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- 8+Con HP
- d8 Damage
- Alignment
- Good: Refuse to use an unfair advantage over an enemy.
- Neutral: Discover a peaceful place suitable for meditation.
- Chaotic: Humiliate a rival or foe.
- Transcendent Agility
- When you perform gravity-defying acrobatics to get where you need to go swiftly, stealthily, or both, roll+Wis. *On a 10+, choose 2. *On a 7-9, choose 1.
- You leave no evidence of your passage.
- You get there in half the time you would otherwise.
- You evade detection while doing so.
- Sharp Thoughts
- When you enter a warrior's trance, choose two range tags: hand, close, or near. The weapon persists until you cease concentration or something breaks it.
- Ether Step
- When you Defy Danger with +Dex and roll 10+, you may teleport a short distance, up to Near range. The place you teleport to must be in sight from where you were.
- Advanced Moves
- When you gain a level from 2-5, choose from these moves.
- Crowd Control
- You do not take bonus damage from multiple enemies attacking you, and other benefits a group of enemies would gain from ganging up on you are negated.
- Multiclass Dabbler
- Choose a new move from another class's list.
- Slipstream Step
- When you teleport up to Near distance, roll+Wis. *On a 10+, both. *On a 7-9, choose one. *On a 6-, the teleport went wrong--you're exposed to danger or partially stuck in an object.
- You don't draw attention to yourself.
- You wind up exactly where you want to go.
- Warrior's Precognition
- You have brief but incredibly precise insight into what's about to happen in battle. When you discern realities in battle, choose one when you act on the answers you receive.
- You take +1d4 damage forward.
- You take +2 forward instead of +1.
- You ignore 1d4 points of damage the first time you take damage.
- My Dreams are Visions
- When you sleep, your precognitive senses are still active and will wake you in times of trouble. You may Take Watch the entire night with no ill effects.
- Biofeedback Trance
- When you pause to meditate after battle, heal 1d6 damage to yourself or someone you touch.
- Soul-Forged Blade
- The weaponry you create with Sharp Thoughts is considered magical.
- When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
- War Titan
- You grow to an incredible height--double or more--along with your weapons and equipment. Every attack you make has +forceful and +messy. Your new size may be inconvenient, but may also open new opportunities.
- Transcendant Strike
- When you use Sharp Thoughts, choose two range tags: hand, close, reach, near, or far.
- Biofeedback Circle
- Replaces: Biofeedback Trance.
- When you pause to meditate after battle, heal 1d6 damage to you and all your companions.
- Battle Meditation
- Requires Warrior's Precognition.
- When you discern realities in battle, when you act on the answers you receive, choose one from this list or choose two from the Warrior's Precognition list.
- You take +1d8 damage forward.
- You take +1 ongoing until the battle ends or the answer is no longer relevant.
- Prevent the next 1d8 damage you would take.
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