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Apr 17th, 2017
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  1. "Soto Diaspora"
  2. ={
  3. key="Soto Diaspora"
  4. name_list="FUN2"
  5. ship_prefix="SDD"
  6. species_name="Soto"
  7. species_plural="Sotodh"
  8. species_class="PLANT"
  9. species_adjective="Soto"
  10. species_bio="Soto develop first as a mobile drone stage when young and, for a small few, an immobile elder stage. Infant drones germinate from seed pods carefully cultivated by adult drones, and perform size-appropriate tasks as they grow. (A portion of each crop are sealed in missile warheads to serve as guidance systems.) Most do not live more than 30 years, and the old return to their cultivation facility to be reprocessed into fertilizer for the next crop. A few drones each generation instead become elders. The drone plants itself in a designated spot, intertwining roots with other nearby elders as it grows enormously, forming a unified neural network. Soto forests are not open air wildernesses, but are heavily developed tracts of land with all the infrastructure and bustle of a city. Miniature wormholes between colonized worlds are placed in forest cores, extending the network to interstellar scales."
  11. portrait="pla12"
  12. name="Soto Diaspora"
  13. adjective="Soto"
  14. authority="auth_hive_mind"
  15. government="gov_hive_mind"
  16. ftl=wormhole
  17. weapon="tech_missiles_1"
  18. planet_name="Sot"
  19. planet_class="pc_alpine"
  20. system_name="Soto"
  21. initializer=""
  22. graphical_culture="plantoid_01"
  23. city_graphical_culture="plantoid_01"
  24. empire_flag={
  25. icon={
  26. category="blocky"
  27. file="flag_blocky_8.dds"
  28. }
  29. background={
  30. category="backgrounds"
  31. file="double_hemispheres.dds"
  32. }
  33. colors={
  34. "black"
  35. "teal"
  36. "null"
  37. "null"
  38. }
  39. }
  40. ruler={
  41. gender=female
  42. name="Sot"
  43. portrait="pla12"
  44. texture=4
  45. hair=0
  46. clothes=0
  47. ruler_title_female="Mother"
  48. }
  49. spawn_as_fallen=no
  50. ignore_portrait_duplication=no
  51. room="ethic_authoritarian_room"
  52. spawn_enabled=yes
  53. ethic="ethic_hive_mind"
  54. civics={
  55. "civic_hive_one_mind"
  56. "civic_hive_divided_attention"
  57. }
  58. trait="trait_agrarian"
  59. trait="trait_fleeting"
  60. trait="trait_slow_learners"
  61. trait="trait_adaptive"
  62. }
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