Advertisement
Guest User

Untitled

a guest
Aug 28th, 2012
159
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.36 KB | None | 0 0
  1.  
  2. glm::vec3 v4tov3(glm::vec4 v1) {
  3. return glm::vec3(v1.x, v1.y, v1.z);
  4. }
  5.  
  6. void CameraFP::calculate_view() {
  7. glm::vec4 forward = glm::vec4(0.0f, 0.0f, -1.0f, 0.0f);
  8. glm::vec4 forward_rotated = m_rotation * forward;
  9.  
  10. target = position += glm::normalize(forward_rotated);
  11.  
  12. m_view = glm::lookAt(v4tov3(position), v4tov3(target), v4tov3(up));
  13. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement