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- <!--************************ CustomOreGen Minecraft Ores Module ****************
- *
- * This file contains Presets, Options, and Distributions for the 7
- * vanilla minecraft ores:
- * Coal, Iron, Gold, Redstone, Diamond, Lapis Lazuli, and Emerald.
- *
- ******************************************************************************-->
- <ConfigSection>
- <!--*************************** Options + Symbols ***********************
- *
- * Below are options and symbols for Coal, Iron, Gold, Redstone,
- * Diamond, Lapis Lazuli, and Emerald.
- * Each ore has a "type" option corresponding to select which distribution
- * is used for that ore in the overworld.
- *
- * Each ore also has its own overall "frequency" and "size" multipliers.
- * These are provided so people can tweak the rarity of each ore
- * from the options file rather than having to edit the config directly.
- *
- **************************************************************************-->
- <ConfigSection>
- <OptionDisplayGroup name='groupStdOres' displayName='Minecraft Ores' displayState='shown'>
- <Description>
- Distribution options for the vanilla Minecraft ores.
- </Description>
- </OptionDisplayGroup>
- <!--******************* Coal ***********************-->
- <ConfigSection>
- <OptionChoice name='coalDist' default='layeredVeins' displayState='shown' displayGroup='groupStdOres'>
- <Description> Controls how Coal is generated </Description>
- <DisplayName>Coal Type</DisplayName>
- <Choice value='layeredVeins' displayValue='Veins'>
- <Description>
- Single short, wide veins found near ground level and only sparsely filled with ore. Most common in swamps.
- </Description>
- </Choice>
- <Choice value='strategicClouds' displayValue='Clouds'>
- <Description>
- Rare, sparsely populated clouds of ore extending over several chunks. Found only in swamps.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Small evenly scattered clusters of ore. This is the vanilla coal generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No coal is generated at all.'/>
- </OptionChoice>
- <OptionNumeric name='coalFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Frequency multiplier for Coal distributions </Description>
- <DisplayName>Coal Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='coalSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Size multiplier for Coal distributions </Description>
- <DisplayName>Coal Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!--******************* Iron ***********************-->
- <ConfigSection>
- <OptionChoice name='ironDist' default='layeredVeins' displayState='shown' displayGroup='groupStdOres'>
- <Description> Controls how Iron is generated </Description>
- <DisplayName>Iron Type</DisplayName>
- <Choice value='layeredVeins' displayValue='Veins'>
- <Description>
- Groups of long narrow veins found about one third of the way down to bedrock. Especially common in snowy or icy areas.
- </Description>
- </Choice>
- <Choice value='strategicClouds' displayValue='Clouds'>
- <Description>
- Rare, sparsely populated clouds of ore extending over several chunks. Found only in snowy or icy areas.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Small evenly scattered clusters of ore. This is the vanilla iron generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No iron is generated at all.'/>
- </OptionChoice>
- <OptionNumeric name='ironFreq' default='1.5' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Frequency multiplier for Iron distributions </Description>
- <DisplayName>Iron Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='ironSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Size multiplier for Iron distributions </Description>
- <DisplayName>Iron Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!--******************* Gold ***********************-->
- <ConfigSection>
- <OptionChoice name='goldDist' default='layeredVeins' displayState='shown' displayGroup='groupStdOres'>
- <Description> Controls how Gold is generated </Description>
- <DisplayName>Gold Type</DisplayName>
- <Choice value='layeredVeins' displayValue='Veins'>
- <Description>
- Groups of long narrow veins found about two thirds of the way down to bedrock. Most common in temperate hardwood forests, but still very rare.
- </Description>
- </Choice>
- <Choice value='strategicClouds' displayValue='Clouds'>
- <Description>
- Rare, sparsely populated clouds of ore extending over several chunks. Found only in temperate hardwood forests.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Small clusters of ore scattered evenly from bedrock about halfway to the surface. This is the vanilla gold generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No gold is generated at all.'/>
- </OptionChoice>
- <OptionNumeric name='goldFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Frequency multiplier for Gold distributions </Description>
- <DisplayName>Gold Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='goldSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Size multiplier for Gold distributions </Description>
- <DisplayName>Gold Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!--***************** Redstone *********************-->
- <ConfigSection>
- <OptionChoice name='redstoneDist' default='layeredVeins' displayState='shown' displayGroup='groupStdOres'>
- <Description> Controls how Redstone is generated </Description>
- <DisplayName>Redstone Type</DisplayName>
- <Choice value='layeredVeins' displayValue='Veins'>
- <Description>
- Single vertical veins starting near the surface and extending down about halfway to bedrock. Most common in desert climates.
