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- Mono path[0] = 'F:/Downloads/August 2016/nebula-win64-dev-0.1.2.28m/nebula-win64-dev-0.1.2.28m/nebula-dev-0.1.2.28m_Data/Managed'
- Mono path[1] = 'F:/Downloads/August 2016/nebula-win64-dev-0.1.2.28m/nebula-win64-dev-0.1.2.28m/nebula-dev-0.1.2.28m_Data/Mono'
- Mono config path = 'F:/Downloads/August 2016/nebula-win64-dev-0.1.2.28m/nebula-win64-dev-0.1.2.28m/nebula-dev-0.1.2.28m_Data/Mono/etc'
- PlayerConnection initialized from F:/Downloads/August 2016/nebula-win64-dev-0.1.2.28m/nebula-win64-dev-0.1.2.28m/nebula-dev-0.1.2.28m_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55273
- Multi-casting "[IP] 192.168.178.48 [Port] 55273 [Flags] 2 [Guid] 4011341745 [EditorId] 4049805214 [Version] 1048832 [Id] WindowsPlayer(Chris-Win7) [Debug] 0" to [225.0.0.222:54997]...
- PlayerConnection already initialized - listening to [192.168.178.48:55273]
- Initialize engine version: 5.3.2f1 (e87ab445ead0)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
- Vendor: NVIDIA
- VRAM: 1989 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- - Completed reload, in 0.051 seconds
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\System.dll (this message is harmless)
- Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Boo.Lang.dll (this message is harmless)
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.713573 ms
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 5124 -> priority: 1
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.539487 ms
- Creating LTBezierPath[0] took 00:00:00.0010001
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SplineManager:Awake() (at C:\Users\stephen\Nebula\Assets\Scripts\SplineManager.cs:31)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/SplineManager.cs Line: 31)
- Creating LTBezierPath[1] took 00:00:00
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SplineManager:Awake() (at C:\Users\stephen\Nebula\Assets\Scripts\SplineManager.cs:31)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/SplineManager.cs Line: 31)
- Creating 2 LTBezierPaths ook 00:00:00.0140008
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- SplineManager:Awake() (at C:\Users\stephen\Nebula\Assets\Scripts\SplineManager.cs:36)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/SplineManager.cs Line: 36)
- System memory in use before: 52.0 MB.
- System memory in use after: 52.1 MB.
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2644.
- Total: 0.446751 ms (FindLiveObjects: 0.075775 ms CreateObjectMapping: 0.039496 ms MarkObjects: 0.306903 ms DeleteObjects: 0.023990 ms)
- Creating new game session @ 8/25/2016 2:48:37 PM
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Nebula.Data.DataManager:CreateNewSessionData(String, UInt32, UInt32) (at C:\Users\stephen\Nebula\Assets\Scripts\Data\DataManager.cs:125)
- LevelBase:Start() (at C:\Users\stephen\Nebula\Assets\Scripts\Levels\LevelBase.cs:29)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/Data/DataManager.cs Line: 125)
- OnBuyCannonClicked()
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- BuyGunMenuOperations:OnBuyCannonClicked() (at C:\Users\stephen\Nebula\Assets\Scripts\UI\BuyGunMenuOperations.cs:16)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/UI/BuyGunMenuOperations.cs Line: 16)
- Assertion failed. Value was Null
- Expected: Value was not Null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogAssertion(Object)
- UnityEngine.Assertions.Assert:Fail(String, String)
- UnityEngine.Assertions.Assert:IsNotNull(GunPlatformController, String)
- UnityEngine.Assertions.Assert:IsNotNull(GunPlatformController)
- BuyGunMenuOperations:OnBuyCannonClicked() (at C:\Users\stephen\Nebula\Assets\Scripts\UI\BuyGunMenuOperations.cs:17)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/UI/BuyGunMenuOperations.cs Line: 17)
- Assertion failed. Value was Null
- Expected: Value was not Null
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogAssertion(Object)
- UnityEngine.Assertions.Assert:Fail(String, String)
- UnityEngine.Assertions.Assert:IsNotNull(Selectable, String)
- UnityEngine.Assertions.Assert:IsNotNull(Selectable)
- BuyGunMenuOperations:OnBuyCannonClicked() (at C:\Users\stephen\Nebula\Assets\Scripts\UI\BuyGunMenuOperations.cs:22)
- UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
- UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
- UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/UI/BuyGunMenuOperations.cs Line: 22)
- NullReferenceException: Object reference not set to an instance of an object
- at BuyGunMenuOperations.OnBuyCannonClicked () [0x00037] in C:\Users\stephen\Nebula\Assets\Scripts\UI\BuyGunMenuOperations.cs:24
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00010] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00046] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00006] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53
- at UnityEngine.UI.Button.Press () [0x00017] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x0000c] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x0006f] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:273)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/UI/BuyGunMenuOperations.cs Line: 24)
- DummySelection.OnPointerClick() -- clearing selection
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
- DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
- UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
- DummySelection.OnPointerClick() -- clearing selection
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
- DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
- UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
- DummySelection.OnPointerClick() -- clearing selection
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
- DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
- UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
- DummySelection.OnPointerClick() -- clearing selection
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
- DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
- UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
- DummySelection.OnPointerClick() -- clearing selection
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
- DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
- UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
- DummySelection.OnPointerClick() -- clearing selection
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
- DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
- UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
- DummySelection.OnPointerClick() -- clearing selection
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
- DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
- UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
- UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
- UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
- UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
- UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
- UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
- (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.759504 ms
- System memory in use before: 44.2 MB.
- System memory in use after: 42.5 MB.
- Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 445.
- Total: 0.628143 ms (FindLiveObjects: 0.032182 ms CreateObjectMapping: 0.019894 ms MarkObjects: 0.262433 ms DeleteObjects: 0.313047 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.477178 ms
- System memory in use before: 33.2 MB.
- System memory in use after: 33.3 MB.
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1718.
- Total: 0.543591 ms (FindLiveObjects: 0.099473 ms CreateObjectMapping: 0.033060 ms MarkObjects: 0.389993 ms DeleteObjects: 0.020479 ms)
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