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Jan 12th, 2013
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  1. Program received signal SIGSEGV, Segmentation fault.
  2. 0x000000000056ab54 in Zap::GeomObject::setVert(Zap::Point const&, int) ()
  3. (gdb) bt
  4. #0 0x000000000056ab54 in Zap::GeomObject::setVert(Zap::Point const&, int) ()
  5. #1 0x000000000056abd9 in Zap::GeomObject::setPos(Zap::Point const&) ()
  6. #2 0x00000000004c377b in Zap::WallItem::WallItem(lua_State*) ()
  7. #3 0x00000000004c6059 in Zap::WallItem* luaW_defaultallocator<Zap::WallItem>(lua_State*) ()
  8. #4 0x00000000004c7a07 in int luaW_new<Zap::WallItem>(lua_State*) ()
  9. #5 0x0000000000711a14 in luaD_precall ()
  10. #6 0x000000000071af78 in luaV_execute ()
  11. #7 0x0000000000711e3d in luaD_call ()
  12. #8 0x00000000007110ba in luaD_rawrunprotected ()
  13. #9 0x0000000000711fcf in luaD_pcall ()
  14. #10 0x000000000070f65f in lua_pcall ()
  15. #11 0x000000000058f4a4 in Zap::LuaScriptRunner::runCmd(char const*, int) ()
  16. #12 0x000000000058f688 in Zap::LuaScriptRunner::runMain(TNL::Vector<std::string> const&) ()
  17. #13 0x00000000005d90e8 in Zap::ServerGame::runLevelGenScript(std::string const&) ()
  18. #14 0x00000000005d9329 in Zap::ServerGame::loadLevel(std::string const&) ()
  19. #15 0x00000000005dae42 in Zap::ServerGame::cycleLevel(int) ()
  20. #16 0x0000000000521dc5 in Zap::GameConnection::c2sRequestLevelChange_remote(int, bool) ()
  21. #17 0x00000000006b0a23 in TNL::EventConnection::readPacket(TNL::BitStream*) ()
  22. #18 0x00000000006b1929 in TNL::GhostConnection::readPacket(TNL::BitStream*) ()
  23. ---Type <return> to continue, or q <return> to quit---
  24. #19 0x00000000004f4242 in Zap::ControlObjectConnection::readPacket(TNL::BitStream*) ()
  25. #20 0x00000000006b7742 in TNL::NetConnection::readRawPacket(TNL::BitStream*) ()
  26. #21 0x00000000006b70fb in TNL::NetConnection::sendPacket(TNL::BitStream*) ()
  27. #22 0x00000000006b79e2 in TNL::NetConnection::checkPacketSend(bool, unsigned int) ()
  28. #23 0x00000000006bbffd in TNL::NetInterface::processConnections() ()
  29. #24 0x0000000000432e9e in Zap::ClientGame::idle(unsigned int) ()
  30. #25 0x00000000005952c4 in Zap::gameIdle(unsigned int) ()
  31. #26 0x0000000000595e9b in Zap::idle() ()
  32. #27 0x0000000000429125 in main ()
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