- </Description>
- </Choice>
- <Choice value='strategicClouds' displayValue='Clouds'>
- <Description>
- Rare, sparsely populated clouds of ore extending over several chunks. Found only in desert climates.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Small clusters of ore scattered evenly from bedrock about one quarter of the way to the surface. This is the vanilla redstone generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No redstone is generated at all.'/>
- </OptionChoice>
- <OptionNumeric name='redstoneFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Frequency multiplier for Redstone distributions </Description>
- <DisplayName>Redstone Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='redstoneSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Size multiplier for Redstone distributions </Description>
- <DisplayName>Redstone Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!--***************** Diamond **********************-->
- <ConfigSection>
- <OptionChoice name='diamondDist' default='layeredVeins' displayState='shown' displayGroup='groupStdOres'>
- <Description> Controls how Diamonds are generated </Description>
- <DisplayName>Diamond Type</DisplayName>
- <Choice value='layeredVeins' displayValue='Veins'>
- <Description>
- Short lava-filled tubes extending upward from bedrock with diamonds around the edges.
- </Description>
- </Choice>
- <Choice value='strategicClouds' displayValue='Clouds'>
- <Description>
- Uncommon, sparsely populated clouds of ore covering roughly one chunk.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Small clusters of ore scattered evenly from bedrock about one quarter of the way to the surface. This is the vanilla diamond generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No diamonds are generated at all.'/>
- </OptionChoice>
- <OptionNumeric name='diamondFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Frequency multiplier for Diamond distributions </Description>
- <DisplayName>Diamond Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='diamondSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Size multiplier for Diamond distributions </Description>
- <DisplayName>Diamond Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!--*************** Lapis Lazuli *******************-->
- <ConfigSection>
- <OptionChoice name='lapisDist' default='layeredVeins' displayState='shown' displayGroup='groupStdOres'>
- <Description> Controls how Lapis Lazuli is generated </Description>
- <DisplayName>Lapis Lazuli Type</DisplayName>
- <Choice value='layeredVeins' displayValue='Veins'>
- <Description>
- Single vertical veins starting near bedrock and extending about halfway to the surface. Most common under ocean floors.
- </Description>
- </Choice>
- <Choice value='strategicClouds' displayValue='Clouds'>
- <Description>
- Rare, sparsely populated clouds of ore extending over several chunks. Found only under oceans.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Small clusters of ore scattered evenly from bedrock about halfway to the surface. This is the vanilla lapis lazuli generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No lapis lazuli is generated at all.'/>
- </OptionChoice>
- <OptionNumeric name='lapisFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Frequency multiplier for Lapis Lazuli distributions </Description>
- <DisplayName>Lapis Lazuli Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='lapisSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Size multiplier for Lapis Lazuli distributions </Description>
- <DisplayName>Lapis Lazuli Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- <!--***************** Emerald **********************-->
- <ConfigSection>
- <OptionChoice name='emeraldDist' default='layeredVeins' displayState='shown' displayGroup='groupStdOres'>
- <Description> Controls how Emeralds are generated </Description>
- <DisplayName>Emerald Type</DisplayName>
- <Choice value='layeredVeins' displayValue='Veins'>
- <Description>
- Short sloping tubes filled sparsely with emeralds and a few ... surprises. Vastly more common under open grassy hills.
- </Description>
- </Choice>
- <Choice value='strategicClouds' displayValue='Clouds'>
- <Description>
- Uncommon, sparsely populated clouds of ore covering roughly one chunk. Found only under open grassy hills.
- </Description>
- </Choice>
- <Choice value='vanillaStdGen' displayValue='Clusters'>
- <Description>
- Single blocks scattered near bedrock under open grassy highlands. This is the vanilla emerald generation.
- </Description>
- </Choice>
- <Choice value='none' displayValue='None' description='No emeralds are generated at all.'/>
- </OptionChoice>
- <OptionNumeric name='emeraldFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Frequency multiplier for Emerald distributions </Description>
- <DisplayName>Emerald Freq.</DisplayName>
- </OptionNumeric>
- <OptionNumeric name='emeraldSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
- <Description> Size multiplier for Emerald distributions </Description>
- <DisplayName>Emerald Size</DisplayName>
- </OptionNumeric>
- </ConfigSection>
- </ConfigSection>
- <!--***************************** Distributions *************************
- *
- * Below are the actual distributions for the vanilla ores in the
- * overworld and mystcraft ages. There are currently 3 types of
- * distribution for each ore:
- * Layered Veins:
- * Some form of veins or clusters arranged loosely by height and
- * more common in affiliated biomes.
- * Strategic Clouds:
- * Huge, rare, low-density clouds. Size and frequency are
- * fairly consistent; density is varied to reflect ore rarity.
- * May be surrounded by a scattering of single blocks as
- * hints to help guide players in.
- * Vanilla Clusters:
- * A re-creation of the vanilla ore generation using the
- * StandardGen algorithm.
- *
- **************************************************************************-->
- <IfCondition condition=':= ?COGActive'>
- <!--********** Vanilla Deposit Removal *************-->
- <IfCondition condition=':= vanillaOreGen'>
- <Substitute name='StandardOreSubstitute' block='minecraft:stone'>
- <Description>
- Replace vanilla-generated ore clusters with stone.
- </Description>
- <Comment>
- The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
- </Comment>
- <Replaces block='minecraft:coal_ore'/>
- <Replaces block='minecraft:iron_ore'/>
- <Replaces block='minecraft:gold_ore'/>
- <Replaces block='minecraft:redstone_ore'/>
- <Replaces block='minecraft:diamond_ore'/>
- <Replaces block='minecraft:lapis_ore'/>
- <Replaces block='minecraft:emerald_ore'/>
- </Substitute>
- </IfCondition>
- <!--******************* Coal ***********************-->
- <ConfigSection>
- <IfCondition condition=':= coalDist = "vanillaStdGen"'>
- <StandardGen name='CoalStandard' block='minecraft:coal_ore' inherits='PresetStandardGen'>
- <Description> Equivalent to vanilla minecraft coal distribution </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60101010</WireframeColor>
- <Setting name='Size' avg=':= 2 * coalSize * _default_'/>
- <Setting name='Frequency' avg=':= coalFreq * _default_'/>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= coalDist = "layeredVeins"'>
- <Veins name='CoalVeins' block='minecraft:coal_ore' inherits='PresetSparseVeins'>
- <Description>
- Coal spawns just near the surface, and up into hills and mountains. The veins are
- long and thick, but sparsely filled with ore and often broken up by caves or depressions
- in the terrain.
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x60101010</WireframeColor>
- <Setting name='MotherlodeFrequency'
- avg=':= 7.7 * coalFreq * _default_'/>
- <Setting name='MotherlodeSize' avg=':= coalSize * _default_' range=':= coalSize * _default_'/>
- <Setting name='MotherlodeHeight' avg='60'
- range='10' scaleTo='sealevel'/>
- <Setting name='BranchLength' avg=':= 0.45 * _default_' range=':= 0.45 * _default_'/>
- <Setting name='BranchInclination' avg='0' range='0.35'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Setting name='SegmentRadius' avg=':= coalSize * _default_' range=':= coalSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1.75 * _default_' range=':= _default_'/>
- </Veins>
- <Veins name='CoalVeinsMountain' block='minecraft:coal_ore' inherits='CoalVeins'>
- <Description>
- Coal can be found high in the mountainside occasionally
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x60101010</WireframeColor>
- <Setting name='MotherlodeFrequency'
- avg=':= 1.7 * coalFreq * _default_'/>
- <Setting name='MotherlodeSize' avg=':= 0.5 * coalSize * _default_' range=':= coalSize * _default_'/>
- <Setting name='MotherlodeHeight' avg='120'
- range='20' scaleTo='sealevel'/>
- <Setting name='BranchLength' avg=':= 0.85 * _default_' range=':= 0.85 * _default_'/>
- <Setting name='BranchInclination' avg='0' range='0.5'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Setting name='SegmentRadius' avg=':= coalSize * _default_' range=':= coalSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1.0 * _default_' range=':= _default_'/>
