerSprite.getPosition().y << std::endl;
  16. }
  17. }
  18. }
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