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  1. Mono path[0] = 'F:/Downloads/August 2016/nebula-win64-dev-0.1.2.28m/nebula-win64-dev-0.1.2.28m/nebula-dev-0.1.2.28m_Data/Managed'
  2. Mono path[1] = 'F:/Downloads/August 2016/nebula-win64-dev-0.1.2.28m/nebula-win64-dev-0.1.2.28m/nebula-dev-0.1.2.28m_Data/Mono'
  3. Mono config path = 'F:/Downloads/August 2016/nebula-win64-dev-0.1.2.28m/nebula-win64-dev-0.1.2.28m/nebula-dev-0.1.2.28m_Data/Mono/etc'
  4. PlayerConnection initialized from F:/Downloads/August 2016/nebula-win64-dev-0.1.2.28m/nebula-win64-dev-0.1.2.28m/nebula-dev-0.1.2.28m_Data (debug = 0)
  5. PlayerConnection initialized network socket : 0.0.0.0 55273
  6. Multi-casting "[IP] 192.168.178.48 [Port] 55273 [Flags] 2 [Guid] 4011341745 [EditorId] 4049805214 [Version] 1048832 [Id] WindowsPlayer(Chris-Win7) [Debug] 0" to [225.0.0.222:54997]...
  7. PlayerConnection already initialized - listening to [192.168.178.48:55273]
  8. Initialize engine version: 5.3.2f1 (e87ab445ead0)
  9. GfxDevice: creating device client; threaded=1
  10. Direct3D:
  11. Version: Direct3D 11.0 [level 11.0]
  12. Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
  13. Vendor: NVIDIA
  14. VRAM: 1989 MB
  15. Begin MonoManager ReloadAssembly
  16. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.dll (this message is harmless)
  17. Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.dll into Unity Child Domain
  18. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  19. Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  20. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  21. Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  22. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  23. Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  24. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  25. Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  26. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  27. Loading F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  28. - Completed reload, in 0.051 seconds
  29. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\System.Core.dll (this message is harmless)
  30. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\System.dll (this message is harmless)
  31. Platform assembly: F:\Downloads\August 2016\nebula-win64-dev-0.1.2.28m\nebula-win64-dev-0.1.2.28m\nebula-dev-0.1.2.28m_Data\Managed\Boo.Lang.dll (this message is harmless)
  32. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  33. <RI> Initializing input.
  34.  
  35. <RI> Input initialized.
  36.  
  37. <RI> Initialized touch support.
  38.  
  39. UnloadTime: 0.713573 ms
  40. Setting up 1 worker threads for Enlighten.
  41. Thread -> id: 5124 -> priority: 1
  42. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  43. UnloadTime: 4.539487 ms
  44. Creating LTBezierPath[0] took 00:00:00.0010001
  45. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  46. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. SplineManager:Awake() (at C:\Users\stephen\Nebula\Assets\Scripts\SplineManager.cs:31)
  50.  
  51. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/SplineManager.cs Line: 31)
  52.  
  53. Creating LTBezierPath[1] took 00:00:00
  54. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  55. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  56. UnityEngine.Logger:Log(LogType, Object)
  57. UnityEngine.Debug:Log(Object)
  58. SplineManager:Awake() (at C:\Users\stephen\Nebula\Assets\Scripts\SplineManager.cs:31)
  59.  
  60. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/SplineManager.cs Line: 31)
  61.  
  62. Creating 2 LTBezierPaths ook 00:00:00.0140008
  63. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  64. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  65. UnityEngine.Logger:Log(LogType, Object)
  66. UnityEngine.Debug:Log(Object)
  67. SplineManager:Awake() (at C:\Users\stephen\Nebula\Assets\Scripts\SplineManager.cs:36)
  68.  
  69. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/SplineManager.cs Line: 36)
  70.  
  71. System memory in use before: 52.0 MB.
  72. System memory in use after: 52.1 MB.
  73.  
  74. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2644.
  75. Total: 0.446751 ms (FindLiveObjects: 0.075775 ms CreateObjectMapping: 0.039496 ms MarkObjects: 0.306903 ms DeleteObjects: 0.023990 ms)
  76.  