- </Veins>
- <Veins name='CoalVeinsSwamp' inherits='CoalVeins'>
- <Description> This roughly triples the chance of finding coal in a swamp. </Description>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= _default_' range=':= 2 * _default_'/>
- <Setting name='BranchHeightLimit' avg=':= 1.45 * _default_'/>
- <BiomeType name='Swamp'/>
- </Veins>
- </IfCondition>
- <IfCondition condition=':= coalDist = "strategicClouds"'>
- <Cloud name='CoalCloud' block='minecraft:coal_ore' inherits='PresetStrategicCloud'>
- <Description>
- Diffuse coal cloud surrounded by single-block "hint" veins, found in swamps.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60101010</WireframeColor>
- <Setting name='DistributionFrequency' avg=':= 5 * coalFreq *_default_'/>
- <Setting name='CloudRadius' avg=':= 1.2 * coalSize * _default_' range=':= 1.2 * coalSize * _default_'/>
- <Setting name='CloudThickness' avg=':= coalSize * _default_' range=':= coalSize * _default_'/>
- <Setting name='OreDensity' avg=':= 0.75 * _default_'/>
- <BiomeType name='Swamp'/>
- <Veins name='CoalHintVeins' block='minecraft:coal_ore' inherits='PresetHintVeins'>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x60101010</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 1.2 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeRangeLimit' avg=':= coalSize * _default_' range=':= coalSize * _default_'/>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!--******************* Iron ***********************-->
- <ConfigSection>
- <IfCondition condition=':= ironDist = "vanillaStdGen"'>
- <StandardGen name='IronStandard' block='minecraft:iron_ore' inherits='PresetStandardGen'>
- <Description> Equivalent to vanilla minecraft iron distribution </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40221100</WireframeColor>
- <Setting name='Size' avg=':= ironSize * _default_'/>
- <Setting name='Frequency' avg=':= ironFreq * _default_'/>
- <Setting name='Height' avg='32' range='32' scaleTo='sealevel'/>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= ironDist = "layeredVeins"'>
- <Veins name='IronVeins' block='minecraft:iron_ore' inherits='PresetLayeredVeins'>
- <Description>
- Iron spawns in the height 30-50 range. The veins are average in length and size.
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40221100</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.75 * ironFreq * _default_'/>
- <Setting name='MotherlodeSize' avg=':= ironSize * _default_' range=':= ironSize * _default_'/>
- <Setting name='MotherlodeHeight' avg='43'
- range='10.5' type='normal' scaleTo='sealevel'/>
- <Setting name='BranchHeightLimit' avg='10.5'/>
- <Setting name='SegmentRadius' avg=':= ironSize * _default_' range=':= ironSize * _default_'/>
- </Veins>
- <Veins name='IronVeinsMountains' block='minecraft:iron_ore' inherits='IronVeins'>
- <Description>
- Iron can occasionally be found running through upper ends of mountaintops occasionally
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40221100</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.05 * ironFreq * _default_'/>
- <Setting name='MotherlodeSize' avg=':= 0.2 * ironSize * _default_' range=':= ironSize * _default_'/>
- <Setting name='MotherlodeHeight' avg='130'
- range='15' type='normal' scaleTo='sealevel'/>
- <Setting name='BranchHeightLimit' avg='15'/>
- <Setting name='SegmentRadius' avg=':= 0.6 * ironSize * _default_' range=':= ironSize * _default_'/>
- <Setting name='SegmentLength' avg=':= 0.2 * ironSize * _default_' range=':= ironSize * _default_'/>
- </Veins>
- <Veins name='IronVeinsCold' inherits='IronVeins'>
- <Description> This roughly triples the chance of finding iron in cold/icy biomes. </Description>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <Setting name='MotherlodeHeight' avg=':=_default_' range=':= 2 * _default_'/>
- <Setting name='BranchHeightLimit' avg=':= 2 * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- </Veins>
- </IfCondition>
- <IfCondition condition=':= ironDist = "strategicClouds"'>
- <Cloud name='IronCloud' block='minecraft:iron_ore' inherits='PresetStrategicCloud'>
- <Description>
- Diffuse iron cloud surrounded by single-block "hint" veins, found in cold biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40221100</WireframeColor>
- <Setting name='DistributionFrequency' avg=':= 2.5 * ironFreq * _default_'/>
- <Setting name='CloudRadius' avg=':= ironSize * _default_' range=':= ironSize * _default_'/>
- <Setting name='CloudThickness' avg=':= ironSize * _default_' range=':= ironSize * _default_'/>
- <BiomeType name='Cold'/>
