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- variables:
- {cobblechat::%player%} = 0
- on mine of stone:
- {cobblechat::%player%} is smaller or equal to 200:
- add 1 to {cobblechat::%player%}
- on chat:
- {cobblechat::%player%} is smaller than 200:
- cancel event
- send "&6Na chacie mozesz pisac po wykopaniu 200 stone! Aby sprawdzic ilosc jaka wykopales wpisz /chatcobble"
- command /chatcobble:
- trigger:
- send "&6Wykopales &7%{cobblechat::%player%}% &6stone!"
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