  77. Creating new game session @ 8/25/2016 2:48:37 PM
  78. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  79. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  80. UnityEngine.Logger:Log(LogType, Object)
  81. UnityEngine.Debug:Log(Object)
  82. Nebula.Data.DataManager:CreateNewSessionData(String, UInt32, UInt32) (at C:\Users\stephen\Nebula\Assets\Scripts\Data\DataManager.cs:125)
  83. LevelBase:Start() (at C:\Users\stephen\Nebula\Assets\Scripts\Levels\LevelBase.cs:29)
  84.  
  85. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/Data/DataManager.cs Line: 125)
  86.  
  87. OnBuyCannonClicked()
  88. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  89. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  90. UnityEngine.Logger:Log(LogType, Object)
  91. UnityEngine.Debug:Log(Object)
  92. BuyGunMenuOperations:OnBuyCannonClicked() (at C:\Users\stephen\Nebula\Assets\Scripts\UI\BuyGunMenuOperations.cs:16)
  93. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144)
  94. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  95. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  96. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
  97. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
  98. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
  99. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  100. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  101. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  102. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  103. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  104. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  105. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  106.  
  107. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/UI/BuyGunMenuOperations.cs Line: 16)
  108.  
  109. Assertion failed. Value was Null
  110. Expected: Value was not Null
  111. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  112. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  113. UnityEngine.Logger:Log(LogType, Object)
  114. UnityEngine.Debug:LogAssertion(Object)
  115. UnityEngine.Assertions.Assert:Fail(String, String)
  116. UnityEngine.Assertions.Assert:IsNotNull(GunPlatformController, String)
  117. UnityEngine.Assertions.Assert:IsNotNull(GunPlatformController)
  118. BuyGunMenuOperations:OnBuyCannonClicked() (at C:\Users\stephen\Nebula\Assets\Scripts\UI\BuyGunMenuOperations.cs:17)
  119. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144)
  120. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  121. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  122. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
  123. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
  124. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
  125. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  126. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  127. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  128. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  129. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  130. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  131. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  132.  
  133. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/UI/BuyGunMenuOperations.cs Line: 17)
  134.  
  135. Assertion failed. Value was Null
  136. Expected: Value was not Null
  137. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  138. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  139. UnityEngine.Logger:Log(LogType, Object)
  140. UnityEngine.Debug:LogAssertion(Object)
  141. UnityEngine.Assertions.Assert:Fail(String, String)
  142. UnityEngine.Assertions.Assert:IsNotNull(Selectable, String)
  143. UnityEngine.Assertions.Assert:IsNotNull(Selectable)
  144. BuyGunMenuOperations:OnBuyCannonClicked() (at C:\Users\stephen\Nebula\Assets\Scripts\UI\BuyGunMenuOperations.cs:22)
  145. UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144)
  146. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  147. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  148. UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53)
  149. UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
  150. UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
  151. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  152. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  153. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  154. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  155. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  156. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  157. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  158.  
  159. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/UI/BuyGunMenuOperations.cs Line: 22)
  160.  
  161. NullReferenceException: Object reference not set to an instance of an object
  162. at BuyGunMenuOperations.OnBuyCannonClicked () [0x00037] in C:\Users\stephen\Nebula\Assets\Scripts\UI\BuyGunMenuOperations.cs:24
  163. at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00010] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:144
  164. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00046] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621
  165. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00006] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756
  166. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:53
  167. at UnityEngine.UI.Button.Press () [0x00017] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35
  168. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x0000c] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44
  169. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52
  170. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x0006f] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269
  171. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  172. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  173. UnityEngine.Logger:LogException(Exception, Object)
  174. UnityEngine.Debug:LogException(Exception)
  175. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:273)
  176. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  177. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  178. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  179. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  180. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  181.  
  182. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/UI/BuyGunMenuOperations.cs Line: 24)
  183.  