- <BiomeType name='Ocean' weight='-1'/>
- <Veins name='IronHintVeins' block='minecraft:iron_ore' inherits='PresetHintVeins'>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40221100</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= _default_' range=':= _default_'/>
- <Setting name='MotherlodeRangeLimit' avg=':= ironSize * _default_' range=':= ironSize * _default_'/>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!--******************* Gold ***********************-->
- <ConfigSection>
- <IfCondition condition=':= goldDist = "vanillaStdGen"'>
- <StandardGen name='GoldStandard' block='minecraft:gold_ore' inherits='PresetStandardGen'>
- <Description> Equivalent to vanilla minecraft gold distribution </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40443300</WireframeColor>
- <Setting name='Size' avg=':= goldSize * _default_'/>
- <Setting name='Frequency' avg=':= 0.1 * goldFreq * _default_'/>
- <Setting name='Height' avg=':= 16/64 * dimension.groundLevel' range=':= 16/64 * dimension.groundLevel'/>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= goldDist = "layeredVeins"'>
- <Veins name='GoldVeins' block='minecraft:gold_ore' inherits='PresetLayeredVeins'>
- <Description>
- Gold spawns in the height 10-30 range. The veins are shorter than average,
- and much rarer overall. Gold is not easy to find.
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40443300</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.85 * goldFreq * _default_'/>
- <Setting name='MotherlodeSize' avg=':= 0.8 * goldSize * _default_' range=':= 0.5 * goldSize * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 20/64 * dimension.groundLevel' range=':= 10/64 * dimension.groundLevel' type='normal'/>
- <Setting name='BranchHeightLimit' avg='10'/>
- <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
- <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
- <Setting name='SegmentRadius' avg=':= 0.7 * goldSize * _default_' range=':= 0.5 * goldSize * _default_'/>
- <Setting name='SegmentAngle' avg='0.6' range='0.40' />
- </Veins>
- <Veins name='GoldVeinsForest' inherits='GoldVeins'>
- <Description> This roughly triples the chance of finding gold in forested biomes. </Description>
- <Setting name='MotherlodeFrequency' avg=':= 1.3 * _default_'/>
- <Setting name='MotherlodeHeight' avg=':=_default_' range=':= 2 * _default_'/>
- <Setting name='BranchHeightLimit' avg=':= 2 * _default_'/>
- <BiomeType name='Forest'/>
- </Veins>
- </IfCondition>
- <IfCondition condition=':= goldDist = "strategicClouds"'>
- <Cloud name='GoldCloud' block='minecraft:gold_ore' inherits='PresetStrategicCloud'>
- <Description>
- Diffuse gold cloud surrounded by single-block "hint" veins, found in forest biomes.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40443300</WireframeColor>
- <Setting name='DistributionFrequency' avg=':= 4.5 * goldFreq * _default_'/>
- <Setting name='CloudRadius' avg=':= 0.8 * goldSize * _default_' range=':= 0.8 * goldSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 0.8 * goldSize * _default_' range=':= goldSize * _default_'/>
- <Setting name='OreDensity' avg=':= 0.3 * _default_'/>
- <BiomeType name='Forest'/>
- <Veins name='GoldHintVeins' block='minecraft:gold_ore' inherits='PresetHintVeins'>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40443300</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.3 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeRangeLimit' avg=':= 0.75 * goldSize * _default_' range=':= 0.65 * goldSize * _default_'/>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!--***************** Redstone *********************-->
- <ConfigSection>
- <IfCondition condition=':= redstoneDist = "vanillaStdGen"'>
- <StandardGen name='RedstoneStandard' block='minecraft:redstone_ore' inherits='PresetStandardGen'>
- <Description> Equivalent to vanilla minecraft redstone distribution </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40550000</WireframeColor>
- <Setting name='Size' avg=':= 7/8 * redstoneSize * _default_'/>
- <Setting name='Frequency' avg=':= 0.4 * redstoneFreq * _default_'/>
- <Setting name='Height' avg=':= 8/64 * dimension.groundLevel' range=':= 8/64 * dimension.groundLevel'/>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= redstoneDist = "layeredVeins"'>
- <Veins name='RedstoneVeins' block='minecraft:redstone_ore' inherits='PresetVerticalVeins'>
- <Description>
- Isolated veins (no motherlodes) that run vertically. These veins are fairly common, but a challenge to mine because you have to tunnel straight down.
