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- using UnityEngine;
- using System.Collections;
- public enum CharacterClass
- {
- Caster,
- Druid,
- Healer,
- Paladin,
- Ranger,
- Rogue,
- Summoner,
- Warrior
- };
- //[System.Serializable]
- public class Entity : MonoBehaviour
- {
- public bool isPlayerCharacter;
- public CharacterClass characterSelect;
- void Start ()
- {
- switch(characterSelect)
- {
- case CharacterClass.Caster :
- {
- Debug.Log("Caster");
- break;
- }
- case CharacterClass.Druid :
- {
- Debug.Log("Druid");
- break;
- }
- case CharacterClass.Rogue :
- {
- Debug.Log("Rogue");
- break;
- }
- case CharacterClass.Warrior :
- {
- Debug.Log("Warrior");
- break;
- }
- }
- }
- void Update ()
- {
- }
- }
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