  184. DummySelection.OnPointerClick() -- clearing selection
  185. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  186. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
  190. DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
  191. UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
  192. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  193. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  194. UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
  195. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
  196. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
  197. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  198. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  199. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  200. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  201. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  202. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  203. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  204.  
  205. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
  206.  
  207. DummySelection.OnPointerClick() -- clearing selection
  208. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  209. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  210. UnityEngine.Logger:Log(LogType, Object)
  211. UnityEngine.Debug:Log(Object)
  212. DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
  213. DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
  214. UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
  215. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  216. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  217. UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
  218. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
  219. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
  220. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  221. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  222. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  223. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  224. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  225. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  226. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  227.  
  228. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
  229.  
  230. DummySelection.OnPointerClick() -- clearing selection
  231. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  232. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  233. UnityEngine.Logger:Log(LogType, Object)
  234. UnityEngine.Debug:Log(Object)
  235. DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
  236. DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
  237. UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
  238. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  239. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  240. UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
  241. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
  242. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
  243. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  244. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  245. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  246. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  247. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  248. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  249. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  250.  
  251. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
  252.  
  253. DummySelection.OnPointerClick() -- clearing selection
  254. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  255. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  256. UnityEngine.Logger:Log(LogType, Object)
  257. UnityEngine.Debug:Log(Object)
  258. DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
  259. DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
  260. UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
  261. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  262. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  263. UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
  264. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
  265. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
  266. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  267. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  268. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  269. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  270. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  271. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  272. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  273.  
  274. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
  275.  
  276. DummySelection.OnPointerClick() -- clearing selection
  277. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  278. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  279. UnityEngine.Logger:Log(LogType, Object)
  280. UnityEngine.Debug:Log(Object)
  281. DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
  282. DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
  283. UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
  284. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  285. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  286. UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
  287. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
  288. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
  289. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  290. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  291. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  292. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  293. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  294. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  295. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  296.  
  297. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
  298.  
  299. DummySelection.OnPointerClick() -- clearing selection
  300. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  301. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  302. UnityEngine.Logger:Log(LogType, Object)
  303. UnityEngine.Debug:Log(Object)
  304. DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
  305. DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
  306. UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
  307. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  308. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  309. UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
  310. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
  311. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
  312. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  313. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  314. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  315. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  316. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  317. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  318. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  319.  
  320. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
  321.  
  322. DummySelection.OnPointerClick() -- clearing selection
  323. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  324. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  325. UnityEngine.Logger:Log(LogType, Object)
  326. UnityEngine.Debug:Log(Object)
  327. DummySelection:OnPointerClick(PointerEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:41)
  328. DummySelection:<Start>m__30(BaseEventData) (at C:\Users\stephen\Nebula\Assets\Scripts\DummySelection.cs:32)
  329. UnityEngine.Events.InvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:175)
  330. UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:621)
  331. UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:756)
  332. UnityEngine.Events.UnityEvent`1:Invoke(T0) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_1.cs:53)
  333. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:67)
  334. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventTrigger.cs:103)
  335. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:52)
  336. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:269)
  337. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:529)
  338. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:428)
  339. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:416)
  340. UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:190)
  341. UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:277)
  342.  
  343. (Filename: C:/Users/stephen/Nebula/Assets/Scripts/DummySelection.cs Line: 41)
  344.  
  345. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  346. UnloadTime: 1.759504 ms
  347. System memory in use before: 44.2 MB.
  348. System memory in use after: 42.5 MB.
  349.  
  350. Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 445.
  351. Total: 0.628143 ms (FindLiveObjects: 0.032182 ms CreateObjectMapping: 0.019894 ms MarkObjects: 0.262433 ms DeleteObjects: 0.313047 ms)
  352.  
  353. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  354. UnloadTime: 0.477178 ms
  355. System memory in use before: 33.2 MB.
  356. System memory in use after: 33.3 MB.
  357.  
  358. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1718.
  359. Total: 0.543591 ms (FindLiveObjects: 0.099473 ms CreateObjectMapping: 0.033060 ms MarkObjects: 0.389993 ms DeleteObjects: 0.020479 ms)
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