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40550000</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 1.2 * redstoneFreq * _default_'/>
- <Setting name='SegmentRadius' avg=':= redstoneSize * _default_' range=':= redstoneSize * _default_'/>
- </Veins>
- <Veins name='RedstoneVeinsDesert' inherits='RedstoneVeins'>
- <Description> This roughly triples the chance of finding redstone in deserts. </Description>
- <Setting name='MotherlodeFrequency' avg=':= 1.25 * _default_'/>
- <ReplacesOre block='stone'/>
- <Replaces block='minecraft:sandstone'/>
- <BiomeType name='Sandy'/>
- </Veins>
- </IfCondition>
- <IfCondition condition=':= redstoneDist = "strategicClouds"'>
- <Cloud name='RedstoneCloud' block='minecraft:redstone_ore' inherits='PresetStrategicCloud'>
- <Description>
- Diffuse redstone cloud surrounded by single-block "hint" veins, found in deserts.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40550000</WireframeColor>
- <Setting name='DistributionFrequency' avg=':= 4.5 * redstoneFreq * _default_'/>
- <Setting name='CloudRadius' avg=':= 0.65 * redstoneSize * _default_' range=':= 0.5 * redstoneSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 0.7 * redstoneSize * _default_' range=':= 0.7 * redstoneSize * _default_'/>
- <BiomeType name='Sandy'/>
- <Veins name='RedstoneHintVeins' block='minecraft:redstone_ore' inherits='PresetHintVeins'>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40550000</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.7 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeRangeLimit' avg=':= 0.65 * redstoneSize * _default_' range=':= 0.65 * redstoneSize * _default_'/>
- <ReplacesOre block='stone'/>
- <Replaces block='minecraft:sandstone'/>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!--***************** Diamond **********************-->
- <ConfigSection>
- <IfCondition condition=':= diamondDist = "vanillaStdGen"'>
- <StandardGen name='DiamondStandard' block='minecraft:diamond_ore' inherits='PresetStandardGen'>
- <Description> Equivalent to vanilla minecraft diamond distribution </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40336699</WireframeColor>
- <Setting name='Size' avg=':= 7/8 * diamondSize * _default_'/>
- <Setting name='Frequency' avg=':= 1/20 * diamondFreq * _default_'/>
- <Setting name='Height' avg=':= 8/64 * dimension.groundLevel' range=':= 8/64 * dimension.groundLevel'/>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= diamondDist = "layeredVeins"'>
- <Veins name="DiamondVeins" block='minecraft:diamond_ore' inherits='PresetPipeVeins' seed='0xF186'>
- <Description> Short sparsely filled tubes starting at bedrock. </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40336699</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.55 * diamondFreq * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 3/64 * dimension.groundLevel' range='0'/>
- <Setting name='MotherlodeSize' avg=':= diamondSize * _default_' range=':= diamondSize * _default_'/>
- <Setting name='SegmentRadius' avg=':= diamondSize * _default_' range=':= diamondSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1.0 * _default_'/>
- </Veins>
- <Veins name="DiamondVeinsLava" block='minecraft:lava' inherits='DiamondVeins' seed='0xF186'>
- <Description> Fills center of each tube with lava, forming "kimberlite pipes" </Description>
- <Setting name='MotherlodeSize' avg=':= 0.5 * _default_'/>
- <Setting name='SegmentRadius' avg=':= 0.5 * _default_'/>
- <Setting name='OreDensity' avg='1' range='0'/>
- <ReplacesOre block='stone'/>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:gravel'/>
- <Replaces block='minecraft:diamond_ore'/>
- </Veins>
- </IfCondition>
- <IfCondition condition=':= diamondDist = "strategicClouds"'>
- <Cloud name='DiamondCloud' block='minecraft:diamond_ore' inherits='PresetStrategicCloud'>
- <Description> Diffuse diamond cloud with no internal density noise. </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40336699</WireframeColor>
- <Setting name='DistributionFrequency' avg=':= 10 * diamondFreq * _default_'/>
- <Setting name='CloudRadius' avg=':= 0.5 * diamondSize * _default_' range=':= 0.5 * diamondSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 0.2 * diamondSize * _default_' range=':= 0.17 * diamondSize * _default_'/>
- <Setting name='CloudHeight' avg=':= 14/64 * dimension.groundLevel' range=':= 5/64 * dimension.groundLevel'/>
- <Setting name='OreRadiusMult' avg='1' range='0.2'/>
- <Setting name='OreDensity' avg=':= 0.4 * _default_'/>
- <Setting name='OreVolumeNoiseCutoff' avg='0'/>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!--*************** Lapis Lazuli *******************-->
- <ConfigSection>
- <IfCondition condition=':= lapisDist = "vanillaStdGen"'>
- <StandardGen name='LapisLazuliStandard' block='minecraft:lapis_ore' inherits='PresetStandardGen'>
- <Description> Equivalent to vanilla minecraft lapis lazuli distribution </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40000055</WireframeColor>
- <Setting name='Size' avg=':= 6/8 * lapisSize * _default_'/>
- <Setting name='Frequency' avg=':= 0.05 * lapisFreq * _default_'/>
- <Setting name='Height' avg=':= 16/64 * dimension.groundLevel' range=':= 16/64 * dimension.groundLevel' type='normal'/>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= lapisDist = "layeredVeins"'>
- <Veins name='LapisLazuliVeins' block='minecraft:lapis_ore' inherits='PresetVerticalVeins'>
- <Description>
- Lapis Lazuli spawns in isolated veins that run vertically upward, much like redstone. However,
- lapis veins are too deep to break the suface except occassionally under oceans.
- </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40000055</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.4 * lapisFreq * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 8/64 * dimension.groundLevel' range='4'/>
- <Setting name='BranchLength' avg=':= 36/64 * dimension.groundLevel' range='12' type='normal'/>
- <Setting name='BranchInclination' avg=':= -_default_' range=':=_default_'/>
- <Setting name='SegmentRadius' avg=':= lapisSize * _default_' range=':= lapisSize * _default_'/>
- </Veins>
- <Veins name='LapisLazuliVeinsOcean' inherits='LapisLazuliVeins'>
- <Description> This roughly triples the chance of finding lapis lazuli under oceans. </Description>
- <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
- <ReplacesOre block='stone'/>
- <Replaces block='minecraft:dirt'/>
- <Replaces block='minecraft:sand'/>
- <BiomeType name='Ocean'/>
- </Veins>
- </IfCondition>
- <IfCondition condition=':= lapisDist = "strategicClouds"'>
- <Cloud name='LapisLazuliCloud' block='minecraft:lapis_ore' inherits='PresetStrategicCloud'>
- <Description> Diffuse lapis lazuli cloud surrounded by single-block "hint" veins, found under oceans </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40000055</WireframeColor>
- <Setting name='DistributionFrequency' avg=':= 2.5 * lapisFreq * _default_'/>
- <Setting name='CloudRadius' avg=':= 0.65 * lapisSize * _default_' range=':= 0.5 * lapisSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 0.7 * lapisSize * _default_' range=':= 0.7 * lapisSize * _default_'/>
- <BiomeType name='Ocean'/>
- <Veins name='LapisLazuliHintVeins' block='minecraft:lapis_ore' inherits='PresetHintVeins'>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40000055</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.7 * _default_' range=':= _default_'/>
- <Setting name='MotherlodeRangeLimit' avg=':= 0.65 * lapisSize * _default_' range=':= 0.65 * lapisSize * _default_'/>
- </Veins>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- <!--***************** Emerald **********************-->
- <ConfigSection>
- <IfCondition condition=':= emeraldDist = "vanillaStdGen"'>
- <StandardGen name='EmeraldStandard' block='minecraft:emerald_ore' inherits='PresetStandardGen'>
- <Description> Equivalent to vanilla minecraft diamond distribution </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40339966</WireframeColor>
- <Setting name='Size' avg=':= 2/8 * emeraldSize * _default_'/>
- <Setting name='Frequency' avg=':= 6/20 * emeraldFreq * _default_'
- range=':= 2 * emeraldFreq'/>
- <Setting name='Height' avg=':= 18/64 * dimension.groundLevel' range=':= 14/64 * dimension.groundLevel'/>
- <BiomeType name='Mountain'/>
- <Biome name='Green\s*Hills'/> <Comment> ExtraBiomesXL </Comment>
- </StandardGen>
- </IfCondition>
- <IfCondition condition=':= emeraldDist = "layeredVeins"'>
- <Veins name="EmeraldVeins" block='minecraft:emerald_ore' inherits='PresetPipeVeins' seed='0x3966'>
- <Description> Short sparsely filled tubes. 5x more common in Extreme Hills. </Description>
- <DrawWireframe>:=false</DrawWireframe>
- <WireframeColor>0x40339966</WireframeColor>
- <Setting name='MotherlodeFrequency' avg=':= 0.9 * emeraldFreq * _default_'/>
- <Setting name='MotherlodeHeight' avg=':= 10/64 * dimension.groundLevel' range=':= 4/64 * dimension.groundLevel'/>
- <Setting name='MotherlodeSize' avg=':= 0.85 * emeraldSize * _default_' range=':= 0.7 * emeraldSize * _default_'/>
- <Setting name='BranchInclination' avg='0.55' range='0.7' type='normal'/>
- <Setting name='SegmentRadius' avg=':= 0.85 * emeraldSize * _default_' range=':= 0.7 * emeraldSize * _default_'/>
- <Setting name='OreDensity' avg=':= 1.2 * _default_'/>
- <Biome name='.*' weight='0.20'/>
- <BiomeType name='Mountain'/>
- <Biome name='Green\s*Hills'/> <Comment> ExtraBiomesXL </Comment>
- </Veins>
- <Veins name="EmeraldVeinsSilverfish" block='minecraft:monster_egg' inherits='EmeraldVeins' seed='0x3966'>
- <Description>
- Fill center of tubes with silverfish spawners.
- Credit: based on novel examples by AnonymousViking from the MC forums.
- </Description>
- <Setting name='MotherlodeSize' avg='0.51' range='0.1'/>
- <Setting name='SegmentRadius' avg='0.51' range='0.1'/>
- <Setting name='OreDensity' avg='1' range='0'/>
- <ReplacesOre block='stone'/>
- <Replaces block='minecraft:emerald_ore'/>
- </Veins>
- </IfCondition>
- <IfCondition condition=':= emeraldDist = "strategicClouds"'>
- <Cloud name='EmeraldCloud' block='minecraft:emerald_ore' inherits='PresetStrategicCloud'>
- <Description>
- Diffuse emerald cloud with no internal density noise, found in extreme hills.
- </Description>
- <DrawWireframe>:=drawWireframes</DrawWireframe>
- <WireframeColor>0x40339966</WireframeColor>
- <Setting name='DistributionFrequency' avg=':= 45 * emeraldFreq * _default_'/>
- <Setting name='CloudRadius' avg=':= 0.4 * emeraldSize * _default_' range=':= 0.4 * emeraldSize * _default_'/>
- <Setting name='CloudThickness' avg=':= 0.2 * emeraldSize * _default_' range=':= 0.17 * emeraldSize * _default_'/>
- <Setting name='CloudHeight' avg=':= 10/64 * dimension.groundLevel' range=':= 5/64 * dimension.groundLevel'/>
- <Setting name='OreRadiusMult' avg='1' range='0.2'/>
- <Setting name='OreDensity' avg=':= 0.4 * _default_'/>
- <Setting name='OreVolumeNoiseCutoff' avg='0'/>
- <BiomeType name='Mountain'/>
- <Biome name='Green\s*Hills'/> <Comment> ExtraBiomesXL </Comment>
- </Cloud>
- </IfCondition>
- </ConfigSection>
- </IfCondition>
- </ConfigSection>
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